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Sep 1st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -- Created by Nebula_Zorua --
  89. -- Some stupid bow --
  90. -- Based alot on Quincy from BTD 6 --
  91. -- I aM qUiNCy SoN oF qUiNcY --
  92. -- Discord: Nebula the Zorua#6969
  93. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  94.  
  95.  
  96. wait(1/60)
  97.  
  98. warn([[
  99. BOW MASTER/NEBULA'S BOW
  100. This was based on Quincy from BTD 6
  101.  
  102. MOVES:
  103. MB1 - Basic shot
  104. Z - Arrow Storm
  105. X - Hyper Speed
  106. ; - EXPERIMENTAL; Arrow penetration (Goes through multiple people for collaterals, etc)
  107. ]])
  108.  
  109. --// Shortcut Variables \\--
  110. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  111. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  112. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  113. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  114. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  115. local R3 = {N=Region3.new}
  116. local De = S.Debris
  117. local WS = workspace
  118. local Lght = S.Lighting
  119. local RepS = S.ReplicatedStorage
  120. local IN = Instance.new
  121. local Plrs = S.Players
  122.  
  123. --// Initializing \\--
  124. local Plr = owner
  125. local Char = Plr.Character
  126. local Hum = Char:FindFirstChildOfClass'Humanoid'
  127. local RArm = Char["Right Arm"]
  128. local LArm = Char["Left Arm"]
  129. local RLeg = Char["Right Leg"]
  130. local LLeg = Char["Left Leg"]
  131. local Root = Char:FindFirstChild'HumanoidRootPart'
  132. local Torso = Char.Torso
  133. local Head = Char.Head
  134. local NeutralAnims = true
  135. local Attack = false
  136. local Debounces = {Debounces={}}
  137. local Mouse = Plr:GetMouse()
  138. local Hit = {}
  139. local Sine = 0
  140. local Change = 1
  141. local BloodPuddles = {}
  142. local HyperCum = false
  143. local ClimaxFading = false
  144.  
  145. local Effects = IN("Folder",Char)
  146. Effects.Name = "Effects"
  147.  
  148.  
  149. --// Debounce System \\--
  150.  
  151.  
  152. function Debounces:New(name,cooldown)
  153. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  154. setmetatable(aaaaa,{__index = Debounces})
  155. Debounces.Debounces[name] = aaaaa
  156. return aaaaa
  157. end
  158.  
  159. function Debounces:Use(overrideUsable)
  160. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  161. if(self.Usable or overrideUsable)then
  162. self.Usable = false
  163. self.CoolingDown = true
  164. local LastUse = time()
  165. self.LastUse = LastUse
  166. delay(self.Cooldown or 2,function()
  167. if(self.LastUse == LastUse)then
  168. self.CoolingDown = false
  169. self.Usable = true
  170. end
  171. end)
  172. end
  173. end
  174.  
  175. function Debounces:Get(name)
  176. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  177. for i,v in next, Debounces.Debounces do
  178. if(i == name)then
  179. return v;
  180. end
  181. end
  182. end
  183.  
  184. function Debounces:GetProgressPercentage()
  185. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  186. if(self.CoolingDown and not self.Usable)then
  187. return math.max(
  188. math.floor(
  189. (
  190. (time()-self.LastUse)/self.Cooldown or 2
  191. )*100
  192. )
  193. )
  194. else
  195. return 100
  196. end
  197. end
  198.  
  199. --// Instance Creation Functions \\--
  200. local baseSound = IN("Sound")
  201. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  202. local Sound = baseSound:Clone()
  203. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  204. Sound.Pitch = pitch or 1
  205. Sound.Volume = volume or 1
  206. Sound.Looped = looped or false
  207. if(autoPlay)then
  208. coroutine.wrap(function()
  209. repeat wait() until Sound.IsLoaded
  210. Sound.Playing = autoPlay or false
  211. end)()
  212. end
  213. if(not looped and effect)then
  214. Sound.Stopped:connect(function()
  215. Sound.Volume = 0
  216. Sound:destroy()
  217. end)
  218. elseif(effect)then
  219. warn("Sound can't be looped and a sound effect!")
  220. end
  221. Sound.Parent =parent or Torso
  222. return Sound
  223. end
  224. function Part(parent,color,material,size,cframe,anchored,cancollide)
  225. local part = IN("Part")
  226. part.Parent = parent or Char
  227. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  228. part.Material = material or Enum.Material.SmoothPlastic
  229. part.TopSurface,part.BottomSurface=10,10
  230. part.Size = size or V3.N(1,1,1)
  231. part.CFrame = cframe or CF.N(0,0,0)
  232. part.CanCollide = cancollide or false
  233. part.Anchored = anchored or false
  234. return part
  235. end
  236.  
  237. function Weld(part0,part1,c0,c1)
  238. local weld = IN("Weld")
  239. weld.Parent = part0
  240. weld.Part0 = part0
  241. weld.Part1 = part1
  242. weld.C0 = c0 or CF.N()
  243. weld.C1 = c1 or CF.N()
  244. return weld
  245. end
  246.  
  247. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  248. local part = IN("SpecialMesh")
  249. part.MeshId = meshid or ""
  250. part.TextureId = textid or ""
  251. part.Scale = scale or V3.N(1,1,1)
  252. part.Offset = offset or V3.N(0,0,0)
  253. part.MeshType = meshtype or Enum.MeshType.Sphere
  254. part.Parent = parent
  255. return part
  256. end
  257.  
  258. NewInstance = function(instance,parent,properties)
  259. local inst = Instance.new(instance)
  260. inst.Parent = parent
  261. if(properties)then
  262. for i,v in next, properties do
  263. pcall(function() inst[i] = v end)
  264. end
  265. end
  266. return inst;
  267. end
  268.  
  269. function Clone(instance,parent,properties)
  270. local inst = instance:Clone()
  271. inst.Parent = parent
  272. if(properties)then
  273. for i,v in next, properties do
  274. pcall(function() inst[i] = v end)
  275. end
  276. end
  277. return inst;
  278. end
  279.  
  280. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  281. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  282. local Sound = IN("Sound")
  283. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  284. Sound.Pitch = pitch or 1
  285. Sound.Volume = volume or 1
  286. Sound.Looped = looped or false
  287. if(autoPlay)then
  288. coroutine.wrap(function()
  289. repeat wait() until Sound.IsLoaded
  290. Sound.Playing = autoPlay or false
  291. end)()
  292. end
  293. if(not looped and effect)then
  294. Sound.Stopped:connect(function()
  295. Sound.Volume = 0
  296. soundPart:destroy()
  297. end)
  298. elseif(effect)then
  299. warn("Sound can't be looped and a sound effect!")
  300. end
  301. Sound.Parent = soundPart
  302. return Sound
  303. end
  304.  
  305.  
  306. --// Extended ROBLOX tables \\--
  307. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  308. --// Require stuff \\--
  309. function CamShake(who,times,intense,origin)
  310. coroutine.wrap(function()
  311. if(script:FindFirstChild'CamShake')then
  312. local cam = script.CamShake:Clone()
  313. cam:WaitForChild'intensity'.Value = intense
  314. cam:WaitForChild'times'.Value = times
  315.  
  316. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  317. cam.Parent = who
  318. wait()
  319. cam.Disabled = false
  320. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  321. local intensity = intense
  322. if(Hum and not Hum:FindFirstChild'CamShaking')then
  323. local cam = workspace.CurrentCamera
  324. local oCO = Hum.CameraOffset
  325. local cs = Instance.new("BoolValue",Hum)
  326. cs.Name = "CamShaking"
  327. for i = 1, times do
  328. local camDistFromOrigin
  329. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  330. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  331. elseif(typeof(origin) == 'Vector3')then
  332. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  333. end
  334. if(camDistFromOrigin)then
  335. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  336. end
  337. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  338. if(Hum)then
  339. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  340. end
  341. swait()
  342. end
  343. if(Hum)then
  344. Hum.CameraOffset = oCO
  345. end
  346. cs:destroy()
  347. end
  348. end
  349. end)()
  350. end
  351.  
  352.  
  353. function CamShakeAll(times,intense,origin)
  354. for _,v in next, Plrs:players() do
  355. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  356. end
  357. end
  358.  
  359. function ServerScript(code)
  360. if(script:FindFirstChild'Loadstring')then
  361. local load = script.Loadstring:Clone()
  362. load:WaitForChild'Sauce'.Value = code
  363. load.Disabled = false
  364. load.Parent = workspace
  365. elseif(NS and typeof(NS) == 'function')then
  366. NS(code,workspace)
  367. else
  368. warn("no serverscripts lol")
  369. end
  370. end
  371.  
  372. function LocalOnPlayer(who,code)
  373. ServerScript([[
  374. wait()
  375. script.Parent=nil
  376. if(not _G.Http)then _G.Http = game:service'HttpService' end
  377.  
  378. local Http = _G.Http or game:service'HttpService'
  379.  
  380. local source = ]].."[["..code.."]]"..[[
  381. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  382. local asd = Http:PostAsync(link,source)
  383. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  384. local ID = Http:JSONDecode(asd).Result.Require_ID
  385. local vs = require(ID).VORTH_SCRIPT
  386. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  387. ]])
  388. end
  389.  
  390. function Nametag(color,tag)
  391. local r,g,b = C3.tRGB(color)
  392. local c3 = C3.RGB(r/2,g/2,b/2)
  393. local name = script:FindFirstChild'Nametag' and script.Nametag:Clone();
  394. if(not name)then
  395. name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
  396. NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
  397. NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
  398. end
  399. name.Title.Text = tag
  400. name.Title.TextColor3 = color
  401. name.Title.TextStrokeColor3 = c3
  402.  
  403. name.PlayerName.Text = Plr.Name
  404. name.PlayerName.TextColor3 = color
  405. name.PlayerName.TextStrokeColor3 = c3
  406.  
  407. name.Parent = Char
  408. name.Adornee = Head
  409. name.PlayerToHideFrom = Plr
  410.  
  411. return name
  412. end
  413.  
  414. --// Customization \\--
  415.  
  416. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  417. local Remove_Hats = false
  418. local Remove_Clothing = false
  419. local PlayerSize = 1
  420. local DamageColor = BrickColor.new'Really red'
  421. local MusicID = 0
  422. local God = false
  423. local Muted = false
  424. local DoPenetration = false
  425. local WalkSpeed = 16
  426.  
  427. --// Weapon and GUI creation, and Character Customization \\--
  428.  
  429. --Part(parent,color,material,size,cframe,anchored,cancollide)
  430. local bow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,4.5,1.5),CF.N(),false,false)
  431. Mesh(bow,Enum.MeshType.FileMesh,'rbxassetid://395019777','rbxassetid://395021644',V3.N(.75,.75,.75))
  432.  
  433. local dispArrow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,.2,2.5),CF.N(),false,false)
  434. Mesh(dispArrow,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75))
  435.  
  436. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  437. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  438.  
  439. if(PlayerSize ~= 1)then
  440. for _,v in next, Char:GetDescendants() do
  441. if(v:IsA'BasePart')then
  442. v.Size = v.Size * PlayerSize
  443. end
  444. end
  445. end
  446.  
  447.  
  448. local Music = Sound(Char,MusicID,1,3,true,false,true)
  449. Music.Name = 'Music'
  450.  
  451. --// Stop animations \\--
  452. for _,v in next, Hum:GetPlayingAnimationTracks() do
  453. v:Stop();
  454. end
  455.  
  456. pcall(game.Destroy,Char:FindFirstChild'Animate')
  457. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  458.  
  459. --// Joints \\--
  460.  
  461. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  462. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  463. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  464. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  465. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  466. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  467. local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=bow,C0=CF.N(0,-.5,0)*CF.A(M.R(-90),0,0)})
  468. local DAW = NewInstance('Weld',Char,{Part0=LArm,Part1=dispArrow,C0=CF.N(0,-1,0)})
  469.  
  470. local LSC0 = LS.C0
  471. local RSC0 = RS.C0
  472. local NKC0 = NK.C0
  473. local LHC0 = LH.C0
  474. local RHC0 = RH.C0
  475. local RJC0 = RJ.C0
  476. local HWC0 = HW.C0
  477. local DWC0 = DAW.C0
  478. --// Artificial HB \\--
  479.  
  480. local ArtificialHB = IN("BindableEvent", script)
  481. ArtificialHB.Name = "Heartbeat"
  482.  
  483. script:WaitForChild("Heartbeat")
  484.  
  485. local tf = 0
  486. local allowframeloss = false
  487. local tossremainder = false
  488. local lastframe = tick()
  489. local frame = 1/Frame_Speed
  490. ArtificialHB:Fire()
  491.  
  492. game:GetService("RunService").Heartbeat:connect(function(s, p)
  493. tf = tf + s
  494. if tf >= frame then
  495. if allowframeloss then
  496. script.Heartbeat:Fire()
  497. lastframe = tick()
  498. else
  499. for i = 1, math.floor(tf / frame) do
  500. ArtificialHB:Fire()
  501. end
  502. lastframe = tick()
  503. end
  504. if tossremainder then
  505. tf = 0
  506. else
  507. tf = tf - frame * math.floor(tf / frame)
  508. end
  509. end
  510. end)
  511.  
  512. function swait(num)
  513. if num == 0 or num == nil then
  514. ArtificialHB.Event:wait()
  515. else
  516. for i = 0, num do
  517. ArtificialHB.Event:wait()
  518. end
  519. end
  520. end
  521.  
  522.  
  523. --// Effect Function(s) \\--
  524.  
  525. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  526. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  527. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  528. local Scale = 1
  529. local speeder = Speed
  530. if(Type == "Multiply")then
  531. Scale = 1*Inc
  532. elseif(Type == "Divide")then
  533. Scale = 1/Inc
  534. end
  535. coroutine.wrap(function()
  536. for i = 0,10/Lifetime,.1 do
  537.  
  538. if(Type == "Multiply")then
  539. Scale = Scale - 0.01*Inc/Lifetime
  540. elseif(Type == "Divide")then
  541. Scale = Scale - 0.01/Inc*Lifetime
  542. end
  543. speeder = speeder - 0.01*Speed*Lifetime
  544. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  545. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  546. if(Axis == 'x')then
  547. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  548. elseif(Axis == 'y')then
  549. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  550. elseif(Axis == 'z')then
  551. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  552. elseif(Axis == 'xyz')then
  553. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  554. elseif(Axis == 'yz')then
  555. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  556. elseif(Axis == 'xz')then
  557. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  558. else
  559. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  560. end
  561. if(fxP.Transparency >= 1)then break end
  562. swait()
  563. end
  564. fxP:destroy()
  565. end)()
  566. return fxP
  567. end
  568.  
  569. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  570. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  571. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  572.  
  573. local Scale = 1
  574. if(Type == "Multiply")then
  575. Scale = 1*Inc
  576. elseif(Type == "Divide")then
  577. Scale = 1/Inc
  578. end
  579. coroutine.wrap(function()
  580. for i = 0,10/Lifetime,.1 do
  581.  
  582. if(Type == "Multiply")then
  583. Scale = Scale - 0.01*Inc/Lifetime
  584. elseif(Type == "Divide")then
  585. Scale = Scale - 0.01/Inc*Lifetime
  586. end
  587. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  588. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  589. swait()
  590. end
  591. fxP:destroy()
  592. end)()
  593. end
  594.  
  595. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  596. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  597. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  598. local Scale = 1
  599. local speeder = Speed
  600. if(Type == "Multiply")then
  601. Scale = 1*Inc
  602. elseif(Type == "Divide")then
  603. Scale = 1/Inc
  604. end
  605. coroutine.wrap(function()
  606. for i = 0,10/Lifetime,.1 do
  607. if(Type == "Multiply")then
  608. Scale = Scale - 0.01*Inc/Lifetime
  609. elseif(Type == "Divide")then
  610. Scale = Scale - 0.01/Inc*Lifetime
  611. end
  612. if(Fade)then
  613. fxP.Transparency = i/(10/Lifetime)
  614. end
  615. speeder = speeder - 0.01*Speed*Lifetime/10
  616. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  617. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  618. swait()
  619. end
  620. fxP:destroy()
  621. end)()
  622. end
  623.  
  624. function Bezier(startpos, pos2, pos3, endpos, t)
  625. local A = startpos:lerp(pos2, t)
  626. local B = pos2:lerp(pos3, t)
  627. local C = pos3:lerp(endpos, t)
  628. local lerp1 = A:lerp(B, t)
  629. local lerp2 = B:lerp(C, t)
  630. local cubic = lerp1:lerp(lerp2, t)
  631. return cubic
  632. end
  633. function Puddle(hit,pos,norm,data)
  634. local material = data.Material or Enum.Material.SmoothPlastic
  635. local color = data.Color or BrickColor.new'Crimson'
  636. local size = data.Size or 1
  637.  
  638. if(hit.Name ~= 'BloodPuddle')then
  639. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  640. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  641. BloodPuddles[Puddle] = 0
  642. else
  643. local cyl = hit:FindFirstChild'CylinderMesh'
  644. if(cyl)then
  645. BloodPuddles[hit] = 0
  646. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  647. hit.Transparency = 0
  648. end
  649. end
  650. end
  651.  
  652. function Droplet(data)
  653. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  654. local Size = data.Size or 1
  655. local Color = data.Color or BrickColor.new'Crimson'
  656. local StudsPerFrame = data.Speed or 1
  657. local Shape = data.Shape or 'Ball'
  658. local Frames = (data.Frames or 160)+1
  659. local Pos = data.Origin or Root.CFrame
  660. local Direction = data.Direction or Root.CFrame.lookVector*100000
  661. local Material = data.Material or Enum.Material.SmoothPlastic
  662. local Drop = data.Drop or .05
  663. local Ignorelist = data.Ignorelist or nil
  664.  
  665. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  666. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  667. if(Shape == 'Ball')then
  668. BMesh.MeshType = Enum.MeshType.Sphere
  669. elseif(Shape == 'Head')then
  670. BMesh.MeshType = Enum.MeshType.Head
  671. elseif(Shape == 'Cylinder')then
  672. BMesh.MeshType = Enum.MeshType.Cylinder
  673. end
  674.  
  675. coroutine.wrap(function()
  676. for i = 1, Frames do
  677. Pos = Pos * CF.N(0,-(Drop*i),0)
  678. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  679. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  680. Puddle(hit,pos,norm,data)
  681. break;
  682. else
  683. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  684. end
  685. swait()
  686. end
  687. Bullet:destroy()
  688. end)()
  689. end
  690.  
  691. function SphereFX(duration,color,scale,pos,endScale,increment)
  692. return Effect{
  693. Effect='ResizeAndFade',
  694. Color=color,
  695. Size=scale,
  696. Mesh={MeshType=Enum.MeshType.Sphere},
  697. CFrame=pos,
  698. FXSettings={
  699. EndSize=endScale,
  700. EndIsIncrement=increment
  701. }
  702. }
  703. end
  704.  
  705. function BlastFX(duration,color,scale,pos,endScale,increment)
  706. return Effect{
  707. Effect='ResizeAndFade',
  708. Color=color,
  709. Size=scale,
  710. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  711. CFrame=pos,
  712. FXSettings={
  713. EndSize=endScale,
  714. EndIsIncrement=increment
  715. }
  716. }
  717. end
  718.  
  719. function BlockFX(duration,color,scale,pos,endScale,increment)
  720. return Effect{
  721. Effect='ResizeAndFade',
  722. Color=color,
  723. Size=scale,
  724. CFrame=pos,
  725. FXSettings={
  726. EndSize=endScale,
  727. EndIsIncrement=increment
  728. }
  729. }
  730. end
  731.  
  732. function ShootBullet(data)
  733. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  734. local Size = data.Size or V3.N(2,2,2)
  735. local Color = data.Color or BrickColor.new'Crimson'
  736. local StudsPerFrame = data.Speed or 10
  737. local Shape = data.Shape or 'Ball'
  738. local Frames = data.Frames or 160
  739. local Pos = data.Origin or Torso.CFrame
  740. local Direction = data.Direction or Mouse.Hit
  741. local Material = data.Material or Enum.Material.Neon
  742. local OnHit = data.HitFunction or function(hit,pos)
  743. Effect{
  744. Effect='ResizeAndFade',
  745. Color=Color,
  746. Size=V3.N(10,10,10),
  747. Mesh={MeshType=Enum.MeshType.Sphere},
  748. CFrame=CF.N(pos),
  749. FXSettings={
  750. EndSize=V3.N(.05,.05,.05),
  751. EndIsIncrement=true
  752. }
  753. }
  754. for i = 1, 5 do
  755. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  756. Effect{
  757. Effect='Fade',
  758. Frames=65,
  759. Size=V3.N(5,5,10),
  760. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  761. Mesh = {MeshType=Enum.MeshType.Sphere},
  762. Material=Enum.Material.Neon,
  763. Color=Color,
  764. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  765. }
  766. end
  767. end
  768.  
  769. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  770. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  771. if(Shape == 'Ball')then
  772. BMesh.MeshType = Enum.MeshType.Sphere
  773. elseif(Shape == 'Head')then
  774. BMesh.MeshType = Enum.MeshType.Head
  775. elseif(Shape == 'Cylinder')then
  776. BMesh.MeshType = Enum.MeshType.Cylinder
  777. end
  778.  
  779. coroutine.wrap(function()
  780. for i = 1, Frames+1 do
  781. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  782. if(hit)then
  783. OnHit(hit,pos,norm,dist)
  784. break;
  785. else
  786. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  787. end
  788. swait()
  789. end
  790. Bullet:destroy()
  791. end)()
  792.  
  793. end
  794.  
  795.  
  796. function weldBetween(a, b)
  797. local weldd = Instance.new("ManualWeld")
  798. weldd.Part0 = a
  799. weldd.Part1 = b
  800. weldd.C0 = CFrame.new()
  801. weldd.C1 = b.CFrame:inverse() * a.CFrame
  802. weldd.Parent = a
  803. return weldd
  804. end
  805.  
  806.  
  807. function ShootArrow(data)
  808. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  809. local Size = data.Size or V3.N(2,2,2)
  810. local Color = data.Color or BrickColor.new'Crimson'
  811. local StudsPerFrame = data.Speed or 10
  812. local Shape = data.Shape or 'Ball'
  813. local Frames = data.Frames or 160
  814. local Pos = (data.Origin or Torso.CFrame)
  815. local Direction = data.Direction or Mouse.Hit
  816. local Material = data.Material or Enum.Material.Neon
  817. local Penetration = data.Penetration or (DoPenetration and 5 or 0)
  818. local OnHit = data.HitFunction or function(arrow,hit,pos,norm,dist,pen)
  819.  
  820. local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid')
  821. if(h)then
  822. local critChance = 5
  823. local critMult = 2
  824. if(hit.Name == 'Head')then
  825. critChance = 100
  826. critMult = 4
  827. end
  828. DealDamage{Who=h.Parent,MinDamage=25,MaxDamage=45,Crit={Chance=critChance,Multiplier=critMult}}
  829.  
  830. end
  831. if(pen < 1)then
  832. arrow.Anchored = false
  833. weldBetween(hit,arrow)
  834. end
  835. end
  836.  
  837. local Bullet = Part(Char,Color,Material,dispArrow.Size,Pos,true,false)
  838. Mesh(Bullet,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75))
  839.  
  840. local igrone = {Char,workspace.CurrentCamera}
  841. --[[coroutine.wrap(function()
  842. for i = 1, Frames+1 do
  843. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame,igrone)
  844. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  845. if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then
  846. OnHit(Bullet,hit,pos,norm,dist)
  847. break;
  848. elseif(hit)then
  849. if(hit.Material == Enum.Material.Glass)then
  850. hit:destroy()
  851. else
  852. table.insert(igrone,hit)
  853. end
  854.  
  855. end
  856.  
  857. if(i >= Frames)then
  858. Bullet:destroy()
  859. break;
  860. end
  861. swait()
  862. end
  863.  
  864. end)()]]
  865. coroutine.wrap(function()
  866. while true do
  867. local hit,pos,norm,dist = CastRay(Pos.p,Direction.p,2048,igrone)
  868. Bullet.CFrame = CF.N(pos,pos+norm)*CF.A(M.R(180),0,0)
  869. --local hitscan = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.1,.1,dist),CF.N(Pos.p,pos+norm)*CF.N(0,0,-dist/2),true,false)
  870. Effect{
  871. CFrame=CF.N(Pos.p,Bullet.CFrame.p)*CF.N(0,0,-dist/2)*CF.A(0,M.R(90),0),
  872. StartSize=V3.N(dist,.1,.1),
  873. EndSize=V3.N(dist,.1,.1),
  874. Mesh={Type=Enum.MeshType.Cylinder},
  875. Color=C3.N(1,1,1)
  876. }
  877. if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then
  878. OnHit(Bullet,hit,pos,norm,dist,Penetration)
  879. local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid')
  880. if(not h or Penetration < 1)then
  881. break;
  882. else
  883. Penetration = Penetration - 1
  884. table.insert(igrone,h.Parent)
  885. end
  886. elseif(hit)then
  887. if(hit.Material == Enum.Material.Glass)then
  888. hit:destroy()
  889. else
  890. table.insert(igrone,hit)
  891. end
  892.  
  893. end
  894. swait()
  895. end
  896.  
  897. S.Debris:AddItem(Bullet,5)
  898. end)()
  899.  
  900.  
  901. end
  902.  
  903. function Zap(data)
  904. local sCF,eCF = data.StartCFrame,data.EndCFrame
  905. assert(sCF,"You need a start CFrame!")
  906. assert(eCF,"You need an end CFrame!")
  907. local parts = data.PartCount or 15
  908. local zapRot = data.ZapRotation or {-5,5}
  909. local startThick = data.StartSize or 3;
  910. local endThick = data.EndSize or startThick/2;
  911. local color = data.Color or BrickColor.new'Electric blue'
  912. local delay = data.Delay or 35
  913. local delayInc = data.DelayInc or 0
  914. local lastLightning;
  915. local MagZ = (sCF.p - eCF.p).magnitude
  916. local thick = startThick
  917. local inc = (startThick/parts)-(endThick/parts)
  918.  
  919. for i = 1, parts do
  920. local pos = sCF.p
  921. if(lastLightning)then
  922. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  923. end
  924. delay = delay + delayInc
  925. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  926. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  927. if(parts == i)then
  928. local MagZ = (pos-eCF.p).magnitude
  929. zapPart.Size = V3.N(endThick,endThick,MagZ)
  930. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  931. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  932. else
  933. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  934. end
  935.  
  936. lastLightning = zapPart
  937. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  938.  
  939. thick=thick-inc
  940.  
  941. end
  942. end
  943.  
  944. function Zap2(data)
  945. local Color = data.Color or BrickColor.new'Electric blue'
  946. local StartPos = data.Start or Torso.Position
  947. local EndPos = data.End or Mouse.Hit.p
  948. local SegLength = data.SegL or 2
  949. local Thicc = data.Thickness or 0.5
  950. local Fades = data.Fade or 45
  951. local Parent = data.Parent or Effects
  952. local MaxD = data.MaxDist or 200
  953. local Branch = data.Branches or false
  954. local Material = data.Material or Enum.Material.Neon
  955. local Raycasts = data.Raycasts or false
  956. local Offset = data.Offset or {0,360}
  957. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  958. if((StartPos-EndPos).magnitude > MaxD)then
  959. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  960. end
  961. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  962. if(Raycasts)then
  963. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  964. end
  965. local segments = dist/SegLength
  966. local model = IN("Model",Parent)
  967. model.Name = 'Lightning'
  968. local Last;
  969. for i = 1, segments do
  970. local size = (segments-i)/25
  971. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  972. if(AddMesh)then IN("CylinderMesh",prt) end
  973. if(Last and math.floor(segments) == i)then
  974. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  975. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  976. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  977. elseif(not Last)then
  978. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  979. else
  980. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  981. end
  982. Last = prt
  983. if(Branch)then
  984. local choice = M.RNG(1,7+((segments-i)*2))
  985. if(choice == 1)then
  986. local LastB;
  987. for i2 = 1,M.RNG(2,5) do
  988. local size2 = ((segments-i)/35)/i2
  989. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  990. if(AddMesh)then IN("CylinderMesh",prt) end
  991. if(not LastB)then
  992. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  993. else
  994. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  995. end
  996. LastB = prt
  997. end
  998. end
  999. end
  1000. end
  1001. if(Fades > 0)then
  1002. coroutine.wrap(function()
  1003. for i = 1, Fades do
  1004. for _,v in next, model:children() do
  1005. if(v:IsA'BasePart')then
  1006. v.Transparency = (i/Fades)
  1007. end
  1008. end
  1009. swait()
  1010. end
  1011. model:destroy()
  1012. end)()
  1013. else
  1014. S.Debris:AddItem(model,.01)
  1015. end
  1016. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1017. end
  1018.  
  1019. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1020. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1021. local tween = S.TweenService:Create(obj, info, props)
  1022.  
  1023. tween:Play()
  1024. end
  1025.  
  1026. function Effect(data)
  1027. local Color = data.Color or C3.N(0,0,0)
  1028. local Material = data.Material or Enum.Material.Neon;
  1029. local MeshD = data.Mesh or {};
  1030. local SoundD = data.Sound or nil;
  1031. local Shape = data.Shape or Enum.PartType.Block;
  1032. local Size = data.StartSize or V3.N(.1,.1,.1);
  1033. local ESize = data.EndSize or V3.N(6,6,6);
  1034. local Direction = data.Direction or nil;
  1035. local Speed = data.Speed or .1; -- studs per second
  1036. local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0};
  1037. local Pos = data.CFrame or Torso.CFrame;
  1038. local Frames = data.Frames or 60;
  1039. local RotInc = data.RotInc or {0,0,0}
  1040. local StartTrans = data.TransStart or 0;
  1041. local EndTrans = data.TransEnd or 1;
  1042.  
  1043. if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end
  1044. local S,PM,P;
  1045.  
  1046. coroutine.wrap(function()
  1047. P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false)
  1048.  
  1049. if(MeshD == "Blast")then
  1050. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8))
  1051. elseif(MeshD == 'Ring')then
  1052. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0))
  1053. elseif(MeshD == 'Slash1')then
  1054. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0))
  1055. elseif(MeshD == 'Slash2')then
  1056. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0))
  1057. elseif(MeshD == 'Slash3')then
  1058. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size,V3.N(0,0,0))
  1059. elseif(MeshD == 'Tornado1')then
  1060. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0))
  1061. elseif(MeshD == 'Tornado2')then
  1062. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0))
  1063. elseif(MeshD == 'Skull')then
  1064. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0))
  1065. elseif(MeshD == 'Crystal')then
  1066. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0))
  1067. elseif(MeshD == 'Cloud')then
  1068. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0))
  1069. elseif(typeof(MeshD) == 'table')then
  1070. local Type = MeshD.Type or Enum.MeshType.Brick
  1071. local ID = MeshD.ID or '';
  1072. local Tex = MeshD.Texture or '';
  1073. local Offset = MeshD.Offset or V3.N(0,0,0)
  1074. PM = Mesh(P,Type,ID,Tex,Size,Offset)
  1075. else
  1076. PM = Mesh(P,Enum.MeshType.Brick,'','',Size)
  1077. end
  1078.  
  1079. if(typeof(SoundD) == 'table')then
  1080. local ID = SoundD.ID or '';
  1081. local Pitch = SoundD.Pitch or 1;
  1082. local Volume = SoundD.Volume or 1;
  1083. S = Sound(P,ID,Pitch,Volume,false,true,true)
  1084. elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then
  1085. S = Sound(P,SoundD,1,1,false,true,true)
  1086. end
  1087. local grow = (Size - ESize)
  1088. local SizeBoomer = 1+Boomerang.SizeBoomerang/50
  1089. local MoveBoomer = 1+Boomerang.MoveBoomerang/50
  1090. if(Boomerang and Boomerang.Enabled)then
  1091. grow = (Size - ESize)*(SizeBoomer+1)
  1092. end
  1093. local TransChange = StartTrans - EndTrans
  1094. for i = 0, Frames do
  1095. local MoveSpeed = -Speed
  1096. local scaleGay = grow/Frames
  1097. if(Boomerang and Boomerang.Enabled)then -- thanks shack
  1098. MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer))
  1099. scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames
  1100. end
  1101. if(PM.MeshId == 'rbxassetid://20329976')then
  1102. PM.Offset = V3.N(0,0,-PM.Scale.Z/8)
  1103. elseif(PM.MeshId == 'rbxassetid://4770583')then
  1104. scaleGay = scaleGay*2
  1105. elseif(PM.MeshId == 'rbxassetid://168892432')then
  1106. scaleGay = scaleGay/4
  1107. elseif(PM.MeshId == 'rbxassetid://443529437')then
  1108. scaleGay = scaleGay/10
  1109. elseif(PM.MeshId == 'rbxassetid://443529437')then
  1110. scaleGay = scaleGay/10
  1111. end
  1112. PM.Scale = PM.Scale - scaleGay
  1113. P.Transparency = P.Transparency - TransChange/Frames
  1114. if(RotInc == 'random')then
  1115. P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1116. elseif(typeof(RotInc) == 'table')then
  1117. P.CFrame=P.CFrame*CF.A(unpack(RotInc))
  1118. end
  1119.  
  1120.  
  1121. if(Direction and Speed)then
  1122. local Orientation = P.Orientation
  1123. P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed)
  1124. P.Orientation = Orientation
  1125. end
  1126. swait()
  1127. end
  1128.  
  1129. P.Transparency = 1
  1130. if(S and S.Playing)then
  1131. repeat swait() until not S.Parent or not S.Playing
  1132. end
  1133. if(S and S.Parent)then
  1134. S:destroy()
  1135. end
  1136. end)()
  1137.  
  1138.  
  1139. end
  1140.  
  1141. function SoulSteal(whom)
  1142. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1143. print(torso)
  1144. if(torso and torso:IsA'BasePart')then
  1145. local Model = Instance.new("Model",Effects)
  1146. Model.Name = whom.Name.."'s Soul"
  1147. whom:BreakJoints()
  1148. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1149. Soul.Name = 'Head'
  1150. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1151. Effect{
  1152. Effect="Arc",
  1153. Manual = Soul,
  1154. FXSettings={
  1155. Start=torso.CFrame,
  1156. Home = Torso,
  1157. RemoveOnGoal = true,
  1158. }
  1159. }
  1160. local lastPoint = Soul.CFrame.p
  1161.  
  1162. for i = 0, 1, 0.01 do
  1163. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1164. local mag = (lastPoint - Soul.Position).magnitude
  1165. Effect{
  1166. Effect = "Fade",
  1167. CFrame = point * CF.N(0, mag/2, 0),
  1168. Size = V3.N(.5,mag+.5,.5),
  1169. Color = Soul.BrickColor
  1170. }
  1171. lastPoint = Soul.CFrame.p
  1172. swait()
  1173. end
  1174. for i = 1, 5 do
  1175. Effect{
  1176. Effect="Fade",
  1177. Color = BrickColor.new'Really red',
  1178. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1179. }
  1180. end
  1181. end
  1182. end
  1183.  
  1184. --// Other Functions \\ --
  1185.  
  1186. function CastRay(startPos,endPos,range,ignoreList)
  1187. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1188. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1189. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1190. end
  1191.  
  1192. function getRegion(point,range,ignore)
  1193. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1194. end
  1195.  
  1196. function clerp(startCF,endCF,alpha)
  1197. return startCF:lerp(endCF, alpha)
  1198. end
  1199.  
  1200. function GetTorso(char)
  1201. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1202. end
  1203.  
  1204.  
  1205. function ShowDamage(Pos, Text, Time, Color)
  1206. coroutine.wrap(function()
  1207. local Rate = (1 / Frame_Speed)
  1208. local Pos = (Pos or Vector3.new(0, 0, 0))
  1209. local Text = (Text or "")
  1210. local Time = (Time or 2)
  1211. local Color = (Color or Color3.new(1, 0, 1))
  1212. local EffectPart = NewInstance("Part",Effects,{
  1213. Material=Enum.Material.SmoothPlastic,
  1214. Reflectance = 0,
  1215. Transparency = 1,
  1216. BrickColor = BrickColor.new(Color),
  1217. Name = "Effect",
  1218. Size = Vector3.new(0,0,0),
  1219. Anchored = true,
  1220. CFrame = CF.N(Pos)
  1221. })
  1222. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1223. Size = UDim2.new(1.25, 0, 1.25, 0),
  1224. Adornee = EffectPart,
  1225. })
  1226. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1227. BackgroundTransparency = 1,
  1228. Size = UDim2.new(1, 0, 1, 0),
  1229. Text = Text,
  1230. Font = "Bodoni",
  1231. TextColor3 = Color,
  1232. TextStrokeColor3 = Color3.new(0,0,0),
  1233. TextStrokeTransparency=0,
  1234. TextScaled = true,
  1235. })
  1236. S.Debris:AddItem(EffectPart, (Time))
  1237. EffectPart.Parent = workspace
  1238. delay(0, function()
  1239. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1240. local Frames = (Time / Rate)
  1241. for Frame = 1, Frames do
  1242. swait()
  1243. local Percent = (Frame / Frames)
  1244. TextLabel.TextTransparency = Percent
  1245. TextLabel.TextStrokeTransparency = Percent
  1246. end
  1247. if EffectPart and EffectPart.Parent then
  1248. EffectPart:Destroy()
  1249. end
  1250. end) end)()
  1251. end
  1252.  
  1253. function DealDamage(data)
  1254. local Who = data.Who;
  1255. local MinDam = data.MinimumDamage or 15;
  1256. local MaxDam = data.MaximumDamage or 30;
  1257. local MaxHP = data.MaxHP or 1e5;
  1258.  
  1259. local DB = data.Debounce or .2;
  1260.  
  1261. local CritData = data.Crit or {}
  1262. local CritChance = CritData.Chance or 0;
  1263. local CritMultiplier = CritData.Multiplier or 1;
  1264.  
  1265. local DamageEffects = data.DamageFX or {}
  1266. local DamageType = DamageEffects.Type or "Normal"
  1267. local DeathFunction = DamageEffects.DeathFunction
  1268.  
  1269. assert(Who,"Specify someone to damage!")
  1270.  
  1271. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1272. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1273.  
  1274. local canHit = true
  1275. if(Humanoid)then
  1276. for _, p in pairs(Hit) do
  1277. if p[1] == Humanoid then
  1278. if(time() - p[2] <= DB) then
  1279. canHit = false
  1280. else
  1281. Hit[_] = nil
  1282. end
  1283. end
  1284. end
  1285. if(canHit)then
  1286. table.insert(Hit,{Humanoid,time()})
  1287. local HitTorso = GetTorso(Who)
  1288. local player = S.Players:GetPlayerFromCharacter(Who)
  1289. if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then
  1290. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1291. print'Got kill'
  1292. Humanoid.Health = 0;
  1293. Who:BreakJoints();
  1294. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1295. else
  1296. local c = Instance.new("ObjectValue",Hum)
  1297. c.Name = "creator"
  1298. c.Value = Plr
  1299. S.Debris:AddItem(c,0.35)
  1300. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1301. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1302. end
  1303. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1304. Humanoid.Health = Humanoid.Health - DoneDamage
  1305.  
  1306. if(DamageType == 'Knockback' and HitTorso)then
  1307. local up = DamageEffects.KnockUp or 25
  1308. local back = DamageEffects.KnockBack or 25
  1309. local origin = DamageEffects.Origin or Root
  1310. local decay = DamageEffects.Decay or .5;
  1311.  
  1312. local bfos = Instance.new("BodyVelocity",HitTorso)
  1313. bfos.P = 20000
  1314. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1315. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1316. S.Debris:AddItem(bfos,decay)
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323.  
  1324. function AOEDamage(where,range,options)
  1325. local hit = {}
  1326. for _,v in next, getRegion(where,range,{Char}) do
  1327. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1328. local callTable = {Who=v.Parent}
  1329. hit[v.Parent] = true
  1330. for _,v in next, options do callTable[_] = v end
  1331. DealDamage(callTable)
  1332. end
  1333. end
  1334. return hit
  1335. end
  1336.  
  1337. function AOEHeal(where,range,amount)
  1338. local healed = {}
  1339. for _,v in next, getRegion(where,range,{Char}) do
  1340. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1341. if(hum and not healed[hum])then
  1342. hum.Health = hum.Health + amount
  1343. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1344. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1345. end
  1346. end
  1347. end
  1348. end
  1349.  
  1350. function Shoot()
  1351. Attack = true
  1352. NeutralAnims = false
  1353. Hum.AutoRotate = false
  1354. local lim = 5
  1355. if(HyperCum)then lim = 1.5 end
  1356. for i = 0, lim, .1 do
  1357. local Alpha = .2
  1358. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1359. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1360. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1361. LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1362. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1363. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1364. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1365. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1366. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1367. swait()
  1368. end
  1369. for i = 0, lim, .1 do
  1370. local Alpha = i/lim
  1371. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1372. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1373. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1374. LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1375. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1376. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1377. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1378. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1379. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1380. swait()
  1381. end
  1382.  
  1383. dispArrow.Transparency = 1
  1384. ShootArrow{Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5}
  1385. NeutralAnims = true
  1386. Hum.AutoRotate = true
  1387. if(not HyperCum)then wait(2) else wait(.1) end
  1388. dispArrow.Transparency = 0
  1389. Attack = false
  1390. end
  1391.  
  1392. function ShootFast()
  1393. if(HyperCum or ClimaxFading)then return end
  1394. HyperCum = true
  1395. Effect{
  1396. Frames=30,
  1397. StartSize=V3.N(.05,.05,.05),
  1398. EndSize=V3.N(10,10,10),
  1399. Mesh='Tornado2',
  1400. CFrame=Torso.CFrame,
  1401. Color=C3.N(1,0,0),
  1402. RotInc={0,1,0},
  1403. }
  1404. delay(7, function()
  1405. HyperCum = false
  1406. ClimaxFading = true
  1407. wait(2)
  1408. ClimaxFading = false
  1409. end)
  1410. end
  1411.  
  1412. function ArrowRain()
  1413. Attack = true
  1414. NeutralAnims = false
  1415. Hum.AutoRotate = false
  1416. local lim = 5
  1417. if(HyperCum)then lim = 1.5 end
  1418. for i = 0, lim, .1 do
  1419. local Alpha = .2
  1420. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1421. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1422. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1423. LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1424. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1425. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1426. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1427. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1428. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1429. swait()
  1430. end
  1431. for i = 0, lim, .1 do
  1432. local Alpha = i/lim
  1433. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1434. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1435. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1436. LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1437. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1438. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1439. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1440. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1441. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1442. swait()
  1443. end
  1444. dispArrow.Transparency = 1
  1445. ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5,HitFunction = function(arrow,hit,pos)
  1446. arrow:destroy()
  1447. for i = 1, 25 do
  1448. local pos = CF.N(pos)*CF.N(M.RNG(-10,10),0,M.RNG(-10,10))
  1449. ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=pos*CF.N(0,1048,0),Direction=pos,Speed=5,HitFunction = function(arrow,hit,pos)
  1450. arrow.Anchored = false
  1451. weldBetween(hit,arrow)
  1452. AOEDamage(pos,4,{MinimumDamage=25,MaximumDamage=45})
  1453. Effect{
  1454. StartSize=V3.N(.25,.25,.25),
  1455. EndSize=V3.N(2,2,2),
  1456. CFrame=CF.N(pos),
  1457. RotInc='random',
  1458. Color=C3.N(1,1,1)
  1459. }
  1460. end}
  1461. swait()
  1462. end
  1463. end}
  1464. NeutralAnims = true
  1465. Hum.AutoRotate = true
  1466. if(not HyperCum)then wait(2) else wait(.1) end
  1467. dispArrow.Transparency = 0
  1468. Attack = false
  1469. end
  1470.  
  1471. --// Wrap it all up \\--
  1472.  
  1473. Mouse.Button1Down:connect(function()
  1474. if(Attack)then return end
  1475. Shoot()
  1476. end)
  1477.  
  1478. Mouse.KeyDown:connect(function(k)
  1479. if(k == 'z')then
  1480. ArrowRain()
  1481. elseif(k == 'x')then
  1482. ShootFast()
  1483. elseif(k == ';')then
  1484. DoPenetration = not DoPenetration
  1485. warn("Penetrating arrows is "..tostring(DoPenetration))
  1486. end
  1487. end)
  1488.  
  1489. coroutine.wrap(function()
  1490. while true do
  1491. swait(5)
  1492. if(HyperCum)then
  1493. Effect{
  1494. Frames=30,
  1495. StartSize=V3.N(.25,.25,.25),
  1496. EndSize=V3.N(5,5,5),
  1497. Mesh='Tornado2',
  1498. CFrame=Torso.CFrame,
  1499. Color=C3.N(1,0,0),
  1500. RotInc={0,.5,0},
  1501. }
  1502. end
  1503. end
  1504. end)()
  1505. while true do
  1506. swait()
  1507. Sine = Sine + Change
  1508. if(not Music or not Music.Parent)then
  1509. local tp = (Music and Music.TimePosition)
  1510. Music = Sound(Char,MusicID,1,10,true,false,true)
  1511. Music.Name = 'Music'
  1512. Music.TimePosition = tp
  1513. end
  1514. Music.SoundId = "rbxassetid://"..MusicID
  1515. Music.Parent = Torso
  1516. Music.Pitch = 1
  1517. Music.Volume = 3
  1518. if(not Muted)then
  1519. Music:Resume()
  1520. else
  1521. Music:Pause()
  1522. end
  1523.  
  1524.  
  1525. if(God)then
  1526. Hum.MaxHealth = 1e100
  1527. Hum.Health = 1e100
  1528. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1529. Hum.Name = M.RNG()*100
  1530. end
  1531.  
  1532. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1533.  
  1534. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1535. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1536. if(not Effects or not Effects.Parent)then
  1537. Effects = IN("Model",Char)
  1538. Effects.Name = "Effects"
  1539. end
  1540. if(State == 'Run')then
  1541. local wsVal = 7 / (Hum.WalkSpeed/16)
  1542. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1543. Change = 1
  1544. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2)
  1545. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2)
  1546. elseif(State == 'Walk')then
  1547. local wsVal = 7 / (Hum.WalkSpeed/16)
  1548. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1549. Change = 1
  1550. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1551. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1552. else
  1553. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1554. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1555. end
  1556. Hum.WalkSpeed = WalkSpeed
  1557. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1558. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1559.  
  1560. if(NeutralAnims)then
  1561. if(State == 'Idle')then
  1562. local Alpha = .1
  1563. Change = 1
  1564. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha)
  1565. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1566. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1567. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1568. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1569. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1570. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1571. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1572. -- idle
  1573. elseif(State == 'Run')then
  1574. local wsVal = 7 / (Hum.WalkSpeed/16)
  1575. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1576. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1577. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1578. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1579. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1580. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1581. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1582. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1583. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1584. elseif(State == 'Walk')then
  1585. local wsVal = 7 / (Hum.WalkSpeed/16)
  1586. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1587. local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
  1588. RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2)
  1589. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha)
  1590. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1591. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1592. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1593. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1594. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1595. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1596. elseif(State == 'Jump')then
  1597. local Alpha = .1
  1598. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1599. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1600. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1601. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1602. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1603. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1604. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1605. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1606. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1607. elseif(State == 'Fall')then
  1608. local Alpha = .1
  1609. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1610. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1611. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1612. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1613. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1614. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1615. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1616. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1617. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1618. elseif(State == 'Paralyzed')then
  1619. -- paralyzed
  1620. elseif(State == 'Sit')then
  1621. -- sit
  1622. end
  1623. end
  1624.  
  1625. for i,v in next, BloodPuddles do
  1626. local mesh = i:FindFirstChild'CylinderMesh'
  1627. BloodPuddles[i] = v + 1
  1628. if(not mesh or i.Transparency >= 1)then
  1629. i:destroy()
  1630. BloodPuddles[i] = nil
  1631. elseif(v >= Frame_Speed*4)then
  1632. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1633. i.Transparency = trans
  1634. if(mesh.Scale.Z > 0)then
  1635. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1636. end
  1637. else
  1638. i.Transparency = 0
  1639. end
  1640. end
  1641. end
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