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Ant8893

FE Vape V2

Jul 21st, 2022
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  1. -- fe vape V2 (seriously DONT VAPE not a vape promotion script)
  2. --[[
  3. Hats (all free):
  4. Samsung g-flip, get it here: https://www.roblox.com/games/9426082120/BOOMBOX-UPDATE-Samsung-Superstar-Galaxy
  5. Ice cold shaved ice, get it here: https://www.roblox.com/catalog/9560392730/Ice-Cold-Shaved-Ice
  6. ]]
  7.  
  8.  
  9. local random = Random.new()
  10.  
  11. local smoke = false -- SEE DON'T SMOKE
  12.  
  13. local hit = false
  14.  
  15. game.Players.LocalPlayer.Character["ShavedIce"].Handle.SpecialMesh:Destroy()
  16. game.Players.LocalPlayer.Character["ShavedIce"].Handle.vfx_att.Snowflake:Destroy()
  17.  
  18. local tangerex = loadstring(game:HttpGet("https://5f4d3288-7026-4802-bb67-917a76b5e7d8.id.repl.co/Tangerex/Template/main.lua"))()
  19.  
  20. reanimate = tangerex:Reanimate("SP",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
  21.  
  22. function takeHit()
  23. hit = true
  24.  
  25. wait(random:NextInteger(1, 4))
  26.  
  27. hit = false
  28.  
  29. wait(random:NextNumber(0.2, 1.5))
  30.  
  31. smoke = true
  32.  
  33. wait(random:NextInteger(2, 4))
  34.  
  35. smoke = false
  36. end
  37.  
  38. function extras()
  39. if smoke then
  40. reanimate:Hat("ShavedIce","Torso",false,function()
  41. workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  42. end)
  43. else
  44. reanimate:Hat("ShavedIce","Torso",false,function()
  45. workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),50+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  46. end)
  47. end
  48.  
  49. if hit then
  50. reanimate:Hat("ZFlip_HipAccessory","Right Arm",false,function()
  51. workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(1+0*math.cos(sine/10),-0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(180+0*math.cos(sine/10)),math.rad(180+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10))),0.5)
  52. end)
  53.  
  54. --RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  55. --LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  56. --NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  57. --RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  58. RS.C0=RS.C0:Lerp(CFrame.new(1.52+0*math.cos(sine/10),0.5+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(111.45999908447266+0*math.cos(sine/10)),math.rad(-14.300000190734863+0*math.cos(sine/10)),math.rad(-47.52000045776367+0*math.cos(sine/10))),0.5)
  59. --LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  60. --RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  61. --LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  62. else
  63. reanimate:Hat("ZFlip_HipAccessory","Right Arm",false,function()
  64. workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(180+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  65. end)
  66. end
  67. end
  68.  
  69. reanimate:Animation("idle",function()
  70. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  71. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  72. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  73. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-2.7+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(20+1*math.cos(sine/45)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  74. if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.4+0.02*math.cos(sine/45),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-42.97999954223633+0*math.cos(sine/10)),math.rad(-30.25+-1*math.cos(sine/45)),math.rad(15.71999979019165+0*math.cos(sine/10))),0.5) end
  75. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.4+0.02*math.cos(sine/45),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-42.97999954223633+0*math.cos(sine/10)),math.rad(30.25+1*math.cos(sine/45)),math.rad(-15.71999979019165+0*math.cos(sine/10))),0.5)
  76. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(70+-1*math.cos(sine/45)),math.rad(-10+0*math.cos(sine/10)),math.rad(18+0*math.cos(sine/10))),0.5)
  77. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(70+-1*math.cos(sine/45)),math.rad(10+0*math.cos(sine/10)),math.rad(-18+0*math.cos(sine/10))),0.5)
  78. extras()
  79. end)
  80.  
  81. reanimate:Animation("walk",function()
  82. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  83. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  84. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  85. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.01*math.cos(sine/5),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0.5*math.cos(sine/5)),math.rad(0+2*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  86. if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/5),0+-0.5*math.cos(sine/10))*CFrame.Angles(math.rad(0+45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5) end
  87. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/5),0+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(0+-45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  88. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0.1*math.cos(sine/5),0+-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  89. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0.1*math.cos(sine/5),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+-45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  90. extras()
  91. end)
  92.  
  93. reanimate:Animation("run",function()
  94. --runlerphere
  95. end)
  96.  
  97. reanimate:Animation("jump",function()
  98. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  99. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  100. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  101. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  102. if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(170.02999877929688+0*math.cos(sine/10)),math.rad(-19.770000457763672+0*math.cos(sine/10)),math.rad(15.960000038146973+0*math.cos(sine/10))),0.5) end
  103. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-180.35000610351562+0*math.cos(sine/10)),math.rad(17.350000381469727+0*math.cos(sine/10)),math.rad(-17.389999389648438+0*math.cos(sine/10))),0.5)
  104. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0.009999990463256836+0*math.cos(sine/10)),math.rad(-6.989999771118164+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  105. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-0.649999976+0*math.cos(sine/10)),math.rad(8.029999732971191+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  106. extras()
  107. end)
  108.  
  109. reanimate:Animation("fall",function()
  110. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  111. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  112. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  113. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(2+0.2*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  114. if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(172.02999877929688+-2.5*math.cos(sine/10)),math.rad(-19.770000457763672+0*math.cos(sine/10)),math.rad(8.960000038146973+0*math.cos(sine/10))),0.5) end
  115. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-179.35000610351562+2.5*math.cos(sine/10)),math.rad(17.350000381469727+0*math.cos(sine/10)),math.rad(-9.890000343322754+0*math.cos(sine/10))),0.5)
  116. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0.009999990463256836+-2.5*math.cos(sine/10)),math.rad(-6.989999771118164+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  117. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-0.649999976+2.5*math.cos(sine/10)),math.rad(8.029999732971191+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  118. extras()
  119. end)
  120.  
  121. reanimate:Clickbind("Down"--[[Down or Up / Down = Hold, Up = Release]],1--[[1 = left click,2 = right click, 3 = middle click (idk)]],function()
  122. takeHit()
  123. end)
  124.  
  125. -- Read the documentation for modes/attacks/keybinds/clickbinds
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