UltimateGate

BLACK MAGIC - Avalanche

May 8th, 2018
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  1. wait(1/60)
  2. script.Name = "Chaos"
  3. local Player = game.Players.LocalPlayer
  4. repeat wait() until Player
  5. local Character = Player.Character
  6. repeat wait() until Character
  7.  
  8. local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
  9. script.Parent = C_Fold
  10. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  11. if game.CreatorId == 0 then
  12. script.Parent = C_Fold
  13. else
  14. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  15. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  16. oxbox.script:Destroy()
  17. C_Fold:Destroy()
  18. end
  19. end
  20.  
  21. local Effects = {}
  22. local Humanoid = Character.Humanoid
  23. local mouse = Player:GetMouse()
  24. local m = Instance.new('Model', Character)
  25. m.Name = "WeaponModel"
  26. local LeftArm = Character["Left Arm"]
  27. local RightArm = Character["Right Arm"]
  28. local LeftLeg = Character["Left Leg"]
  29. local RightLeg = Character["Right Leg"]
  30. local Head = Character.Head
  31. local Torso = Character.Torso
  32. local cam = game.Workspace.CurrentCamera
  33. local RootPart = Character.HumanoidRootPart
  34. local RootJoint = RootPart.RootJoint
  35. local equipped = false
  36. local attack = false
  37. local Anim = 'Idle'
  38. local idle = 0
  39. local attacktype = 1
  40. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  41. local velocity = RootPart.Velocity.y
  42. local sine = 0
  43. local change = 1
  44. local grabbed = false
  45. local cn = CFrame.new
  46. local mr = math.rad
  47. local angles = CFrame.Angles
  48. local ud = UDim2.new
  49. local c3 = Color3.new
  50.  
  51. Humanoid.Animator.Parent = nil
  52. Character.Animate.Parent = nil
  53.  
  54. local newMotor = function(part0, part1, c0, c1)
  55. local w = Instance.new('Motor', part0)
  56. w.Part0 = part0
  57. w.Part1 = part1
  58. w.C0 = c0
  59. w.C1 = c1
  60. return w
  61. end
  62.  
  63. function clerp(a, b, t)
  64. return a:lerp(b, t)
  65. end
  66. local co1 = 15
  67. local co2 = 20
  68. local co3 = 3
  69. local co4 = 30
  70. local cooldown1 = 0
  71. local cooldown2 = 0
  72. local cooldown3 = 0
  73. local cooldown4 = 0
  74.  
  75.  
  76. local skillcolorscheme = BrickColor.new("Bright blue").Color
  77.  
  78. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  79. function makeframe(par, trans, pos, size, color)
  80. local frame = Instance.new('Frame', par)
  81. frame.BackgroundTransparency = trans
  82. frame.BorderSizePixel = 0
  83. frame.Position = pos
  84. frame.Size = size
  85. frame.BackgroundColor3 = color
  86. return frame
  87. end
  88.  
  89. function makelabel(par, text)
  90. local label = Instance.new('TextLabel', par)
  91. label.BackgroundTransparency = 1
  92. label.Size = UDim2.new(1, 0, 1, 0)
  93. label.Position = UDim2.new(0, 0, 0, 0)
  94. label.TextColor3 = Color3.new(255, 255, 255)
  95. label.TextStrokeTransparency = 0
  96. label.FontSize = Enum.FontSize.Size32
  97. label.Font = Enum.Font.SourceSansLight
  98. label.BorderSizePixel = 0
  99. label.TextScaled = true
  100. label.Text = text
  101. end
  102. framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  103. framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  104. framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  105. framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .5, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  106.  
  107. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  108. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  109. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  110. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  111.  
  112. text1 = Instance.new('TextLabel', framesk1)
  113. text1.BackgroundTransparency = 1
  114. text1.Size = UDim2.new(1, 0, 1, 0)
  115. text1.Position = UDim2.new(0, 0, 0, 0)
  116. text1.TextColor3 = Color3.new(255, 255, 255)
  117. text1.TextStrokeTransparency = 0
  118. text1.FontSize = Enum.FontSize.Size18
  119. text1.Font = Enum.Font.SourceSansLight
  120. text1.BorderSizePixel = 0
  121. text1.TextScaled = true
  122. text1.Text = "[Z]\n Ion Strike"
  123. text2 = Instance.new('TextLabel', framesk2)
  124. text2.BackgroundTransparency = 1
  125. text2.Size = UDim2.new(1, 0, 1, 0)
  126. text2.Position = UDim2.new(0, 0, 0, 0)
  127. text2.TextColor3 = Color3.new(255, 255, 255)
  128. text2.TextStrokeTransparency = 0
  129. text2.FontSize = Enum.FontSize.Size18
  130. text2.Font = Enum.Font.SourceSansLight
  131. text2.BorderSizePixel = 0
  132. text2.TextScaled = true
  133. text2.Text = "[X]\n Ice Grenade"
  134. text3 = Instance.new('TextLabel', framesk3)
  135. text3.BackgroundTransparency = 1
  136. text3.Size = UDim2.new(1, 0, 1, 0)
  137. text3.Position = UDim2.new(0, 0, 0, 0)
  138. text3.TextColor3 = Color3.new(255, 255, 255)
  139. text3.TextStrokeTransparency = 0
  140. text3.FontSize = Enum.FontSize.Size18
  141. text3.Font = Enum.Font.SourceSansLight
  142. text3.BorderSizePixel = 0
  143. text3.TextScaled = false
  144. text3.Text = "[C]\n N/A"
  145. text4 = Instance.new('TextLabel', framesk4)
  146. text4.BackgroundTransparency = 1
  147. text4.Size = UDim2.new(1, 0, 1, 0)
  148. text4.Position = UDim2.new(0, 0, 0, 0)
  149. text4.TextColor3 = Color3.new(255, 255, 255)
  150. text4.TextStrokeTransparency = 0
  151. text4.FontSize = Enum.FontSize.Size18
  152. text4.Font = Enum.Font.SourceSansLight
  153. text4.BorderSizePixel = 0
  154. text4.TextScaled = true
  155. text4.Text = "[F]\n Aim"
  156.  
  157.  
  158.  
  159.  
  160. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  161. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  162.  
  163. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  164. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  165. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  166. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  167. RootJoint.C1 = CFrame.new(0, 0, 0)
  168. RootJoint.C0 = CFrame.new(0, 0, 0)
  169. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  170. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  171.  
  172. local rarmc1 = RW.C1
  173. local larmc1 = LW.C1
  174. local rlegc1 = RH.C1
  175. local llegc1 = LH.C1
  176.  
  177. local resetc1 = false
  178.  
  179. function PlayAnimationFromTable(table, speed, bool)
  180. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  181. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  182. RW.C0 = clerp(RW.C0, table[3], speed)
  183. LW.C0 = clerp(LW.C0, table[4], speed)
  184. RH.C0 = clerp(RH.C0, table[5], speed)
  185. LH.C0 = clerp(LH.C0, table[6], speed)
  186. if bool == true then
  187. if resetc1 == false then
  188. resetc1 = true
  189. RootJoint.C1 = RootJoint.C1
  190. Torso.Neck.C1 = Torso.Neck.C1
  191. RW.C1 = rarmc1
  192. LW.C1 = larmc1
  193. RH.C1 = rlegc1
  194. LH.C1 = llegc1
  195. end
  196. end
  197. end
  198.  
  199. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  200.  
  201. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  202. ArtificialHB.Name = "Heartbeat"
  203.  
  204. Player.PlayerGui:WaitForChild("Heartbeat")
  205.  
  206. frame = 1 / 30
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210. lastframe = tick()
  211. Player.PlayerGui.Heartbeat:Fire()
  212. local gg = false
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
  215. if gg==true then return end
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. Player.PlayerGui.Heartbeat:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. Player.PlayerGui.Heartbeat:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. function swait(num)
  236. if num == 0 or num == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 0, num do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245.  
  246. local RbxUtility = LoadLibrary("RbxUtility")
  247. local Create = RbxUtility.Create
  248.  
  249. function RemoveOutlines(part)
  250. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  251. end
  252.  
  253. CFuncs = {
  254. ["Part"] = {
  255. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  256. local Part = Create("Part"){
  257. Parent = Parent,
  258. Reflectance = Reflectance,
  259. Transparency = Transparency,
  260. CanCollide = false,
  261. Locked = true,
  262. BrickColor = BrickColor.new(tostring(BColor)),
  263. Name = Name,
  264. Size = Size,
  265. Material = Material,
  266. }
  267. RemoveOutlines(Part)
  268. return Part
  269. end;
  270. };
  271.  
  272. ["Mesh"] = {
  273. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  274. local Msh = Create(Mesh){
  275. Parent = Part,
  276. Offset = OffSet,
  277. Scale = Scale,
  278. }
  279. if Mesh == "SpecialMesh" then
  280. Msh.MeshType = MeshType
  281. Msh.MeshId = MeshId
  282. end
  283. return Msh
  284. end;
  285. };
  286.  
  287. ["Mesh"] = {
  288. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  289. local Msh = Create(Mesh){
  290. Parent = Part,
  291. Offset = OffSet,
  292. Scale = Scale,
  293. }
  294. if Mesh == "SpecialMesh" then
  295. Msh.MeshType = MeshType
  296. Msh.MeshId = MeshId
  297. end
  298. return Msh
  299. end;
  300. };
  301.  
  302. ["Weld"] = {
  303. Create = function(Parent, Part0, Part1, C0, C1)
  304. local Weld = Create("Weld"){
  305. Parent = Parent,
  306. Part0 = Part0,
  307. Part1 = Part1,
  308. C0 = C0,
  309. C1 = C1,
  310. }
  311. return Weld
  312. end;
  313. };
  314.  
  315. ["Sound"] = {
  316. Create = function(id, par, vol, pit)
  317. coroutine.resume(coroutine.create(function()
  318. local S = Create("Sound"){
  319. Volume = vol,
  320. Pitch = pit or 1,
  321. SoundId = id,
  322. Parent = par or workspace,
  323. }
  324. wait()
  325. S:play()
  326. game:GetService("Debris"):AddItem(S, 6)
  327. end))
  328. end;
  329. };
  330.  
  331. ["ParticleEmitter"] = {
  332. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  333. local fp = Create("ParticleEmitter"){
  334. Parent = Parent,
  335. Color = ColorSequence.new(Color1, Color2),
  336. LightEmission = LightEmission,
  337. Size = Size,
  338. Texture = Texture,
  339. Transparency = Transparency,
  340. ZOffset = ZOffset,
  341. Acceleration = Accel,
  342. Drag = Drag,
  343. LockedToPart = LockedToPart,
  344. VelocityInheritance = VelocityInheritance,
  345. EmissionDirection = EmissionDirection,
  346. Enabled = Enabled,
  347. Lifetime = LifeTime,
  348. Rate = Rate,
  349. Rotation = Rotation,
  350. RotSpeed = RotSpeed,
  351. Speed = Speed,
  352. VelocitySpread = VelocitySpread,
  353. }
  354. return fp
  355. end;
  356. };
  357. }
  358.  
  359. function rayCast(Position, Direction, Range, Ignore)
  360. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  361. end
  362.  
  363. local function GetNearest(obj, distance)
  364. local last, lastx = distance + 1
  365. for i, v in pairs(workspace:GetChildren()) do
  366. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  367. local t = v.Torso
  368. local dist = (t.Position - obj.Position).magnitude
  369. if dist <= distance then
  370. if dist < last then
  371. last = dist
  372. lastx = v
  373. end
  374. end
  375. end
  376. end
  377. return lastx
  378. end
  379.  
  380. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  381.  
  382. local Freeze = false
  383.  
  384. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  385. for i, v in pairs(hit:GetChildren()) do
  386. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  387. local find = v:FindFirstChild("DebounceHit")
  388. if not find then
  389. if v.Parent:findFirstChild("Head") then
  390. local BillG = Create("BillboardGui"){
  391. Parent = v.Parent.Head,
  392. Size = UDim2.new(1, 0, 1, 0),
  393. Adornee = v.Parent.Head,
  394. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  395. }
  396. local TL = Create("TextLabel"){
  397. Parent = BillG,
  398. Size = UDim2.new(3, 3, 3, 3),
  399. BackgroundTransparency = 1,
  400. Text = tostring(damage).."-",
  401. TextColor3 = Color1.Color,
  402. TextStrokeColor3 = Color2.Color,
  403. TextStrokeTransparency = 0,
  404. TextXAlignment = Enum.TextXAlignment.Center,
  405. TextYAlignment = Enum.TextYAlignment.Center,
  406. FontSize = Enum.FontSize.Size18,
  407. Font = "ArialBold",
  408. }
  409. coroutine.resume(coroutine.create(function()
  410. swait(1)
  411. for i = 0, 1, .1 do
  412. swait(.1)
  413. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  414. end
  415. BillG:Destroy()
  416. end))
  417. end
  418. if Freeze == false then
  419. HitHealth=v.Health
  420. v.Health = v.Health - damage
  421. if HitHealth~=v.Health and HitHealth~=0 and v.Health<=0 and v.Parent.Name~="Hologram" then
  422. print("gained spree")
  423. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  424. end
  425. elseif Freeze == true then
  426. HitHealth=v.Health
  427. v.Health = v.Health - damage
  428. if HitHealth~=v.Health and HitHealth~=0 and v.Health<=0 and v.Parent.Name~="Hologram" then
  429. print("gained spree")
  430. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  431. end
  432. v.Parent.Torso.Anchored = true
  433. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594574", v.Parent.Torso, 1, 1)
  434. for i = 1, 6 do
  435. Effects["Freeze"].Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, 0.5, 0.5, 0.1, 0.3, 0.1)
  436. Effects["Break"].Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, math.random(5, 15), 0.5)
  437. end
  438. for i = 1, 10 do
  439. local freezepart = CFuncs["Part"].Create(v.Parent, "Neon", 0.5, 0.85, BrickColor.new("Toothpaste"), "Ice Part", Vector3.new(math.random(2, 3) + math.random(), math.random(2, 3) + math.random(), math.random(2, 3) + math.random()))
  440. freezepart.Anchored = true
  441. freezepart.CFrame = v.Parent.Torso.CFrame * CFrame.new(math.random(-1, 0) + math.random(), -2.5, math.random(-1, 0) + math.random()) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  442. coroutine.resume(coroutine.create(function(Part)
  443. swait(80)
  444. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594737", v.Parent.Torso, 1, 1)
  445. v.Parent.Torso.Anchored = false
  446. Part.Anchored = false
  447. Part.Velocity = Vector3.new(math.random(-20, 20), math.random(20, 30), math.random(-20, 20))
  448. game:GetService("Debris"):AddItem(Part,5)
  449. end), freezepart)
  450. end
  451. end
  452. local bool = Create("BoolValue"){
  453. Parent = v,
  454. Name = "DebounceHit",
  455. }
  456. if HSound ~= nil and HPitch ~= nil then
  457. CFuncs["Sound"].Create(HSound, v.Parent.Torso, 1, HPitch)
  458. end
  459. game:GetService("Debris"):AddItem(bool, cooldown)
  460. end
  461. end
  462. end
  463. end
  464.  
  465. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  466. for _, c in pairs(workspace:children()) do
  467. local hum = c:findFirstChild("Humanoid")
  468. if hum ~= nil then
  469. local head = c:findFirstChild("Torso")
  470. if head ~= nil then
  471. local targ = head.Position - Part.Position
  472. local mag = targ.magnitude
  473. if mag <= magni and c.Name ~= Player.Name then
  474. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  475. end
  476. end
  477. end
  478. end
  479. end
  480.  
  481. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  482. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0303153992, 0.949148595, -0.0313568115, -1.3939877e-011, -3.50077062e-005, 1, 4.4349184e-011, 1, 3.50077062e-005, -1, 4.43495414e-011, -1.3937837e-011))
  483. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  484. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  485. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.977367997, 0.833026052))
  486. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.70572281, 1.37112498, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  487. Hitbox = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(2.30000019, 1.977368, 1.0330261))
  488. HitboxWeld = CFuncs["Weld"].Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.35572243, 1.37112427, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  489. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.220000014, 0.866052091))
  490. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29910278, 0.577258348, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  491. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  492. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.433025986, 0.220000014, 0.5773682))
  493. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58778954, 0.72158885, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  494. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  495. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.721710145, 0.866052091))
  496. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58765984, 1.58784962, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  497. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  498. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  499. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01042366, 0.865940809, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  500. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  501. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.577368021, 0.866052091))
  502. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.2989769, 1.51567078, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  503. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  504. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.577367961, 1.15473604))
  505. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.515625, 0.938107252, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  506. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  507. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.866085052, 1.58766735, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  508. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  509. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  510. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0103662, -4.76837158e-005, -2.52595329, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  511. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  512. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.433025986, 0.59180212, 0.433025986))
  513. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905081, -4.57763672e-005, -1.29907036, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  514. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  515. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.433025926, 0.866051972, 0.577368021))
  516. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288663864, 0.938218772, 0, 0.999990821, 3.94598246e-005, -6.4558428e-012, -3.94599338e-005, 1, 2.1612984e-011, 1.65765925e-012, -2.16222491e-011, 0.999990821))
  517. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.866051853, 1.15473604))
  518. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.87646866, 1.22678411, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  519. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  520. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 1.15473592, 1.15473604))
  521. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.7321434, 1.22678125, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  522. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  523. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  524. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905272, -5.91278076e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  525. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  526. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.01039398, 0.220000014, 0.577368021))
  527. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30936432, 1.73212481, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  528. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  529. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.288684011))
  530. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433008194, -1.51395798e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  531. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  532. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288684011, 1.0103941, 0.866052091))
  533. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08260155, 1.58766258, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  534. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.0103941, 0.220000014, 0.866052091))
  535. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29912567, 1.73207355, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  536. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  537. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.0103941, 0.220000014, 0.577368021))
  538. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.58769798, 0.433049262, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  539. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  540. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  541. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.721681595, 1.38282776e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  542. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  543. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.15473592, 0.866051972, 0.866051972))
  544. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.23731804, 1.22687554, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  545. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.866051972))
  546. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17549133, 0.865965366, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  547. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  548. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.433025986, 0.866051972))
  549. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08258629, 0.721663713, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  550. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(2.02078772, 0.866051972, 0.577368021))
  551. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421257, 1.22693038, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  552. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.288683981, 1.15473604))
  553. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.22693253, 0.793777108, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  554. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.866052091, 0.866052091))
  555. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44331741, 1.51567817, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  556. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  557. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  558. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.577432632, 1.15470457, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  559. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  560. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.866052091))
  561. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29909897, 2.02067709, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  562. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  563. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683951, 0.220000014, 0.577368021))
  564. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.6598568, 1.73208642, 0, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  565. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  566. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.88048619))
  567. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.22681999, 1.44344759, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  568. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  569. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.44341958, 0.288684011, 0.577368021))
  570. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421638, 0.649561226, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  571. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.288683981, 0.866051972))
  572. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.95899582, 0.793791771, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  573. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.866051853, 0.433025986, 0.59180212))
  574. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360992432, 1.29902101, -1.33514404e-005, 0.999990821, 6.66356864e-005, -2.3743129e-011, -6.66355481e-005, 1, 1.93350717e-011, 1.89453696e-011, -1.93429873e-011, 0.999990821))
  575. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  576. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144330978, 1.876459, 0, 1, 2.24691612e-005, -4.596332e-013, -2.24691612e-005, 1, 8.00964919e-011, 4.62429574e-013, -8.00967348e-011, 1))
  577. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  578. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 1.29907799, 0.577368021))
  579. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.649446487, 1.15478182, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  580. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.866051853, 1.29907799, 0.577368021))
  581. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360815048, 1.15469754, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  582. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.288684011))
  583. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.577348709, 0.288660467, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  584. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  585. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.288683981, 0.577368021))
  586. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15467644, 1.80425811, 1.33514404e-005, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  587. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683951, 0.220000014, 0.288684011))
  588. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.505184174, 1.15036964e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  589. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  590. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683891, 0.220000014, 0.577368021))
  591. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67023468, 0.721758068, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  592. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  593. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.220000014, 0.288683981, 0.59180212))
  594. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.144369125, 1.22688651, -1.33514404e-005, 0.999990821, -1.47163337e-005, -1.14032898e-011, 1.47157189e-005, 1, -2.46699779e-011, 6.60460662e-012, 2.46607214e-011, 0.999990821))
  595. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  596. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.288683981, 0.577368021))
  597. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.59806442, 0.505243123, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  598. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  599. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  600. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08996844, 3.61562538, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  601. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  602. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  603. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66011667, 3.60839462, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  604. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  605. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  606. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30939293, 0.433067858, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  607. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  608. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.288684011, 0.577368021))
  609. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.938171387, 0.649560869, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  610. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  611. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.288736343, 1.01040649, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  612. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  613. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  614. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  615. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  616. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  617. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45373726, 5.01871109e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  618. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  619. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  620. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, 0.216508865, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  621. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  622. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.433026046, 0.88048619))
  623. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898643, 1.73213005, 1.33514404e-005, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  624. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.01039398, 0.721709907, 0.866051972))
  625. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288614273, 1.01042449, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  626. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.577367961, 0.866051972))
  627. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17551613, 1.94851351, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  628. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  629. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.88048619))
  630. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898453, 2.0208149, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  631. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  632. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  633. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08275223, 3.60841179, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  634. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  635. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.220000014, 0.577368021, 0.433025986))
  636. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.61572266, 1.37112474, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  637. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  638. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  639. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  640. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  641. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  642. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793930054, 1.29904842, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  643. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  644. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  645. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  646. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.721709907, 0.866051972))
  647. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17548752, 1.29897356, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  648. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  649. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  650. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  651. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  652. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  653. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66733575, 3.61560822, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  654. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  655. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.577367961, 0.288683981))
  656. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.09285212, -8.58306885e-005, -3.39200974, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  657. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  658. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  659. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036763, -4.76837158e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  660. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  661. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.577368021))
  662. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.46406937, 1.8764689, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  663. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  664. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.220000014, 0.866051972))
  665. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.24766922, 0.721608043, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  666. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  667. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  668. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.958992, 1.29899025, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  669. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  670. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036739, -4.76837158e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  671. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  672. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.577367961, 0.577367961))
  673. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.60849762, 1.37112522, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  674. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  675. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.866051972, 0.866051972))
  676. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.39199638, 1.2267971, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  677. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683891, 0.220000014, 0.2886841))
  678. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.38156319, 0.433070838, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  679. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  680. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288684011, 0.220000014, 0.866052091))
  681. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08251572, 0.433040679, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  682. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  683. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  684. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905128, -5.91278076e-005, -2.52594757, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  685. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  686. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  687. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  688. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  689. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  690. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865962982, 0.721782565, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  691. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  692. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  693. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  694. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  695. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  696. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  697. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  698. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  699. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865955353, 1.01046729, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  700. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  701. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.577367902, 0.577367961, 0.577368021))
  702. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.10321617, 1.94864511, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  703. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  704. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905152, -5.91278076e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  705. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  706. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  707. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, -0.216510773, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  708. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099975, 0.656099916))
  709. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  710. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 2.45371437, -0.433077872, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  711. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  712. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  713. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216514587, 0.433077097, -2.16505814, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  714. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  715. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  716. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216466904, -0.144152641, 2.45382309, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  717. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  718. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  719. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.36084938, 0.866117477, 0.288571775, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  720. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  721. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  722. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360841751, 0.866130829, 0.288571417, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  723. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  724. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  725. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.03111076, -2.09300184, 1.4917008e-006, -2.51827078e-006, -1, 1, 4.92137588e-005, 1.49157688e-006, 4.92137551e-005, -1, 2.51834444e-006))
  726. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  727. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  728. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360853195, 0.0720514655, 1.01045609, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  729. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  730. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.220000014))
  731. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, -1.37124991, -1.58767891, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  732. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  733. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473592, 0.220000014, 0.220000014))
  734. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.721721113, 1.87631607, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  735. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  736. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  737. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, 1.29893112, 1.87643325, 6.12785641e-007, -8.15486055e-006, -1, -1, -7.79344919e-005, -6.12150131e-007, -7.79344919e-005, 1, -8.15490876e-006))
  738. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  739. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  740. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577369511, 1.731987, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  741. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  742. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  743. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, 1.15480661, 1.58766747, -1.14968698e-005, 1.05288314e-006, 1, -7.62934724e-005, 1, -1.05376023e-006, -1, -7.62934869e-005, -1.14967897e-005))
  744. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  745. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  746. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, 1.2990489, -0.865930557, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  747. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  748. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  749. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.000178277493, -2.30948257, -1.63920467e-005, 5.98826318e-007, 1, -8.32968872e-005, 1, -6.0019164e-007, -1, -8.32969017e-005, -1.63919976e-005))
  750. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  751. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  752. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.865955353, 0.72167933, 4.16319835e-006, -5.27811881e-006, -1, -1, -7.79344919e-005, -4.16278681e-006, -7.793447e-005, 1, -5.27844304e-006))
  753. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  754. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.288683981))
  755. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.81458092, -0.505244374, -5.96093059e-008, 1.20536496e-008, 1, -1, -4.81428433e-005, -5.96087162e-008, 4.81428433e-005, -1, 1.20565211e-008))
  756. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  757. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.433025986))
  758. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.721621871, -0.721767426, -2.65211384e-006, 6.91636785e-007, 1, -7.76494489e-005, 1, -6.91842615e-007, -1, -7.76494489e-005, -2.65206018e-006))
  759. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  760. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  761. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000108838081, 0.216508865, 0.866125107, -8.2136954e-005, 1, 7.00357191e-007, -1.73874942e-005, -7.01785268e-007, 1, 1, 8.21369395e-005, 1.73875505e-005))
  762. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  763. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  764. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000109732151, 0.216505051, 0.866117477, 8.27777039e-005, -1, -5.66252481e-007, 1.02252243e-005, 5.67098823e-007, -1, 1, 8.27776967e-005, 1.02252725e-005))
  765. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  766. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.220000014, 0.220000014))
  767. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6239624e-005, -1.73211741, 1.87630653, 1.15484472e-005, -1.20873779e-006, -1, 7.59356262e-005, -1, 1.20961465e-006, -1, -7.59356408e-005, -1.15483563e-005))
  768. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  769. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288684011))
  770. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, 0.865907669, 1.94858384, 3.90277876e-007, -8.37191328e-006, -1, -1, -7.79642869e-005, -3.896252e-007, -7.79642796e-005, 1, -8.3719433e-006))
  771. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  772. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.288683981))
  773. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -1.0825491, -1.22681618, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  774. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  775. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  776. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, 1.15472341, -1.29895592, 1.26110137e-007, -8.06712887e-006, -1, -7.7932571e-005, 1, -8.06713888e-006, 1, 7.7932571e-005, 1.25481463e-007))
  777. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  778. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.59180212, 0.220000014, 0.220000014))
  779. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.144762039, 1.44347048, -2.44392018e-009, 3.87486864e-007, 1, 1, -0.00023206092, 2.53384247e-009, 0.00023206092, 1, -3.87486295e-007))
  780. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  781. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  782. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.577455521, 1.44332528, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  783. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  784. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  785. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.15462112, -1.01037407, 4.39400139e-007, -7.98918609e-006, -1, 1, 7.79642869e-005, 4.38777249e-007, 7.79642796e-005, -1, 7.98922065e-006))
  786. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  787. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  788. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.577333868, -0.865961075, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  789. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  790. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  791. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.01024795, -1.58780861, 1.53565597e-005, 6.01717929e-008, -1, 8.41154979e-005, -1, -5.88800688e-008, -1, -8.41154979e-005, -1.5356567e-005))
  792. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  793. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  794. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.67028809e-005, 0.865906, -1.58779335, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  795. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  796. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.220000014))
  797. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, 0.938173294, -0.433095038, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  798. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  799. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  800. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.71661377e-005, -1.51543999, 2.02078128, -5.06920287e-007, 7.85272368e-006, 1, 1, 7.76739253e-005, 5.063103e-007, -7.76739253e-005, 1, -7.8527637e-006))
  801. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  802. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.288683981, 0.220000014))
  803. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.65981102, 1.87652087, -2.08590222e-007, -6.32272304e-007, -1, -1, -1.46291495e-005, 2.08599474e-007, -1.46291495e-005, 1, -6.32269177e-007))
  804. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  805. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  806. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -0.288698196, 1.58784819, -2.40121611e-009, 3.87431214e-007, 0.999990821, 0.999990821, 3.94929666e-005, 2.38111664e-009, -3.94930757e-005, 1, -3.87427775e-007))
  807. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  809. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.72149235, 3.4642086, 1.71214324e-005, 1.72130683e-007, -1, -8.27811818e-005, 1, 1.70713307e-007, 1, 8.27811818e-005, 1.71214488e-005))
  810. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  811. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.220000014, 0.220000014))
  812. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.72158432, 1.87650549, -2.40388998e-009, 3.87445539e-007, 1, 1, 1.47557366e-005, 2.39817388e-009, -1.47557366e-005, 1, -3.87445567e-007))
  813. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  814. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  815. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -1.15472364, 1.29895592, 3.65992008e-007, -8.08717687e-006, -1, 7.7932571e-005, -1, 8.08720506e-006, -1, -7.7932571e-005, -3.65361785e-007))
  816. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  817. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  818. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000100970268, 0.505271912, 0.288665771, 8.63475361e-005, -1, 6.10917766e-007, 1, 8.63475507e-005, 2.54107908e-005, -2.54108418e-005, 6.0872361e-007, 1))
  819. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  820. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  821. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295e-005, 0.577338934, 0.865907669, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  822. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  823. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288684011, 0.220000014))
  824. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -0.793758273, 1.29911232, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  825. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  826. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  827. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.87652028, 0.433006287, 8.36841273e-012, -6.12419143e-011, 1, 4.76499372e-005, -1, -6.124206e-011, 1, 4.76499372e-005, -8.36453996e-012))
  828. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 0.656099916))
  829. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.433025986))
  830. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -2.02083421, 0.144403458, 8.6050507e-012, -1.12807347e-010, 1, 8.40728972e-005, -1, -1.12807826e-010, 1, 8.40729044e-005, -8.59459986e-012))
  831. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 1))
  832. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.577367961))
  833. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -3.3919487, 1.94865453, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  834. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  835. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  836. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216470718, 2.30948448, 0.144159853, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  837. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  838. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  839. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02084994, 1.44337082, 7.22397203e-007, -2.65794e-007, 1, 4.78476795e-005, -1, -2.65828561e-007, 1, 4.78476795e-005, -7.22384527e-007))
  840. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  841. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  842. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01047516, -1.58765054, -6.6305638e-006, 4.3576631e-007, 1, -1, -7.63698336e-005, -6.63053061e-006, 7.63698263e-005, -1, 4.362727e-007))
  843. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  844. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  845. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216533661, 2.30948448, 0.144159973, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  846. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  847. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  848. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.7220459e-006, -0.865915298, 1.2990557, -2.55266741e-006, 2.22020481e-006, 1, 1, 8.28424963e-005, 2.55248347e-006, -8.28424891e-005, 1, -2.22041626e-006))
  849. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  850. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  851. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.73195755, 1.87651253, -6.14582223e-006, 1.36220535e-006, 1, 7.64126744e-005, -1, 1.36267499e-006, 1, 7.64126817e-005, 6.14571854e-006))
  852. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  853. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.288684011, 0.721709907))
  854. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.94867647, 0.432897568, 2.0264722e-006, 5.09253368e-007, -0.999990821, 0.000109784494, -1, -5.09026336e-007, -0.999990821, -0.000109785047, -2.02652313e-006))
  855. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  856. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  857. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.29899931, 0.288755417, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  858. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  859. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  860. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-005, -2.30951476, -3.03111649, -8.09607911e-007, -6.23818596e-006, -1, 4.91291576e-005, -1, 6.2381464e-006, -1, -4.91291503e-005, 8.09914411e-007))
  861. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  862. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  863. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000100672245, 0.50525856, 0.288679123, -8.62885718e-005, 1, -4.91710637e-007, 1, 8.62885863e-005, 1.91060262e-005, 1.91060717e-005, -4.90062007e-007, -1))
  864. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  865. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  866. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -3.17544556, 2.30951023, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  867. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  868. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  869. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577240825, 1.29911613, 2.53324151e-006, -1.13211729e-006, -1, -7.76727393e-005, 1, -1.13231397e-006, 1, 7.76727466e-005, 2.53315375e-006))
  870. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  871. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  872. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, -1.29893303, -1.87643337, 5.12328938e-007, -7.89359183e-006, -1, 1, 7.79344919e-005, 5.11713779e-007, 7.79344919e-005, -1, 7.89363185e-006))
  873. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  874. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  875. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.288612366, -1.58781135, -2.44521902e-006, 3.38393022e-007, 0.999990821, -0.999990821, -9.30486058e-005, -2.44518264e-006, 9.30482274e-005, -1, 3.3861744e-007))
  876. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  877. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.433025986, 0.433025986))
  878. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.0208354, -2.5980854, -1.15616069e-006, -1.49042464e-007, -1, 4.70736268e-005, -1, 1.48988065e-007, -1, -4.70736268e-005, 1.15616774e-006))
  879. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  880. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  881. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02085447, -1.15470123, -6.70561178e-007, 3.69151508e-007, -1, 4.78494367e-005, -1, -3.69183596e-007, -1, -4.78494367e-005, 6.705435e-007))
  882. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  883. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  884. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-005, 0.721509099, -2.74252701, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  885. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  886. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  887. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360855103, 0.288558185, 1.1547966, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  888. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  889. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.433025986, 0.220000014))
  890. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.288648129, 0.721580505, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  891. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  892. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  893. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216474533, 0.144152999, -2.45382309, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  894. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  895. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  896. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.865945816, -0.72168082, 2.79766277e-006, -2.31785612e-006, -1, 1, 7.79344919e-005, 2.79748178e-006, 7.79344846e-005, -1, 2.31807394e-006))
  897. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  898. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.220000014, 0.220000014))
  899. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -4.00543213e-005, 0.577262878, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  900. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  901. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  902. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01028359, 1.01046181, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  903. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  904. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  905. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.721805573, 1.73200512, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  906. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  907. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  908. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.16504097, 0.43307972, -8.21357446e-007, -5.09606161e-006, -1, -1, -4.78931943e-005, 8.21601475e-007, -4.78931979e-005, 1, -5.09602251e-006))
  909. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  910. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  911. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360837936, 0.0720519423, 1.01046753, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  912. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  913. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  914. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360843658, 0.721786499, 0.144236863, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  915. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  916. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  917. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 2.52592087, 1.73215079, -1.24540463e-006, 6.92964932e-007, 1, 1, 4.81465177e-005, 1.2453711e-006, -4.81465177e-005, 1, -6.93024845e-007))
  918. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  919. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.220000014))
  920. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -2.88677025, 1.73214579, 1.32623063e-006, -6.52077517e-007, -1, -1, -4.82320611e-005, -1.32619914e-006, -4.82320611e-005, 1, -6.52141466e-007))
  921. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  922. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  923. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360858917, 1.58762693, -1.58782005, -7.33726074e-006, 4.9689362e-007, 1, -7.64126744e-005, 1, -4.97454209e-007, -1, -7.64126817e-005, -7.33722254e-006))
  924. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  925. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  926. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.44337273, -1.4434824, -1.49009651e-007, -1.74382194e-007, 1, -1, -4.77710601e-005, -1.49017978e-007, 4.77710601e-005, -1, -1.74375046e-007))
  927. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  928. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  929. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.721630752, 0.288751602, 2.6822504e-006, -1.05700735e-006, -1, -7.79004258e-005, 1, -1.05721631e-006, 1, 7.79004258e-005, 2.68216832e-006))
  930. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  931. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  932. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216505051, 0.43307817, -2.16505623, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  933. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  934. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  935. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216529846, 0.144152522, -2.45382881, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  936. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  937. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  938. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360836029, 0.288558662, 1.15480804, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  939. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  940. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  941. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360847473, 0.721775055, 0.14423722, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  942. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  943. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  944. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216537476, -0.144153237, 2.45382881, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  945. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  946. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  947. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106930733, 0.21651268, 0.866123199, -7.99797781e-005, 1, 7.00359237e-007, -1.21703379e-005, -7.0133251e-007, 1, 1, 7.99797708e-005, 1.21703943e-005))
  948. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  949. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  950. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 3.03110123, 1.80431747, -1.47524008e-006, 5.90472155e-007, 1, 1, 4.78687507e-005, 1.47521177e-006, -4.78687507e-005, 1, -5.90542754e-007))
  951. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  952. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  953. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -0.433074057, 2.45373154, -1.21425751e-006, 2.73477553e-006, 1, 4.83096082e-005, -1, 2.7348342e-006, 1, 4.83096119e-005, 1.21412518e-006))
  954. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  955.  
  956. EffectModel = Instance.new("Model", Character)
  957. EffectModel.Name = "Effects"
  958.  
  959. Effects = {
  960. ["Block"] = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  962. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. if Type == 1 or Type == nil then
  968. table.insert(Effects, {
  969. prt,
  970. "Block1",
  971. delay,
  972. x3,
  973. y3,
  974. z3,
  975. msh
  976. })
  977. elseif Type == 2 then
  978. table.insert(Effects, {
  979. prt,
  980. "Block2",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. end;
  989. };
  990.  
  991. ["Cylinder"] = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 2)
  998. Effects[#Effects + 1] = {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3
  1005. }
  1006. end;
  1007. };
  1008.  
  1009. ["Sphere"] = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end;
  1026. };
  1027.  
  1028. ["Ring"] = {
  1029. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1030. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1031. prt.Anchored = true
  1032. prt.CFrame = cframe
  1033. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1034. game:GetService("Debris"):AddItem(prt, 10)
  1035. table.insert(Effects, {
  1036. prt,
  1037. "Cylinder",
  1038. delay,
  1039. x3,
  1040. y3,
  1041. z3,
  1042. msh
  1043. })
  1044. end;
  1045. };
  1046.  
  1047. ["Wave"] = {
  1048. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1050. prt.Anchored = true
  1051. prt.CFrame = cframe
  1052. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. game:GetService("Debris"):AddItem(prt, 10)
  1054. table.insert(Effects, {
  1055. prt,
  1056. "Cylinder",
  1057. delay,
  1058. x3,
  1059. y3,
  1060. z3,
  1061. msh
  1062. })
  1063. end;
  1064. };
  1065.  
  1066. ["Break"] = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1)
  1068. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1071. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1072. local num = math.random(10, 50) / 1000
  1073. game:GetService("Debris"):AddItem(prt, 10)
  1074. table.insert(Effects, {
  1075. prt,
  1076. "Shatter",
  1077. num,
  1078. prt.CFrame,
  1079. math.random() - math.random(),
  1080. 0,
  1081. math.random(50, 100) / 100
  1082. })
  1083. end;
  1084. };
  1085.  
  1086. ["Freeze"] = {
  1087. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3)
  1088. local prt = CFuncs["Part"].Create(workspace, "Neon", 0.4, 0.3, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1089. prt.Anchored = true
  1090. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1091. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1092. coroutine.resume(coroutine.create(function(Part, Mesh)
  1093. for i = 0, 1, 0.1 do
  1094. wait()
  1095. Part.CFrame = Part.CFrame * CFrame.new(0, 0.3, 0)
  1096. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1097. end
  1098. table.insert(Effects, {
  1099. Part,
  1100. "Disappear",
  1101. .01
  1102. })
  1103. game:GetService("Debris"):AddItem(Part, 5)
  1104. end), prt, msh)
  1105. end;
  1106. };
  1107. }
  1108.  
  1109. local Aim = false
  1110.  
  1111. spread = 0
  1112. range = 500
  1113. rangepower = 10
  1114.  
  1115. function FireCannon(mouse, baseprt)
  1116. coroutine.resume(coroutine.create(function(v)
  1117. local spreadvector = (Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread))) * (baseprt.Position - mouse.Hit.p).magnitude / 100
  1118. local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
  1119. local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
  1120. local rangepos = range
  1121. local ShootBullet = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Lmao", Vector3.new(1, 1, 1))
  1122. ShootBullet.Anchored = false
  1123. ShootBullet.CFrame = baseprt.CFrame
  1124. local FakeBoolit = CFuncs["Part"].Create(ShootBullet, "SmoothPlastic", 0, 0, BrickColor.new("Toothpaste"), "Lmao2", Vector3.new(.5, .5, .5))
  1125. CFuncs["Mesh"].Create("SpecialMesh", FakeBoolit, "FileMesh", "rbxassetid://433301027", Vector3.new(0, 0, 0), Vector3.new(0.02, 0.02, 0.02))
  1126. local FakeBoolitWeld = CFuncs["Weld"].Create(FakeBoolit, ShootBullet, FakeBoolit, CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, 0, 0))
  1127. local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, Barrel, CFrame.fromEulerAnglesXYZ(-3.14, 0, 3) * CFrame.new(0, 0, 0))
  1128. shodderp.Parent = nil
  1129. local function drawtrail(From, To)
  1130. local effectsmsh = Instance.new("CylinderMesh")
  1131. effectsmsh.Scale = Vector3.new(1, 1, 1)
  1132. effectsmsh.Name = "Mesh"
  1133. local effectsg = Instance.new("Part")
  1134. effectsg.Material = "SmoothPlastic"
  1135. effectsg.formFactor = 3
  1136. effectsg.CanCollide = false
  1137. effectsg.Name = "Eff"
  1138. effectsg.Locked = true
  1139. effectsg.Anchored = true
  1140. effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
  1141. effectsg.Parent = m
  1142. effectsmsh.Parent = effectsg
  1143. effectsg.BrickColor = BrickColor.new("Toothpaste")
  1144. effectsg.Reflectance = 0.25
  1145. effectsg.Transparency = 1
  1146. local LP = From
  1147. local point1 = To
  1148. local mg = (LP - point1).magnitude
  1149. effectsmsh.Scale = Vector3.new(1.5, mg * 5, 1.5)
  1150. effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
  1151. ShootBullet.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1152. local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, effectsg, CFrame.fromEulerAnglesXYZ(3.14, 0, 0) * CFrame.new(0, 0, 0))
  1153. Effects["Block"].Create(BrickColor.new("Toothpaste"), ShootBullet.CFrame, 0, 0, 0, 0.5, 0.5, 0.5, 0.05, 1)
  1154. coroutine.resume(coroutine.create(function()
  1155. effectsg.Transparency = 1
  1156. wait(0.1)
  1157. effectsg.Parent = nil
  1158. end))
  1159. end
  1160. local newpos = baseprt.Position
  1161. local inc = rangepower
  1162. repeat
  1163. wait(0)
  1164. rangepos = rangepos - 10
  1165. dir = dir * CFrame.Angles(math.rad(-0.5), 0, 0)
  1166. hit, pos = rayCast(newpos, dir.lookVector, inc, Character)
  1167. drawtrail(newpos, pos)
  1168. newpos = newpos + (dir.lookVector * inc)
  1169. if inc >= 20 then
  1170. inc = inc - 10
  1171. end
  1172. if hit ~= nil then
  1173. rangepos = 0
  1174. end
  1175. until rangepos <= 0
  1176. local TehCF = ShootBullet.CFrame
  1177. local NewCF = CFrame.new(ShootBullet.Position)
  1178. local NewPOS = ShootBullet.Position
  1179. local rand = math.random(1, 3)
  1180. ShootBullet.Parent = nil
  1181. local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1182. sprt.CFrame = TehCF
  1183. sprt.Anchored = true
  1184. if Freeze == false then
  1185. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1186. CFuncs["Sound"].Create("rbxassetid://184718741", sprt, 1, 1.3)
  1187. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1188. Effects["Block"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1189. Effects["Wave"].Create(BrickColor.new("Toothpaste"), sprt.CFrame * CFrame.Angles(1.65, 0, 0), .5, .5, .5, 1, 1, 1, .06)
  1190. elseif Freeze == true then
  1191. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1192. Effects["Block"].Create(BrickColor.new("Toothpaste"), NewCF, 1, 1, 1, 5, 5, 5, 0.05)
  1193. end
  1194. game:GetService("Debris"):AddItem(sprt, 5)
  1195. end))
  1196. end
  1197.  
  1198. function attackone()
  1199. if cooldown4>=5 then
  1200. cooldown4=cooldown4-5
  1201. else
  1202. Aim=false
  1203. return
  1204. end
  1205. attack = true
  1206. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1207. CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, .8)
  1208. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 1.8)
  1209. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07)
  1210. Effects["Block"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07, 1)
  1211. FireCannon(mouse, Barrel)
  1212. for i = 0, 1, 0.3 do
  1213. swait()
  1214. PlayAnimationFromTable({
  1215. CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. }, .8, false)
  1222. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1223. end
  1224. for i = 0, 1, 0.1 do
  1225. swait()
  1226. PlayAnimationFromTable({
  1227. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. }, .3, false)
  1234. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1235. end
  1236. attack = false
  1237. end
  1238.  
  1239. function QuadShot()
  1240. attack = true
  1241. Humanoid.WalkSpeed = 0
  1242. for i = 0, 1, 0.1 do
  1243. swait()
  1244. PlayAnimationFromTable({
  1245. CFrame.new(0, -0, -0, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(1.15483999e-007, 1.49999237, 6.2584877e-007, 0.984807909, -0.0301534608, 0.171008915, 0, 0.984807849, 0.173648059, -0.173646972, -0.171009988, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(-0.942681372, 0.940122128, -0.586095691, 0.630203903, -0.660239339, -0.408567131, -0.764881134, -0.618345797, -0.180569708, -0.133416563, 0.426300973, -0.894688547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(0.622640371, -1.99763227, -0.00348503888, 0.921796083, -0.0198112018, 0.387168586, 0.0109610008, 0.9996261, 0.0250536501, -0.387520134, -0.0188506003, 0.92166841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-0.647147298, -1.99463391, -0.0074134469, 0.763117492, 0.0317284837, 0.645480394, -0.0823379681, 0.995427787, 0.0484137535, -0.640992999, -0.0900929123, 0.762240887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. }, .3, false)
  1252. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1253. end
  1254. local ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1255. ref.Anchored = true
  1256. ref.CFrame = Head.CFrame * CFrame.new(-0.25, 0.25, -0.6)
  1257. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1258. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1259. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1260. CFuncs["Sound"].Create("rbxassetid://300563970", RootPart, 1, 1)
  1261. local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1262. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1263. if hit2 ~= nil then
  1264. local d1 = CFuncs["Part"].Create(workspace, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1265. d1.Anchored = true
  1266. d1.CFrame = CFrame.new(pos2)
  1267. game:GetService("Debris"):AddItem(d1, 5)
  1268. local msh = CFuncs["Mesh"].Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
  1269. local d2 = d1:Clone()
  1270. d2.Parent = d1
  1271. d2.CFrame = CFrame.new(d1.Position)
  1272. d2.BrickColor = BrickColor.new("Cyan")
  1273. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1274. table.insert(Effects, {
  1275. d1,
  1276. "QuadShot",
  1277. d2,
  1278. d2.Mesh,
  1279. 0
  1280. })
  1281. end
  1282. for i = 0, 1, 0.1 do
  1283. swait()
  1284. PlayAnimationFromTable({
  1285. CFrame.new(0.00321083516, -0, -0.0634426698, 0.582263947, 0, -0.812999904, 0, 1, 0, 0.812999904, 0, 0.582263947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(1.47521496e-006, 1.49999189, -1.94460154e-006, 0.623624027, -0.00443960726, 0.781711996, -0.115167953, 0.988550425, 0.0974915028, -0.773194432, -0.150826216, 0.6159724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(-1.68316388, 0.510640204, -0.502018332, 0.570830464, 0.778613091, -0.260604084, -0.431534857, 0.0144789768, -0.901980042, -0.698520184, 0.627337456, 0.344263643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0.622647941, -1.99763203, -0.00349700451, 0.812314093, -0.0198106803, 0.582883835, 0.00510299997, 0.9996261, 0.026863046, -0.583198071, -0.0188467726, 0.812111378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-0.747580051, -1.97961462, 0.123161972, 0.607162058, 0.0317292884, 0.793944478, -0.0907969996, 0.995427847, 0.0296548083, -0.789373457, -0.090093039, 0.607266903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. }, .3, false)
  1292. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1293. end
  1294. Humanoid.WalkSpeed = 16
  1295. attack = false
  1296. end
  1297.  
  1298.  
  1299. function CreateGrenade()
  1300. local GrenadeModel = Instance.new("Model", Character)
  1301. GrenadeModel.Name = "GrenadeModel"
  1302. local GrenadeHandle = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Handle", Vector3.new(0.720000029, 0.720000029, 0.720000029))
  1303. local GrenadeHandleWeld = CFuncs["Weld"].Create(GrenadeModel, Character["Left Arm"], GrenadeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0399894714, 0.0880355835, -1.03497469, -1, -1.29144695e-010, -1.65926451e-007, 1.65926451e-007, -5.96046377e-008, -1, 1.291348e-010, -1, 5.96046377e-008))
  1304. GrenadeHandleWeld.Name = "HandleWeld"
  1305. CFuncs["Mesh"].Create("SpecialMesh", GrenadeHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1306. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1307. local Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 6.07967377e-006, -0.305992126, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1308. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1309. local Button = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Button", Vector3.new(0.287999928, 0.24000001, 0.251999915))
  1310. local Buttonweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Button, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.378005981, -2.2649765e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1311. CFuncs["Mesh"].Create("CylinderMesh", Button, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.150000006, 1))
  1312. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.287999928, 0.24000001, 0.287999928))
  1313. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.323997498, 4.05311584e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1314. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.299999982, 1))
  1315. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1316. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 9.77516174e-006, -0.395996094, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1317. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.0468000025, 0.0468000025, 0.259199947))
  1318. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1319. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.396003723, 5.96046448e-007, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1320. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.300000012, 0.300000012))
  1321. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1322. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-006, -7.62939453e-006, -0.305995941, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1323. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1324. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1325. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.000904083252, 0, 3.6234119e-012, 0, 1, -1, -1.42108547e-014, 3.62340236e-012, 1.42108547e-014, -1, 0))
  1326. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1327. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1328. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0, 0.306002617, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1329. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1330. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1331. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 1.52587891e-005, -0.306001425, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1332. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1333. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1334. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45571136e-005, -3.05175781e-005, 0.305992126, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1335. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1336. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1337. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000904083252, -5.96046448e-007, 0, -1, 2.46687932e-007, -5.96051919e-008, 5.96052629e-008, 3.27825546e-007, -1, -2.46687904e-007, -1, -3.27825546e-007))
  1338. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1339. for _, Part in pairs(GrenadeModel:GetChildren()) do
  1340. pcall(function()
  1341.  
  1342. Part.CanCollide = true
  1343. end)
  1344. end
  1345. local Beep = Instance.new("Sound")
  1346. Beep.Name = "Beep"
  1347. Beep.SoundId = "rbxassetid://146785518"
  1348. Beep.Volume = .5
  1349. Beep.Looped = true
  1350. Beep.Pitch = 4
  1351. Beep.Parent = GrenadeHandle
  1352. Beep:Play()
  1353. GrenadeHandleWeld:remove()
  1354. local BodyVelocity = Instance.new("BodyVelocity")
  1355. BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1356. BodyVelocity.velocity = (mouse.Hit.p - GrenadeHandle.Position).unit * 250
  1357. BodyVelocity.Parent = GrenadeHandle
  1358. game:GetService("Debris"):AddItem(BodyVelocity, 0.05)
  1359. game:GetService("Debris"):AddItem(GrenadeModel, 10)
  1360. swait()
  1361. ExplodeCon = GrenadeHandle.Touched:connect(function(Hit)
  1362. if Hit.Parent ~= Character then
  1363. Freeze = true
  1364. ExplodeCon:disconnect()
  1365. CFuncs["Sound"].Create("rbxassetid://240036913", GrenadeHandle, 1, 1)
  1366. if Hit.Parent == GrenadeHandle.Parent then
  1367. return
  1368. end
  1369. local Weld = Instance.new("Weld")
  1370. Weld.Part0 = GrenadeHandle
  1371. Weld.Part1 = Hit
  1372. Weld.C0 = GrenadeHandle.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1373. Weld.C1 = Hit.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1374. Weld.Parent = GrenadeHandle
  1375. for i = 4, 10, 0.075 do
  1376. Beep.Pitch = i
  1377. swait()
  1378. end
  1379. local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1380. sprt.CFrame = GrenadeHandle.CFrame
  1381. sprt.Anchored = true
  1382. MagnitudeDamage(sprt, 15, 10, 25, BrickColor.new("Cyan"), BrickColor.new("Navy blue"), " ", 1)
  1383. CFuncs["Sound"].Create("rbxassetid://166221646", sprt, 1, 1)
  1384. CFuncs["Sound"].Create("rbxassetid://338594711", sprt, 1, 1.2)
  1385. for i = 1, 6 do
  1386. Effects["Break"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 0.5, math.random(5, 15), 0.5)
  1387. end
  1388. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1389. Effects["Block"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1390. game:GetService("Debris"):AddItem(sprt, 5)
  1391. GrenadeModel:remove()
  1392. end
  1393. Freeze = false
  1394. end)
  1395. return GrenadeModel
  1396. end
  1397.  
  1398. function ThrowGrenade()
  1399. attack = true
  1400. for i = 0, 1, 0.15 do
  1401. swait()
  1402. PlayAnimationFromTable({
  1403. CFrame.new(-0, -0, 0, 0.555494964, 0, 0.831519902, 0, 1, 0, -0.831519902, 0, 0.555494964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(-3.27825546e-007, 1.49999201, 2.5331974e-007, 0.625445068, 0.0577181466, -0.778130531, 0, 0.997260332, 0.0739721954, 0.780268192, -0.0462655462, 0.623731613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(-1.84413862, 0.829995692, -0.263126075, 0.277553767, 0.689586163, 0.668905735, 0.838962317, -0.513218045, 0.180968568, 0.468087941, 0.510958135, -0.720982313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(0.727452874, -1.99999678, 0.0524490774, 0.500000715, 0.0181959216, -0.865833819, 0, 0.999779224, 0.0210108496, 0.866024971, -0.0105054397, 0.499890357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(-0.644299269, -1.99999678, -0.0719765127, 0.80593729, 0.0581622086, -0.589136958, -0.0274869967, 0.997765243, 0.060901694, 0.591362596, -0.0328893401, 0.805734873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. }, .4, false)
  1410. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1411. end
  1412. CreateGrenade()
  1413. for i = 0, 1, 0.15 do
  1414. swait()
  1415. PlayAnimationFromTable({
  1416. CFrame.new(-0.10872753, 0, -0.099864617, 0.541791856, 0, -0.840512812, 0, 1, 0, 0.840512812, 0, 0.541791856) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(1.13993883e-006, 1.49999213, -1.13248825e-006, 0.663318098, -0.0493231155, 0.746710539, -0.000380000245, 0.99780333, 0.0662463158, -0.748337686, -0.0442261323, 0.661842227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-0.818766117, 0.29000023, -1.04174209, 0.371324599, -0.529005647, 0.763067067, 0.921572506, 0.310204625, -0.233403519, -0.113235161, 0.789889991, 0.602703691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.607915223, -1.99999642, 0.0348861739, 0.989780545, 0.00892156549, 0.142320454, -0.0195019897, 0.997132361, 0.0731216595, -0.141259938, -0.075149931, 0.987116218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.64430511, -1.99999678, -0.0719578862, 0.719177306, 0.046785295, 0.693249881, -0.0489069782, 0.998664379, -0.0166606959, -0.693103433, -0.0219227616, 0.72050488) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. }, .4, false)
  1423. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1424. end
  1425. attack = false
  1426. end
  1427.  
  1428. function AutoFire()
  1429. if cooldown4>=10 then
  1430. cooldown4=cooldown4-10
  1431. else
  1432. Aim=false
  1433. return
  1434. end
  1435. attack = true
  1436. for i = 1, 3 do
  1437. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1438. CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, 1)
  1439. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 2)
  1440. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1)
  1441. Effects["Block"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1, 1)
  1442. FireCannon(mouse, Barrel)
  1443. for i = 0, 1, 0.5 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. }, .8, false)
  1453. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1454. end
  1455. for i = 0, 1, 0.3 do
  1456. swait()
  1457. PlayAnimationFromTable({
  1458. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. }, .3, false)
  1465. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1466. end
  1467. end
  1468. attack = false
  1469. end
  1470.  
  1471. --[[Attacks]]--
  1472.  
  1473. mouse.Button1Down:connect(function()
  1474. if attack == false and attacktype == 1 and Aim == true then
  1475. attackone()
  1476. end
  1477. end)
  1478.  
  1479. mouse.KeyDown:connect(function(k)
  1480. k = k:lower()
  1481. if attack == false and k == 'f' and Aim == false then
  1482. Aim = true
  1483. elseif attack == false and k == 'f' and Aim == true then
  1484. Aim = false
  1485. elseif attack == false and k == 'z' and cooldown1>=co1 then
  1486. cooldown1=0
  1487. QuadShot()
  1488. elseif attack == false and k == 'x' and cooldown2>=co2 then
  1489. cooldown2=0
  1490. ThrowGrenade()
  1491. elseif attack == false and k == 'c' and Aim == true then
  1492. AutoFire()
  1493. end
  1494. end)
  1495. function updateskills()
  1496. if Aim == false then
  1497. text3.Text = "[X]\n N/A"
  1498. text4.Text = "[F]\n Aim"
  1499. else
  1500. text3.Text = "[X]\n Rapid Fire"
  1501. text4.Text = "[Click]\n Fire"
  1502. end
  1503. if cooldown1 <= co1 then
  1504. cooldown1 = cooldown1 + 1 / 30
  1505. end
  1506. if cooldown2 <= co2 then
  1507. cooldown2 = cooldown2 + 1 / 30
  1508. end
  1509. if cooldown3 <= co3 then
  1510. cooldown3 = cooldown3 + 1 / 30
  1511. end
  1512. if cooldown4 <= co4 and Aim == false then
  1513. cooldown4 = cooldown4 + 1 /30
  1514. end
  1515. end
  1516.  
  1517. while true do
  1518. swait()
  1519. if Humanoid.Health == 0 or Character == nil then
  1520. break
  1521. end
  1522. updateskills()
  1523. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1524. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1525. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1526. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1527. if Aim == false and attack == false then
  1528. Humanoid.WalkSpeed = 18
  1529. elseif Aim == true and attack == false then
  1530. Humanoid.WalkSpeed = 10
  1531. end
  1532. if Aim == true then
  1533. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1534. local direction = aim.lookVector
  1535. local headingA = math.atan2(direction.x, direction.z)
  1536. headingA = math.deg(headingA)
  1537. Humanoid.AutoRotate = false
  1538. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1539. else
  1540. Humanoid.AutoRotate = true
  1541. end
  1542. for i, v in pairs(Character:GetChildren()) do
  1543. if v:IsA'Model' then
  1544. for _, c in pairs(v:GetChildren()) do
  1545. if c:IsA'Part' then
  1546. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1547. end
  1548. end
  1549. end
  1550. end
  1551. for i, v in pairs(Character:GetChildren()) do
  1552. if v:IsA("Part") then
  1553. v.Material = "SmoothPlastic"
  1554. elseif v:IsA("Hat") then
  1555. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1556. end
  1557. end
  1558. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1559. velocity = RootPart.Velocity.y
  1560. sine = sine + change
  1561. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1562. if equipped == true or equipped == false then
  1563. if RootPart.Velocity.y > 1 and hit == nil then
  1564. Anim = "Jump"
  1565. if attack == false and Aim == false then
  1566. change = 1
  1567. PlayAnimationFromTable({
  1568. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0, 1.48262739, 0.0984807014, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-1.5668143, 0.113709539, -0.0510462224, 0.923045218, 0.254886031, -0.288133383, -0.185842037, 0.951251626, 0.246136591, 0.336824089, -0.173647895, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(0.500001609, -1.79999721, 1.49011612e-007, 0.995449364, 0.0227353834, -0.0925409794, -0.0044040014, 0.981060326, 0.193652838, 0.0951910391, -0.192364037, 0.976695895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. }, .3, false)
  1575. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1576. elseif attack == false and Aim == true then
  1577. change = 1
  1578. PlayAnimationFromTable({
  1579. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(0.500000715, -1.79999745, -1.35600567e-006, 0.94129312, 0.0227346793, 0.336824238, -0.0858320072, 0.981060266, 0.173648357, -0.326497018, -0.192364305, 0.92541647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. }, .3, false)
  1586. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1587. end
  1588. elseif RootPart.Velocity.y < -1 and hit == nil then
  1589. Anim = "Fall"
  1590. if attack == false and Aim == false then
  1591. change = 1
  1592. PlayAnimationFromTable({
  1593. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0, 1.49127769, -0.0996195972, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(1.30000818, 1.19999981, 0.59999907, 0.984807849, 3.59532123e-007, 0.173648059, -0.133021981, -0.642787039, 0.754407048, 0.111618988, -0.766044915, -0.633021712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-1.59500337, 0.0681275129, -0.400336176, 0.891351998, 0.429748684, -0.144249231, -0.452659994, 0.826742291, -0.334060162, -0.024304999, 0.363061041, 0.9314484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.448000163, -1.9800508, -0.127594233, 0.980724096, -0.0317484438, -0.192801416, -0.000597000064, 0.986220241, -0.165436789, 0.195397034, 0.162362948, 0.967190921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-0.514118016, -1.48724687, -0.321207315, 0.954581738, 0.0457262322, 0.294419378, 0.046677988, 0.953000247, -0.299352139, -0.294269949, 0.299499005, 0.907582223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. }, .3, false)
  1600. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1601. elseif attack == false and Aim == true then
  1602. change = 1
  1603. PlayAnimationFromTable({
  1604. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.456608057, -1.97967982, -0.125822604, 0.944759369, 0.055468414, 0.323037177, 0.00132900046, 0.984919786, -0.173006475, -0.327762127, 0.163878798, 0.930438459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.720192492, -1.86214101, -0.19086799, 0.866024852, 0.211309791, 0.453154802, -0.129409984, 0.970153272, -0.205074862, -0.482963949, 0.118957169, 0.867522418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. }, .3, false)
  1611. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1612. end
  1613. elseif Torsovelocity < 1 and hit ~= nil then
  1614. Anim = "Idle"
  1615. if attack == false and Aim == false then
  1616. change = 1
  1617. PlayAnimationFromTable({
  1618. CFrame.new(0.0130468942, -0.311750889, 0.0817597061, 0.819151819, 0, -0.573576868, 0, 1, 0, 0.573576868, 0, 0.819151819) * CFrame.new(0, -0.1 + .1 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(1.49011612e-008, 1.49998987, 1.49011612e-008, 0.819151819, -0.0439680889, 0.571889162, 0, 0.997057617, 0.076655969, -0.573576868, -0.0627928749, 0.816741586) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(sine / 20), 0, 0),
  1620. CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(-1.54763377, -0.046230197, -0.109767228, 0.98908627, 0.109599225, -0.09847036, -0.121894002, 0.98412174, -0.129020855, 0.0827661753, 0.1396157, 0.986740708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 + .1 * math.cos(sine / 20)),
  1622. CFrame.new(0.714063168, -1.72399032, 0.0776934996, 0.936059713, -0.192616343, 0.294433892, 0.160290003, 0.978408575, 0.13047564, -0.313208342, -0.074938193, 0.946723282) * CFrame.new(0, 0 -.05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-0.731964469, -1.73628664, -0.173331201, 0.623145103, -0.0355542637, 0.781297803, 0, 0.998966217, 0.0454596318, -0.78210628, -0.0283279475, 0.622500956) * CFrame.new(0, 0 - .05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1624. }, .3, false)
  1625. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1626. elseif attack == false and Aim == true then
  1627. change = 1
  1628. PlayAnimationFromTable({
  1629. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. }, .3, false)
  1636. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1637. end
  1638. elseif Torsovelocity > 2 and hit ~= nil then
  1639. Anim = "Walk"
  1640. if attack == false and Aim == false then
  1641. change = 3
  1642. PlayAnimationFromTable({
  1643. CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-5 * math.cos(sine / 10)), math.rad(0)),
  1644. CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos(sine / 10)), math.rad(0)),
  1645. CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286),
  1646. CFrame.new(-1.5, 0.1 + 0.1 * math.cos(sine / 10), -1 * math.cos(sine / 10)) * angles(math.rad(70 * math.cos(sine / 10)), math.rad(0), math.rad(-5)),
  1647. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1648. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1649. }, .3, false)
  1650. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1651. elseif attack == false and Aim == true then
  1652. change = 2
  1653. PlayAnimationFromTable({
  1654. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(.5, -1.85 - 0.3 * math.cos(sine / 8) / 2, 0 + 1.3 * math.sin(sine / 8) / 2) * angles(math.rad(-20 * math.sin(sine / 8)), math.rad(-10), math.rad(0)),
  1659. CFrame.new(-.5, -1.85 + 0.3 * math.cos(sine / 8) / 2, 0 - 1.3 * math.sin(sine / 8) / 2) * angles(math.rad(20 * math.sin(sine / 8)), math.rad(10), math.rad(0)),
  1660. }, .3, false)
  1661. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1662. end
  1663. end
  1664. end
  1665. if #Effects > 0 then
  1666. for e = 1, #Effects do
  1667. if Effects[e] ~= nil then
  1668. local Thing = Effects[e]
  1669. if Thing ~= nil then
  1670. local Part = Thing[1]
  1671. local Mode = Thing[2]
  1672. local Delay = Thing[3]
  1673. local IncX = Thing[4]
  1674. local IncY = Thing[5]
  1675. local IncZ = Thing[6]
  1676. if Thing[1].Transparency <= 1 then
  1677. if Thing[2] == "Block1" then
  1678. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1679. Mesh = Thing[1].Mesh
  1680. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1682. elseif Thing[2] == "QuadShot" then
  1683. if Thing[5] < 100 then
  1684. Thing[5] = Thing[5] + 1.5
  1685. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1686. else
  1687. refda = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1688. refda.Anchored = true
  1689. refda.CFrame = CFrame.new(Thing[1].Position)
  1690. game:GetService("Debris"):AddItem(refda, 5)
  1691. CFuncs["Sound"].Create("rbxassetid://300916105", refda, 1, .5)
  1692. CFuncs["Sound"].Create("rbxassetid://184718741", refda, 1, .8)
  1693. MagnitudeDamage(refda, 40, 10, 30, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"))
  1694. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 10, 10, 10, 0.05)
  1695. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06)
  1696. Effects["Block"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06, 1)
  1697. Effects["Wave"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 1, 1, 1, 3, 3, 3, .06)
  1698. Thing[1].Parent = nil
  1699. table.remove(Effects, e)
  1700. end
  1701. elseif Thing[2] == "Block2" then
  1702. Thing[1].CFrame = Thing[1].CFrame
  1703. Mesh = Thing[7]
  1704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706. elseif Thing[2] == "Cylinder" then
  1707. Mesh = Thing[1].Mesh
  1708. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1709. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1710. elseif Thing[2] == "Blood" then
  1711. Mesh = Thing[7]
  1712. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1715. elseif Thing[2] == "Elec" then
  1716. Mesh = Thing[1].Mesh
  1717. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1719. elseif Thing[2] == "Disappear" then
  1720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1721. elseif Thing[2] == "Shatter" then
  1722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1723. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1724. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1725. Thing[6] = Thing[6] + Thing[5]
  1726. end
  1727. else
  1728. Part.Parent = nil
  1729. table.remove(Effects, e)
  1730. end
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
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