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School Bus FE

Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. --{{Made by Strazos}}--
  137.  
  138. local p = game.Players.LocalPlayer
  139. local char = p.Character
  140. local larm = char["Left Arm"]
  141. local rarm = char["Right Arm"]
  142. local lleg = char["Left Leg"]
  143. local rleg = char["Right Leg"]
  144. local hed = char.Head
  145. local torso = char.Torso
  146. local hum = char.Humanoid
  147. local weld = Instance.new("Weld",torso)
  148. weld.Part0 = torso
  149.  
  150. larm.Transparency = 1
  151. rarm.Transparency = 1
  152. lleg.Transparency = 1
  153. rleg.Transparency = 1
  154. hed.Transparency = 1
  155. torso.Transparency = 1
  156.  
  157.  
  158. local train = Instance.new("Part",torso)
  159. train.Anchored = true
  160. train.CanCollide = false
  161. train.Size = Vector3.new(1,1,1)
  162. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  163. weld.Part1 = train
  164. weld.C1 = CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(180),0)
  165. train.Anchored = false
  166. local TrainMesh = Instance.new("SpecialMesh",train)
  167. TrainMesh.MeshType = Enum.MeshType.FileMesh
  168. TrainMesh.Scale = Vector3.new(3,3,3)
  169. TrainMesh.MeshId = "rbxassetid://471480829"
  170. TrainMesh.TextureId = "rbxassetid://471480833"
  171.  
  172.  
  173. hum.WalkSpeed = 120;
  174.  
  175.  
  176. for i,v in pairs(char:GetChildren()) do
  177. if v:IsA("Part") then
  178. v.Transparency = 1;
  179. elseif v:IsA("Hat") then
  180. v:Destroy()
  181. elseif v:IsA("Model") then
  182. v:Destroy()
  183. end
  184. end
  185.  
  186.  
  187. local function SFX(id) local s=Instance.new("Sound",torso); s.SoundId = "rbxassetid://"..id; s.Volume = 64364643643; return s; end
  188. train.Touched:connect(function(p)
  189. if p.Parent then
  190. if p.Parent:IsA("Model") then
  191. if game.Players:FindFirstChild(p.Parent.Name) then
  192. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  193. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  194. local Whistle = SFX(154365429)
  195. Whistle:Play()
  196. end
  197. end
  198. end
  199. end
  200. end)
  201.  
  202. local Music = SFX(156989725)
  203. Music.Looped = true;
  204. wait(1)
  205. Music:Play();
  206.  
  207.  
  208. local particleemitter = Instance.new("ParticleEmitter", torso)
  209. particleemitter.Texture = "http://www.roblox.com/asset/?id=243088609"
  210. particleemitter.Lifetime = NumberRange.new(4)
  211. particleemitter.Speed = NumberRange.new(10)
  212. particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 2)})
  213. particleemitter.RotSpeed = NumberRange.new(-55, 55)
  214. particleemitter.Rate = 80
  215. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.7), NumberSequenceKeypoint.new(0.9, 1), NumberSequenceKeypoint.new(1, 1)})
  216. particleemitter.LightEmission = 0
  217. particleemitter.EmissionDirection = "Back"
  218. particleemitter.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255)) --Color here
  219. -------------------------------------------------
  220. --rgb function by Strazos--
  221.  
  222. function HSLtoRGB(hue, sat, light)
  223. local c = light > .5 and (2 - 2 * light) * sat or (2 * light) * sat
  224. local h2 = hue / 60
  225. local x = c * (1 - math.abs((h2 % 2) - 1))
  226. local rgbvals = {{c, x, 0}, {x, c, 0}, {0, c, x}, {0, x, c}, {x, 0, c}, {c, 0, x}}
  227. local rgb = rgbvals[math.floor(h2) + 1]
  228. for i = 1, 3 do rgb[i] = rgb[i] + (light - .5 * c) end
  229. return Color3.new(rgb[1], rgb[2], rgb[3])
  230. end
  231.  
  232. local torso = script.Parent
  233.  
  234. spawn(function()
  235. while wait() do
  236. for i = 1,150 do
  237. wait()
  238. train.Mesh.VertexColor = Vector3.new(HSLtoRGB(i*2,1,0.5).r,HSLtoRGB(i*2,1,0.5).g,HSLtoRGB(i*2,1,0.5).b)
  239. end
  240. local reversei = 150
  241. for i = 1,150 do
  242. wait()
  243. train.Mesh.VertexColor = Vector3.new(HSLtoRGB(reversei*2,1,0.5).r,HSLtoRGB(reversei*2,1,0.5).g,HSLtoRGB(reversei*2,1,0.5).b)
  244. reversei = reversei-1
  245. end
  246. end
  247. end)
  248.  
  249. ---------------------------------------------------
  250. local plr = game.Players.LocalPlayer
  251. local chr = plr.Character
  252. local maus = plr:GetMouse()
  253. local PGui=plr.PlayerGui
  254. local lleg = chr["Left Leg"]
  255. local rleg = chr["Right Leg"]
  256. local larm = chr["Left Arm"]
  257. local rarm = chr["Right Arm"]
  258. local hed = chr.Head
  259. local rutprt = chr.HumanoidRootPart
  260. local torso = chr.Torso
  261. local pseudohead=hed:Clone()
  262. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  263. pseudohead.Name='PseudoHead'
  264. pseudohead.Parent=chr.Head
  265. local pseudoweld=Instance.new('Weld',torso)
  266. pseudoweld.Part0=hed
  267. pseudoweld.Name='PseudoHeadWeld'
  268. pseudoweld.Part1=pseudohead
  269. hed.Transparency=1
  270. for i,x in pairs(chr:GetChildren()) do
  271. if x:IsA'HHat' then x:destroy'' end end
  272. for i,x in pairs(chr:GetChildren()) do
  273. for a,v in pairs(x:GetChildren()) do
  274. if v:IsA'CharacterMesh' then v:destroy''
  275. end
  276. end
  277. end
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