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Jun 2nd, 2018
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  1. -------------
  2. --Big Daddy--
  3. ----------------------------------------------------------------
  4. --By CKbackup (Sugarie Saffron) --
  5. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  6. --Discord: Sugarie Saffron#4705 --
  7. ----------------------------------------------------------------
  8.  
  9. wait(.1)
  10. local Player = game:service'Players'.LocalPlayer
  11. local chara = Player.Character
  12. local Mouse = Player:GetMouse()
  13. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  14. local LeftArm = chara["Left Arm"]
  15. local RightArm = chara["Right Arm"]
  16. local LeftLeg = chara["Left Leg"]
  17. local RightLeg = chara["Right Leg"]
  18. local Head = chara.Head
  19. local Torso = chara.Torso
  20. local RootPart = chara.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local attack = false
  23. local Anim = 'Idle'
  24. local attacktype = 1
  25. local delays = false
  26. local play = true
  27. local targetted = nil
  28. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local velocity = RootPart.Velocity.y
  30. local sine = 0
  31. local change = 1
  32. local doe = 0
  33. local Create = LoadLibrary("RbxUtility").Create
  34. Humanoid.WalkSpeed = 16
  35. debby = game:GetService("Debris")
  36.  
  37. Humanoid.MaxHealth = 800
  38. Humanoid.Health = 800
  39.  
  40. Humanoid.Animator.Parent = nil
  41. chara.Animate.Parent = nil
  42.  
  43.  
  44. local newMotor = function(part0, part1, c0, c1)
  45. local w = Create('Motor'){
  46. Parent = part0,
  47. Part0 = part0,
  48. Part1 = part1,
  49. C0 = c0,
  50. C1 = c1,
  51. }
  52. return w
  53. end
  54.  
  55. function clerp(a, b, t)
  56. return a:lerp(b, t)
  57. end
  58.  
  59. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  60. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  61.  
  62. LeftArm.Size = LeftArm.Size * 1.3
  63. RightArm.Size = RightArm.Size * 1.3
  64. LeftLeg.Size = LeftLeg.Size * 1.3
  65. RightLeg.Size = RightLeg.Size * 1.3
  66. Torso.Size = Torso.Size * 1.3
  67. Head.Size = Head.Size * 1.3
  68. RootPart.Size = RootPart.Size * 1.3
  69.  
  70. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  71. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  72. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  73. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  74. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  75. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  76.  
  77. local rarmc1 = RW.C1
  78. local larmc1 = LW.C1
  79. local rlegc1 = RH.C1
  80. local llegc1 = LH.C1
  81.  
  82. local resetc1 = false
  83.  
  84. function PlayAnimationFromTable(table, speed, bool)
  85. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  86. Neck.C0 = clerp(Neck.C0, table[2], speed)
  87. RW.C0 = clerp(RW.C0, table[3], speed)
  88. LW.C0 = clerp(LW.C0, table[4], speed)
  89. RH.C0 = clerp(RH.C0, table[5], speed)
  90. LH.C0 = clerp(LH.C0, table[6], speed)
  91. if bool == true then
  92. if resetc1 == false then
  93. resetc1 = true
  94. RootJoint.C1 = RootJoint.C1
  95. Neck.C1 = Neck.C1
  96. RW.C1 = rarmc1
  97. LW.C1 = larmc1
  98. RH.C1 = rlegc1
  99. LH.C1 = llegc1
  100. end
  101. end
  102. end
  103.  
  104. function so(id,par,pit,vol)
  105. local sou = Instance.new("Sound", par or workspace)
  106. if par == chara then
  107. sou.Parent = chara.Torso
  108. end
  109. sou.Volume = vol
  110. sou.Pitch = pit or 1
  111. sou.SoundId = "rbxassetid://" .. id
  112. sou.PlayOnRemove = true
  113. sou:Destroy()
  114. end
  115.  
  116. --This is just for builds--
  117. New = function(Object, Parent, Name, Data)
  118. local Object = Instance.new(Object)
  119. for Index, Value in pairs(Data or {}) do
  120. Object[Index] = Value
  121. end
  122. Object.Parent = Parent
  123. Object.Name = Name
  124. return Object
  125. end
  126.  
  127. local mus = Instance.new("Sound",Head)
  128. mus.Name = "mus"
  129. mus.SoundId = "rbxassetid://318340174"
  130. mus.Looped = true
  131. mus.Volume = 1
  132. mus:Play()
  133.  
  134. for i,v in pairs(chara:children'') do
  135. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  136. end
  137.  
  138. local sh = Instance.new("Shirt",chara)
  139. local pn = Instance.new("Pants",chara)
  140. sh.ShirtTemplate = "rbxassetid://17799754"
  141. pn.PantsTemplate = "rbxassetid://21172424"
  142. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  143.  
  144. skincol = {"Bright violet","Bright violet","Bright violet","Bright violet","Bright violet","Bright violet","Bright violet","Bright violet","Bright violet","Bright violet"}
  145.  
  146. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  147. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  148. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  149. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  150.  
  151. Head:ClearAllChildren()
  152. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  153.  
  154. local hedcol = FHead.BrickColor
  155. local bcols = Instance.new("BodyColors",chara)
  156. bcols.Name = "NeoCols"
  157. bcols.HeadColor = hedcol
  158. bcols.LeftArmColor = hedcol
  159. bcols.RightArmColor = hedcol
  160. bcols.TorsoColor = hedcol
  161. bcols.LeftLegColor = hedcol
  162. bcols.RightLegColor = hedcol
  163.  
  164. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  165. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  166. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  167. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  168. return TEff
  169. end
  170.  
  171. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  172. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  173. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  174. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  175.  
  176.  
  177. function rayCast(Position, Direction, Range, Ignore)
  178. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  179. end
  180.  
  181. function FindNearestTorso(Position, Distance, SinglePlayer)
  182. if SinglePlayer then
  183. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  184. end
  185. local List = {}
  186. for i, v in pairs(workspace:GetDescendants()) do
  187. if v:IsA("Model") then
  188. if v:findFirstChild("Head") then
  189. if v ~= chara then
  190. if (v.Head.Position - Position).magnitude <= Distance then
  191. table.insert(List, v)
  192. end
  193. end
  194. end
  195. end
  196. end
  197. return List
  198. end
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "Heartbeat"
  202. script:waitForChild("Heartbeat")
  203. frame = 0.03333333333333
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.Heartbeat:Fire()
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.Heartbeat:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.Heartbeat:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228. function swait(num)
  229. if num == 0 or num == nil then
  230. ArtificialHB.Event:wait()
  231. else
  232. for i = 0, num*30 do
  233. ArtificialHB.Event:wait()
  234. end
  235. end
  236. end
  237.  
  238. EffectModel = Create("Model"){
  239. Parent = chara,
  240. Name = "Effects",
  241. }
  242.  
  243. --Effect Functions--
  244. Effects = {
  245.  
  246. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  247. local p = Instance.new("Part",EffectModel)
  248. p.BrickColor = BrickColor.new(colour)
  249. p.Size = partsize
  250. p.Anchored = true
  251. p.CanCollide = false
  252. p.Material = matr
  253. p.CFrame = cf
  254. if inverse == true then
  255. p.Transparency = 1
  256. else
  257. p.Transparency = 0
  258. end
  259. local m = Instance.new("BlockMesh",p)
  260. m.Scale = meshstart
  261. coroutine.wrap(function()
  262. for i=0,1,factor do
  263. swait()
  264. if inverse == true then
  265. p.Transparency = 1-i
  266. else
  267. p.Transparency = i
  268. end
  269. m.Scale = m.Scale + meshadd
  270. if spin == true then
  271. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  272. end
  273. end
  274. p:Destroy()
  275. end)()
  276. return p
  277. end,
  278.  
  279. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  280. local p = Instance.new("Part",EffectModel)
  281. p.BrickColor = BrickColor.new(colour)
  282. p.Size = partsize
  283. p.Anchored = true
  284. p.CanCollide = false
  285. p.Material = matr
  286. p.CFrame = cf
  287. if inverse == true then
  288. p.Transparency = 1
  289. else
  290. p.Transparency = 0
  291. end
  292. local m = Instance.new("SpecialMesh",p)
  293. m.MeshType = "Sphere"
  294. m.Scale = meshstart
  295. coroutine.wrap(function()
  296. for i=0,1,factor do
  297. swait()
  298. if inverse == true then
  299. p.Transparency = 1-i
  300. else
  301. p.Transparency = i
  302. end
  303. m.Scale = m.Scale + meshadd
  304. end
  305. p:Destroy()
  306. end)()
  307. return p
  308. end,
  309.  
  310. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  311. local p = Instance.new("Part",EffectModel)
  312. p.BrickColor = BrickColor.new(colour)
  313. p.Size = partsize
  314. p.Anchored = true
  315. p.CanCollide = false
  316. p.Material = matr
  317. p.CFrame = cf
  318. if inverse == true then
  319. p.Transparency = 1
  320. else
  321. p.Transparency = 0
  322. end
  323. local m = Instance.new("CylinderMesh",p)
  324. m.Scale = meshstart
  325. coroutine.wrap(function()
  326. for i=0,1,factor do
  327. swait()
  328. if inverse == true then
  329. p.Transparency = 1-i
  330. else
  331. p.Transparency = i
  332. end
  333. m.Scale = m.Scale + meshadd
  334. end
  335. p:Destroy()
  336. end)()
  337. return p
  338. end,
  339.  
  340. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  341. local p = Instance.new("Part",EffectModel)
  342. p.BrickColor = BrickColor.new(colour)
  343. p.Size = Vector3.new()
  344. p.Anchored = true
  345. p.CanCollide = false
  346. p.CFrame = cf
  347. if inverse == true then
  348. p.Transparency = 1
  349. else
  350. p.Transparency = 0
  351. end
  352. local m = Instance.new("SpecialMesh",p)
  353. m.MeshId = "rbxassetid://379552190"
  354. m.TextureId = "rbxassetid://379541232"
  355. m.Scale = meshstart
  356. coroutine.wrap(function()
  357. for i=0,1,factor do
  358. swait()
  359. if inverse == true then
  360. p.Transparency = 1-i
  361. else
  362. p.Transparency = i
  363. end
  364. m.Scale = m.Scale + meshadd
  365. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  366. end
  367. p:Destroy()
  368. end)()
  369. return p
  370. end,
  371.  
  372. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  373. local p = Instance.new("Part",EffectModel)
  374. p.BrickColor = BrickColor.new(colour)
  375. p.Size = Vector3.new()
  376. p.Anchored = true
  377. p.CanCollide = false
  378. p.CFrame = cf
  379. if inverse == true then
  380. p.Transparency = 1
  381. else
  382. p.Transparency = 0
  383. end
  384. local m = Instance.new("SpecialMesh",p)
  385. m.MeshId = "rbxassetid://3270107"
  386. m.Scale = meshstart
  387. coroutine.wrap(function()
  388. for i=0,1,factor do
  389. swait()
  390. if inverse == true then
  391. p.Transparency = 1-i
  392. else
  393. p.Transparency = i
  394. end
  395. m.Scale = m.Scale + meshadd
  396. end
  397. p:Destroy()
  398. end)()
  399. return p
  400. end,
  401.  
  402. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  403. local p = Instance.new("Part",EffectModel)
  404. p.BrickColor = BrickColor.new(colour)
  405. p.Size = Vector3.new()
  406. p.Anchored = true
  407. p.CanCollide = false
  408. p.CFrame = cf
  409. if inverse == true then
  410. p.Transparency = 1
  411. else
  412. p.Transparency = 0
  413. end
  414. local m = Instance.new("SpecialMesh",p)
  415. m.MeshId = meshid
  416. m.TextureId = textid
  417. m.Scale = meshstart
  418. coroutine.wrap(function()
  419. for i=0,1,factor do
  420. swait()
  421. if inverse == true then
  422. p.Transparency = 1-i
  423. else
  424. p.Transparency = i
  425. end
  426. m.Scale = m.Scale + meshadd
  427. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  428. end
  429. p:Destroy()
  430. end)()
  431. return p
  432. end,
  433.  
  434. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  435. local p = Instance.new("Part",EffectModel)
  436. p.BrickColor = BrickColor.new(colour)
  437. p.Size = partsize
  438. p.Anchored = true
  439. p.CanCollide = false
  440. p.Material = matr
  441. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  442. if inverse == true then
  443. p.Transparency = 1
  444. else
  445. p.Transparency = 0
  446. end
  447. local m = Instance.new("SpecialMesh",p)
  448. m.MeshType = "Sphere"
  449. m.Scale = meshstart
  450. coroutine.wrap(function()
  451. for i=0,1,factor do
  452. swait()
  453. if inverse == true then
  454. p.Transparency = 1-i
  455. else
  456. p.Transparency = i
  457. end
  458. m.Scale = m.Scale + meshadd
  459. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  460. end
  461. p:Destroy()
  462. end)()
  463. return p
  464. end,
  465.  
  466. }
  467.  
  468. function GetDudesTorso(c)
  469. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  470. if torsy ~= nil then
  471. return torsy
  472. end
  473. end
  474.  
  475. function BodyVel(part,faws)
  476. local bodyvel = Instance.new("BodyVelocity",part)
  477. local pep = 10000000
  478. bodyvel.P = pep
  479. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  480. bodyvel.Velocity = faws
  481. debby:AddItem(bodyvel,.2)
  482. end
  483.  
  484. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  485. if dude and dude ~= chara then
  486. if dude:FindFirstChild("HITO") then return end
  487. local debounce = Instance.new("BoolValue",dude)
  488. debounce.Name = "HITO"
  489. debby:AddItem(debounce,toim)
  490. local hum = dude:FindFirstChildOfClass("Humanoid")
  491. local dam = dmg+math.random(-env,env)
  492. local teksu = "-"..dam
  493. if hum then
  494. local finhel = hum.Health - dam
  495. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  496. Instance.new("BoolValue",dude).Name = "DEATHED"
  497. end
  498. hum.Health = hum.Health - dam
  499. end
  500. coroutine.wrap(function()
  501. local naeeym2 = Instance.new("BillboardGui",dude)
  502. naeeym2.Size = UDim2.new(0,100,0,40)
  503. naeeym2.StudsOffset = Vector3.new(0,3,0)
  504. naeeym2.Adornee = dude:FindFirstChild("Head")
  505. naeeym2.Name = "TalkingBillBoard"
  506. local tecks2 = Instance.new("TextLabel",naeeym2)
  507. tecks2.BackgroundTransparency = 1
  508. tecks2.BorderSizePixel = 0
  509. tecks2.Text = teksu
  510. tecks2.Font = "Fantasy"
  511. tecks2.TextSize = 24
  512. tecks2.TextStrokeTransparency = 0
  513. tecks2.TextColor3 = Color3.new(1,1,1)
  514. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  515. tecks2.Size = UDim2.new(1,0,0.5,0)
  516. swait(.2)
  517. for i = 0,1,.05 do
  518. swait()
  519. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  520. tecks2.TextStrokeTransparency = i
  521. tecks2.TextTransparency = i
  522. end
  523. naeeym2:Destroy()
  524. end)()
  525. local torsy = GetDudesTorso(dude)
  526. if torsy then
  527. for i=1,dam/5 do
  528. local blp = Instance.new("Part",EffectModel)
  529. blp.Size = Vector3.new(.3,.3,.3)
  530. blp.BrickColor = BrickColor.new("Crimson")
  531. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  532. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  533. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  534. --local blm = Instance.new("SpecialMesh",blp)
  535. --blm.MeshType = "Sphere"
  536. coroutine.wrap(function()
  537. swait(.2)
  538. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  539. for i=0,1,.1 do
  540. swait()
  541. blp.Transparency = i
  542. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  543. end
  544. blp:Destroy()
  545. end)()
  546. end
  547. if efftyp == "Blunt" then
  548. puncheff(torsy)
  549. elseif efftyp == "Sharp" then
  550. slasheff(torsy)
  551. elseif efftyp == "Shot" then
  552. so(144884872,torsy,.9,1)
  553. end
  554. if faws ~= 0 then
  555. BodyVel(torsy,faws)
  556. end
  557. if trip == true then
  558. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  559. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  560. end
  561. end
  562. end
  563. end
  564.  
  565. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  566. for _, c in pairs(workspace:GetDescendants()) do
  567. local hum = c:FindFirstChildOfClass("Humanoid")
  568. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  569. local head = GetDudesTorso(c)
  570. if head ~= nil then
  571. local targ = head.Position - par.Position
  572. local mag = targ.magnitude
  573. if magni >= mag and c ~= chara then
  574. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  575. end
  576. end
  577. end
  578. end
  579. end
  580.  
  581. function CamShake(par,magni,env,dur)
  582. coroutine.wrap(function()
  583. for i=0,dur*60 do
  584. swait()
  585. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  586. end
  587. Humanoid.CameraOffset = Vector3.new(0,0,0)
  588. end)()
  589. end
  590.  
  591. function puncheff(par)
  592. if par.Parent:FindFirstChild("DebounceHit")==nil then
  593. so(386946017,par,math.random(6,8)/10,1)
  594. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  595. CamShake(bla,30,.5,.5)
  596. end
  597. end
  598.  
  599. function slasheff(par)
  600. if par.Parent:FindFirstChild("DebounceHit")==nil then
  601. local cho = math.random(1,3)
  602. if cho == 1 then
  603. so(444667824,par,1,1)
  604. elseif cho == 2 then
  605. so(444667844,par,1,1)
  606. elseif cho == 3 then
  607. so(444667859,par,1,1)
  608. end
  609. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  610. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  611. end
  612. end
  613.  
  614. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  615. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  616. if hit ~= nil then
  617. for i = 1, projnum do
  618. local p = Instance.new("Part",EffectModel)
  619. p.BrickColor = hit.BrickColor
  620. p.Material = hit.Material
  621. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  622. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  623. p.CanCollide = false
  624. p.Velocity = projfor
  625. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  626. coroutine.resume(coroutine.create(function()
  627. swait(.2)
  628. p.CanCollide = true
  629. swait(3)
  630. for i = 0,1,.01 do
  631. swait()
  632. p.Transparency = i
  633. end
  634. p:Destroy()
  635. end))
  636. end
  637. for i = 1, grono do
  638. local size = math.random(4,6)
  639. local gtrace = Instance.new("Part",EffectModel)
  640. gtrace.BrickColor = hit.BrickColor
  641. gtrace.Material = hit.Material
  642. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  643. gtrace.Anchored = true
  644. gtrace.CanCollide = false
  645. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  646. coroutine.wrap(function()
  647. swait(3)
  648. for i = 0,1,.01 do
  649. swait()
  650. gtrace.Transparency = i
  651. end
  652. gtrace:Destroy()
  653. end)()
  654. end
  655. end
  656. end
  657.  
  658. function attackone()
  659. attack = true
  660. Humanoid.WalkSpeed = 10
  661. for i=0,2,.1 do
  662. swait()
  663. PlayAnimationFromTable({
  664. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  665. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  666. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  667. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  668. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  669. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  670. }, .3, false)
  671. end
  672. RATr.Enabled = true
  673. so(487907203,Head,1,3)
  674. so(200632136,RightArm,.6,1)
  675. Humanoid.WalkSpeed = 0
  676. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  677. for i=0,1,.1 do
  678. swait()
  679. PlayAnimationFromTable({
  680. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  681. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  682. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  683. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  684. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  685. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  686. }, .3, false)
  687. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  688. end
  689. swait(.5)
  690. Humanoid.WalkSpeed = 16
  691. RATr.Enabled = false
  692. attack = false
  693. end
  694.  
  695. function dashattack()
  696. attack = true
  697. Humanoid.WalkSpeed = 2
  698. so(487911937,Head,1,3)
  699. for i=1,1 do
  700. swait()
  701. PlayAnimationFromTable({
  702. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  703. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  704. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  705. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  706. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  707. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  708. }, .4, false)
  709. end
  710. RATr.Enabled = true
  711. Humanoid.WalkSpeed = 0
  712. local bodyvel = Instance.new("BodyVelocity",RootPart)
  713. local pep = 10000000
  714. bodyvel.P = pep
  715. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  716. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  717. local dasu = 0
  718. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*5,5,chara)
  719. repeat
  720. dasu = dasu + 1
  721. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  722. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*5,5,chara)
  723. so(10730819,Torso,1,2)
  724. CamShake(Torso,60,.4,.1)
  725. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  726. swait()
  727. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  728. PlayAnimationFromTable({
  729. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  730. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  731. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  732. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  733. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  734. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  735. }, .4, false)
  736. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  737. until par ~= nil or dasu >= 100
  738. bodyvel:Destroy()
  739. Humanoid.WalkSpeed = 16
  740. RATr.Enabled = false
  741. attack = false
  742. end
  743.  
  744. function thesurou()
  745. attack = true
  746. Humanoid.WalkSpeed = 0
  747. local grab = nil
  748. local torsy = nil
  749. local hum = nil
  750. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  751. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  752. hum = v:FindFirstChildOfClass("Humanoid")
  753. torsy = GetDudesTorso(v)
  754. grab = v
  755. end
  756. end
  757. so(200632136,RootPart,.8,1)
  758. for i = 0,1,.1 do
  759. swait()
  760. PlayAnimationFromTable({
  761. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  762. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  763. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  764. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  765. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  766. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  767. }, .3, false)
  768. end
  769. if grab ~= nil and torsy ~= nil then
  770. so(487911937,Head,1,3)
  771. so(240429615,torsy,1,1)
  772. for i = 0,1,.1 do
  773. swait()
  774. PlayAnimationFromTable({
  775. CFrame.new(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
  776. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  777. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  778. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  779. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  780. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  781. }, .3, false)
  782. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  783. hum.PlatformStand = true
  784. torsy.Velocity = Vector3.new()
  785. end
  786. for a=1,3 do
  787. for i = 0,1,.1 do
  788. swait()
  789. PlayAnimationFromTable({
  790. CFrame.new(01, 01, 01, 1, 01, 01, 01, 1, 01, 01, 01, 1),
  791. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  792. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  793. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  794. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  795. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  796. }, .3, false)
  797. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  798. hum.PlatformStand = true
  799. torsy.Velocity = Vector3.new()
  800. end
  801. so(200632136,RootPart,.9,1)
  802. for i = 0,1,.2 do
  803. swait()
  804. PlayAnimationFromTable({
  805. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  806. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  807. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  808. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  809. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  810. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  811. }, .4, false)
  812. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  813. hum.PlatformStand = true
  814. torsy.Velocity = Vector3.new()
  815. end
  816. puncheff(torsy)
  817. smasheff(torsy.Position,math.random(10,20)/10,math.random(6,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  818. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  819. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",-10,false,.05)
  820. for i = 0,1,.1 do
  821. swait()
  822. PlayAnimationFromTable({
  823. CFrame.new(01, 01, 01, 1, 01, 01, 01, 1, 01, 01, 01, 1),
  824. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  825. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  826. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  827. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  828. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  829. }, .3, false)
  830. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  831. hum.PlatformStand = true
  832. torsy.Velocity = Vector3.new()
  833. end
  834. so(200632136,RootPart,.9,1)
  835. for i = 0,1,.2 do
  836. swait()
  837. PlayAnimationFromTable({
  838. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  839. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  840. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  841. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  842. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  843. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  844. }, .4, false)
  845. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  846. hum.PlatformStand = true
  847. torsy.Velocity = Vector3.new()
  848. end
  849. puncheff(torsy)
  850. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  851. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  852. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",-10,false,.05)
  853. end
  854. so(200632136,RootPart,.9,1)
  855. for i = 0,1,.1 do
  856. swait()
  857. PlayAnimationFromTable({
  858. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  859. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  860. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  861. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  862. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  863. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  864. }, .4, false)
  865. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  866. hum.PlatformStand = true
  867. torsy.Velocity = Vector3.new()
  868. end
  869. local pato = Instance.new("Part",torsy)
  870. pato.CFrame = torsy.CFrame
  871. pato.Size = Vector3.new(4.1,6.1,1.1)
  872. pato.Transparency = 1
  873. pato.CanCollide = false
  874. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  875. local werudo = Instance.new("Weld",pato)
  876. werudo.Part0 = pato
  877. werudo.Part1 = torsy
  878. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  879. torsy.RotVelocity = Vector3.new(10,10,10)
  880. pato.Touched:connect(function(hit)
  881. if hit:IsDescendantOf(chara)==false then
  882. pato:Destroy()
  883. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  884. so(260430079,torsy,1,5)
  885. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  886. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  887. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  888. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(1,1,1),"",-10,false,.05)
  889. end
  890. end)
  891. so(200632136,RootPart,.8,1)
  892. for i = 0,2,.1 do
  893. swait()
  894. PlayAnimationFromTable({
  895. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  896. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  897. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  898. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  899. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  900. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  901. }, .3, false)
  902. end
  903. end
  904. attack = false
  905. Humanoid.WalkSpeed = 8
  906. end
  907.  
  908. function taunt()
  909. attack = true
  910. Humanoid.WalkSpeed = 0
  911. mus.Pitch = 0
  912. local snd = Instance.new("Sound",Head)
  913. snd.Volume = 3
  914. snd.SoundId = "rbxassetid://146333460"
  915. snd:Play()
  916. so(487907203,Head,1,3)
  917. for i = 0,1,.01 do
  918. swait()
  919. PlayAnimationFromTable({
  920. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  921. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  922. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  923. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  924. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  925. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  926. }, .1, false)
  927. end
  928. so(487907316,Head,1,3)
  929. for i = 0,1,.01 do
  930. swait()
  931. PlayAnimationFromTable({
  932. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  933. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  934. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  935. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  936. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  937. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  938. }, .1, false)
  939. end
  940. so(487907203,Head,.9,3)
  941. for i = 0,1,.01 do
  942. swait()
  943. PlayAnimationFromTable({
  944. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  945. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  946. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  947. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  948. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  949. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  950. }, .1, false)
  951. end
  952. so(487907316,Head,.9,3)
  953. for i = 0,1,.01 do
  954. swait()
  955. PlayAnimationFromTable({
  956. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  957. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  958. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  959. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  960. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  961. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  962. }, .1, false)
  963. end
  964. snd:Destroy()
  965. mus.Pitch = 1
  966. Humanoid.WalkSpeed = 16
  967. attack = false
  968. end
  969.  
  970. Mouse.Button1Down:connect(function()
  971. if attack == false then
  972. attackone()
  973. end
  974. end)
  975.  
  976. local sprintt = 0
  977.  
  978. Mouse.KeyDown:connect(function(k)
  979. k = k:lower()
  980. if k=='m' then
  981. if mus.IsPlaying == true then
  982. mus:Stop()
  983. elseif mus.IsPaused == true then
  984. mus:Play()
  985. end
  986. end
  987. if attack == false then
  988. if k == 'z' then
  989. thesurou()
  990. elseif k == 'x' then
  991. dashattack()
  992. elseif k == 'g' then
  993. taunt()
  994. end
  995. end
  996. end)
  997.  
  998. prevhp = 800
  999. Humanoid.HealthChanged:connect(function(hp)
  1000. if hp < prevhp then
  1001. local cho = math.random(1,5)
  1002. local s = Instance.new("Sound",Head)
  1003. if cho == 1 then
  1004. so(480392869,Head,1,3)
  1005. elseif cho == 2 then
  1006. so(480392949,Head,1,3)
  1007. elseif cho == 3 then
  1008. so(480394663,Head,1,3)
  1009. elseif cho == 4 then
  1010. so(480394802,Head,1,3)
  1011. elseif cho == 5 then
  1012. so(480394542,Head,1,3)
  1013. end
  1014. end
  1015. prevhp = hp
  1016. end)
  1017.  
  1018. local soundIds = {142539074, 487912030, 487911937}
  1019. coroutine.wrap(function()
  1020. while wait(math.random(25,30)/10) do
  1021. if Humanoid.Health > 1 and attack == false then
  1022. so(soundIds[math.random(1,3)],Head,1,3)
  1023. end
  1024. end
  1025. end)()
  1026.  
  1027. Humanoid.Died:connect(function()
  1028. mus:Stop()
  1029. so(487907155,Head,1,3)
  1030. swait(5)
  1031. for i = 1,10 do
  1032. swait()
  1033. for i,v in pairs(chara:GetDescendants()) do
  1034. if v:IsA("BasePart") then
  1035. v.Transparency = v.Transparency + .1
  1036. end
  1037. end
  1038. end
  1039. chara:Destroy()
  1040. end)
  1041.  
  1042. coroutine.wrap(function()
  1043. while 1 do
  1044. swait()
  1045. if doe <= 360 then
  1046. doe = doe + 2
  1047. else
  1048. doe = 0
  1049. end
  1050. end
  1051. end)()
  1052.  
  1053. while true do
  1054. swait()
  1055. while true do
  1056. swait()
  1057. if Head:FindFirstChild("mus")==nil then
  1058. mus = Instance.new("Sound",Head)
  1059. mus.Name = "mus"
  1060. mus.SoundId = "rbxassetid://318340174"
  1061. mus.Looped = true
  1062. mus.Volume = 1
  1063. mus:Play()
  1064. end
  1065. local ss = Humanoid:GetState()
  1066. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1067. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1068. end
  1069. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1070. velocity = RootPart.Velocity.y
  1071. sine = sine + change
  1072. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1073. if RootPart.Velocity.y > 1 and hit == nil then
  1074. Anim = "Jump"
  1075. if attack == false then
  1076. PlayAnimationFromTable({
  1077. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1078. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1079. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1080. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1081. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1082. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1083. }, .3, false)
  1084. end
  1085. elseif RootPart.Velocity.y < -1 and hit == nil then
  1086. Anim = "Fall"
  1087. if attack == false then
  1088. PlayAnimationFromTable({
  1089. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1090. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1091. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1092. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1093. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1094. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1095. }, .3, false)
  1096. end
  1097. elseif Torsovelocity < 1 and hit ~= nil then
  1098. Anim = "Idle"
  1099. if attack == false then
  1100. change = 1
  1101. PlayAnimationFromTable({
  1102. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1103. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1104. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1105. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1106. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1107. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1108. }, .3, false)
  1109. end
  1110. elseif Torsovelocity > 2 and hit ~= nil then
  1111. Anim = "Walk"
  1112. if attack == false then
  1113. Humanoid.WalkSpeed = 16
  1114. Humanoid.JumpPower = 80
  1115. PlayAnimationFromTable({
  1116. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1117. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1118. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1119. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1120. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1121. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1122. }, .3, false)
  1123. end
  1124. end
  1125. end
  1126. end
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