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- local player = game.Players.LocalPlayer
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix",true))()
- library.options.underlinecolor = "rainbow"
- -- Farming tab
- local Farming = library:CreateWindow("Farming")
- local Swing = Farming:Toggle("Auto-Swing", {flag = "Swing"}) -- Farming.flags.Swing
- local Sell = Farming:Toggle("Auto-Sell", {flag = "Sell"}) -- Farming.flags.Sell
- local BackpackFull = Farming:Toggle("Auto-Full Sell", {flag = "FullSell"}) --Farming.flags.FullBackpack
- local Boss = Farming:Toggle("Auto-Boss", {flag = "Boss"}) -- Farming.flags.Boss
- local Chi = Farming:Toggle("Auto-Chi", {flag = "Chi"}) -- Farming.flags.Boss
- local Kat = Farming:Button("Auto-Koth/Boss/Kill", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2qKmDuiy",true))()
- end)
- local Hi = Farming:Button("Auto-Hoops", function()
- _G.Hoops = true
- while _G.Hoops do
- local stuff = workspace.Hoops:getChildren()
- for i = 1, #stuff do
- if _G.Hoops then
- for i = 1, 10 do
- stuff[i].touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- wait()
- end
- end
- end)
- local AutoBuy = library:CreateWindow("Auto Buy")
- local Sword = AutoBuy:Toggle("Auto-Sword", {flag = "Sword"}) -- AutoBuy.flags.Sword
- local Belt = AutoBuy:Toggle("Auto-Belt", {flag = "Belt"}) -- AutoBuy.flags.Belt
- local Rank = AutoBuy:Toggle("Auto-Rank", {flag = "Rank"}) -- AutoBuy.flags.Rank
- local Skill = AutoBuy:Toggle("Auto-Skills", {flag = "Skill"}) -- AutoBuy.flags.Skill
- local Shuriken = AutoBuy:Toggle("Auto-Shurikens", {flag = "Shurikens"}) --AutoBuy.flags.Shurikens
- _G.Enabled = AutoBuy.flags.Purchase
- _G.Sword = AutoBuy.flags.Sword
- _G.Belt = AutoBuy.flags.Belt
- _G.Rank = AutoBuy.flags.Rank
- _G.Skill = AutoBuy.flags.Skill
- -- Misc
- local Misc = library:CreateWindow("Misc")
- Misc:Section("--== Pets ==--")
- Misc:Dropdown("Eggs", {location = _G, flag = "Egg", list = {
- "Blue Crystal",
- "Purple Crystal",
- "Orange Crystal",
- "Enchanted Crystal",
- "Astral Crystal",
- "Golden Crystal",
- "Inferno Crystal",
- "Galaxy Crystal",
- "Frozen Crystal",
- "Eternal Crystal",
- "Storm Crystal",
- "Legends Crystal"
- }
- }, function(new) print("Selected Egg:", new) end)
- local Eggs = Misc:Toggle("Open Eggs", {flag = "TEgg"}) -- Misc.flags.TEgg
- local Basic = Misc:Toggle("Sell Basic", {flag = "SBasic"}) --Misc.flags.SBasic
- local Advanced = Misc:Toggle("Sell Advanced", {flag = "SAdvanced"}) --Misc.flags.SAdvanced
- local Rare = Misc:Toggle("Sell Rare", {flag = "SRare"}) --Misc.flags.SRare
- local Epic = Misc:Toggle("Sell Epic", {flag = "SEpic"}) --Misc.flags.SEpic
- local Unique = Misc:Toggle("Sell Unique", {flag = "SUnique"})
- local IPB = Misc:Toggle("Sell Omega", {flag = "SIPB"})
- local rasd = Misc:Toggle("Sell Fusion Dragons", {flag = "UCFD"})
- local asd = Misc:Toggle("Sell Legends Bunnys", {flag = "ELB"})
- local Evolve = Misc:Toggle("Auto-Evolve", {flag = "Evolve"}) -- Misc.flags.TEgg
- local Eternalise = Misc:Toggle("Auto-Eternalise", {flag = "Eternalise"}) -- Misc.flags.Eternalise
- local Immortalize = Misc:Toggle("Auto-Immortalize", {flag = "Immortalize"}) -- Misc.flags.Eternalise
- Misc:Section("--== Other Stuff ==--")
- local head = Misc:Button("Big Head All", function()
- while wait(1) do
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name then
- v.Character.Head.CanCollide = false
- v.Character.Head.Size = Vector3.new(5, 5, 5)
- v.Character.Head.Transparency = 0
- end
- end
- end
- end)
- local Invis = Misc:Button("Invisibility", function()
- while true do
- wait(.0001)
- local A_1 = "goInvisible"
- local Event = game.Players.LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- end
- end)
- local MaxJump = Misc:Button("Max Jump", function()
- while true do
- wait(.001)
- game.Players.LocalPlayer.multiJumpCount.Value = "50"
- end
- end)
- local UnlockIsland = Misc:Button("Unlock Islands", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Tundra Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Eternal Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Sandstorm"].CFrame
- end)
- local CollectChest = Misc:Button("Collect All Chest", function()
- for _,v in pairs(workspace.eternalChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.mythicalChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.goldenChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace["Daily Chest"]:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.enchantedChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.magmaChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.legendsChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.sandstormChest:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- for _,v in pairs(workspace.groupRewardsCircle:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- end)
- local StatEffects = Misc:Button("Toggle Stat Effects", function()
- game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled
- end)
- -- Teleports
- local Teleports = library:CreateWindow("Teleports")
- Teleports:Section("--== Utilitys ==--")
- local Shop = Teleports:Button("Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").shopAreaCircle5.circleInner.CFrame
- end)
- local KOTH = Teleports:Button("KOTH", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").kingOfTheHillPart.CFrame
- end)
- Teleports:Section("--== Worlds ==--")
- local EnchantedIsland = Teleports:Button("Enchanted Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
- end)
- local AstralIsland = Teleports:Button("Astral Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
- end)
- local MysticalIsland = Teleports:Button("Mystical Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
- end)
- local SpaceIsland = Teleports:Button("Space Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
- end)
- local TundraIsland = Teleports:Button("Tundra Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Tundra Island"].CFrame
- end)
- local EternalIsland = Teleports:Button("Eternal Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Eternal Island"].CFrame
- end)
- local Sandstorm = Teleports:Button("Sandstorm Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Sandstorm"].CFrame
- end)
- spawn(function()
- while wait(.01) do
- if Misc.flags.TEgg then
- -- This script was generated by Hydroxide
- local oh1 = "openCrystal"
- local oh2 = _G.Egg
- print("Purchased", _G.Egg)
- game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if Farming.flags.Swing then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- else
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait()
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(0.01) do
- if Farming.flags.Sell then
- game.workspace["sellAreaCircle"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace["sellAreaCircle"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end)
- spawn(function()
- while wait(0.01) do
- if Farming.flags.FullSell then
- if player.PlayerGui.gameGui.maxNinjitsuMenu.Visible == true then
- game.workspace["sellAreaCircle"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace["sellAreaCircle"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end)
- spawn(function()
- while wait(.001) do
- if Farming.flags.Boss then
- if game:GetService("Workspace").bossFolder:WaitForChild("RobotBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Sword then
- -- This script was generated by Hydroxide
- local oh1 = "buyAllSwords"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end)
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Belt then
- -- This script was generated by Hydroxide
- local oh1 = "buyAllBelts"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end)
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Skill then
- -- This script was generated by Hydroxide
- local oh1 = "buyAllSkills"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end)
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Rank then
- -- This script was generated by Hydroxide
- local oh1 = "buyRank"
- local oh2 = game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i].Name)
- end
- end
- end
- end)
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Shurikens then
- -- This script was generated by Hydroxide
- local oh1 = "buyAllShurikens"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end)
- spawn(function()
- while wait(0.033) do
- if Farming.flags.Chi then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Blue Chi Crate" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(3) do
- if Misc.flags.Evolve then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "evolvePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEvolveEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(3) do
- if Misc.flags.Eternalise then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- -- This script was generated by Hydroxide
- local oh1 = "eternalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEternalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(3) do
- if Misc.flags.Immortalize then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- -- This script was generated by Hydroxide
- local oh1 = "immortalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petImmortalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SBasic then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Basic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SAdvanced then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Advanced:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SRare then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Rare:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SEpic then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Epic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SUnique then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Unique:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.SIPB then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Omega:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.UCFD then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Ultra Chaos Fusion Dragon" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Misc.flags.ELB then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Eternity Legends Bunny" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(
- function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
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