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- local Car = game.Workspace.Car1 -- Car1 is the name of your car in workspace.
- local Seats = Car.Seats:GetChildren() -- You should have a model called "Seats" in the Car model.
- local Gui = script.Parent:FindFirstChild("ExitGui") -- In your CarTP (The part this script is in), you should have a ScreenGui called "ExitGui".
- local Gui2 = script.Parent:FindFirstChild("LoadingScreen") -- In your CarTP (The part this script is in), you should have a ScreenGui called "LoadingScreen".
- local TeleportService = game:GetService("TeleportService")
- local GameId = 0 -- Change to your placeID.
- local PlayersInCar = {}
- local debounce = false
- -- You shouldn't have to touch anything below unless you're having bugs.
- script.Parent.Touched:Connect(function(hit)
- if debounce then return end
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- for i, v in pairs(Seats) do
- if Seats.Occupant == nil then
- local Check = Instance.new("Weld")
- Check.Name = "Check"
- Check.Parent = player.Character
- Check.Parent.Humanoid.JumpPower = 0
- Check.Parent.Humanoid.WalkSpeed = 0
- end
- end
- Gui:Clone().Parent = player.PlayerGui
- Seats[math.random(1, #Seats)]:Sit(player.Character.Humanoid)
- wait(10)
- if player.Character:FindFirstChild("Check") then
- debounce = true
- local Game = TeleportService:ReserveServer(GameId)
- table.insert(PlayersInCar, player)
- if player.PlayerGui:FindFirstChild("ExitGui") then
- player.PlayerGui.ExitGui:Destroy()
- end
- for i = 1, 100 do -- Moves car forward 100 studs.
- Car:TranslateBy(Vector3.new(0, 0, -1))
- wait()
- end
- Gui2:Clone().Parent = player:FindFirstChild("PlayerGui")
- TeleportService:TeleportToPrivateServer(GameId, Game, PlayersInCar)
- wait(10)
- for i = 1, 100 do -- Moves car back.
- Car:TranslateBy(Vector3.new(0, 0, 1))
- wait()
- end
- wait(3)
- debounce = false
- end
- end)
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