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ArcDesLHK

Romurai pt6

Mar 25th, 2023 (edited)
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  1. Romurai Magnet
  2. Level 3 LIGHT Thunder/Effect
  3. 1400/1200
  4. Monsters your opponent controls cannot target "Romurai" monsters you control for attacks, except "Romurai Magnet".
  5.  
  6. Romurai Data Sticker
  7. Level 3 FIRE Pyro/Effect
  8. 800/1000
  9. You can send 1 "Romurai" card from your hand to the GY; inflict 400 damage to your opponent. You can only use this effect of "Romurai Data Sticker" once per turn.
  10.  
  11. Romurai Pirate
  12. Level 4 EARTH Machine/Effect
  13. 1000/2000
  14. You can send 1 card from your hand to the GY; this card gains 1000 ATK until the end of this turn. You can use this effect of "Romurai Pirate" up to twice per turn.
  15.  
  16. Romurai Lawyer
  17. Level 1 EARTH Machine/Effect
  18. 0/0
  19. If a "Romurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  20.  
  21. Romurai Kunoichi
  22. Level 3 EARTH Machine/Effect
  23. 1100/600
  24. If a "Romurai" monster(s) is sent to the GY (except during the Damage Step): You can target 1 of those monsters in your GY; Special Summon this card from your hand, and if you do, gain LP equal to that monster's ATK. You can only use this effect of "Romurai Kunoichi" once per turn.
  25.  
  26. Romurai Blader
  27. Level 5 EARTH Machine?Effect
  28. 2200/1600
  29. Gains 300 ATK for each other Machine monster you control and in your GY, during the Battle Phase only. Once per turn: You can banish 1 "Romurai" monster from your field or GY; this card can make up to 2 attacks during each Battle Phase this turn.
  30.  
  31. Romurai Thief
  32. Level 6 DARK Machine/Effect
  33. 2400/1800
  34. If a "Romurai" monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can add 1 "Romurai" card from your Deck to your hand, except "Romurai Thief". You can only use each effect of "Romurai Thief" once per turn.
  35.  
  36. Romurai Unity
  37. Continuous Spell
  38. The first time each "Romurai" monster you control would be destroyed by battle each turn, it is not destroyed. During damage calculation, if your "Romurai" monster is attacked by an opponent's monster: You can have that "Romurai" monster's ATK become equal to the total ATK of all "Romurai" monsters you control, during that damage calculation only. You can Tribute 1 "Romurai" monster; draw 1 card. You can only use this effect of "Romurai Unity" once per turn.
  39.  
  40. Romurai Cheat Coder
  41. Equip Spell
  42. Equip only to a "Romurai" monster you control. It is unaffected by your opponent's card effects, also your opponent's monsters cannot target the equipped monster for attacks. If this card battles an opponent's monster, it gains 800 ATK, also that opponent's monster loses 800 ATK, during the Damage Step only.
  43.  
  44. Romurai Cache
  45. Normal Trap
  46. When a card or effect is activated that would destroy a card(s) you control while you control a "Romurai" monster: Negate the effect, and if you do, destroy that card, then you can shuffle all cards on the field, each player's GY and hands into the Deck and each player draws 5 cards. You can only activate 1 "Romurai Cache" per turn.
  47.  
  48. Virtual Synchron
  49. Normal Trap
  50. When your opponent Normal or Special Summons a monster(s): Special Summon this card in Defense Position as a Normal Monster (Machine/Tuner/EARTH/Level 2/ATK 400/DEF 400). (This card is NOT treated as a Trap.) Then, immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster from your Extra Deck, using this card you control. You can only activate 1 "Virtual Synchron" per turn.
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