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Ashie

Untitled

Jun 18th, 2018
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  1. -- Roblox.LUA | Ruby Golem. | Made by Cass.
  2.  
  3.  
  4. CN, CA, V3, BC, C3 = CFrame.new, CFrame.Angles, Vector3.new, BrickColor.new, Color3.new
  5. Ins, Abs, Sin, Cos, Rad, Pi = Instance.new, math.abs, math.sin, math.cos, math.rad, math.pi
  6. Floor, Ceil = math.floor, math.ceil
  7. NR, NS = NumberRange.new, NumberSequence.new
  8. Random = function(A)
  9. return ( math.random() - .5) * 2 * (A or 1)
  10. end
  11. Part = function(Parent, CFrame, Size, Colour, Material, Transparency, Anchored, CanCollide, Type)
  12. local P = Ins(Type or "Part")
  13. P.FormFactor = "Custom"
  14. P.Size = Size
  15. P.Anchored = Anchored
  16. P.Material = Material
  17. P.BrickColor = BC(Colour)
  18. P.Transparency = Transparency
  19. P.CanCollide = CanCollide
  20. P.TopSurface, P.BottomSurface, P.LeftSurface, P.RightSurface, P.FrontSurface, P.BackSurface = 10, 10, 10, 10, 10, 10
  21. P.CFrame = CFrame
  22. P.Parent = Parent
  23. P.Locked = true
  24. P:BreakJoints()
  25. return P
  26. end
  27. Weld = function(P0, P1, C0, C1)
  28. local W = Ins("Snap", P0)
  29. W.Part0 = P0
  30. W.Part1 = P1
  31. W.C0 = C0 or CN()
  32. W.C1 = C1 or CN()
  33. return W
  34. end
  35. function Lerp(A, B, Alpha)
  36. return (1-Alpha) * A + (Alpha * B)
  37. end
  38. New = function(Object, Parent, Data)
  39. local Object = Ins(Object)
  40. for Index, Value in pairs(Data or {}) do
  41. Object[Index] = Value
  42. end
  43. Object.Parent = Parent
  44. return Object
  45. end
  46. function GetMass(Model)
  47. local Mass = 0
  48. for i, v in pairs(Model:children()) do
  49. if v:IsA("BasePart") then Mass = Mass + v:GetMass() end
  50. Mass = Mass + GetMass(v)
  51. end
  52. return Mass
  53. end
  54. function Raycast(Start, End, Ignore)
  55. return workspace:FindPartOnRayWithIgnoreList( Ray.new( Start, End.unit * End.magnitude ), Ignore )
  56. end
  57.  
  58. Player = game:service("Players").LocalPlayer
  59. PlayerGui = Player:WaitForChild("PlayerGui")
  60. Mouse = Player:GetMouse()
  61. Util = assert(LoadLibrary("RbxUtility"))
  62. InputService = game:service("UserInputService")
  63.  
  64. Character = Player.Character
  65. Torso = Character:WaitForChild("Torso")
  66. HRP = Character:WaitForChild("HumanoidRootPart")
  67. RA = Character:WaitForChild("Right Arm")
  68. LA = Character:WaitForChild("Left Arm")
  69. RL = Character:WaitForChild("Right Leg")
  70. LL = Character:WaitForChild("Left Leg")
  71. Head = Character:WaitForChild("Head")
  72. --ORS = Torso:WaitForChild("Right Shoulder")
  73. --OLS = Torso:WaitForChild("Left Shoulder")
  74. --ORH = Torso:WaitForChild("Right Hip")
  75. --OLH = Torso:WaitForChild("Left Hip")
  76. Humanoid = Character:WaitForChild("Humanoid")
  77.  
  78. for i, v in pairs(Character:children()) do
  79. if v:IsA("CharacterAppearance") then
  80. pcall(game.Destroy, v)
  81. end
  82. if v:IsA("Accessory") then
  83. pcall(game.Destroy, v)
  84. end
  85. if v:IsA("Part") then
  86. v.Transparency = 1
  87. end
  88. if v.Name == "Head" and v:FindFirstChild("face") then
  89. pcall(game.Destroy, v:FindFirstChild("face"))
  90. end
  91. end
  92.  
  93. C0 = {
  94. LS = CN(-1, 0.5, 0),
  95. RS = CN(1, 0.5, 0),
  96. LH = CN(-1, -1, 0),
  97. RH = CN(1, -1, 0),
  98. NK = CN(0, 1, 0),
  99. TW = CN(0, 0, 0),
  100. HW = CN(0, 0, 0),
  101.  
  102. GTorso = CN(0, 1.4, 0),
  103. GNeck = CN(0, 1.125, 0),
  104. GLowerT = CN(0, -.9, 0),
  105.  
  106. GLeftLegB = CN(-.3, -.4, 0),
  107. GLeftLegP1 = CN(0, -.3, 0),
  108. GLeftLegP2 = CN(0, -.3, 0),
  109. GLeftLegP3 = CN(0, -.3, 0),
  110. GLeftLegP4 = CN(0, -.3, 0),
  111. GLeftFoot = CN(0, -.3, -.0625),
  112.  
  113. GRightLegB = CN(.3, -.4, 0),
  114. GRightLegP1 = CN(0, -.3, 0),
  115. GRightLegP2 = CN(0, -.3, 0),
  116. GRightLegP3 = CN(0, -.3, 0),
  117. GRightLegP4 = CN(0, -.3, 0),
  118. GRightFoot = CN(0, -.3, -.0625),
  119.  
  120. GLeftArmB = CN(-1, .25, 0),
  121. GLeftArmP1 = CN(0, -.3, 0),
  122. GLeftArmP2 = CN(0, -.225, 0),
  123.  
  124. GRightArmB = CN(1, .25, 0),
  125. GRightArmP1 = CN(0, -.3, 0),
  126. GRightArmP2 = CN(0, -.3, 0),
  127. GRightArmP3 = CN(0, -.3, 0),
  128. GRightArmP4 = CN(0, -.3, 0),
  129. GRightArmP5 = CN(0, -.3, 0),
  130. GRightArmP6 = CN(0, -.3, 0),
  131. GRightHand = CN(0, -.5, 0),
  132. }
  133. C1 = {
  134. LS = CN(0.5, 0.5, 0),
  135. RS = CN(-0.5, 0.5, 0),
  136. LH = CN(-.5, 1, 0),
  137. RH = CN(.5, 1, 0),
  138. NK = CN(0, -.5, 0),
  139. TW = CN(0, 0, 0),
  140. }
  141. Desired = {
  142. LS = C0.LS,
  143. RS = C0.RS,
  144. LH = C0.LH,
  145. RH = C0.RH,
  146. NK = C0.NK,
  147. TW = C0.TW,
  148.  
  149. GTorso = CN(0, 1.4, 0),
  150. GNeck = CN(0, 1.125, 0),
  151. GLowerT = CN(0, -.9, 0),
  152.  
  153. GLeftLegB = CN(-.3, -.4, 0),
  154. GLeftLegP1 = CN(0, -.3, 0),
  155. GLeftLegP2 = CN(0, -.3, 0),
  156. GLeftLegP3 = CN(0, -.3, 0),
  157. GLeftLegP4 = CN(0, -.3, 0),
  158. GLeftFoot = CN(0, -.3, -.0625),
  159.  
  160. GRightLegB = CN(.3, -.4, 0),
  161. GRightLegP1 = CN(0, -.3, 0),
  162. GRightLegP2 = CN(0, -.3, 0),
  163. GRightLegP3 = CN(0, -.3, 0),
  164. GRightLegP4 = CN(0, -.3, 0),
  165. GRightFoot = CN(0, -.3, -.0625),
  166.  
  167. GLeftArmB = CN(-1, .25, 0),
  168. GLeftArmP1 = CN(0, -.3, 0),
  169. GLeftArmP2 = CN(0, -.225, 0),
  170.  
  171. GRightArmB = CN(1, .25, 0),
  172. GRightArmP1 = CN(0, -.3, 0),
  173. GRightArmP2 = CN(0, -.3, 0),
  174. GRightArmP3 = CN(0, -.3, 0),
  175. GRightArmP4 = CN(0, -.3, 0),
  176. GRightArmP5 = CN(0, -.3, 0),
  177. GRightArmP6 = CN(0, -.3, 0),
  178. GRightHand = CN(0, -.5, 0),
  179. }
  180. Speed = .2
  181. Count = 0
  182. CountTime = 40
  183. CountSpeed = .5
  184. Angle = 0
  185. Keysdown = { }
  186. Action = false
  187. Run = false
  188.  
  189. Humanoid.Died:connect(function()
  190. end)
  191.  
  192. GlowParts = { }
  193. Low, Full = 331, 1024
  194. LowOnPower = true
  195.  
  196. function ChangeColor(On)
  197. for i, v in pairs(GlowParts) do
  198. v.BrickColor = BC(On and Full or Low)
  199. end
  200. end
  201. function TurnOn()
  202. for i, v in pairs(GlowParts) do
  203.  
  204. end
  205. end
  206.  
  207. pcall(game.Destroy, Character:FindFirstChild("Golem"))
  208. Model = New("Model", Character, { Name = "Golem" })
  209. GTorso = Part(Model, CN(), V3(2, 2, 1), "Grey", "Slate", 0, false, false)
  210. GTorsoW = Weld(Torso, GTorso, CN(0, 1.4, 0) * CA(0, 0, 0), CN(0, -1.4, 0))
  211. We1 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart")
  212. Weld(GTorso, We1, CN(-.75, 1.125, 0) * CA(0, Pi/2, 0))
  213. We2 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart")
  214. Weld(GTorso, We2, CN(.75, 1.125, 0) * CA(0, -Pi/2, 0))
  215. P1 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false)
  216. Weld(GTorso, P1, CN(1.125, .375, 0) * CA(0, 0, 0))
  217. P2 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false)
  218. Weld(GTorso, P2, CN(-1.125, .375, 0) * CA(0, 0, 0))
  219. We3 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  220. Weld(GTorso, We3, CN(1.375, .375, 0) * CA(Pi, -Pi/2, 0))
  221. We4 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  222. Weld(GTorso, We4, CN(1.125, -.625, 0) * CA(Pi, -Pi/2, 0))
  223. We5 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  224. Weld(GTorso, We5, CN(-1.375, .375, 0) * CA(Pi, Pi/2, 0))
  225. We6 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  226. Weld(GTorso, We6, CN(-1.125, -.625, 0) * CA(Pi, Pi/2, 0))
  227.  
  228. G1 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false)
  229. New("BlockMesh", G1, {
  230. Scale = V3(1, .5, 1);
  231. })
  232. Weld(We1, G1, CA(-Pi/20, 0, 0) * CN(0, .05, 0))
  233. G2 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false)
  234. New("BlockMesh", G2, {
  235. Scale = V3(1, .5, 1);
  236. })
  237. Weld(G1, G2, CN(.125, 0, -.4))
  238. G3 = Part(Model, CN(), V3(.75, 0, .2), 313, "Grass", 0, false, false)
  239. New("BlockMesh", G3, {
  240. Scale = V3(1, .5, 1);
  241. })
  242. Weld(G1, G3, CN(.0125, 0, -.675))
  243. G4 = Part(Model, CN(), V3(.75, 0, .4), 313, "Grass", 0, false, false)
  244. New("BlockMesh", G4, {
  245. Scale = V3(1, .5, 1);
  246. })
  247. Weld(G1, G4, CN(.0125, 0, .4))
  248. G5 = Part(Model, CN(), V3(1, 0, .2), 313, "Grass", 0, false, false)
  249. New("BlockMesh", G5, {
  250. Scale = V3(1, .5, 1);
  251. })
  252. Weld(G1, G5, CN(0, 0, .675))
  253.  
  254. G6 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false)
  255. New("BlockMesh", G6, {
  256. Scale = V3(1, .5, 1);
  257. })
  258. Weld(We2, G6, CA(-Pi/20, 0, 0) * CN(0, .05, .5))
  259. G7 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false)
  260. New("BlockMesh", G7, {
  261. Scale = V3(1, .5, 1);
  262. })
  263. Weld(G6, G7, CN(-.125, 0, -.4))
  264. G8 = Part(Model, CN(), V3(1, 0, .3), 313, "Grass", 0, false, false)
  265. New("BlockMesh", G8, {
  266. Scale = V3(1, .5, 1);
  267. })
  268. Weld(G6, G8, CN(0, 0, -.675))
  269. G9 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false)
  270. New("BlockMesh", G9, {
  271. Scale = V3(1, .5, 1);
  272. })
  273. Weld(G6, G9, CN(0, 0, -.85))
  274. G10 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false)
  275. New("BlockMesh", G10, {
  276. Scale = V3(1, .5, 1);
  277. })
  278. Weld(G6, G10, CN(-.125, 0, -1.05))
  279. G11 = Part(Model, CN(), V3(.75, 0, 0), 313, "Grass", 0, false, false)
  280. New("BlockMesh", G11, {
  281. Scale = V3(1, .5, .55);
  282. })
  283. Weld(G6, G11, CN(.125, 0, -1.2125))
  284.  
  285. G12 = Part(Model, CN(), V3(0, .25, .4), 313, "Grass", 0, false, false)
  286. New("BlockMesh", G12, {
  287. Scale = V3(.4, 1, 1);
  288. })
  289. Weld(GTorso, G12, CN(-.75, 1.09, .475) * CA(0, Pi/2, 0))
  290. G13 = Part(Model, CN(), V3(0, 1, .2), 313, "Grass", 0, false, false)
  291. New("BlockMesh", G13, {
  292. Scale = V3(.4, 1, 1);
  293. })
  294. Weld(G12, G13, CN(0, -.5, 0) * CA(-Pi/30, 0, 0))
  295. G14 = Part(Model, CN(), V3(0, .25, .6), 313, "Grass", 0, false, false)
  296. New("BlockMesh", G14, {
  297. Scale = V3(.4, 1, 1);
  298. })
  299. Weld(GTorso, G14, CN(.75, 1.075, .475) * CA(0, Pi/2, 0))
  300. G15 = Part(Model, CN(), V3(0, 1.25, .0), 313, "Grass", 0, false, false)
  301. New("BlockMesh", G15, {
  302. Scale = V3(.4, 1, .75);
  303. })
  304. Weld(G14, G15, CN(0, -.725, 0) * CA(Pi/30, 0, 0))
  305. G16 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false)
  306. New("BlockMesh", G16, {
  307. Scale = V3(.4, 1, 1);
  308. })
  309. Weld(G14, G16, CN(0, -.2, -.25) * CA(0, 0, 0))
  310. G17 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false)
  311. New("BlockMesh", G17, {
  312. Scale = V3(.4, 1, .5);
  313. })
  314. Weld(GTorso, G17, CN(-.0125, .8, .475) * CA(0, Pi/2, 0))
  315. G18 = Part(Model, CN(), V3(0, .25, .75), 313, "Grass", 0, false, false)
  316. New("BlockMesh", G18, {
  317. Scale = V3(.4, 1, 1);
  318. })
  319. Weld(GTorso, G18, CN(.4, 1.11, -.475) * CA(0, Pi/2, 0))
  320. G19 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false)
  321. New("BlockMesh", G19, {
  322. Scale = V3(.4, 1, 1);
  323. })
  324. Weld(G18, G19, CN(0, -.2, -.25) * CA(0, 0, 0))
  325. G20 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false)
  326. New("BlockMesh", G20, {
  327. Scale = V3(.4, 1, .5);
  328. })
  329. Weld(GTorso, G20, CN(.5, .7, -.475) * CA(0, Pi/2, 0))
  330. G21 = Part(Model, CN(), V3(0, .6, .3), 313, "Grass", 0, false, false)
  331. New("BlockMesh", G21, {
  332. Scale = V3(.4, 1, .5);
  333. })
  334. Weld(GTorso, G21, CN(-.7, .9, -.475) * CA(0, Pi/2, 0))
  335. for i = 1, 12 do
  336. local P = Part(Model, CN(), V3(.325, 0, .2), "Light stone grey", "Slate", 0, false, false)
  337. Weld(GTorso, P, CN(0, 0, -.50 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5))
  338. local P0 = Part(Model, CN(), V3(.32, 0, .3), Low, "Neon", 0, false, false)
  339. Weld(GTorso, P0, CN(0, 0, -.49 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5))
  340. table.insert(GlowParts, P0)
  341. end
  342.  
  343. GHead = Part(Model, CN(), V3(1.25, 1.25, 1.25), "Grey", "Slate", 0, false, false)
  344. GNeck = Weld(GTorso, GHead, CN(0, 1.125, 0) * CA(0, 0, 0), CN(0, -1.125, 0))
  345.  
  346. BH = Part(Model, CN(), V3(1, 0, 1), Low, "Neon", 0, false, false)
  347. Weld(GHead, BH, CN(0, -.62, 0) * CA(0, 0, 0))
  348. table.insert(GlowParts, BH)
  349.  
  350. GLowerT = Part(Model, CN(), V3(1.5, 1, 1), "Grey", "Slate", 0, false, false)
  351. GLowerTW = Weld(GTorso, GLowerT, CN(0, -.9, 0) * CA(0, 0, 0), CN(0, .9, 0))
  352.  
  353. BH2 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false)
  354. Weld(GTorso, BH2, CN(0, -.995, 0) * CA(0, 0, 0))
  355. table.insert(GlowParts, BH2)
  356. BH3 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false)
  357. Weld(GLowerT, BH3, CN(0, .495, 0) * CA(0, 0, 0))
  358. table.insert(GlowParts, BH3)
  359. BH4 = Part(Model, CN(), V3(1.25, 0, .75), Low, "Neon", 0, false, false)
  360. Weld(GLowerT, BH4, CN(0, - .495, 0) * CA(0, 0, 0))
  361. table.insert(GlowParts, BH4)
  362. We7 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  363. Weld(GLowerT, We7, CN(.875, 0, 0) * CA(Pi, -Pi/2, 0))
  364. We8 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart")
  365. Weld(GLowerT, We8, CN(-.875, 0, 0) * CA(Pi, Pi/2, 0))
  366.  
  367. GLeftLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  368. GLeftLegBW = Weld(GLowerT, GLeftLegB, CN(-.3, -.4, 0) * CA(0, 0, 0), CN(.3, .4, 0))
  369. GLeftLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  370. GLeftLegP1W = Weld(GLeftLegB, GLeftLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  371.  
  372. GLeftLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  373. GLeftLegP2W = Weld(GLeftLegP1, GLeftLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  374.  
  375. GLeftLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  376. GLeftLegP3W = Weld(GLeftLegP2, GLeftLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  377.  
  378. GLeftLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  379. GLeftLegP4W = Weld(GLeftLegP3, GLeftLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  380.  
  381. GLeftFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false)
  382. GLeftFootW = Weld(GLeftLegP4, GLeftFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625))
  383.  
  384. GRightLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  385. GRightLegBW = Weld(GLowerT, GRightLegB, CN(.3, -.4, 0) * CA(0, 0, 0), CN(-.3, .4, 0))
  386. GRightLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  387. GRightLegP1W = Weld(GRightLegB, GRightLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  388.  
  389. GRightLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  390. GRightLegP2W = Weld(GRightLegP1, GRightLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  391.  
  392. GRightLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  393. GRightLegP3W = Weld(GRightLegP2, GRightLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  394.  
  395. GRightLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  396. GRightLegP4W = Weld(GRightLegP3, GRightLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  397.  
  398. GRightFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false)
  399. GRightFootW = Weld(GRightLegP4, GRightFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625))
  400.  
  401.  
  402. GLeftArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  403. GLeftArmBW = Weld(GTorso, GLeftArmB, CN(-1, .25, 0) * CA(0, 0, 0), CN(1, -.25, 0))
  404. GLeftArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  405. GLeftArmP1W = Weld(GLeftArmB, GLeftArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  406.  
  407. GLeftArmP2 = Part(Model, CN(), V3(1, .25, .5), "Grey", "Slate", 0, false, false)
  408. GLeftArmP2W = Weld(GLeftArmP1, GLeftArmP2, CN(0, -.225, 0) * CA(0, 0, 0), CN(0, .225, 0))
  409. GLeftArmPA = Part(Model, CN(), V3(.75, 0, .5), "Grey", "Slate", 0, false, false)
  410. Weld(GLeftArmP2, GLeftArmPA, CN(.125, -.225, 0) * CA(0, 0, 0))
  411.  
  412. GRightArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  413. GRightArmBW = Weld(GTorso, GRightArmB, CN(1, .25, 0) * CA(0, 0, 0), CN(-1, -.25, 0))
  414. GRightArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  415. GRightArmP1W = Weld(GRightArmB, GRightArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  416.  
  417. GRightArmP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  418. GRightArmP2W = Weld(GRightArmP1, GRightArmP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  419.  
  420. GRightArmP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  421. GRightArmP3W = Weld(GRightArmP2, GRightArmP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  422.  
  423. GRightArmP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  424. GRightArmP4W = Weld(GRightArmP3, GRightArmP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  425.  
  426. GRightArmP5 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  427. GRightArmP5W = Weld(GRightArmP4, GRightArmP5, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  428.  
  429. GRightArmP6 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false)
  430. GRightArmP6W = Weld(GRightArmP5, GRightArmP6, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0))
  431.  
  432. GRightHand = Part(Model, CN(), V3(1, 1.25, .5), "Grey", "Slate", 0, false, false)
  433. GRightHandW = Weld(GRightArmP6, GRightHand, CN(0, -.5, 0) * CA(0, 0, 0), CN(0, .5, 0))
  434.  
  435. GThumb = Part(Model, CN(), V3(.3, .75, .3), "Grey", "Slate", 0, false, false)
  436. GThumbW = Weld(GRightHand, GThumb, CN(-.3, .125, 0) * CA(0, 0, 0), CN(.3, -.125, 0))
  437.  
  438. --
  439.  
  440. RS = Weld(Torso, RA, C0.RS, C1.RS)
  441. LS = Weld(Torso, LA, C0.LS, C1.LS)
  442. TW = Weld(HRP, Torso, C0.TW, C1.TW)
  443. NK = Weld(Torso, Head, C0.NK, C1.NK)
  444. LH = Weld(Torso, LL, C0.LH, C1.LH)
  445. RH = Weld(Torso, RL, C0.RH, C1.RH)
  446.  
  447. function SetDesired(Table)
  448. --[[Desired.RS = Table.RS
  449. Desired.LS = Table.LS
  450. Desired.NK = Table.NK
  451. Desired.TW = Table.TW
  452. Desired.RH = Table.RH
  453. Desired.LH = Table.LH]]
  454.  
  455. Desired.GTorso = Table.GTorso
  456. Desired.GNeck = Table.GNeck
  457. Desired.GLowerT = Table.GLowerT
  458.  
  459. Desired.GLeftLegB = Table.GLeftLegB
  460. Desired.GLeftLegP1 = Table.GLeftLegP1
  461. Desired.GLeftLegP2 = Table.GLeftLegP2
  462. Desired.GLeftLegP3 = Table.GLeftLegP3
  463. Desired.GLeftLegP4 = Table.GLeftLegP4
  464. Desired.GLeftFoot = Table.GLeftFoot
  465.  
  466. Desired.GRightLegB = Table.GRightLegB
  467. Desired.GRightLegP1 = Table.GRightLegP1
  468. Desired.GRightLegP2 = Table.GRightLegP2
  469. Desired.GRightLegP3 = Table.GRightLegP3
  470. Desired.GRightLegP4 = Table.GRightLegP4
  471. Desired.GRightFoot = Table.GRightFoot
  472.  
  473. Desired.GLeftArmB = Table.GLeftArmB
  474. Desired.GLeftArmP1 = Table.GLeftArmP1
  475. Desired.GLeftArmP2 = Table.GLeftArmP2
  476.  
  477. Desired.GRightArmB = Table.GRightArmB
  478. Desired.GRightArmP1 = Table.GRightArmP1
  479. Desired.GRightArmP2 = Table.GRightArmP2
  480. Desired.GRightArmP3 = Table.GRightArmP3
  481. Desired.GRightArmP4 = Table.GRightArmP4
  482. Desired.GRightArmP5 = Table.GRightArmP5
  483. Desired.GRightArmP6 = Table.GRightArmP6
  484. Desired.GRightHand = Table.GRightHand
  485.  
  486. end
  487.  
  488. game:service("RunService").Stepped:connect(function()
  489.  
  490. if Keysdown[Enum.KeyCode.LeftShift] then
  491. Run = true
  492. else
  493. Run = false
  494. end
  495.  
  496. Count = (Count % CountTime) + CountSpeed
  497. Angle = Pi * Sin((Pi * 2) / CountTime * Count)
  498.  
  499. local Movement = HRP.Velocity
  500. local XZ = V3(Movement.X, 0, Movement.Z).magnitude
  501. local IsWalking = XZ > 2
  502. local Y = Movement.Y
  503. local Falling = Y > -25
  504. local Jump = Y > 0
  505. local PlatformCheck = Raycast(HRP.Position, V3(0, -6, 0), Character:children() )
  506.  
  507. if not Action then
  508. local Swing = Rad(HRP.RotVelocity.Y) * 1
  509.  
  510. if IsWalking and not Run and PlatformCheck then
  511.  
  512. Humanoid.WalkSpeed = 4
  513.  
  514. CountTime = 200
  515. CountSpeed = 2
  516. Speed = .05
  517. SetDesired({
  518. -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0),
  519. -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0),
  520. -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075),
  521. -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075),
  522. -- NK = C0.NK * CA(0, -Angle * .0125, 0),
  523. -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0),
  524.  
  525. GTorso = CN(0, 1.4, 0) * CA (-Pi/40 - Abs(Angle * .05), Angle * .05, 0),
  526. GNeck = CN(0, .75 + Abs(Angle * .2), -.3) * CA(Pi/40 + Abs(Angle * .05), 0, 0),
  527. GLowerT = CN(0, -.9 - Abs(Angle * .1), 0) * CA(0, -Angle * .05, 0),
  528.  
  529. GLeftLegB = CN(-.3, -.4 + math.max(Abs(Angle * .4), .4) - .8, 0) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0),
  530. GLeftLegP1 = CN(0, -.3, 0),
  531. GLeftLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0),
  532. GLeftLegP3 = CN(0, -.3, 0),
  533. GLeftLegP4 = CN(0, -.3, 0),
  534. GLeftFoot = CN(0, -.3, -.0625) * CA(Pi/10 - math.min(math.max(Angle * .3, -.3), .5), 0, 0),
  535.  
  536. GRightLegB = CN(.3, -.4 - math.min(-Abs(Angle * .4), -.4) - .8, 0) * CA(Pi/10 - math.min(math.max(Angle * .3, -.5), .6), 0, 0),
  537. GRightLegP1 = CN(0, -.3, 0),
  538. GRightLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0),
  539. GRightLegP3 = CN(0, -.3, 0),
  540. GRightLegP4 = CN(0, -.3, 0),
  541. GRightFoot = CN(0, -.3, -.0625) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0),
  542.  
  543. GLeftArmB = CN(-1, .25, 0) * CA(-Angle * .2, 0, 0),
  544. GLeftArmP1 = CN(0, -.3, 0),
  545. GLeftArmP2 = CN(0, -.225, 0),
  546.  
  547. GRightArmB = CN(1, .25, 0) * CA(Angle * .2, 0, 0),
  548. GRightArmP1 = CN(0, -.3, 0),
  549. GRightArmP2 = CN(0, -.3, 0) * CA(Abs(Angle * .1), 0, 0),
  550. GRightArmP3 = CN(0, -.3, 0),
  551. GRightArmP4 = CN(0, -.3, 0) * CA(Abs(Angle * .025), 0, 0),
  552. GRightArmP5 = CN(0, -.3, 0),
  553. GRightArmP6 = CN(0, -.3, 0),
  554. GRightHand = CN(0, -.5, 0) * CA(Abs(Angle * .025), 0, 0),
  555.  
  556. })
  557.  
  558. elseif IsWalking and Run and PlatformCheck then
  559.  
  560. Humanoid.WalkSpeed = 10
  561.  
  562. CountTime = 40
  563. CountSpeed = 1.125
  564. Speed = .2
  565. SetDesired({
  566. -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0),
  567. -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0),
  568. -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075),
  569. -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075),
  570. -- NK = C0.NK * CA(0, -Angle * .0125, 0),
  571. -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0),
  572.  
  573. GTorso = CN(0, 1.4, 0) * CA (0, 0, 0),
  574. GNeck = CN(0, 1.125, 0),
  575. GLowerT = CN(0, -.9, 0),
  576.  
  577. GLeftLegB = CN(-.3, -.4, 0),
  578. GLeftLegP1 = CN(0, -.3, 0),
  579. GLeftLegP2 = CN(0, -.3, 0),
  580. GLeftLegP3 = CN(0, -.3, 0),
  581. GLeftLegP4 = CN(0, -.3, 0),
  582. GLeftFoot = CN(0, -.3, -.0625),
  583.  
  584. GRightLegB = CN(.3, -.4, 0),
  585. GRightLegP1 = CN(0, -.3, 0),
  586. GRightLegP2 = CN(0, -.3, 0),
  587. GRightLegP3 = CN(0, -.3, 0),
  588. GRightLegP4 = CN(0, -.3, 0),
  589. GRightFoot = CN(0, -.3, -.0625),
  590.  
  591. GLeftArmB = CN(-1, .25, 0),
  592. GLeftArmP1 = CN(0, -.3, 0),
  593. GLeftArmP2 = CN(0, -.225, 0),
  594.  
  595. GRightArmB = CN(1, .25, 0),
  596. GRightArmP1 = CN(0, -.3, 0),
  597. GRightArmP2 = CN(0, -.3, 0),
  598. GRightArmP3 = CN(0, -.3, 0),
  599. GRightArmP4 = CN(0, -.3, 0),
  600. GRightArmP5 = CN(0, -.3, 0),
  601. GRightArmP6 = CN(0, -.3, 0),
  602. GRightHand = CN(0, -.5, 0),
  603.  
  604. })
  605.  
  606. elseif not IsWalking and PlatformCheck then
  607.  
  608. CountTime = 200
  609. CountSpeed = 1
  610. Speed = .1
  611. SetDesired({
  612. -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0),
  613. -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0),
  614. -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075),
  615. -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075),
  616. -- NK = C0.NK * CA(0, -Angle * .0125, 0),
  617. -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0),
  618.  
  619. GTorso = CN(0, 1.4 + (Angle * .01), 0) * CA (0, 0, 0),
  620. GNeck = CN(0, 1.125 + (Angle * .005), 0),
  621. GLowerT = CN(0, -.9 - (Angle * .01), 0),
  622.  
  623. GLeftLegB = CN(-.3, -.4, 0),
  624. GLeftLegP1 = CN(0, -.3, 0),
  625. GLeftLegP2 = CN(0, -.3, 0),
  626. GLeftLegP3 = CN(0, -.3, 0),
  627. GLeftLegP4 = CN(0, -.3, 0),
  628. GLeftFoot = CN(0, -.3, -.0625),
  629.  
  630. GRightLegB = CN(.3, -.4, 0),
  631. GRightLegP1 = CN(0, -.3, 0),
  632. GRightLegP2 = CN(0, -.3, 0),
  633. GRightLegP3 = CN(0, -.3, 0),
  634. GRightLegP4 = CN(0, -.3, 0),
  635. GRightFoot = CN(0, -.3, -.0625),
  636.  
  637. GLeftArmB = CN(-1, .25 - (Angle * .005), 0),
  638. GLeftArmP1 = CN(0, -.3, 0),
  639. GLeftArmP2 = CN(0, -.225, 0),
  640.  
  641. GRightArmB = CN(1, .25 - (Angle * .005), 0),
  642. GRightArmP1 = CN(0, -.3, 0),
  643. GRightArmP2 = CN(0, -.3, 0),
  644. GRightArmP3 = CN(0, -.3, 0),
  645. GRightArmP4 = CN(0, -.3, 0),
  646. GRightArmP5 = CN(0, -.3, 0),
  647. GRightArmP6 = CN(0, -.3, 0),
  648. GRightHand = CN(0, -.5, 0),
  649.  
  650. })
  651.  
  652. elseif not PlatformCheck and Jump then
  653.  
  654. CountTime = 40
  655. CountSpeed = 1
  656. Speed = .2
  657. SetDesired({
  658. -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0),
  659. -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0),
  660. -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075),
  661. -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075),
  662. -- NK = C0.NK * CA(0, -Angle * .0125, 0),
  663. -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0),
  664.  
  665. GTorso = CN(0, 1.4, 0) * CA (0, 0, 0),
  666. GNeck = CN(0, 1.125, 0),
  667. GLowerT = CN(0, -.9, 0),
  668.  
  669. GLeftLegB = CN(-.3, -.4, 0),
  670. GLeftLegP1 = CN(0, -.3, 0),
  671. GLeftLegP2 = CN(0, -.3, 0),
  672. GLeftLegP3 = CN(0, -.3, 0),
  673. GLeftLegP4 = CN(0, -.3, 0),
  674. GLeftFoot = CN(0, -.3, -.0625),
  675.  
  676. GRightLegB = CN(.3, -.4, 0),
  677. GRightLegP1 = CN(0, -.3, 0),
  678. GRightLegP2 = CN(0, -.3, 0),
  679. GRightLegP3 = CN(0, -.3, 0),
  680. GRightLegP4 = CN(0, -.3, 0),
  681. GRightFoot = CN(0, -.3, -.0625),
  682.  
  683. GLeftArmB = CN(-1, .25, 0),
  684. GLeftArmP1 = CN(0, -.3, 0),
  685. GLeftArmP2 = CN(0, -.225, 0),
  686.  
  687. GRightArmB = CN(1, .25, 0),
  688. GRightArmP1 = CN(0, -.3, 0),
  689. GRightArmP2 = CN(0, -.3, 0),
  690. GRightArmP3 = CN(0, -.3, 0),
  691. GRightArmP4 = CN(0, -.3, 0),
  692. GRightArmP5 = CN(0, -.3, 0),
  693. GRightArmP6 = CN(0, -.3, 0),
  694. GRightHand = CN(0, -.5, 0),
  695.  
  696. })
  697.  
  698. elseif not PlatformCheck and Falling then
  699.  
  700. CountTime = 40
  701. CountSpeed = 1
  702. Speed = .2
  703. SetDesired({
  704. -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0),
  705. -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0),
  706. -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075),
  707. -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075),
  708. -- NK = C0.NK * CA(0, -Angle * .0125, 0),
  709. -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0),
  710.  
  711. GTorso = CN(0, 1.4, 0) * CA (0, 0, 0),
  712. GNeck = CN(0, 1.125, 0),
  713. GLowerT = CN(0, -.9, 0),
  714.  
  715. GLeftLegB = CN(-.3, -.4, 0),
  716. GLeftLegP1 = CN(0, -.3, 0),
  717. GLeftLegP2 = CN(0, -.3, 0),
  718. GLeftLegP3 = CN(0, -.3, 0),
  719. GLeftLegP4 = CN(0, -.3, 0),
  720. GLeftFoot = CN(0, -.3, -.0625),
  721.  
  722. GRightLegB = CN(.3, -.4, 0),
  723. GRightLegP1 = CN(0, -.3, 0),
  724. GRightLegP2 = CN(0, -.3, 0),
  725. GRightLegP3 = CN(0, -.3, 0),
  726. GRightLegP4 = CN(0, -.3, 0),
  727. GRightFoot = CN(0, -.3, -.0625),
  728.  
  729. GLeftArmB = CN(-1, .25, 0),
  730. GLeftArmP1 = CN(0, -.3, 0),
  731. GLeftArmP2 = CN(0, -.225, 0),
  732.  
  733. GRightArmB = CN(1, .25, 0),
  734. GRightArmP1 = CN(0, -.3, 0),
  735. GRightArmP2 = CN(0, -.3, 0),
  736. GRightArmP3 = CN(0, -.3, 0),
  737. GRightArmP4 = CN(0, -.3, 0),
  738. GRightArmP5 = CN(0, -.3, 0),
  739. GRightArmP6 = CN(0, -.3, 0),
  740. GRightHand = CN(0, -.5, 0),
  741.  
  742. })
  743.  
  744. end
  745. end
  746.  
  747. RS.C0 = RS.C0:lerp(Desired.RS, Speed)
  748. LS.C0 = LS.C0:lerp(Desired.LS, Speed)
  749. NK.C0 = NK.C0:lerp(Desired.NK, Speed)
  750. TW.C0 = TW.C0:lerp(Desired.TW, Speed)
  751. RH.C0 = RH.C0:lerp(Desired.RH, Speed)
  752. LH.C0 = LH.C0:lerp(Desired.LH, Speed)
  753.  
  754. GTorsoW.C0 = GTorsoW.C0:lerp(Desired.GTorso, Speed)
  755. GNeck.C0 = GNeck.C0:lerp(Desired.GNeck, Speed)
  756. GLowerTW.C0 = GLowerTW.C0:lerp(Desired.GLowerT, Speed)
  757.  
  758. GLeftLegBW.C0 = GLeftLegBW.C0:lerp(Desired.GLeftLegB, Speed)
  759. GLeftLegP1W.C0 = GLeftLegP1W.C0:lerp(Desired.GLeftLegP1, Speed)
  760. GLeftLegP2W.C0 = GLeftLegP2W.C0:lerp(Desired.GLeftLegP2, Speed)
  761. GLeftLegP3W.C0 = GLeftLegP3W.C0:lerp(Desired.GLeftLegP3, Speed)
  762. GLeftLegP4W.C0 = GLeftLegP4W.C0:lerp(Desired.GLeftLegP4, Speed)
  763. GLeftFootW.C0 = GLeftFootW.C0:lerp(Desired.GLeftFoot, Speed)
  764.  
  765. GRightLegBW.C0 = GRightLegBW.C0:lerp(Desired.GRightLegB, Speed)
  766. GRightLegP1W.C0 = GRightLegP1W.C0:lerp(Desired.GRightLegP1, Speed)
  767. GRightLegP2W.C0 = GRightLegP2W.C0:lerp(Desired.GRightLegP2, Speed)
  768. GRightLegP3W.C0 = GRightLegP3W.C0:lerp(Desired.GRightLegP3, Speed)
  769. GRightLegP4W.C0 = GRightLegP4W.C0:lerp(Desired.GRightLegP4, Speed)
  770. GRightFootW.C0 = GRightFootW.C0:lerp(Desired.GRightFoot, Speed)
  771.  
  772. GLeftArmBW.C0 = GLeftArmBW.C0:lerp(Desired.GLeftArmB, Speed)
  773. GLeftArmP1W.C0 = GLeftArmP1W.C0:lerp(Desired.GLeftArmP1, Speed)
  774. GLeftArmP2W.C0 = GLeftArmP2W.C0:lerp(Desired.GLeftArmP2, Speed)
  775.  
  776. GRightArmBW.C0 = GRightArmBW.C0:lerp(Desired.GRightArmB, Speed)
  777. GRightArmP1W.C0 = GRightArmP1W.C0:lerp(Desired.GRightArmP1, Speed)
  778. GRightArmP2W.C0 = GRightArmP2W.C0:lerp(Desired.GRightArmP2, Speed)
  779. GRightArmP3W.C0 = GRightArmP3W.C0:lerp(Desired.GRightArmP3, Speed)
  780. GRightArmP4W.C0 = GRightArmP4W.C0:lerp(Desired.GRightArmP4, Speed)
  781. GRightArmP5W.C0 = GRightArmP5W.C0:lerp(Desired.GRightArmP5, Speed)
  782. GRightArmP6W.C0 = GRightArmP6W.C0:lerp(Desired.GRightArmP6, Speed)
  783. GRightHandW.C0 = GRightHandW.C0:lerp(Desired.GRightHand, Speed)
  784.  
  785. end)
  786.  
  787. InputService.InputBegan:connect(function(Input)
  788.  
  789. if Input.UserInputType == Enum.UserInputType.Keyboard then
  790.  
  791. local Key = Input.KeyCode
  792. Keysdown[Key] = true
  793.  
  794. end
  795.  
  796. end)
  797. InputService.InputEnded:connect(function(Input)
  798.  
  799. if Input.UserInputType == Enum.UserInputType.Keyboard then
  800.  
  801. local Key = Input.KeyCode
  802. Keysdown[Key] = false
  803.  
  804. end
  805.  
  806. end)
  807. workspace.ironsight7.Humanoid.MaxHealth=1000
  808. workspace.ironsight7.Humanoid.Health=102000
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