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- -- fe vape V2 (seriously DONT VAPE not a vape promotion script)
- --[[
- Hats (all free):
- Samsung g-flip, get it here: https://www.roblox.com/games/9426082120/BOOMBOX-UPDATE-Samsung-Superstar-Galaxy
- Ice cold shaved ice, get it here: https://www.roblox.com/catalog/9560392730/Ice-Cold-Shaved-Ice
- ]]
- local random = Random.new()
- local smoke = false -- SEE DON'T SMOKE
- local hit = false
- game.Players.LocalPlayer.Character["ShavedIce"].Handle.SpecialMesh:Destroy()
- game.Players.LocalPlayer.Character["ShavedIce"].Handle.vfx_att.Snowflake:Destroy()
- local tangerex = loadstring(game:HttpGet("https://5f4d3288-7026-4802-bb67-917a76b5e7d8.id.repl.co/Tangerex/Template/main.lua"))()
- reanimate = tangerex:Reanimate("SP",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
- function takeHit()
- hit = true
- wait(random:NextInteger(1, 4))
- hit = false
- wait(random:NextNumber(0.2, 1.5))
- smoke = true
- wait(random:NextInteger(2, 4))
- smoke = false
- end
- function extras()
- if smoke then
- reanimate:Hat("ShavedIce","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- else
- reanimate:Hat("ShavedIce","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ShavedIce"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),50+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- end
- if hit then
- reanimate:Hat("ZFlip_HipAccessory","Right Arm",false,function()
- workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(1+0*math.cos(sine/10),-0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(180+0*math.cos(sine/10)),math.rad(180+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10))),0.5)
- end)
- --RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- --LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- --NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.52+0*math.cos(sine/10),0.5+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(111.45999908447266+0*math.cos(sine/10)),math.rad(-14.300000190734863+0*math.cos(sine/10)),math.rad(-47.52000045776367+0*math.cos(sine/10))),0.5)
- --LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- else
- reanimate:Hat("ZFlip_HipAccessory","Right Arm",false,function()
- workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["ZFlip_HipAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(180+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- end
- end
- reanimate:Animation("idle",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-2.7+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(20+1*math.cos(sine/45)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.4+0.02*math.cos(sine/45),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-42.97999954223633+0*math.cos(sine/10)),math.rad(-30.25+-1*math.cos(sine/45)),math.rad(15.71999979019165+0*math.cos(sine/10))),0.5) end
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.4+0.02*math.cos(sine/45),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-42.97999954223633+0*math.cos(sine/10)),math.rad(30.25+1*math.cos(sine/45)),math.rad(-15.71999979019165+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(70+-1*math.cos(sine/45)),math.rad(-10+0*math.cos(sine/10)),math.rad(18+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(70+-1*math.cos(sine/45)),math.rad(10+0*math.cos(sine/10)),math.rad(-18+0*math.cos(sine/10))),0.5)
- extras()
- end)
- reanimate:Animation("walk",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.01*math.cos(sine/5),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0.5*math.cos(sine/5)),math.rad(0+2*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/5),0+-0.5*math.cos(sine/10))*CFrame.Angles(math.rad(0+45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5) end
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/5),0+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(0+-45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0.1*math.cos(sine/5),0+-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0.1*math.cos(sine/5),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+-45*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- extras()
- end)
- reanimate:Animation("run",function()
- --runlerphere
- end)
- reanimate:Animation("jump",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(170.02999877929688+0*math.cos(sine/10)),math.rad(-19.770000457763672+0*math.cos(sine/10)),math.rad(15.960000038146973+0*math.cos(sine/10))),0.5) end
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-180.35000610351562+0*math.cos(sine/10)),math.rad(17.350000381469727+0*math.cos(sine/10)),math.rad(-17.389999389648438+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0.009999990463256836+0*math.cos(sine/10)),math.rad(-6.989999771118164+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-0.649999976+0*math.cos(sine/10)),math.rad(8.029999732971191+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- extras()
- end)
- reanimate:Animation("fall",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(2+0.2*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- if not hit then RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(172.02999877929688+-2.5*math.cos(sine/10)),math.rad(-19.770000457763672+0*math.cos(sine/10)),math.rad(8.960000038146973+0*math.cos(sine/10))),0.5) end
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-179.35000610351562+2.5*math.cos(sine/10)),math.rad(17.350000381469727+0*math.cos(sine/10)),math.rad(-9.890000343322754+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0.009999990463256836+-2.5*math.cos(sine/10)),math.rad(-6.989999771118164+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-0.649999976+2.5*math.cos(sine/10)),math.rad(8.029999732971191+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- extras()
- end)
- reanimate:Clickbind("Down"--[[Down or Up / Down = Hold, Up = Release]],1--[[1 = left click,2 = right click, 3 = middle click (idk)]],function()
- takeHit()
- end)
- -- Read the documentation for modes/attacks/keybinds/clickbinds
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