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saba1517

WHaT ANOTHER ONE V3.0 (FINALLY!!!)

Jun 16th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. SIZE = 1
  10. local SINE = 0
  11. IT = Instance.new
  12. CF = CFrame.new
  13. VT = Vector3.new
  14. RAD = math.rad
  15. C3 = Color3.new
  16. UD2 = UDim2.new
  17. BRICKC = BrickColor.new
  18. ANGLES = CFrame.Angles
  19. EULER = CFrame.fromEulerAnglesXYZ
  20. COS = math.cos
  21. ACOS = math.acos
  22. SIN = math.sin
  23. ASIN = math.asin
  24. ABS = math.abs
  25. MRANDOM = math.random
  26. FLOOR = math.floor
  27.  
  28. --[[
  29. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  30. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  31. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  32. --]]
  33. --Credit To Rufus14
  34. --I just edit it a bit ^_^
  35. mouse = game.Players.LocalPlayer:GetMouse()
  36. function ragdoll()
  37. game.Players.LocalPlayer.Character.Archivable = true
  38. clone = game.Players.LocalPlayer.Character:Clone()
  39. clone.Parent = workspace
  40. for i,v in pairs(clone:GetChildren()) do
  41. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  42. v:destroy()
  43. end
  44. for i,p in pairs(v:GetChildren()) do
  45. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  46. p:destroy()
  47. end
  48. end
  49. end
  50. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  51. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  52. t:destroy()
  53. end
  54. end
  55. vel = Instance.new("BodyVelocity", clone.Torso)
  56. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  57. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  58. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  59. using = false
  60. hit = Instance.new("Sound", clone.Torso)
  61. hit.SoundId = "rbxassetid://260430060"
  62. hit.Volume = 5
  63. hit1 = Instance.new("Sound", clone.Torso)
  64. hit1.SoundId = "rbxassetid://138087186"
  65. hit1.Volume = 5
  66. hit2 = Instance.new("Sound", clone.Torso)
  67. hit2.SoundId = "rbxassetid://131237241"
  68. hit2.Volume = 5
  69. hit3 = Instance.new("Sound", clone.Torso)
  70. hit3.SoundId = "rbxassetid://278062209"
  71. hit3.Volume = 5
  72. hit3.TimePosition = 0.33
  73. ded = Instance.new("Sound", clone.Torso)
  74. ded.SoundId = "rbxassetid://163154423"
  75. ded.Volume = 5
  76. local leftarm = clone:findFirstChild("Left Arm")
  77. local rightrm = clone:findFirstChild("Right Arm")
  78. local leftleg = clone:findFirstChild("Left Leg")
  79. local rightleg = clone:findFirstChild("Right Leg")
  80. local head = clone:findFirstChild("Head")
  81. local welding = Instance.new("Weld", clone.Torso)
  82. welding.Part0 = clone.Torso
  83. welding.Part1 = head
  84. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  85. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  86. if g.ClassName == "Part" then
  87. g:destroy()
  88. end
  89. end
  90. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  91. if h.ClassName == "Accesory" then
  92. h:destroy()
  93. end
  94. end
  95. game.Workspace.CurrentCamera.CameraSubject = head
  96. if leftleg ~= nil then
  97. local glue = Instance.new("Glue", clone.Torso)
  98. glue.Part0 = clone.Torso
  99. glue.Part1 = leftleg
  100. glue.Name = "Left leg"
  101. local collider = Instance.new("Part", leftleg)
  102. collider.Position = Vector3.new(0,999,0)
  103. collider.Size = Vector3.new(1.7, 1, 1)
  104. collider.Shape = "Cylinder"
  105. local weld = Instance.new("Weld", collider)
  106. weld.Part0 = leftleg
  107. weld.Part1 = collider
  108. weld.C0 = CFrame.Angles(0, 0, 80)
  109. collider.TopSurface = "Smooth"
  110. collider.BottomSurface = "Smooth"
  111. collider.formFactor = "Symmetric"
  112. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  113. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  114. collider.Transparency = 1
  115. end
  116. ------------
  117. if rightleg ~= nil then
  118. local glue1 = Instance.new("Glue", clone.Torso)
  119. glue1.Part0 = clone.Torso
  120. glue1.Part1 = rightleg
  121. glue1.Name = "Right leg"
  122. local collider1 = Instance.new("Part", rightleg)
  123. collider1.Position = Vector3.new(0,999,0)
  124. collider1.Size = Vector3.new(1.7, 1, 1)
  125. collider1.Shape = "Cylinder"
  126. local weld1 = Instance.new("Weld", collider1)
  127. weld1.Part0 = rightleg
  128. weld1.Part1 = collider1
  129. weld1.C0 = CFrame.Angles(0, 0, 80)
  130. collider1.TopSurface = "Smooth"
  131. collider1.BottomSurface = "Smooth"
  132. collider1.formFactor = "Symmetric"
  133. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  134. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  135. collider1.Transparency = 1
  136. end
  137. ------------
  138. if rightrm ~= nil then
  139. local glue11 = Instance.new("Glue", clone.Torso)
  140. glue11.Part0 = clone.Torso
  141. glue11.Part1 = rightrm
  142. glue11.Name = "Right shoulder"
  143. local collider11 = Instance.new("Part", rightrm)
  144. collider11.Position = Vector3.new(0,9999,0)
  145. collider11.Size = Vector3.new(1.8,1,1)
  146. collider11.Shape = "Cylinder"
  147. local weld11 = Instance.new("Weld", collider11)
  148. weld11.Part0 = rightrm
  149. weld11.Part1 = collider11
  150. weld11.C0 = CFrame.Angles(0, 0, 80)
  151. collider11.TopSurface = "Smooth"
  152. collider11.BottomSurface = "Smooth"
  153. collider11.formFactor = "Symmetric"
  154. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  155. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  156. collider11.Transparency = 1
  157. end
  158. ------------
  159. if leftarm ~= nil then
  160. local glue111 = Instance.new("Glue", clone.Torso)
  161. glue111.Part0 = clone.Torso
  162. glue111.Part1 = leftarm
  163. glue111.Name = "Left shoulder"
  164. local collider111 = Instance.new("Part", leftarm)
  165. collider111.Position = Vector3.new(0,9999,0)
  166. collider111.Size = Vector3.new(1.8,1,1)
  167. collider111.Shape = "Cylinder"
  168. local weld111 = Instance.new("Weld", collider111)
  169. weld111.Part0 = leftarm
  170. weld111.Part1 = collider111
  171. weld111.C0 = CFrame.Angles(0, 0, 80)
  172. collider111.TopSurface = "Smooth"
  173. collider111.BottomSurface = "Smooth"
  174. collider111.formFactor = "Symmetric"
  175. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  177. collider111.Transparency = 1
  178. ----------------
  179. sensoring = Instance.new("Part", clone.Torso)
  180. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  181. sensoring.CanCollide = false
  182. sensoring.Position = clone.Torso.Position
  183. local welder = Instance.new("Weld", sensoring)
  184. welder.Part0 = clone.Torso
  185. welder.Part1 = sensoring
  186. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  187. sensoring.Transparency = 1
  188. -----------------
  189. sensoring1 = Instance.new("Part", clone.Torso)
  190. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  191. sensoring1.CanCollide = false
  192. sensoring1.Position = clone.Torso.Position
  193. local welder1 = Instance.new("Weld", sensoring)
  194. welder1.Part0 = clone.Torso
  195. welder1.Part1 = sensoring1
  196. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  197. sensoring1.Transparency = 1
  198. end
  199. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  200. ded:Play()
  201. vel:destroy()
  202. wait(0.5)
  203. local function touch()
  204. if not using then
  205. using = true
  206. local Math = math.random(1,4)
  207. if Math == 1 then
  208. hit:Play()
  209. end
  210. if Math == 2 then
  211. hit1:Play()
  212. end
  213. if Math == 3 then
  214. hit2:Play()
  215. end
  216. if Math == 4 then
  217. hit3:Play()
  218. end
  219. wait(0.1)
  220. using = false
  221. end
  222. end
  223. sensoring.Touched:connect(touch)
  224. sensoring1.Touched:connect(touch)
  225. wait(4.47)
  226. hit1.Volume = 0
  227. hit2.Volume = 0
  228. hit3.Volume = 0
  229. hit.Volume = 0
  230. end
  231.  
  232. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  233.  
  234. --di ent
  235. ---------------------------------------
  236. local insanityface={"1895698679"}
  237. local sine=0
  238. Animation_Speed = 1.5
  239. local CHANGE = 2 / Animation_Speed
  240. -----------------------
  241. --[[ Name : WAOV2.2 ]]--
  242. -------------------------------------------------------
  243. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  244.  
  245. --Discord Creterisk#2958 <- makhail07's discord
  246.  
  247. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  248. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  249. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  250. --YOU FUCKING SKIDS,
  251. --For Those who log/decompile this, If you sell or trade this,
  252. --and I find out who you are, i will take massive action.
  253. --:b:
  254. -------------------------------------------------------
  255.  
  256. local FavIDs = {
  257. 340106355, --Nefl Crystals
  258. 927529620, --Dimension
  259. 876981900, --Fantasy
  260. 398987889, --Ordinary Days
  261. 1117396305, --Oh wait, it's you.
  262. 885996042, --Action Winter Journey
  263. 919231299, --Sprawling Idiot Effigy
  264. 743466274, --Good Day Sunshine
  265. 727411183, --Knife Fight
  266. 1402748531, --The Earth Is Counting On You!
  267. 595230126 --Robot Language
  268. }
  269.  
  270.  
  271.  
  272. --The reality of my life isn't real but a Universe -Creterisk
  273. --All people can be nice, Even if you don't think so. -2003boobear
  274. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  275. wait()
  276. local plr = game:service'Players'.LocalPlayer
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Dark green")
  293. exploitable = true
  294. local Player = game.Players.localPlayer
  295. local Character = Player.Character
  296. local Humanoid = Character.Humanoid
  297. local Mouse = Player:GetMouse()
  298. local LeftArm = Character["Left Arm"]
  299. local RightArm = Character["Right Arm"]
  300. local LeftLeg = Character["Left Leg"]
  301. local RightLeg = Character["Right Leg"]
  302. local Head = Character.Head
  303. local Torso = Character.Torso
  304.  
  305. local FE = Workspace.FilteringEnabled
  306.  
  307. IT = Instance.new
  308. CF = CFrame.new
  309. VT = Vector3.new
  310. RAD = math.rad
  311. C3 = Color3.new
  312. UD2 = UDim2.new
  313. BRICKC = BrickColor.new
  314. ANGLES = CFrame.Angles
  315. EULER = CFrame.fromEulerAnglesXYZ
  316. COS = math.cos
  317. ACOS = math.acos
  318. SIN = math.sin
  319. ASIN = math.asin
  320. ABS = math.abs
  321. MRANDOM = math.random
  322. FLOOR = math.floor
  323. -------------------------------------------------------
  324. --Start Whitelist and Invincibility--
  325. -------------------------------------------------------
  326. ff = Instance.new("ForceField",char)
  327. ff.Visible = false
  328. hum.Name = "Base"
  329. hum.MaxHealth = 1.0E298
  330. hum.Health = 1.0E298
  331. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  332. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  333. hum.MaxHealth = 1.0E298
  334. hum.Health = 1.0E298
  335. end
  336. end)
  337. -------------------------------------------------------
  338. --End Whitelist and Invincibility--
  339. -------------------------------------------------------
  340. local Hair = Instance.new("Part", char)
  341. Hair.Name = "Hair"
  342. Hair.CanCollide = false
  343. Hair.BrickColor = BrickColor.new("Institutional white")
  344. Hair.Transparency = 0
  345. Hair.Material = "Plastic"
  346. Hair.Size = Vector3.new(1, 1, 2)
  347. Hair.TopSurface = Enum.SurfaceType.Smooth
  348. Hair.BottomSurface = Enum.SurfaceType.Smooth
  349.  
  350. local Weld = Instance.new("Weld", Hair)
  351. Weld.Part0 = hed
  352. Weld.Part1 = Hair
  353. Weld.C1 = CFrame.new(0, -.6, 0)
  354. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  355.  
  356. local M2 = Instance.new("SpecialMesh")
  357. M2.Parent = Hair
  358. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  359. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  360. M2.Scale = Vector3.new(1, 1, 1)
  361. -------------------------------------------------------
  362. for i,v in pairs(char:children()) do
  363. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  364. v:Remove()
  365. end
  366. end
  367. shirt = Instance.new("Shirt", char)
  368. shirt.Name = "Shirt"
  369. pants = Instance.new("Pants", char)
  370. pants.Name = "Pants"
  371. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  372. char.Pants.PantsTemplate = "rbxassetid://676428351"
  373. -------------------------------------------------------
  374. --------------
  375.  
  376. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  377.  
  378. warn("I hope you enjoy.")
  379.  
  380. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  381.  
  382. warn("Edited by saba1520/kisslarge")
  383.  
  384. warn("you made it guys to i maked it to 3.0 thanks!")
  385.  
  386. -------------------------------------------------------
  387. --Start Good Stuff--
  388. -------------------------------------------------------
  389. cam = game.Workspace.CurrentCamera
  390. CF = CFrame.new
  391. VT = Vector3.new
  392. angles = CFrame.Angles
  393. attack = false
  394. Euler = CFrame.fromEulerAnglesXYZ
  395. Rad = math.rad
  396. IT = Instance.new
  397. BrickC = BrickColor.new
  398. Cos = math.cos
  399. COS = math.cos
  400. Acos = math.acos
  401. Sin = math.sin
  402. Asin = math.asin
  403. Abs = math.abs
  404. Mrandom = math.random
  405. Floor = math.floor
  406. -------------------------------------------------------
  407. --End Good Stuff--
  408. -------------------------------------------------------
  409. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  410. RSH, LSH = nil, nil
  411. RW = Instance.new("Weld")
  412. LW = Instance.new("Weld")
  413. RH = tors["Right Hip"]
  414. LH = tors["Left Hip"]
  415. RSH = tors["Right Shoulder"]
  416. LSH = tors["Left Shoulder"]
  417. RSH.Parent = nil
  418. LSH.Parent = nil
  419. RW.Name = "RW"
  420. RW.Part0 = tors
  421. RW.C0 = CF(1.5, 0.5, 0)
  422. RW.C1 = CF(0, 0.5, 0)
  423. RW.Part1 = ra
  424. RW.Parent = tors
  425. LW.Name = "LW"
  426. LW.Part0 = tors
  427. LW.C0 = CF(-1.5, 0.5, 0)
  428. LW.C1 = CF(0, 0.5, 0)
  429. LW.Part1 = la
  430. LW.Parent = tors
  431. Effects = {}
  432. -------------------------------------------------------
  433. --Start HeartBeat--
  434. -------------------------------------------------------
  435. ArtificialHB = Instance.new("BindableEvent", script)
  436. ArtificialHB.Name = "Heartbeat"
  437. script:WaitForChild("Heartbeat")
  438.  
  439. frame = 1 / 60
  440. tf = 0
  441. allowframeloss = false
  442. tossremainder = false
  443.  
  444.  
  445. lastframe = tick()
  446. script.Heartbeat:Fire()
  447.  
  448.  
  449. game:GetService("RunService").Heartbeat:connect(function(s, p)
  450. tf = tf + s
  451. if tf >= frame then
  452. if allowframeloss then
  453. script.Heartbeat:Fire()
  454. lastframe = tick()
  455. else
  456. for i = 1, math.floor(tf / frame) do
  457. script.Heartbeat:Fire()
  458. end
  459. lastframe = tick()
  460. end
  461. if tossremainder then
  462. tf = 0
  463. else
  464. tf = tf - frame * math.floor(tf / frame)
  465. end
  466. end
  467. end)
  468. -------------------------------------------------------
  469. --End HeartBeat--
  470. -------------------------------------------------------
  471.  
  472. local ohno = Instance.new("Sound")
  473. ohno.Parent = hed
  474. ohno.Volume = 10
  475. ohno.Pitch = 1
  476. ohno.Looped = true
  477.  
  478. local bass = Instance.new("Sound") --why
  479. bass.Parent = hed
  480. bass.Volume = 7
  481. bass.Pitch = 1
  482. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  483. bass.Looped = true
  484.  
  485. local newnoob = Instance.new("Sound") --why
  486. newnoob.Parent = hed
  487. newnoob.Volume = 7
  488. newnoob.Pitch = 1
  489. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  490. newnoob.Looped = false
  491.  
  492. meme = Instance.new("Sound", hed)
  493. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  494. meme.Volume = 10
  495. meme.Pitch = 1
  496. meme.Looped = true
  497. meme.TimePosition = 1
  498.  
  499. TAUNT = Instance.new("Sound", tors)
  500. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  501. TAUNT.Volume = 10
  502. TAUNT.Pitch = 1
  503. TAUNT.Looped = false
  504. TAUNT.TimePosition = 0.12
  505.  
  506. TAUNT2 = Instance.new("Sound", tors)
  507. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  508. TAUNT2.Volume = 10
  509. TAUNT2.Pitch = 1
  510. TAUNT2.Looped = false
  511. TAUNT2.TimePosition = 0.12
  512.  
  513. chargeup = Instance.new("Sound", hed)
  514. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  515. chargeup.Volume = 10
  516. chargeup.Pitch = 1
  517. chargeup.Looped = true
  518. chargeup.TimePosition = 1
  519.  
  520. BTAUNT = Instance.new("Sound", tors)
  521. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  522. BTAUNT.Volume = 10
  523. BTAUNT.Pitch = 1
  524. BTAUNT.Looped = false
  525. BTAUNT.TimePosition = 0.2
  526.  
  527. NOTAUNT = Instance.new("Sound", tors)
  528. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  529. NOTAUNT.Volume = 10
  530. NOTAUNT.Pitch = 1
  531. NOTAUNT.Looped = false
  532. NOTAUNT.TimePosition = 0.2
  533.  
  534. NOSOUND = Instance.new("Sound", tors)
  535. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  536. NOSOUND.Volume = 10
  537. NOSOUND.Pitch = 1
  538. NOSOUND.Looped = false
  539. NOSOUND.TimePosition = 0.2
  540.  
  541. ITAUNT = Instance.new("Sound", tors)
  542. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  543. ITAUNT.Volume = 50
  544. ITAUNT.Pitch = 1
  545. ITAUNT.Looped = false
  546. ITAUNT.TimePosition = 0
  547.  
  548. BATAUNT = Instance.new("Sound", tors)
  549. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  550. BATAUNT.Volume = 10
  551. BATAUNT.Pitch = 1
  552. BATAUNT.Looped = false
  553. BATAUNT.TimePosition = 0
  554.  
  555. pop = Instance.new("Sound", tors)
  556. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  557. pop.Volume = 10
  558. pop.Pitch = 1
  559. pop.Looped = false
  560. pop.TimePosition = 0
  561.  
  562. STAUNT = Instance.new("Sound", tors)
  563. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  564. STAUNT.Volume = 10
  565. STAUNT.Pitch = 1
  566. STAUNT.Looped = false
  567. STAUNT.TimePosition = 0.05
  568.  
  569. DTAUNT = Instance.new("Sound", tors)
  570. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  571. DTAUNT.Volume = 10
  572. DTAUNT.Pitch = 1
  573. DTAUNT.Looped = false
  574. DTAUNT.TimePosition = 0
  575.  
  576. sex = Instance.new("Sound", tors)
  577. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  578. sex.Volume = 10
  579. sex.Pitch = 1
  580. sex.Looped = false
  581. sex.TimePosition = 0
  582.  
  583. so = Instance.new("Sound", tors)
  584. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  585. so.Volume = 10
  586. so.Pitch = 1
  587. so.Looped = false
  588. so.TimePosition = 0
  589.  
  590. LAZOR = Instance.new("Sound", ra)
  591. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  592. LAZOR.Volume = 10
  593. LAZOR.Pitch = 0.7
  594. LAZOR.Looped = false
  595. LAZOR.TimePosition = 0
  596.  
  597. WTF = Instance.new("Sound", tors)
  598. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  599. WTF.Volume = 10
  600. WTF.Pitch = 1
  601. WTF.Looped = false
  602. WTF.TimePosition = 0
  603.  
  604. MERKIO = Instance.new("Sound", tors) --why
  605. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  606. MERKIO.Volume = 5467543465
  607. MERKIO.Pitch = 1
  608. MERKIO.Looped = false
  609. MERKIO.TimePosition = 0
  610.  
  611. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  612. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  613. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  614. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  615. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  616. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  617.  
  618. -------------------------------------------------------
  619. --Start Important Functions--
  620. -------------------------------------------------------
  621. function MakeForm(PART,TYPE)
  622. if TYPE == "Cyl" then
  623. local MSH = IT("CylinderMesh",PART)
  624. elseif TYPE == "Ball" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Sphere"
  627. elseif TYPE == "Wedge" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Wedge"
  630. end
  631. end
  632.  
  633. function chatfunc(text, color)
  634. local chat = coroutine.wrap(function()
  635. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  636. char:FindFirstChild("TalkingBillBoard"):destroy()
  637. end
  638. local naeeym2 = Instance.new("BillboardGui", char)
  639. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  640. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  641. naeeym2.Adornee = hed
  642. naeeym2.Name = "TalkingBillBoard"
  643. local tecks2 = Instance.new("TextLabel", naeeym2)
  644. tecks2.BackgroundTransparency = 1
  645. tecks2.BorderSizePixel = 0
  646. tecks2.Text = ""
  647. tecks2.Font = "SciFi"
  648. tecks2.TextSize = 30
  649. tecks2.TextStrokeTransparency = 0
  650. tecks2.TextColor3 = color
  651. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  652. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  653. local tecks3 = Instance.new("TextLabel", naeeym2)
  654. tecks3.BackgroundTransparency = 1
  655. tecks3.BorderSizePixel = 0
  656. tecks3.Text = ""
  657. tecks3.Font = "SciFi"
  658. tecks3.TextSize = 30
  659. tecks3.TextStrokeTransparency = 0
  660. tecks3.TextColor3 = Color3.new(0, 0, 0)
  661. tecks3.TextStrokeColor3 = color
  662. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  663. coroutine.resume(coroutine.create(function()
  664. while true do
  665. swait(1)
  666. tecks2.TextColor3 = BrickColor.random().Color
  667. tecks3.TextStrokeColor3 = BrickColor.random().Color
  668. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  669. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  670. tecks2.Rotation = math.random(-5, 5)
  671. tecks3.Rotation = math.random(-5, 5)
  672. end
  673. end))
  674. for i = 1, string.len(text) do
  675. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  676. tecks2.Text = string.sub(text, 1, i)
  677. tecks3.Text = string.sub(text, 1, i)
  678. swait(1)
  679. end
  680. wait(1)
  681. local randomrot = math.random(1, 2)
  682. if randomrot == 1 then
  683. for i = 1, 50 do
  684. swait()
  685. tecks2.Rotation = tecks2.Rotation - 0.75
  686. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  687. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  688. tecks3.Rotation = tecks2.Rotation + 0.75
  689. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  690. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  691. end
  692. elseif randomrot == 2 then
  693. for i = 1, 50 do
  694. swait()
  695. tecks2.Rotation = tecks2.Rotation + 0.75
  696. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  697. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  698. tecks3.Rotation = tecks2.Rotation - 0.75
  699. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  700. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  701. end
  702. end
  703. naeeym2:Destroy()
  704. end)
  705. chat()
  706. end
  707.  
  708. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  709. local type = type
  710. local rng = Instance.new("Part", char)
  711. rng.Anchored = true
  712. rng.BrickColor = color
  713. rng.CanCollide = false
  714. rng.FormFactor = 3
  715. rng.Name = "Ring"
  716. rng.Material = "Neon"
  717. rng.Size = Vector3.new(1, 1, 1)
  718. rng.Transparency = 0
  719. rng.TopSurface = 0
  720. rng.BottomSurface = 0
  721. rng.CFrame = pos
  722. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  723. local rngm = Instance.new("SpecialMesh", rng)
  724. rngm.MeshType = "Sphere"
  725. rngm.Scale = Vector3.new(x1, y1, z1)
  726. local scaler2 = 1
  727. local speeder = FastSpeed
  728. if type == "Add" then
  729. scaler2 = 1 * value
  730. elseif type == "Divide" then
  731. scaler2 = 1 / value
  732. end
  733. coroutine.resume(coroutine.create(function()
  734. for i = 0, 10 / bonuspeed, 0.1 do
  735. swait()
  736. if type == "Add" then
  737. scaler2 = scaler2 - 0.01 * value / bonuspeed
  738. elseif type == "Divide" then
  739. scaler2 = scaler2 - 0.01 / value * bonuspeed
  740. end
  741. rng.BrickColor = BrickColor.random()
  742. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  743. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  744. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  745. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  746. end
  747. rng:Destroy()
  748. end))
  749. end
  750.  
  751. function SoulSteal(dude)
  752. if dude.Name ~= char then
  753. local bgf = IT("BodyGyro", dude.Head)
  754. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  755. local val = IT("BoolValue", dude)
  756. val.Name = "IsHit"
  757. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  758. local soulst = coroutine.wrap(function()
  759. local soul = Instance.new("Part",dude)
  760. soul.Size = Vector3.new(1,1,1)
  761. soul.CanCollide = false
  762. soul.Anchored = false
  763. soul.Position = torso.Position
  764. soul.Transparency = 1
  765. local PartEmmit1 = IT("ParticleEmitter", soul)
  766. PartEmmit1.LightEmission = 1
  767. PartEmmit1.Texture = "rbxassetid://569507414"
  768. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  769. PartEmmit1.Rate = 250
  770. PartEmmit1.Lifetime = NumberRange.new(1.6)
  771. PartEmmit1.Size = NumberSequence.new({
  772. NumberSequenceKeypoint.new(0, 1, 0),
  773. NumberSequenceKeypoint.new(1, 0, 0)
  774. })
  775. PartEmmit1.Transparency = NumberSequence.new({
  776. NumberSequenceKeypoint.new(0, 0, 0),
  777. NumberSequenceKeypoint.new(1, 1, 0)
  778. })
  779. PartEmmit1.Speed = NumberRange.new(0, 0)
  780. PartEmmit1.VelocitySpread = 30000
  781. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  782. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  783. local BodPoss = IT("BodyPosition", soul)
  784. BodPoss.P = 3000
  785. BodPoss.D = 1000
  786. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  787. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  788. wait(1.6)
  789. soul.Touched:connect(function(hit)
  790. if hit.Parent == char then
  791. soul:Destroy()
  792. end
  793. end)
  794. wait(1.2)
  795. while soul do
  796. swait()
  797. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  798. BodPoss.Position = tors.Position
  799. end
  800. end)
  801. soulst()
  802. end
  803. end
  804. function FaceMouse()
  805. local Cam = workspace.CurrentCamera
  806. return {
  807. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  808. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  809. }
  810. end
  811.  
  812. function Clerp(a, b, t)
  813. local qa = {QuaternionFromCFrame(a)}
  814. local qb = {QuaternionFromCFrame(b)}
  815. local ax, ay, az = a.x, a.y, a.z
  816. local bx, by, bz = b.x, b.y, b.z
  817. local _t = 1 - t
  818. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  819. end
  820.  
  821. function Eviscerate(dude)
  822. if dude.Name ~= char then
  823. local bgf = IT("BodyGyro", dude.Head)
  824. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  825. local val = IT("BoolValue", dude)
  826. val.Name = "IsHit"
  827. local ds = coroutine.wrap(function()
  828. dude:WaitForChild("Head"):BreakJoints()
  829. wait(0.5)
  830. target = nil
  831. coroutine.resume(coroutine.create(function()
  832. for i, v in pairs(dude:GetChildren()) do
  833. if v:IsA("Accessory") then
  834. v:Destroy()
  835. end
  836. if v:IsA("Humanoid") then
  837. v:Destroy()
  838. end
  839. if v:IsA("CharacterMesh") then
  840. v:Destroy()
  841. end
  842. if v:IsA("Model") then
  843. v:Destroy()
  844. end
  845. if v:IsA("Part") or v:IsA("MeshPart") then
  846. for x, o in pairs(v:GetChildren()) do
  847. if o:IsA("Decal") then
  848. o:Destroy()
  849. end
  850. end
  851. coroutine.resume(coroutine.create(function()
  852. v.Material = "Neon"
  853. v.CanCollide = false
  854. local PartEmmit1 = IT("ParticleEmitter", v)
  855. PartEmmit1.LightEmission = 1
  856. PartEmmit1.Texture = "rbxassetid://284205403"
  857. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  858. PartEmmit1.Rate = 150
  859. PartEmmit1.Lifetime = NumberRange.new(1)
  860. PartEmmit1.Size = NumberSequence.new({
  861. NumberSequenceKeypoint.new(0, 0.75, 0),
  862. NumberSequenceKeypoint.new(1, 0, 0)
  863. })
  864. PartEmmit1.Transparency = NumberSequence.new({
  865. NumberSequenceKeypoint.new(0, 0, 0),
  866. NumberSequenceKeypoint.new(1, 1, 0)
  867. })
  868. PartEmmit1.Speed = NumberRange.new(0, 0)
  869. PartEmmit1.VelocitySpread = 30000
  870. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  871. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  872. local BodPoss = IT("BodyPosition", v)
  873. BodPoss.P = 3000
  874. BodPoss.D = 1000
  875. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  876. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  877. v.Color = maincolor.Color
  878. coroutine.resume(coroutine.create(function()
  879. for i = 0, 49 do
  880. swait(1)
  881. v.Transparency = v.Transparency + 0.08
  882. end
  883. wait(0.5)
  884. PartEmmit1.Enabled = false
  885. wait(3)
  886. v:Destroy()
  887. dude:Destroy()
  888. end))
  889. end))
  890. end
  891. end
  892. end))
  893. end)
  894. ds()
  895. end
  896. end
  897.  
  898. function killnearest(position,range,maxstrength)
  899. for i,v in ipairs(workspace:GetChildren()) do
  900. local body = v:GetChildren()
  901. for part = 1, #body do
  902. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  903. if(body[part].Position - position).Magnitude < range then
  904. if v.ClassName == "Model" then
  905. v:BreakJoints()
  906. end
  907. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  908. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  909. end
  910. end
  911. end
  912. if v.ClassName == "Part" then
  913. if v.Anchored == false and (v.Position - position).Magnitude < range then
  914. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  915. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  916. end
  917. end
  918. end
  919. end
  920.  
  921.  
  922. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  923. local NEWPART = IT("Part")
  924. NEWPART.formFactor = FORMFACTOR
  925. NEWPART.Reflectance = REFLECTANCE
  926. NEWPART.Transparency = TRANSPARENCY
  927. NEWPART.CanCollide = false
  928. NEWPART.Locked = true
  929. NEWPART.Anchored = true
  930. if ANCHOR == false then
  931. NEWPART.Anchored = false
  932. end
  933. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  934. NEWPART.Name = NAME
  935. NEWPART.Size = SIZE
  936. NEWPART.Position = Torso.Position
  937. NEWPART.Material = MATERIAL
  938. NEWPART:BreakJoints()
  939. NEWPART.Parent = PARENT
  940. return NEWPART
  941. end
  942.  
  943. local joyemoji = Instance.new('ParticleEmitter', tors)
  944. joyemoji.VelocitySpread = 2000
  945. joyemoji.Lifetime = NumberRange.new(1)
  946. joyemoji.Speed = NumberRange.new(40)
  947. joy= {}
  948. for i=0, 19 do
  949. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  950. end
  951. joyemoji.Size = NumberSequence.new(joy)
  952. joyemoji.Rate = 0
  953. joyemoji.LockedToPart = false
  954. joyemoji.LightEmission = 0
  955. joyemoji.Texture = "rbxassetid://1176402123"
  956. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  957.  
  958. local LIT = Instance.new('ParticleEmitter', tors)
  959. LIT.VelocitySpread = 2000
  960. LIT.Lifetime = NumberRange.new(1)
  961. LIT.Speed = NumberRange.new(45)
  962. nani= {}
  963. for i=0, 19 do
  964. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  965. end
  966. LIT.Size = NumberSequence.new(nani)
  967. LIT.Rate = 0
  968. LIT.LockedToPart = false
  969. LIT.LightEmission = 0
  970. LIT.Texture = "rbxassetid://1492670151"
  971. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  972.  
  973. local ok = Instance.new('ParticleEmitter', tors)
  974. ok.VelocitySpread = 2000
  975. ok.Lifetime = NumberRange.new(1)
  976. ok.Speed = NumberRange.new(50)
  977. cool= {}
  978. for i=0, 19 do
  979. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  980. end
  981. ok.Size = NumberSequence.new(cool)
  982. ok.Rate = 0
  983. ok.LockedToPart = false
  984. ok.LightEmission = 0
  985. ok.Texture = "rbxassetid://636768448"
  986. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  987.  
  988. local toast = Instance.new('ParticleEmitter', tors)
  989. toast.VelocitySpread = 2000
  990. toast.Lifetime = NumberRange.new(1)
  991. toast.Speed = NumberRange.new(60)
  992. toasterstoasttoast= {}
  993. for i=0, 19 do
  994. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  995. end
  996. toast.Size = NumberSequence.new(toasterstoasttoast)
  997. toast.Rate = 0
  998. toast.LockedToPart = false
  999. toast.LightEmission = 0
  1000. toast.Texture = "rbxassetid://436096230"
  1001. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1002.  
  1003. function WhatHuh()
  1004. attack = true
  1005. hum.WalkSpeed = 1.01
  1006. CreateSound("130766865", hed, 10, 1)
  1007. Character.Head.face.Texture = "rbxassetid://276732672"
  1008. for i = 0,4,0.1 do
  1009. swait()
  1010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1016. end
  1017. for i = 0,6.7,0.1 do
  1018. swait()
  1019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1025. end
  1026. for i = 0,8.1,0.1 do
  1027. swait()
  1028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1034. end
  1035. for i = 0,1,0.1 do
  1036. swait()
  1037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1043. end
  1044. for i = 0,1,0.1 do
  1045. swait()
  1046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1052. end
  1053. for i = 0,4,0.1 do
  1054. swait()
  1055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1061. end
  1062. attack = false
  1063. Character.Head.face.Texture = "rbxassetid://620619801"
  1064. hum.WalkSpeed = 16
  1065. end
  1066.  
  1067. function EndMySufferingV3() --why
  1068. attack = true
  1069. hum.WalkSpeed = 1.01
  1070. Character.Head.face.Texture = "rbxassetid://202210455"
  1071. local A = math.random(1,5)
  1072. if A == 1 then
  1073. meme.SoundId = "rbxassetid://295810519"
  1074. end
  1075. if A == 2 then
  1076. meme.SoundId = "rbxassetid://1124778077"
  1077. end
  1078. if A == 3 then
  1079. meme.SoundId = "rbxassetid://464157070"
  1080. end
  1081. if A == 4 then
  1082. meme.SoundId = "rbxassetid://146334595"
  1083. end
  1084. if A == 5 then
  1085. meme.SoundId = "rbxassetid://145536915"
  1086. end
  1087. meme:Play()
  1088. bass:Play()
  1089. joyemoji.Rate = 70
  1090. LIT.Rate = 70
  1091. ok.Rate = 70
  1092. toast.Rate = 70
  1093.  
  1094. for i = 0,50,0.1 do
  1095. swait()
  1096. CameraEnshaking(1, 10)
  1097. bass.Parent = hed
  1098. meme.Parent = hed
  1099. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1100. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1101. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1102. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1103. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1104. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1105. end
  1106. bass:Stop()
  1107. meme:Stop()
  1108. joyemoji.Rate = 0
  1109. LIT.Rate = 0
  1110. ok.Rate = 0
  1111. toast.Rate = 0
  1112. Character.Head.face.Texture = "rbxassetid://620619801"
  1113. attack = false
  1114. hum.WalkSpeed = 16
  1115. end
  1116.  
  1117. function slap()
  1118. attack = true
  1119. hum.WalkSpeed = 1.01
  1120. local icri = CreateSound("1205111204", hed, 10, 1)
  1121. swait(165)
  1122. local FRAME = tors.CFrame
  1123. repeat
  1124. swait()
  1125. Character.Head.face.Texture = "rbxassetid://582931093"
  1126. CameraEnshaking(1, 10)
  1127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1130. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1131. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1132. tors.CFrame = FRAME * CF(0,1,0)
  1133. swait()
  1134. tors.CFrame = FRAME
  1135. until icri.Playing == false
  1136. Character.Head.face.Texture = "rbxassetid://620619801"
  1137. attack = false
  1138. hum.WalkSpeed = 16
  1139. end
  1140.  
  1141. function EndMySufferingV2()
  1142. attack = true
  1143. for i = 0,6,0.1 do
  1144. swait()
  1145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1149. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1150. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1151. end
  1152. CreateSound("1093102664", hed, 10, 1)
  1153. CameraEnshaking(3, 8)
  1154. for i = 0,2,0.1 do
  1155. swait()
  1156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1160. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1161. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1162. end
  1163. hum.MaxHealth = 0
  1164. ragdoll(char)
  1165. CreateSound("135488453", hed, 5, 1)
  1166. error("Seems like you just died.")
  1167. end
  1168.  
  1169. function Clerp(a, b, t)
  1170. local qa = {
  1171. QuaternionFromCFrame(a)
  1172. }
  1173. local qb = {
  1174. QuaternionFromCFrame(b)
  1175. }
  1176. local ax, ay, az = a.x, a.y, a.z
  1177. local bx, by, bz = b.x, b.y, b.z
  1178. local _t = 1 - t
  1179. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1180. end
  1181.  
  1182. function Swait(NUMBER)
  1183. if NUMBER == 0 or NUMBER == nil then
  1184. ArtificialHB.Event:wait()
  1185. else
  1186. for i = 1, NUMBER do
  1187. ArtificialHB.Event:wait()
  1188. end
  1189. end
  1190. end
  1191.  
  1192. function swait(num)
  1193. if num == 0 or num == nil then
  1194. game:service("RunService").Stepped:wait(0)
  1195. else
  1196. for i = 0, num do
  1197. game:service("RunService").Stepped:wait(0)
  1198. end
  1199. end
  1200. end
  1201. function thread(f)
  1202. coroutine.resume(coroutine.create(f))
  1203. end
  1204. function clerp(a, b, t)
  1205. local qa = {
  1206. QuaternionFromCFrame(a)
  1207. }
  1208. local qb = {
  1209. QuaternionFromCFrame(b)
  1210. }
  1211. local ax, ay, az = a.x, a.y, a.z
  1212. local bx, by, bz = b.x, b.y, b.z
  1213. local _t = 1 - t
  1214. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1215. end
  1216. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1217. coroutine.resume(coroutine.create(function()
  1218. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1219. wave.Anchored = true
  1220. wave.CFrame = Part.CFrame * cframe1
  1221. local Msh = Create("SpecialMesh"){
  1222. Parent = wave,
  1223. MeshType = "Sphere"
  1224. }
  1225. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1226. for i = 0, 1, 0.2 do
  1227. wait()
  1228. local dir = wave.CFrame.lookVector * -1
  1229. local pos = rayCast(wave.Position, dir, 5, Character)
  1230. wave.CFrame = wave.CFrame * cframe2
  1231. table.insert(Effects, {
  1232. wave,
  1233. "Sphere",
  1234. 0.01,
  1235. .03,
  1236. .03,
  1237. .03,
  1238. })
  1239. end
  1240. end))
  1241. end
  1242.  
  1243. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1244. MakeForm(RightHole,"Cyl")
  1245. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1246. MakeForm(LeftHole,"Cyl")
  1247.  
  1248. function getbloody(victim,amount)
  1249. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1250. PART.CFrame = victim.CFrame
  1251. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1252. Debris:AddItem(PART,5)
  1253. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1254. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1255. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1256. local prtcl = asd:Clone()
  1257. prtcl.Parent = PART
  1258. prtcl:Emit(amount*10)
  1259. end
  1260.  
  1261. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1262. local type = type
  1263. local rng = Instance.new("Part", char)
  1264. rng.Anchored = true
  1265. rng.BrickColor = color
  1266. rng.CanCollide = false
  1267. rng.FormFactor = 3
  1268. rng.Name = "Ring"
  1269. rng.Material = "Neon"
  1270. rng.Size = Vector3.new(1, 1, 1)
  1271. rng.Transparency = 0
  1272. rng.TopSurface = 0
  1273. rng.BottomSurface = 0
  1274. rng.CFrame = pos
  1275. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1276. local rngm = Instance.new("SpecialMesh", rng)
  1277. rngm.MeshType = "Brick"
  1278. rngm.Scale = VT(x1,y1,z1)
  1279. if rainbowmode == true then
  1280. rng.Color = Color3.new(r/255,g/255,b/255)
  1281. end
  1282. local scaler2 = 1
  1283. local speeder = FastSpeed/10
  1284. if type == "Add" then
  1285. scaler2 = 1*value
  1286. elseif type == "Divide" then
  1287. scaler2 = 1/value
  1288. end
  1289. coroutine.resume(coroutine.create(function()
  1290. for i = 0,10/bonuspeed,0.1 do
  1291. swait()
  1292. if type == "Add" then
  1293. scaler2 = scaler2 - 0.01*value/bonuspeed
  1294. elseif type == "Divide" then
  1295. scaler2 = scaler2 - 0.01/value*bonuspeed
  1296. end
  1297. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1298. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1299. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1300. end
  1301. rng:Destroy()
  1302. end))
  1303. end
  1304. New = function(Object, Parent, Name, Data)
  1305. local Object = Instance.new(Object)
  1306. for Index, Value in pairs(Data or {}) do
  1307. Object[Index] = Value
  1308. end
  1309. Object.Parent = Parent
  1310. Object.Name = Name
  1311. return Object
  1312. end
  1313. function QuaternionFromCFrame(cf)
  1314. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1315. local trace = m00 + m11 + m22
  1316. if trace > 0 then
  1317. local s = math.sqrt(1 + trace)
  1318. local recip = 0.5 / s
  1319. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1320. else
  1321. local i = 0
  1322. if m00 < m11 then
  1323. i = 1
  1324. end
  1325. if m22 > (i == 0 and m00 or m11) then
  1326. i = 2
  1327. end
  1328. if i == 0 then
  1329. local s = math.sqrt(m00 - m11 - m22 + 1)
  1330. local recip = 0.5 / s
  1331. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1332. elseif i == 1 then
  1333. local s = math.sqrt(m11 - m22 - m00 + 1)
  1334. local recip = 0.5 / s
  1335. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1336. elseif i == 2 then
  1337. local s = math.sqrt(m22 - m00 - m11 + 1)
  1338. local recip = 0.5 / s
  1339. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1340. end
  1341. end
  1342. end
  1343. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1344. local xs, ys, zs = x + x, y + y, z + z
  1345. local wx, wy, wz = w * xs, w * ys, w * zs
  1346. local xx = x * xs
  1347. local xy = x * ys
  1348. local xz = x * zs
  1349. local yy = y * ys
  1350. local yz = y * zs
  1351. local zz = z * zs
  1352. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1353. end
  1354.  
  1355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1356. function WACKYEFFECT(Table)
  1357. local TYPE = (Table.EffectType or "Sphere")
  1358. local SIZE = (Table.Size or VT(1,1,1))
  1359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1360. local TRANSPARENCY = (Table.Transparency or 0)
  1361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1362. local CFRAME = (Table.CFrame or Torso.CFrame)
  1363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1364. local ROTATION1 = (Table.RotationX or 0)
  1365. local ROTATION2 = (Table.RotationY or 0)
  1366. local ROTATION3 = (Table.RotationZ or 0)
  1367. local MATERIAL = (Table.Material or "Neon")
  1368. local COLOR = (Table.Color or C3(1,1,1))
  1369. local TIME = (Table.Time or 45)
  1370. local SOUNDID = (Table.SoundID or nil)
  1371. local SOUNDPITCH = (Table.SoundPitch or nil)
  1372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1373. coroutine.resume(coroutine.create(function()
  1374. local PLAYSSOUND = false
  1375. local SOUND = nil
  1376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1378. PLAYSSOUND = true
  1379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1380. end
  1381. EFFECT.Color = COLOR
  1382. local MSH = nil
  1383. if TYPE == "Sphere" then
  1384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1385. elseif TYPE == "Block" then
  1386. MSH = IT("BlockMesh",EFFECT)
  1387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1388. elseif TYPE == "Wave" then
  1389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1390. elseif TYPE == "Ring" then
  1391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1392. elseif TYPE == "Slash" then
  1393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1394. elseif TYPE == "Round Slash" then
  1395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1396. elseif TYPE == "Swirl" then
  1397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1398. elseif TYPE == "Skull" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1400. elseif TYPE == "Crystal" then
  1401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1402. end
  1403. if MSH ~= nil then
  1404. local MOVESPEED = nil
  1405. if MOVEDIRECTION ~= nil then
  1406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1407. end
  1408. local GROWTH = SIZE - ENDSIZE
  1409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1410. if TYPE == "Block" then
  1411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1412. else
  1413. EFFECT.CFrame = CFRAME
  1414. end
  1415. for LOOP = 1, TIME+1 do
  1416. Swait()
  1417. MSH.Scale = MSH.Scale - GROWTH/TIME
  1418. if TYPE == "Wave" then
  1419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1420. end
  1421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1422. if TYPE == "Block" then
  1423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1424. else
  1425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1426. end
  1427. if MOVEDIRECTION ~= nil then
  1428. local ORI = EFFECT.Orientation
  1429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1430. EFFECT.Orientation = ORI
  1431. end
  1432. end
  1433. if PLAYSSOUND == false then
  1434. EFFECT:remove()
  1435. else
  1436. repeat Swait() until SOUND.Playing == false
  1437. EFFECT:remove()
  1438. end
  1439. else
  1440. if PLAYSSOUND == false then
  1441. EFFECT:remove()
  1442. else
  1443. repeat Swait() until SOUND.Playing == false
  1444. EFFECT:remove()
  1445. end
  1446. end
  1447. end))
  1448. end
  1449.  
  1450.  
  1451. function QuaternionSlerp(a, b, t)
  1452. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1453. local startInterp, finishInterp
  1454. if cosTheta >= 1.0E-4 then
  1455. if 1 - cosTheta > 1.0E-4 then
  1456. local theta = math.acos(cosTheta)
  1457. local invSinTheta = 1 / Sin(theta)
  1458. startInterp = Sin((1 - t) * theta) * invSinTheta
  1459. finishInterp = Sin(t * theta) * invSinTheta
  1460. else
  1461. startInterp = 1 - t
  1462. finishInterp = t
  1463. end
  1464. elseif 1 + cosTheta > 1.0E-4 then
  1465. local theta = math.acos(-cosTheta)
  1466. local invSinTheta = 1 / Sin(theta)
  1467. startInterp = Sin((t - 1) * theta) * invSinTheta
  1468. finishInterp = Sin(t * theta) * invSinTheta
  1469. else
  1470. startInterp = t - 1
  1471. finishInterp = t
  1472. end
  1473. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1474. end
  1475. function rayCast(Position, Direction, Range, Ignore)
  1476. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1477. end
  1478. local RbxUtility = LoadLibrary("RbxUtility")
  1479. local Create = RbxUtility.Create
  1480.  
  1481. -------------------------------------------------------
  1482. --Start Damage Function--
  1483. -------------------------------------------------------
  1484. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1485. local type = type
  1486. local rng = Instance.new("Part", char)
  1487. rng.Anchored = true
  1488. rng.BrickColor = color
  1489. rng.CanCollide = false
  1490. rng.FormFactor = 3
  1491. rng.Name = "Ring"
  1492. rng.Material = "Neon"
  1493. rng.Size = Vector3.new(1, 1, 1)
  1494. rng.Transparency = 0
  1495. rng.TopSurface = 0
  1496. rng.BottomSurface = 0
  1497. rng.CFrame = pos
  1498. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1499. local rngm = Instance.new("SpecialMesh", rng)
  1500. rngm.MeshType = "Sphere"
  1501. rngm.Scale = Vector3.new(x1, y1, z1)
  1502. local scaler2 = 1
  1503. local speeder = FastSpeed
  1504. if type == "Add" then
  1505. scaler2 = 1 * value
  1506. elseif type == "Divide" then
  1507. scaler2 = 1 / value
  1508. end
  1509. coroutine.resume(coroutine.create(function()
  1510. for i = 0, 10 / bonuspeed, 0.1 do
  1511. swait()
  1512. if type == "Add" then
  1513. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1514. elseif type == "Divide" then
  1515. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1516. end
  1517. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1518. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1519. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1520. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1521. end
  1522. rng:Destroy()
  1523. end))
  1524. end
  1525. -----------------------------
  1526. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1527. if hit.Parent == nil then
  1528. return
  1529. end
  1530. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1531. for _, v in pairs(hit.Parent:children()) do
  1532. if v:IsA("Humanoid") then
  1533. h = v
  1534. end
  1535. end
  1536. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1537.  
  1538. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1539. end
  1540.  
  1541. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1542. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1543. if hit.Parent.DebounceHit.Value == true then
  1544. return
  1545. end
  1546. end
  1547. if insta == true then
  1548. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1549. end
  1550. local c = Create("ObjectValue"){
  1551. Name = "creator",
  1552. Value = game:service("Players").LocalPlayer,
  1553. Parent = h,
  1554. }
  1555. game:GetService("Debris"):AddItem(c, .5)
  1556. if HitSound ~= nil and HitPitch ~= nil then
  1557. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1558. end
  1559. local Damage = math.random(minim, maxim)
  1560. local blocked = false
  1561. local block = hit.Parent:findFirstChild("Block")
  1562. if block ~= nil then
  1563. if block.className == "IntValue" then
  1564. if block.Value > 0 then
  1565. blocked = true
  1566. block.Value = block.Value - 1
  1567. print(block.Value)
  1568. end
  1569. end
  1570. end
  1571. if blocked == false then
  1572. h.Health = h.Health - Damage
  1573. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1574. else
  1575. h.Health = h.Health - (Damage / 2)
  1576. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1577. end
  1578. if Type == "Knockdown" then
  1579. local hum = hit.Parent.Humanoid
  1580. hum.PlatformStand = true
  1581. coroutine.resume(coroutine.create(function(HHumanoid)
  1582. swait(1)
  1583. HHumanoid.PlatformStand = false
  1584. end), hum)
  1585. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1586. local bodvol = Create("BodyVelocity"){
  1587. velocity = angle * knockback,
  1588. P = 5000,
  1589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1590. Parent = hit,
  1591. }
  1592. local rl = Create("BodyAngularVelocity"){
  1593. P = 3000,
  1594. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1595. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1596. Parent = hit,
  1597. }
  1598. game:GetService("Debris"):AddItem(bodvol, .5)
  1599. game:GetService("Debris"):AddItem(rl, .5)
  1600. elseif Type == "Random Guy" then
  1601. local vp = Create("BodyVelocity"){
  1602. P = 500,
  1603. maxForce = Vector3.new(math.huge, 0, math.huge),
  1604. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1605. }
  1606. if knockback > 0 then
  1607. vp.Parent = hit.Parent.Torso
  1608. end
  1609. game:GetService("Debris"):AddItem(vp, .5)
  1610. elseif Type == "Up" then
  1611. local bodyVelocity = Create("BodyVelocity"){
  1612. velocity = Vector3.new(0, 20, 0),
  1613. P = 5000,
  1614. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1615. Parent = hit,
  1616. }
  1617. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1618. elseif Type == "DarkUp" then
  1619. coroutine.resume(coroutine.create(function()
  1620. for i = 0, 1, 0.1 do
  1621. swait()
  1622. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1623. end
  1624. end))
  1625. local bodyVelocity = Create("BodyVelocity"){
  1626. velocity = Vector3.new(0, 20, 0),
  1627. P = 5000,
  1628. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1629. Parent = hit,
  1630. }
  1631. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1632. elseif Type == "Snare" then
  1633. local bp = Create("BodyPosition"){
  1634. P = 2000,
  1635. D = 100,
  1636. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1637. position = hit.Parent.Torso.Position,
  1638. Parent = hit.Parent.Torso,
  1639. }
  1640. game:GetService("Debris"):AddItem(bp, 1)
  1641. elseif Type == "Freeze" then
  1642. local BodPos = Create("BodyPosition"){
  1643. P = 50000,
  1644. D = 1000,
  1645. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1646. position = hit.Parent.Torso.Position,
  1647. Parent = hit.Parent.Torso,
  1648. }
  1649. local BodGy = Create("BodyGyro") {
  1650. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1651. P = 20e+003,
  1652. Parent = hit.Parent.Torso,
  1653. cframe = hit.Parent.Torso.CFrame,
  1654. }
  1655. hit.Parent.Torso.Anchored = true
  1656. coroutine.resume(coroutine.create(function(Part)
  1657. swait(1.5)
  1658. Part.Anchored = false
  1659. end), hit.Parent.Torso)
  1660. game:GetService("Debris"):AddItem(BodPos, 3)
  1661. game:GetService("Debris"):AddItem(BodGy, 3)
  1662. end
  1663. local debounce = Create("BoolValue"){
  1664. Name = "DebounceHit",
  1665. Parent = hit.Parent,
  1666. Value = true,
  1667. }
  1668. game:GetService("Debris"):AddItem(debounce, Delay)
  1669. c = Create("ObjectValue"){
  1670. Name = "creator",
  1671. Value = Player,
  1672. Parent = h,
  1673. }
  1674. game:GetService("Debris"):AddItem(c, .5)
  1675. end
  1676. end
  1677. -------------------------------------------------------
  1678. --End Damage Function--
  1679. -------------------------------------------------------
  1680.  
  1681. -------------------------------------------------------
  1682. --Start Damage Function Customization--
  1683. -------------------------------------------------------
  1684. function ShowDamage(Pos, Text, Time, Color)
  1685. local Rate = (1 / 30)
  1686. local Pos = (Pos or Vector3.new(0, 0, 0))
  1687. local Text = (Text or "")
  1688. local Time = (Time or 2)
  1689. local Color = (Color or Color3.new(1, 0, 1))
  1690. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1691. EffectPart.Anchored = true
  1692. local BillboardGui = Create("BillboardGui"){
  1693. Size = UDim2.new(3, 0, 3, 0),
  1694. Adornee = EffectPart,
  1695. Parent = EffectPart,
  1696. }
  1697. local TextLabel = Create("TextLabel"){
  1698. BackgroundTransparency = 1,
  1699. Size = UDim2.new(1, 0, 1, 0),
  1700. Text = Text,
  1701. Font = "Bodoni",
  1702. TextColor3 = Color,
  1703. TextScaled = true,
  1704. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1705. Parent = BillboardGui,
  1706. }
  1707. game.Debris:AddItem(EffectPart, (Time))
  1708. EffectPart.Parent = game:GetService("Workspace")
  1709. delay(0, function()
  1710. local Frames = (Time / Rate)
  1711. for Frame = 1, Frames do
  1712. wait(Rate)
  1713. local Percent = (Frame / Frames)
  1714. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1715. TextLabel.TextTransparency = Percent
  1716. end
  1717. if EffectPart and EffectPart.Parent then
  1718. EffectPart:Destroy()
  1719. end
  1720. end)
  1721. end
  1722.  
  1723. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1724. local type = type
  1725. local rng = Instance.new("Part", char)
  1726. rng.Anchored = true
  1727. rng.BrickColor = color
  1728. rng.CanCollide = false
  1729. rng.FormFactor = 3
  1730. rng.Name = "Ring"
  1731. rng.Material = "Neon"
  1732. rng.Size = Vector3.new(1, 1, 1)
  1733. rng.Transparency = 0
  1734. rng.TopSurface = 0
  1735. rng.BottomSurface = 0
  1736. rng.CFrame = pos
  1737. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1738. local rngm = Instance.new("SpecialMesh", rng)
  1739. rngm.MeshType = "Brick"
  1740. rngm.Scale = Vector3.new(x1,y1,z1)
  1741. local scaler2 = 1
  1742. local speeder = FastSpeed/10
  1743. if type == "Add" then
  1744. scaler2 = 1*value
  1745. elseif type == "Divide" then
  1746. scaler2 = 1/value
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749. for i = 0,10/bonuspeed,0.1 do
  1750. swait()
  1751. if type == "Add" then
  1752. scaler2 = scaler2 - 0.01*value/bonuspeed
  1753. elseif type == "Divide" then
  1754. scaler2 = scaler2 - 0.01/value*bonuspeed
  1755. end
  1756. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1757. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1758. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1759. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1760. end
  1761. rng:Destroy()
  1762. end))
  1763. end
  1764.  
  1765. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1766. local p = Instance.new("Part",EffectModel)
  1767. p.BrickColor = BrickColor.new(colour)
  1768. p.Size = Vector3.new()
  1769. p.Anchored = true
  1770. p.CanCollide = false
  1771. p.CFrame = cf
  1772. if inverse == true then
  1773. p.Transparency = 1
  1774. else
  1775. p.Transparency = 0
  1776. end
  1777. local m = Instance.new("SpecialMesh",p)
  1778. m.MeshId = meshid
  1779. m.TextureId = textid
  1780. m.Scale = meshstart
  1781. coroutine.wrap(function()
  1782. for i=0,1,factor do
  1783. swait()
  1784. if inverse == true then
  1785. p.Transparency = 1-i
  1786. else
  1787. p.Transparency = i
  1788. end
  1789. m.Scale = m.Scale + meshadd
  1790. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1791. end
  1792. p:Destroy()
  1793. end)()
  1794. return p
  1795. end
  1796. -------------------------------------------------------
  1797. --End Damage Function Customization--
  1798. -------------------------------------------------------
  1799.  
  1800. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1801. for _, c in pairs(workspace:children()) do
  1802. local hum = c:findFirstChild("Humanoid")
  1803. if hum ~= nil then
  1804. local head = c:findFirstChild("Head")
  1805. if head ~= nil then
  1806. local targ = head.Position - Part.Position
  1807. local mag = targ.magnitude
  1808. if magni >= mag and c.Name ~= plr.Name then
  1809. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1810. end
  1811. end
  1812. end
  1813. end
  1814. end
  1815.  
  1816.  
  1817. CFuncs = {
  1818. Part = {
  1819. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1820. local Part = Create("Part")({
  1821. Parent = Parent,
  1822. Reflectance = Reflectance,
  1823. Transparency = Transparency,
  1824. CanCollide = false,
  1825. Locked = true,
  1826. BrickColor = BrickColor.new(tostring(BColor)),
  1827. Name = Name,
  1828. Size = Size,
  1829. Material = Material
  1830. })
  1831. RemoveOutlines(Part)
  1832. return Part
  1833. end
  1834. },
  1835. Mesh = {
  1836. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1837. local Msh = Create(Mesh)({
  1838. Parent = Part,
  1839. Offset = OffSet,
  1840. Scale = Scale
  1841. })
  1842. if Mesh == "SpecialMesh" then
  1843. Msh.MeshType = MeshType
  1844. Msh.MeshId = MeshId
  1845. end
  1846. return Msh
  1847. end
  1848. },
  1849. Mesh = {
  1850. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1851. local Msh = Create(Mesh)({
  1852. Parent = Part,
  1853. Offset = OffSet,
  1854. Scale = Scale
  1855. })
  1856. if Mesh == "SpecialMesh" then
  1857. Msh.MeshType = MeshType
  1858. Msh.MeshId = MeshId
  1859. end
  1860. return Msh
  1861. end
  1862. },
  1863. Weld = {
  1864. Create = function(Parent, Part0, Part1, C0, C1)
  1865. local Weld = Create("Weld")({
  1866. Parent = Parent,
  1867. Part0 = Part0,
  1868. Part1 = Part1,
  1869. C0 = C0,
  1870. C1 = C1
  1871. })
  1872. return Weld
  1873. end
  1874. },
  1875. Sound = {
  1876. Create = function(id, par, vol, pit)
  1877. coroutine.resume(coroutine.create(function()
  1878. local S = Create("Sound")({
  1879. Volume = vol,
  1880. Pitch = pit or 1,
  1881. SoundId = id,
  1882. Parent = par or workspace
  1883. })
  1884. wait()
  1885. S:play()
  1886. game:GetService("Debris"):AddItem(S, 6)
  1887. end))
  1888. end
  1889. },
  1890. ParticleEmitter = {
  1891. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1892. local fp = Create("ParticleEmitter")({
  1893. Parent = Parent,
  1894. Color = ColorSequence.new(Color1, Color2),
  1895. LightEmission = LightEmission,
  1896. Size = Size,
  1897. Texture = Texture,
  1898. Transparency = Transparency,
  1899. ZOffset = ZOffset,
  1900. Acceleration = Accel,
  1901. Drag = Drag,
  1902. LockedToPart = LockedToPart,
  1903. VelocityInheritance = VelocityInheritance,
  1904. EmissionDirection = EmissionDirection,
  1905. Enabled = Enabled,
  1906. Lifetime = LifeTime,
  1907. Rate = Rate,
  1908. Rotation = Rotation,
  1909. RotSpeed = RotSpeed,
  1910. Speed = Speed,
  1911. VelocitySpread = VelocitySpread
  1912. })
  1913. return fp
  1914. end
  1915. }
  1916. }
  1917. function RemoveOutlines(part)
  1918. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1919. end
  1920. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1921. local Part = Create("Part")({
  1922. formFactor = FormFactor,
  1923. Parent = Parent,
  1924. Reflectance = Reflectance,
  1925. Transparency = Transparency,
  1926. CanCollide = false,
  1927. Locked = true,
  1928. BrickColor = BrickColor.new(tostring(BColor)),
  1929. Name = Name,
  1930. Size = Size,
  1931. Material = Material
  1932. })
  1933. RemoveOutlines(Part)
  1934. return Part
  1935. end
  1936. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1937. local Msh = Create(Mesh)({
  1938. Parent = Part,
  1939. Offset = OffSet,
  1940. Scale = Scale
  1941. })
  1942. if Mesh == "SpecialMesh" then
  1943. Msh.MeshType = MeshType
  1944. Msh.MeshId = MeshId
  1945. end
  1946. return Msh
  1947. end
  1948. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1949. local Weld = Create("Weld")({
  1950. Parent = Parent,
  1951. Part0 = Part0,
  1952. Part1 = Part1,
  1953. C0 = C0,
  1954. C1 = C1
  1955. })
  1956. return Weld
  1957. end
  1958.  
  1959. abss = Instance.new("BillboardGui",char)
  1960. abss.Size = UDim2.new(10,0,10,0)
  1961. abss.Enabled = false
  1962. imgl = Instance.new("ImageLabel",abss)
  1963. imgl.Position = UDim2.new(0,0,0,0)
  1964. imgl.Size = UDim2.new(1,0,1,0)
  1965. imgl.Image = "rbxassetid://153485522"
  1966. imgl.BackgroundTransparency = 1
  1967. imgl.ImageColor3 = Color3.new(.9,0,0)
  1968. img2 = Instance.new("ImageLabel",abss)
  1969. img2.Position = UDim2.new(0,0,0,0)
  1970. img2.Size = UDim2.new(1,0,1,0)
  1971. img2.Image = "rbxassetid://153485522"
  1972. img2.BackgroundTransparency = 1
  1973. img2.ImageColor3 = Color3.new(.9,0,0)
  1974.  
  1975. function TargetSelect(person)
  1976. local dd=coroutine.wrap(function()
  1977. if targetted ~= person then
  1978. targetted = person
  1979. img2.Size = UDim2.new(1,0,1,0)
  1980. img2.ImageTransparency = 0
  1981. img2.Position = UDim2.new(0,0,0,0)
  1982. for i = 0, 2, 0.1 do
  1983. swait()
  1984. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1985. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1986. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1987. end
  1988. end
  1989. end)
  1990. dd()
  1991. end
  1992.  
  1993. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1994. local NEWWELD = IT(TYPE)
  1995. NEWWELD.Part0 = PART0
  1996. NEWWELD.Part1 = PART1
  1997. NEWWELD.C0 = C0
  1998. NEWWELD.C1 = C1
  1999. NEWWELD.Parent = PARENT
  2000. return NEWWELD
  2001. end
  2002.  
  2003. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2004.  
  2005. local Blood1 = Create("ParticleEmitter")({
  2006. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2007. Transparency = NumberSequence.new(0.1, 1),
  2008. Size = NumberSequence.new(0.5, 0),
  2009. Texture = "rbxassetid://602578593",
  2010. Lifetime = NumberRange.new(0.8),
  2011. Rate = 255,
  2012. VelocitySpread = 40,
  2013. Rotation = NumberRange.new(100),
  2014. Speed = NumberRange.new(5),
  2015. LightEmission = 0,
  2016. LockedToPart = false,
  2017. Acceleration = Vector3.new(0, -10, 0),
  2018. EmissionDirection = "Bottom"
  2019. })
  2020. function Sayonara()
  2021. local target = nil
  2022. local targettorso = nil
  2023. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2024. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2025. target = mouse.Target.Parent.Humanoid
  2026. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2027. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2028. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2029. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2030. end
  2031. end
  2032. if target ~= nil then
  2033. targettorso.Anchored = true
  2034. attack = true
  2035. hum.WalkSpeed = 0
  2036. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2037. for i = 0,6.2,0.1 do
  2038. swait()
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2045. end
  2046. do
  2047. CreateSound("429400881", targettorso, 5, 1)
  2048. local ModelArm02 = New("Model", char, "Arm", {})
  2049. local ModelArm03 = New("Model", char, "Arm", {})
  2050. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2051. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2052. local Arm02 = targetleftarm:Clone()
  2053. local Arm03 = targetrightarm:Clone()
  2054. targetleftarm.Transparency = 1
  2055. targetrightarm.Transparency = 1
  2056. Arm02.Parent = ModelArm02
  2057. Arm03.Parent = ModelArm03
  2058. for i, v in pairs(Arm02:GetChildren()) do
  2059. v:Destroy()
  2060. end
  2061. for i, v in pairs(Arm03:GetChildren()) do
  2062. v:Destroy()
  2063. end
  2064. local weldArm02 = Instance.new("Weld")
  2065. weldArm02.Parent = Arm02
  2066. weldArm02.Part0 = targetleftarm
  2067. weldArm02.Part1 = Arm02
  2068. weldArm02.C1 = CFrame.new(0, 0, 0)
  2069. local weldArm03 = Instance.new("Weld")
  2070. weldArm03.Parent = Arm03
  2071. weldArm03.Part0 = targetrightarm
  2072. weldArm03.Part1 = Arm03
  2073. weldArm03.C1 = CFrame.new(0, 0, 0)
  2074. for i, v in pairs(target:GetChildren()) do
  2075. if v:IsA("Shirt") then
  2076. v:clone().Parent = ModelArm02
  2077. end
  2078. end
  2079. for i, v in pairs(target:GetChildren()) do
  2080. if v:IsA("Shirt") then
  2081. v:clone().Parent = ModelArm03
  2082. end
  2083. end
  2084. weldArm02.Part0 = la
  2085. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2086. weldArm03.Part0 = ra
  2087. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2088. local BE1 = Blood1:Clone()
  2089. BE1.Parent = targetleftarm
  2090. game:GetService("Debris"):AddItem(BE1, 3)
  2091. BE1.Rate = 255
  2092. local BE2 = Blood1:Clone()
  2093. BE2.Parent = targetrightarm
  2094. game:GetService("Debris"):AddItem(BE2, 3)
  2095. BE2.Rate = 255
  2096. for i = 0,6.2,0.1 do
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2104. end
  2105. for i = 0,6.2,0.1 do
  2106. swait()
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2113. end
  2114. CreateSound("541909763", targettorso, 5, .8)
  2115. weldArm02:Destroy()
  2116. Arm02.CanCollide = true
  2117. weldArm03:Destroy()
  2118. Arm03.CanCollide = true
  2119. local bodyVelocity2 = Create("BodyVelocity")({
  2120. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2121. P = 5000,
  2122. maxForce = Vector3.new(8000, 8000, 8000),
  2123. Parent = Arm02
  2124. })
  2125. local bodyVelocity3 = Create("BodyVelocity")({
  2126. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2127. P = 5000,
  2128. maxForce = Vector3.new(8000, 8000, 8000),
  2129. Parent = Arm03
  2130. })
  2131. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2132. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2133. for i = 0,6.2,0.1 do
  2134. swait()
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2141. end
  2142. for i = 0,6.2,0.1 do
  2143. swait()
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2150. end
  2151. targettorso:Remove()
  2152. for i = 0,6.2,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2160. end
  2161. end
  2162. targettorso.Anchored = false
  2163. attack = false
  2164. hum.WalkSpeed = 16
  2165. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2166. end
  2167. end
  2168.  
  2169. -------------------------------------------------------
  2170. --Start Effect Function--
  2171. -------------------------------------------------------
  2172. EffectModel = Instance.new("Model", char)
  2173. Effects = {
  2174. Block = {
  2175. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2176. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2177. prt.Anchored = true
  2178. prt.CFrame = cframe
  2179. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2180. game:GetService("Debris"):AddItem(prt, 10)
  2181. if Type == 1 or Type == nil then
  2182. table.insert(Effects, {
  2183. prt,
  2184. "Block1",
  2185. delay,
  2186. x3,
  2187. y3,
  2188. z3,
  2189. msh
  2190. })
  2191. elseif Type == 2 then
  2192. table.insert(Effects, {
  2193. prt,
  2194. "Block2",
  2195. delay,
  2196. x3,
  2197. y3,
  2198. z3,
  2199. msh
  2200. })
  2201. else
  2202. table.insert(Effects, {
  2203. prt,
  2204. "Block3",
  2205. delay,
  2206. x3,
  2207. y3,
  2208. z3,
  2209. msh
  2210. })
  2211. end
  2212. end
  2213. },
  2214. Sphere = {
  2215. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2216. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2217. prt.Anchored = true
  2218. prt.CFrame = cframe
  2219. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2220. game:GetService("Debris"):AddItem(prt, 10)
  2221. table.insert(Effects, {
  2222. prt,
  2223. "Cylinder",
  2224. delay,
  2225. x3,
  2226. y3,
  2227. z3,
  2228. msh
  2229. })
  2230. end
  2231. },
  2232. Cylinder = {
  2233. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2234. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2235. prt.Anchored = true
  2236. prt.CFrame = cframe
  2237. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2238. game:GetService("Debris"):AddItem(prt, 10)
  2239. table.insert(Effects, {
  2240. prt,
  2241. "Cylinder",
  2242. delay,
  2243. x3,
  2244. y3,
  2245. z3,
  2246. msh
  2247. })
  2248. end
  2249. },
  2250. Wave = {
  2251. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2252. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2253. prt.Anchored = true
  2254. prt.CFrame = cframe
  2255. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2256. game:GetService("Debris"):AddItem(prt, 10)
  2257. table.insert(Effects, {
  2258. prt,
  2259. "Cylinder",
  2260. delay,
  2261. x3 / 60,
  2262. y3 / 60,
  2263. z3 / 60,
  2264. msh
  2265. })
  2266. end
  2267. },
  2268. Ring = {
  2269. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2270. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2271. prt.Anchored = true
  2272. prt.CFrame = cframe
  2273. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2274. game:GetService("Debris"):AddItem(prt, 10)
  2275. table.insert(Effects, {
  2276. prt,
  2277. "Cylinder",
  2278. delay,
  2279. x3,
  2280. y3,
  2281. z3,
  2282. msh
  2283. })
  2284. end
  2285. },
  2286. Break = {
  2287. Create = function(brickcolor, cframe, x1, y1, z1)
  2288. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2289. prt.Anchored = true
  2290. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2291. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2292. local num = math.random(10, 50) / 1000
  2293. game:GetService("Debris"):AddItem(prt, 10)
  2294. table.insert(Effects, {
  2295. prt,
  2296. "Shatter",
  2297. num,
  2298. prt.CFrame,
  2299. math.random() - math.random(),
  2300. 0,
  2301. math.random(50, 100) / 100
  2302. })
  2303. end
  2304. },
  2305. Spiral = {
  2306. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2307. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2308. prt.Anchored = true
  2309. prt.CFrame = cframe
  2310. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2311. game:GetService("Debris"):AddItem(prt, 10)
  2312. table.insert(Effects, {
  2313. prt,
  2314. "Cylinder",
  2315. delay,
  2316. x3,
  2317. y3,
  2318. z3,
  2319. msh
  2320. })
  2321. end
  2322. },
  2323. Push = {
  2324. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2325. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2326. prt.Anchored = true
  2327. prt.CFrame = cframe
  2328. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2329. game:GetService("Debris"):AddItem(prt, 10)
  2330. table.insert(Effects, {
  2331. prt,
  2332. "Cylinder",
  2333. delay,
  2334. x3,
  2335. y3,
  2336. z3,
  2337. msh
  2338. })
  2339. end
  2340. }
  2341. }
  2342. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2343. local fp = IT("Part")
  2344. fp.formFactor = formfactor
  2345. fp.Parent = parent
  2346. fp.Reflectance = reflectance
  2347. fp.Transparency = transparency
  2348. fp.CanCollide = false
  2349. fp.Locked = true
  2350. fp.BrickColor = brickcolor
  2351. fp.Name = name
  2352. fp.Size = size
  2353. fp.Position = tors.Position
  2354. RemoveOutlines(fp)
  2355. fp.Material = "Neon"
  2356. fp:BreakJoints()
  2357. return fp
  2358. end
  2359.  
  2360. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2361. local mesh = IT(Mesh)
  2362. mesh.Parent = part
  2363. if Mesh == "SpecialMesh" then
  2364. mesh.MeshType = meshtype
  2365. if meshid ~= "nil" then
  2366. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2367. end
  2368. end
  2369. mesh.Offset = offset
  2370. mesh.Scale = scale
  2371. return mesh
  2372. end
  2373.  
  2374. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2375. local type = type
  2376. local rng = Instance.new("Part", char)
  2377. rng.Anchored = true
  2378. rng.BrickColor = color
  2379. rng.CanCollide = false
  2380. rng.FormFactor = 3
  2381. rng.Name = "Ring"
  2382. rng.Material = "Neon"
  2383. rng.Size = Vector3.new(1, 1, 1)
  2384. rng.Transparency = 1
  2385. rng.TopSurface = 0
  2386. rng.BottomSurface = 0
  2387. rng.CFrame = pos
  2388. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2389. local rngm = Instance.new("SpecialMesh", rng)
  2390. rngm.MeshType = MType
  2391. rngm.Scale = Vector3.new(x1, y1, z1)
  2392. local scaler2 = 1
  2393. local speeder = FastSpeed
  2394. if type == "Add" then
  2395. scaler2 = 1 * value
  2396. elseif type == "Divide" then
  2397. scaler2 = 1 / value
  2398. end
  2399. coroutine.resume(coroutine.create(function()
  2400. for i = 0, 10 / bonuspeed, 0.1 do
  2401. swait()
  2402. if type == "Add" then
  2403. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2404. elseif type == "Divide" then
  2405. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2406. end
  2407. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2408. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2409. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2410. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2411. end
  2412. rng:Destroy()
  2413. end))
  2414. end
  2415.  
  2416. function Cryo_Freeze()
  2417. attack = true
  2418. for i = 0,5.2,0.03 do
  2419. swait()
  2420. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2421. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2428. end
  2429. CreateSound("331666100", tors, 10, 1)
  2430. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2431. for i = 1,3,0.1 do
  2432. hum.WalkSpeed = 0.10
  2433. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2436. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2437. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2438. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2440. end
  2441. for i = 1,10,0.1 do
  2442. swait(10)
  2443. hum.WalkSpeed = 0.10
  2444. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2445. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2448. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2452. end
  2453. wait(.6)
  2454. attack = false
  2455. end
  2456.  
  2457. function HAAAAA() --HTGJHYG
  2458. attack = true
  2459. hum.WalkSpeed = 0.30
  2460. CreateSound("794081034", hed, 10, 1)
  2461. Character.Head.face.Texture = "rbxassetid://396389196"
  2462. for i = 0,2,0.1 do
  2463. swait()
  2464. CameraEnshaking(1, 2)
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2471. end
  2472. for i = 0,14.7,0.1 do
  2473. swait()
  2474. CameraEnshaking(1, 3)
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2481. end
  2482. attack = false
  2483. Character.Head.face.Texture = "rbxassetid://620619801"
  2484. hum.WalkSpeed = 16
  2485. end
  2486.  
  2487. function Hell_From_Above()
  2488. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2489. attack = true
  2490. hum.WalkSpeed = 3.01
  2491. for i = 0,6.3,0.1 do
  2492. swait()
  2493. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2500. end
  2501. CreateSound("142070127", tors, 10, 1)
  2502. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2503. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2504. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2505. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2506. for i = 0,3.8,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2514. end
  2515. CreateSound("224339201", tors, 10, 0.5)
  2516. for i = 1, 3 do
  2517. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2518. UhhhhThing.CFrame = mouse.Hit
  2519. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2520. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2521. end
  2522. UhhhhThing:Destroy()
  2523. attack = false
  2524. hum.WalkSpeed = 16
  2525. end
  2526.  
  2527. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2528. local type = type
  2529. local rng = Instance.new("Part", char)
  2530. rng.Anchored = true
  2531. rng.BrickColor = color
  2532. rng.CanCollide = false
  2533. rng.FormFactor = 3
  2534. rng.Name = "Ring"
  2535. rng.Material = "Neon"
  2536. rng.Size = Vector3.new(1, 1, 1)
  2537. rng.Transparency = 0
  2538. rng.TopSurface = 0
  2539. rng.BottomSurface = 0
  2540. rng.CFrame = pos
  2541. local rngm = Instance.new("SpecialMesh", rng)
  2542. rngm.MeshType = MType
  2543. rngm.Scale = scale
  2544. local scaler2 = 1
  2545. if type == "Add" then
  2546. scaler2 = 1 * value
  2547. elseif type == "Divide" then
  2548. scaler2 = 1 / value
  2549. end
  2550. coroutine.resume(coroutine.create(function()
  2551. for i = 0, 10 / bonuspeed, 0.1 do
  2552. swait()
  2553. if type == "Add" then
  2554. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2555. elseif type == "Divide" then
  2556. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2557. end
  2558. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2559. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2560. end
  2561. rng:Destroy()
  2562. end))
  2563. end
  2564.  
  2565. function Eviscerate(dude)
  2566. if dude.Name ~= char then
  2567. local bgf = IT("BodyGyro", dude.Head)
  2568. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2569. local val = IT("BoolValue", dude)
  2570. val.Name = "IsHit"
  2571. local ds = coroutine.wrap(function()
  2572. dude:WaitForChild("Head"):BreakJoints()
  2573. wait(0.5)
  2574. target = nil
  2575. coroutine.resume(coroutine.create(function()
  2576. for i, v in pairs(dude:GetChildren()) do
  2577. if v:IsA("Accessory") then
  2578. v:Destroy()
  2579. end
  2580. if v:IsA("Humanoid") then
  2581. v:Destroy()
  2582. end
  2583. if v:IsA("CharacterMesh") then
  2584. v:Destroy()
  2585. end
  2586. if v:IsA("Model") then
  2587. v:Destroy()
  2588. end
  2589. if v:IsA("Part") or v:IsA("MeshPart") then
  2590. for x, o in pairs(v:GetChildren()) do
  2591. if o:IsA("Decal") then
  2592. o:Destroy()
  2593. end
  2594. end
  2595. coroutine.resume(coroutine.create(function()
  2596. v.Material = "Neon"
  2597. v.CanCollide = false
  2598. local PartEmmit1 = IT("ParticleEmitter", v)
  2599. PartEmmit1.LightEmission = 1
  2600. PartEmmit1.Texture = "rbxassetid://284205403"
  2601. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2602. PartEmmit1.Rate = 150
  2603. PartEmmit1.Lifetime = NumberRange.new(1)
  2604. PartEmmit1.Size = NumberSequence.new({
  2605. NumberSequenceKeypoint.new(0, 0.75, 0),
  2606. NumberSequenceKeypoint.new(1, 0, 0)
  2607. })
  2608. PartEmmit1.Transparency = NumberSequence.new({
  2609. NumberSequenceKeypoint.new(0, 0, 0),
  2610. NumberSequenceKeypoint.new(1, 1, 0)
  2611. })
  2612. PartEmmit1.Speed = NumberRange.new(0, 0)
  2613. PartEmmit1.VelocitySpread = 30000
  2614. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2615. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2616. local BodPoss = IT("BodyPosition", v)
  2617. BodPoss.P = 3000
  2618. BodPoss.D = 1000
  2619. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2620. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2621. v.Color = maincolor.Color
  2622. coroutine.resume(coroutine.create(function()
  2623. for i = 0, 49 do
  2624. swait(1)
  2625. v.Transparency = v.Transparency + 0.08
  2626. end
  2627. wait(0.5)
  2628. PartEmmit1.Enabled = false
  2629. wait(3)
  2630. v:Destroy()
  2631. dude:Destroy()
  2632. end))
  2633. end))
  2634. end
  2635. end
  2636. end))
  2637. end)
  2638. ds()
  2639. end
  2640. end
  2641.  
  2642. function FindNearestHead(Position, Distance, SinglePlayer)
  2643. if SinglePlayer then
  2644. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2645. end
  2646. local List = {}
  2647. for i, v in pairs(workspace:GetChildren()) do
  2648. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2649. table.insert(List, v)
  2650. end
  2651. end
  2652. return List
  2653. end
  2654.  
  2655. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2656. local type = type
  2657. local rng = Instance.new("Part", char)
  2658. rng.Anchored = true
  2659. rng.BrickColor = color
  2660. rng.CanCollide = false
  2661. rng.FormFactor = 3
  2662. rng.Name = "Ring"
  2663. rng.Material = "Neon"
  2664. rng.Size = Vector3.new(1, 1, 1)
  2665. rng.Transparency = 0
  2666. rng.TopSurface = 0
  2667. rng.BottomSurface = 0
  2668. rng.CFrame = pos
  2669. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2670. local rngm = Instance.new("SpecialMesh", rng)
  2671. rngm.MeshType = MType
  2672. rngm.Scale = Vector3.new(x1, y1, z1)
  2673. local scaler2 = 1
  2674. local speeder = FastSpeed
  2675. if type == "Add" then
  2676. scaler2 = 1 * value
  2677. elseif type == "Divide" then
  2678. scaler2 = 1 / value
  2679. end
  2680. coroutine.resume(coroutine.create(function()
  2681. for i = 0, 10 / bonuspeed, 0.1 do
  2682. swait()
  2683. if type == "Add" then
  2684. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2685. elseif type == "Divide" then
  2686. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2687. end
  2688. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2689. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2690. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2691. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2692. end
  2693. rng:Destroy()
  2694. end))
  2695. end
  2696.  
  2697. function SoulSteal(dude)
  2698. if dude.Name ~= char then
  2699. local bgf = IT("BodyGyro", dude.Head)
  2700. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2701. local val = IT("BoolValue", dude)
  2702. val.Name = "IsHit"
  2703. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2704. local soulst = coroutine.wrap(function()
  2705. local soul = Instance.new("Part",dude)
  2706. soul.Size = Vector3.new(1,1,1)
  2707. soul.CanCollide = false
  2708. soul.Anchored = false
  2709. soul.Position = torso.Position
  2710. soul.Transparency = 1
  2711. local PartEmmit1 = IT("ParticleEmitter", soul)
  2712. PartEmmit1.LightEmission = 1
  2713. PartEmmit1.Texture = "rbxassetid://569507414"
  2714. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2715. PartEmmit1.Rate = 250
  2716. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2717. PartEmmit1.Size = NumberSequence.new({
  2718. NumberSequenceKeypoint.new(0, 1, 0),
  2719. NumberSequenceKeypoint.new(1, 0, 0)
  2720. })
  2721. PartEmmit1.Transparency = NumberSequence.new({
  2722. NumberSequenceKeypoint.new(0, 0, 0),
  2723. NumberSequenceKeypoint.new(1, 1, 0)
  2724. })
  2725. PartEmmit1.Speed = NumberRange.new(0, 0)
  2726. PartEmmit1.VelocitySpread = 30000
  2727. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2728. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2729. local BodPoss = IT("BodyPosition", soul)
  2730. BodPoss.P = 3000
  2731. BodPoss.D = 1000
  2732. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2733. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2734. wait(1.6)
  2735. soul.Touched:connect(function(hit)
  2736. if hit.Parent == char then
  2737. soul:Destroy()
  2738. end
  2739. end)
  2740. wait(1.2)
  2741. while soul do
  2742. swait()
  2743. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2744. BodPoss.Position = tors.Position
  2745. end
  2746. end)
  2747. soulst()
  2748. end
  2749. end
  2750. function FaceMouse()
  2751. local Cam = workspace.CurrentCamera
  2752. return {
  2753. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2754. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2755. }
  2756. end
  2757. -------------------------------------------------------
  2758. --End Effect Function--
  2759. -------------------------------------------------------
  2760. function Cso(ID, PARENT, VOLUME, PITCH)
  2761. local NSound = nil
  2762. coroutine.resume(coroutine.create(function()
  2763. NSound = IT("Sound", PARENT)
  2764. NSound.Volume = VOLUME
  2765. NSound.Pitch = PITCH
  2766. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2767. swait()
  2768. NSound:play()
  2769. game:GetService("Debris"):AddItem(NSound, 10)
  2770. end))
  2771. return NSound
  2772. end
  2773. function CameraEnshaking(Length, Intensity)
  2774. coroutine.resume(coroutine.create(function()
  2775. local intensity = 1 * Intensity
  2776. local rotM = 0.01 * Intensity
  2777. for i = 0, Length, 0.1 do
  2778. swait()
  2779. intensity = intensity - 0.05 * Intensity / Length
  2780. rotM = rotM - 5.0E-4 * Intensity / Length
  2781. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2782. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2783. end
  2784. hum.CameraOffset = Vector3.new(0, 0, 0)
  2785. end))
  2786. end
  2787. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2788. local Hitboxpart = Instance.new("Part", EffectModel)
  2789. RemoveOutlines(Hitboxpart)
  2790. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2791. Hitboxpart.CanCollide = false
  2792. Hitboxpart.Transparency = 1
  2793. Hitboxpart.Anchored = true
  2794. Hitboxpart.CFrame = Pose
  2795. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2796. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2797. end
  2798. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2799. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2800. prt.Anchored = true
  2801. prt.CFrame = cframe
  2802. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2803. game:GetService("Debris"):AddItem(prt, 10)
  2804. if Type == 1 or Type == nil then
  2805. table.insert(Effects, {
  2806. prt,
  2807. "Block1",
  2808. delay,
  2809. x3,
  2810. y3,
  2811. z3,
  2812. msh
  2813. })
  2814. elseif Type == 2 then
  2815. table.insert(Effects, {
  2816. prt,
  2817. "Block2",
  2818. delay,
  2819. x3,
  2820. y3,
  2821. z3,
  2822. msh
  2823. })
  2824. elseif Type == 3 then
  2825. table.insert(Effects, {
  2826. prt,
  2827. "Block3",
  2828. delay,
  2829. x3,
  2830. y3,
  2831. z3,
  2832. msh
  2833. })
  2834. end
  2835. end
  2836.  
  2837. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2838. local Part = Create("Part"){
  2839. Parent = Parent,
  2840. Reflectance = Reflectance,
  2841. Transparency = Transparency,
  2842. CanCollide = false,
  2843. Locked = true,
  2844. BrickColor = BrickColor.new(tostring(BColor)),
  2845. Name = Name,
  2846. Size = Size,
  2847. Material = Material,
  2848. }
  2849. RemoveOutlines(Part)
  2850. return Part
  2851. end
  2852.  
  2853. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2854. local Msh = Create(Mesh){
  2855. Parent = Part,
  2856. Offset = OffSet,
  2857. Scale = Scale,
  2858. }
  2859. if Mesh == "SpecialMesh" then
  2860. Msh.MeshType = MeshType
  2861. Msh.MeshId = MeshId
  2862. end
  2863. return Msh
  2864. end
  2865.  
  2866. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2867. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2868. prt.Anchored = true
  2869. prt.CFrame = cframe
  2870. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2871. game:GetService("Debris"):AddItem(prt,2)
  2872. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2873. for i=0,1,delay do
  2874. swait()
  2875. Part.Transparency=i
  2876. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2877. end
  2878. Part.Parent=nil
  2879. end),prt,msh,(math.random(0,1)+math.random())/5)
  2880. end
  2881. -------------------------------------------------------
  2882. --End Important Functions--
  2883. -------------------------------------------------------
  2884. -------------------------------------------------------
  2885.  
  2886.  
  2887. --[[
  2888. Thanks for using Build-To-Lua by jarredbcv.
  2889. ]]--
  2890.  
  2891. New = function(Object, Parent, Name, Data)
  2892. local Object = Instance.new(Object)
  2893. for Index, Value in pairs(Data or {}) do
  2894. Object[Index] = Value
  2895. end
  2896. Object.Parent = Parent
  2897. Object.Name = Name
  2898. return Object
  2899. end
  2900.  
  2901. Gaunty = New("Model",char,"Gaunty",{})
  2902. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2903. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2904. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2905. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2906. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2907. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2908. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2909. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2910. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2911. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2912. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2913. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2914. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2915. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2916. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2917. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2918. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2919. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2920. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2921. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2922. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2923. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2924. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2925. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2926. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2927. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2928. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2929. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2930. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2931. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2932. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2933. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2934. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2935. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2936. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2937. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2938. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2939. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2940. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2941. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2942. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2943. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2944. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2945. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2946. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2947. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2948. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2949. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2950. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2951. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2952. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2953. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2954. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2955. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2956. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2957. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2959. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2960. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2961. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2962. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2963. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2965. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2966. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2967. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2968. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2969. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2971. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2972. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2973. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2974. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2975. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2976. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2977. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2978. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2979. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2980. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2981. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2982. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2983. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2984. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2985. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2986. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2987. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2989. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2993. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2995. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2996.  
  2997. Gaunty2 = New("Model",char,"Gaunty2",{})
  2998. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2999. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3000. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3001. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3002. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3003. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3017. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3026. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3027. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092.  
  3093.  
  3094. NewInstance = function(instance,parent,properties)
  3095. local inst = Instance.new(instance,parent)
  3096. if(properties)then
  3097. for i,v in next, properties do
  3098. pcall(function() inst[i] = v end)
  3099. end
  3100. end
  3101. return inst;
  3102. end
  3103.  
  3104. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3105. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3106.  
  3107. for _,v in next, Gaunty:children() do
  3108. v.CanCollide = false
  3109. end
  3110. for _,v in next, Gaunty2:children() do
  3111. v.CanCollide = false
  3112. end
  3113. local all, last = {}, nil
  3114. ArmourParts = {}
  3115. NeonParts = {}
  3116. function scan(p)
  3117. for _, v in pairs(p:GetChildren()) do
  3118. if v:IsA("BasePart") then
  3119. if v.BrickColor == BrickColor.new("Black") then
  3120. table.insert(ArmourParts, v)
  3121. end
  3122. if v.BrickColor == BrickColor.new("Institutional white") then
  3123. table.insert(NeonParts, v)
  3124. end
  3125. if last then
  3126. local w = Instance.new("Weld")
  3127. w.Part0, w.Part1 = last, v
  3128. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3129. w.Parent = last
  3130. end
  3131. table.insert(all, v)
  3132. last = v
  3133. end
  3134. scan(v)
  3135. end
  3136. end
  3137. scan(Gaunty)
  3138. local all2, last2 = {}, nil
  3139. ArmourParts2 = {}
  3140. NeonParts2 = {}
  3141. function scan2(p)
  3142. for _, v in pairs(p:GetChildren()) do
  3143. if v:IsA("BasePart") then
  3144. if v.BrickColor == BrickColor.new("Black") then
  3145. table.insert(ArmourParts2, v)
  3146. end
  3147. if v.BrickColor == BrickColor.new("Institutional white") then
  3148. table.insert(NeonParts2, v)
  3149. end
  3150. if last2 then
  3151. local w = Instance.new("Weld")
  3152. w.Part0, w.Part1 = last2, v
  3153. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3154. w.Parent = last2
  3155. end
  3156. table.insert(all2, v)
  3157. last2 = v
  3158. end
  3159. scan2(v)
  3160. end
  3161. end
  3162. scan2(Gaunty2)
  3163. for i, v in pairs(ArmourParts) do
  3164. v.BrickColor = BrickC("Black")
  3165. end
  3166. for i, v in pairs(NeonParts) do
  3167. v.BrickColor = BrickC("Dark stone grey")
  3168. end
  3169. for i, v in pairs(ArmourParts2) do
  3170. v.BrickColor = BrickC("Black")
  3171. end
  3172. for i, v in pairs(NeonParts2) do
  3173. v.BrickColor = BrickC("Dark stone grey")
  3174. end
  3175. -------------------------------------------------------
  3176. --Start Customization--
  3177. -------------------------------------------------------
  3178.  
  3179. ---------------------------------------------
  3180. local Player_Size = 1
  3181. if Player_Size ~= 1 then
  3182. root.Size = root.Size * Player_Size
  3183. tors.Size = tors.Size * Player_Size
  3184. hed.Size = hed.Size * Player_Size
  3185. ra.Size = ra.Size * Player_Size
  3186. la.Size = la.Size * Player_Size
  3187. rl.Size = rl.Size * Player_Size
  3188. ll.Size = ll.Size * Player_Size
  3189. ----------------------------------------------------------------------------------
  3190. rootj.Parent = root
  3191. neck.Parent = tors
  3192. RW.Parent = tors
  3193. LW.Parent = tors
  3194. RH.Parent = tors
  3195. LH.Parent = tors
  3196. ----------------------------------------------------------------------------------
  3197. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3198. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3199. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3200. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3201. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3202. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3203. ----------------------------------------------------------------------------------
  3204. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3205. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3206. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3207. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3208. --hat.Parent = Character
  3209. end
  3210. ----------------------------------------------------------------------------------
  3211. local SONG = 1117396305
  3212. local SONG2 = 0
  3213. local Music = Instance.new("Sound",tors)
  3214. Music.Volume = 2.5
  3215. Music.Looped = true
  3216. Music.Pitch = 1 --Pitcher
  3217. ----------------------------------------------------------------------------------
  3218. local equipped = false
  3219. local idle = 0
  3220. local change = 1
  3221. local val = 0
  3222. local toim = 0
  3223. local idleanim = 0.4
  3224. local sine = 0
  3225. local Mode = 1
  3226. ----------------------------------------------------------------------------------
  3227. hum.WalkSpeed = 16
  3228. hum.JumpPower = 57
  3229. hum.Animator.Parent = nil
  3230. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3231. local naeeym2 = IT("BillboardGui",char)
  3232. naeeym2.AlwaysOnTop = true
  3233. naeeym2.Size = UDim2.new(5,35,2,15)
  3234. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3235. naeeym2.MaxDistance = 75
  3236. naeeym2.Adornee = hed
  3237. naeeym2.Name = "Name"
  3238. --naeeym2.PlayerToHideFrom = Player
  3239. local tecks2 = IT("TextLabel",naeeym2)
  3240. tecks2.BackgroundTransparency = 1
  3241. tecks2.TextScaled = true
  3242. tecks2.BorderSizePixel = 0
  3243. tecks2.Text = "Random Guy"
  3244. tecks2.Font = "Fantasy"
  3245. tecks2.TextSize = 30
  3246. tecks2.TextStrokeTransparency = 0
  3247. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3248. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3249. tecks2.Size = UDim2.new(1,0,0.5,0)
  3250. tecks2.Parent = naeeym2
  3251. -------------------------------------------------------
  3252. --End Customization--
  3253. -------------------------------------------------------
  3254.  
  3255. -----------------------------------------------------
  3256. --Start Attacks N Stuff--
  3257. -------------------------------------------------------
  3258. function resetmode()
  3259. tecks2.Text = "Random Guy"
  3260. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3261. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3262. for i, v in pairs(ArmourParts) do
  3263. v.BrickColor = BrickColor.new("Black")
  3264. v.Material = "Neon"
  3265. v.Transparency = 0
  3266. end
  3267. for i, v in pairs(NeonParts) do
  3268. maincolor = BrickColor.new("Dark stone grey")
  3269. v.BrickColor = maincolor
  3270. v.Material = "Neon"
  3271. v.Transparency = 0
  3272. end
  3273. for i, v in pairs(ArmourParts2) do
  3274. v.BrickColor = BrickColor.new("Black")
  3275. v.Material = "Neon"
  3276. v.Transparency = 0
  3277. end
  3278. for i, v in pairs(NeonParts2) do
  3279. maincolor = BrickColor.new("Dark stone grey")
  3280. v.BrickColor = maincolor
  3281. v.Material = "Neon"
  3282. v.Transparency = 0
  3283. end
  3284. Mode = 1
  3285. SONG = 1117396305
  3286. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3287. end
  3288.  
  3289. function Taunt10000()
  3290. attack = true
  3291. Cso("649634100", hed, 10, 0.5)
  3292. for i = 0, 6, 0.1 do
  3293. swait()
  3294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3295. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3296. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3297. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3298. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3299. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3300. end
  3301. attack = false
  3302. end
  3303.  
  3304. function Taunt2()
  3305. attack = true
  3306. hum.WalkSpeed = 0
  3307. TAUNT2:Play()
  3308. repeat
  3309. swait()
  3310. TAUNT.Parent = tors
  3311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3313. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3317. until TAUNT2.Playing == false
  3318. attack = false
  3319. hum.WalkSpeed = 16
  3320. end
  3321.  
  3322. function AnnoyingSink()
  3323. coroutine.resume(coroutine.create(function()
  3324. attack = true
  3325. for i = 0, 6, 0.1 do
  3326. swait()
  3327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3328. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3329. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3330. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3331. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3332. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3333. end
  3334. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3335. Hole2.Color = Color3.new(0,0,0)
  3336. local MESH = MakeForm(Hole2,"Cyl")
  3337. MESH.Scale = Vector3.new(0,1,0)
  3338. Hole2.CFrame = CF(mouse.Hit.p)
  3339. Cso("154955269", Hole2, 10, .7)
  3340. for i = 0, 3, 0.1 do
  3341. swait()
  3342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3344. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3345. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3346. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3347. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3348. end
  3349. attack = false
  3350. for i = 1, 50 do
  3351. swait()
  3352. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3353. end
  3354. for i = 1, 200 do
  3355. swait()
  3356. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3357. end
  3358. swait(100)
  3359. for i = 1, 50 do
  3360. swait()
  3361. Trail(Hole2)
  3362. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3363. end
  3364. Hole2:remove()
  3365. end))
  3366. end
  3367.  
  3368. function Taunt()
  3369. attack = true
  3370. hum.WalkSpeed = 0
  3371. TAUNT:Play()
  3372. repeat
  3373. swait()
  3374. TAUNT.Parent = tors
  3375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3377. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3381. until TAUNT.Playing == false
  3382. attack = false
  3383. hum.WalkSpeed = 16
  3384. end
  3385. function attackone()
  3386. attack = true
  3387. hum.WalkSpeed = 3.01
  3388. for i = 0, 1.7, 0.1 do
  3389. swait()
  3390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3392. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3393. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3394. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3395. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3396. end
  3397. Cso("203426541", ra, 10, 1)
  3398. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3399. CameraEnshaking(2, 5)
  3400. for i = 0, 1.4, 0.1 do
  3401. swait()
  3402. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3405. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3406. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3409. end
  3410. hum.WalkSpeed = 16
  3411. attack = false
  3412. end
  3413.  
  3414.  
  3415.  
  3416. function attacktwo()
  3417. attack = true
  3418. hum.WalkSpeed = 3.01
  3419. for i = 0, 1.7, 0.1 do
  3420. swait()
  3421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3427. end
  3428. Cso("203426541", rl, 10, 1)
  3429. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3430. CameraEnshaking(2, 3)
  3431. for i = 0, 1.4, 0.1 do
  3432. swait()
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3436. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3439. end
  3440. hum.WalkSpeed = 16
  3441. attack = false
  3442. end
  3443. function attackthree()
  3444. attack = true
  3445. hum.WalkSpeed = 3.01
  3446. for i = 0, 1.4, 0.1 do
  3447. swait()
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3450. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3451. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3452. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3454. end
  3455. Cso("203426541", hed, 10, 1)
  3456. for i = 0, 1.7, 0.1 do
  3457. swait()
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3462. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3463. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3464. end
  3465. CameraEnshaking(2, 8)
  3466. Cso("260435136", hed, 10, .9)
  3467. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3468. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3469. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3470. for i = 0, 1.8, 0.1 do
  3471. swait()
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3474. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3475. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3476. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3477. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3478. end
  3479. hum.WalkSpeed = 16
  3480. attack = false
  3481. end
  3482.  
  3483. function somuchcancerwhy() --o no
  3484. attack = true
  3485. hum.WalkSpeed = 0.10
  3486. Character.Head.face.Texture = "rbxassetid://315074049"
  3487. local A = math.random(1,13)
  3488. if A == 1 then
  3489. ohno.SoundId = "rbxassetid://295810519"
  3490. ohno.TimePosition = 1
  3491. end
  3492. if A == 2 then
  3493. ohno.SoundId = "rbxassetid://488472970"
  3494. ohno.TimePosition = 2
  3495. end
  3496. if A == 3 then
  3497. ohno.SoundId = "rbxassetid://917045199"
  3498. ohno.TimePosition = 3
  3499. end
  3500. if A == 4 then
  3501. ohno.SoundId = "rbxassetid://324205173"
  3502. ohno.TimePosition = 1
  3503. end
  3504. if A == 5 then
  3505. ohno.SoundId = "rbxassetid://376134741"
  3506. ohno.TimePosition = 8
  3507. end
  3508. if A == 6 then
  3509. ohno.SoundId = "rbxassetid://164147183"
  3510. ohno.TimePosition = 0
  3511. end
  3512. if A == 7 then
  3513. ohno.SoundId = "rbxassetid://825526716"
  3514. ohno.TimePosition = 1
  3515. end
  3516. if A == 8 then
  3517. ohno.SoundId = "rbxassetid://185460366"
  3518. ohno.TimePosition = 0
  3519. end
  3520. if A == 9 then
  3521. ohno.SoundId = "rbxassetid://273319633"
  3522. ohno.TimePosition = 1
  3523. end
  3524. if A == 10 then
  3525. ohno.SoundId = "rbxassetid://506212392"
  3526. ohno.TimePosition = 2
  3527. end
  3528. if A == 11 then
  3529. ohno.SoundId = "rbxassetid://708297448"
  3530. ohno.TimePosition = 4
  3531. end
  3532. if A == 12 then
  3533. ohno.SoundId = "rbxassetid://497199103"
  3534. ohno.TimePosition = 9
  3535. end
  3536. if A == 13 then
  3537. ohno.SoundId = "rbxassetid://152833989"
  3538. ohno.TimePosition = 1
  3539. end
  3540. ohno:Play()
  3541. for i = 0,100,0.1 do
  3542. swait()
  3543. CameraEnshaking(2, 3)
  3544. ohno.Parent = hed
  3545. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3546. end
  3547. attack = false
  3548. ohno:Stop()
  3549. Character.Head.face.Texture = "rbxassetid://620619801"
  3550. hum.WalkSpeed = 16
  3551. end
  3552.  
  3553. function Power_Burst()
  3554. hum.WalkSpeed = 4
  3555. attack = true
  3556. Cso("163619849", Handle, 10, 1.35)
  3557. for i = 0,4.3,0.1 do
  3558. swait()
  3559. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3566. end
  3567. CameraEnshaking(2.5, 20)
  3568. Cso("539294959", Handle, 10, .9)
  3569. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3570. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3571. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3572. for i = 0,3,0.1 do
  3573. swait()
  3574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3578. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3580. end
  3581. hum.WalkSpeed = 16
  3582. attack = false
  3583. end
  3584.  
  3585. function Eruption2()
  3586. attack = true
  3587. hum.WalkSpeed = 2
  3588. hum.JumpPower = 0
  3589. for i = 0,7,0.1 do
  3590. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3591. swait()
  3592. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3593. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3600. end
  3601. CreateSound("144699494", tors, 10, 1)
  3602. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3603. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3604. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3605. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3606. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3607. coroutine.resume(coroutine.create(function()
  3608. for i = 0,1.8,0.1 do
  3609. swait()
  3610. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3611. end
  3612. for i = 0,1.8,0.1 do
  3613. swait()
  3614. hum.CameraOffset = Vector3.new(0,0,0)
  3615. end
  3616. end))
  3617. local vel2 = Instance.new("BodyVelocity",tors)
  3618. vel2.Velocity = Vector3.new(0,55,0)
  3619. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3620. for i = 0,4,0.1 do
  3621. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3622. swait()
  3623. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3624. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3631. end
  3632. hum.WalkSpeed = 16
  3633. vel2:Destroy()
  3634. hum.JumpPower = 50
  3635. attack = false
  3636. end
  3637.  
  3638. function Magic_Bombs()
  3639. attack = true
  3640. hum.WalkSpeed = 0
  3641. local GYRO = IT("BodyGyro",root)
  3642. GYRO.D = 100
  3643. GYRO.P = 2000
  3644. GYRO.MaxTorque = VT(0,4000000,0)
  3645. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3646. for i = 0,3.6,0.1 do
  3647. swait()
  3648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3651. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3654. end
  3655. CameraEnshaking(1, 6)
  3656. GYRO:Destroy()
  3657. Cso("588734356", Handle, 10, 1.05)
  3658. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3659. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3660. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3661. for i = 0,2,0.1 do
  3662. swait()
  3663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3666. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3669. end
  3670. local GYRO = IT("BodyGyro",root)
  3671. GYRO.D = 100
  3672. GYRO.P = 2000
  3673. GYRO.MaxTorque = VT(0,4000000,0)
  3674. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3675. for i = 0,2.4,0.1 do
  3676. swait()
  3677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3680. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3683. end
  3684. GYRO:Destroy()
  3685. CameraEnshaking(1, 6)
  3686. Cso("588734356", Handle, 10, 1.05)
  3687. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3688. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3689. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3690. for i = 0,2,0.1 do
  3691. swait()
  3692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3695. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3698. end
  3699. local GYRO = IT("BodyGyro",root)
  3700. GYRO.D = 100
  3701. GYRO.P = 2000
  3702. GYRO.MaxTorque = VT(0,4000000,0)
  3703. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3704. for i = 0,2.4,0.1 do
  3705. swait()
  3706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3709. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3712. end
  3713. GYRO:Destroy()
  3714. CameraEnshaking(1, 6)
  3715. Cso("588734356", Handle, 10, 1.05)
  3716. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3717. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3718. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3719. for i = 0,2,0.1 do
  3720. swait()
  3721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3724. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3727. end
  3728. attack = false
  3729. hum.WalkSpeed = 16
  3730. end
  3731.  
  3732. function Dangerous_Field()
  3733. attack = true
  3734. hum.WalkSpeed = 0
  3735. for i = 0,10,0.1 do
  3736. swait()
  3737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3740. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3743. CameraEnshaking(1, 7)
  3744. Cso("588734356", Handle, 10, 1.2)
  3745. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3746. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3747. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3748. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3749. end
  3750. attack = false
  3751. hum.WalkSpeed = 16
  3752. end
  3753. function Field()
  3754. attack = true
  3755. hum.WalkSpeed = 0
  3756. for i = 0,10,0.1 do
  3757. swait()
  3758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3761. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3764. CameraEnshaking(1, 7)
  3765. Cso("588734356", Handle, 10, 1.2)
  3766. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3767. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3768. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3769. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3770. end
  3771. attack = false
  3772. hum.WalkSpeed = 16
  3773. end
  3774. function Shockwave()
  3775. attack = true
  3776. hum.WalkSpeed = 0
  3777. for i = 0,4,0.1 do
  3778. swait()
  3779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3785. end
  3786. coroutine.resume(coroutine.create(function()
  3787. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3788. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3789. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3790. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3791. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3792. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3793. CameraEnshaking(1, 7)
  3794. wait(0.05)
  3795. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3796. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3797. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3798. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3799. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3800. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3801. CameraEnshaking(1, 7)
  3802. wait(0.05)
  3803. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3804. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3805. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3806. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3807. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3808. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3809. CameraEnshaking(1, 7)
  3810. wait(0.05)
  3811. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3812. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3813. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3814. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3815. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3816. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3817. CameraEnshaking(1, 7)
  3818. wait(0.05)
  3819. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3820. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3821. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3822. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3823. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3824. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3825. CameraEnshaking(1, 7)
  3826. wait(0.05)
  3827. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3828. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3829. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3830. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3831. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3832. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3833. CameraEnshaking(1, 7)
  3834. end))
  3835. Cso("440145223", Handle, 10, 1.05)
  3836. for i = 1,7,0.1 do
  3837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3840. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3841. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3843. end
  3844. wait(.6)
  3845. hum.WalkSpeed = 16
  3846. attack = false
  3847. end
  3848. function Pulse()
  3849. attack = true
  3850. hum.WalkSpeed = 0
  3851. local GYRO = IT("BodyGyro",root)
  3852. GYRO.D = 100
  3853. GYRO.P = 2000
  3854. GYRO.MaxTorque = VT(0,4000000,0)
  3855. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3856. for i = 0,4,0.1 do
  3857. swait()
  3858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3864. end
  3865. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3866. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3867. CameraEnshaking(1, 25)
  3868. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3869. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3870. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3872. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3874. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3876. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3877. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3878. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3880. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3882. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3884. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3885. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3886. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3888. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3890. Cso("440145223", Handle, 10, 1.05)
  3891. GYRO:Destroy()
  3892. for i = 1,2,0.1 do
  3893. swait()
  3894. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3901. end
  3902. hum.WalkSpeed = 16
  3903. attack = false
  3904. end
  3905.  
  3906. function Technobeam()
  3907. attack = true
  3908. hum.WalkSpeed = 3.01
  3909. for i = 0, 4, 0.1 do
  3910. swait()
  3911. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3914. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3915. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3916. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3917. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3918. end
  3919. for i = 0, 2, 0.1 do
  3920. swait()
  3921. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3924. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3925. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3926. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3928. end
  3929. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3930. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3931. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3932. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3933. CameraEnshaking(4, 5)
  3934. Cso("206049428", char, 10, 1)
  3935. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3936. if v:FindFirstChild("Head") then
  3937. Eviscerate(v)
  3938. end
  3939. end
  3940. for i = 0, 2, 0.1 do
  3941. swait()
  3942. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3945. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3946. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3949. end
  3950. hum.WalkSpeed = 16
  3951. attack = false
  3952. end
  3953.  
  3954. function Painful_Stomp2()
  3955. attack = true
  3956. for i = 0,5.2,0.1 do
  3957. swait()
  3958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3961. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3964. end
  3965. CreateSound("331666100", char, 10, 1)
  3966. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3967. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3968. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3969. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3970. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3971. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3972. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3973. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3974. if v:FindFirstChild("Head") then
  3975. Eviscerate(v)
  3976. end
  3977. end
  3978. coroutine.resume(coroutine.create(function()
  3979. for i = 0,2.8,0.1 do
  3980. swait()
  3981. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3982. end
  3983. for i = 0,1.8,0.1 do
  3984. swait()
  3985. hum.CameraOffset = Vector3.new(0,0,0)
  3986. end
  3987. end))
  3988. for i = 0,3.7,0.1 do
  3989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3993. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3995. end
  3996. wait(.6)
  3997. attack = false
  3998. end
  3999.  
  4000. function Painful_Stomp()
  4001. attack = true
  4002. for i = 0,5.2,0.1 do
  4003. swait()
  4004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4007. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4010. end
  4011. CreateSound("331666100", char, 10, 1)
  4012. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4013. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4014. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4015. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4016. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4017. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4018. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4019. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4020. if v:FindFirstChild("Head") then
  4021. Eviscerate(v)
  4022. end
  4023. end
  4024. coroutine.resume(coroutine.create(function()
  4025. for i = 0,2.8,0.1 do
  4026. swait()
  4027. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4028. end
  4029. for i = 0,1.8,0.1 do
  4030. swait()
  4031. hum.CameraOffset = Vector3.new(0,0,0)
  4032. end
  4033. end))
  4034. for i = 0,3.7,0.1 do
  4035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4041. end
  4042. wait(.6)
  4043. attack = false
  4044. end
  4045.  
  4046.  
  4047. function LAZER()
  4048. attack = true
  4049. hum.WalkSpeed = 0.03
  4050. for i = 0,4,0.1 do
  4051. swait()
  4052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4058. end
  4059. LAZOR:Play()
  4060. local GYRO = IT("BodyGyro",root)
  4061. GYRO.D = 100
  4062. GYRO.P = 2000
  4063. GYRO.MaxTorque = VT(0,4000000,0)
  4064. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4065. repeat
  4066. swait(2)
  4067. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4068. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4069. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4070. LAZOR.Parent = ra
  4071. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4072. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4073. CameraEnshaking(1, 7)
  4074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4075. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4077. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4079. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4081. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4083. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4085. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4087. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4089. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4091. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4093. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4095. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4097. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4099. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4100. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4101. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4102. until LAZOR.Playing == false
  4103. GYRO:Destroy()
  4104. hum.WalkSpeed = 16
  4105. attack = false
  4106. end
  4107. function new()
  4108. attack = true
  4109. hum.WalkSpeed = 0.03
  4110. for i = 0,4,0.1 do
  4111. swait()
  4112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4118. end
  4119. LAZOR:Play()
  4120. local GYRO = IT("BodyGyro",root)
  4121. GYRO.D = 100
  4122. GYRO.P = 2000
  4123. GYRO.MaxTorque = VT(0,4000000,0)
  4124. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4125. repeat
  4126. swait(2)
  4127. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4128. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4129. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4130. LAZOR.Parent = ra
  4131. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4132. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4133. CameraEnshaking(1, 7)
  4134. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4135. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4136. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4137. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4138. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4139. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4140. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4141. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4143. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4144. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4145. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4147. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4149. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4151. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4153. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4161. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4162. until LAZOR.Playing == false
  4163. GYRO:Destroy()
  4164. hum.WalkSpeed = 16
  4165. attack = false
  4166. end
  4167. function Spirit_Beam()
  4168. attack = true
  4169. hum.WalkSpeed = 0
  4170. local GYRO = IT("BodyGyro",root)
  4171. GYRO.D = 100
  4172. GYRO.P = 2000
  4173. GYRO.MaxTorque = VT(0,4000000,0)
  4174. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4175. for i = 0,5,0.1 do
  4176. swait()
  4177. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4180. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4184. end
  4185. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4186. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4187. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4188. local beam = Instance.new("Part", workspace)
  4189. beam.BrickColor = BrickColor.new("Fog")
  4190. beam.FormFactor = "Custom"
  4191. beam.Material = "Neon"
  4192. beam.Transparency = 0.5
  4193. beam.Anchored = true
  4194. beam.Locked = true
  4195. beam.CanCollide = false
  4196. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4197. beam.Size = Vector3.new(1.05, 1.05, distance)
  4198. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4199. game:GetService("Debris"):AddItem(beam, 0.14)
  4200. local sound = Instance.new('Sound',Handle)
  4201. sound.SoundId = 'rbxassetid://588697948'
  4202. sound.Volume = 7
  4203. sound.EmitterSize = 40
  4204. sound.MaxDistance = 450
  4205. sound:Play()
  4206. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4207. GYRO:Destroy()
  4208. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4218. wait(0.3)
  4219. attack = false
  4220. hum.WalkSpeed = 16
  4221. ref:Destroy()
  4222. end
  4223. function Distort()
  4224. attack = true
  4225. hum.WalkSpeed = 0
  4226. local pos = root.Position
  4227. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4228. Cso("261227592", tors, 10, 0.85)
  4229. for i = 1,2.5,0.1 do
  4230. swait()
  4231. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4232. end
  4233. attack = false
  4234. hum.WalkSpeed = 8
  4235. end
  4236. function Ancient_Rage()
  4237. attack = true
  4238. hum.WalkSpeed = 4
  4239. Cso("135017578", tors, 10, 1.05)
  4240. for i = 1,14,0.1 do
  4241. swait()
  4242. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4248. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4249. if v:FindFirstChild("Head") then
  4250. Eviscerate(v)
  4251. end
  4252. end
  4253. end
  4254. attack = false
  4255. hum.WalkSpeed = 16
  4256. end
  4257. function Ancient_Ragu()
  4258. attack = true
  4259. hum.WalkSpeed = 4
  4260. Cso("1028044973", tors, 10, 1.05)
  4261. for i = 1,14,0.1 do
  4262. swait()
  4263. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4269. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4270. if v:FindFirstChild("Head") then
  4271. Eviscerate(v)
  4272. end
  4273. end
  4274. end
  4275. attack = false
  4276. hum.WalkSpeed = 16
  4277. end
  4278. function TTTTTTTTTTGaunt()
  4279. attack = true
  4280. hum.WalkSpeed = 0
  4281. sex:Play()
  4282. repeat
  4283. swait()
  4284. sex.Parent = tors
  4285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4289. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4290. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4291. until sex.Playing == false
  4292. attack = false
  4293. hum.WalkSpeed = 16
  4294. end
  4295. function TTTTTTTTTTTaunt()
  4296. attack = true
  4297. hum.WalkSpeed = 0
  4298. DTAUNT:Play()
  4299. repeat
  4300. swait()
  4301. DTAUNT.Parent = tors
  4302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4306. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4307. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4308. until DTAUNT.Playing == false
  4309. attack = false
  4310. hum.WalkSpeed = 16
  4311. end
  4312.  
  4313. function Taunt3()
  4314. attack = true
  4315. hum.WalkSpeed = 0
  4316. newnoob:Play()
  4317. repeat
  4318. swait()
  4319. newnoob.Parent = tors
  4320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4324. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4325. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4326. until newnoob.Playing == false
  4327. attack = false
  4328. hum.WalkSpeed = 16
  4329. end
  4330.  
  4331.  
  4332. function Multi_Bombs()
  4333. attack = true
  4334. hum.WalkSpeed = 3.01
  4335. for i = 0,3,0.1 do
  4336. swait()
  4337. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4338. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4341. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4345. end
  4346. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4347. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4348. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4349. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4350. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4351. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4352. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4353. CreateSound("142070127", tors, 10, 1)
  4354. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4355. for i = 0,1,0.1 do
  4356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4358. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4360. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4361. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4362. end
  4363. for i = 0,2,0.1 do
  4364. swait()
  4365. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4366. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4369. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4373. end
  4374. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4375. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4376. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4377. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4378. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4379. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4380. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4381. CreateSound("142070127", tors, 10, 1)
  4382. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4383. for i = 0,1,0.1 do
  4384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4386. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4388. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4389. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4390. end
  4391. for i = 0,2,0.1 do
  4392. swait()
  4393. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4394. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4397. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4401. end
  4402. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4403. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4404. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4405. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4406. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4407. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4408. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4409. CreateSound("142070127", tors, 10, 1)
  4410. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4411. for i = 0,1,0.1 do
  4412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4414. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4416. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4417. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4418. end
  4419. wait(.6)
  4420. attack = false
  4421. hum.WalkSpeed = 16
  4422. end
  4423.  
  4424. function Universal_Crush()
  4425. attack = true
  4426. for i = 0,5.2,0.05 do
  4427. swait()
  4428. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4429. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4436. end
  4437. CreateSound("331666100", tors, 10, 1)
  4438. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4439. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4440. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4441. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4442. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4443. coroutine.resume(coroutine.create(function()
  4444. for i = 0,1.8,0.1 do
  4445. swait()
  4446. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4447. end
  4448. for i = 0,1.8,0.1 do
  4449. swait()
  4450. hum.CameraOffset = Vector3.new(0,0,0)
  4451. end
  4452. end))
  4453. for i = 1,4.7,0.1 do
  4454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4456. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4457. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4458. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4460. end
  4461. wait(.6)
  4462. attack = false
  4463. end
  4464.  
  4465. function HAAH()
  4466. attack = true
  4467. hum.WalkSpeed = 0
  4468. Cso("300208779", hed, 10, 1)
  4469. for i = 0,9,0.1 do
  4470. swait()
  4471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4473. if Mrandom(1,15) == 1 then
  4474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4475. end
  4476. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4477. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4480. end
  4481. attack = false
  4482. hum.WalkSpeed = 16
  4483. end
  4484. function again()
  4485. attack = true
  4486. hum.WalkSpeed = 0
  4487. ITAUNT:Play()
  4488. repeat
  4489. swait()
  4490. ITAUNT.Parent = tors
  4491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4492. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4494. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4495. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4497. until ITAUNT.Playing == false
  4498. attack = false
  4499. hum.WalkSpeed = 16
  4500. end
  4501. function LunarSpin()
  4502. attack = true
  4503. hum.WalkSpeed = 0
  4504. for i = 0,17,0.05 do
  4505. CameraEnshaking(1, 5)
  4506. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4507. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4508. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4509. swait()
  4510. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4517. end
  4518. hum.WalkSpeed = 16
  4519. attack = false
  4520. end
  4521. function Decapitate()
  4522. local target = nil
  4523. local targettorso = nil
  4524. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4525. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4526. target = mouse.Target.Parent.Humanoid
  4527. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4528. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4529. end
  4530. end
  4531. if target ~= nil then
  4532. targettorso.Anchored = true
  4533. attack = true
  4534. hum.WalkSpeed = 0
  4535. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4536. for i = 0,4.2,0.1 do
  4537. swait()
  4538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4541. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4544. end
  4545. local ModelHead01 = New("Model", char, "", {})
  4546. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4547. local Head01 = targethead:Clone()
  4548. targethead.Transparency = 1
  4549. Head01.Parent = ModelHead01
  4550. local weldHead01 = Instance.new("Weld")
  4551. weldHead01.Parent = Head01
  4552. weldHead01.Part0 = targethead
  4553. weldHead01.Part1 = Head01
  4554. weldHead01.C1 = CFrame.new(0, 0, 0)
  4555. targethead.face:Remove()
  4556. weldHead01.Part0 = ra
  4557. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4558. targettorso:BreakJoints()
  4559. CreateSound("314390675", targettorso, 5, .7)
  4560. for i = 0,3.2,0.1 do
  4561. swait()
  4562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4568. end
  4569. for i = 0,4.2,0.1 do
  4570. swait()
  4571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4575. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4577. end
  4578. CreateSound("541909763", targettorso, 5, .8)
  4579. weldHead01:Destroy()
  4580. Head01.CanCollide = true
  4581. local bodyVelocity2 = Create("BodyVelocity")({
  4582. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4583. P = 5000,
  4584. maxForce = Vector3.new(8000, 8000, 8000),
  4585. Parent = Head01
  4586. })
  4587. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4588. for i = 0,6.2,0.1 do
  4589. swait()
  4590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4594. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4596. end
  4597. targettorso.Anchored = false
  4598. attack = false
  4599. hum.WalkSpeed = 16
  4600. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4601. end
  4602. end
  4603. function BalanceSpin()
  4604. attack = true
  4605. hum.WalkSpeed = 2
  4606. for i = 0,17,0.07 do
  4607. CameraEnshaking(1, 5)
  4608. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4609. swait()
  4610. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4611. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4612. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4619. end
  4620. hum.WalkSpeed = 16
  4621. attack = false
  4622. end
  4623.  
  4624. function lolik()
  4625. attack = true
  4626. hum.WalkSpeed = 0
  4627. pop:Play()
  4628. repeat
  4629. pop.Parent = tors
  4630. swait()
  4631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4633. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4634. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4635. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4636. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4637. until pop.Playing == false
  4638. attack = false
  4639. hum.WalkSpeed = 16
  4640. end
  4641.  
  4642. function BARK()
  4643. attack = true
  4644. hum.WalkSpeed = 0
  4645. BATAUNT:Play()
  4646. repeat
  4647. BATAUNT.Parent = tors
  4648. swait()
  4649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4651. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4652. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4653. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4654. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4655. until BATAUNT.Playing == false
  4656. attack = false
  4657. hum.WalkSpeed = 16
  4658. end
  4659.  
  4660. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4661. local NSound = nil
  4662. coroutine.resume(coroutine.create(function()
  4663. NSound = Instance.new("Sound", PARENT)
  4664. NSound.Volume = VOLUME
  4665. NSound.Pitch = PITCH
  4666. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4667. swait()
  4668. NSound:play()
  4669. game:GetService("Debris"):AddItem(NSound, 10)
  4670. end))
  4671. return NSound
  4672. end
  4673. function nope()
  4674. attack = true
  4675. hum.WalkSpeed = 0
  4676. NOTAUNT:Play()
  4677. repeat
  4678. NOTAUNT.Parent = tors
  4679. swait()
  4680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4682. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4683. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4684. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4685. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4686. until NOTAUNT.Playing == false
  4687. attack = false
  4688. hum.WalkSpeed = 16
  4689. end
  4690. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4691. local NSound = nil
  4692. coroutine.resume(coroutine.create(function()
  4693. NSound = Instance.new("Sound", PARENT)
  4694. NSound.Volume = VOLUME
  4695. NSound.Pitch = PITCH
  4696. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4697. swait()
  4698. NSound:play()
  4699. game:GetService("Debris"):AddItem(NSound, 10)
  4700. end))
  4701. return NSound
  4702. end
  4703. function Anime_Splosion()
  4704. attack = true
  4705. for i = 0,2,0.05 do
  4706. swait()
  4707. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4708. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4715. end
  4716. CreateSound("331666100", tors, 10, 1)
  4717. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4718. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4719. CameraEnshaking(1.5, 10)
  4720. for i = 1,2,0.1 do
  4721. swait()
  4722. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4723. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4724. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4727. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4728. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4729. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4731. end
  4732. wait(.6)
  4733. attack = false
  4734. end
  4735. corrupted = false
  4736. function Bark_Splosion()
  4737. attack = true
  4738. for i = 0,2,0.05 do
  4739. swait()
  4740. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4741. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4748. end
  4749. CreateSound("331666100", tors, 10, 1)
  4750. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4751. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4752. CameraEnshaking(1.5, 10)
  4753. for i = 1,2,0.1 do
  4754. swait()
  4755. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4756. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4757. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4760. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4761. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4762. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4764. end
  4765. wait(.6)
  4766. attack = false
  4767. end
  4768. corrupted = false
  4769.  
  4770. function Taunt1000()
  4771. attack = true
  4772. hum.WalkSpeed = 0
  4773. for i = 0, 9, 0.1 do
  4774. swait()
  4775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4780. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4781. end
  4782. attack = false
  4783. hum.WalkSpeed = 16
  4784. end
  4785.  
  4786. function Pixel_Corrupt()
  4787. attack = true
  4788. corrupted = true
  4789. for i = 0,3,0.05 do
  4790. swait()
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4793. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4795. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4803. end
  4804. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4805. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4806. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4807. CreateSound("331666100", refa, 10, 1)
  4808. CameraEnshaking(1.5, 10)
  4809. coroutine.resume(coroutine.create(function()
  4810. for i = 1,20,0.1 do
  4811. swait(5)
  4812. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4813. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4814. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4815. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4816. CreateSound("331666100", refa, 10, 1)
  4817. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4818. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4819. end
  4820. refa:Destroy()
  4821. corrupted = false
  4822. end))
  4823. for i = 1,2.5,0.1 do
  4824. swait()
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4831. end
  4832. wait(.3)
  4833. attack = false
  4834. end
  4835.  
  4836. function FearMe()
  4837. attack = true
  4838. hum.WalkSpeed = 0
  4839. so:Play()
  4840. repeat
  4841. swait()
  4842. so.Parent = tors
  4843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4847. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4848. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4849. until so.Playing == false
  4850. attack = false
  4851. hum.WalkSpeed = 16
  4852. end
  4853.  
  4854. function heregoes()
  4855. attack = true
  4856. hum.WalkSpeed = 0
  4857. Cso("134978657", hed, 10, 1)
  4858. for i = 0,9,0.1 do
  4859. swait()
  4860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4862. if Mrandom(1,15) == 1 then
  4863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4864. end
  4865. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4866. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4867. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4869. end
  4870. attack = false
  4871. hum.WalkSpeed = 16
  4872. end
  4873. function again()
  4874. attack = true
  4875. hum.WalkSpeed = 0
  4876. ITAUNT:Play()
  4877. repeat
  4878. swait()
  4879. ITAUNT.Parent = tors
  4880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4881. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4882. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4883. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4884. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4886. until ITAUNT.Playing == false
  4887. attack = false
  4888. hum.WalkSpeed = 16
  4889. end
  4890.  
  4891. function thing()
  4892. attack = true
  4893. timetofly = false
  4894. hum.WalkSpeed = 0.05
  4895. Character.Head.face.Texture = "rbxassetid://705269463"
  4896. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4897. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4898. Humanoid.JumpPower = 0
  4899. for i = 0,300,0.1 do --thatsalongtime
  4900. swait()
  4901. CameraEnshaking(1, 7)
  4902. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4903. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4904. root.Velocity = root.CFrame.lookVector * 225
  4905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4911. end
  4912. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4913. attack = false
  4914. Humanoid.JumpPower = 50
  4915. Character.Head.face.Texture = "rbxassetid://620619801"
  4916. hum.WalkSpeed = 16
  4917. wait(45)
  4918. timetofly = true
  4919. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4920. end
  4921.  
  4922. function DANCEFORME()
  4923. attack = true
  4924. Character.Head.face.Texture = "rbxassetid://183225545"
  4925. MERKIO:Play()
  4926. repeat
  4927. for i = 0,0.7,0.2 do
  4928. swait()
  4929. MERKIO.Parent = tors
  4930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4932. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4933. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4934. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4936. end
  4937. for i = 0,0.7,0.2 do
  4938. swait()
  4939. MERKIO.Parent = tors
  4940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4946. end
  4947. until MERKIO.Playing == false
  4948. MERKIO:Stop()
  4949. Character.Head.face.Texture = "rbxassetid://620619801"
  4950. attack = false
  4951. hum.WalkSpeed = 16
  4952. end
  4953.  
  4954. function HAA55() --ik
  4955. attack = true
  4956. hum.WalkSpeed = 1.01
  4957. Character.Head.face.Texture = "rbxassetid://111523405"
  4958. CreateSound("1395854043", hed, 10, 1)
  4959. for i = 0,14,0.1 do
  4960. swait()
  4961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4965. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4966. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4967. end
  4968. attack = false
  4969. Character.Head.face.Texture = "rbxassetid://620619801"
  4970. hum.WalkSpeed = 16
  4971. end
  4972.  
  4973. function DistortThem()
  4974. CanUse = false
  4975. local HIT = tors.Touched:Connect(function(hit)
  4976. Kill(hit.Parent)
  4977. end)
  4978. for i = 1, 350 do
  4979. swait()
  4980. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4981. CreateSound("333430981", hed, 1.5, 1)
  4982. RA.Parent = ra
  4983. LA.Parent = la
  4984. FT.Parent = tors
  4985. RL.Parent = rl
  4986. LL.Parent = ll
  4987. for _,v in next, char:GetDescendants() do
  4988. if(v:IsA'DataModelMesh')then
  4989. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4990. end
  4991. end
  4992. end
  4993. FT.Parent = nil
  4994. RA.Parent = nil
  4995. LA.Parent = nil
  4996. RL.Parent = nil
  4997. LL.Parent = nil
  4998. for _,v in next, char:GetDescendants() do
  4999. if(v:IsA'DataModelMesh')then
  5000. v.Offset = Vector3.new(0,0,0)
  5001. end
  5002. end
  5003. HIT:Disconnect()
  5004. wait(3.5)
  5005. CanUse = true
  5006. end
  5007.  
  5008. function targett()
  5009. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5010. TargetSelect(mouse.Target.Parent)
  5011. CreateSound("743521450", char, 1, .8)
  5012. end
  5013. end
  5014.  
  5015. function un_fun()
  5016. attack = true
  5017. hum.WalkSpeed = 0
  5018. BTAUNT:Play()
  5019. repeat
  5020. swait()
  5021. BTAUNT.Parent = tors
  5022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5023. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5024. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5025. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5026. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5027. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5028. until BTAUNT.Playing == false
  5029. attack = false
  5030. hum.WalkSpeed = 16
  5031. end
  5032. function thisisit()
  5033. attack = true
  5034. hum.WalkSpeed = 0
  5035. STAUNT:Play()
  5036. repeat
  5037. swait()
  5038. STAUNT.Parent = tors
  5039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5040. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5041. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5042. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5043. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5045. until STAUNT.Playing == false
  5046. attack = false
  5047. hum.WalkSpeed = 16
  5048. end
  5049. function PENIS()
  5050. attack = true
  5051. hum.WalkSpeed = 0
  5052. NOSOUND:Play()
  5053. repeat
  5054. swait()
  5055. NOSOUND.Parent = tors
  5056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5060. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5062. until NOSOUND.Playing == false
  5063. attack = false
  5064. hum.WalkSpeed = 16
  5065. end
  5066. function Exploit()
  5067. exploitable = false
  5068. Cso("907332670", tors, 10, 1.05)
  5069. coroutine.resume(coroutine.create(function()
  5070. for i = 1,20,0.1 do
  5071. swait()
  5072. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5073. end
  5074. Cso("12222030", tors, 10, 1.05)
  5075. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5076. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5077. if v:FindFirstChild("Head") then
  5078. Eviscerate(v)
  5079. SoulSteal(v)
  5080. end
  5081. end
  5082. wait(15)
  5083. exploitable = true
  5084. end))
  5085. end
  5086. function wutdefaq()
  5087. attack = true
  5088. hum.WalkSpeed = 0
  5089. WTF:Play()
  5090. repeat
  5091. swait()
  5092. WTF.Parent = tors
  5093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5094. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5095. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5096. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5097. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5099. until STAUNT.Playing == false
  5100. attack = false
  5101. hum.WalkSpeed = 16
  5102. end
  5103. function Exploit()
  5104. exploitable = false
  5105. Cso("135017578", tors, 10, 1.05)
  5106. coroutine.resume(coroutine.create(function()
  5107. for i = 1,20,0.1 do
  5108. swait()
  5109. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5110. end
  5111. Cso("160718677", tors, 10, 1.05)
  5112. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5113. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5114. if v:FindFirstChild("Head") then
  5115. Eviscerate(v)
  5116. SoulSteal(v)
  5117. end
  5118. end
  5119. wait(15)
  5120. exploitable = true
  5121. end))
  5122. end
  5123. function ASCENTION()
  5124. attack = true
  5125. hum.WalkSpeed = 0
  5126. Cso("987502413", tors, 10, 1.05)
  5127. local vel2 = Instance.new("BodyVelocity",tors)
  5128. vel2.Velocity = Vector3.new(0,30,0)
  5129. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5130. for i = 0,20,0.1 do
  5131. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5132. swait()
  5133. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5134. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5135. CameraEnshaking(1, 4)
  5136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5142. end
  5143. hum.WalkSpeed = 16
  5144. vel2:Destroy()
  5145. attack = false
  5146. end
  5147.  
  5148. function Taunt1()
  5149. attack = true
  5150. hum.WalkSpeed = 3.01
  5151. Cso("1535994137", hed, 10, 1)
  5152. for i = 0, 9, 0.1 do
  5153. swait()
  5154. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5157. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5158. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5159. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5160. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5161. end
  5162. hum.WalkSpeed = 16
  5163. attack = false
  5164. end
  5165.  
  5166. function Destruction()
  5167. attack = true
  5168. local Ring1 = Instance.new("Part", char)
  5169. Ring1.Anchored = true
  5170. Ring1.BrickColor = maincolor
  5171. Ring1.CanCollide = false
  5172. Ring1.FormFactor = 3
  5173. Ring1.Name = "Ring"
  5174. Ring1.Material = "Neon"
  5175. Ring1.Size = Vector3.new(1, 0.05, 1)
  5176. Ring1.Transparency = 1
  5177. Ring1.TopSurface = 0
  5178. Ring1.BottomSurface = 0
  5179. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5180. Ring1Mesh.MeshType = "Brick"
  5181. Ring1Mesh.Name = "SizeMesh"
  5182. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5183. local InnerRing1 = Ring1:Clone()
  5184. InnerRing1.Parent = char
  5185. InnerRing1.Transparency = 0
  5186. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5187. InnerRing1.Size = Vector3.new(1, 1, 1)
  5188. local InnerRing1Mesh = InnerRing1.SizeMesh
  5189. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5190. InnerRing1Mesh.MeshType = "Sphere"
  5191. Ring1:Destroy()
  5192. for i = 0, 5, 0.1 do
  5193. swait()
  5194. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5195. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5200. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5201. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5202. root.CFrame = FaceMouse()[1]
  5203. end
  5204. InnerRing1.Transparency = 1
  5205. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5206. CreateSound("294188875", char, 2.3, 1)
  5207. local a = IT("Part", char)
  5208. a.Name = "Direction"
  5209. a.Anchored = true
  5210. a.BrickColor = maincolor
  5211. a.Material = "Neon"
  5212. a.Transparency = 0
  5213. a.Shape = "Cylinder"
  5214. a.CanCollide = false
  5215. local a2 = IT("Part", char)
  5216. a2.Name = "Direction"
  5217. a2.Anchored = true
  5218. a2.BrickColor = maincolor
  5219. a2.Color = maincolor.Color
  5220. a2.Material = "Neon"
  5221. a2.Transparency = 0.5
  5222. a2.Shape = "Cylinder"
  5223. a2.CanCollide = false
  5224. local ba = IT("Part", char)
  5225. ba.Name = "HitDirect"
  5226. ba.Anchored = true
  5227. ba.BrickColor = maincolor
  5228. ba.Material = "Neon"
  5229. ba.Transparency = 1
  5230. ba.CanCollide = false
  5231. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5232. local ignore = char
  5233. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5234. a.BottomSurface = 10
  5235. a.TopSurface = 10
  5236. a2.BottomSurface = 10
  5237. a2.TopSurface = 10
  5238. local distance = (InnerRing1.CFrame.p - position).magnitude
  5239. a.Size = Vector3.new(distance, 1, 1)
  5240. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5241. a2.Size = Vector3.new(distance, 1, 1)
  5242. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5243. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5244. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5245. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5246. game:GetService("Debris"):AddItem(a, 20)
  5247. game:GetService("Debris"):AddItem(a2, 20)
  5248. game:GetService("Debris"):AddItem(ba, 20)
  5249. local msh = Instance.new("SpecialMesh", a)
  5250. msh.MeshType = "Sphere"
  5251. msh.Scale = Vector3.new(1, 25, 25)
  5252. local msh2 = Instance.new("SpecialMesh", a2)
  5253. msh2.MeshType = "Sphere"
  5254. msh2.Scale = Vector3.new(1, 30, 30)
  5255. for i = 0, 10, 0.1 do
  5256. swait()
  5257. root.CFrame = FaceMouse()[1]
  5258. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5259. a2.Color = maincolor.Color
  5260. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5261. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5262. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5263. distance = (InnerRing1.CFrame.p - position).magnitude
  5264. a.Size = Vector3.new(distance, 1, 1)
  5265. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5266. a2.Size = Vector3.new(distance, 1, 1)
  5267. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5268. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5269. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5270. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5271. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5272. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5273. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5274. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5275. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5276. if v:FindFirstChild("Head") then
  5277. Eviscerate(v)
  5278. SoulSteal(v)
  5279. end
  5280. end
  5281. end
  5282. a:Destroy()
  5283. a2:Destroy()
  5284. ba:Destroy()
  5285. InnerRing1:Destroy()
  5286. attack = false
  5287. hum.CameraOffset = Vector3.new(0,0,0)
  5288. end
  5289.  
  5290. function Flame_Burst()
  5291. local target = nil
  5292. local targettorso = nil
  5293. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5294. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5295. target = mouse.Target.Parent.Humanoid
  5296. target2 = mouse.Target.Parent
  5297. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5298. end
  5299. end
  5300. if target ~= nil then
  5301. attack = true
  5302. hum.WalkSpeed = 0
  5303. for i = 0, 3.4, 0.1 do
  5304. swait()
  5305. hum.WalkSpeed = 0
  5306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5307. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5308. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5309. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5310. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5311. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5312. end
  5313. --targettorso:BreakJoints()
  5314. for i = 0, 3.4, 0.1 do
  5315. swait()
  5316. hum.WalkSpeed = 0
  5317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5318. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5319. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5320. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5321. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5322. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5323. end
  5324. for i, v in pairs(target2:GetChildren()) do
  5325. if(not char:IsAncestorOf(v))then
  5326. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5327. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5328. if(hum and hedder and hum.Health > 0)then
  5329. Eviscerate(v.Parent)
  5330. end
  5331. end
  5332. end
  5333. attack = false
  5334. hum.WalkSpeed = 16
  5335. end
  5336. end
  5337.  
  5338. function GIMME_THOSE()
  5339. attack = true
  5340. chatfunc("BURN....", BrickColor.random().Color)
  5341. for i = 0,5.2,0.1 do
  5342. swait()
  5343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5346. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5349. end
  5350. chatfunc("IN....", BrickColor.random().Color)
  5351. wait(2)
  5352. CreateSound("331666100", char, 10, 1)
  5353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5358. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5359. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5360. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5361. if v:FindFirstChild("Head") then
  5362. Eviscerate(v)
  5363. SoulSteal(v)
  5364. end
  5365. end
  5366. coroutine.resume(coroutine.create(function()
  5367. for i = 0,2.8,0.1 do
  5368. swait()
  5369. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5370. end
  5371. for i = 0,1.8,0.1 do
  5372. swait()
  5373. hum.CameraOffset = Vector3.new(0,0,0)
  5374. end
  5375. end))
  5376. for i = 0,3.7,0.1 do
  5377. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5378. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5385. end
  5386. wait(.6)
  5387. CreateSound("907332997", hed, 10, 1)
  5388. attack = false
  5389. end
  5390.  
  5391. function Eruption()
  5392. attack = true
  5393. hum.WalkSpeed = 2
  5394. hum.JumpPower = 0
  5395. for i = 0,7,0.1 do
  5396. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5397. swait()
  5398. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5399. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5406. end
  5407. CreateSound("144699494", tors, 10, 1)
  5408. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5409. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5410. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5411. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5412. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5413. coroutine.resume(coroutine.create(function()
  5414. for i = 0,1.8,0.1 do
  5415. swait()
  5416. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5417. end
  5418. for i = 0,1.8,0.1 do
  5419. swait()
  5420. hum.CameraOffset = Vector3.new(0,0,0)
  5421. end
  5422. end))
  5423. local vel2 = Instance.new("BodyVelocity",tors)
  5424. vel2.Velocity = Vector3.new(0,55,0)
  5425. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5426. for i = 0,4,0.1 do
  5427. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5428. swait()
  5429. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5430. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5437. end
  5438. hum.WalkSpeed = 16
  5439. vel2:Destroy()
  5440. hum.JumpPower = 50
  5441. attack = false
  5442. end
  5443.  
  5444. function Solar_Flare2()
  5445. attack = true
  5446. hum.WalkSpeed = 2
  5447. hum.JumpPower = 75
  5448. hum.Jump = true
  5449. wait(0.4)
  5450. CreateSound("144699494", tors, 10, 1)
  5451. hum.JumpPower = 0
  5452. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5453. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5454. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5455. for i = 0,20,0.1 do
  5456. root.Velocity = root.CFrame.lookVector * 60
  5457. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5458. swait()
  5459. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5460. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5467. end
  5468. hum.WalkSpeed = 16
  5469. hum.JumpPower = 50
  5470. attack = false
  5471. end
  5472.  
  5473. function Solar_Flare()
  5474. attack = true
  5475. hum.WalkSpeed = 2
  5476. hum.JumpPower = 75
  5477. hum.Jump = true
  5478. wait(0.4)
  5479. CreateSound("144699494", tors, 10, 1)
  5480. hum.JumpPower = 0
  5481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5483. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5484. for i = 0,20,0.1 do
  5485. root.Velocity = root.CFrame.lookVector * 60
  5486. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5487. swait()
  5488. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5489. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5496. end
  5497. hum.WalkSpeed = 16
  5498. hum.JumpPower = 50
  5499. attack = false
  5500. end
  5501. function dmg(dude)
  5502. if dude.Name ~= char then
  5503. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5504. local bgf = Instance.new("BodyGyro",dude.Head)
  5505. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5506. local val = Instance.new("BoolValue",dude)
  5507. val.Name = "IsHit"
  5508. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5509. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5510. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5511. partasdeff.LightEmission = .1
  5512. partasdeff.Size = NumberSequence.new(0.2)
  5513. partasdeff.Texture = "rbxassetid://771221224"
  5514. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5515. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5516. partasdeff.Transparency = bbb
  5517. partasdeff.Size = aaa
  5518. partasdeff.ZOffset = .9
  5519. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5520. partasdeff.LockedToPart = false
  5521. partasdeff.EmissionDirection = "Back"
  5522. partasdeff.Lifetime = NumberRange.new(1, 2)
  5523. partasdeff.Rate = 1000
  5524. partasdeff.Rotation = NumberRange.new(-100, 100)
  5525. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5526. partasdeff.Speed = NumberRange.new(6)
  5527. partasdeff.VelocitySpread = 10000
  5528. partasdeff.Enabled=false
  5529. partasdeff:Emit(30)
  5530. coroutine.wrap(function()
  5531. targetted = nil
  5532. swait(30)
  5533. dude:BreakJoints()
  5534. swait(5)
  5535. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5536. for i=0,1,.05 do
  5537. for a,v in pairs(dude:GetChildren()) do
  5538. if v:IsA("BasePart") then
  5539. v.Transparency = i
  5540. end
  5541. end
  5542. swait()
  5543. end
  5544. for a,v in pairs(dude:GetChildren()) do
  5545. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5546. v.ParticleEmitter.Enabled = false
  5547. end
  5548. game:service'Debris':AddItem(v,2)
  5549. end
  5550. end)()
  5551. end
  5552. end
  5553. function kdown(dd)
  5554. if dd.Name ~= char then
  5555. dd.Humanoid.PlatformStand = true
  5556. local bgf = Instance.new("BodyGyro",dd.Head)
  5557. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5558. local val = Instance.new("BoolValue",dd)
  5559. val.Name = "IsHit"
  5560. end
  5561. end
  5562. function TargetSelect(person)
  5563. local dd=coroutine.wrap(function()
  5564. if targetted ~= person then
  5565. targetted = person
  5566. img2.Size = UDim2.new(1,0,1,0)
  5567. img2.ImageTransparency = 0
  5568. img2.Position = UDim2.new(0,0,0,0)
  5569. for i = 0, 2, 0.1 do
  5570. swait()
  5571. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5572. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5573. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5574. end
  5575. end
  5576. end)
  5577. dd()
  5578. end
  5579. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5580. attack = true
  5581. hum.WalkSpeed = 0
  5582. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5583. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5584. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5585. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5586. partasdeff.LightEmission = .1
  5587. partasdeff.Size = NumberSequence.new(0.2)
  5588. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5589. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5590. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5591. partasdeff.Transparency = bbb
  5592. partasdeff.Size = aaa
  5593. partasdeff.ZOffset = .9
  5594. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5595. partasdeff.LockedToPart = false
  5596. partasdeff.EmissionDirection = "Back"
  5597. partasdeff.Lifetime = NumberRange.new(1, 2)
  5598. partasdeff.Rate = 1000
  5599. partasdeff.Rotation = NumberRange.new(-100, 100)
  5600. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5601. partasdeff.Speed = NumberRange.new(6)
  5602. partasdeff.VelocitySpread = 10000
  5603. partasdeff.Enabled=false
  5604. for i = 0, 1.4, 0.1 do
  5605. swait()
  5606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5608. if Mrandom(1,15) == 1 then
  5609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5610. end
  5611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5613. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5615. end
  5616. dmg(targetted)
  5617. partasdeff.Enabled=true
  5618. CreateSound("429400881", torsy, 10, .8)
  5619. for i = 0, 1.4, 0.1 do
  5620. swait()
  5621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5623. if Mrandom(1,15) == 1 then
  5624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5625. end
  5626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5628. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5629. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5630. end
  5631. partasdeff.Enabled=false
  5632. for i = 0, 1.4, 0.1 do
  5633. swait()
  5634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5636. if Mrandom(1,15) == 1 then
  5637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5638. end
  5639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5641. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5643. end
  5644. attack = false
  5645. hum.WalkSpeed = 16
  5646. elseif targetted.Name == "makhail07" then
  5647. for i = 0, 2.4, 0.1 do
  5648. swait()
  5649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5651. if Mrandom(1,15) == 1 then
  5652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5653. end
  5654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5656. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5658. end
  5659. for i = 0, 2.4, 0.1 do
  5660. swait()
  5661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5663. if Mrandom(1,15) == 1 then
  5664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5665. end
  5666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5668. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5670. end
  5671. coroutine.wrap(function()
  5672. wait(2)
  5673. --partasdeff:Remove()
  5674. end)()
  5675. local sel = Mrandom(1,3)
  5676. if sel == 1 then
  5677. chatfunc("Hmhmhm, Why try?")
  5678. elseif sel == 2 then
  5679. chatfunc("Stop it that's my creator.")
  5680. elseif sel == 3 then
  5681. chatfunc("I can't do that...")
  5682. end
  5683. wait(2)
  5684. hum.WalkSpeed = 16
  5685. attack = false
  5686. elseif targetted.Name == "Salvo_Starly" then
  5687. for i = 0, 2.4, 0.1 do
  5688. swait()
  5689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5691. if Mrandom(1,15) == 1 then
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5693. end
  5694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5698. end
  5699. for i = 0, 2.4, 0.1 do
  5700. swait()
  5701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5703. if Mrandom(1,15) == 1 then
  5704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5705. end
  5706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5708. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5710. end
  5711. coroutine.wrap(function()
  5712. wait(2)
  5713. --partasdeff:Remove()
  5714. end)()
  5715. local sel = Mrandom(1,3)
  5716. if sel == 1 then
  5717. chatfunc("Sorry about that.")
  5718. elseif sel == 2 then
  5719. chatfunc("H-Hello. I almost killed you.")
  5720. elseif sel == 3 then
  5721. chatfunc("OwO?")
  5722. end
  5723. wait(2)
  5724. hum.WalkSpeed = 16
  5725. attack = false
  5726. elseif targetted.Name == "Nebula_Zorua" then
  5727. for i = 0, 2.4, 0.1 do
  5728. swait()
  5729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5731. if Mrandom(1,15) == 1 then
  5732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5733. end
  5734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5736. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5738. end
  5739. for i = 0, 2.4, 0.1 do
  5740. swait()
  5741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5743. if Mrandom(1,15) == 1 then
  5744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5745. end
  5746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5748. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5750. end
  5751. coroutine.wrap(function()
  5752. wait(2)
  5753. --partasdeff:Remove()
  5754. end)()
  5755. local sel = Mrandom(1,3)
  5756. if sel == 1 then
  5757. chatfunc("Sorry, Nebula.")
  5758. elseif sel == 2 then
  5759. chatfunc("Theres no need to harm you. Yet...")
  5760. elseif sel == 3 then
  5761. chatfunc("My mistake.")
  5762. end
  5763. wait(2)
  5764. hum.WalkSpeed = 16
  5765. attack = false
  5766. elseif targetted.Name == "KillerDarkness0105" then
  5767. for i = 0, 2.4, 0.1 do
  5768. swait()
  5769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5771. if Mrandom(1,15) == 1 then
  5772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5773. end
  5774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5776. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5778. end
  5779. for i = 0, 2.4, 0.1 do
  5780. swait()
  5781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5783. if Mrandom(1,15) == 1 then
  5784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5785. end
  5786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5788. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5790. end
  5791. coroutine.wrap(function()
  5792. wait(2)
  5793. --partasdeff:Remove()
  5794. end)()
  5795. local sel = Mrandom(1,3)
  5796. if sel == 1 then
  5797. chatfunc("Hm, Killer it's been a while.")
  5798. elseif sel == 2 then
  5799. chatfunc("No need for this.")
  5800. elseif sel == 3 then
  5801. chatfunc("Hello, sorry.")
  5802. end
  5803. wait(2)
  5804. hum.WalkSpeed = 16
  5805. attack = false
  5806. end
  5807. end
  5808. function HAAHHHHHH()
  5809. attack = true
  5810. hum.WalkSpeed = 0
  5811. Cso("300208779", hed, 10, 1)
  5812. for i = 0,9,0.1 do
  5813. swait()
  5814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5816. if Mrandom(1,15) == 1 then
  5817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5818. end
  5819. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5820. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5823. end
  5824. attack = false
  5825. hum.WalkSpeed = 16
  5826. end
  5827. -------------------------------------------------------
  5828. --End Attacks N Stuff--
  5829. -------------------------------------------------------
  5830. Sprinting = false
  5831. mouse.KeyDown:connect(function(key)
  5832. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5833. Swing = 2
  5834. hum.WalkSpeed = 38.82
  5835. Sprinting = true
  5836. end
  5837. end)
  5838. mouse.KeyUp:connect(function(key)
  5839. if string.byte(key) == 48 and attack == false then
  5840. Swing = 1
  5841. Sprinting = false
  5842. hum.WalkSpeed = 16
  5843. end
  5844. end)
  5845. mouse.KeyDown:connect(function(key)
  5846. if attack == false then
  5847. if key == 'q' and Mode == 1 then
  5848. Power_Burst()
  5849. elseif key == '1' and Mode ~= 2 then
  5850. Mode = 2
  5851. SONG = 254826701
  5852. tecks2.Text = "Evil Gloves"
  5853. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5854. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5855. for i, v in pairs(ArmourParts) do
  5856. v.BrickColor = BrickColor.new("Bright red")
  5857. v.Material = "Neon"
  5858. v.Transparency = 0
  5859. end
  5860. for i, v in pairs(NeonParts) do
  5861. maincolor = BrickColor.new("New Yeller")
  5862. v.BrickColor = maincolor
  5863. v.Material = "Neon"
  5864. v.Transparency = 0
  5865. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5866. end
  5867. for i, v in pairs(ArmourParts2) do
  5868. v.BrickColor = BrickColor.new("Bright red")
  5869. v.Material = "Neon"
  5870. v.Transparency = 0
  5871. end
  5872. for i, v in pairs(NeonParts2) do
  5873. maincolor = BrickColor.new("New Yeller")
  5874. v.BrickColor = maincolor
  5875. v.Material = "Neon"
  5876. v.Transparency = 0
  5877. end
  5878. elseif key == '1' and Mode == 2 then
  5879. resetmode()
  5880. elseif key == 't' and Mode == 1 then
  5881. Taunt()
  5882. elseif key == 'q' and Mode == 2 then
  5883. Magic_Bombs()
  5884. elseif key == 'e' and Mode == 2 then
  5885. Dangerous_Field()
  5886. elseif key == 't' and Mode == 2 then
  5887. HAAH()
  5888. end
  5889. ---------------------------------------------------------------------
  5890. if key == 'l' and Mode == 6 then
  5891. Mode = 98534
  5892. SONG = 486598641
  5893. tecks2.Text = "EDGY"
  5894. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5895. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5896. for i, v in pairs(ArmourParts) do
  5897. v.BrickColor = BrickColor.new("Really black")
  5898. v.Material = "Neon"
  5899. v.Transparency = 0
  5900. end
  5901. for i, v in pairs(NeonParts) do
  5902. maincolor = BrickColor.new("Royal purple")
  5903. v.BrickColor = maincolor
  5904. v.Material = "Neon"
  5905. v.Transparency = 0
  5906. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5907. end
  5908. for i, v in pairs(ArmourParts2) do
  5909. v.BrickColor = BrickColor.new("Really black")
  5910. v.Material = "Neon"
  5911. v.Transparency = 0
  5912. end
  5913. for i, v in pairs(NeonParts2) do
  5914. maincolor = BrickColor.new("Royal purple")
  5915. v.BrickColor = maincolor
  5916. v.Material = "Neon"
  5917. v.Transparency = 0
  5918. end
  5919. elseif key == 'q' and Mode == 98534 then
  5920. targett()
  5921. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5922. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5923. elseif key == 't' and Mode == 98534 then
  5924. HAAHHHHHH()
  5925. end
  5926. ---------------------------------------------------------------------
  5927. if key == 'm' and Mode == 1 then
  5928. Mode = pIXELATED
  5929. SONG = 853518668
  5930. tecks2.Text = "PiXeL"
  5931. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5932. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5933. for i, v in pairs(ArmourParts) do
  5934. v.BrickColor = BrickColor.new("Really black")
  5935. v.Material = "Neon"
  5936. v.Transparency = 0
  5937. end
  5938. for i, v in pairs(NeonParts) do
  5939. maincolor = BrickColor.new("Lapis")
  5940. v.BrickColor = maincolor
  5941. v.Material = "Neon"
  5942. v.Transparency = 0
  5943. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5944. end
  5945. for i, v in pairs(ArmourParts2) do
  5946. v.BrickColor = BrickColor.new("Really black")
  5947. v.Material = "Neon"
  5948. v.Transparency = 0
  5949. end
  5950. for i, v in pairs(NeonParts2) do
  5951. maincolor = BrickColor.new("Lapis")
  5952. v.BrickColor = maincolor
  5953. v.Material = "Neon"
  5954. v.Transparency = 0
  5955. end
  5956. elseif key == 'm' and Mode == pIXELATED then
  5957. resetmode()
  5958. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5959. Pixel_Corrupt()
  5960. end
  5961. ---------------------------------------------------------------------
  5962. if key == '2' and Mode ~= 3 then
  5963. Mode = 3
  5964. SONG = 235468324
  5965. tecks2.Text = "Chill"
  5966. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5967. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5968. for i, v in pairs(ArmourParts) do
  5969. v.BrickColor = BrickColor.new("Black")
  5970. v.Material = "Neon"
  5971. v.Transparency = 0
  5972. end
  5973. for i, v in pairs(NeonParts) do
  5974. maincolor = BrickColor.new("Toothpaste")
  5975. v.BrickColor = maincolor
  5976. v.Material = "Neon"
  5977. v.Transparency = 0
  5978. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5979. end
  5980. for i, v in pairs(ArmourParts2) do
  5981. v.BrickColor = BrickColor.new("Black")
  5982. v.Material = "Neon"
  5983. v.Transparency = 0
  5984. end
  5985. for i, v in pairs(NeonParts2) do
  5986. maincolor = BrickColor.new("Toothpaste")
  5987. v.BrickColor = maincolor
  5988. v.Material = "Neon"
  5989. v.Transparency = 0
  5990. end
  5991. elseif key == '2' and Mode == 3 then
  5992. resetmode()
  5993. elseif key == 't' and Mode == 3 then
  5994. un_fun()
  5995. elseif key == 'q' and Mode == 3 then
  5996. Shockwave()
  5997. end
  5998. ---------------------------------------------------------------------
  5999. if key == 'n' and Mode == 9 then
  6000. Mode = 1555
  6001. SONG = 1131624146
  6002. tecks2.Text = "Anime"
  6003. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6004. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6005. for i, v in pairs(ArmourParts) do
  6006. v.BrickColor = BrickColor.new("Black")
  6007. v.Material = "Neon"
  6008. v.Transparency = 0
  6009. end
  6010. for i, v in pairs(NeonParts) do
  6011. maincolor = BrickColor.new("Carnation pink")
  6012. v.BrickColor = maincolor
  6013. v.Material = "Neon"
  6014. v.Transparency = 0
  6015. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6016. end
  6017. for i, v in pairs(ArmourParts2) do
  6018. v.BrickColor = BrickColor.new("Black")
  6019. v.Material = "Neon"
  6020. v.Transparency = 0
  6021. end
  6022. for i, v in pairs(NeonParts2) do
  6023. maincolor = BrickColor.new("Carnation pink")
  6024. v.BrickColor = maincolor
  6025. v.Material = "Neon"
  6026. v.Transparency = 0
  6027. end
  6028. elseif key == 'k' and Mode == 1555 then
  6029. resetmode()
  6030. elseif key == 'y' and Mode == 1555 then
  6031. Field()
  6032. elseif key == 't' and Mode == 1555 then
  6033. lolik()
  6034. elseif key == 'q' and Mode == 1555 then
  6035. Pixel_Corrupt()
  6036. elseif key == 'f' and Mode == 1555 then
  6037. Anime_Splosion()
  6038. elseif key == 'z' and Mode == 1555 then
  6039. Cryo_Freeze()
  6040. elseif key == 'x' and Mode == 1555 then
  6041. Painful_Stomp2()
  6042. end
  6043. ---------------------------------------------------------------------
  6044. if key == 'm' and Mode == 2 then
  6045. Mode = 56565
  6046. SONG = 419346122
  6047. tecks2.Text = "Solar"
  6048. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6049. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6050. for i, v in pairs(ArmourParts) do
  6051. v.BrickColor = BrickColor.new("Really black")
  6052. v.Material = "Neon"
  6053. v.Transparency = 0
  6054. end
  6055. for i, v in pairs(NeonParts) do
  6056. maincolor = BrickColor.new("Deep orange")
  6057. v.BrickColor = maincolor
  6058. v.Material = "Neon"
  6059. v.Transparency = 0
  6060. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6061. end
  6062. for i, v in pairs(ArmourParts2) do
  6063. v.BrickColor = BrickColor.new("Really black")
  6064. v.Material = "Neon"
  6065. v.Transparency = 0
  6066. end
  6067. for i, v in pairs(NeonParts2) do
  6068. maincolor = BrickColor.new("Deep orange")
  6069. v.BrickColor = maincolor
  6070. v.Material = "Neon"
  6071. v.Transparency = 0
  6072. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6073. end
  6074. elseif key == 't' and Mode == 56565 then
  6075. Taunt2()
  6076. elseif key == 'c' and Mode == 56565 then
  6077. Eruption2()
  6078. elseif key == 'x' and Mode == 56565 then
  6079. Solar_Flare2()
  6080. elseif key == 'z' and Mode == 56565 then
  6081. Painful_Stomp()
  6082. end
  6083. ---------------------------------------------------------------------
  6084. if key == 'm' and Mode == 6 then
  6085. Mode = 1800
  6086. SONG = 1118967006
  6087. tecks2.Text = "Forbidden Soul"
  6088. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6089. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6090. for i, v in pairs(ArmourParts) do
  6091. v.BrickColor = BrickColor.new("Hot White")
  6092. v.Material = "Neon"
  6093. v.Transparency = 0
  6094. end
  6095. for i, v in pairs(NeonParts) do
  6096. maincolor = BrickColor.new("Really black")
  6097. v.BrickColor = maincolor
  6098. v.Material = "Neon"
  6099. v.Transparency = 0
  6100. end
  6101. for i, v in pairs(ArmourParts2) do
  6102. v.BrickColor = BrickColor.new("Hot White")
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. for i, v in pairs(NeonParts2) do
  6107. maincolor = BrickColor.new("Really black")
  6108. v.BrickColor = maincolor
  6109. v.Material = "Neon"
  6110. v.Transparency = 0
  6111. end
  6112. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6113. elseif key == 't' and Mode == 1800 then
  6114. TTTTTTTTTTGaunt()
  6115. elseif key == 'l' and Mode == 1800 then
  6116. resetmode()
  6117. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6118. Exploit()
  6119. elseif key == 'y' and Mode == 1800 then
  6120. Ancient_Rage()
  6121. elseif key == 'r' and Mode == 1800 then
  6122. Distort()
  6123. elseif key == 'g' and Mode == 1800 then
  6124. Hell_From_Above()
  6125. elseif key == 'h' and Mode == 1800 then
  6126. Universal_Crush()
  6127. elseif key == 'j' and Mode == 1800 then
  6128. Multi_Bombs()
  6129. elseif key == 'z' and Mode == 1800 then
  6130. Eruption()
  6131. elseif key == 'x' and Mode == 1800 then
  6132. Solar_Flare()
  6133. end
  6134. ---------------------------------------------------------------------
  6135. if key == '3' and Mode ~= 4 then
  6136. Mode = 4
  6137. SONG = 595800581
  6138. tecks2.Text = "Divinity"
  6139. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6140. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6141. for i, v in pairs(ArmourParts) do
  6142. v.BrickColor = BrickColor.new("Black")
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. end
  6146. for i, v in pairs(NeonParts) do
  6147. maincolor = BrickColor.new("Bright yellow")
  6148. v.BrickColor = maincolor
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6152. end
  6153. for i, v in pairs(ArmourParts2) do
  6154. v.BrickColor = BrickColor.new("Black")
  6155. v.Material = "Neon"
  6156. v.Transparency = 0
  6157. end
  6158. for i, v in pairs(NeonParts2) do
  6159. maincolor = BrickColor.new("Bright yellow")
  6160. v.BrickColor = maincolor
  6161. v.Material = "Neon"
  6162. v.Transparency = 0
  6163. end
  6164. elseif key == '3' and Mode == 4 then
  6165. resetmode()
  6166. elseif key == 't' and Mode == 4 then
  6167. again()
  6168. elseif key == 'q' and Mode == 4 then
  6169. Pulse()
  6170. end
  6171. ---------------------------------------------------------------------
  6172. if key == 'm' and Mode == 4 then
  6173. attack = true
  6174. SONG = 1881895904
  6175. hum.WalkSpeed = 0
  6176. for i = 1,20,0.1 do
  6177. swait()
  6178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6180. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6181. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6183. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6184. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6185. end
  6186. hum.WalkSpeed = 16
  6187. attack = false
  6188. Mode = 100
  6189. tecks2.Text = "OverPowered-Divinity"
  6190. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6191. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6192. Cso("743499393", tors, 10, 1.05)
  6193. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6194. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6195. for i, v in pairs(ArmourParts) do
  6196. v.BrickColor = BrickColor.new("Really black")
  6197. v.Material = "Neon"
  6198. v.Transparency = 0.2
  6199. end
  6200. for i, v in pairs(NeonParts) do
  6201. maincolor = BrickColor.new("Deep orange")
  6202. v.BrickColor = maincolor
  6203. v.Material = "Neon"
  6204. v.Transparency = 0.5
  6205. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6206. end
  6207. for i, v in pairs(ArmourParts2) do
  6208. v.BrickColor = BrickColor.new("Really black")
  6209. v.Material = "Neon"
  6210. v.Transparency = 0.2
  6211. end
  6212. for i, v in pairs(NeonParts2) do
  6213. maincolor = BrickColor.new("Deep orange")
  6214. v.BrickColor = maincolor
  6215. v.Material = "Neon"
  6216. v.Transparency = 0.5
  6217. end
  6218. elseif key == 'm' and Mode == 100 then
  6219. resetmode()
  6220. elseif key == 'q' and Mode == 100 then
  6221. LAZER()
  6222. end
  6223. ---------------------------------------------------------------------
  6224. if key == '4' and Mode ~= 5 then
  6225. Mode = 5
  6226. SONG = 170282324
  6227. tecks2.Text = "Cyber Monarch"
  6228. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6229. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6230. for i, v in pairs(ArmourParts) do
  6231. v.BrickColor = BrickColor.new("Black")
  6232. v.Material = "Neon"
  6233. v.Transparency = 0
  6234. end
  6235. for i, v in pairs(NeonParts) do
  6236. maincolor = BrickColor.new("Really red")
  6237. v.BrickColor = maincolor
  6238. v.Material = "Neon"
  6239. v.Transparency = 0
  6240. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6241. end
  6242. for i, v in pairs(ArmourParts2) do
  6243. v.BrickColor = BrickColor.new("Black")
  6244. v.Material = "Neon"
  6245. v.Transparency = 0
  6246. end
  6247. for i, v in pairs(NeonParts2) do
  6248. maincolor = BrickColor.new("Really red")
  6249. v.BrickColor = maincolor
  6250. v.Material = "Neon"
  6251. v.Transparency = 0
  6252. end
  6253. elseif key == '4' and Mode == 5 then
  6254. resetmode()
  6255. elseif key == 'q' and Mode == 5 and exploitable == true then
  6256. Exploit()
  6257. elseif key == 't' and Mode == 5 then
  6258. PENIS()
  6259. end
  6260. ---------------------------------------------------------------------
  6261. if key == '5' and Mode ~= 6 then
  6262. Mode = 6
  6263. SONG = 1810750535
  6264. tecks2.Text = "The_Hell_Error_BR"
  6265. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6266. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6267. for i, v in pairs(ArmourParts) do
  6268. v.BrickColor = BrickColor.new("Black")
  6269. v.Material = "Metal"
  6270. v.Transparency = 0
  6271. end
  6272. for i, v in pairs(NeonParts) do
  6273. maincolor = BrickColor.new("Really red")
  6274. v.BrickColor = maincolor
  6275. v.Material = "Neon"
  6276. v.Transparency = 0
  6277. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6278. end
  6279. for i, v in pairs(ArmourParts2) do
  6280. v.BrickColor = BrickColor.new("Black")
  6281. v.Material = "Metal"
  6282. v.Transparency = 0
  6283. end
  6284. for i, v in pairs(NeonParts2) do
  6285. maincolor = BrickColor.new("Really red")
  6286. v.BrickColor = maincolor
  6287. v.Material = "Neon"
  6288. v.Transparency = 0
  6289. end
  6290. elseif key == '5' and Mode == 6 then
  6291. resetmode()
  6292. elseif key == 'q' and Mode == 6 then
  6293. Distort()
  6294. elseif key == 'e' and Mode == 6 then
  6295. Ancient_Rage()
  6296. elseif key == 't' and Mode == 6 then
  6297. TTTTTTTTTTTaunt()
  6298. end
  6299. ---------------------------------------------------------------------
  6300. if key == '6' and Mode ~= 7 then
  6301. Mode = 7
  6302. SONG = 150794704
  6303. tecks2.Text = "Doge"
  6304. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6305. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6306. for i, v in pairs(ArmourParts) do
  6307. v.BrickColor = BrickColor.new("Cool yellow")
  6308. v.Material = "Neon"
  6309. v.Transparency = 0
  6310. end
  6311. for i, v in pairs(NeonParts) do
  6312. maincolor = BrickColor.new("New Yeller")
  6313. v.BrickColor = maincolor
  6314. v.Material = "Neon"
  6315. v.Transparency = 0
  6316. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6317. end
  6318. for i, v in pairs(ArmourParts2) do
  6319. v.BrickColor = BrickColor.new("Cool yellow")
  6320. v.Material = "Neon"
  6321. v.Transparency = 0
  6322. end
  6323. for i, v in pairs(NeonParts2) do
  6324. maincolor = BrickColor.new("New Yeller")
  6325. v.BrickColor = maincolor
  6326. v.Material = "Neon"
  6327. v.Transparency = 0
  6328. end
  6329. elseif key == '6' and Mode == 7 then
  6330. resetmode()
  6331. elseif key == 't' and Mode == 7 then
  6332. BARK()
  6333. elseif key == 'q' and Mode == 7 then
  6334. Bark_Splosion()
  6335. end
  6336. if key == 'm' and Mode == 7 then
  6337. SONG = 1359036559
  6338. attack = true
  6339. hum.WalkSpeed = 0
  6340. for i = 0,10,0.08 do
  6341. swait()
  6342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6344. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6348. end
  6349. attack = false
  6350. hum.WalkSpeed = 16
  6351. Mode = 50
  6352. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6353. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6354. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6355. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6356. for i, v in pairs(ArmourParts) do
  6357. v.BrickColor = BrickColor.new("Magenta")
  6358. v.Material = "Neon"
  6359. v.Transparency = 0
  6360. end
  6361. for i, v in pairs(NeonParts) do
  6362. maincolor = BrickColor.new("White")
  6363. v.BrickColor = maincolor
  6364. v.Material = "Neon"
  6365. v.Transparency = 0
  6366. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6367. end
  6368. for i, v in pairs(ArmourParts2) do
  6369. v.BrickColor = BrickColor.new("Magenta")
  6370. v.Material = "Neon"
  6371. v.Transparency = 0
  6372. end
  6373. for i, v in pairs(NeonParts2) do
  6374. maincolor = BrickColor.new("White")
  6375. v.BrickColor = maincolor
  6376. v.Material = "Neon"
  6377. v.Transparency = 0
  6378. end
  6379. elseif key == 'm' and Mode == 50 then
  6380. resetmode()
  6381. elseif key == 'q' and Mode == 50 then
  6382. ASCENTION()
  6383. elseif key == 't' and Mode == 50 then
  6384. nope()
  6385. elseif key == 'y' and Mode == 50 then
  6386. EndMySufferingV2()
  6387. end
  6388. ---------------------------------------------------------------------
  6389. if key == 'n' and Mode == 7 then
  6390. Mode = 6666
  6391. SONG = 2039029608
  6392. tecks2.Text = "Meme Guy"
  6393. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6394. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6395. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6396. for i, v in pairs(ArmourParts) do
  6397. v.BrickColor = BrickColor.new("Black")
  6398. v.Material = "Neon"
  6399. v.Transparency = 0
  6400. end
  6401. for i, v in pairs(NeonParts) do
  6402. maincolor = BrickColor.new("Dark blue")
  6403. v.BrickColor = maincolor
  6404. v.Material = "Neon"
  6405. v.Transparency = 0
  6406. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6407. end
  6408. for i, v in pairs(ArmourParts2) do
  6409. v.BrickColor = BrickColor.new("Black")
  6410. v.Material = "Neon"
  6411. v.Transparency = 0
  6412. end
  6413. for i, v in pairs(NeonParts2) do
  6414. maincolor = BrickColor.new("Dark blue")
  6415. v.BrickColor = maincolor
  6416. v.Material = "Neon"
  6417. v.Transparency = 0
  6418. end
  6419. elseif key == 'y' and Mode == 6666 then
  6420. somuchcancerwhy()
  6421. elseif key == 'r' and Mode == 6666 then
  6422. HAA55()
  6423. elseif key == 't' and Mode == 6666 then
  6424. EndMySufferingV3()
  6425. elseif key == 'f' and Mode == 6666 then
  6426. WhatHuh()
  6427. elseif key == 'g' and Mode == 6666 then
  6428. slap()
  6429. elseif key == 'h' and Mode == 6666 then
  6430. HAAAAA()
  6431. elseif key == 'j' and Mode == 6666 then
  6432. DANCEFORME()
  6433. elseif key == 'm' and Mode == 6666 then
  6434. thing()
  6435. end
  6436. ---------------------------------------------------------------------
  6437. if key == 'm' and Mode == 3 then
  6438. Mode = 8888
  6439. SONG = 1752290765
  6440. tecks2.Text = "Cancerous"
  6441. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6442. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6443. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6444. for i, v in pairs(ArmourParts) do
  6445. v.BrickColor = BrickColor.new("Really black")
  6446. v.Material = "Neon"
  6447. v.Transparency = 0
  6448. end
  6449. for i, v in pairs(NeonParts) do
  6450. maincolor = BrickColor.new("Really red")
  6451. v.BrickColor = maincolor
  6452. v.Material = "Neon"
  6453. v.Transparency = 0
  6454. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6455. end
  6456. for i, v in pairs(ArmourParts2) do
  6457. v.BrickColor = BrickColor.new("Black")
  6458. v.Material = "Neon"
  6459. v.Transparency = 0
  6460. end
  6461. for i, v in pairs(NeonParts2) do
  6462. maincolor = BrickColor.new("Really red")
  6463. v.BrickColor = maincolor
  6464. v.Material = "Neon"
  6465. v.Transparency = 0
  6466. end
  6467. elseif key == 'r' and Mode == 8888 then
  6468. Technobeam()
  6469. elseif key == 't' and Mode == 8888 then
  6470. Taunt1()
  6471. elseif key == 'y' and Mode == 8888 then
  6472. Destruction()
  6473. end
  6474. ---------------------------------------------------------------------
  6475. if key == 'p' and Mode == 6 then
  6476. Mode = 111111112
  6477. SONG = 601069330
  6478. tecks2.Text = "Dark-God"
  6479. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6480. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6481. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6482. for i, v in pairs(ArmourParts) do
  6483. v.BrickColor = BrickColor.new("Really black")
  6484. v.Material = "Neon"
  6485. v.Transparency = 0
  6486. end
  6487. for i, v in pairs(NeonParts) do
  6488. maincolor = BrickColor.new("Really black")
  6489. v.BrickColor = maincolor
  6490. v.Material = "Neon"
  6491. v.Transparency = 0
  6492. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6493. end
  6494. for i, v in pairs(ArmourParts2) do
  6495. v.BrickColor = BrickColor.new("Really black")
  6496. v.Material = "Neon"
  6497. v.Transparency = 0
  6498. end
  6499. for i, v in pairs(NeonParts2) do
  6500. maincolor = BrickColor.new("Really black")
  6501. v.BrickColor = maincolor
  6502. v.Material = "Neon"
  6503. v.Transparency = 0
  6504. end
  6505. elseif key == 'q' and Mode == 111111112 then
  6506. Flame_Burst()
  6507. elseif key == 't' and Mode == 111111112 then
  6508. Taunt10000()
  6509. end
  6510. ---------------------------------------------------------------------
  6511. if key == 'l' and Mode == 5 then
  6512. Mode = 111111111
  6513. SONG = 1494452913
  6514. tecks2.Text = "Eyo-zen"
  6515. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6516. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6517. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6518. for i, v in pairs(ArmourParts) do
  6519. v.BrickColor = BrickColor.new("Really black")
  6520. v.Material = "Neon"
  6521. v.Transparency = 0
  6522. end
  6523. for i, v in pairs(NeonParts) do
  6524. maincolor = BrickColor.new("Hot white")
  6525. v.BrickColor = maincolor
  6526. v.Material = "Neon"
  6527. v.Transparency = 0
  6528. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6529. end
  6530. for i, v in pairs(ArmourParts2) do
  6531. v.BrickColor = BrickColor.new("Really black")
  6532. v.Material = "Neon"
  6533. v.Transparency = 0
  6534. end
  6535. for i, v in pairs(NeonParts2) do
  6536. maincolor = BrickColor.new("Hot white")
  6537. v.BrickColor = maincolor
  6538. v.Material = "Neon"
  6539. v.Transparency = 0
  6540. end
  6541. elseif key == 'q' and Mode == 111111111 then
  6542. Destruction()
  6543. elseif key == 't' and Mode == 111111111 then
  6544. Taunt1000()
  6545. end
  6546. ---------------------------------------------------------------------
  6547. if key == ']' and Mode == 4 then
  6548. Mode = 99900
  6549. SONG = 265241849
  6550. tecks2.Text = "Noob"
  6551. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6552. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6553. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6554. for i, v in pairs(ArmourParts) do
  6555. v.BrickColor = BrickColor.new("Really black")
  6556. v.Material = "Neon"
  6557. v.Transparency = 0
  6558. end
  6559. for i, v in pairs(NeonParts) do
  6560. maincolor = BrickColor.new("New Yeller")
  6561. v.BrickColor = maincolor
  6562. v.Material = "Neon"
  6563. v.Transparency = 0
  6564. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6565. end
  6566. for i, v in pairs(ArmourParts2) do
  6567. v.BrickColor = BrickColor.new("Really black")
  6568. v.Material = "Neon"
  6569. v.Transparency = 0
  6570. end
  6571. for i, v in pairs(NeonParts2) do
  6572. maincolor = BrickColor.new("New Yeller")
  6573. v.BrickColor = maincolor
  6574. v.Material = "Neon"
  6575. v.Transparency = 0
  6576. end
  6577. elseif key == 'q' and Mode == 99900 then
  6578. Sayonara()
  6579. elseif key == 't' and Mode == 99900 then
  6580. Taunt3()
  6581. end
  6582. --------------------------------------------------------
  6583. if key == 'm' and Mode == 5 then
  6584. Mode = 7777
  6585. SONG = 919231299
  6586. tecks2.Text = "The_Insanity_Error"
  6587. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6588. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6589. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6590. for i, v in pairs(ArmourParts) do
  6591. v.BrickColor = BrickColor.new("Dark blue")
  6592. v.Material = "Neon"
  6593. v.Transparency = 0
  6594. end
  6595. for i, v in pairs(NeonParts) do
  6596. maincolor = BrickColor.new("Really red")
  6597. v.BrickColor = maincolor
  6598. v.Material = "Neon"
  6599. v.Transparency = 0
  6600. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6601. end
  6602. for i, v in pairs(ArmourParts2) do
  6603. v.BrickColor = BrickColor.new("Dark blue")
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. end
  6607. for i, v in pairs(NeonParts2) do
  6608. maincolor = BrickColor.new("Really red")
  6609. v.BrickColor = maincolor
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. end
  6613. elseif key == 'y' and Mode == 7777 then
  6614. Painful_Stomp()
  6615. elseif key == 't' and Mode == 7777 then
  6616. FearMe()
  6617. elseif key == 'r' and Mode == 7777 then
  6618. GIMME_THOSE()
  6619. end
  6620. --------------------------------------------------------
  6621. if key == 'm' and Mode == 8 then
  6622. Mode = 25
  6623. SONG = 1564523997
  6624. tecks2.Text = "Ghost"
  6625. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6626. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6627. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6628. for i, v in pairs(ArmourParts) do
  6629. v.BrickColor = BrickColor.new("Ghost grey")
  6630. v.Material = "Neon"
  6631. v.Transparency = 0.7
  6632. end
  6633. for i, v in pairs(NeonParts) do
  6634. maincolor = BrickColor.new("Fog")
  6635. v.BrickColor = maincolor
  6636. v.Material = "Neon"
  6637. v.Transparency = 0.5
  6638. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6639. end
  6640. for i, v in pairs(ArmourParts2) do
  6641. v.BrickColor = BrickColor.new("Ghost grey")
  6642. v.Material = "Neon"
  6643. v.Transparency = 0.7
  6644. end
  6645. for i, v in pairs(NeonParts2) do
  6646. maincolor = BrickColor.new("Fog")
  6647. v.BrickColor = maincolor
  6648. v.Material = "Neon"
  6649. v.Transparency = 0.5
  6650. end
  6651. elseif key == 'm' and Mode == 25 then
  6652. resetmode()
  6653. elseif key == 't' and Mode == 25 then
  6654. thisisit()
  6655. elseif key == 'q' and Mode == 25 then
  6656. Spirit_Beam()
  6657. end
  6658. ---------------------------------------------------------------------
  6659. if key == '7' and Mode ~= 8 then
  6660. Mode = 8
  6661. SONG = 207375545
  6662. tecks2.Text = "Purity"
  6663. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6664. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6665. for i, v in pairs(ArmourParts) do
  6666. v.BrickColor = BrickColor.new("Cyan")
  6667. v.Material = "Neon"
  6668. v.Transparency = 0
  6669. end
  6670. for i, v in pairs(NeonParts) do
  6671. maincolor = BrickColor.new("Institutional white")
  6672. v.BrickColor = maincolor
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6676. end
  6677. for i, v in pairs(ArmourParts2) do
  6678. v.BrickColor = BrickColor.new("Cyan")
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. end
  6682. for i, v in pairs(NeonParts2) do
  6683. maincolor = BrickColor.new("Institutional white")
  6684. v.BrickColor = maincolor
  6685. v.Material = "Neon"
  6686. v.Transparency = 0
  6687. end
  6688. elseif key == '7' and Mode == 8 then
  6689. resetmode()
  6690. elseif key == 'q' and Mode == 8 then
  6691. LunarSpin()
  6692. end
  6693. ---------------------------------------------------------------------
  6694. if key == '8' and Mode ~= 9 then
  6695. Mode = 9
  6696. SONG = 563062677
  6697. tecks2.Text = "Grim"
  6698. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6699. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6700. for i, v in pairs(ArmourParts) do
  6701. v.BrickColor = BrickColor.new("Institutional white")
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. for i, v in pairs(NeonParts) do
  6706. maincolor = BrickColor.new("Really black")
  6707. v.BrickColor = maincolor
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6711. end
  6712. for i, v in pairs(ArmourParts2) do
  6713. v.BrickColor = BrickColor.new("Institutional white")
  6714. v.Material = "Neon"
  6715. v.Transparency = 0
  6716. end
  6717. for i, v in pairs(NeonParts2) do
  6718. maincolor = BrickColor.new("Really black")
  6719. v.BrickColor = maincolor
  6720. v.Material = "Neon"
  6721. v.Transparency = 0
  6722. end
  6723. elseif key == '8' and Mode == 9 then
  6724. resetmode()
  6725. elseif key == 't' and Mode == 9 then
  6726. heregoes()
  6727. elseif key == 'q' and Mode == 9 then
  6728. BalanceSpin()
  6729. elseif key == 'y' and Mode == 9 then
  6730. Ancient_Ragu()
  6731. end
  6732. ---------------------------------------------------------------------------
  6733. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6734. Mode = 10
  6735. SONG = 623662713
  6736. local A = math.random(1,4)
  6737. if A == 1 then
  6738. SONG = 623662713
  6739. elseif A == 2 then
  6740. SONG = 943961217
  6741. elseif A == 3 then
  6742. SONG = 623662713
  6743. elseif A == 4 then
  6744. SONG = 919231299
  6745. end
  6746. tecks2.Text = "ErRoR Of The InSaNiTy"
  6747. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6748. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6749. for i, v in pairs(ArmourParts) do
  6750. v.BrickColor = BrickColor.random()
  6751. v.Material = "Neon"
  6752. v.Transparency = 0
  6753. end
  6754. for i, v in pairs(NeonParts) do
  6755. maincolor = BrickColor.random()
  6756. v.BrickColor = maincolor
  6757. v.Material = "Neon"
  6758. v.Transparency = 0
  6759. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6760. end
  6761. for i, v in pairs(ArmourParts2) do
  6762. v.BrickColor = BrickColor.new("Hot white")
  6763. v.Material = "Neon"
  6764. v.Transparency = 0
  6765. end
  6766. for i, v in pairs(NeonParts2) do
  6767. maincolor = BrickColor.new("Hot white")
  6768. v.BrickColor = maincolor
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. elseif key == 'm' and Mode == 10 then
  6773. resetmode()
  6774. elseif key == 'q' and Mode == 10 then
  6775. Decapitate()
  6776. elseif key == 't' and Mode == 10 then
  6777. wutdefaq()
  6778. elseif key == 'y' and Mode == 10 then
  6779. Painful_Stomp()
  6780. end
  6781. end
  6782. end)
  6783. local Combo = 1
  6784. mouse.Button1Down:connect(function(key)
  6785. if attack == false then
  6786. if Combo == 1 then
  6787. Combo = 2
  6788. attackone()
  6789. elseif Combo == 2 then
  6790. Combo = 3
  6791. attacktwo()
  6792. elseif Combo == 3 then
  6793. Combo = 1
  6794. attackthree()
  6795. end
  6796. end
  6797. end)
  6798.  
  6799.  
  6800.  
  6801.  
  6802.  
  6803.  
  6804. -------------------------------------------------------
  6805. --Start Animations--
  6806. -------------------------------------------------------
  6807. while true do
  6808. swait()
  6809. sine = sine + change
  6810. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6811. local velderp = root.Velocity.y
  6812. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6813. if equipped == true or equipped == false then
  6814. if attack == false then
  6815. idle = idle + 1
  6816. else
  6817. idle = 0
  6818. end
  6819. if Mode == 5 then
  6820. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6821. end
  6822.  
  6823. if Mode == 56565 then
  6824. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6825. end
  6826. if Mode == 25 then
  6827. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6828. end
  6829. if Mode == 100 then
  6830. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6831. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6832. end
  6833. if Mode == 7 then
  6834. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6835. end
  6836. if Mode == 7777 then
  6837. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6838. end
  6839. if Mode == 8888 then
  6840. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6841. tecks2.TextColor3 = maincolor.Color
  6842. tecks2.TextStrokeColor3 = maincolor.Color
  6843. for i, v in pairs(ArmourParts) do
  6844. v.BrickColor = BrickColor.new("Black")
  6845. v.Material = "Neon"
  6846. v.Transparency = 0
  6847. end
  6848. for i, v in pairs(NeonParts) do
  6849. maincolor = BrickColor.new("Really red")
  6850. v.BrickColor = maincolor
  6851. v.Material = "Neon"
  6852. v.Transparency = 0
  6853. end
  6854. end
  6855. if Mode == 10 then
  6856. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6857. tecks2.TextColor3 = maincolor.Color
  6858. tecks2.TextStrokeColor3 = maincolor.Color
  6859. for i, v in pairs(ArmourParts) do
  6860. v.BrickColor = BrickColor.random()
  6861. v.Material = "Glass"
  6862. v.Transparency = 0
  6863. end
  6864. for i, v in pairs(NeonParts) do
  6865. maincolor = BrickColor.random()
  6866. v.BrickColor = maincolor
  6867. v.Material = "Neon"
  6868. v.Transparency = 0
  6869. end
  6870. end
  6871. if Mode == 6 then
  6872. local A = math.random(1,15)
  6873. if A == 1 then
  6874. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6875. if A == 2 then
  6876. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6877. end
  6878. end
  6879. end
  6880. if 1 < root.Velocity.y and hitfloor == nil then
  6881. Anim = "Jump"
  6882. if attack == false then
  6883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6884. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6885. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6886. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6887. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6888. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6889. end
  6890. elseif -1 > root.Velocity.y and hitfloor == nil then
  6891. Anim = "Fall"
  6892. if attack == false then
  6893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6894. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6895. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6896. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6897. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6898. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6899. end
  6900. elseif torvel < 1 and hitfloor ~= nil then
  6901. Anim = "Idle"
  6902. change = 1
  6903. if attack == false then
  6904. if Mode == 1 then --Normal
  6905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6907. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6911. elseif Mode == 99900 then
  6912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6913. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6914. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6915. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6916. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6917. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6918. elseif Mode == 8888 then --idk
  6919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6920. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6921. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6922. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6923. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6924. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6925. elseif Mode == 98534 then
  6926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6928. if Mrandom(1,15) == 1 then
  6929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6930. end
  6931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6934. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6935. elseif Mode == 56565 then --idk
  6936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6937. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6938. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6939. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6941. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6942. elseif Mode == pIXELATED then --PIXELATED
  6943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6944. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6945. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6946. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6949. elseif Mode == 50 then --ASCENDED
  6950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6951. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6952. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6953. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6954. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6955. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6956. elseif Mode == 7777 then --NOTHING SPECIAL
  6957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6959. if Mrandom(1,15) == 1 then
  6960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6961. end
  6962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6966. elseif Mode == 6666 then --MEMER
  6967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6973. elseif Mode == 2 then --Machinery
  6974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6975. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6976. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6977. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6978. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6979. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6980. elseif Mode == 3 then --ICE
  6981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6982. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6983. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6984. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6985. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6987. elseif Mode == 4 then --Infused
  6988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6990. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6994. elseif Mode == 5 then --Cybernetic
  6995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  6998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  6999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7001. elseif Mode == 25 then --Spiritual
  7002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7003. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7004. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7005. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7006. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7007. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7008. elseif Mode == 6 then --Controlled Beyond Recognition
  7009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7011. if Mrandom(1,15) == 1 then
  7012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7013. end
  7014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7016. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7017. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7018. elseif Mode == 1800 then --demon
  7019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7020. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7021. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7022. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7023. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7024. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7025. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7027. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7028. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7029. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7030. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7031. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7032. elseif Mode == 1555 then --anime
  7033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7037. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7038. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7039. elseif Mode == 111111111 then
  7040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7042. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7043. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7044. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7045. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7046. elseif Mode == 100 then --Overclocked
  7047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7049. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7053. elseif Mode == 8 then --Lunarist
  7054. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7056. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7060. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7061. elseif Mode == 111111112 then
  7062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7063. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7064. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7065. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7066. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7067. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7068. elseif Mode == 10 then --INSANITY
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7077. end
  7078. end
  7079. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7080. Anim = "Walk"
  7081. change = 1.1
  7082. if attack == false then
  7083. if Mode == 6 then
  7084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7086. if Mrandom(1,15) == 1 then
  7087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7088. end
  7089. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7090. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7091. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7092. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7093. elseif Mode == 98534 then
  7094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7096. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7097. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7098. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7100. elseif Mode == 111111112 then
  7101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7102. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7103. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7104. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7105. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7106. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7107. elseif Mode == 111111111 then
  7108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7110. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7111. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7112. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7113. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7114. elseif Mode == 99900 then
  7115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7116. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7117. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7118. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7120. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7121. elseif Mode == 1 then --Normal
  7122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7124. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7128. elseif Mode == 7777 then --NORTHING SPECIAL
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7135. elseif Mode == 4 then --Infused
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7138. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7142. elseif Mode == 56565 then --idk
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7147. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7148. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7149. elseif Mode == 8888 then --ik
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7152. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7153. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7154. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7155. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7156. elseif Mode == 1555 then --anime
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7163. elseif Mode == 6666 then
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7167. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7170. elseif Mode == 1800 then
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7177. elseif Mode == 5 then
  7178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7180. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7181. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7183. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7184. elseif Mode == 25 then
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7187. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7188. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7189. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7190. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7191. elseif Mode == 100 then
  7192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7194. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7198. elseif Mode == 10 then
  7199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7202. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7206. elseif Mode == 8 then
  7207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7208. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7209. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7210. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7211. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7212. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7213. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7215. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7216. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7217. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7218. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7219. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7220. end
  7221. end
  7222. elseif torvel >= 25 and hitfloor ~= nil then
  7223. Anim = "Sprint"
  7224. change = 1.35
  7225. if attack == false then
  7226. if Mode == 5 then
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7233. elseif Mode == 56565 then
  7234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7236. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7240. elseif Mode == 111111111 then
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7243. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7247. elseif Mode == 4 then
  7248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7250. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7254. elseif Mode == 1 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7257. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7261. elseif Mode == 25 or Mode == 10 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7268. elseif Mode ~= 5 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7275. end
  7276. end
  7277. end
  7278. end
  7279. Music.SoundId = "rbxassetid://"..SONG
  7280. Music.Looped = true
  7281. Music.Pitch = 1
  7282. Music.Volume = 2.5
  7283. Music.Parent = tors
  7284. Music:Resume()
  7285. if 0 < #Effects then
  7286. for e = 1, #Effects do
  7287. if Effects[e] ~= nil then
  7288. local Thing = Effects[e]
  7289. if Thing ~= nil then
  7290. local Part = Thing[1]
  7291. local Mode = Thing[2]
  7292. local Delay = Thing[3]
  7293. local IncX = Thing[4]
  7294. local IncY = Thing[5]
  7295. local IncZ = Thing[6]
  7296. if 1 >= Thing[1].Transparency then
  7297. if Thing[2] == "Block1" then
  7298. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7299. local Mesh = Thing[1].Mesh
  7300. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7301. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7302. elseif Thing[2] == "Block2" then
  7303. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7304. local Mesh = Thing[7]
  7305. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7307. elseif Thing[2] == "Block3" then
  7308. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7309. local Mesh = Thing[7]
  7310. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7312. elseif Thing[2] == "Cylinder" then
  7313. local Mesh = Thing[1].Mesh
  7314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7316. elseif Thing[2] == "Blood" then
  7317. local Mesh = Thing[7]
  7318. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7319. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7321. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7322. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7323. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7324. elseif Thing[2] == "Disappear" then
  7325. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7326. elseif Thing[2] == "Shatter" then
  7327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7328. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7329. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7330. Thing[6] = Thing[6] + Thing[5]
  7331. end
  7332. else
  7333. Part.Parent = nil
  7334. table.remove(Effects, e)
  7335. end
  7336. end
  7337. end
  7338. end
  7339. end
  7340. end
  7341. -------------------------------------------------------
  7342. --End Animations And Script--
  7343. -------------------------------------------------------
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