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SithLord332

Taunt

Jul 28th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. warn("Edit by Felipe_MasterBr")
  6. warn("If you see him in game You're really lucky")
  7. warn("Have a nice day Friend ! :)")
  8. local Player = game.Players.localPlayer
  9. local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. local Mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Head = Character.Head
  18. local Torso = Character.Torso
  19. local Torso = Character:FindFirstChild("Torso")
  20. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  21. local Humanoid = Character:FindFirstChild("Humanoid")
  22. local Head = Character:FindFirstChild("Head")
  23. local Right_Arm = Character:FindFirstChild("Right Arm")
  24. local Left_Arm = Character:FindFirstChild("Left Arm")
  25. local Right_Leg = Character:FindFirstChild("Right Leg")
  26. local Left_Leg = Character:FindFirstChild("Left Leg")
  27. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  28. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  29. local Right_Hip = Torso:FindFirstChild("Right Hip")
  30. local Left_Hip = Torso:FindFirstChild("Left Hip")
  31. local Neck = Torso:FindFirstChild("Neck")
  32. local Camera = game.Workspace.CurrentCamera
  33. local RootPart = Character.HumanoidRootPart
  34. local RootJoint = RootPart.RootJoint
  35. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  36. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  37. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  38. local attack = false
  39. local Anim = 'Idle'
  40. local Lighty = game:GetService"Lighting"
  41. local attacktype = 1
  42. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  43. local velocity = RootPart.Velocity.y
  44. local sine = 0
  45. local change = 1
  46. local Create = LoadLibrary("RbxUtility").Create
  47.  
  48. local chara = Character
  49. local m = Create("Model"){
  50. Parent = Character,
  51. Name = "WeaponModel",
  52. }
  53. function chat(...)
  54. local txxt = {...}
  55. local ch = coroutine.wrap(function()
  56. if chara:FindFirstChild("Chatt")~= nil then
  57. Character:FindFirstChild("Chatt"):destroy()
  58. end
  59. local txt = Instance.new("BillboardGui", chara)
  60. txt.Adornee = chara.Head
  61. txt.Name = "Chatt"
  62. txt.Size = UDim2.new(2, 0, 1.2, 0)
  63. txt.StudsOffset = Vector3.new(-9, 7, 0)
  64. local text = Instance.new("TextLabel", txt)
  65. text.Size = UDim2.new(10, 0, 7, 0)
  66. text.TextSize = 33
  67. text.Font = Enum.Font.Antique
  68. text.TextScaled = false
  69. text.BackgroundTransparency = 1
  70. text.TextColor3 = Color3.new(255,0,0)
  71. text.TextStrokeTransparency = 0
  72. text.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  73. text.Text = ""
  74. txxt = table.concat(txxt,"\t")
  75. for i = 1, #txxt do
  76. text.Text = txxt:sub(1,i)
  77.  
  78. end
  79. wait(2)
  80. for trans = 0,1,00.1 do
  81. text.TextTransparency = trans
  82. text.TextStrokeTransparency = trans
  83. wait()
  84. end
  85. wait()
  86. txt:destroy()
  87. end)
  88.  
  89. ch(...)
  90. end
  91. Player.Chatted:connect(chat)
  92.  
  93. wait(0.2)
  94.  
  95. wait(0.2)
  96.  
  97. Player = game:GetService("Players").LocalPlayer
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. Mouse = Player:GetMouse()
  104. RootPart = Character["HumanoidRootPart"]
  105. Torso = Character["Torso"]
  106. Head = Character["Head"]
  107. RightArm = Character["Right Arm"]
  108. LeftArm = Character["Left Arm"]
  109. RightLeg = Character["Right Leg"]
  110. LeftLeg = Character["Left Leg"]
  111. RootJoint = RootPart["RootJoint"]
  112. Neck = Torso["Neck"]
  113. RightShoulder = Torso["Right Shoulder"]
  114. LeftShoulder = Torso["Left Shoulder"]
  115. RightHip = Torso["Right Hip"]
  116. LeftHip = Torso["Left Hip"]
  117. Character.Archivable = true
  118. Player:ClearCharacterAppearance()
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136.  
  137. --//=================================\\
  138. --|| USEFUL VALUES
  139. --\\=================================//
  140.  
  141. Animation_Speed = 3
  142. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  143. local Speed = 20
  144. local SIZE = 1
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. local ATANIM = IT("Animation")
  166. ATANIM.Name = "Attack Animation"
  167. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local UNANCHOR = true
  178. local CLOCKLOOP = 0
  179. local SONG = 0
  180. local CLOCKTARGET = nil
  181. local CLOCKSPEED = 10
  182. script.Parent = WEAPONGUI
  183. local CLONE = Character:Clone()
  184. CLONE.Parent = nil
  185. Character.Archivable = false
  186. local sick = Instance.new("Sound",Torso)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231. --//=================================\\
  232. --|| SOME FUNCTIONS
  233. --\\=================================//
  234.  
  235. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  236. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  237. end
  238.  
  239. function PositiveAngle(NUMBER)
  240. if NUMBER >= 0 then
  241. NUMBER = 0
  242. end
  243. return NUMBER
  244. end
  245.  
  246. function NegativeAngle(NUMBER)
  247. if NUMBER <= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function Swait(NUMBER)
  254. if NUMBER == 0 or NUMBER == nil then
  255. ArtificialHB.Event:wait()
  256. else
  257. for i = 1, NUMBER do
  258. ArtificialHB.Event:wait()
  259. end
  260. end
  261. end
  262.  
  263. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  264. local NEWMESH = IT(MESH)
  265. if MESH == "SpecialMesh" then
  266. NEWMESH.MeshType = MESHTYPE
  267. if MESHID ~= "nil" and MESHID ~= "" then
  268. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  269. end
  270. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  271. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  272. end
  273. end
  274. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  275. NEWMESH.Scale = SCALE
  276. NEWMESH.Parent = PARENT
  277. return NEWMESH
  278. end
  279.  
  280. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  281. local NEWPART = IT("Part")
  282. NEWPART.formFactor = FORMFACTOR
  283. NEWPART.Reflectance = REFLECTANCE
  284. NEWPART.Transparency = TRANSPARENCY
  285. NEWPART.CanCollide = false
  286. NEWPART.Locked = true
  287. NEWPART.Anchored = true
  288. if ANCHOR == false then
  289. NEWPART.Anchored = false
  290. end
  291. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  292. NEWPART.Name = NAME
  293. NEWPART.Size = SIZE
  294. NEWPART.Position = Torso.Position
  295. NEWPART.Material = MATERIAL
  296. NEWPART:BreakJoints()
  297. NEWPART.Parent = PARENT
  298. return NEWPART
  299. end
  300.  
  301. local function weldBetween(a, b)
  302. local weldd = Instance.new("ManualWeld")
  303. weldd.Part0 = a
  304. weldd.Part1 = b
  305. weldd.C0 = CFrame.new()
  306. weldd.C1 = b.CFrame:inverse() * a.CFrame
  307. weldd.Parent = a
  308. return weldd
  309. end
  310.  
  311.  
  312. function QuaternionFromCFrame(cf)
  313. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  314. local trace = m00 + m11 + m22
  315. if trace > 0 then
  316. local s = math.sqrt(1 + trace)
  317. local recip = 0.5 / s
  318. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  319. else
  320. local i = 0
  321. if m11 > m00 then
  322. i = 1
  323. end
  324. if m22 > (i == 0 and m00 or m11) then
  325. i = 2
  326. end
  327. if i == 0 then
  328. local s = math.sqrt(m00 - m11 - m22 + 1)
  329. local recip = 0.5 / s
  330. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  331. elseif i == 1 then
  332. local s = math.sqrt(m11 - m22 - m00 + 1)
  333. local recip = 0.5 / s
  334. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  335. elseif i == 2 then
  336. local s = math.sqrt(m22 - m00 - m11 + 1)
  337. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  338. end
  339. end
  340. end
  341.  
  342. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  343. local xs, ys, zs = x + x, y + y, z + z
  344. local wx, wy, wz = w * xs, w * ys, w * zs
  345. local xx = x * xs
  346. local xy = x * ys
  347. local xz = x * zs
  348. local yy = y * ys
  349. local yz = y * zs
  350. local zz = z * zs
  351. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  352. end
  353.  
  354. function QuaternionSlerp(a, b, t)
  355. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  356. local startInterp, finishInterp;
  357. if cosTheta >= 0.0001 then
  358. if (1 - cosTheta) > 0.0001 then
  359. local theta = ACOS(cosTheta)
  360. local invSinTheta = 1 / SIN(theta)
  361. startInterp = SIN((1 - t) * theta) * invSinTheta
  362. finishInterp = SIN(t * theta) * invSinTheta
  363. else
  364. startInterp = 1 - t
  365. finishInterp = t
  366. end
  367. else
  368. if (1 + cosTheta) > 0.0001 then
  369. local theta = ACOS(-cosTheta)
  370. local invSinTheta = 1 / SIN(theta)
  371. startInterp = SIN((t - 1) * theta) * invSinTheta
  372. finishInterp = SIN(t * theta) * invSinTheta
  373. else
  374. startInterp = t - 1
  375. finishInterp = t
  376. end
  377. end
  378. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  379. end
  380.  
  381. function Clerp(a, b, t)
  382. local qa = {QuaternionFromCFrame(a)}
  383. local qb = {QuaternionFromCFrame(b)}
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389.  
  390. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  391. local frame = IT("Frame")
  392. frame.BackgroundTransparency = TRANSPARENCY
  393. frame.BorderSizePixel = BORDERSIZEPIXEL
  394. frame.Position = POSITION
  395. frame.Size = SIZE
  396. frame.BackgroundColor3 = COLOR
  397. frame.BorderColor3 = BORDERCOLOR
  398. frame.Name = NAME
  399. frame.Parent = PARENT
  400. return frame
  401. end
  402.  
  403. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  404. local label = IT("TextLabel")
  405. label.BackgroundTransparency = 1
  406. label.Size = UD2(1, 0, 1, 0)
  407. label.Position = UD2(0, 0, 0, 0)
  408. label.TextColor3 = TEXTCOLOR
  409. label.TextStrokeTransparency = STROKETRANSPARENCY
  410. label.TextTransparency = TRANSPARENCY
  411. label.FontSize = TEXTFONTSIZE
  412. label.Font = TEXTFONT
  413. label.BorderSizePixel = BORDERSIZEPIXEL
  414. label.TextStrokeColor3 = C3(1,1,1)
  415. label.TextScaled = false
  416. label.Text = TEXT
  417. label.Name = NAME
  418. label.Parent = PARENT
  419. return label
  420. end
  421.  
  422. function NoOutlines(PART)
  423. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425.  
  426. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  427. local NEWWELD = IT(TYPE)
  428. NEWWELD.Part0 = PART0
  429. NEWWELD.Part1 = PART1
  430. NEWWELD.C0 = C0
  431. NEWWELD.C1 = C1
  432. NEWWELD.Parent = PARENT
  433. return NEWWELD
  434. end
  435.  
  436. local S = IT("Sound")
  437. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  438. local NEWSOUND = nil
  439. coroutine.resume(coroutine.create(function()
  440. NEWSOUND = S:Clone()
  441. NEWSOUND.Parent = PARENT
  442. NEWSOUND.Volume = VOLUME
  443. NEWSOUND.Pitch = PITCH
  444. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445. NEWSOUND:play()
  446. if DOESLOOP == true then
  447. NEWSOUND.Looped = true
  448. else
  449. repeat wait(1) until NEWSOUND.Playing == false
  450. NEWSOUND:remove()
  451. end
  452. end))
  453. return NEWSOUND
  454. end
  455.  
  456. function CFrameFromTopBack(at, top, back)
  457. local right = top:Cross(back)
  458. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  459. end
  460.  
  461. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  462. function WACKYEFFECT(Table)
  463. local TYPE = (Table.EffectType or "Sphere")
  464. local SIZE = (Table.Size or VT(1,1,1))
  465. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  466. local TRANSPARENCY = (Table.Transparency or 0)
  467. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  468. local CFRAME = (Table.CFrame or Torso.CFrame)
  469. local MOVEDIRECTION = (Table.MoveToPos or nil)
  470. local ROTATION1 = (Table.RotationX or 0)
  471. local ROTATION2 = (Table.RotationY or 0)
  472. local ROTATION3 = (Table.RotationZ or 0)
  473. local MATERIAL = (Table.Material or "Neon")
  474. local COLOR = (Table.Color or C3(1,1,1))
  475. local TIME = (Table.Time or 45)
  476. local SOUNDID = (Table.SoundID or nil)
  477. local SOUNDPITCH = (Table.SoundPitch or nil)
  478. local SOUNDVOLUME = (Table.SoundVolume or nil)
  479. coroutine.resume(coroutine.create(function()
  480. local PLAYSSOUND = false
  481. local SOUND = nil
  482. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  483. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  484. PLAYSSOUND = true
  485. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  486. end
  487. EFFECT.Color = COLOR
  488. local MSH = nil
  489. if TYPE == "Sphere" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Block" then
  492. MSH = IT("BlockMesh",EFFECT)
  493. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  494. elseif TYPE == "Wave" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  496. elseif TYPE == "Ring" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  498. elseif TYPE == "Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Round Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Swirl" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Skull" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Crystal" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  508. end
  509. if MSH ~= nil then
  510. local MOVESPEED = nil
  511. if MOVEDIRECTION ~= nil then
  512. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  513. end
  514. local GROWTH = SIZE - ENDSIZE
  515. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = CFRAME
  520. end
  521. for LOOP = 1, TIME+1 do
  522. Swait()
  523. MSH.Scale = MSH.Scale - GROWTH/TIME
  524. if TYPE == "Wave" then
  525. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  526. end
  527. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  532. end
  533. if MOVEDIRECTION ~= nil then
  534. local ORI = EFFECT.Orientation
  535. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  536. EFFECT.Orientation = ORI
  537. end
  538. end
  539. if PLAYSSOUND == false then
  540. EFFECT:remove()
  541. else
  542. repeat Swait() until SOUND.Playing == false
  543. EFFECT:remove()
  544. end
  545. else
  546. if PLAYSSOUND == false then
  547. EFFECT:remove()
  548. else
  549. repeat Swait() until SOUND.Playing == false
  550. EFFECT:remove()
  551. end
  552. end
  553. end))
  554. end
  555.  
  556. function MakeForm(PART,TYPE)
  557. if TYPE == "Cyl" then
  558. local MSH = IT("CylinderMesh",PART)
  559. elseif TYPE == "Ball" then
  560. local MSH = IT("SpecialMesh",PART)
  561. MSH.MeshType = "Sphere"
  562. elseif TYPE == "Wedge" then
  563. local MSH = IT("SpecialMesh",PART)
  564. MSH.MeshType = "Wedge"
  565. end
  566. end
  567.  
  568. Debris = game:GetService("Debris")
  569.  
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571. local DIRECTION = CF(StartPos,EndPos).lookVector
  572. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  573. end
  574.  
  575. function turnto(position)
  576. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578.  
  579. local RateP = 20
  580. function CreateParticle(parent)
  581. local Particle = Instance.new("ParticleEmitter", parent)
  582. Particle.Enabled = true
  583. Particle.Transparency = NumberSequence.new({
  584. NumberSequenceKeypoint.new(0, 1),
  585. NumberSequenceKeypoint.new(0.3, 0.95),
  586. NumberSequenceKeypoint.new(1, 1)
  587. })
  588. Particle.LightEmission = -3
  589. Particle.Rate = RateP
  590. Particle.ZOffset = 1
  591. Particle.Lifetime = NumberRange.new(0.5)
  592. Particle.Speed = NumberRange.new(1)
  593. Particle.Size = NumberSequence.new({
  594. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  595. NumberSequenceKeypoint.new(1, 1, 0.1)
  596. })
  597. Particle.Rotation = NumberRange.new(-180, 180)
  598. Particle.RotSpeed = NumberRange.new(-180, 180)
  599. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  600. Particle.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  601. Particle.VelocitySpread = 360
  602. Particle.LockedToPart = false
  603. end
  604. CreateParticle(Torso)
  605. CreateParticle(Right_Arm)
  606. CreateParticle(Left_Arm)
  607. CreateParticle(Right_Leg)
  608. CreateParticle(Left_Leg)
  609. function CreateParticle2(parent)
  610. local Particle = Instance.new("ParticleEmitter", parent)
  611. Particle.Enabled = true
  612. Particle.Transparency = NumberSequence.new({
  613. NumberSequenceKeypoint.new(0, 1),
  614. NumberSequenceKeypoint.new(0.3, 0.95),
  615. NumberSequenceKeypoint.new(1, 1)
  616. })
  617. Particle.LightEmission = -3
  618. Particle.Rate = RateP
  619. Particle.ZOffset = 1
  620. Particle.Lifetime = NumberRange.new(0.5)
  621. Particle.Speed = NumberRange.new(1)
  622. Particle.Size = NumberSequence.new({
  623. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  624. NumberSequenceKeypoint.new(1, 1, 0.1)
  625. })
  626. Particle.Rotation = NumberRange.new(-180, 180)
  627. Particle.RotSpeed = NumberRange.new(-180, 180)
  628. Particle.Texture = "http://www.roblox.com/asset/?id=303195022"
  629. Particle.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  630. Particle.VelocitySpread = 360
  631. Particle.LockedToPart = false
  632. end
  633. CreateParticle2(Torso)
  634. CreateParticle2(Right_Arm)
  635. CreateParticle2(Left_Arm)
  636. CreateParticle2(Right_Leg)
  637. CreateParticle2(Left_Leg)
  638. function CreateParticle3(parent)
  639. local Particle = Instance.new("ParticleEmitter", parent)
  640. Particle.Enabled = true
  641. Particle.Transparency = NumberSequence.new({
  642. NumberSequenceKeypoint.new(0, 1),
  643. NumberSequenceKeypoint.new(0.3, 0.95),
  644. NumberSequenceKeypoint.new(1, 1)
  645. })
  646. Particle.LightEmission = -3
  647. Particle.Rate = RateP
  648. Particle.ZOffset = 1
  649. Particle.Lifetime = NumberRange.new(0.5)
  650. Particle.Speed = NumberRange.new(1)
  651. Particle.Size = NumberSequence.new({
  652. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  653. NumberSequenceKeypoint.new(1, 1, 0.1)
  654. })
  655. Particle.Rotation = NumberRange.new(-180, 180)
  656. Particle.RotSpeed = NumberRange.new(-180, 180)
  657. Particle.Texture = "http://www.roblox.com/asset/?id=303195000"
  658. Particle.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  659. Particle.VelocitySpread = 360
  660. Particle.LockedToPart = false
  661. end
  662. CreateParticle3(Torso)
  663. CreateParticle3(Right_Arm)
  664. CreateParticle3(Left_Arm)
  665. CreateParticle3(Right_Leg)
  666. CreateParticle3(Left_Leg)
  667. function CreateParticle4(parent)
  668. local Particle = Instance.new("ParticleEmitter", parent)
  669. Particle.Enabled = true
  670. Particle.Transparency = NumberSequence.new({
  671. NumberSequenceKeypoint.new(0, 1),
  672. NumberSequenceKeypoint.new(0.3, 0.95),
  673. NumberSequenceKeypoint.new(1, 1)
  674. })
  675. Particle.LightEmission = -3
  676. Particle.Rate = RateP
  677. Particle.ZOffset = 1
  678. Particle.Lifetime = NumberRange.new(0.5)
  679. Particle.Speed = NumberRange.new(1)
  680. Particle.Size = NumberSequence.new({
  681. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  682. NumberSequenceKeypoint.new(1, 1, 0.1)
  683. })
  684. Particle.Rotation = NumberRange.new(-180, 180)
  685. Particle.RotSpeed = NumberRange.new(-180, 180)
  686. Particle.Texture = "http://www.roblox.com/asset/?id=303194917"
  687. Particle.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  688. Particle.VelocitySpread = 360
  689. Particle.LockedToPart = false
  690.  
  691. CreateParticle4(Torso)
  692. CreateParticle4(Right_Arm)
  693. CreateParticle4(Left_Arm)
  694. CreateParticle4(Right_Leg)
  695. CreateParticle4(Left_Leg)
  696. end
  697.  
  698. --//=================================\\
  699. --|| WEAPON CREATION
  700. --\\=================================//
  701.  
  702. Humanoid.Parent = nil
  703. RootPart.Size = RootPart.Size*SIZE
  704. Torso.Size = Torso.Size*SIZE
  705. RightArm.Size = RightArm.Size*SIZE
  706. RightLeg.Size = RightLeg.Size*SIZE
  707. LeftArm.Size = LeftArm.Size*SIZE
  708. LeftLeg.Size = LeftLeg.Size*SIZE
  709. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  710. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  711. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  712. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  713. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  714. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  715. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  716. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  717. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  718. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  719. Head.Size = Head.Size*SIZE
  720. RootJoint.Parent = RootPart
  721. Neck.Parent = Torso
  722. RightShoulder.Parent = Torso
  723. LeftShoulder.Parent = Torso
  724. RightHip.Parent = Torso
  725. LeftHip.Parent = Torso
  726.  
  727. Humanoid.DisplayDistanceType = "None"
  728. local naeeym2 = IT("BillboardGui",Character)
  729. naeeym2.AlwaysOnTop = true
  730. naeeym2.Size = UDim2.new(5,35,2,15)
  731. naeeym2.StudsOffset = Vector3.new(0,2,0)
  732. naeeym2.MaxDistance = 75
  733. naeeym2.Adornee = Character.Head
  734. naeeym2.Name = "Name"
  735. local tecks2 = IT("TextLabel",naeeym2)
  736. tecks2.BackgroundTransparency = 1
  737. tecks2.TextScaled = true
  738. tecks2.BorderSizePixel = 0
  739. tecks2.Text = "Jack Pandora"
  740. tecks2.Font = "Fantasy"
  741. tecks2.TextSize = 30
  742. tecks2.TextStrokeTransparency = 0
  743. tecks2.TextColor3 = C3(255,0,0)
  744. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  745. tecks2.Size = UDim2.new(1,0,0.5,0)
  746. tecks2.Parent = naeeym2
  747. local top = Instance.new("Shirt")
  748. top.ShirtTemplate = "rbxassetid://969177997"
  749. top.Parent = Character
  750. top.Name = "Cloth"
  751. local bottom = Instance.new("Pants")
  752. bottom.PantsTemplate = "rbxassetid://893974431"
  753. bottom.Parent = Character
  754. bottom.Name = "Cloth"
  755. for i = 1, 16 do
  756. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  757. FACE.Color = C3(0,0,0)
  758. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  759. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  760. end
  761. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  762. MakeForm(EYE,"Ball")
  763. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  764. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  765. MakeForm(EYE2,"Ball")
  766. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  767. local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  768. MakeForm(HAT1,"Cyl")
  769. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  770. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  771. BELT.Color = Color3.new(0,0,0)
  772. MakeForm(BELT,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  774. local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  775. MakeForm(HAT2,"Cyl")
  776. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  777. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  778. BELT.Color = Color3.new(0,0,0)
  779. MakeForm(BELT,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  781. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  782. MakeForm(GEM,"Ball")
  783. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  784. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  785. MakeForm(GEM,"Ball")
  786. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  787. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  788. MakeForm(GEM,"Ball")
  789. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  790. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  791. MakeForm(GEM,"Ball")
  792. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  793. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Hat", VT(1.31,0.1,1.31),false)
  794. BELT.Color = Color3.new(255,0,0)
  795. MakeForm(BELT,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  797. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Hat", VT(1.31,0.1,1.31),false)
  798. BELT.Color = Color3.new(255,0,0)
  799. MakeForm(BELT,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  801. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Hat", VT(1.31,0.1,1.31),false)
  802. BELT.Color = Color3.new(255,0,0)
  803. MakeForm(BELT,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  805. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Hat", VT(1.31,0.1,1.31),false)
  806. BELT.Color = Color3.new(255,0,0)
  807. MakeForm(BELT,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  809. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Hat", VT(1.3,0.5,1.3),false)
  810.  
  811. MakeForm(BELT,"Ball")
  812. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  813. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  814. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  816. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  817. MakeForm(PRT,"Cyl")
  818. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Black", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  819. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  820. MakeForm(PRT,"Cyl")
  821. PRT.Color = Color3.fromRGB(0, 0, 0)
  822. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Red", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  823. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  824. MakeForm(RING,"Cyl")
  825. RING.Color = Color3.fromRGB(81, 0, 0)
  826. for i = 1, 12 do
  827. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Red", "Watch", VT(0,0.15,0)*SIZE,false)
  828. PRT.Color = C3(255,0,0)
  829. local MSH = IT("BlockMesh",PRT)
  830. MSH.Scale = VT(0.6,1,1)
  831. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  832. end
  833. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  834. PRT.Color = C3(255,0,0)
  835. local MSH = IT("BlockMesh",PRT)
  836. MSH.Scale = VT(0.4,1,1)
  837. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  838. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  839. PRT.Color = C3(255,0,0)
  840. local MSH = IT("BlockMesh",PRT)
  841. MSH.Scale = VT(0.4,1,1)
  842. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  843. coroutine.resume(coroutine.create(function()
  844. while true do
  845. Swait()
  846. CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
  847. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  848. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  849. if CLOCKLOOP <= -150 then
  850. if VALUE1 == false then
  851. CLOCKLOOP = 0
  852. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  853. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  854. ApplyAoE(HITPOS,10,15,45,75,false)
  855. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  856. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  857. if CLOCKTARGET ~= nil then
  858. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  859. if CLOCKTARGET.Torso ~= nil then
  860. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  861. end
  862. if CLOCKTARGET.Health == 0 then
  863. CLOCKTARGET = nil
  864. end
  865. end
  866. end
  867. end
  868. end
  869. end))
  870.  
  871. for _, c in pairs(Weapon:GetChildren()) do
  872. if c.ClassName == "Part" then
  873. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  874. end
  875. end
  876.  
  877. Neck.Name = "Weld"
  878. RootJoint.Name = "Weld"
  879. RightShoulder.Name = "Weld"
  880. LeftShoulder.Name = "Weld"
  881. RightHip.Name = "Weld"
  882. LeftHip.Name = "Weld"
  883.  
  884. local BODY = {}
  885. for _, c in pairs(Character:GetDescendants()) do
  886. if c:IsA("BasePart") and c.Name ~= "Handle" then
  887. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  888. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  889. end
  890. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  891. elseif c:IsA("JointInstance") then
  892. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  893. end
  894. end
  895. for e = 1, #BODY do
  896. if BODY[e] ~= nil then
  897. local STUFF = BODY[e]
  898. local PART = STUFF[1]
  899. local PARENT = STUFF[2]
  900. local MATERIAL = STUFF[3]
  901. local COLOR = STUFF[4]
  902. local TRANSPARENCY = STUFF[5]
  903. if PART.ClassName == "Part" and PART ~= RootPart then
  904. PART.Material = MATERIAL
  905. PART.Color = COLOR
  906. PART.Transparency = TRANSPARENCY
  907. end
  908. PART.AncestryChanged:Connect(function()
  909. PART.Parent = PARENT
  910. end)
  911. end
  912. end
  913. function refit()
  914. Character.Parent = workspace
  915. for e = 1, #BODY do
  916. if BODY[e] ~= nil then
  917. local STUFF = BODY[e]
  918. local PART = STUFF[1]
  919. local PARENT = STUFF[2]
  920. local MATERIAL = STUFF[3]
  921. local COLOR = STUFF[4]
  922. local TRANSPARENCY = STUFF[5]
  923. if PART:IsA("BasePart") and PART ~= RootPart then
  924. PART.Material = MATERIAL
  925. PART.Color = COLOR
  926. PART.Transparency = TRANSPARENCY
  927. end
  928. if PART.Parent ~= PARENT then
  929. Humanoid:remove()
  930. PART.Parent = PARENT
  931. Humanoid = IT("Humanoid",Character)
  932. end
  933. end
  934. end
  935. end
  936.  
  937.  
  938. local SKILLTEXTCOLOR = Color3.fromRGB(255, 0, 0)
  939. local SKILLFONT = "Fantasy"
  940. local SKILLTEXTSIZE = 7
  941.  
  942. Weapon.Parent = Character
  943. Humanoid.Parent = Character
  944.  
  945. Humanoid.Died:connect(function()
  946. refit()
  947. end)
  948.  
  949. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  950. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  951. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  952. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  953. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  954. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  955.  
  956. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Army Help", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  957. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clock.exe Stopped", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  958. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] M.M.A.", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  959. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] I Need Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  960. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Santas Gift", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  961. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] RedHole", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  962.  
  963. --//=================================\\
  964. --|| DAMAGING
  965. --\\=================================//
  966.  
  967. function ApplyDamage(Humanoid,Damage,TorsoPart)
  968. local defence = Instance.new("BoolValue",Humanoid.Parent)
  969. defence.Name = ("HitBy"..Player.Name)
  970. game:GetService("Debris"):AddItem(defence, 0.001)
  971. Damage = Damage * DAMAGEMULTIPLIER
  972. if Humanoid.Health ~= 0 then
  973. local CritChance = MRANDOM(1,100)
  974. if Damage > Humanoid.Health then
  975. Damage = math.ceil(Humanoid.Health)
  976. if Damage == 0 then
  977. Damage = 0.1
  978. end
  979. end
  980. Humanoid.Health = Humanoid.Health - Damage
  981. end
  982. end
  983.  
  984. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  985. local CHILDREN = workspace:GetDescendants()
  986. for index, CHILD in pairs(CHILDREN) do
  987. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  988. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  989. if HUM then
  990. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  991. if TORSO then
  992. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  993. if INSTAKILL == true then
  994. CHILD:BreakJoints()
  995. else
  996. local DMG = MRANDOM(MINDMG,MAXDMG)
  997. ApplyDamage(HUM,DMG,TORSO)
  998. end
  999. if FLING > 0 then
  1000. for _, c in pairs(CHILD:GetChildren()) do
  1001. if c:IsA("BasePart") then
  1002. local bv = Instance.new("BodyVelocity")
  1003. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1004. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1005. bv.Parent = c
  1006. Debris:AddItem(bv,0.05)
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end
  1016.  
  1017. --//=================================\\
  1018. --|| ATTACK FUNCTIONS AND STUFF
  1019. --\\=================================//
  1020.  
  1021. function MagicMissiles()
  1022. ATTACK = true
  1023. Rooted = true
  1024. local SELECTING = true
  1025. local SPOTS = {}
  1026. coroutine.resume(coroutine.create(function()
  1027. local LOOP = 0
  1028. repeat
  1029. LOOP = LOOP + 1
  1030. Swait()
  1031. if LOOP >= 10 then
  1032. LOOP = 0
  1033. for i = 1, #SPOTS do
  1034. if SPOTS[i] ~= nil then
  1035. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1036. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1037. end
  1038. end
  1039. end
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. until SELECTING == false
  1047. Rooted = false
  1048. repeat
  1049. LOOP = LOOP + 1
  1050. Swait()
  1051. if LOOP >= 10 then
  1052. LOOP = 0
  1053. for i = 1, #SPOTS do
  1054. if SPOTS[i] ~= nil then
  1055. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1056. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1057. end
  1058. end
  1059. end
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. until ATTACK == false
  1067. end))
  1068. repeat
  1069. repeat Swait() until HOLD == true
  1070. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1071. if DIST > 65 then
  1072. DIST = 65
  1073. end
  1074. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1075. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1076. if HITFLOOR ~= nil then
  1077. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1078. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1079. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1080. end
  1081. repeat Swait() until HOLD == false
  1082. until #SPOTS == 5
  1083. SELECTING = false
  1084. for i = 1, #SPOTS do
  1085. if SPOTS[i] ~= nil then
  1086. local POS = SPOTS[i]
  1087. coroutine.resume(coroutine.create(function()
  1088. local MISSILE = IT("Model",Effects)
  1089. MISSILE.Name = "Missile"
  1090. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,2,2))
  1091. MakeForm(BASEPART,"Cyl")
  1092. MISSILE.PrimaryPart = BASEPART
  1093. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1094. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,4,2))
  1095. MakeForm(HEAD,"Ball")
  1096. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1097. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2.5,0.1,2.5))
  1098. MakeForm(TAIL,"Cyl")
  1099. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1100. for i = 1, 10 do
  1101. Swait()
  1102. for _, c in pairs(MISSILE:GetChildren()) do
  1103. if c.ClassName == "Part" then
  1104. c.Transparency = c.Transparency - 1/10
  1105. end
  1106. end
  1107. end
  1108. for i = 1, 15*1.5 do
  1109. Swait()
  1110. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1111. end
  1112. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1113. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1114. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1115. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1116. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1117. MISSILE:remove()
  1118. end))
  1119. end
  1120. end
  1121. wait(0.6)
  1122. ATTACK = false
  1123. Rooted = false
  1124. end
  1125.  
  1126. function TimesUp()
  1127. CLOCKTARGET = nil
  1128. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1129. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1130. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1131. if TORSO then
  1132. ATTACK = true
  1133. Rooted = false
  1134. coroutine.resume(coroutine.create(function()
  1135. repeat
  1136. Swait()
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. until ATTACK == false
  1144. end))
  1145. if Effects:FindFirstChild("NeonDoll") then
  1146. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1147. end
  1148. wait(0.5)
  1149. local FAKECHARACTER = IT("Model",Effects)
  1150. FAKECHARACTER.Name = "NeonDoll"
  1151. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.3,0.3,0.15),false)
  1152. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1153. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  1154. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1155. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  1156. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1157. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  1158. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1159. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  1160. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1161. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false)
  1162. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1163. CreateSound(201858045, TORS, 5, 0.4, false)
  1164. for i = 1, 150 do
  1165. Swait()
  1166. CLOCKSPEED = 0
  1167. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1168. if c.ClassName == "Part" then
  1169. c.Transparency = c.Transparency - 0.5/150
  1170. end
  1171. end
  1172. end
  1173. CLOCKTARGET = HUM
  1174. coroutine.resume(coroutine.create(function()
  1175. repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
  1176. for i = 1, 25 do
  1177. Swait()
  1178. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1179. if c.ClassName == "Part" then
  1180. c.Transparency = c.Transparency + 0.5/25
  1181. end
  1182. end
  1183. end
  1184. CLOCKSPEED = 0
  1185. FAKECHARACTER:remove()
  1186. end))
  1187. wait(0.5)
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191. end
  1192. end
  1193.  
  1194. function Teleport()
  1195. ATTACK = true
  1196. Rooted = false
  1197. for i=0, 0.5, 0.1 / Animation_Speed do
  1198. Swait()
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1201. end
  1202. for e = 1, #BODY do
  1203. if BODY[e] ~= nil then
  1204. local STUFF = BODY[e]
  1205. local PART = STUFF[1]
  1206. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1207. local PRT = PART:Clone()
  1208. PRT.Anchored = true
  1209. PRT.CanCollide = false
  1210. PRT.Material = "Neon"
  1211. PRT.Color = C3(0,0,0)
  1212. PRT.Name = "WarpEffect"
  1213. PRT.Parent = Effects
  1214. PRT.CFrame = PART.CFrame
  1215. PRT:BreakJoints()
  1216. if PRT:FindFirstChildOfClass("Sound") then
  1217. PRT:FindFirstChildOfClass("Sound"):remove()
  1218. end
  1219. if PRT:FindFirstChildOfClass("Decal") then
  1220. PRT:FindFirstChildOfClass("Decal"):remove()
  1221. end
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 1, 100 do
  1224. Swait()
  1225. PRT.Transparency = PRT.Transparency + 1/100
  1226. end
  1227. PRT:remove()
  1228. end))
  1229. end
  1230. end
  1231. end
  1232. CreateSound(217767125, Torso, 10, 1)
  1233. local POS = RootPart.Orientation
  1234. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1235. RootPart.Orientation = POS
  1236. RootJoint.Parent = RootPart
  1237. for i=0, 0.5, 0.1 / Animation_Speed do
  1238. Swait()
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1241. end
  1242. for i=0, 0.1, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function TakeOnMe()
  1251. Speed = 5
  1252. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  1253. ATTACK = true
  1254. Rooted = false
  1255. local DANCE = true
  1256. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1257. if NEWKEY == "p" then
  1258. DANCE = false
  1259. end
  1260. end)
  1261. PLAYSONG = false
  1262. while true do
  1263. for i = 1, 15 do
  1264. Swait()
  1265. MEME.Parent = Effects
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. if DANCE == false then
  1274. break
  1275. end
  1276. for i = 1, 15 do
  1277. Swait()
  1278. MEME.Parent = Effects
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. end
  1287. PLAYSONG = true
  1288. KEY:Disconnect()
  1289. MEME:remove()
  1290. Speed = 25
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. function Taunt3()
  1296. ATTACK = true
  1297. Rooted = true
  1298. local TAUNT = CreateSound(1546451566, Torso,17, 1, false)
  1299. repeat
  1300. Swait()
  1301. TAUNT.Parent = Torso
  1302. TAUNT.Playing = true
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. until TAUNT.TimePosition >= 1.25
  1310. for i=0, 1.6, 0.1 / Animation_Speed do
  1311. Swait()
  1312. TAUNT.Parent = Torso
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function Taunt2()
  1325. ATTACK = true
  1326. Rooted = true
  1327. local TAUNT = CreateSound(1725738035,Torso,10,1,false)
  1328. coroutine.resume(coroutine.create(function()
  1329. repeat
  1330. Swait()
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. until ATTACK == false
  1338. end))
  1339. repeat wait() until TAUNT.Playing == false
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343.  
  1344. function ChainPunch()
  1345. ATTACK = true
  1346. Rooted = false
  1347. local GYRO = IT("BodyGyro",RootPart)
  1348. GYRO.D = 25
  1349. GYRO.P = 2000
  1350. GYRO.MaxTorque = VT(0,40000,0)
  1351. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1352. repeat
  1353. Swait()
  1354. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. until HOLD == true
  1362. local POS = Mouse.Hit.p
  1363. local CHAINS = false
  1364. local CHAINLINKS = {}
  1365. local A = IT("Attachment",RightArm)
  1366. A.Position = VT(1,-1,0)*SIZE
  1367. A.Orientation = VT(-90, -89.982, 0)
  1368. local B = IT("Attachment",RightArm)
  1369. B.Position = VT(-1,-1,0)*SIZE
  1370. B.Orientation = VT(-90, 89.988, 0)
  1371. local C = IT("Attachment",RightArm)
  1372. C.Position = VT(0.5,-1.3,0)*SIZE
  1373. C.Orientation = VT(-90, -89.982, 0)
  1374. local D = IT("Attachment",RightArm)
  1375. D.Position = VT(-0.5,-1.3,0)*SIZE
  1376. D.Orientation = VT(-90, 89.988, 0)
  1377. local LIGHT = IT("Attachment",RightArm)
  1378. LIGHT.Position = VT(0,-1,0)*SIZE
  1379. local LIGHT2 = IT("PointLight",LIGHT)
  1380. LIGHT2.Range = 7
  1381. LIGHT2.Brightness = 5
  1382. LIGHT2.Color = SKILLTEXTCOLOR
  1383. for i = 1, 2 do
  1384. local TWIST = -2
  1385. local START = A
  1386. local END = B
  1387. if i == 1 then
  1388. START = B
  1389. END = A
  1390. end
  1391. local ChainLink = IT("Beam",Torso)
  1392. ChainLink.Texture = "rbxassetid://73042633"
  1393. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1394. ChainLink.TextureSpeed = 1
  1395. ChainLink.Width0 = 1
  1396. ChainLink.Width1 = 1
  1397. ChainLink.TextureLength = 2.5
  1398. ChainLink.Attachment0 = START
  1399. ChainLink.Attachment1 = END
  1400. ChainLink.CurveSize0 = TWIST
  1401. ChainLink.CurveSize1 = TWIST
  1402. --ChainLink.FaceCamera = true
  1403. ChainLink.Segments = 45
  1404. ChainLink.Transparency = NumberSequence.new(1)
  1405. table.insert(CHAINLINKS,ChainLink)
  1406. end
  1407. for i = 1, 2 do
  1408. local TWIST = -1
  1409. local START = C
  1410. local END = D
  1411. if i == 1 then
  1412. START = D
  1413. END = C
  1414. end
  1415. local ChainLink = IT("Beam",Torso)
  1416. ChainLink.Texture = "rbxassetid://73042633"
  1417. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1418. ChainLink.TextureSpeed = 1
  1419. ChainLink.Width0 = 1
  1420. ChainLink.Width1 = 1
  1421. ChainLink.TextureLength = 5
  1422. ChainLink.Attachment0 = START
  1423. ChainLink.Attachment1 = END
  1424. ChainLink.CurveSize0 = TWIST
  1425. ChainLink.CurveSize1 = TWIST
  1426. --ChainLink.FaceCamera = true
  1427. ChainLink.Segments = 25
  1428. ChainLink.LightEmission = 0.5
  1429. ChainLink.Transparency = NumberSequence.new(1)
  1430. table.insert(CHAINLINKS,ChainLink)
  1431. end
  1432. coroutine.resume(coroutine.create(function()
  1433. repeat
  1434. Swait()
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. until CHAINS == true
  1442. repeat
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. until ATTACK == false
  1451. for e = 1, 15 do
  1452. Swait()
  1453. for i = 1, #CHAINLINKS do
  1454. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1455. end
  1456. end
  1457. A:remove()
  1458. B:remove()
  1459. C:remove()
  1460. D:remove()
  1461. end))
  1462. CreateSound(233856115, RightArm, 5, 1.2, false)
  1463. for e = 1, 15 do
  1464. Swait()
  1465. for i = 1, #CHAINLINKS do
  1466. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1467. end
  1468. end
  1469. CHAINS = true
  1470. Rooted = true
  1471. wait(0.25)
  1472. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Part", VT(2,2,2))
  1473. FIST.Color = Color3.fromRGB(81, 69, 69)
  1474. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1475. local LIGHT3 = IT("PointLight",FIST)
  1476. LIGHT3.Range = 7
  1477. LIGHT3.Brightness = 5
  1478. LIGHT3.Color = SKILLTEXTCOLOR
  1479. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1480. local FISTA = IT("Attachment",FIST)
  1481. FISTA.Position = VT(0.062, 0.977, 0)
  1482. local ChainLink = IT("Beam",Torso)
  1483. ChainLink.Texture = "rbxassetid://73042633"
  1484. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1485. ChainLink.TextureSpeed = 0
  1486. ChainLink.Width0 = 3
  1487. ChainLink.Width1 = 3
  1488. ChainLink.TextureLength = 12
  1489. ChainLink.Attachment0 = LIGHT
  1490. ChainLink.Attachment1 = FISTA
  1491. ChainLink.FaceCamera = true
  1492. ChainLink.Segments = 45
  1493. ChainLink.LightEmission = 0.5
  1494. ChainLink.Transparency = NumberSequence.new(0.25)
  1495. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1496. for i = 1, 85 do
  1497. Swait()
  1498. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1499. ChainLink.TextureLength = 12+(i*2)
  1500. ApplyAoE(FIST.Position,10,15,25,100,false)
  1501. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1502. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1503. if HITFLOOR ~= nil then
  1504. HITFLOOR:BreakJoints()
  1505. coroutine.resume(coroutine.create(function()
  1506. for i = 1, 15 do
  1507. Swait()
  1508. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1509. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1510. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1511. end
  1512. end))
  1513. break
  1514. end
  1515. end
  1516. coroutine.resume(coroutine.create(function()
  1517. for i = 1, 50 do
  1518. Swait()
  1519. FIST.Transparency = FIST.Transparency + 0.5/50
  1520. LIGHT3.Range = LIGHT3.Range - 7/50
  1521. end
  1522. FIST:remove()
  1523. end))
  1524. LIGHT:remove()
  1525. GYRO:remove()
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529.  
  1530. function WarpMeteor()
  1531. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1532. if DIST > 180 then
  1533. DIST = 180
  1534. end
  1535. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1536. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1537. if HITFLOOR then
  1538. local POS = HITPOS
  1539. ATTACK = true
  1540. Rooted = true
  1541. local WARPED = false
  1542. local SMASHED = false
  1543. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1544. coroutine.resume(coroutine.create(function()
  1545. repeat
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. until WARPED == true
  1554. repeat
  1555. Swait()
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. until SMASHED == true
  1563. repeat
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. until ATTACK == false
  1572. end))
  1573. VALUE1 = true
  1574. CreateSound(233856115, Torso, 5, 1.6, false)
  1575. for i = 1, 25 do
  1576. Swait()
  1577. for _, c in pairs(Character:GetChildren()) do
  1578. if c.ClassName == "Part" then
  1579. c.Transparency = c.Transparency + 1/25
  1580. end
  1581. end
  1582. for _, c in pairs(Weapon:GetChildren()) do
  1583. if c.ClassName == "Part" then
  1584. c.Transparency = c.Transparency + 1/25
  1585. end
  1586. end
  1587. end
  1588. UNANCHOR = false
  1589. RootPart.Anchored = true
  1590. RootPart.Velocity = VT(0,0,0)
  1591. local ROOTPOS = RootPart.Position
  1592. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1593. WARPED = true
  1594. for i = 1, 25 do
  1595. Swait()
  1596. for _, c in pairs(Character:GetChildren()) do
  1597. if c.ClassName == "Part" then
  1598. c.Transparency = c.Transparency - 1/25
  1599. end
  1600. end
  1601. for _, c in pairs(Weapon:GetChildren()) do
  1602. if c.ClassName == "Part" then
  1603. c.Transparency = c.Transparency - 1/25
  1604. end
  1605. end
  1606. end
  1607. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1608. SHELL.CFrame = RootPart.CFrame
  1609. MakeForm(SHELL,"Ball")
  1610. CreateSound(402981977, SHELL, 5, 1.6, false)
  1611. for i = 1, 10 do
  1612. Swait()
  1613. SHELL.Transparency = SHELL.Transparency - 1/10
  1614. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1615. end
  1616. for i = 1, math.ceil(75/2) do
  1617. Swait()
  1618. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1619. SHELL.CFrame = CF(RootPart.Position)
  1620. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1621. end
  1622. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1623. SHELL.CFrame = CF(RootPart.Position)
  1624. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1625. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1626. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1627. for i = 1, 5 do
  1628. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1629. end
  1630. SHELL:remove()
  1631. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1632. SMASHED = true
  1633. wait(1)
  1634. VALUE1 = false
  1635. UNANCHOR = true
  1636. ATTACK = false
  1637. Rooted = false
  1638. end
  1639. end
  1640.  
  1641. function PandorasBox()
  1642. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1643. if HITFLOOR ~= nil then
  1644. ATTACK = true
  1645. Rooted = true
  1646. local RINGSPIN = true
  1647. local CONSTRUCTING = true
  1648. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ring", VT(0,0,0))
  1649. RING.Color = Color3.fromRGB(81, 69, 69)
  1650. MakeForm(RING,"Cyl")
  1651. RING.CFrame = CF(HITPOS)
  1652. CreateSound(402981977, RING, 5, 1.2, false)
  1653. coroutine.resume(coroutine.create(function()
  1654. repeat
  1655. Swait()
  1656. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. until CONSTRUCTING == false
  1664. repeat
  1665. Swait()
  1666. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1667. until RINGSPIN == false
  1668. for i = 1, 25 do
  1669. Swait()
  1670. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1671. RING.Size = RING.Size - VT(0.15,0,0.15)
  1672. --DECAL.Transparency = DECAL.Transparency + 1/25
  1673. RING.Transparency = RING.Transparency + 1/25
  1674. end
  1675. RING:remove()
  1676. end))
  1677. for i = 1, 15 do
  1678. Swait()
  1679. RING.Size = RING.Size + VT(0.75,0,0.75)
  1680. RING.Transparency = RING.Transparency - 1/15
  1681. end
  1682. local BOXSPIN = true
  1683. local PANDORASBOX = IT("Model",Effects)
  1684. PANDORASBOX.Name = "Pandora's Box"
  1685. local BOX = IT("Model",PANDORASBOX)
  1686. BOX.Name = "Body"
  1687. local LID = IT("Model",PANDORASBOX)
  1688. LID.Name = "Lid"
  1689. --BUILDING THE BOX--
  1690. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Black", VT(2,1.8,2))
  1691. BASE.Color = Color3.fromRGB(81, 0, 0)
  1692. PANDORASBOX.PrimaryPart = BASE
  1693. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1694. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1695. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1696. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1697. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1698. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1699. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1700. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1701. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1702. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1703. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1704. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1705. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1706. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1707. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1708. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1709. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1710. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1711. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1712. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1713. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1714. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1715. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1716. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1717. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1718. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,1.9,0.1))
  1719. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1720. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,1.9,0.1))
  1721. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1722. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.1,1.9,2.1))
  1723. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1724. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.1,1.9,2.1))
  1725. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1726. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.1,2.1))
  1727. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1728. -------------
  1729. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.1,2.1))
  1730. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1731. LID.PrimaryPart = LIDPART
  1732. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1733. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1734. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1735. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1736. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1737. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1738. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1739. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1740. local DECAL = IT("Decal",LIDPART)
  1741. DECAL.Face = "Top"
  1742. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1743. DECAL.Color3 = C3(0,0,0)
  1744. --BUILDING THE BOX--
  1745. coroutine.resume(coroutine.create(function()
  1746. repeat
  1747. Swait()
  1748. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1749. until BOXSPIN == false
  1750. end))
  1751. for i = 1, 25 do
  1752. Swait()
  1753. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1754. end
  1755. wait(0.5)
  1756. BOXSPIN = false
  1757. CONSTRUCTING = false
  1758. coroutine.resume(coroutine.create(function()
  1759. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1760. --[[for i = 1, 45 do
  1761. Swait()
  1762. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1763. end-
  1764. LID:remove()]]--
  1765. for _, c in pairs(LID:GetChildren()) do
  1766. if c.ClassName == "Part" then
  1767. c.Anchored = false
  1768. c.CanCollide = true
  1769. if c ~= LIDPART then
  1770. weldBetween(LIDPART,c)
  1771. end
  1772. end
  1773. end
  1774. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1775. Debris:AddItem(LID,15)
  1776. wait(0.5)
  1777. local RANDOMEFFECT = MRANDOM(1,4)
  1778. if RANDOMEFFECT == 1 then
  1779. for i = 1, 45 do
  1780. wait((2-(i/15))/15)
  1781. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1782. end
  1783. wait(1)
  1784. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1785. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1786. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1787. for i = 1, 5 do
  1788. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1789. end
  1790. ApplyAoE(BASE.Position,50,1,200,375,false)
  1791. ApplyAoE(BASE.Position,250,35,75,175,false)
  1792. elseif RANDOMEFFECT == 2 then
  1793. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1794. FIELD.CFrame = BASE.CFrame
  1795. MakeForm(FIELD,"Ball")
  1796. for i = 1, 50 do
  1797. Swait()
  1798. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1799. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1800. end
  1801. wait(0.2)
  1802. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1803. coroutine.resume(coroutine.create(function()
  1804. for i = 1, 75 do
  1805. Swait()
  1806. LOOP.Volume = LOOP.Volume + 10/75
  1807. LOOP.Parent = FIELD
  1808. local CHILDREN = workspace:GetDescendants()
  1809. for index, CHILD in pairs(CHILDREN) do
  1810. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1812. if HUM then
  1813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1814. if TORSO then
  1815. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1816. HUM.Health = HUM.Health - 0.1
  1817. TORSO.Velocity = VT(0,5,0)
  1818. HUM.PlatformStand = true
  1819. if TORSO.RotVelocity.Magnitude < 15 then
  1820. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. FIELD.Size = FIELD.Size + VT(3,3,3)
  1828. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1829. end
  1830. for i = 1, 500 do
  1831. Swait()
  1832. LOOP.Parent = FIELD
  1833. local CHILDREN = workspace:GetDescendants()
  1834. for index, CHILD in pairs(CHILDREN) do
  1835. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1836. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1837. if HUM then
  1838. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1839. if TORSO then
  1840. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1841. TORSO.Velocity = VT(0,5,0)
  1842. HUM.Health = HUM.Health - 0.1
  1843. HUM.PlatformStand = true
  1844. if TORSO.RotVelocity.Magnitude < 15 then
  1845. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1846. end
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. for i = 1, 25 do
  1854. Swait()
  1855. LOOP.Volume = LOOP.Volume + 10/25
  1856. LOOP.Parent = FIELD
  1857. local CHILDREN = workspace:GetDescendants()
  1858. for index, CHILD in pairs(CHILDREN) do
  1859. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1860. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1861. if HUM then
  1862. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1863. if TORSO then
  1864. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1865. TORSO.Velocity = VT(0,5,0)
  1866. HUM.Health = HUM.Health - 0.1
  1867. HUM.PlatformStand = false
  1868. if TORSO.RotVelocity.Magnitude < 15 then
  1869. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1870. end
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. FIELD.Size = FIELD.Size - VT(3,3,3)
  1877. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1878. end
  1879. FIELD:remove()
  1880. end))
  1881. elseif RANDOMEFFECT == 3 then
  1882. for i = 1, 10 do
  1883. wait(0.15)
  1884. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1885. coroutine.resume(coroutine.create(function()
  1886. local MINION = CLONE:Clone()
  1887. MINION.Parent = Effects
  1888. MINION.Name = "Shadow"
  1889. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1890. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1891. for _, c in pairs(MINION:GetChildren()) do
  1892. if c.ClassName == "Part" then
  1893. c.Material = "Neon"
  1894. c.Color = C3(255,0,0)
  1895. c.Transparency = 0.25
  1896. if c.Name == "Head" then
  1897. c:ClearAllChildren()
  1898. local MSH = IT("BlockMesh",c)
  1899. MSH.Scale = VT(0.5,1,1)
  1900. end
  1901. end
  1902. end
  1903. local TORSO = MINION.Torso
  1904. local HUMAN = MINION.Humanoid
  1905. HUMAN.WalkSpeed = 20
  1906. HUMAN.MaxHealth = math.huge
  1907. HUMAN.Health = math.huge
  1908. HUMAN.DisplayDistanceType = "None"
  1909. HUMAN.Died:connect(function()
  1910. MINION:remove()
  1911. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1912. end)
  1913. wait(1)
  1914. local findNearestTorso = function(POS)
  1915. local list = game.Workspace:GetDescendants()
  1916. local torso = nil
  1917. local dist = 500
  1918. local temp = nil
  1919. local human = nil
  1920. local temp2 = nil
  1921. for x = 1, #list do
  1922. temp2 = list[x]
  1923. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1924. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1925. human = temp2:findFirstChildOfClass("Humanoid")
  1926. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1927. if (temp.Position - POS).magnitude < dist then
  1928. torso = temp
  1929. dist = (temp.Position - POS).magnitude
  1930. end
  1931. end
  1932. end
  1933. end
  1934. return torso, dist
  1935. end
  1936. for i = 1, 40 do
  1937. if HUMAN.Health == 0 then
  1938. break
  1939. end
  1940. wait(0.3)
  1941. local target,dist= findNearestTorso(TORSO.Position)
  1942. if target then
  1943. HUMAN:MoveTo(target.Position)
  1944. if dist < 25 then
  1945. CreateSound(348663022, TORSO, 10, 1, true)
  1946. wait(2)
  1947. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1948. --ANIM:Play()
  1949. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1950. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1951. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1952. for i = 1, 5 do
  1953. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1954. end
  1955. break
  1956. end
  1957. end
  1958. end
  1959. MINION:remove()
  1960. end))
  1961. end
  1962. elseif RANDOMEFFECT == 4 then
  1963. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1964. FIELD.Color = C3(0,0,0)
  1965. FIELD.CFrame = BASE.CFrame
  1966. MakeForm(FIELD,"Ball")
  1967. FIELD.CanCollide = true
  1968. for i = 1, 50 do
  1969. Swait()
  1970. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1971. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1972. end
  1973. wait(0.2)
  1974. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1975. coroutine.resume(coroutine.create(function()
  1976. local E = 0
  1977. for i = 1, 75 do
  1978. E = E + 1
  1979. Swait()
  1980. if E >= 35 then
  1981. E = 0
  1982. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1983. end
  1984. LOOP.Volume = LOOP.Volume + 10/75
  1985. LOOP.Parent = FIELD
  1986. local CHILDREN = workspace:GetDescendants()
  1987. for index, CHILD in pairs(CHILDREN) do
  1988. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1989. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1990. if HUM then
  1991. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1992. if TORSO then
  1993. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1994. for _, c in pairs(CHILD:GetChildren()) do
  1995. if c:IsA("BasePart") then
  1996. local bv = Instance.new("BodyVelocity")
  1997. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1998. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1999. bv.Parent = c
  2000. Debris:AddItem(bv,0.05)
  2001. end
  2002. end
  2003. HUM.Health = HUM.Health - 0.3
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2010. end
  2011. for i = 1, 180 do
  2012. E = E + 1
  2013. Swait()
  2014. if E >= 35 then
  2015. E = 0
  2016. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2017. end
  2018. LOOP.Parent = FIELD
  2019. local CHILDREN = workspace:GetDescendants()
  2020. for index, CHILD in pairs(CHILDREN) do
  2021. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2022. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2023. if HUM then
  2024. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2025. if TORSO then
  2026. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2027. for _, c in pairs(CHILD:GetChildren()) do
  2028. if c:IsA("BasePart") then
  2029. local bv = Instance.new("BodyVelocity")
  2030. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2031. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2032. bv.Parent = c
  2033. Debris:AddItem(bv,0.05)
  2034. end
  2035. end
  2036. HUM.Health = HUM.Health - 0.3
  2037. end
  2038. end
  2039. end
  2040. end
  2041. end
  2042. end
  2043. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2044. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2045. for i = 1, 5 do
  2046. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2047. end
  2048. FIELD:remove()
  2049. end))
  2050. elseif RANDOMEFFECT == 5 then
  2051. end
  2052. wait(0.5)
  2053. for i = 1, 25 do
  2054. Swait()
  2055. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2056. end
  2057. PANDORASBOX:remove()
  2058. RINGSPIN = false
  2059. end))
  2060. ATTACK = false
  2061. Rooted = false
  2062. end
  2063. end
  2064.  
  2065. function Taunt()
  2066. ATTACK = true
  2067. local LAUGH = nil
  2068. coroutine.resume(coroutine.create(function()
  2069. repeat
  2070. Swait()
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. until LAUGH ~= nil
  2078. repeat
  2079. Swait()
  2080. LAUGH.Parent = Head
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. until LAUGH.Playing == false
  2088. ATTACK = false
  2089. end))
  2090. wait(0.1)
  2091. sick:Pause()
  2092. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  2093. wait(1)
  2094. sick:Resume()
  2095. end
  2096.  
  2097. --//=================================\\
  2098. --|| ASSIGN THINGS TO KEYS
  2099. --\\=================================//
  2100.  
  2101. function MouseDown(Mouse)
  2102. HOLD = true
  2103. if ATTACK == false then
  2104. end
  2105. end
  2106.  
  2107. function MouseUp(Mouse)
  2108. HOLD = false
  2109. end
  2110.  
  2111. function KeyDown(Key)
  2112. KEYHOLD = true
  2113. if Key == "z" and ATTACK == false then
  2114. MagicMissiles()
  2115. end
  2116.  
  2117. if Key == "u" and ATTACK == false then
  2118. Taunt2()
  2119. end
  2120.  
  2121. if Key == "f" and ATTACK == false then
  2122. Taunt3()
  2123. end
  2124.  
  2125. if Key == "p" and ATTACK == false then
  2126. TakeOnMe()
  2127. end
  2128.  
  2129. if Key == "b" and ATTACK == false then
  2130. TimesUp()
  2131. end
  2132.  
  2133. if Key == "c" and ATTACK == false then
  2134. ChainPunch()
  2135. end
  2136.  
  2137. if Key == "g" and ATTACK == false then
  2138. Teleport()
  2139. end
  2140.  
  2141. if Key == "v" and ATTACK == false then
  2142. WarpMeteor()
  2143. end
  2144.  
  2145. if Key == "x" and ATTACK == false then
  2146. PandorasBox()
  2147. end
  2148.  
  2149. if Key == "t" and ATTACK == false then
  2150. Taunt()
  2151. end
  2152. end
  2153.  
  2154. function KeyUp(Key)
  2155. KEYHOLD = false
  2156. end
  2157.  
  2158. Mouse.Button1Down:connect(function(NEWKEY)
  2159. MouseDown(NEWKEY)
  2160. end)
  2161. Mouse.Button1Up:connect(function(NEWKEY)
  2162. MouseUp(NEWKEY)
  2163. end)
  2164. Mouse.KeyDown:connect(function(NEWKEY)
  2165. KeyDown(NEWKEY)
  2166. end)
  2167. Mouse.KeyUp:connect(function(NEWKEY)
  2168. KeyUp(NEWKEY)
  2169. end)
  2170.  
  2171. --//=================================\\
  2172. --\\=================================//
  2173.  
  2174.  
  2175. function unanchor()
  2176. if UNANCHOR == true then
  2177. RootPart.Anchored = false
  2178. end
  2179. g = Character:GetChildren()
  2180. for i = 1, #g do
  2181. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2182. g[i].Anchored = false
  2183. end
  2184. end
  2185. g = Weapon:GetChildren()
  2186. for i = 1, #g do
  2187. if g[i].ClassName == "Part" then
  2188. g[i].Anchored = false
  2189. end
  2190. end
  2191. end
  2192.  
  2193.  
  2194. --//=================================\\
  2195. --|| WRAP THE WHOLE SCRIPT UP
  2196. --\\=================================//
  2197.  
  2198. Humanoid.Changed:connect(function(Jump)
  2199. if Jump == "Jump" and (Disable_Jump == true) then
  2200. Humanoid.Jump = false
  2201. end
  2202. end)
  2203.  
  2204. while true do
  2205. Swait()
  2206. refit()
  2207. script.Parent = WEAPONGUI
  2208. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2209. v:Stop();
  2210. end
  2211. ANIMATE.Parent = nil
  2212. SINE = SINE + CHANGE*1.5
  2213. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2214. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2215. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2216. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2217. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2218. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2219. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2220. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2221. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2222. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2223. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2224. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. end
  2228. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2229. ANIM = "Jump"
  2230. if ATTACK == false then
  2231. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2237. end
  2238. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2239. ANIM = "Fall"
  2240. if ATTACK == false then
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2247. end
  2248. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2249. ANIM = "Idle"
  2250. if ATTACK == false then
  2251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2255. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. end
  2258. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2259. ANIM = "Walk"
  2260. if ATTACK == false then
  2261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2267. end
  2268. end
  2269. unanchor()
  2270. Humanoid.MaxHealth = "inf"
  2271. Humanoid.Health = "inf"
  2272. if Rooted == false then
  2273. Disable_Jump = false
  2274. Humanoid.WalkSpeed = Speed
  2275. elseif Rooted == true then
  2276. Disable_Jump = true
  2277. Humanoid.WalkSpeed = 0
  2278. end
  2279. for _, c in pairs(Character:GetChildren()) do
  2280. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2281. c.Material = "Fabric"
  2282. if c:FindFirstChildOfClass("ParticleEmitter") then
  2283. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2284. end
  2285. if c ~= Head then
  2286. c.Color = C3(0,0,0)
  2287. else
  2288. c.Color = C3(1,1,1)
  2289. end
  2290. if c == Head then
  2291. if c:FindFirstChild("face") then
  2292. c.face:remove()
  2293. end
  2294. end
  2295. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2296. c:remove()
  2297. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2298. c:remove()
  2299. end
  2300. end
  2301. sick.SoundId = "rbxassetid://193889412"
  2302. sick.Looped = true
  2303. sick.Pitch = 1
  2304. sick.Volume = 2
  2305. sick.Parent = Torso
  2306. sick:Resume()
  2307. sick.Playing = true
  2308. Humanoid.Name = "Maniac Pandora = "..Player.Name
  2309.  
  2310. end
  2311.  
  2312. --//=================================\\
  2313. --\\=================================//
  2314.  
  2315.  
  2316.  
  2317.  
  2318.  
  2319. --//====================================================\\--
  2320. --|| END OF SCRIPT
  2321. --\\====================================================//--
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