Josemmoya

ddd

Feb 1st, 2019
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  1. ---------------------------------
  2. -----._.-----
  3. ---------------------------------
  4.  
  5. spawn(function()
  6. local plr = owner
  7. local char = plr.Character
  8. local hum = char:FindFirstChildOfClass("Humanoid")
  9. local idleanim = Instance.new("Animation")
  10. idleanim.Name = "Roblox Idle Animation"
  11. idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  12. local idleanimplay = hum:LoadAnimation(idleanim)
  13. idleanimplay:Play()
  14. wait(0.1)
  15. if char:FindFirstChild("Animate") then
  16. char.Animate:Destroy()
  17. end
  18. local remote = Instance.new("RemoteEvent", char)
  19. remote.Name = "ReplicationEvent"
  20. local client = NLS([==[
  21. local mouse = game:GetService("Players").LocalPlayer:GetMouse()
  22. local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
  23. spawn(function()
  24. while game:GetService("RunService").Heartbeat:Wait() do
  25. remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
  26. end
  27. end)
  28. game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
  29. if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then
  30. remote:FireServer(1, input.KeyCode)
  31. end
  32. end)
  33. mouse.Button1Down:Connect(function()
  34. remote:FireServer(2)
  35. end)
  36. remote.OnClientEvent:Connect(function()
  37. game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z))
  38. end)
  39. ]==], char)
  40. local crabrave = Instance.new("Sound", char.Torso)
  41. local RS = char.Torso["Right Shoulder"]
  42. local LS = char.Torso["Left Shoulder"]
  43. local RH = char.Torso["Right Hip"]
  44. local LH = char.Torso["Left Hip"]
  45. local rootj = char.HumanoidRootPart.RootJoint
  46. local throwbutton = false
  47. local throw = false
  48. local normalanim = true
  49. local attackd = false
  50. local animpose = "Idle"
  51. local timepos = 0
  52. local sine = 0
  53. local RSnor = RS.C0
  54. local LSnor = LS.C0
  55. local RHnor = RH.C0
  56. local LHnor = LH.C0
  57. local rootjnor = rootj.C0
  58.  
  59. ---------------------------------
  60. --------------Set up-------------
  61. ---------------------------------
  62.  
  63. ---------------------------------
  64. -----------Wrapping up-----------
  65. ---------------------------------
  66.  
  67. while game:GetService("RunService").Heartbeat:Wait() do
  68. if normalanim then
  69. sine = sine + 1
  70. end
  71. if crabrave.Parent == char.Torso then
  72. crabrave.SoundId = "rbxassetid://0"
  73. crabrave.Playing = true
  74. crabrave.Volume = 1
  75. crabrave.Looped = true
  76. timepos = crabrave.TimePosition
  77. else
  78. crabrave = Instance.new("Sound", char.Torso)
  79. crabrave.TimePosition = timepos
  80. end
  81. if remote.Parent == char then
  82. remote.Name = "ReplicationEvent"
  83. else
  84. remote = Instance.new("RemoteEvent", char)
  85. end
  86. local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char)
  87. if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then
  88. animpose = "Walking"
  89. elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then
  90. animpose = "Jumping"
  91. elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then
  92. animpose = "Falling"
  93. else
  94. animpose = "Idle"
  95. end
  96. if animpose == "Idle" and normalanim then
  97.  
  98. RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  99. LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  100. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  101. elseif animpose == "Walking" and normalanim then
  102.  
  103. RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  104. LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  105. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  106. elseif animpose == "Jumping" and normalanim then
  107.  
  108. RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  109. LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  110. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  111. elseif animpose == "Falling" and normalanim then
  112.  
  113. RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  114. LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  115. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  116. end
  117. end
  118. end)
  119.  
  120. ---------------
  121. --J evil Done (I think)--
  122. ----------------------------------------------------------------
  123. print([[
  124. --I'M MAKING MAC ' N ' CHEESE, AND NOBODY CAN STOP ME!
  125. --Jevil Edit by StarzoZero
  126. --------------------------------
  127. hello good sir
  128. Don't leak pls
  129. Enjoy ;)
  130. --------------------------------
  131. ]])
  132.  
  133. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  134. local Player,game,owner = owner,game
  135. local RealPlayer = Player
  136. do
  137. local rp = RealPlayer
  138. script.Parent = rp.Character
  139.  
  140. --RemoteEvent for communicating
  141. local Event = Instance.new("RemoteEvent")
  142. Event.Name = "UserInput_Event"
  143.  
  144. --Fake event to make stuff like Mouse.KeyDown work
  145. local function fakeEvent()
  146. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  147. t.connect = t.Connect
  148. return t
  149. end
  150.  
  151. --Creating fake input objects with fake variables
  152. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  153. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  154. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  155. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  156. end}
  157. --Merged 2 functions into one by checking amount of arguments
  158. CAS.UnbindAction = CAS.BindAction
  159.  
  160. --This function will trigger the events that have been :Connect()'ed
  161. local function te(self,ev,...)
  162. local t = m[ev]
  163. if t and t._fakeEvent then
  164. for _,f in pairs(t.Functions) do
  165. f(...)
  166. end
  167. end
  168. end
  169. m.TrigEvent = te
  170. UIS.TrigEvent = te
  171.  
  172. Event.OnServerEvent:Connect(function(plr,io)
  173. if plr~=rp then return end
  174. m.Target = io.Target
  175. m.Hit = io.Hit
  176. if not io.isMouse then
  177. local b = io.UserInputState == Enum.UserInputState.Begin
  178. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  179. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  180. end
  181. for _,t in pairs(CAS.Actions) do
  182. for _,k in pairs(t.Keys) do
  183. if k==io.KeyCode then
  184. t.Function(t.Name,io.UserInputState,io)
  185. end
  186. end
  187. end
  188. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  189. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  190. end
  191. end)
  192. Event.Parent = NLS([==[
  193. local Player = game:GetService("Players").LocalPlayer
  194. local Event = script:WaitForChild("UserInput_Event")
  195.  
  196. local Mouse = Player:GetMouse()
  197. local UIS = game:GetService("UserInputService")
  198. local input = function(io,a)
  199. if a then return end
  200. --Since InputObject is a client-side instance, we create and pass table instead
  201. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  202. end
  203. UIS.InputBegan:Connect(input)
  204. UIS.InputEnded:Connect(input)
  205.  
  206. local h,t
  207. --Give the server mouse data 30 times every second, but only if the values changed
  208. --If player is not moving their mouse, client won't fire events
  209. while wait(1/30) do
  210. if h~=Mouse.Hit or t~=Mouse.Target then
  211. h,t=Mouse.Hit,Mouse.Target
  212. Event:FireServer({isMouse=true,Target=t,Hit=h})
  213. end
  214. end]==],Player.Character)
  215.  
  216. ----Sandboxed game object that allows the usage of client-side methods and services
  217. --Real game object
  218. local _rg = game
  219.  
  220. --Metatable for fake service
  221. local fsmt = {
  222. __index = function(self,k)
  223. local s = rawget(self,"_RealService")
  224. if s then return s[k] end
  225. end,
  226. __newindex = function(self,k,v)
  227. local s = rawget(self,"_RealService")
  228. if s then s[k]=v end
  229. end,
  230. __call = function(self,...)
  231. local s = rawget(self,"_RealService")
  232. if s then return s(...) end
  233. end
  234. }
  235. local function FakeService(t,RealService)
  236. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  237. return setmetatable(t,fsmt)
  238. end
  239.  
  240. --Fake game object
  241. local g = {
  242. GetService = function(self,s)
  243. return self[s]
  244. end,
  245. Players = FakeService({
  246. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  247. },"Players"),
  248. UserInputService = FakeService(UIS,"UserInputService"),
  249. ContextActionService = FakeService(CAS,"ContextActionService"),
  250. }
  251. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  252. g.service = g.GetService
  253.  
  254. g.RunService = FakeService({
  255. RenderStepped = _rg:GetService("RunService").Heartbeat,
  256. BindToRenderStep = function(self,name,_,fun)
  257. self._btrs[name] = self.Heartbeat:Connect(fun)
  258. end,
  259. UnbindFromRenderStep = function(self,name)
  260. self._btrs[name]:Disconnect()
  261. end,
  262. },"RunService")
  263.  
  264. setmetatable(g,{
  265. __index=function(self,s)
  266. return _rg:GetService(s) or typeof(_rg[s])=="function"
  267. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  268. end,
  269. __newindex = fsmt.__newindex,
  270. __call = fsmt.__call
  271. })
  272. --Changing owner to fake player object to support owner:GetMouse()
  273. game,owner = g,g.Players.LocalPlayer
  274. end
  275.  
  276. Player = owner
  277. PlayerGui = Player.PlayerGui
  278. Cam = workspace.CurrentCamera
  279. Backpack = Player.Backpack
  280. Character = Player.Character
  281. Humanoid = Character.Humanoid
  282. Mouse = Player:GetMouse()
  283. RootPart = Character["HumanoidRootPart"]
  284. Torso = Character["Torso"]
  285. Head = Character["Head"]
  286. RightArm = Character["Right Arm"]
  287. LeftArm = Character["Left Arm"]
  288. RightLeg = Character["Right Leg"]
  289. LeftLeg = Character["Left Leg"]
  290. RootJoint = RootPart["RootJoint"]
  291. Neck = Torso["Neck"]
  292. RightShoulder = Torso["Right Shoulder"]
  293. LeftShoulder = Torso["Left Shoulder"]
  294. RightHip = Torso["Right Hip"]
  295. LeftHip = Torso["Left Hip"]
  296.  
  297. Character = Player.Character
  298. Humanoid = Character.Humanoid
  299.  
  300. ---------
  301. plr = game.Players.LocalPlayer
  302. chara = plr.Character
  303. mouse = plr:GetMouse()
  304. Create = Instance.new
  305. Huge = math.huge
  306.  
  307.  
  308. local shadowhead = Create("Part",chara.Head)
  309. shadowhead.BrickColor = BrickColor.new("Black")
  310. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  311. shadowhead.CanCollide = false
  312. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  313. shadowheadmesh.MeshType = "Head"
  314. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  315. local weld2 = Create("Weld",shadowhead)
  316. weld2.Part0 = shadowhead
  317. weld2.Part1 = chara.Head
  318. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  319.  
  320. Player = game:GetService("Players").LocalPlayer
  321. PlayerGui = Player.PlayerGui
  322. Cam = workspace.CurrentCamera
  323. Backpack = Player.Backpack
  324. Character = Player.Character
  325. char = Player.Character
  326. Humanoid = Character.Humanoid
  327. Mouse = Player:GetMouse()
  328. RootPart = Character["HumanoidRootPart"]
  329. Torso = Character["Torso"]
  330. Head = Character["Head"]
  331. RightArm = Character["Right Arm"]
  332. LeftArm = Character["Left Arm"]
  333. RightLeg = Character["Right Leg"]
  334. LeftLeg = Character["Left Leg"]
  335. RootJoint = RootPart["RootJoint"]
  336. Neck = Torso["Neck"]
  337. RightShoulder = Torso["Right Shoulder"]
  338. LeftShoulder = Torso["Left Shoulder"]
  339. RightHip = Torso["Right Hip"]
  340. LeftHip = Torso["Left Hip"]
  341.  
  342. local Orin = "http://www.roblox.com/asset/?id=7074786"
  343. Head.face.Texture = Orin
  344. function weld(a, b, acf)
  345. local w = Instance.new("Weld", a)
  346. w.Part0 = a
  347. w.Part1 = b
  348. w.C0 = acf
  349. end
  350.  
  351. local righteyebrickcolor = "Institutional white"
  352. local reye = Instance.new("Part", char)
  353. reye.CanCollide = false
  354. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  355. reye.Material = "Neon"
  356. reye.Size = Vector3.new(.25,.35,.25)
  357. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  358. m1 = Instance.new("SpecialMesh", reye)
  359. m1.MeshType = "Sphere"
  360. m1.Scale = Vector3.new(0.9,0.9,0.9)
  361. reye.Locked = true
  362. reye.Name = "re"
  363.  
  364.  
  365. local righteyebrickcolor = "Institutional white"
  366. local reye = Instance.new("Part", char)
  367. reye.CanCollide = false
  368. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  369. reye.Material = "Neon"
  370. reye.Size = Vector3.new(.25,.35,.15)
  371. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  372. m1 = Instance.new("SpecialMesh", reye)
  373. m1.MeshType = "Sphere"
  374. m1.Scale = Vector3.new(0.9,0.9,0.9)
  375. reye.Locked = true
  376. reye.Name = "re"
  377. --------------------------------
  378. char.Head.face.Texture = "rbxassetid://241553801"
  379. --------------------------------
  380. function chatfunc(text, color)
  381. local chat = coroutine.wrap(function()
  382. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  383. char:FindFirstChild("TalkingBillBoard"):destroy()
  384. end
  385. local naeeym2 = Instance.new("BillboardGui", char)
  386. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  387. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  388. naeeym2.Adornee = hed
  389. naeeym2.Name = "Evil Jester"
  390. local tecks2 = Instance.new("TextLabel", "EVIL JESTER")
  391. tecks2.BackgroundTransparency = 1
  392. tecks2.BorderSizePixel = 0
  393. tecks2.Text = ""
  394. tecks2.Font = "SciFi"
  395. tecks2.TextSize = 30
  396. tecks2.TextStrokeTransparency = 0
  397. tecks2.TextColor3 = color
  398. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  399. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  400. local tecks3 = Instance.new("TextLabel", "EVIL JESTER")
  401. tecks3.BackgroundTransparency = 1
  402. tecks3.BorderSizePixel = 0
  403. tecks3.Text = ""
  404. tecks3.Font = "SciFi"
  405. tecks3.TextSize = 30
  406. tecks3.TextStrokeTransparency = 0
  407. tecks3.TextColor3 = Color3.new(0, 0, 0)
  408. tecks3.TextStrokeColor3 = color
  409. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  410. coroutine.resume(coroutine.create(function()
  411. while true do
  412. swait(1)
  413. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  414. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  415. tecks2.Rotation = math.random(-5, 5)
  416. tecks3.Rotation = math.random(-5, 5)
  417. end
  418. end))
  419. for i = 1, string.len(text) do
  420. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  421. tecks2.Text = string.sub(text, 1, i)
  422. tecks3.Text = string.sub(text, 1, i)
  423. swait(1)
  424. end
  425. wait(1)
  426. local randomrot = math.random(1, 2)
  427. if randomrot == 1 then
  428. for i = 1, 50 do
  429. swait()
  430. tecks2.Rotation = tecks2.Rotation - 0.75
  431. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  432. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  433. tecks3.Rotation = tecks2.Rotation + 0.75
  434. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  435. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  436. end
  437. elseif randomrot == 2 then
  438. for i = 1, 50 do
  439. swait()
  440. tecks2.Rotation = tecks2.Rotation + 0.75
  441. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  442. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  443. tecks3.Rotation = tecks2.Rotation - 0.75
  444. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  445. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  446. end
  447. end
  448. naeeym2:Destroy()
  449. end)
  450. chat()
  451. end
  452. -------------------------------------------------------
  453.  
  454. local FavIDs = {
  455. 340106355, --Nefl Crystals
  456. 927529620, --Dimension
  457. 876981900, --Fantasy
  458. 398987889, --Ordinary Days
  459. 1117396305, --Oh wait, it's you.
  460. 885996042, --Action Winter Journey
  461. 919231299, --Sprawling Idiot Effigy
  462. 743466274, --Good Day Sunshine
  463. 727411183, --Knife Fight
  464. 1402748531, --The Earth Is Counting On You!
  465. 595230126 --Robot Language
  466. }
  467.  
  468.  
  469.  
  470. --The reality of my life isn't real but a Universe -makhail07
  471. wait(0.2)
  472. local plr = game:service'Players'.LocalPlayer
  473. print('Local User is '..plr.Name)
  474. print('SCRIPTNAME Loaded')
  475. print('SCRIPT DESCRIPTION')
  476. local char = plr.Character
  477. local hum = char.Humanoid
  478. local hed = char.Head
  479. local root = char.HumanoidRootPart
  480. local rootj = root.RootJoint
  481. local tors = char.Torso
  482. local ra = char["Right Arm"]
  483. local la = char["Left Arm"]
  484. local rl = char["Right Leg"]
  485. local ll = char["Left Leg"]
  486. local neck = tors["Neck"]
  487. local mouse = plr:GetMouse()
  488. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  489. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  490. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  491. local maincolor = BrickColor.new("Storm blue")
  492.  
  493. -------------------------------------------------------
  494. --Start Good Stuff--
  495. -------------------------------------------------------
  496. cam = game.Workspace.CurrentCamera
  497. CF = CFrame.new
  498. angles = CFrame.Angles
  499. attack = false
  500. Euler = CFrame.fromEulerAnglesXYZ
  501. Rad = math.rad
  502. IT = Instance.new
  503. BrickC = BrickColor.new
  504. Cos = math.cos
  505. Acos = math.acos
  506. Sin = math.sin
  507. Asin = math.asin
  508. Abs = math.abs
  509. Mrandom = math.random
  510. Floor = math.floor
  511. -------------------------------------------------------
  512. --End Good Stuff--
  513. -------------------------------------------------------
  514. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  515. RSH, LSH = nil, nil
  516. RW = Instance.new("Weld")
  517. LW = Instance.new("Weld")
  518. RH = tors["Right Hip"]
  519. LH = tors["Left Hip"]
  520. RSH = tors["Right Shoulder"]
  521. LSH = tors["Left Shoulder"]
  522. RSH.Parent = nil
  523. LSH.Parent = nil
  524. RW.Name = "RW"
  525. RW.Part0 = tors
  526. RW.C0 = CF(1.5, 0.5, 0)
  527. RW.C1 = CF(0, 0.5, 0)
  528. RW.Part1 = ra
  529. RW.Parent = tors
  530. LW.Name = "LW"
  531. LW.Part0 = tors
  532. LW.C0 = CF(-1.5, 0.5, 0)
  533. LW.C1 = CF(0, 0.5, 0)
  534. LW.Part1 = la
  535. LW.Parent = tors
  536. Effects = {}
  537. -------------------------------------------------------
  538. --Start HeartBeat--
  539. -------------------------------------------------------
  540. ArtificialHB = Instance.new("BindableEvent", script)
  541. ArtificialHB.Name = "Evil Jester"
  542. script:WaitForChild("Evil Jester")
  543.  
  544. frame = 1 / 60
  545. tf = 0
  546. allowframeloss = false
  547. tossremainder = false
  548.  
  549.  
  550. lastframe = tick()
  551.  
  552.  
  553. game:GetService("RunService").Heartbeat:connect(function(s, p)
  554. tf = tf + s
  555. if tf >= frame then
  556. if allowframeloss then
  557. lastframe = tick()
  558. else
  559. for i = 1, math.floor(tf / frame) do
  560. end
  561. lastframe = tick()
  562. end
  563. if tossremainder then
  564. tf = 0
  565. else
  566. tf = tf - frame * math.floor(tf / frame)
  567. end
  568. end
  569. end)
  570. -------------------------------------------------------
  571. --End HeartBeat--
  572. -------------------------------------------------------
  573.  
  574. -------------------------------------------------------
  575. --Start Important Functions--
  576. -------------------------------------------------------
  577. function swait(num)
  578. if num == 0 or num == nil then
  579. game:service("RunService").Stepped:wait(0)
  580. else
  581. for i = 0, num do
  582. game:service("RunService").Stepped:wait(0)
  583. end
  584. end
  585. end
  586. function thread(f)
  587. coroutine.resume(coroutine.create(f))
  588. end
  589. function clerp(a, b, t)
  590. local qa = {
  591. QuaternionFromCFrame(a)
  592. }
  593. local qb = {
  594. QuaternionFromCFrame(b)
  595. }
  596. local ax, ay, az = a.x, a.y, a.z
  597. local bx, by, bz = b.x, b.y, b.z
  598. local _t = 1 - t
  599. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  600. end
  601. function QuaternionFromCFrame(cf)
  602. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  603. local trace = m00 + m11 + m22
  604. if trace > 0 then
  605. local s = math.sqrt(1 + trace)
  606. local recip = 0.5 / s
  607. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  608. else
  609. local i = 0
  610. if m00 < m11 then
  611. i = 1
  612. end
  613. if m22 > (i == 0 and m00 or m11) then
  614. i = 2
  615. end
  616. if i == 0 then
  617. local s = math.sqrt(m00 - m11 - m22 + 1)
  618. local recip = 0.5 / s
  619. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  620. elseif i == 1 then
  621. local s = math.sqrt(m11 - m22 - m00 + 1)
  622. local recip = 0.5 / s
  623. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  624. elseif i == 2 then
  625. local s = math.sqrt(m22 - m00 - m11 + 1)
  626. local recip = 0.5 / s
  627. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  628. end
  629. end
  630. end
  631. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  632. local xs, ys, zs = x + x, y + y, z + z
  633. local wx, wy, wz = w * xs, w * ys, w * zs
  634. local xx = x * xs
  635. local xy = x * ys
  636. local xz = x * zs
  637. local yy = y * ys
  638. local yz = y * zs
  639. local zz = z * zs
  640. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  641. end
  642. function QuaternionSlerp(a, b, t)
  643. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  644. local startInterp, finishInterp
  645. if cosTheta >= 1.0E-4 then
  646. if 1 - cosTheta > 1.0E-4 then
  647. local theta = math.acos(cosTheta)
  648. local invSinTheta = 1 / Sin(theta)
  649. startInterp = Sin((1 - t) * theta) * invSinTheta
  650. finishInterp = Sin(t * theta) * invSinTheta
  651. else
  652. startInterp = 1 - t
  653. finishInterp = t
  654. end
  655. elseif 1 + cosTheta > 1.0E-4 then
  656. local theta = math.acos(-cosTheta)
  657. local invSinTheta = 1 / Sin(theta)
  658. startInterp = Sin((t - 1) * theta) * invSinTheta
  659. finishInterp = Sin(t * theta) * invSinTheta
  660. else
  661. startInterp = t - 1
  662. finishInterp = t
  663. end
  664. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  665. end
  666. function rayCast(Position, Direction, Range, Ignore)
  667. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  668. end
  669. local RbxUtility = LoadLibrary("RbxUtility")
  670. local Create = RbxUtility.Create
  671.  
  672. -------------------------------------------------------
  673. --Start Damage Function--
  674. -------------------------------------------------------
  675. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  676. if hit.Parent == nil then
  677. return
  678. end
  679. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  680. for _, v in pairs(hit.Parent:children()) do
  681. if v:IsA("Humanoid") then
  682. h = v
  683. end
  684. end
  685. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  686.  
  687. hit.Parent:FindFirstChild("Head"):BreakJoints()
  688. end
  689.  
  690. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  691. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  692. if hit.Parent.DebounceHit.Value == true then
  693. return
  694. end
  695. end
  696. if insta == true then
  697. hit.Parent:FindFirstChild("Head"):BreakJoints()
  698. end
  699. local c = Create("ObjectValue"){
  700. Name = "creator",
  701. Value = game:service("Players").LocalPlayer,
  702. Parent = h,
  703. }
  704. game:GetService("Debris"):AddItem(c, .5)
  705. if HitSound ~= nil and HitPitch ~= nil then
  706. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  707. end
  708. local Damage = math.random(minim, maxim)
  709. local blocked = false
  710. local block = hit.Parent:findFirstChild("Block")
  711. if block ~= nil then
  712. if block.className == "IntValue" then
  713. if block.Value > 0 then
  714. blocked = true
  715. block.Value = block.Value - 1
  716. print(block.Value)
  717. end
  718. end
  719. end
  720. if blocked == false then
  721. h.Health = h.Health - Damage
  722. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  723. else
  724. h.Health = h.Health - (Damage / 2)
  725. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  726. end
  727. if Type == "Knockdown" then
  728. local hum = hit.Parent.Humanoid
  729. hum.PlatformStand = true
  730. coroutine.resume(coroutine.create(function(HHumanoid)
  731. swait(1)
  732. HHumanoid.PlatformStand = false
  733. end), hum)
  734. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  735. local bodvol = Create("BodyVelocity"){
  736. velocity = angle * knockback,
  737. P = 5000,
  738. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  739. Parent = hit,
  740. }
  741. local rl = Create("BodyAngularVelocity"){
  742. P = 3000,
  743. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  744. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  745. Parent = hit,
  746. }
  747. game:GetService("Debris"):AddItem(bodvol, .5)
  748. game:GetService("Debris"):AddItem(rl, .5)
  749. elseif Type == "Normal" then
  750. local vp = Create("BodyVelocity"){
  751. P = 500,
  752. maxForce = Vector3.new(math.huge, 0, math.huge),
  753. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  754. }
  755. if knockback > 0 then
  756. vp.Parent = hit.Parent.Torso
  757. end
  758. game:GetService("Debris"):AddItem(vp, .5)
  759. elseif Type == "Up" then
  760. local bodyVelocity = Create("BodyVelocity"){
  761. velocity = Vector3.new(0, 20, 0),
  762. P = 5000,
  763. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  764. Parent = hit,
  765. }
  766. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  767. elseif Type == "DarkUp" then
  768. coroutine.resume(coroutine.create(function()
  769. for i = 0, 1, 0.1 do
  770. swait()
  771. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  772. end
  773. end))
  774. local bodyVelocity = Create("BodyVelocity"){
  775. velocity = Vector3.new(0, 20, 0),
  776. P = 5000,
  777. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  778. Parent = hit,
  779. }
  780. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  781. elseif Type == "Snare" then
  782. local bp = Create("BodyPosition"){
  783. P = 2000,
  784. D = 100,
  785. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  786. position = hit.Parent.Torso.Position,
  787. Parent = hit.Parent.Torso,
  788. }
  789. game:GetService("Debris"):AddItem(bp, 1)
  790. elseif Type == "Freeze" then
  791. local BodPos = Create("BodyPosition"){
  792. P = 50000,
  793. D = 1000,
  794. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  795. position = hit.Parent.Torso.Position,
  796. Parent = hit.Parent.Torso,
  797. }
  798. local BodGy = Create("BodyGyro") {
  799. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  800. P = 20e+003,
  801. Parent = hit.Parent.Torso,
  802. cframe = hit.Parent.Torso.CFrame,
  803. }
  804. hit.Parent.Torso.Anchored = true
  805. coroutine.resume(coroutine.create(function(Part)
  806. swait(1.5)
  807. Part.Anchored = false
  808. end), hit.Parent.Torso)
  809. game:GetService("Debris"):AddItem(BodPos, 3)
  810. game:GetService("Debris"):AddItem(BodGy, 3)
  811. end
  812. local debounce = Create("BoolValue"){
  813. Name = "DebounceHit",
  814. Parent = hit.Parent,
  815. Value = true,
  816. }
  817. game:GetService("Debris"):AddItem(debounce, Delay)
  818. c = Create("ObjectValue"){
  819. Name = "creator",
  820. Value = Player,
  821. Parent = h,
  822. }
  823. game:GetService("Debris"):AddItem(c, .5)
  824. end
  825. end
  826. -------------------------------------------------------
  827. --End Damage Function--
  828. -------------------------------------------------------
  829.  
  830. -------------------------------------------------------
  831. --Start Damage Function Customization--
  832. -------------------------------------------------------
  833. function ShowDamage(Pos, Text, Time, Color)
  834. local Rate = (1 / 30)
  835. local Pos = (Pos or Vector3.new(0, 0, 0))
  836. local Text = (Text or "")
  837. local Time = (Time or 2)
  838. local Color = (Color or Color3.new(1, 0, 1))
  839. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  840. EffectPart.Anchored = true
  841. local BillboardGui = Create("BillboardGui"){
  842. Size = UDim2.new(3, 0, 3, 0),
  843. Adornee = EffectPart,
  844. Parent = EffectPart,
  845. }
  846. local TextLabel = Create("TextLabel"){
  847. BackgroundTransparency = 1,
  848. Size = UDim2.new(1, 0, 1, 0),
  849. Text = "EVIL JESTER",
  850. Font = "Bodoni",
  851. TextColor3 = Color,
  852. TextScaled = true,
  853. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  854. Parent = BillboardGui,
  855. }
  856. game.Debris:AddItem(EffectPart, (Time))
  857. EffectPart.Parent = game:GetService("Workspace")
  858. delay(0, function()
  859. local Frames = (Time / Rate)
  860. for Frame = 1, Frames do
  861. wait(Rate)
  862. local Percent = (Frame / Frames)
  863. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  864. TextLabel.TextTransparency = Percent
  865. end
  866. if EffectPart and EffectPart.Parent then
  867. EffectPart:Destroy()
  868. end
  869. end)
  870. end
  871. -------------------------------------------------------
  872. --End Damage Function Customization--
  873. -------------------------------------------------------
  874.  
  875. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  876. for _, c in pairs(workspace:children()) do
  877. local hum = c:findFirstChild("Humanoid")
  878. if hum ~= nil then
  879. local head = c:findFirstChild("Head")
  880. if head ~= nil then
  881. local targ = head.Position - Part.Position
  882. local mag = targ.magnitude
  883. if magni >= mag and c.Name ~= plr.Name then
  884. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891.  
  892. CFuncs = {
  893. Part = {
  894. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  895. local Part = Create("Part")({
  896. Parent = Parent,
  897. Reflectance = Reflectance,
  898. Transparency = Transparency,
  899. CanCollide = false,
  900. Locked = true,
  901. BrickColor = BrickColor.new(tostring(BColor)),
  902. Name = Name,
  903. Size = Size,
  904. Material = Material
  905. })
  906. RemoveOutlines(Part)
  907. return Part
  908. end
  909. },
  910. Mesh = {
  911. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  912. local Msh = Create(Mesh)({
  913. Parent = Part,
  914. Offset = OffSet,
  915. Scale = Scale
  916. })
  917. if Mesh == "SpecialMesh" then
  918. Msh.MeshType = MeshType
  919. Msh.MeshId = MeshId
  920. end
  921. return Msh
  922. end
  923. },
  924. Mesh = {
  925. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  926. local Msh = Create(Mesh)({
  927. Parent = Part,
  928. Offset = OffSet,
  929. Scale = Scale
  930. })
  931. if Mesh == "SpecialMesh" then
  932. Msh.MeshType = MeshType
  933. Msh.MeshId = MeshId
  934. end
  935. return Msh
  936. end
  937. },
  938. Weld = {
  939. Create = function(Parent, Part0, Part1, C0, C1)
  940. local Weld = Create("Weld")({
  941. Parent = Parent,
  942. Part0 = Part0,
  943. Part1 = Part1,
  944. C0 = C0,
  945. C1 = C1
  946. })
  947. return Weld
  948. end
  949. },
  950. Sound = {
  951. Create = function(id, par, vol, pit)
  952. coroutine.resume(coroutine.create(function()
  953. local S = Create("Sound")({
  954. Volume = vol,
  955. Pitch = pit or 1,
  956. SoundId = id,
  957. Parent = par or workspace
  958. })
  959. wait()
  960. S:play()
  961. game:GetService("Debris"):AddItem(S, 6)
  962. end))
  963. end
  964. },
  965. ParticleEmitter = {
  966. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  967. local fp = Create("ParticleEmitter")({
  968. Parent = Parent,
  969. Color = ColorSequence.new(Color1, Color2),
  970. LightEmission = LightEmission,
  971. Size = Size,
  972. Texture = Texture,
  973. Transparency = Transparency,
  974. ZOffset = ZOffset,
  975. Acceleration = Accel,
  976. Drag = Drag,
  977. LockedToPart = LockedToPart,
  978. VelocityInheritance = VelocityInheritance,
  979. EmissionDirection = EmissionDirection,
  980. Enabled = Enabled,
  981. Lifetime = LifeTime,
  982. Rate = Rate,
  983. Rotation = Rotation,
  984. RotSpeed = RotSpeed,
  985. Speed = Speed,
  986. VelocitySpread = VelocitySpread
  987. })
  988. return fp
  989. end
  990. }
  991. }
  992. function RemoveOutlines(part)
  993. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  994. end
  995. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  996. local Part = Create("Part")({
  997. formFactor = FormFactor,
  998. Parent = Parent,
  999. Reflectance = Reflectance,
  1000. Transparency = Transparency,
  1001. CanCollide = false,
  1002. Locked = true,
  1003. BrickColor = BrickColor.new(tostring(BColor)),
  1004. Name = Name,
  1005. Size = Size,
  1006. Material = Material
  1007. })
  1008. RemoveOutlines(Part)
  1009. return Part
  1010. end
  1011. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1012. local Msh = Create(Mesh)({
  1013. Parent = Part,
  1014. Offset = OffSet,
  1015. Scale = Scale
  1016. })
  1017. if Mesh == "SpecialMesh" then
  1018. Msh.MeshType = MeshType
  1019. Msh.MeshId = MeshId
  1020. end
  1021. return Msh
  1022. end
  1023. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1024. local Weld = Create("Weld")({
  1025. Parent = Parent,
  1026. Part0 = Part0,
  1027. Part1 = Part1,
  1028. C0 = C0,
  1029. C1 = C1
  1030. })
  1031. return Weld
  1032. end
  1033.  
  1034.  
  1035. -------------------------------------------------------
  1036. --Start Effect Function--
  1037. -------------------------------------------------------
  1038. EffectModel = Instance.new("Model", char)
  1039. Effects = {
  1040. Block = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1042. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. if Type == 1 or Type == nil then
  1048. table.insert(Effects, {
  1049. prt,
  1050. "Block1",
  1051. delay,
  1052. x3,
  1053. y3,
  1054. z3,
  1055. msh
  1056. })
  1057. elseif Type == 2 then
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Block2",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. else
  1068. table.insert(Effects, {
  1069. prt,
  1070. "Block3",
  1071. delay,
  1072. x3,
  1073. y3,
  1074. z3,
  1075. msh
  1076. })
  1077. end
  1078. end
  1079. },
  1080. Sphere = {
  1081. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1082. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Cylinder",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh
  1095. })
  1096. end
  1097. },
  1098. Cylinder = {
  1099. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1100. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1101. prt.Anchored = true
  1102. prt.CFrame = cframe
  1103. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Cylinder",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. end
  1115. },
  1116. Wave = {
  1117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1118. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1119. prt.Anchored = true
  1120. prt.CFrame = cframe
  1121. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1122. game:GetService("Debris"):AddItem(prt, 10)
  1123. table.insert(Effects, {
  1124. prt,
  1125. "Cylinder",
  1126. delay,
  1127. x3 / 60,
  1128. y3 / 60,
  1129. z3 / 60,
  1130. msh
  1131. })
  1132. end
  1133. },
  1134. Ring = {
  1135. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1136. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1137. prt.Anchored = true
  1138. prt.CFrame = cframe
  1139. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1140. game:GetService("Debris"):AddItem(prt, 10)
  1141. table.insert(Effects, {
  1142. prt,
  1143. "Cylinder",
  1144. delay,
  1145. x3,
  1146. y3,
  1147. z3,
  1148. msh
  1149. })
  1150. end
  1151. },
  1152. Break = {
  1153. Create = function(brickcolor, cframe, x1, y1, z1)
  1154. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1155. prt.Anchored = true
  1156. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1157. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1158. local num = math.random(10, 50) / 1000
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Shatter",
  1163. num,
  1164. prt.CFrame,
  1165. math.random() - math.random(),
  1166. 0,
  1167. math.random(50, 100) / 100
  1168. })
  1169. end
  1170. },
  1171. Spiral = {
  1172. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1173. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1174. prt.Anchored = true
  1175. prt.CFrame = cframe
  1176. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1177. game:GetService("Debris"):AddItem(prt, 10)
  1178. table.insert(Effects, {
  1179. prt,
  1180. "Cylinder",
  1181. delay,
  1182. x3,
  1183. y3,
  1184. z3,
  1185. msh
  1186. })
  1187. end
  1188. },
  1189. Push = {
  1190. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1191. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1192. prt.Anchored = true
  1193. prt.CFrame = cframe
  1194. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1195. game:GetService("Debris"):AddItem(prt, 10)
  1196. table.insert(Effects, {
  1197. prt,
  1198. "Cylinder",
  1199. delay,
  1200. x3,
  1201. y3,
  1202. z3,
  1203. msh
  1204. })
  1205. end
  1206. }
  1207. }
  1208. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1209. local fp = IT("Part")
  1210. fp.formFactor = formfactor
  1211. fp.Parent = parent
  1212. fp.Reflectance = reflectance
  1213. fp.Transparency = transparency
  1214. fp.CanCollide = false
  1215. fp.Locked = true
  1216. fp.BrickColor = brickcolor
  1217. fp.Name = name
  1218. fp.Size = size
  1219. fp.Position = tors.Position
  1220. RemoveOutlines(fp)
  1221. fp.Material = "SmoothPlastic"
  1222. fp:BreakJoints()
  1223. return fp
  1224. end
  1225.  
  1226. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1227. local mesh = IT(Mesh)
  1228. mesh.Parent = part
  1229. if Mesh == "SpecialMesh" then
  1230. mesh.MeshType = meshtype
  1231. if meshid ~= "nil" then
  1232. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1233. end
  1234. end
  1235. mesh.Offset = offset
  1236. mesh.Scale = scale
  1237. return mesh
  1238. end
  1239.  
  1240. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1241. local type = type
  1242. local rng = Instance.new("Part", char)
  1243. rng.Anchored = true
  1244. rng.BrickColor = color
  1245. rng.CanCollide = false
  1246. rng.FormFactor = 3
  1247. rng.Name = "Ring"
  1248. rng.Material = "Neon"
  1249. rng.Size = Vector3.new(1, 1, 1)
  1250. rng.Transparency = 0
  1251. rng.TopSurface = 0
  1252. rng.BottomSurface = 0
  1253. rng.CFrame = pos
  1254. local rngm = Instance.new("SpecialMesh", rng)
  1255. rngm.MeshType = MType
  1256. rngm.Scale = scale
  1257. local scaler2 = 1
  1258. if type == "Add" then
  1259. scaler2 = 1 * value
  1260. elseif type == "Divide" then
  1261. scaler2 = 1 / value
  1262. end
  1263. coroutine.resume(coroutine.create(function()
  1264. for i = 0, 10 / bonuspeed, 0.1 do
  1265. swait()
  1266. if type == "Add" then
  1267. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1268. elseif type == "Divide" then
  1269. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1270. end
  1271. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1272. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1273. end
  1274. rng:Destroy()
  1275. end))
  1276. end
  1277.  
  1278. function Eviscerate(dude)
  1279. if dude.Name ~= char then
  1280. local bgf = IT("BodyGyro", dude.Head)
  1281. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1282. local val = IT("BoolValue", dude)
  1283. val.Name = "IsHit"
  1284. local ds = coroutine.wrap(function()
  1285. dude:WaitForChild("Head"):BreakJoints()
  1286. wait(0.5)
  1287. target = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. for i, v in pairs(dude:GetChildren()) do
  1290. if v:IsA("Accessory") then
  1291. v:Destroy()
  1292. end
  1293. if v:IsA("Humanoid") then
  1294. v:Destroy()
  1295. end
  1296. if v:IsA("CharacterMesh") then
  1297. v:Destroy()
  1298. end
  1299. if v:IsA("Model") then
  1300. v:Destroy()
  1301. end
  1302. if v:IsA("Part") or v:IsA("MeshPart") then
  1303. for x, o in pairs(v:GetChildren()) do
  1304. if o:IsA("Decal") then
  1305. o:Destroy()
  1306. end
  1307. end
  1308. coroutine.resume(coroutine.create(function()
  1309. v.Material = "Neon"
  1310. v.CanCollide = false
  1311. local PartEmmit1 = IT("ParticleEmitter", v)
  1312. PartEmmit1.LightEmission = 1
  1313. PartEmmit1.Texture = "rbxassetid://284205403"
  1314. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1315. PartEmmit1.Rate = 150
  1316. PartEmmit1.Lifetime = NumberRange.new(1)
  1317. PartEmmit1.Size = NumberSequence.new({
  1318. NumberSequenceKeypoint.new(0, 0.75, 0),
  1319. NumberSequenceKeypoint.new(1, 0, 0)
  1320. })
  1321. PartEmmit1.Transparency = NumberSequence.new({
  1322. NumberSequenceKeypoint.new(0, 0, 0),
  1323. NumberSequenceKeypoint.new(1, 1, 0)
  1324. })
  1325. PartEmmit1.Speed = NumberRange.new(0, 0)
  1326. PartEmmit1.VelocitySpread = 30000
  1327. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1328. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1329. local BodPoss = IT("BodyPosition", v)
  1330. BodPoss.P = 3000
  1331. BodPoss.D = 1000
  1332. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1333. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1334. v.Color = maincolor.Color
  1335. coroutine.resume(coroutine.create(function()
  1336. for i = 0, 49 do
  1337. swait(1)
  1338. v.Transparency = v.Transparency + 0.08
  1339. end
  1340. wait(0.5)
  1341. PartEmmit1.Enabled = false
  1342. wait(3)
  1343. v:Destroy()
  1344. dude:Destroy()
  1345. end))
  1346. end))
  1347. end
  1348. end
  1349. end))
  1350. end)
  1351. ds()
  1352. end
  1353. end
  1354.  
  1355. function FindNearestHead(Position, Distance, SinglePlayer)
  1356. if SinglePlayer then
  1357. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1358. end
  1359. local List = {}
  1360. for i, v in pairs(workspace:GetChildren()) do
  1361. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1362. table.insert(List, v)
  1363. end
  1364. end
  1365. return List
  1366. end
  1367.  
  1368. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1369. local type = type
  1370. local rng = Instance.new("Part", char)
  1371. rng.Anchored = true
  1372. rng.BrickColor = color
  1373. rng.CanCollide = false
  1374. rng.FormFactor = 3
  1375. rng.Name = "Ring"
  1376. rng.Material = "Neon"
  1377. rng.Size = Vector3.new(1, 1, 1)
  1378. rng.Transparency = 0
  1379. rng.TopSurface = 0
  1380. rng.BottomSurface = 0
  1381. rng.CFrame = pos
  1382. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1383. local rngm = Instance.new("SpecialMesh", rng)
  1384. rngm.MeshType = MType
  1385. rngm.Scale = Vector3.new(x1, y1, z1)
  1386. local scaler2 = 1
  1387. local speeder = FastSpeed
  1388. if type == "Add" then
  1389. scaler2 = 1 * value
  1390. elseif type == "Divide" then
  1391. scaler2 = 1 / value
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. for i = 0, 10 / bonuspeed, 0.1 do
  1395. swait()
  1396. if type == "Add" then
  1397. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1398. elseif type == "Divide" then
  1399. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1400. end
  1401. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1402. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1403. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1404. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1405. end
  1406. rng:Destroy()
  1407. end))
  1408. end
  1409.  
  1410. function SoulSteal(dude)
  1411. if dude.Name ~= char then
  1412. local bgf = IT("BodyGyro", dude.Head)
  1413. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1414. local val = IT("BoolValue", dude)
  1415. val.Name = "IsHit"
  1416. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1417. local soulst = coroutine.wrap(function()
  1418. local soul = Instance.new("Part",dude)
  1419. soul.Size = Vector3.new(1,1,1)
  1420. soul.CanCollide = false
  1421. soul.Anchored = false
  1422. soul.Position = torso.Position
  1423. soul.Transparency = 1
  1424. local PartEmmit1 = IT("ParticleEmitter", soul)
  1425. PartEmmit1.LightEmission = 1
  1426. PartEmmit1.Texture = "rbxassetid://569507414"
  1427. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1428. PartEmmit1.Rate = 250
  1429. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1430. PartEmmit1.Size = NumberSequence.new({
  1431. NumberSequenceKeypoint.new(0, 1, 0),
  1432. NumberSequenceKeypoint.new(1, 0, 0)
  1433. })
  1434. PartEmmit1.Transparency = NumberSequence.new({
  1435. NumberSequenceKeypoint.new(0, 0, 0),
  1436. NumberSequenceKeypoint.new(1, 1, 0)
  1437. })
  1438. PartEmmit1.Speed = NumberRange.new(0, 0)
  1439. PartEmmit1.VelocitySpread = 30000
  1440. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1441. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1442. local BodPoss = IT("BodyPosition", soul)
  1443. BodPoss.P = 3000
  1444. BodPoss.D = 1000
  1445. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1446. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1447. wait(1.6)
  1448. soul.Touched:connect(function(hit)
  1449. if hit.Parent == char then
  1450. soul:Destroy()
  1451. end
  1452. end)
  1453. wait(1.2)
  1454. while soul do
  1455. swait()
  1456. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1457. BodPoss.Position = tors.Position
  1458. end
  1459. end)
  1460. soulst()
  1461. end
  1462. end
  1463. function FaceMouse()
  1464. local Cam = workspace.CurrentCamera
  1465. return {
  1466. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1467. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1468. }
  1469. end
  1470.  
  1471. BTAUNT = Instance.new("Sound", tors)
  1472. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2586221997"
  1473. BTAUNT.Volume = 3
  1474. BTAUNT.Pitch = 1
  1475. BTAUNT.Looped = true
  1476. BTAUNT.TimePosition = 0
  1477.  
  1478. BTAUNT3 = Instance.new("Sound", tors)
  1479. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1480. BTAUNT3.Volume = 10
  1481. BTAUNT3.Pitch = 1
  1482. BTAUNT3.Looped = false
  1483. BTAUNT3.TimePosition = 0
  1484.  
  1485. TEST = Instance.new("Sound", tors)
  1486. TEST.SoundId = "http://www.roblox.com/asset/?id=2545011398"
  1487. TEST.Volume = 25
  1488. TEST.Pitch = 1
  1489. TEST.Looped = false
  1490. TEST.TimePosition = 0
  1491. -------------------------------------------------------
  1492. --End Effect Function--
  1493. -------------------------------------------------------
  1494. function Cso(ID, PARENT, VOLUME, PITCH)
  1495. local NSound = nil
  1496. coroutine.resume(coroutine.create(function()
  1497. NSound = IT("Sound", PARENT)
  1498. NSound.Volume = VOLUME
  1499. NSound.Pitch = PITCH
  1500. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1501. swait()
  1502. NSound:play()
  1503. game:GetService("Debris"):AddItem(NSound, 50)
  1504. end))
  1505. return NSound
  1506. end
  1507. function CameraEnshaking(Length, Intensity)
  1508. coroutine.resume(coroutine.create(function()
  1509. local intensity = 1 * Intensity
  1510. local rotM = 0.01 * Intensity
  1511. for i = 0, Length, 0.1 do
  1512. swait()
  1513. intensity = intensity - 0.05 * Intensity / Length
  1514. rotM = rotM - 5.0E-4 * Intensity / Length
  1515. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1516. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1517. end
  1518. hum.CameraOffset = Vector3.new(0, 0, 0)
  1519. end))
  1520. end
  1521. -------------------------------------------------------
  1522. --End Important Functions--
  1523. -------------------------------------------------------
  1524.  
  1525.  
  1526. -------------------------------------------------------
  1527. --Start Customization--
  1528. -------------------------------------------------------
  1529. local Player_Size = 1
  1530. if Player_Size ~= 1 then
  1531. root.Size = root.Size * Player_Size
  1532. tors.Size = tors.Size * Player_Size
  1533. hed.Size = hed.Size * Player_Size
  1534. ra.Size = ra.Size * Player_Size
  1535. la.Size = la.Size * Player_Size
  1536. rl.Size = rl.Size * Player_Size
  1537. ll.Size = ll.Size * Player_Size
  1538. ----------------------------------------------------------------------------------
  1539. rootj.Parent = root
  1540. neck.Parent = tors
  1541. RW.Parent = tors
  1542. LW.Parent = tors
  1543. RH.Parent = tors
  1544. LH.Parent = tors
  1545. ----------------------------------------------------------------------------------
  1546. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1547. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1548. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1549. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1550. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1551. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1552. ----------------------------------------------------------------------------------
  1553. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1554. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1555. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1556. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1557. --hat.Parent = Character
  1558. end
  1559. ----------------------------------------------------------------------------------
  1560. ----------------------------------------------------------------------------------
  1561. local equipped = false
  1562. local idle = 0
  1563. local change = 1
  1564. local val = 0
  1565. local toim = 0
  1566. local idleanim = 0.4
  1567. local sine = 0
  1568. local Sit = 1
  1569. ----------------------------------------------------------------------------------
  1570. hum.WalkSpeed = 8
  1571. hum.JumpPower = 57
  1572. hum.Animator.Parent = nil
  1573. ----------------------------------------------------------------------------------
  1574. wait(1)
  1575. player = game.Players.LocalPlayer
  1576. torso = player.Character:WaitForChild("Torso")
  1577. mouse = player:GetMouse()
  1578.  
  1579. mouse.KeyDown:connect(function(key)
  1580. if key == "t" then
  1581. Cso("2545012765", hed, 3.5, 1)
  1582. dist = (torso.Position - mouse.Hit.p).magnitude
  1583. if dist <= 10000 then
  1584. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1585. end
  1586. end
  1587. end)
  1588. -------------------------------------------------------
  1589. --End Customization--
  1590. -------------------------------------------------------
  1591. local Blobby = Instance.new("Part", char)
  1592. Blobby.Name = "Blob"
  1593. Blobby.CanCollide = false
  1594. Blobby.BrickColor = BrickColor.new("Really black")
  1595. Blobby.Transparency = 0
  1596. Blobby.Material = "Plastic"
  1597. Blobby.Size = Vector3.new(1, 1, 2)
  1598. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1599. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1600.  
  1601. local Weld = Instance.new("Weld", Blobby)
  1602. Weld.Part0 = ra
  1603. Weld.Part1 = Blobby
  1604. Weld.C1 = CFrame.new(0, 0.8, 0)
  1605. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1606.  
  1607. local M2 = Instance.new("SpecialMesh")
  1608. M2.Parent = Blobby
  1609. M2.MeshId = "rbxassetid://28140935"
  1610. M2.TextureId = "rbxassetid://26884682"
  1611. M2.Scale = Vector3.new(1, 0.8, 1)
  1612.  
  1613. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1614. naeeym2.AlwaysOnTop = true
  1615. naeeym2.Size = UDim2.new(5,35,2,15)
  1616. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1617. naeeym2.Adornee = hed
  1618. naeeym2.Name = "Evil Jester"
  1619. --naeeym2.PlayerToHideFrom = Player
  1620. local tecks2 = Instance.new("TextLabel",naeeym2)
  1621. tecks2.BackgroundTransparency = 1
  1622. tecks2.TextScaled = true
  1623. tecks2.BorderSizePixel = 0
  1624. tecks2.Text = "Fight Me"
  1625. tecks2.Font = Enum.Font.Bodoni
  1626. tecks2.TextSize = 30
  1627. tecks2.TextStrokeTransparency = 0
  1628. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1629. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1630. tecks2.Size = UDim2.new(1,0,0.5,0)
  1631. tecks2.Parent = naeeym2]]
  1632. ----------------------------------------------------------------------------------
  1633. local AddInstance = function(Object, ...)
  1634. local Obj = Instance.new(Object)
  1635. for i,v in next,(...) do
  1636. Obj[i] = v
  1637. end
  1638. return Obj
  1639. end
  1640. ----------------------------------------------------
  1641. local Reaper = AddInstance("Part",{
  1642. Parent = hed,
  1643. CFrame = hed.CFrame,
  1644. formFactor = "Symmetric",
  1645. Size = Vector3.new(1, 1, 1),
  1646. CanCollide = false,
  1647. TopSurface = "Smooth",
  1648. BottomSurface = "Smooth",
  1649. Locked = true,
  1650. })
  1651. local Weld = AddInstance("Weld",{
  1652. Parent = Reaper,
  1653. Part0 = hed,
  1654. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1655. Part1 = Reaper,
  1656. })
  1657. local Mesh = AddInstance("SpecialMesh",{
  1658. Parent = Reaper,
  1659. MeshId = "rbxassetid://193760002",
  1660. TextureId = "rbxassetid://89867215",
  1661. Scale = Vector3.new(1.1, 1.1, 1.1),
  1662. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1663. })
  1664. -------------------------------------------------------
  1665. wait(1)
  1666. plr = game.Players.LocalPlayer
  1667. char = plr.Character
  1668. mouse = plr:GetMouse()
  1669. whitecolor = Color3.new(1,1,1)
  1670. epicmode = false
  1671. normal = true
  1672. for i,v in pairs(char:GetChildren()) do
  1673. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1674. v:Destroy()
  1675. end
  1676. end
  1677. local shirt = Instance.new("Shirt",char)
  1678. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1679. local pants = Instance.new("Pants",char)
  1680. pants.PantsTemplate = "rbxassetid://2544611861"
  1681. local bdycolors = char["Body Colors"]
  1682. bdycolors.HeadColor3 = whitecolor
  1683. bdycolors.LeftArmColor3 = whitecolor
  1684. bdycolors.LeftLegColor3 = whitecolor
  1685. bdycolors.RightArmColor3 = whitecolor
  1686. bdycolors.RightLegColor3 = whitecolor
  1687. bdycolors.TorsoColor3 = whitecolor
  1688. for i,v in pairs(char:GetChildren()) do
  1689. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1690. v:Destroy()
  1691. end
  1692. end
  1693.  
  1694. -------------------------------------------------------
  1695. --Start Attacks N Stuff--
  1696. -------------------------------------------------------
  1697. local naeeym2 = Instance.new("BillboardGui",char)
  1698. naeeym2.AlwaysOnTop = true
  1699. naeeym2.Size = UDim2.new(5,35,2,35)
  1700. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1701. naeeym2.Adornee = hed
  1702. naeeym2.Name = "Evil Jester"
  1703.  
  1704. local tecks2 = Instance.new("TextLabel",naeeym2)
  1705. tecks2.BackgroundTransparency = 1
  1706. tecks2.TextScaled = true
  1707. tecks2.BorderSizePixel = 0
  1708. tecks2.Text = "EVIL JESTER"
  1709. tecks2.Font = "Fantasy"
  1710. tecks2.TextSize = 50
  1711. tecks2.TextStrokeTransparency = 0
  1712. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1713. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1714. tecks2.Size = UDim2.new(1,0,0.5,0)
  1715. tecks2.Parent = naeeym2
  1716. textfag = tecks2
  1717. tecks2.Text = "EVIL JESTER"
  1718. BTAUNT:Play()
  1719. coroutine.resume(coroutine.create(function()
  1720. while textfag ~= nil do
  1721. swait()
  1722. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1723. textfag.Rotation = math.random(-3,3)
  1724. end
  1725. end))
  1726.  
  1727. function get_out()
  1728. BTAUNT:Stop()
  1729. attack = true
  1730. BTAUNT3:Remove()
  1731. BTAUNT3:Play()
  1732. repeat
  1733. hum.WalkSpeed = 10
  1734. for i = 0,0.37,0.03 do
  1735. swait()
  1736. BTAUNT3.Parent = tors
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1743. end
  1744. for i = 0,0.37,0.03 do
  1745. swait()
  1746. BTAUNT3.Parent = tors
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1753. end
  1754. until BTAUNT3.Playing == false
  1755. BTAUNT3:Stop()
  1756. BTAUNT3:Play()
  1757. BTAUNT3:Remove()
  1758. BTAUNT:Play()
  1759. attack = false
  1760. hum.WalkSpeed = 20
  1761. BTAUNT:Play()
  1762. end
  1763. function Taunt2()
  1764. attack = true
  1765. hum.WalkSpeed = 0
  1766. chatfunc("chaos, CHAOS!", BrickColor.new("Really black").Color)
  1767. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1768. for i = 0, 2, 0.1 do
  1769. swait()
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1771. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1775. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1776. end
  1777. for i = 0, 6, 0.1 do
  1778. swait()
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1780. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1781. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1785. end
  1786. for i = 0, 2, 0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1789. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1793. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1794. end
  1795. attack = false
  1796. hum.WalkSpeed = 20
  1797. end
  1798. function specialchaos()
  1799. wait(0)
  1800. CHOICE = 6
  1801. Cso("464600985", hed, 3.5, 1)
  1802. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1803. killsky.SkyboxBk = "rbxassetid://2579814215"
  1804. killsky.SkyboxDn = "rbxassetid://1539341292"
  1805. killsky.SkyboxFt = "rbxassetid://2579814215"
  1806. killsky.SkyboxLf = "rbxassetid://2579814215"
  1807. killsky.SkyboxRt = "rbxassetid://2579814215"
  1808. killsky.SkyboxUp = "rbxassetid://1539341292"
  1809. ---
  1810. killsky.StarCount = 0
  1811. killsky.SunAngularSize = 0
  1812. killsky.MoonAngularSize = 0
  1813. killsky.MoonTextureId = ""
  1814. killsky.CelestialBodiesShown = false
  1815. if HITFLOOR ~= nil then
  1816. ATTACK = false
  1817. Rooted = false
  1818. local RINGSPIN = true
  1819. local CONSTRUCTING = true
  1820. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1821. RING.Color = C3(0,0,0)
  1822. MakeForm(RING,"Cyl")
  1823. RING.CFrame = CF(HITPOS)
  1824. coroutine.resume(coroutine.create(function()
  1825. repeat
  1826. Swait()
  1827. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1828. until CONSTRUCTING == false
  1829. repeat
  1830. Swait()
  1831. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1832. until RINGSPIN == false
  1833. for i = 1, 25 do
  1834. Swait()
  1835. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1836. RING.Size = RING.Size - VT(0.15,0,0.15)
  1837. --DECAL.Transparency = DECAL.Transparency + 1/25
  1838. RING.Transparency = RING.Transparency + 1/25
  1839. end
  1840. RING:remove()
  1841. end))
  1842. for i = 1, 15 do
  1843. Swait()
  1844. RING.Size = RING.Size + VT(0,0,0)
  1845. RING.Transparency = RING.Transparency - 1/15
  1846. end
  1847. end
  1848. hum.WalkSpeed = 20
  1849. attack = false
  1850. end
  1851. function icando()
  1852. print('>:3')
  1853. attack = true
  1854. hum.WalkSpeed = 0
  1855. TEST:Remove()
  1856. TEST:Play()
  1857. repeat
  1858. for i = 0,4,0.1 do
  1859. swait()
  1860. TEST.Parent = tors
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1864. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1865. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1866. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1867. end
  1868. until TEST.Playing == false
  1869. TEST:Stop()
  1870. TEST:Play()
  1871. TEST:Remove()
  1872. print('I CAN DO ANYTHING')
  1873. attack = false
  1874. hum.WalkSpeed = 20
  1875. end
  1876. function Blood_ball()
  1877. local orb = Instance.new("Part", char)
  1878. orb.Anchored = true
  1879. orb.BrickColor = BrickC("Royal Purple")
  1880. orb.CanCollide = false
  1881. orb.FormFactor = 3
  1882. orb.Name = "Ring"
  1883. orb.Material = "Neon"
  1884. orb.Size = Vector3.new(1, 1, 1)
  1885. orb.Transparency = 0
  1886. orb.TopSurface = 0
  1887. orb.BottomSurface = 0
  1888. local orbm = Instance.new("SpecialMesh", orb)
  1889. orbm.MeshType = "Sphere"
  1890. orbm.Name = "SizeMesh"
  1891. orbm.Scale = Vector3.new(0, 0, 0)
  1892. local scaled = 0.1
  1893. local posid = 0
  1894. for i = 0, 109, 0.1 do
  1895. swait()
  1896. scaled = scaled + 0.001
  1897. posid = posid - scaled
  1898. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1899. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1902. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1903. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1904. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1905. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1906. end
  1907. coroutine.resume(coroutine.create(function()
  1908. orb.Anchored = false
  1909. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1910. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1911. local a = Instance.new("Part", workspace)
  1912. a.Name = "Direction"
  1913. a.Anchored = true
  1914. a.BrickColor = BrickC("Crimson")
  1915. a.Material = "Neon"
  1916. a.Transparency = 1
  1917. a.CanCollide = false
  1918. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1919. local ignore = orb
  1920. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1921. a.BottomSurface = 10
  1922. a.TopSurface = 10
  1923. local distance = (orb.CFrame.p - position).magnitude
  1924. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1925. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1926. orb.CFrame = a.CFrame
  1927. a:Destroy()
  1928. local bv = Instance.new("BodyVelocity")
  1929. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1930. bv.velocity = orb.CFrame.lookVector * 125
  1931. bv.Parent = orb
  1932. local hitted = false
  1933. game:GetService("Debris"):AddItem(orb, 15)
  1934. wait()
  1935. local hit = orb.Touched:connect(function(hit)
  1936. if hitted == false then
  1937. hitted = true
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 0,1.8,0.1 do
  1940. swait()
  1941. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1942. end
  1943. for i = 0,1.8,0.1 do
  1944. swait()
  1945. hum.CameraOffset = Vector3.new(0,0,0)
  1946. end
  1947. end))
  1948. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1949. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1950. if v:FindFirstChild("Head") then
  1951. Eviscerate(v)
  1952. end
  1953. end
  1954. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1955. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1956. for i = 0, 9 do
  1957. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1958. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1959. end
  1960. orb.Anchored = true
  1961. orb.Transparency = 1
  1962. wait(8)
  1963. orb:Destroy()
  1964. end
  1965. end)
  1966. end))
  1967. for i = 0, 2, 0.1 do
  1968. swait()
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1971. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1972. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1973. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1975. end
  1976. attack = false
  1977. end
  1978. function Blood_ball()
  1979. attack = true
  1980. local orb = Instance.new("Part", char)
  1981. orb.Anchored = true
  1982. orb.BrickColor = BrickC("Royal Purple")
  1983. orb.CanCollide = false
  1984. orb.FormFactor = 3
  1985. orb.Name = "Ring"
  1986. orb.Material = "Neon"
  1987. orb.Size = Vector3.new(1, 1, 1)
  1988. orb.Transparency = 0
  1989. orb.TopSurface = 0
  1990. orb.BottomSurface = 0
  1991. local orbm = Instance.new("SpecialMesh", orb)
  1992. orbm.MeshType = "Sphere"
  1993. orbm.Name = "SizeMesh"
  1994. orbm.Scale = Vector3.new(0, 0, 0)
  1995. local scaled = 0.1
  1996. local posid = 0
  1997. for i = 0, 12, 0.1 do
  1998. swait()
  1999. scaled = scaled + 0.001
  2000. posid = posid - scaled
  2001. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2002. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2008. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2009. end
  2010. coroutine.resume(coroutine.create(function()
  2011. orb.Anchored = false
  2012. local a = Instance.new("Part", workspace)
  2013. a.Name = "Direction"
  2014. a.Anchored = true
  2015. a.BrickColor = BrickC("Royal purple")
  2016. a.Material = "Neon"
  2017. a.Transparency = 1
  2018. a.CanCollide = false
  2019. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2020. local ignore = orb
  2021. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2022. a.BottomSurface = 10
  2023. a.TopSurface = 10
  2024. local distance = (orb.CFrame.p - position).magnitude
  2025. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2026. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2027. orb.CFrame = a.CFrame
  2028. a:Destroy()
  2029. local bv = Instance.new("BodyVelocity")
  2030. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2031. bv.velocity = orb.CFrame.lookVector * 125
  2032. bv.Parent = orb
  2033. local hitted = false
  2034. game:GetService("Debris"):AddItem(orb, 15)
  2035. swait()
  2036. local hit = orb.Touched:connect(function(hit)
  2037. if hitted == false then
  2038. hitted = true
  2039. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2040. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2041. if v:FindFirstChild("Head") then
  2042. Eviscerate(v)
  2043. end
  2044. end
  2045. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  2046. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  2047. for i = 0, 9 do
  2048. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  2049. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  2050. end
  2051. orb.Anchored = true
  2052. orb.Transparency = 1
  2053. wait(8)
  2054. orb:Destroy()
  2055. end
  2056. end)
  2057. end))
  2058. for i = 0, 1, 0.1 do
  2059. swait()
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2061. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2064. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2066. end
  2067. attack = false
  2068. end
  2069. function blast()
  2070. attack = true
  2071. hum.WalkSpeed = 0
  2072. for i = 0,1.2,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  2080. end
  2081. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2082. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2083. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2084. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2085. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2086. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2087. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal Purple"), "Sphere")
  2088.  
  2089. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2090. if v:FindFirstChild("Head") then
  2091. Eviscerate(v)
  2092. end
  2093. end
  2094.  
  2095. for i = 1,4.7,0.1 do
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2102. end
  2103. wait(.6)
  2104. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2105. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2106. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2107. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2108. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2109. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2110. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Royal Purple"), "Sphere")
  2111.  
  2112. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2113. if v:FindFirstChild("Head") then
  2114. Eviscerate(v)
  2115. end
  2116. end
  2117.  
  2118. for i = 1,4.7,0.1 do
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2125. end
  2126. wait(.6)
  2127. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2128. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2129. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2130. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2131. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2132. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal purple"), "Sphere")
  2133. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2134.  
  2135. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2136. if v:FindFirstChild("Head") then
  2137. Eviscerate(v)
  2138. end
  2139. end
  2140.  
  2141. for i = 1,4.7,0.1 do
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2148. end
  2149. wait(.6)
  2150. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2151. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2152. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2153. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2154. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2155. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2156. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2157.  
  2158. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2159. if v:FindFirstChild("Head") then
  2160. Eviscerate(v)
  2161. end
  2162. end
  2163.  
  2164. for i = 1,4.7,0.1 do
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2171. end
  2172. wait(.6)
  2173. attack = false
  2174. hum.WalkSpeed = 8
  2175. end
  2176. function dejzrXD()
  2177. attack = true
  2178. hum.WalkSpeed = 20
  2179. for i = 0, 4, 0.1 do
  2180. swait()
  2181. Cso("2545211516", char, 10, 1)
  2182. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2189. end
  2190. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2191. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2192. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2193. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2194. CameraEnshaking(4, 5)
  2195. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2196. if v:FindFirstChild("Head") then
  2197. Eviscerate(v)
  2198. end
  2199. end
  2200. for i = 0, 2, 0.1 do
  2201. swait()
  2202. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2206. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2209. end
  2210. attack = false
  2211. Speed = 20
  2212. end
  2213.  
  2214. function Attack()
  2215. attack = true
  2216. for i = 0, 2.6, 0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2224. end
  2225. Cso("2545012765", tors, 10, 1)
  2226. CameraEnshaking(2, 15)
  2227. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2228. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2229. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2230. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2231. if v:FindFirstChild("Head") then
  2232. Eviscerate(v)
  2233. end
  2234. end
  2235. for i = 0, 3, 0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2241. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2243. end
  2244. attack = false
  2245. end
  2246. function Orb_Strike()
  2247. attack = true
  2248. Cso("2545211765", char, 7, 1)
  2249. for i = 0, 9 do
  2250. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2251. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2252. end
  2253. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2254. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2255. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2256. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2257. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2258. if v:FindFirstChild("Head") then
  2259. Eviscerate(v)
  2260. end
  2261. end
  2262. attack = false
  2263. hum.WalkSpeed = 20
  2264. end
  2265. -------------------------------------------------------
  2266. --End Attacks N Stuff--
  2267. -------------------------------------------------------
  2268. mouse.KeyDown:connect(function(key)
  2269. if attack == false then
  2270. if key == 'e' then
  2271. icando()
  2272. elseif key == 'h' then
  2273. specialchaos()
  2274. elseif key == 'c' then
  2275. Blood_ball()
  2276. elseif key == "x" then
  2277. blast()
  2278. elseif key == "y" then
  2279. Taunt2()
  2280. elseif key == 'f' then
  2281. Orb_Strike()
  2282. elseif key == "z" then
  2283. dejzrXD()
  2284. end
  2285. end
  2286. end)
  2287.  
  2288. mouse.Button1Down:connect(function(key)
  2289. if attack == false then
  2290. Attack()
  2291. end
  2292. end)
  2293.  
  2294.  
  2295.  
  2296. -------------------------------------------------------
  2297. --Start Animations--
  2298. -------------------------------------------------------
  2299. print("By Makhail07")
  2300. while true do
  2301. swait()
  2302. sine = sine + change
  2303. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2304. local velderp = root.Velocity.y
  2305. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2306. if equipped == true or equipped == false then
  2307. if attack == false then
  2308. idle = idle + 1
  2309. else
  2310. idle = 0
  2311. end
  2312. if 1 < root.Velocity.y and hitfloor == nil then
  2313. Anim = "Jump"
  2314. if attack == false then
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2316. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2321. end
  2322. elseif -1 > root.Velocity.y and hitfloor == nil then
  2323. Anim = "Fall"
  2324. if attack == false then
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2326. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2331. end
  2332. elseif torvel < 1 and hitfloor ~= nil then
  2333. Anim = "Idle"
  2334. change = 1
  2335. if attack == false then
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2342. end
  2343. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2344. Anim = "Walk"
  2345. change = 1
  2346. if attack == false then
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2353. end
  2354. elseif torvel >= 25 and hitfloor ~= nil then
  2355. Anim = "Sprint"
  2356. change = 1.35
  2357. if attack == false then
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2364. end
  2365. end
  2366. end
  2367. if 0 < #Effects then
  2368. for e = 1, #Effects do
  2369. if Effects[e] ~= nil then
  2370. local Thing = Effects[e]
  2371. if Thing ~= nil then
  2372. local Part = Thing[1]
  2373. local Mode = Thing[2]
  2374. local Delay = Thing[3]
  2375. local IncX = Thing[4]
  2376. local IncY = Thing[5]
  2377. local IncZ = Thing[6]
  2378. if 1 >= Thing[1].Transparency then
  2379. if Thing[2] == "Block1" then
  2380. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2381. local Mesh = Thing[1].Mesh
  2382. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2383. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2384. elseif Thing[2] == "Block2" then
  2385. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2386. local Mesh = Thing[7]
  2387. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2388. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2389. elseif Thing[2] == "Block3" then
  2390. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2391. local Mesh = Thing[7]
  2392. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2394. elseif Thing[2] == "Cylinder" then
  2395. local Mesh = Thing[1].Mesh
  2396. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2397. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2398. elseif Thing[2] == "Blood" then
  2399. local Mesh = Thing[7]
  2400. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2401. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2402. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2403. elseif Thing[2] == "Elec" then
  2404. local Mesh = Thing[1].Mesh
  2405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2407. elseif Thing[2] == "Disappear" then
  2408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2409. elseif Thing[2] == "Shatter" then
  2410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2411. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2412. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2413. Thing[6] = Thing[6] + Thing[5]
  2414. end
  2415. else
  2416. Part.Parent = nil
  2417. table.remove(Effects, e)
  2418. end
  2419. end
  2420. end
  2421. end
  2422. end
  2423. end
  2424. -------------------------------------------------------
  2425. --End Animations And Script--
  2426. -------------------------------------------------------
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