Advertisement
vL4d_4eVer

Demoralized

Jan 20th, 2019
1,390
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 130.72 KB | None | 0 0
  1. print("Footplanting math by 123jl123 so yes")
  2. print("Same with Holiday Feelings")
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7.     print("FE Compatibility code by Mokiros")
  8.     local rp = RealPlayer
  9.     script.Parent = rp.Character
  10.    
  11.     --RemoteEvent for communicating
  12.     local Event = Instance.new("RemoteEvent")
  13.     Event.Name = "UserInput_Event"
  14.  
  15.     --Fake event to make stuff like Mouse.KeyDown work
  16.     local function fakeEvent()
  17.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18.         t.connect = t.Connect
  19.         return t
  20.     end
  21.  
  22.     --Creating fake input objects with fake variables
  23.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27.     end}
  28.     --Merged 2 functions into one by checking amount of arguments
  29.     CAS.UnbindAction = CAS.BindAction
  30.  
  31.     --This function will trigger the events that have been :Connect()'ed
  32.     local function te(self,ev,...)
  33.         local t = m[ev]
  34.         if t and t._fakeEvent then
  35.             for _,f in pairs(t.Functions) do
  36.                 f(...)
  37.             end
  38.         end
  39.     end
  40.     m.TrigEvent = te
  41.     UIS.TrigEvent = te
  42.  
  43.     Event.OnServerEvent:Connect(function(plr,io)
  44.         if plr~=rp then return end
  45.         m.Target = io.Target
  46.         m.Hit = io.Hit
  47.         if not io.isMouse then
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.  
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.PlayerGui)
  86.  
  87.     ----Sandboxed game object that allows the usage of client-side methods and services
  88.     --Real game object
  89.     local _rg = game
  90.  
  91.     --Metatable for fake service
  92.     local fsmt = {
  93.         __index = function(self,k)
  94.             local s = rawget(self,"_RealService")
  95.             if s then return s[k] end
  96.         end,
  97.         __newindex = function(self,k,v)
  98.             local s = rawget(self,"_RealService")
  99.             if s then s[k]=v end
  100.         end,
  101.         __call = function(self,...)
  102.             local s = rawget(self,"_RealService")
  103.             if s then return s(...) end
  104.         end
  105.     }
  106.     local function FakeService(t,RealService)
  107.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108.         return setmetatable(t,fsmt)
  109.     end
  110.  
  111.     --Fake game object
  112.     local g = {
  113.         GetService = function(self,s)
  114.             return self[s]
  115.         end,
  116.         Players = FakeService({
  117.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118.         },"Players"),
  119.         UserInputService = FakeService(UIS,"UserInputService"),
  120.         ContextActionService = FakeService(CAS,"ContextActionService"),
  121.     }
  122.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123.     g.service = g.GetService
  124.    
  125.     g.RunService = FakeService({
  126.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  127.         BindToRenderStep = function(self,name,_,fun)
  128.             self._btrs[name] = self.Heartbeat:Connect(fun)
  129.         end,
  130.         UnbindFromRenderStep = function(self,name)
  131.             self._btrs[name]:Disconnect()
  132.         end,
  133.     },"RunService")
  134.  
  135.     setmetatable(g,{
  136.         __index=function(self,s)
  137.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  138.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139.         end,
  140.         __newindex = fsmt.__newindex,
  141.         __call = fsmt.__call
  142.     })
  143.     --Changing owner to fake player object to support owner:GetMouse()
  144.     game,owner = g,g.Players.LocalPlayer
  145. end
  146. --[[
  147. I had a good friend who i gave it as a birthday present..
  148. But he betrayed me and decided to give it to a person who i hated most..
  149.  
  150. Enjoy,skids!
  151. ]]
  152. --Demoralized
  153. --Made by //vlad20020//
  154. --Prints
  155. print("Demoralized")
  156. print("Made by vlad20020")
  157. print("v Controls v")
  158. warn(
  159.     [[
  160. Click - Punch
  161. Q - Switch Mode
  162. X - TP
  163. R - Plasma Shard
  164. T - Taunt(Demoralized/DEMORALIZATION mode)
  165. N - Spec Attack
  166. F - Plasma Beam
  167. E - Sky Strike
  168. M - Mute Music]])
  169. print(
  170.     [[Modes:
  171. Normal
  172. Demoralized
  173. DEMORALIZATION
  174. Star]])
  175. --Services
  176. local plrs = game:GetService("Players")
  177. local tweens = game:GetService("TweenService")
  178. local debrs = game:GetService("Debris")
  179. local runservice = game:GetService("RunService")
  180.  
  181. --Variables
  182. local plr = plrs.LocalPlayer
  183. local mouse = plr:GetMouse()
  184. local char = plr.Character
  185. local h = char.Head
  186. local t = char.Torso
  187. local ra = char["Right Arm"]
  188. local la = char["Left Arm"]
  189. local rl = char["Right Leg"]
  190. local ll = char["Left Leg"]
  191. local rut = char.HumanoidRootPart
  192. local hum = char:FindFirstChildOfClass("Humanoid")
  193. local nec = t.Neck
  194. local rutj = rut.RootJoint
  195. local rs = t["Right Shoulder"]
  196. local ls = t["Left Shoulder"]
  197. local rh = t["Right Hip"]
  198. local lh = t["Left Hip"]
  199. local cf1 = nec.C1
  200. local cf2 = rutj.C1
  201. local cf3 = rs.C1
  202. local cf4 = ls.C1
  203. local cf5 = rh.C1
  204. local cf6 = lh.C1
  205. local cf01 = nec.C0
  206. local cf02 = rutj.C0
  207. local cf03 = rs.C0
  208. local cf04 = ls.C0
  209. local cf05 = rh.C0
  210. local cf06 = lh.C0
  211. local p0,p1 = nec.Part0,nec.Part1
  212. local rsp0,rsp1 = rs.Part0,rs.Part1
  213. local lsp0,lsp1 = ls.Part0,ls.Part1
  214. local rhp0,rhp1 = rh.Part0,rh.Part1
  215. local lhp0,lhp1 = lh.Part0,lh.Part1
  216. local phit
  217. local wristband
  218. local bandhandle
  219.  
  220. --Bools
  221. local using = false
  222. local landed = false
  223. local readytoland = false
  224. local cangrabthecorner = false
  225. local grabbedc = false
  226. local roaring = false
  227. local superattackcooldown1 = false
  228. local superattackcooldown2 = false
  229. local superattackcooldown3 = false
  230. local superattackcooldown4 = false
  231. local lookinaround = false
  232. local deafen = false
  233.  
  234. --Values/Strings/Tables
  235. --
  236. local aa = 10
  237. local aaa = aa*3
  238. local change = 0
  239. local lchange = 0
  240. local sine = 1
  241. local animspeed = .005
  242. local animspeed1 = 1.5
  243. local walkanimspeed = .1
  244. local walkspeed = 16
  245. local sumthin = walkspeed/8
  246. local idlenum = 0
  247. local lsvol = 2
  248. local currentpunch = 1
  249. local timepos = 0
  250. local idlenum = 0
  251. local lchange = 0
  252. local vol = .75
  253. local jp = 50
  254. local whenbored = math.random(3,6)
  255. local maxhealthuntilinstakill = 100000
  256. --
  257. local songid = "rbxassetid://149820574"
  258. local anim = "idle"
  259. local mode = "Normal"
  260. --
  261. local ids = {
  262. normalmode = "rbxassetid://149820574",
  263. demoralizedmode = "rbxassetid://1561410944",
  264. demoralizationmode = "rbxassetid://1837111398",
  265. starmode = "rbxassetid://436405140"}
  266.  
  267. local modecolors = {
  268. normalcolors = {color1 = "Sea green",color2 = "Camo",neoncolor ="White"},
  269. demoralizedcolors = {color1 = "Black",color2 = "Really black",neoncolor ="Maroon"},
  270. demoralizationcolors = {color1 = "Really red",color2 = "Cocoa",neoncolor ="Maroon"},
  271. starcolors = {color1 = "Cool yellow",color2 = "Deep orange",neoncolor ="CGA brown"}
  272. }  
  273.  
  274. --Tweening styles and directions
  275. local directions = {In = Enum.EasingDirection.In,
  276.     Out = Enum.EasingDirection.Out,
  277.     InOut = Enum.EasingDirection.InOut
  278. }
  279. local styles = {Linear = Enum.EasingStyle.Linear,
  280.     Back = Enum.EasingStyle.Back,
  281.     Bounce = Enum.EasingStyle.Bounce,
  282.     Sine = Enum.EasingStyle.Sine,
  283.     Quad = Enum.EasingStyle.Quad,
  284.     Elastic = Enum.EasingStyle.Elastic,
  285.     Quart = Enum.EasingStyle.Quart,
  286.     Quint = Enum.EasingStyle.Quint
  287. }
  288.  
  289. --BasicFunctions
  290. local ins = Instance.new
  291. local v3 = Vector3.new
  292. local cf = CFrame.new
  293. local angles = CFrame.Angles
  294. local rad = math.rad
  295. local huge = math.huge
  296. local cos = math.cos
  297. local sin = math.sin
  298. local tan = math.tan
  299. local ray = Ray.new
  300. local random = math.random
  301. local ud = UDim.new
  302. local ud2 = UDim2.new
  303. local c3 = Color3.new
  304. local rgb = Color3.fromRGB
  305. local bc = BrickColor.new
  306.  
  307. --CFrames
  308. cf5 = cf5 * CFrame.Angles(rad(2),rad(0),rad(0))
  309. cf6 = cf6 * CFrame.Angles(rad(2),rad(0),rad(0))
  310. cff5 = cf5 * CFrame.Angles(rad(2),rad(3),rad(0))
  311. cff6 = cf6 * CFrame.Angles(rad(2),rad(-3),rad(0))
  312.  
  313. --Stopping animations
  314. for i,v in pairs(hum:GetPlayingAnimationTracks()) do
  315.     v:Stop()
  316. end
  317. if char:FindFirstChild("Animate") then
  318. char.Animate:Destroy()
  319. end
  320. if hum:FindFirstChildOfClass("Animator") then
  321. char.Humanoid.Animator:Destroy()
  322. end
  323. hum.MaxHealth = 5000
  324. hum.Health = 5000
  325.  
  326. --Model
  327. --Converted with ttyyuu12345's model to script plugin v4
  328. function sandbox(var,func)
  329.     local env = getfenv(func)
  330.     local newenv = setmetatable({},{
  331.         __index = function(self,k)
  332.             if k=="script" then
  333.                 return var
  334.             else
  335.                 return env[k]
  336.             end
  337.         end,
  338.     })
  339.     setfenv(func,newenv)
  340.     return func
  341. end
  342. cors = {}
  343. mas = Instance.new("Model",game:GetService("Lighting"))
  344. Model0 = Instance.new("Model")
  345. Part1 = Instance.new("Part")
  346. Part2 = Instance.new("Part")
  347. SpecialMesh3 = Instance.new("SpecialMesh")
  348. Part4 = Instance.new("Part")
  349. Part5 = Instance.new("Part")
  350. Part6 = Instance.new("Part")
  351. Part7 = Instance.new("Part")
  352. Part8 = Instance.new("Part")
  353. Part9 = Instance.new("Part")
  354. WeldConstraint10 = Instance.new("WeldConstraint")
  355. WeldConstraint11 = Instance.new("WeldConstraint")
  356. WeldConstraint12 = Instance.new("WeldConstraint")
  357. WeldConstraint13 = Instance.new("WeldConstraint")
  358. WeldConstraint14 = Instance.new("WeldConstraint")
  359. WeldConstraint15 = Instance.new("WeldConstraint")
  360. WeldConstraint16 = Instance.new("Weld")
  361. Model0.Name = "Wristband"
  362. Model0.Parent = mas
  363. Model0.PrimaryPart = Part9
  364. Part1.Name = "LighterPart"
  365. Part1.Parent = Model0
  366. Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  367. Part1.Orientation = Vector3.new(0, 90, 0)
  368. Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498)
  369. Part1.Rotation = Vector3.new(0, 90, 0)
  370. Part1.Color = Color3.new(0.203922, 0.556863, 0.25098)
  371. Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976)
  372. Part1.BottomSurface = Enum.SurfaceType.Smooth
  373. Part1.BrickColor = BrickColor.new("Sea green")
  374. Part1.CanCollide = false
  375. Part1.Material = Enum.Material.SmoothPlastic
  376. Part1.TopSurface = Enum.SurfaceType.Smooth
  377. Part1.brickColor = BrickColor.new("Sea green")
  378. Part1.Shape = Enum.PartType.Cylinder
  379. Part2.Name = "Sign"
  380. Part2.Parent = Model0
  381. Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  382. Part2.Orientation = Vector3.new(0, 180, 0)
  383. Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002)
  384. Part2.Rotation = Vector3.new(-180, 0, -180)
  385. Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  386. Part2.BottomSurface = Enum.SurfaceType.Smooth
  387. Part2.CanCollide = false
  388. Part2.TopSurface = Enum.SurfaceType.Smooth
  389. SpecialMesh3.Parent = Part2
  390. SpecialMesh3.MeshId = "rbxassetid://443493147"
  391. SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001)
  392. SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005)
  393. SpecialMesh3.MeshType = Enum.MeshType.FileMesh
  394. Part4.Name = "DarkerPart"
  395. Part4.Parent = Model0
  396. Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  397. Part4.Orientation = Vector3.new(0, 90, 0)
  398. Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993)
  399. Part4.Rotation = Vector3.new(0, 90, 0)
  400. Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529)
  401. Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988)
  402. Part4.BottomSurface = Enum.SurfaceType.Smooth
  403. Part4.BrickColor = BrickColor.new("Camo")
  404. Part4.CanCollide = false
  405. Part4.Material = Enum.Material.SmoothPlastic
  406. Part4.TopSurface = Enum.SurfaceType.Smooth
  407. Part4.brickColor = BrickColor.new("Camo")
  408. Part4.Shape = Enum.PartType.Cylinder
  409. Part5.Name = "DarkerPart"
  410. Part5.Parent = Model0
  411. Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  412. Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004)
  413. Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529)
  414. Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994)
  415. Part5.BottomSurface = Enum.SurfaceType.Smooth
  416. Part5.BrickColor = BrickColor.new("Camo")
  417. Part5.CanCollide = false
  418. Part5.Material = Enum.Material.SmoothPlastic
  419. Part5.TopSurface = Enum.SurfaceType.Smooth
  420. Part5.brickColor = BrickColor.new("Camo")
  421. Part6.Name = "NeonPart"
  422. Part6.Parent = Model0
  423. Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  424. Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004)
  425. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  426. Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
  427. Part6.BottomSurface = Enum.SurfaceType.Smooth
  428. Part6.BrickColor = BrickColor.new("Pearl")
  429. Part6.CanCollide = false
  430. Part6.Material = Enum.Material.Neon
  431. Part6.TopSurface = Enum.SurfaceType.Smooth
  432. Part6.brickColor = BrickColor.new("Pearl")
  433. Part7.Name = "NeonPart"
  434. Part7.Parent = Model0
  435. Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  436. Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004)
  437. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  438. Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
  439. Part7.BottomSurface = Enum.SurfaceType.Smooth
  440. Part7.BrickColor = BrickColor.new("Pearl")
  441. Part7.CanCollide = false
  442. Part7.Material = Enum.Material.Neon
  443. Part7.TopSurface = Enum.SurfaceType.Smooth
  444. Part7.brickColor = BrickColor.new("Pearl")
  445. Part8.Name = "LighterPart"
  446. Part8.Parent = Model0
  447. Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  448. Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004)
  449. Part8.Color = Color3.new(0.203922, 0.556863, 0.25098)
  450. Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995)
  451. Part8.BottomSurface = Enum.SurfaceType.Smooth
  452. Part8.BrickColor = BrickColor.new("Sea green")
  453. Part8.CanCollide = false
  454. Part8.Material = Enum.Material.SmoothPlastic
  455. Part8.TopSurface = Enum.SurfaceType.Smooth
  456. Part8.brickColor = BrickColor.new("Sea green")
  457. Part9.Name = "FakeArm"
  458. Part9.Parent = Model0
  459. Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  460. Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202)
  461. Part9.Transparency = 1
  462. Part9.Size = Vector3.new(1, 2, 1)
  463. Part9.BottomSurface = Enum.SurfaceType.Smooth
  464. Part9.CanCollide = false
  465. Part9.TopSurface = Enum.SurfaceType.Smooth
  466. WeldConstraint10.Parent = Part9
  467. WeldConstraint10.Part0 = Part9
  468. WeldConstraint10.Part1 = Part8
  469. WeldConstraint11.Parent = Part9
  470. WeldConstraint11.Part0 = Part9
  471. WeldConstraint11.Part1 = Part5
  472. WeldConstraint12.Parent = Part9
  473. WeldConstraint12.Part0 = Part9
  474. WeldConstraint12.Part1 = Part6
  475. WeldConstraint13.Parent = Part9
  476. WeldConstraint13.Part0 = Part9
  477. WeldConstraint13.Part1 = Part7
  478. WeldConstraint14.Parent = Part9
  479. WeldConstraint14.Part0 = Part9
  480. WeldConstraint14.Part1 = Part4
  481. WeldConstraint15.Parent = Part9
  482. WeldConstraint15.Part0 = Part9
  483. WeldConstraint15.Part1 = Part1
  484. WeldConstraint16.Parent = Part9
  485. WeldConstraint16.Part0 = Part1
  486. WeldConstraint16.Part1 = Part2
  487. Part1.Transparency = 1
  488. Part2.Transparency = 1
  489. Part4.Transparency = 1
  490. for i,v in pairs(mas:GetChildren()) do
  491.     v.Parent = workspace
  492.     pcall(function() v:MakeJoints() end)
  493. end
  494. mas:Destroy()
  495. for i,v in pairs(cors) do
  496.     spawn(function()
  497.         pcall(v)
  498.     end)
  499. end
  500. function reviveband()
  501. function sandbox(var,func)
  502.     local env = getfenv(func)
  503.     local newenv = setmetatable({},{
  504.         __index = function(self,k)
  505.             if k=="script" then
  506.                 return var
  507.             else
  508.                 return env[k]
  509.             end
  510.         end,
  511.     })
  512.     setfenv(func,newenv)
  513.     return func
  514. end
  515. cors = {}
  516. mas = Instance.new("Model",game:GetService("Lighting"))
  517. Model0 = Instance.new("Model")
  518. Part1 = Instance.new("Part")
  519. Part2 = Instance.new("Part")
  520. SpecialMesh3 = Instance.new("SpecialMesh")
  521. Part4 = Instance.new("Part")
  522. Part5 = Instance.new("Part")
  523. Part6 = Instance.new("Part")
  524. Part7 = Instance.new("Part")
  525. Part8 = Instance.new("Part")
  526. Part9 = Instance.new("Part")
  527. WeldConstraint10 = Instance.new("WeldConstraint")
  528. WeldConstraint11 = Instance.new("WeldConstraint")
  529. WeldConstraint12 = Instance.new("WeldConstraint")
  530. WeldConstraint13 = Instance.new("WeldConstraint")
  531. WeldConstraint14 = Instance.new("WeldConstraint")
  532. WeldConstraint15 = Instance.new("WeldConstraint")
  533. WeldConstraint16 = Instance.new("Weld")
  534. Model0.Name = "Wristband"
  535. Model0.Parent = mas
  536. Model0.PrimaryPart = Part9
  537. Part1.Name = "LighterPart"
  538. Part1.Parent = Model0
  539. Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  540. Part1.Orientation = Vector3.new(0, 90, 0)
  541. Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498)
  542. Part1.Rotation = Vector3.new(0, 90, 0)
  543. Part1.Color = Color3.new(0.203922, 0.556863, 0.25098)
  544. Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976)
  545. Part1.BottomSurface = Enum.SurfaceType.Smooth
  546. Part1.BrickColor = BrickColor.new("Sea green")
  547. Part1.CanCollide = false
  548. Part1.Material = Enum.Material.SmoothPlastic
  549. Part1.TopSurface = Enum.SurfaceType.Smooth
  550. Part1.brickColor = BrickColor.new("Sea green")
  551. Part1.Shape = Enum.PartType.Cylinder
  552. Part2.Name = "Sign"
  553. Part2.Parent = Model0
  554. Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  555. Part2.Orientation = Vector3.new(0, 180, 0)
  556. Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002)
  557. Part2.Rotation = Vector3.new(-180, 0, -180)
  558. Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  559. Part2.BottomSurface = Enum.SurfaceType.Smooth
  560. Part2.CanCollide = false
  561. Part2.TopSurface = Enum.SurfaceType.Smooth
  562. SpecialMesh3.Parent = Part2
  563. SpecialMesh3.MeshId = "rbxassetid://443493147"
  564. SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001)
  565. SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005)
  566. SpecialMesh3.MeshType = Enum.MeshType.FileMesh
  567. Part4.Name = "DarkerPart"
  568. Part4.Parent = Model0
  569. Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  570. Part4.Orientation = Vector3.new(0, 90, 0)
  571. Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993)
  572. Part4.Rotation = Vector3.new(0, 90, 0)
  573. Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529)
  574. Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988)
  575. Part4.BottomSurface = Enum.SurfaceType.Smooth
  576. Part4.BrickColor = BrickColor.new("Camo")
  577. Part4.CanCollide = false
  578. Part4.Material = Enum.Material.SmoothPlastic
  579. Part4.TopSurface = Enum.SurfaceType.Smooth
  580. Part4.brickColor = BrickColor.new("Camo")
  581. Part4.Shape = Enum.PartType.Cylinder
  582. Part5.Name = "DarkerPart"
  583. Part5.Parent = Model0
  584. Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  585. Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004)
  586. Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529)
  587. Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994)
  588. Part5.BottomSurface = Enum.SurfaceType.Smooth
  589. Part5.BrickColor = BrickColor.new("Camo")
  590. Part5.CanCollide = false
  591. Part5.Material = Enum.Material.SmoothPlastic
  592. Part5.TopSurface = Enum.SurfaceType.Smooth
  593. Part5.brickColor = BrickColor.new("Camo")
  594. Part6.Name = "NeonPart"
  595. Part6.Parent = Model0
  596. Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004)
  598. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  599. Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
  600. Part6.BottomSurface = Enum.SurfaceType.Smooth
  601. Part6.BrickColor = BrickColor.new("Pearl")
  602. Part6.CanCollide = false
  603. Part6.Material = Enum.Material.Neon
  604. Part6.TopSurface = Enum.SurfaceType.Smooth
  605. Part6.brickColor = BrickColor.new("Pearl")
  606. Part7.Name = "NeonPart"
  607. Part7.Parent = Model0
  608. Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004)
  610. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  611. Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
  612. Part7.BottomSurface = Enum.SurfaceType.Smooth
  613. Part7.BrickColor = BrickColor.new("Pearl")
  614. Part7.CanCollide = false
  615. Part7.Material = Enum.Material.Neon
  616. Part7.TopSurface = Enum.SurfaceType.Smooth
  617. Part7.brickColor = BrickColor.new("Pearl")
  618. Part8.Name = "LighterPart"
  619. Part8.Parent = Model0
  620. Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  621. Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004)
  622. Part8.Color = Color3.new(0.203922, 0.556863, 0.25098)
  623. Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995)
  624. Part8.BottomSurface = Enum.SurfaceType.Smooth
  625. Part8.BrickColor = BrickColor.new("Sea green")
  626. Part8.CanCollide = false
  627. Part8.Material = Enum.Material.SmoothPlastic
  628. Part8.TopSurface = Enum.SurfaceType.Smooth
  629. Part8.brickColor = BrickColor.new("Sea green")
  630. Part9.Name = "FakeArm"
  631. Part9.Parent = Model0
  632. Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202)
  634. Part9.Transparency = 1
  635. Part9.Size = Vector3.new(1, 2, 1)
  636. Part9.BottomSurface = Enum.SurfaceType.Smooth
  637. Part9.CanCollide = false
  638. Part9.TopSurface = Enum.SurfaceType.Smooth
  639. WeldConstraint10.Parent = Part9
  640. WeldConstraint10.Part0 = Part9
  641. WeldConstraint10.Part1 = Part8
  642. WeldConstraint11.Parent = Part9
  643. WeldConstraint11.Part0 = Part9
  644. WeldConstraint11.Part1 = Part5
  645. WeldConstraint12.Parent = Part9
  646. WeldConstraint12.Part0 = Part9
  647. WeldConstraint12.Part1 = Part6
  648. WeldConstraint13.Parent = Part9
  649. WeldConstraint13.Part0 = Part9
  650. WeldConstraint13.Part1 = Part7
  651. WeldConstraint14.Parent = Part9
  652. WeldConstraint14.Part0 = Part9
  653. WeldConstraint14.Part1 = Part4
  654. WeldConstraint15.Parent = Part9
  655. WeldConstraint15.Part0 = Part9
  656. WeldConstraint15.Part1 = Part1
  657. WeldConstraint16.Parent = Part9
  658. WeldConstraint16.Part0 = Part1
  659. WeldConstraint16.Part1 = Part2
  660. Part1.Transparency = 1
  661. Part2.Transparency = 1
  662. Part4.Transparency = 1
  663. for i,v in pairs(mas:GetChildren()) do
  664.     v.Parent = workspace
  665.     pcall(function() v:MakeJoints() end)
  666. end
  667. mas:Destroy()
  668. for i,v in pairs(cors) do
  669.     spawn(function()
  670.         pcall(v)
  671.     end)
  672. end
  673. wristband = Model0
  674. bandhandle = Part5
  675. wristband.Parent = char
  676. end
  677. local signweld = WeldConstraint16
  678. wristband = Model0
  679. bandhandle = Part5
  680. wristband.Parent = char
  681. local weld = ins("Weld",ra)
  682. weld.Part0 = ra
  683. weld.Part1 = wristband.PrimaryPart
  684. weld.C0 = angles(rad(0),rad(-90),rad(0))
  685. local effpart = Instance.new("Part")
  686. effpart.Size = Vector3.new(2,.1,1)
  687. effpart.Massless = true
  688. effpart.Transparency = 1
  689. effpart.CanCollide = false
  690. effpart.Anchored = false
  691. effpart.Parent = char
  692. local grabpart = Instance.new("Part")
  693. grabpart.Size = Vector3.new(.001,.001,.001)
  694. grabpart.Massless = true
  695. grabpart.Transparency = 1
  696. grabpart.CanCollide = false
  697. grabpart.Anchored = false
  698. grabpart.Material = "Neon"
  699. grabpart.Parent = char
  700. local pweld = Instance.new("Weld",effpart)
  701. pweld.Part0 = t
  702. pweld.Part1 = effpart
  703. pweld.C0 = CFrame.new(0,-2.2,-.5)
  704. local gweld = Instance.new("Weld",grabpart)
  705. gweld.Part0 = rut
  706. gweld.Part1 = grabpart
  707. gweld.C0 = CFrame.new(0,3,-1.4)
  708. local lsound = Instance.new("Sound",effpart)
  709. lsound.Volume = lsvol
  710. lsound.SoundId = "rbxassetid://1161221108"
  711. local effects = ins("Model",char)
  712. effects.Name = "Effects"
  713. local music = ins("Sound",t)
  714. music.Volume = vol
  715. music.SoundId = songid
  716. music.Looped = true
  717. music.EmitterSize = 35
  718. music:Play()
  719. local ff = ins("ForceField",char)
  720. ff.Visible = false
  721. local roar = ins("Sound",rut)
  722. roar.Volume = 5
  723. roar.SoundId = "rbxassetid://2631687985"
  724. roar.EmitterSize = 100
  725. local roar2 = ins("Sound",rut)
  726. roar2.Volume = 5
  727. roar2.SoundId = "rbxassetid://2631687985"
  728. roar2.EmitterSize = 100
  729. local billboard = ins("BillboardGui",h)
  730. billboard.Adornee = h
  731. billboard.Size = ud2(2,0,1,0)
  732. billboard.StudsOffset = v3(0,2,0)
  733. billboard.AlwaysOnTop = true
  734. billboard.MaxDistance = 15
  735. local text = ins("TextBox",billboard)
  736. text.BackgroundTransparency = 1
  737. text.TextStrokeTransparency = 0
  738. text.Size = ud2(1,0,1,0)
  739. text.TextScaled = true
  740. text.TextColor = Part4.BrickColor
  741. text.TextStrokeColor3 = Part1.BrickColor.Color
  742. text.Text = mode
  743. local billboard2 = ins("BillboardGui",h)
  744. billboard2.Adornee = h
  745. billboard2.Size = ud2(1.5,0,.75,0)
  746. billboard2.StudsOffset = v3(0,1.5,0)
  747. billboard2.AlwaysOnTop = true
  748. billboard2.MaxDistance = 15
  749. local text2 = ins("TextBox",billboard2)
  750. text2.BackgroundTransparency = 1
  751. text2.TextStrokeTransparency = 0
  752. text2.Size = ud2(1,0,1,0)
  753. text2.TextScaled = true
  754. text2.TextColor = bc("Smoky grey")
  755. text2.TextStrokeColor3 = bc("Fossil").Color
  756. text2.Text = "<Demoralized>"
  757. local raw = ins("WeldConstraint",rut)
  758. raw.Part1 = rl
  759. local law = ins("WeldConstraint",rut)
  760. law.Part1 = ll
  761.  
  762. --Functions
  763. function swait()
  764.     runservice.Stepped:Wait()
  765. end
  766. function remove(instance,time)
  767.     debrs:AddItem(instance,time)
  768. end
  769. function removedescendantsof(parent,type,descendants)
  770.     if type == "isa" then
  771.         for i,v in pairs(parent:GetDescendants()) do
  772.             if v:IsA(descendants) then
  773.                 v:Destroy()
  774.             end
  775.         end
  776.         elseif type == "name" then
  777.         for i,v in pairs(parent:GetDescendants()) do
  778.             if v.Name == descendants then
  779.                 v:Destroy()
  780.             end
  781.         end
  782.     end
  783.     end
  784. function turnto(to)
  785.     rut.CFrame = cf(rut.Position,v3(to.x,rut.Position.y,to.z))
  786. end
  787. function sound(id,vol,pitch,parent)
  788.     pcall(function()
  789.         local newsound = Instance.new("Sound",parent)
  790.         newsound.Volume = vol
  791.         newsound.SoundId = "rbxassetid://"..id
  792.         newsound.Pitch = pitch
  793.         newsound:Play()
  794.         coroutine.resume(coroutine.create(function()
  795.             wait(.1)
  796.             remove(newsound,newsound.TimeLength/newsound.Pitch)
  797.         end))
  798.         return newsound
  799.     end)
  800. end
  801. function rayc(spos,direc,ignore,dist)
  802.     local rai = ray(spos,direc.Unit * dist)
  803.     local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false)
  804.     return rhit,rpos,rrot
  805. end
  806. local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
  807.     local info = TweenInfo.new(
  808.     leinght,
  809.     easingstyle,
  810.     easingdirec,
  811.     0,
  812.     false,
  813.     0
  814.     )
  815.     local lerp = tweens:Create(part,info,tablee)
  816.     lerp:Play()
  817. end
  818. function removewithfade(part,timebeforefade,randc)
  819. pcall(function()
  820.     coroutine.resume(coroutine.create(function()
  821.         wait(timebeforefade)
  822.         part:BreakJoints()
  823.         part.Name = "JustGoingAwayOk?"
  824.         part.Parent = effects
  825.         for i = 1,25 do
  826.             if randc then
  827.                 part.BrickColor = BrickColor.Random()
  828.             end
  829.             part.Transparency = part.Transparency +.04
  830.             wait()
  831.         end
  832.         part:Destroy()
  833.     end))
  834. end)
  835. end
  836. function fadewithfly(part,color,randc)
  837. pcall(function()
  838.     part:ClearAllChildren()
  839.     part.CanCollide = false
  840.     part.Anchored = false
  841.     part.Massless = true
  842.     part.Locked = false
  843.     part.Archivable = true
  844.     part.Material = "Neon"
  845.     part.BrickColor = BrickColor.new(color)
  846.     local vel = Instance.new("BodyVelocity")
  847.     vel.MaxForce = v3(huge,huge,huge)
  848.     vel.P = 10000
  849.     vel.Velocity = v3(math.random(-3,3),math.random(1,3),math.random(-3,3))
  850.     local avel = Instance.new("BodyAngularVelocity")
  851.     avel.MaxTorque = v3(huge,huge,huge)
  852.     avel.AngularVelocity = v3(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  853.     avel.Parent = part
  854.     vel.Parent = part
  855.     if randc then
  856.         removewithfade(part,0,true)
  857.     else
  858.         removewithfade(part,0,false)
  859.     end
  860. end)
  861. end
  862. function sphereefx(pos,ssize,osize,colour,time)
  863.     local sphere = ins("Part")
  864.     sphere.Anchored = true
  865.     sphere.CanCollide = false
  866.     sphere.Material = "Neon"
  867.     sphere.CFrame = pos
  868.     sphere.Size = v3(.1,.1,.1)
  869.     sphere.BrickColor = bc(tostring(colour))
  870.     sphere.Parent = effects
  871.     local spheremesh = ins("SpecialMesh",sphere)
  872.     spheremesh.MeshType = "Sphere"
  873.     spheremesh.Scale = v3(ssize,ssize,ssize)*10
  874.     tlerp(spheremesh,{Scale = v3(osize,osize,osize)*10},time,styles.Quad,directions.In)
  875.     tlerp(sphere,{Transparency = 1},time,styles.Quad,directions.In)
  876.     remove(sphere,time)
  877.     return sphere
  878. end
  879. function changecolors(speed,maincolor,secondcolor,neoncolor)
  880.     for i,v in pairs(wristband:GetChildren()) do
  881.         if v.Name == "LighterPart" and maincolor ~= nil then
  882.             tlerp(v,{Color = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
  883.             tlerp(text,{TextColor3 = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
  884.         end
  885.         if v.Name == "DarkerPart" and secondcolor ~= nil then
  886.             tlerp(v,{Color = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
  887.             tlerp(text,{TextStrokeColor3 = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
  888.         end
  889.         if v.Name == "NeonPart" and neoncolor ~= nil then
  890.             tlerp(v,{Color = BrickColor.new(tostring(neoncolor)).Color},speed,styles.Linear,directions.In)
  891.         end
  892.     end
  893. end
  894. function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,followchar)
  895.     local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
  896.     if followchar then
  897.         onlyraise = false
  898.         part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0))
  899.     end
  900.     if onlyraise == true then
  901.         part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
  902.     end
  903.     local pcf = part.CFrame
  904.     tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
  905.     game:GetService("Debris"):AddItem(part,leinght)
  906. end
  907. function wedgefire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,spread,st,ot,onlyraise,followchar)
  908.     local part = Instance.new("WedgePart",parent) part.Size = Vector3.new(.1,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
  909.     if followchar then
  910.         onlyraise = false
  911.         part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0))
  912.     end
  913.     if onlyraise == true then
  914.         part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
  915.     end
  916.     local pcf = part.CFrame
  917.     tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(.1,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
  918.     game:GetService("Debris"):AddItem(part,leinght)
  919. end
  920. function damagingfire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,damage)
  921.     local deb = false
  922.     local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
  923.     if onlyraise == true then
  924.         part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
  925.     end
  926.     part.Touched:Connect(function(hit)
  927.         if not deb then
  928.             local newhum = hit.Parent:FindFirstChildOfClass("Humanoid")
  929.             if newhum and newhum ~= hum then
  930.                 deb = true
  931.                 if newhum.Health >maxhealthuntilinstakill then
  932.                     death(newhum.Parent,part.BrickColor)
  933.                     showdamage(part.CFrame,"Too much health...",1)
  934.                     return
  935.                 end
  936.                 local rand = random(1,10)
  937.                 if rand == 8 then
  938.                     lesserfirepart(hit)
  939.                 end
  940.                 newhum.Health = newhum.Health -damage
  941.                 if newhum.Health <.01 then
  942.                     death(newhum.Parent,part.BrickColor)
  943.                     return
  944.                 end
  945.                 showdamage(part.CFrame,"-"..damage,.1)
  946.             end
  947.         end
  948.     end)
  949.     local pcf = part.CFrame
  950.     tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
  951.     game:GetService("Debris"):AddItem(part,leinght)
  952. end
  953. function partray(from,to,colour,wideness,time)
  954.     pcall(function()
  955.         local antime = time or .25
  956.         local raypart = ins("Part")
  957.         raypart.Anchored = true
  958.         raypart.CanCollide = false
  959.         raypart.Material = "Neon"
  960.         raypart.BrickColor = bc(tostring(colour))
  961.         raypart.CFrame = from
  962.         local dista = (from.p-to).Magnitude
  963.         raypart.CFrame = cf(raypart.Position,to) * cf(0,0,-dista/2) * angles(rad(0),rad(0),rad(math.random(-180,180)))
  964.         raypart.Size = v3(wideness,wideness,dista)
  965.         raypart.Parent = effects
  966.         local endcf = raypart.CFrame * cf(0,0,-raypart.Size.z/2)
  967.         coroutine.resume(coroutine.create(function()
  968.             tlerp(raypart,{Size = v3(.1,.1,raypart.Size.z/10),Transparency = 1,CFrame = endcf},antime,styles.Quad,directions.In)
  969.             remove(raypart,antime)
  970.         end))
  971.     end)
  972. end
  973. function knockback(part,force,timeb)
  974.     local vel = ins("BodyVelocity",part)
  975.     vel.MaxForce = v3(huge,huge,huge)
  976.     vel.Velocity = rut.CFrame.LookVector * force
  977.     remove(vel,timeb)
  978. end
  979. function showdamage(pos,text,timebeforefade)
  980.     local dpart = ins("Part")
  981.     dpart.Anchored = true
  982.     dpart.CanCollide = false
  983.     dpart.Size = v3(.01,.01,.01)
  984.     dpart.Transparency = 1
  985.     dpart.CFrame = pos
  986.     dpart.Parent = effects
  987.     dpart.CFrame = cf(dpart.Position,v3(nil,dpart.Position.y,dpart.Position.z))
  988.     local bil = ins("BillboardGui",dpart)
  989.     bil.Size = ud2(2,0,2,0)
  990.     bil.AlwaysOnTop = true
  991.     local label = ins("TextBox",bil)
  992.     label.Size = ud2(1,0,1,0)
  993.     label.Text = text
  994.     label.BackgroundTransparency = 1
  995.     label.TextScaled = true
  996.     label.TextColor3 = Part4.Color
  997.     coroutine.resume(coroutine.create(function()
  998.         tlerp(dpart,{CFrame = dpart.CFrame * cf(random(-1,1),random(-1,1),random(-1,1))},.5,styles.Back,directions.Out)
  999.         wait(timebeforefade)
  1000.         tlerp(label,{TextTransparency = 1},.5,styles.Back,directions.Out)
  1001.         remove(dpart,.5)
  1002.     end))
  1003. end
  1004. function death(character,colour)
  1005.     coroutine.resume(coroutine.create(function()
  1006.     character:BreakJoints()
  1007.     local fc = false
  1008.     local mindd = 1
  1009.     local maxdd = 3
  1010.     if mode == "DEMORALIZATION" then
  1011.         fc = true
  1012.     end
  1013.     wait(1)
  1014.     local spheree = sphereefx(character:FindFirstChildOfClass("Part").CFrame,0,0,Part1.BrickColor,5)
  1015.     sound(297569488,1,1.2,spheree)
  1016.     for i,v in pairs(character:GetDescendants()) do
  1017.         if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("WedgePart") or v:IsA("CornerWedgePart") then
  1018.            for i = 1,random(1,2) do
  1019.             wedgefire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
  1020.         end
  1021.         if fc then
  1022.             mindd = (rut.Position-v.Position).Magnitude
  1023.             maxdd = (rut.Position-v.Position).Magnitude
  1024.         end
  1025.          fire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/5,"Neon",tonumber(mindd),tonumber(maxdd),"Block",0,0,1,true,fc)
  1026.             remove(v,0)
  1027.         end
  1028.     end
  1029.     remove(character,0)
  1030.     end))
  1031. end
  1032. function firepart(parttofire)
  1033.     coroutine.resume(coroutine.create(function()
  1034.         for i = 1,random(20,30) do
  1035.             if not parttofire or not parttofire.Parent then
  1036.                 break
  1037.             end
  1038.             parttofire.BrickColor = Part4.BrickColor
  1039.             if mode == "Normal" then
  1040.                 damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(2,5))
  1041.             elseif mode == "Demoralized" then
  1042.             if parttofire.Size.x >2 then
  1043.                     damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.2,1,false,random(5,8))
  1044.             else
  1045.                 damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(5,8))
  1046.             end
  1047.             elseif mode == "DEMORALIZATION" then
  1048.             damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.75,1,false,random(40,99))
  1049.         elseif mode == "Star" then
  1050.             damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6))
  1051.         end
  1052.             wait(.15)
  1053.             end
  1054.             if parttofire.Name == "Impact" or parttofire.Name == "Shard" then
  1055.                 tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
  1056.                 remove(parttofire,.1)
  1057.             end
  1058.     end))
  1059.     end
  1060. function lesserfirepart(parttofire)
  1061.     coroutine.resume(coroutine.create(function()
  1062.         for i = 1,random(6,12) do
  1063.             if not parttofire or not parttofire.Parent then
  1064.                 break
  1065.             end
  1066.             if parttofire.Name == "Impact" then
  1067.                 parttofire.BrickColor = Part4.BrickColor
  1068.             end
  1069.             if mode == "Normal" then
  1070.                 damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(2,5))
  1071.             elseif mode == "Demoralized" then
  1072.                 damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(5,8))
  1073.           elseif mode == "DEMORALIZATION" then
  1074.                 damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.75,1,true,random(40,99))
  1075.         elseif mode == "Star" then
  1076.             damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6))
  1077.             end
  1078.             wait(.25)
  1079.             end
  1080.             if parttofire.Name == "Impact" then
  1081.                 tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
  1082.                 remove(parttofire,.1)
  1083.             end
  1084.     end))
  1085. end
  1086. function placefirepart(pos,size)
  1087.     local part = ins("Part")
  1088.     part.Anchored = true
  1089.     part.CanCollide = false
  1090.     part.Transparency = .4
  1091.     part.Material = "Neon"
  1092.     part.Name = "Impact"
  1093.     part.CFrame = pos
  1094.     part.Size = v3(.1,.1,.1)
  1095.     tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
  1096.     part.Parent = effects
  1097.     local mesh = ins("CylinderMesh",part)
  1098.     local vol = 7
  1099.     local amo = 1
  1100.     if mode == "Demoralized" then
  1101.         vol = 10
  1102.         amo = 3
  1103.     elseif mode == "DEMORALIZATION" then
  1104.          vol = 10
  1105.         amo = 5
  1106.     end
  1107.     coroutine.resume(coroutine.create(function()
  1108.         pcall(function()
  1109.             if size < 50 then
  1110.                 sound(539294959,vol,1,part)
  1111.             else
  1112.                 for i = 1,amo do
  1113.                     sound(142885319,vol or 10,.4,char)
  1114.                 end
  1115.                 part.Transparency = .7
  1116.             end
  1117.         end)
  1118.         local sphere = sphereefx(part.CFrame,size/6,size*2,tostring(Part4.BrickColor),.25)
  1119.         for i = 1,4 do
  1120.             fire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/(35-size*2.5),math.random(3,6)/(35-size*20),math.random(6,10)/20,"Neon",-size*1.5,size*1.5,"Block",size*1.5,.2,1,true)
  1121.                 for i = 1,random(2,3) do
  1122.                 wedgefire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),size/5,size/15,math.random(6,10)/12,"Neon",-size*1.5,size*1.5,size*2,.3,1,true)
  1123.             end
  1124.         end
  1125.         for i = 1,5 do
  1126.             sphere = sphereefx(part.CFrame,size/2,size*2,tostring(Part4.BrickColor),.25)
  1127.             if mode == "Normal" then
  1128.                 magdamage(sphere.Position,size,random(2,5),851453784,2)
  1129.             if size <75 then
  1130.                 partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1)
  1131.             else
  1132.                 partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5)
  1133.             end
  1134.             elseif mode == "Demoralized" then
  1135.             if size >120 then
  1136.                 magdamage(sphere.Position,size,random(15,30),851453784,2)
  1137.             partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15)
  1138.             else
  1139.                 magdamage(sphere.Position,size,random(4,9),851453784,2)
  1140.             partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5)
  1141.             end
  1142.             elseif mode == "DEMORALIZATION" then
  1143.             if size == huge then
  1144.                 killeveryone()
  1145.             partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15)
  1146.             else
  1147.                 magdamage(sphere.Position,size,random(30,60),851453784,2)
  1148.             partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5)
  1149.             end
  1150.         elseif mode == "Star" then
  1151.                 magdamage(sphere.Position,size,random(3,6),851453784,2)
  1152.             if size <75 then
  1153.                 partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1)
  1154.             else
  1155.                 partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5)
  1156.             end
  1157.             end
  1158.             swait()
  1159.         end
  1160.     end))
  1161.     firepart(part)
  1162. end
  1163. function placeweakfirepart(pos,size)
  1164.     local part = ins("Part")
  1165.     part.Anchored = true
  1166.     part.CanCollide = false
  1167.     part.Transparency = .4
  1168.     part.Material = "Neon"
  1169.     part.Name = "Impact"
  1170.     part.CFrame = pos
  1171.     part.Size = v3(.1,.1,.1)
  1172.     tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
  1173.     part.Parent = effects
  1174.     local mesh = ins("CylinderMesh",part)
  1175.     lesserfirepart(part)
  1176. end
  1177. function throwfire(from,direc,maxdist)
  1178.     local part = ins("Part")
  1179.     part.Name = "Shard"
  1180.     part.Size = v3(1,1,1)
  1181.     part.Anchored = true
  1182.     part.CanCollide = false
  1183.     part.Transparency = .7
  1184.     part.Material = "Neon"
  1185.     part.CFrame = from
  1186.     part.CFrame = cf(part.Position,direc)
  1187.     part.Parent = effects
  1188.     firepart(part)
  1189.     local speed = 3
  1190.     if mode == "Demoralized" then
  1191.         speed = 6
  1192.     elseif mode == "DEMORALIZATION" then
  1193.     speed = 12
  1194. elseif mode == "Star" then
  1195.     speed = 4.5
  1196.     end
  1197.     coroutine.resume(coroutine.create(function()
  1198.         for i = 1,maxdist do
  1199.             local hit,pos,rot = rayc(part.Position,part.CFrame.LookVector,{char},speed+1)
  1200.             part.CFrame = part.CFrame * cf(0,0,-speed) * angles(rad(-.35),rad(0),rad(0))
  1201.             if hit then
  1202.                 local size = 10
  1203.                 if mode == "Demoralized" then
  1204.                     size = 15
  1205.             elseif mode == "DEMORALIZATION" then
  1206.                 size = 25
  1207.                 end
  1208.                 placefirepart(cf(pos,pos+rot) * angles(rad(-90),rad(0),rad(0)),size)
  1209.                 break
  1210.             end
  1211.             wait()
  1212.         end
  1213.         part:Destroy()
  1214.     end))
  1215. end
  1216. function magdamage(pos,maxrange,damage,id,vol,breakafterhit)
  1217.     for i,v in pairs(workspace:GetDescendants()) do
  1218.         if v:IsA("Humanoid") and v.Parent ~= char and v.Health >.01 then
  1219.             local tors = v.Parent:FindFirstChild("Torso") or v.Parent:FindFirstChild("UpperTorso")
  1220.             if tors and (pos-tors.Position).Magnitude <= maxrange then
  1221.                 v.Health = v.Health  - damage
  1222.             if mode == "Demoralized" or mode == "DEMORALIZATION" then
  1223.                 hum.Health = hum.Health +damage
  1224.             end
  1225.             local knock = 10
  1226.             if mode == "DEMORALIZATION" then
  1227.                 knock = 50
  1228.             end
  1229.                 knockback(tors,knock,.2)
  1230.                 pcall(function()
  1231.                     sound(id,vol,1,ra)
  1232.                 end)
  1233.             showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"-"..damage,1)
  1234.                 if v.Health > maxhealthuntilinstakill then
  1235.                     death(v.Parent,Part4.BrickColor)
  1236.                     showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"Too much health...",2)
  1237.                     return
  1238.                 end
  1239.                 if v.Health < .01 then
  1240.                     death(v.Parent,Part4.BrickColor)
  1241.                     return
  1242.                 end
  1243.             if breakafterhit == true then
  1244.                 break
  1245.             end
  1246.             end
  1247.         end
  1248.     end
  1249. end
  1250. function killeveryone()
  1251.     pcall(function()
  1252.     for i,v in pairs(workspace:GetDescendants()) do
  1253.         if v:IsA("Humanoid") and v.Parent ~= char then
  1254.             v.Parent:BreakJoints()
  1255.             death(v.Parent,Part4.BrickColor)
  1256.         end
  1257.     end
  1258.     end)
  1259. end
  1260. function laser(from,to)
  1261.     local hit,pos,rot = rayc(from.Position,to-h.Position,{char},600)
  1262.         if mode == "Normal" then
  1263.             magdamage(pos,7.5,math.random(10,15),851453784,2,false)
  1264.             partray(from.CFrame,pos,tostring(Part4.BrickColor),2)
  1265.             local rand = random(1,11)
  1266.             if rand == 9 then
  1267.                 placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),5)
  1268.             end
  1269.             local sphere = sphereefx(cf(pos),1,10,tostring(Part4.BrickColor),.3)
  1270.         for i = 1,random(3,5) do
  1271.             wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true)
  1272.         end
  1273.         elseif mode == "Demoralized" then
  1274.             local rand = random(1,11)
  1275.             if rand == 9 then
  1276.                 placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),10)
  1277.             end
  1278.             magdamage(pos,15,math.random(15,30),851453784,2,false)
  1279.             local sphere = sphereefx(cf(pos),1,20,tostring(Part4.BrickColor),.3)
  1280.         for i = 1,random(3,5) do
  1281.             wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),4.5,.3,math.random(6,10)/12,"Neon",-5,25,35,.3,1,true)
  1282.         end
  1283.             partray(t.CFrame,pos,tostring(Part4.BrickColor),3.5)
  1284.         elseif mode == "DEMORALIZATION" then
  1285.             local rand = random(1,7)
  1286.             if rand == 7 then
  1287.                 placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),25)
  1288.             end
  1289.             magdamage(pos,15,math.random(45,90),851453784,3.5,false)
  1290.             local sphere = sphereefx(cf(pos),6,35,tostring(Part4.BrickColor),.3)
  1291.         for i = 1,random(3,5) do
  1292.             wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),12.5,0,math.random(6,10)/12,"Neon",-45,45,45,0,1,true)
  1293.         end
  1294.             partray(Part8.CFrame,pos,tostring(Part4.BrickColor),5)
  1295.         elseif mode == "Star" then
  1296.             magdamage(pos,8,math.random(12,18),851453784,2,false)
  1297.             partray(from.CFrame,pos,tostring(Part4.BrickColor),2)
  1298.             local rand = random(1,9)
  1299.             if rand == 9 then
  1300.                 placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),7.5)
  1301.             end
  1302.             local sphere = sphereefx(cf(pos),2,12.5,tostring(Part4.BrickColor),.3)
  1303.         for i = 1,random(3,5) do
  1304.             wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true)
  1305.         end
  1306.         end
  1307. end
  1308. function skybeam(pos)
  1309.     local size = 10
  1310.     local damage = random(2,5)
  1311.     if mode == "Demoralized" then
  1312.         size = 15
  1313.         damage = random(6,12)
  1314.     elseif mode == "DEMORALIZATION" then
  1315.         size = 35
  1316.         damage = random(60,120)
  1317.     end
  1318.     sound(142885319,10,.5,char)
  1319.     local hit,poss,rot = rayc(v3(pos.x,pos.y,pos.z)+v3(0,2,0),v3(pos.x,-700,pos.z),{char},500)
  1320.     partray(pos*cf(0,500,0),poss,Part4.BrickColor,size,.5)
  1321.     placefirepart(cf(poss,poss+rot)*angles(rad(-90),0,0),size*1.5)
  1322. end
  1323.  
  1324. --Creates
  1325. for i,v in pairs(char:GetDescendants()) do
  1326.     if v:IsA("Part") then
  1327.         v.Locked = true
  1328.     end
  1329. end
  1330. nec = ins("Weld",t) nec.Part0 = p0 nec.Part1 = p1 nec.C0 = cf01 nec.C1 = cf1
  1331. rs = ins("Weld",t) rs.Part0 = rsp0 rs.Part1 = rsp1 rs.C0 = cf03 rs.C1 = cf3
  1332. ls = ins("Weld",t) ls.Part0 = lsp0 ls.Part1 = lsp1 ls.C0 = cf04 ls.C1 = cf4
  1333. rh = ins("Weld",t) rh.Part0 = rhp0 rh.Part1 = rhp1 rh.C0 = cf05 rh.C1 = cf5
  1334. lh = ins("Weld",t) lh.Part0 = lhp0 lh.Part1 = lhp1 lh.C0 = cf06 lh.C1 = cf6
  1335.  
  1336. --Animation functions
  1337. function land()
  1338. if phit then
  1339.     readytoland = false
  1340.     landed = true
  1341.     local oldspeed = hum.WalkSpeed
  1342.     hum.WalkSpeed = 1.5
  1343.     hum.JumpPower = 0
  1344.     lsound:Play()
  1345.     for i = 0,1,.1 do
  1346.     rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.5,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  1347.     rh.C0 = rh.C0:Lerp(CFrame.new(1,-.5,-.3) * CFrame.Angles(rad(11),rad(90),rad(0)),i)
  1348.     lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.5,-.25) * CFrame.Angles(rad(9),rad(-90),rad(0)),i)
  1349.     rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
  1350.     ls.C0 = ls.C0:Lerp(CFrame.new(-1,.35,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(-10)),i)
  1351.     nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  1352.     swait()
  1353.     end
  1354.     for i = 1,math.random(5,8) do
  1355.     fire(effpart,effects,tostring(phit.BrickColor),tostring(phit.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(4,6)/10,phit.Material,0,0,"Block",5,0,1,true)
  1356.     end
  1357.     wait(.3)
  1358.     landed = false
  1359.     hum.WalkSpeed = oldspeed
  1360.     hum.JumpPower = 50
  1361. end
  1362. end
  1363. function punch1()
  1364.     using = true
  1365.     local speed1 = .075
  1366.     local speed2 = .095
  1367.     if mode == "Star" then
  1368.         speed1 = .095
  1369.         speed2 = .115
  1370.     end
  1371.     for i = 0,.75,speed1 do
  1372.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i)
  1373.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1374.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1375.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(90)),i)
  1376.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(10)),i)
  1377.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(210)),i)
  1378.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1379.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1380.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1381.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1382.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1383.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1384.         swait()
  1385.     end
  1386.     if mode == "Normal" then
  1387.         magdamage(t.Position,3,random(6,15),743886825,1.5,true)
  1388.     elseif mode == "Demoralized" then
  1389.         magdamage(t.Position,4,random(12,25),743886825,1.5,true)
  1390.     elseif mode == "DEMORALIZATION" then
  1391.         magdamage(t.Position,5,random(35,75),386946017,3.5,true)
  1392.     elseif mode == "Star" then
  1393.         magdamage(t.Position,3.5,random(8,18),743886825,1.5,true)
  1394.     end
  1395.     pcall(function()
  1396.         sound(145487017,1,1,ra)
  1397.     end)
  1398.     for i = 0,1,speed2 do
  1399.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i)
  1400.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1401.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1402.         rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.35) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(90)),i)
  1403.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-20),rad(0),rad(-10)),i)
  1404.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i)
  1405.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1406.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1407.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1408.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1409.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1410.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1411.         swait()
  1412.     end
  1413.     using = false
  1414. end
  1415. function punch2()
  1416.     using = true
  1417.     local speed1 = .075
  1418.     local speed2 = .095
  1419.     if mode == "Star" then
  1420.         speed1 = .095
  1421.         speed2 = .115
  1422.     end
  1423.     for i = 0,.75,speed1 do
  1424.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i)
  1425.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1426.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1427.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
  1428.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-30),rad(-90)),i)
  1429.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(150)),i)
  1430.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1431.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1432.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1433.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1434.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1435.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1436.         swait()
  1437.     end
  1438.     if mode == "Normal" then
  1439.         magdamage(t.Position,3,random(6,15),743886825,1.5,true)
  1440.     elseif mode == "Demoralized" then
  1441.         magdamage(t.Position,3,random(12,25),743886825,1.5,true)
  1442.     elseif mode == "DEMORALIZATION" then
  1443.         magdamage(t.Position,5,random(35,75),386946017,3.5,true)
  1444.     elseif mode == "Star" then
  1445.         magdamage(t.Position,3.5,random(8,18),743886825,1.5,true)
  1446.     end
  1447.     pcall(function()
  1448.         sound(145487017,1,1,ra)
  1449.     end)
  1450.     for i = 0,1,speed2 do
  1451.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i)
  1452.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1453.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1454.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(-10),rad(0)),i)
  1455.         ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.5,-.35) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-90)),i)
  1456.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i)
  1457.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1458.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1459.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1460.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1461.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1462.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1463.         swait()
  1464.     end
  1465.     using = false
  1466. end
  1467. function punch3()
  1468.     using = true
  1469.     local speed1 = .075
  1470.     local speed2 = .095
  1471.     if mode == "Star" then
  1472.         speed1 = .095
  1473.         speed2 = .115
  1474.     end
  1475.     for i = 0,.75,speed1 do
  1476.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  1477.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  1478.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
  1479.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(60)),i)
  1480.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(-60)),i)
  1481.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1482.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1483.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1484.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1485.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1486.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1487.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1488.         swait()
  1489.     end
  1490.     if mode == "Normal" then
  1491.         pcall(function()
  1492.             sound(539294959,3,1,ra)
  1493.         end)
  1494.         local sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3)
  1495.         magdamage(sphere.Position,6,random(3,5),851453784,1.5,true)
  1496.         coroutine.resume(coroutine.create(function()
  1497.             for i = 1,4 do
  1498.                 fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true)
  1499.                 for i = 1,random(1,2) do
  1500.                 wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
  1501.             end
  1502.         end
  1503.             for i = 1,3 do
  1504.                 sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3)
  1505.                 magdamage(sphere.Position,6,random(3,5),851453784,1.5,true)
  1506.                 swait()
  1507.             end
  1508.         end))
  1509.     elseif mode == "Demoralized" then
  1510.         pcall(function()
  1511.             sound(539294959,3,1,ra)
  1512.         end)
  1513.         local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3)
  1514.         magdamage(sphere.Position,9,random(6,9),851453784,1.5,true)
  1515.         coroutine.resume(coroutine.create(function()
  1516.             for i = 1,4 do
  1517.                 fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
  1518.             end
  1519.             for i = 1,3 do
  1520.                 sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3)
  1521.                 magdamage(sphere.Position,9,random(6,9),851453784,1.5,true)
  1522.                 swait()
  1523.             end
  1524.         end))
  1525.     elseif mode == "DEMORALIZATION" then
  1526.         pcall(function()
  1527.             sound(539294959,6,1,ra)
  1528.         end)
  1529.         local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3)
  1530.         magdamage(sphere.Position,10,random(25,60),851453784,1.5,true)
  1531.         coroutine.resume(coroutine.create(function()
  1532.             for i = 1,4 do
  1533.                 fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
  1534.             end
  1535.             for i = 1,3 do
  1536.                 sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3)
  1537.               magdamage(sphere.Position,14,random(25,60),851453784,1.5,true)
  1538.                 swait()
  1539.             end
  1540.         end))
  1541.     elseif mode == "Star" then
  1542.         pcall(function()
  1543.             sound(539294959,3,1,ra)
  1544.         end)
  1545.         local sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3)
  1546.         magdamage(sphere.Position,7,random(4,6),851453784,1.5,true)
  1547.         coroutine.resume(coroutine.create(function()
  1548.             for i = 1,4 do
  1549.                 fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true)
  1550.                 for i = 1,random(1,2) do
  1551.                 wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
  1552.             end
  1553.         end
  1554.             for i = 1,3 do
  1555.                 sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3)
  1556.              magdamage(sphere.Position,7,random(4,6),851453784,1.5,true)
  1557.                 swait()
  1558.             end
  1559.         end))
  1560.     end
  1561.     for i = 0,1,speed2 do
  1562.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  1563.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
  1564.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  1565.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(80)),i)
  1566.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(-80)),i)
  1567.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1568.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1569.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1570.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1571.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1572.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1573.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1574.         swait()
  1575.     end
  1576.     using = false
  1577. end
  1578. function tp()
  1579. pcall(function()
  1580. if mouse.Hit then
  1581.     local oldtorsocf = t.CFrame
  1582.     local sphere = sphereefx(rut.CFrame,3,9,Part4.BrickColor,.3)
  1583.     if mode == "Normal" then
  1584.         magdamage(sphere.Position,12,random(3,5),851453784,1.5,true)
  1585.     elseif mode == "Demoralized" then
  1586.         magdamage(sphere.Position,12,random(6,9),851453784,1.5,true)
  1587.     elseif mode == "DEMORALIZATION" then
  1588.            magdamage(sphere.Position,18,random(30,75),851453784,1.5,true)
  1589.     elseif mode == "Star" then
  1590.            magdamage(sphere.Position,10,random(4,6),851453784,1.5,true)
  1591.     end
  1592.     for i = 1,4 do
  1593.         fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
  1594.         for i = 1,random(1,2) do
  1595.             wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
  1596.         end
  1597.     end
  1598.     pcall(function()
  1599.         sound(2346156347,6,1,t)
  1600.     end)
  1601.     rut.CFrame = cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z) * cf(0,3,0)
  1602.     local wideness = 1
  1603.     if mode == "DEMORALIZATION" then
  1604.         wideness = 2.5
  1605.     end
  1606.     partray(oldtorsocf,t.Position,Part4.BrickColor,wideness)
  1607.     for i = 1,4 do
  1608.         fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
  1609.         for i = 1,random(1,2) do
  1610.             wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
  1611.         end
  1612.     end
  1613.     for i = 1,3 do
  1614.         sphere = sphereefx(rut.CFrame,5,12,Part4.BrickColor,.3)
  1615.         if mode == "Normal" then
  1616.             magdamage(sphere.Position,12,random(3,5),851453784,1.5,true)
  1617.         elseif mode == "Demoralized" then
  1618.             magdamage(sphere.Position,12,random(6,9),851453784,1.5,true)
  1619.         elseif mode == "DEMORALIZATION" then
  1620.             magdamage(sphere.Position,18,random(30,75),851453784,1.5,true)
  1621.         elseif mode == "Star" then
  1622.            magdamage(sphere.Position,10,random(4,6),851453784,1.5,true)
  1623.         end
  1624.         swait()
  1625.     end
  1626. end
  1627. end)
  1628. end
  1629. function throwfireanim()
  1630.     using = true
  1631.     local speed1 = .035
  1632.     local speed2 = .095
  1633.     if mode == "Star" then
  1634.         speed1 = .055
  1635.         speed2 = .095
  1636.     end
  1637.     for i = 0,.7,speed1 do
  1638.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(145)),i)
  1639.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1640.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1641.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-70),rad(110)),i)
  1642.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(-10)),i)
  1643.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i)
  1644.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1645.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1646.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1647.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1648.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1649.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1650.         swait()
  1651.     end
  1652.     throwfire(ra.CFrame*cf(0,-1.5,0),mouse.Hit.p,100)
  1653.     for i = 0,.8,speed2 do
  1654.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(215)),i)
  1655.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1656.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1657.         rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.25) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(40),rad(100)),i)
  1658.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
  1659.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i)
  1660.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1661.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1662.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1663.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1664.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1665.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1666.         swait()
  1667.     end
  1668.     using = false
  1669. end
  1670. local sou = Instance.new("Sound")
  1671.  
  1672. function roaranim()
  1673.     using = true
  1674.     roar.TimePosition = .3
  1675.     roar.Volume = 5
  1676.     local siez = 25
  1677.     if mode == "DEMORALIZATION" then
  1678.         roar.Volume = 10
  1679.         siez = 40
  1680.     end
  1681.     roar:Play()
  1682.     roaring = true
  1683.     local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  1684.     if hit then
  1685.         placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),siez)
  1686.     end
  1687.     for i,v in pairs(char:GetChildren()) do
  1688.         if v:IsA("BasePart") then
  1689.             lesserfirepart(v)
  1690.         end
  1691.     end
  1692.     for i = 0,.8,.065 do
  1693.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)),i)
  1694.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
  1695.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)),i)
  1696.         rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),i)
  1697.         ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),i)
  1698.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)),i)
  1699.         nec.C1 = nec.C1:Lerp(cf1,.1)
  1700.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1701.         rs.C1 = rs.C1:Lerp(cf3,.1)
  1702.         ls.C1 = ls.C1:Lerp(cf4,.1)
  1703.         rh.C1 = rh.C1:Lerp(cf5,.1)
  1704.         lh.C1 = lh.C1:Lerp(cf6,.1)
  1705.         swait()
  1706.         end
  1707.     repeat
  1708.         change = change+sine
  1709.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * angles(-cos(change/aa/2.5) * rad(10),0,0),.1)
  1710.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)) * angles(0,0,-cos(change/aa/2.5) * rad(10)),.1)
  1711.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)) * angles(0,0,cos(change/aa/2.5) * rad(10)),.1)
  1712.         rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),.1)
  1713.         ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),.1)
  1714.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)) * angles(cos(change/aa/1.5)*rad(10),sin(change/aa/1.5)*rad(2.5),sin(change/aa/1)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  1715.         swait()
  1716.     until roar.TimePosition >=5
  1717.     roar:Stop()
  1718.     roaring = false
  1719.     using = false
  1720. end
  1721. function giantkickorstompanim()
  1722.     if mode == "Normal" and not superattackcooldown1 then
  1723.         superattackcooldown1 = true
  1724.         using = true
  1725.         hum.WalkSpeed = 0
  1726.         hum.JumpPower = 0
  1727.         for i = 0,.8,.045 do
  1728.             hum.WalkSpeed = 0
  1729.             hum.JumpPower = 0
  1730.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  1731.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-.35,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
  1732.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  1733.             rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(125)),i)
  1734.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(-125)),i)
  1735.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  1736.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1737.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1738.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1739.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1740.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1741.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1742.             swait()
  1743.         end
  1744.         local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  1745.         if hit then
  1746.             placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),75)
  1747.         end
  1748.         for i = 0,.8,.065 do
  1749.             hum.WalkSpeed = 0
  1750.             hum.JumpPower = 0
  1751.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  1752.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  1753.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
  1754.             rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-45)),i)
  1755.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(45)),i)
  1756.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),i)
  1757.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1758.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1759.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1760.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1761.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1762.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1763.             swait()
  1764.         end
  1765.         using = false
  1766.         superattackcooldown1 = false
  1767.     elseif mode == "Demoralized" and not superattackcooldown2 then
  1768.         superattackcooldown2 = true
  1769.         using = true
  1770.         hum.WalkSpeed = 0
  1771.         hum.JumpPower = 0
  1772.         for i = 0,1.6,.045 do
  1773.             hum.WalkSpeed = 0
  1774.             hum.JumpPower = 0
  1775.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
  1776.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i)
  1777.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
  1778.             rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i)
  1779.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i)
  1780.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i)
  1781.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1782.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1783.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1784.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1785.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1786.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1787.             swait()
  1788.         end
  1789.         local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  1790.         if hit then
  1791.             placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),200)
  1792.         end
  1793.         for i = 0,.6,.06 do
  1794.             hum.WalkSpeed = 0
  1795.             hum.JumpPower = 0
  1796.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
  1797.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i)
  1798.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
  1799.             rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i)
  1800.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i)
  1801.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i)
  1802.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1803.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1804.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1805.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1806.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1807.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1808.             swait()
  1809.         end
  1810.         using = false
  1811.         wait(7)
  1812.         superattackcooldown2 = false
  1813.     elseif mode == "DEMORALIZATION" and not superattackcooldown3 then
  1814.         superattackcooldown3 = true
  1815.         using = true
  1816.         hum.WalkSpeed = 0
  1817.         hum.JumpPower = 0
  1818.         for i = 0,1.6,.045 do
  1819.             hum.WalkSpeed = 0
  1820.             hum.JumpPower = 0
  1821.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
  1822.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i)
  1823.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
  1824.             rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i)
  1825.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i)
  1826.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i)
  1827.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1828.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1829.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1830.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1831.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1832.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1833.             swait()
  1834.         end
  1835.         local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  1836.         if hit then
  1837.             placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),huge)
  1838.         end
  1839.         for i = 0,.6,.06 do
  1840.             hum.WalkSpeed = 0
  1841.             hum.JumpPower = 0
  1842.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
  1843.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i)
  1844.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
  1845.             rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i)
  1846.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i)
  1847.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i)
  1848.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1849.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1850.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1851.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1852.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1853.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1854.             swait()
  1855.         end
  1856.         using = false
  1857.         wait(4)
  1858.         superattackcooldown3 = false
  1859.     elseif mode == "Star" and not superattackcooldown4 then
  1860.         superattackcooldown4 = true
  1861.         using = true
  1862.         hum.WalkSpeed = 0
  1863.         hum.JumpPower = 0
  1864.         for i = 0,.95,.055 do
  1865.             hum.WalkSpeed = 0
  1866.             hum.JumpPower = 0
  1867.              rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  1868.            rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(170)),i)
  1869.            ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),i)
  1870.            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i)
  1871.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1872.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1873.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1874.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1875.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1876.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1877.             swait()
  1878.         end
  1879.         hum.WalkSpeed = 35
  1880.          hum.JumpPower = 85
  1881.         coroutine.resume(coroutine.create(function()
  1882.         sound(376107717,10,1,h)
  1883.         sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2)
  1884.         partray(ra.CFrame,v3(ra.CFrame.x,ra.CFrame.y+500,ra.CFrame.z),tostring(Part4.BrickColor),1,.5)
  1885.         wait(.5)
  1886.         for i = 1,random(5,8) do
  1887.             skybeam(cf(rut.CFrame.x+random(-50,50),rut.CFrame.y+150,rut.CFrame.z+random(-50,50)))
  1888.         end
  1889.         end))
  1890.         using = false
  1891.         wait(2)
  1892.         superattackcooldown4 = false
  1893.     end
  1894. end
  1895. function laseranim()
  1896.     using = true
  1897.     local speed1 = .03
  1898.     if mode == "Star" then
  1899.         speed1 = .05
  1900.     end
  1901.     for i = 0,.8,speed1 do
  1902.         turnto(mouse.Hit.p)
  1903.             hum.WalkSpeed = 0
  1904.             hum.JumpPower = 0
  1905.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(270)),i)
  1906.             rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1907.             lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1908.             rs.C0 = rs.C0:Lerp(CFrame.new(1.25,0,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-90),rad(0),rad(0)),i)
  1909.             ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(15)),i)
  1910.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(90)),i)
  1911.             nec.C1 = nec.C1:Lerp(cf1,.1)
  1912.             rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1913.             rs.C1 = rs.C1:Lerp(cf3,.1)
  1914.             ls.C1 = ls.C1:Lerp(cf4,.1)
  1915.             rh.C1 = rh.C1:Lerp(cf5,.1)
  1916.             lh.C1 = lh.C1:Lerp(cf6,.1)
  1917.             swait()
  1918.     end
  1919.     sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2)
  1920.     local soun = sound(376107717,5,1,h)
  1921.     laser(Part4,mouse.Hit.p)
  1922.     using = false
  1923. end
  1924. function skystrikeanim()
  1925.     using = true
  1926.     local speed1 = .03
  1927.     if mode == "Star" then
  1928.         speed1 = .05
  1929.     end
  1930.     for i = 0,.8,speed1 do
  1931.            hum.WalkSpeed = 0
  1932.            hum.JumpPower = 0
  1933.            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,.1,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  1934.            rh.C0 = rh.C0:Lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
  1935.            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1.1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  1936.            rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-15),rad(170)),i)
  1937.            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
  1938.            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i)
  1939.            nec.C1 = nec.C1:Lerp(cf1,.1)
  1940.            rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1941.            rs.C1 = rs.C1:Lerp(cf3,.1)
  1942.            ls.C1 = ls.C1:Lerp(cf4,.1)
  1943.            rh.C1 = rh.C1:Lerp(cf5,.1)
  1944.            lh.C1 = lh.C1:Lerp(cf6,.1)
  1945.            swait()
  1946.     end
  1947.     skybeam(cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z))
  1948.     using = false
  1949. end
  1950.  
  1951. --Connections
  1952. mouse.Button1Down:Connect(function()
  1953.     if not using then
  1954.         if currentpunch == 1 then
  1955.             currentpunch = currentpunch+1
  1956.             punch1()
  1957.         elseif currentpunch == 2 then
  1958.             currentpunch = currentpunch+1
  1959.             punch2()
  1960.         elseif currentpunch == 3 then
  1961.             currentpunch = 1
  1962.             punch3()
  1963.         end
  1964.     end
  1965. end)
  1966. mouse.KeyDown:Connect(function(key)
  1967.     if key == "q" and mode == "Normal" then
  1968.         changecolors(.25,modecolors.demoralizedcolors.color1,modecolors.demoralizedcolors.color2,modecolors.demoralizedcolors.neoncolor)
  1969.         mode = "Demoralized"
  1970.         text.Text = mode
  1971.         if music or music.Parent then
  1972.             music.SoundId = ids.demoralizedmode
  1973.             songid = ids.demoralizedmode
  1974.         if not deafen then
  1975.             music.Volume = 1.5
  1976.             vol = 1.5
  1977.         end
  1978.         end
  1979. elseif key == "q" and mode == "Demoralized" then
  1980.     mode = "DEMORALIZATION"
  1981.     text.Text = mode
  1982.     changecolors(.25,modecolors.demoralizationcolors.color1,modecolors.demoralizationcolors.color2,modecolors.demoralizationcolors.neoncolor)
  1983.     if music or music.Parent then
  1984.         music.SoundId = ids.demoralizationmode
  1985.         songid = ids.demoralizationmode
  1986.         if not deafen then
  1987.             music.Volume = 5
  1988.             vol = 5
  1989.         end
  1990.     end
  1991.     elseif key == "q" and mode == "DEMORALIZATION" then
  1992.         changecolors(.25,modecolors.starcolors.color1,modecolors.starcolors.color2,modecolors.starcolors.neoncolor)
  1993.         mode = "Star"
  1994.         text.Text = mode
  1995.         if music or music.Parent then
  1996.             music.SoundId = ids.starmode
  1997.             songid = ids.starmode
  1998.         if not deafen then
  1999.             music.Volume = 1.5
  2000.             vol = 1.5
  2001.         end
  2002.         end
  2003.     elseif key == "q" and mode == "Star" then
  2004.         changecolors(.25,modecolors.normalcolors.color1,modecolors.normalcolors.color2,modecolors.normalcolors.neoncolor)
  2005.         mode = "Normal"
  2006.         text.Text = mode
  2007.         if music or music.Parent then
  2008.             music.SoundId = ids.normalmode
  2009.             songid = ids.normalmode
  2010.         if not deafen then
  2011.             music.Volume = 1.5
  2012.             vol = 1.5
  2013.         end
  2014.         end
  2015.     end
  2016.     if key == "x" and not using then
  2017.         tp()
  2018.     end
  2019.     if key == "r" and not using then
  2020.         throwfireanim()
  2021.     end
  2022.     if key == "t" and not using and mode == "Demoralized" or key == "t" and not using and mode == "DEMORALIZATION" then
  2023.         roaranim()
  2024.     end
  2025.     if key == "n" and not using then
  2026.         giantkickorstompanim()
  2027.     end
  2028.     if key == "f" and not using then
  2029.         laseranim()
  2030.     end
  2031.     if key == "m" and not deafen then
  2032.         deafen = true
  2033.         music.Volume = 0
  2034.         vol = 0
  2035.     elseif key == "m" and deafen then
  2036.         deafen = false
  2037.         vol = 1.5
  2038.         if mode == "DEMORALIZATION" then
  2039.             vol = 5
  2040.         end
  2041.         music.Volume = vol
  2042.     end
  2043.     if key == "e" and not using then
  2044.         skystrikeanim()
  2045.     end
  2046. end)
  2047.  
  2048. --Animations
  2049. local firewristbandeffects = coroutine.wrap(function()
  2050.     while hum.Health >.01 do
  2051.         if mode == "Normal" and not roaring and not landed then
  2052.             hum.WalkSpeed = 16
  2053.          hum.JumpPower = 50
  2054.         jp = 50
  2055.         elseif mode == "Demoralized" and not roaring and not landed then
  2056.             hum.WalkSpeed = 12
  2057.          hum.JumpPower = 50
  2058.         jp = 50
  2059.         elseif mode == "DEMORALIZATION" and not roaring and not landed then
  2060.             hum.WalkSpeed = 10
  2061.          hum.JumpPower = 50
  2062.         jp = 50
  2063.         elseif mode == "Star" and not roaring and not landed then
  2064.             hum.WalkSpeed = 35
  2065.          hum.JumpPower = 85
  2066.         jp = 85
  2067.         end
  2068.     if roaring then
  2069.         hum.WalkSpeed = 0
  2070.         hum.JumpPower = 0
  2071.     end
  2072.     if mode == "Demoralized" then
  2073.         local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  2074.         local rand = random(1,7)
  2075.         if hit and rand == 7 then
  2076.             placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(3,6))
  2077.         end
  2078.     elseif mode == "DEMORALIZATION" then
  2079.     local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
  2080.         local rand = random(1,7)
  2081.         if hit and rand == 5 then
  2082.             placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(7,12))
  2083.         end
  2084.     end
  2085.     if not roar.Parent then
  2086.         roar = ins("Sound",rut)
  2087.         roar.Volume = 5
  2088.         roar.SoundId = "rbxassetid://2631687985"
  2089.         roar.EmitterSize = 100
  2090.     end
  2091.         local rand = random(1,3)
  2092.         if rand == 2 then
  2093.             wedgefire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,10)/20,math.random(3,6)/20,math.random(6,10)/11,"Neon",-2,2,5,.3,1,true)
  2094.         end
  2095.          fire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/15,math.random(3,6)/15,math.random(6,10)/12,"Neon",-1,1,"Block",3,.2,1,true)
  2096.         wait(random(2,4)/6)
  2097.     end
  2098. end)
  2099. local anims = coroutine.wrap(function()
  2100. while hum.Health > .01 do
  2101.     signweld.C0 = angles(rad(0),rad(90),rad(0))
  2102.     if not lsound.Parent then
  2103.     lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
  2104.     end
  2105.     if not music.Parent or not music then
  2106.         music = ins("Sound",t)
  2107.         music.Volume = vol
  2108.         music.SoundId = songid
  2109.         music.Looped = true
  2110.         music.TimePosition = timepos
  2111.         music.EmitterSize = 100
  2112.         music:Play()
  2113.     end
  2114.     if not effects or not effects.Parent then
  2115.         effects = ins("Model",char)
  2116.         effects.Name = "Effects"
  2117.     end
  2118.     timepos = music.TimePosition
  2119.     local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},2.7)
  2120.     local grhit,grpos,grrot = rayc(grabpart.Position,-grabpart.CFrame.UpVector,{char},1)
  2121.     phit = hit
  2122.     if not using then
  2123.     if grhit and grhit.Anchored == true then
  2124.     cangrabthecorner = true
  2125.     else
  2126.     cangrabthecorner = false
  2127.     end
  2128.     end
  2129.    
  2130.     if cangrabthecorner and not grabbedc then
  2131.     local shit,spos,srot = rayc(rut.Position+Vector3.new(0,2.5,0),rut.CFrame.LookVector,{char},1.5)
  2132.     if shit then
  2133.     grabbedc = true
  2134.     local cf = CFrame.new(spos,spos+srot) * CFrame.Angles(rad(0),rad(180),0) * CFrame.new(0,-2,.7)
  2135.     using = true
  2136.     cangrabthecorner = false
  2137.     rut.Anchored = true
  2138.     local oldws = hum.WalkSpeed
  2139.     hum.WalkSpeed = 0
  2140.     hum.JumpPower = 0
  2141.     rut.CFrame = cf
  2142.     local curcf = rut.CFrame
  2143.     for i = 0,1,.1 do
  2144.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  2145.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  2146.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  2147.         rs.C0 = rs.C0:Lerp(CFrame.new(.85,.8,.5) * CFrame.Angles(rad(160),rad(90),rad(0)),i)
  2148.         ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.8,.5) * CFrame.Angles(rad(160),rad(-90),rad(0)),i)
  2149.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-30),rad(0),rad(180)),i)
  2150.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2151.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2152.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2153.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2154.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2155.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2156.         swait()
  2157.     end
  2158.     for i = 0,.65,.025 do
  2159.         rut.CFrame = rut.CFrame:Lerp(curcf * CFrame.new(0,4.5,-1.5),i)
  2160.        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.4,0) * CFrame.Angles(rad(-120),rad(0),rad(180)),i)
  2161.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.6,-.6) * CFrame.Angles(rad(-20),rad(90),rad(0)),i)
  2162.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.1,-.6) * CFrame.Angles(rad(30),rad(-90),rad(0)),i)
  2163.         rs.C0 = rs.C0:Lerp(CFrame.new(.85,.3,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  2164.         ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  2165.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  2166.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2167.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2168.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2169.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2170.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2171.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2172.         swait()
  2173.     end
  2174.     hum.WalkSpeed = oldws
  2175.     rut.Anchored = false
  2176.     t.Anchored = false
  2177.     using = false
  2178.     grabbedc = false
  2179.     end
  2180.     end
  2181.    
  2182.     walkspeed = hum.WalkSpeed
  2183.     sumthin = walkspeed/8
  2184.     animspeed1 = 1.5/sumthin
  2185.     change = change +sine
  2186.    
  2187.     local vervel = rut.Velocity.y
  2188.     local tvel = (rut.Velocity * v3(1,0,1)).Magnitude
  2189.     local Ccf=rut.CFrame
  2190.     local Walktest1 = hum.MoveDirection*Ccf.LookVector
  2191.     local Walktest2 = hum.MoveDirection*Ccf.RightVector
  2192.     local rotfb = Walktest1.X+Walktest1.Z
  2193.     local rotrl = Walktest2.X+Walktest2.Z
  2194.    
  2195.     if lookinaround then
  2196.         lchange = lchange +sine
  2197.     else
  2198.         lchange = 0
  2199.     end
  2200.  
  2201.     if anim == "fall" and not hit then
  2202.     readytoland = true
  2203.     end
  2204.    
  2205.     if readytoland then
  2206.     hum.JumpPower = 0
  2207.     else
  2208.     hum.JumpPower = jp
  2209.     end
  2210.    
  2211.     if not landed then
  2212.     if readytoland and hit then
  2213.     land()
  2214.     end
  2215.     if mode == "Normal" then
  2216.     if not hum.Sit then
  2217.     if anim == "idle" and hit ~= nil then
  2218.     if not using then
  2219.     --Neck
  2220.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa/2.5)*rad(1)),.1)
  2221.     --Humanoid Root Part
  2222.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
  2223.     --Shoulders
  2224.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)),.1)
  2225.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)),.1)
  2226.     --Hips
  2227.         rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2228.         lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2229.         end
  2230.     elseif anim == "sit" then
  2231.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2232.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2233.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2234.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2235.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2236.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2237.     elseif anim == "jump" and hit == nil then
  2238.         if not using then
  2239.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
  2240.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
  2241.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
  2242.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
  2243.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2244.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2245.         end
  2246.     elseif anim == "fall" and hit == nil then
  2247.         if not using then
  2248.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
  2249.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
  2250.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
  2251.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
  2252.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2253.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2254.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2255.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2256.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2257.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
  2258.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
  2259.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2260.         end
  2261.     elseif anim == "walk" and hit ~= nil then
  2262.         if not using then
  2263.         --Neck
  2264.             nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed)
  2265.         --Humanoid Root Part
  2266.             rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
  2267.         --Shoulders
  2268.             rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed)
  2269.             ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed)
  2270.         --Hips
  2271.             rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2272.             lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2273.         end
  2274.     end
  2275.     else
  2276.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2277.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2278.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2279.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2280.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2281.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2282.     end
  2283.     elseif mode == "Demoralized" then
  2284.         if not hum.Sit then
  2285.     if anim == "idle" and hit ~= nil then
  2286.     if not using then
  2287.     --Neck
  2288.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.5)*rad(5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2289.     --Humanoid Root Part
  2290.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
  2291.     --Shoulders
  2292.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2293.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2294.     --Hips
  2295.         rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2296.         lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2297.         end
  2298.     elseif anim == "sit" then
  2299.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2300.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2301.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2302.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2303.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2304.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2305.     elseif anim == "jump" and hit == nil then
  2306.         if not using then
  2307.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
  2308.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
  2309.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
  2310.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
  2311.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2312.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2313.         end
  2314.     elseif anim == "fall" and hit == nil then
  2315.         if not using then
  2316.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
  2317.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
  2318.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
  2319.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
  2320.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2321.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2322.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2323.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2324.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2325.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
  2326.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
  2327.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2328.         end
  2329.     elseif anim == "walk" and hit ~= nil then
  2330.         if not using then
  2331.         --Neck
  2332.             nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
  2333.         --Humanoid Root Part
  2334.             rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
  2335.         --Shoulders
  2336.             rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(1.5*10),-cos(change/aa/2.5)/(1.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2337.             ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(15)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotrl) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
  2338.         --Hips
  2339.             rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2340.             lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2341.         end
  2342.     end
  2343.     else
  2344.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2345.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2346.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2347.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2348.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2349.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2350.     end
  2351.     elseif mode == "DEMORALIZATION" then
  2352.         if not hum.Sit then
  2353.     if anim == "idle" and hit ~= nil then
  2354.     if not using then
  2355.     --Neck
  2356.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.25)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2357.     --Humanoid Root Part
  2358.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
  2359.     --Shoulders
  2360.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2361.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
  2362.     --Hips
  2363.         rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2364.         lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2365.         end
  2366.     elseif anim == "sit" then
  2367.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2368.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2369.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2370.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2371.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2372.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2373.     elseif anim == "jump" and hit == nil then
  2374.         if not using then
  2375.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
  2376.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
  2377.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
  2378.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
  2379.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2380.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2381.         end
  2382.     elseif anim == "fall" and hit == nil then
  2383.         if not using then
  2384.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
  2385.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
  2386.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
  2387.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
  2388.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2389.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2390.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2391.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2392.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2393.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
  2394.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
  2395.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2396.         end
  2397.     elseif anim == "walk" and hit ~= nil then
  2398.         if not using then
  2399.         --Neck
  2400.             nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
  2401.         --Humanoid Root Part
  2402.             rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
  2403.         --Shoulders
  2404.             rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed)
  2405.             ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed)
  2406.         --Hips
  2407.             rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2408.             lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  2409.         end
  2410.     end
  2411.     else
  2412.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2413.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2414.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2415.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2416.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2417.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2418.     end
  2419.     elseif mode == "Star" then
  2420.         if not hum.Sit then
  2421.     if anim == "idle" and hit ~= nil then
  2422.     if not using then
  2423.     --Neck
  2424.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/3.5)*rad(6.5),-sin(change/aa/2.5)*rad(1)),.1)
  2425.     --Humanoid Root Part
  2426.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
  2427.     --Shoulders
  2428.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(3),sin(change/aa/2.5)*rad(2.5)),.1)
  2429.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(3),-sin(change/aa/2.5)*rad(2.5)),.1)
  2430.     --Hips
  2431.         rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2432.         lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  2433.         end
  2434.     elseif anim == "sit" then
  2435.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2436.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2437.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2438.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2439.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2440.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2441.     elseif anim == "jump" and hit == nil then
  2442.         if not using then
  2443.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
  2444.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
  2445.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
  2446.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
  2447.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2448.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2449.         end
  2450.     elseif anim == "fall" and hit == nil then
  2451.         if not using then
  2452.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
  2453.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
  2454.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
  2455.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
  2456.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2457.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2458.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2459.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2460.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2461.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
  2462.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
  2463.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2464.         end
  2465.     elseif anim == "walk" and hit ~= nil then
  2466.         if not using then
  2467.         --Neck
  2468.             nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1/1.5)/15) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed/1.3)
  2469.         --Humanoid Root Part
  2470.             rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1/1)/6) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1/1.5)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed/1.3)
  2471.         --Shouldersd
  2472.             rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-cos(change/aa/animspeed1/.75)*rad(5),-sin(change/aa/animspeed1/.75)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotrl,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1)
  2473.             ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(cos(change/aa/animspeed1/.75)*rad(5),sin(change/aa/animspeed1/.75)*rad(5)*rotrl,0) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1)
  2474.         --Hips
  2475.             rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3)
  2476.             lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(-cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3)
  2477.         end
  2478.     end
  2479.     else
  2480.         nec.C1 = nec.C1:Lerp(cf1,.1)
  2481.         rutj.C1 = rutj.C1:Lerp(cf2,.1)
  2482.         rs.C1 = rs.C1:Lerp(cf3,.1)
  2483.         ls.C1 = ls.C1:Lerp(cf4,.1)
  2484.         rh.C1 = rh.C1:Lerp(cf5,.1)
  2485.         lh.C1 = lh.C1:Lerp(cf6,.1)
  2486.     end
  2487.     end
  2488.     if not grabbedc then
  2489.     if vervel > 1 and hum.Sit == false then
  2490.         anim = "jump"
  2491.         if not using then
  2492.     if mode == "Normal" then
  2493.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
  2494.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
  2495.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
  2496.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2497.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2498.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  2499.     elseif mode == "Demoralized" then
  2500.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
  2501.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
  2502.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
  2503.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2504.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2505.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  2506.     elseif mode == "DEMORALIZATION" then
  2507.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
  2508.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
  2509.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
  2510.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2511.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2512.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  2513.     elseif mode == "Star" then
  2514.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
  2515.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
  2516.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
  2517.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2518.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  2519.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  2520.     end
  2521.         end
  2522.     elseif vervel < -2 and hum.Sit == false then
  2523.         anim = "fall"
  2524.         if not using then
  2525.     if mode == "Normal" then
  2526.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2527.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2528.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2529.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2530.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2531.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2532.     elseif mode == "Demoralized" then
  2533.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2534.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2535.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2536.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2537.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2538.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2539.     elseif mode == "DEMORALIZATION" then
  2540.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2541.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2542.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2543.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2544.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2545.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2546.     elseif mode == "Star" then
  2547.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
  2548.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
  2549.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
  2550.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2551.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
  2552.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
  2553.         end
  2554.       end
  2555.     elseif tvel < 2 and hum.Sit == false then
  2556.         anim = "idle"
  2557.         if not using then
  2558.     if mode == "Normal" then
  2559.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  2560.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  2561.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  2562.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  2563.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  2564.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  2565.     elseif mode == "Demoralized" then
  2566.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  2567.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  2568.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  2569.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50)
  2570.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  2571.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),animspeed*50)
  2572.     elseif mode == "DEMORALIZATION" then
  2573.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-115),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
  2574.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(35)),animspeed*50)
  2575.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-35)),animspeed*50)
  2576.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50)
  2577.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50)
  2578.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-130),rad(0),rad(180)),animspeed*50)
  2579.     elseif mode == "Star" then
  2580.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50)
  2581.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-5),rad(-10)),animspeed*50)
  2582.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(5),rad(10)),animspeed*50)
  2583.         rs.C0 = rs.C0:Lerp(CFrame.new(.7,.4,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(2),rad(90),rad(90)),animspeed*50)
  2584.         ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),animspeed*50)
  2585.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  2586.         end
  2587.         end
  2588.     elseif tvel > 1 and hum.Sit == false then
  2589.         anim = "walk"
  2590.         if not using then
  2591.     if mode == "Normal" then
  2592.         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
  2593.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
  2594.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
  2595.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(5*sumthin)),animspeed*50)
  2596.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0*rad(10*sumthin),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
  2597.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
  2598.     elseif mode == "Demoralized" then
  2599.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
  2600.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
  2601.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
  2602.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50)
  2603.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
  2604.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
  2605.     elseif mode == "DEMORALIZATION" then
  2606.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
  2607.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(10)) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
  2608.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-10)) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
  2609.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50)
  2610.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50)
  2611.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
  2612.     elseif mode == "Star" then
  2613.          rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50)
  2614.         rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.1) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(0,0,rotfb/5),animspeed*50)
  2615.         lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,-.1) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(0,0,-rotfb/5),animspeed*50)
  2616.         rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(15)),animspeed*50)
  2617.         ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-15)),animspeed*50)
  2618.         nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
  2619.         end
  2620.         end
  2621.     elseif hum.Sit == true then
  2622.         if plr.UserId ~= 90745958 then
  2623.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  2624.                 rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(90)),animspeed*50)
  2625.                 lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-90)),animspeed*50)
  2626.             rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
  2627.                 ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(-30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
  2628.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-95),rad(0),rad(180)),animspeed*50)
  2629.         else
  2630.             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-105),rad(0),rad(180)),animspeed*50)
  2631.                 rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90)),animspeed*50)
  2632.                 lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90)),animspeed*50)
  2633.             rs.C0 = rs.C0:Lerp(CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0)),animspeed*50)
  2634.                 ls.C0 = ls.C0:Lerp(CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0)),animspeed*50)
  2635.             nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180)),animspeed*50)
  2636.         end
  2637.     end
  2638.     else
  2639.     end
  2640.     else
  2641.         nec.C1 = nec.C1:Lerp(cf1,animspeed*50)
  2642.         rutj.C1 = rutj.C1:Lerp(cf2,animspeed*50)
  2643.         rs.C1 = rs.C1:Lerp(cf3,animspeed*50)
  2644.         ls.C1 = ls.C1:Lerp(cf4,animspeed*50)
  2645.         rh.C1 = rh.C1:Lerp(cf5,animspeed*50)
  2646.         lh.C1 = lh.C1:Lerp(cf6,animspeed*50)
  2647.     end
  2648.     coroutine.resume(coroutine.create(function()
  2649.         if not using and anim == "idle" then
  2650.     if not lookinaround then
  2651.         idlenum = idlenum +.005
  2652.         if idlenum >= whenbored then
  2653.             idlenum = 0
  2654.             local oldws = hum.WalkSpeed
  2655.             local oldjp = hum.JumpPower
  2656.             hum.WalkSpeed = 0
  2657.             hum.JumpPower = 0
  2658.             rut.Anchored = true
  2659.             rh.Part0 = nil
  2660.             lh.Part0 = nil
  2661.             rl.Anchored = true
  2662.             ll.Anchored = true
  2663.             using = true
  2664.             lookinaround = true
  2665.             wait(3)
  2666.             hum.WalkSpeed = oldws
  2667.             hum.JumpPower = oldjp
  2668.             rut.Anchored = false
  2669.             using = false
  2670.             rh.Part0 = t
  2671.             lh.Part0 = t
  2672.             rl.Anchored = false
  2673.             ll.Anchored = false
  2674.             whenbored = math.random(2,6)
  2675.             lookinaround = false
  2676.         end
  2677.     end
  2678. elseif using then
  2679.     idlenum = 0
  2680. elseif anim ~= "idle" then
  2681.     idlenum = 0
  2682. end
  2683.     end))
  2684.     if lookinaround then
  2685.     --Neck
  2686.         nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(lchange/aa/1.5)*rad(10),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(40)),.1)
  2687.     --Humanoid Root Part
  2688.         rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,0) * CFrame.Angles(cos(lchange/aa/1.5)*rad(5),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(20)),.1)
  2689.     --Shoulders
  2690.         rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
  2691.         ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
  2692.     --Hips
  2693.         rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
  2694.         lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
  2695.     end
  2696.     swait()
  2697. end
  2698. end)
  2699. anims()
  2700. firewristbandeffects()
  2701. print("Loaded successfully!")
  2702. script.Parent = plr.PlayerGui
  2703. --End of script
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement