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- -- Made by PPATTA/Cass/Inkyy/lynks -- I name change alot --
- -- This is a anti fm spray --
- -- Rekts most titans, Tomas dank shit, Absaloms, Terrorist --
- -- Outdated now --
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Human = Char.Humanoid
- mouse = Player:GetMouse()
- BModel = Instance.new("Model",Char)
- BModel.Name = "Anti-Titan Bottle"
- Bottle = Instance.new("Part",BModel)
- Bottle.Transparency = 0.7
- Bottle.TopSurface = 0
- Bottle.BottomSurface = 0
- Bottle.FormFactor = 3
- Bottle.BrickColor = BrickColor.new("White")
- Bottle.Size = Vector3.new(0.8,1.3,0.8)
- Blood = Instance.new("Part",BModel)
- Blood.Material = "Neon"
- Blood.TopSurface = 0
- Blood.BottomSurface = 0
- Blood.FormFactor = 3
- Blood.BrickColor = BrickColor.new("Deep green")
- Blood.Size = Vector3.new(0.75,0.7,0.75)
- Cork = Instance.new("Part",BModel)
- Cork.Material = "Wood"
- Cork.TopSurface = 0
- Cork.BottomSurface = 0
- Cork.FormFactor = 3
- Cork.BrickColor = BrickColor.new("CGA brown")
- Cork.Size = Vector3.new(0.78,0.24,0.78)
- BottleWeld = Instance.new("Weld",Bottle)
- BottleWeld.Part0 = Bottle
- BottleWeld.Part1 = Blood
- BottleWeld.C0 = CFrame.new(0,-0.5,0)
- BloodWeld = Instance.new("Weld", Cork)
- BloodWeld.Part0 = Bottle
- BloodWeld.Part1 = Blood
- BloodWeld.C0 = CFrame.new(0,-0.2,0)
- CorkWeld = Instance.new("Weld",Bottle)
- CorkWeld.Part0 = Cork
- CorkWeld.Part1 = Bottle
- CorkWeld.C0 = CFrame.new(0,-0.7,0)
- RAWeld = Instance.new("Weld",Char.Torso)
- RAWeld.Part0 = Bottle
- RAWeld.Part1 = Char["Right Arm"]
- RAWeld.C0 = CFrame.new(0,-0.15,1.3) *CFrame.Angles(math.rad(90),0,0)
- used = false
- function GetDistance(Obj,Mag)
- for _,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" and v.Size >= Vector3.new(2,2,2) then
- if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
- local Mag2 = (v.Torso.Position - Obj.Position).magnitude
- if Mag2 < Mag then
- return v
- end
- end
- end
- end
- end
- function sbexe(cmd, plr)
- if not type(cmd) == 'string' then
- return
- end
- if plr then
- if type(plr) == 'userdata' then
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- elseif type(plr) == 'string' then
- plr = game:GetService('Players'):FindFirstChild(plr)
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- else
- for i, v in pairs(game:GetService('Players'):children()) do
- v:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- end
- end
- for g,plr in pairs(game.Players:GetPlayers()) do
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Leg2") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Hand") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Model") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Star Platinum") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("FlagLogo") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character.Head:findFirstChild("Hair") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character.Head:findFirstChild("BillboardGui") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Hair") then
- plr.Character:BreakJoints()
- end
- end)
- function newscript()
- BModel:Destroy()
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Human = Char.Humanoid
- mouse = Player:GetMouse()
- BModel = Instance.new("Model",Char)
- BModel.Name = "Anti-Titan Bottle"
- Bottle = Instance.new("Part",BModel)
- Bottle.Transparency = 0.7
- Bottle.TopSurface = 0
- Bottle.BottomSurface = 0
- Bottle.FormFactor = 3
- Bottle.BrickColor = BrickColor.new("Institutional white")
- Bottle.Size = Vector3.new(0.8,1.3,0.8)
- Blood = Instance.new("Part",BModel)
- Blood.Material = "Neon"
- Blood.TopSurface = 0
- Blood.BottomSurface = 0
- Blood.FormFactor = 3
- Blood.BrickColor = BrickColor.new("Deep green")
- Blood.Size = Vector3.new(0.75,0.7,0.75)
- Cork = Instance.new("Part",BModel)
- Cork.Material = "Wood"
- Cork.TopSurface = 0
- Cork.BottomSurface = 0
- Cork.FormFactor = 3
- Cork.BrickColor = BrickColor.new("CGA brown")
- Cork.Size = Vector3.new(0.78,0.24,0.78)
- BottleWeld = Instance.new("Weld",Bottle)
- BottleWeld.Part0 = Bottle
- BottleWeld.Part1 = Blood
- BottleWeld.C0 = CFrame.new(0,-0.5,0)
- BloodWeld = Instance.new("Weld", Cork)
- BloodWeld.Part0 = Bottle
- BloodWeld.Part1 = Blood
- BloodWeld.C0 = CFrame.new(0,-0.2,0)
- CorkWeld = Instance.new("Weld",Bottle)
- CorkWeld.Part0 = Cork
- CorkWeld.Part1 = Bottle
- CorkWeld.C0 = CFrame.new(0,-0.7,0)
- RAWeld = Instance.new("Weld",Char.Torso)
- RAWeld.Part0 = Bottle
- RAWeld.Part1 = Char["Right Arm"]
- RAWeld.C0 = CFrame.new(0,-0.15,1.3) *CFrame.Angles(math.rad(90),0,0)
- used = false
- function GetDistance(Obj,Mag)
- for _,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" and v.Size >= Vector3.new(2,2,2) then
- if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
- local Mag2 = (v.Torso.Position - Obj.Position).magnitude
- if Mag2 < Mag then
- return v
- end
- end
- end
- end
- end
- function sbexe(cmd, plr)
- if not type(cmd) == 'string' then
- return
- end
- if plr then
- if type(plr) == 'userdata' then
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- elseif type(plr) == 'string' then
- plr = game:GetService('Players'):FindFirstChild(plr)
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- else
- for i, v in pairs(game:GetService('Players'):children()) do
- v:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- end
- end
- for g,plr in pairs(game.Players:GetPlayers()) do
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Hand") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Leg2") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Model") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Star Platinum") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character.Head:findFirstChild("Hair") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character.Head:findFirstChild("BillboardGui") then
- plr.Character:BreakJoints()
- end
- end)
- Char = Player.Character
- Human = Char.Humanoid
- mouse = Player:GetMouse()
- BModel = Instance.new("Model",Char)
- BModel.Name = "Anti-Titan Bottle"
- Bottle = Instance.new("Part",BModel)
- Bottle.Transparency = 0.3
- Bottle.TopSurface = 0
- Bottle.BottomSurface = 0
- Bottle.FormFactor = 3
- Bottle.BrickColor = BrickColor.new("Institutional white")
- Bottle.Size = Vector3.new(0.8,1.3,0.8)
- Blood = Instance.new("Part",BModel)
- Blood.Material = "Neon"
- Blood.TopSurface = 0
- Blood.BottomSurface = 0
- Blood.FormFactor = 3
- Blood.BrickColor = BrickColor.new("Institutional white")
- Blood.Size = Vector3.new(0.75,0.7,0.75)
- Cork = Instance.new("Part",BModel)
- Cork.Material = "Wood"
- Cork.TopSurface = 0
- Cork.BottomSurface = 0
- Cork.FormFactor = 3
- Cork.BrickColor = BrickColor.new("CGA brown")
- Cork.Size = Vector3.new(0.78,0.24,0.78)
- BottleWeld = Instance.new("Weld",Bottle)
- BottleWeld.Part0 = Bottle
- BottleWeld.Part1 = Blood
- BottleWeld.C0 = CFrame.new(0,-0.5,0)
- BloodWeld = Instance.new("Weld", Cork)
- BloodWeld.Part0 = Bottle
- BloodWeld.Part1 = Blood
- BloodWeld.C0 = CFrame.new(0,-0.2,0)
- CorkWeld = Instance.new("Weld",Bottle)
- CorkWeld.Part0 = Cork
- CorkWeld.Part1 = Bottle
- CorkWeld.C0 = CFrame.new(0,-0.7,0)
- RAWeld = Instance.new("Weld",Char.Torso)
- RAWeld.Part0 = Bottle
- RAWeld.Part1 = Char["Right Arm"]
- RAWeld.C0 = CFrame.new(0,-0.15,1.3) *CFrame.Angles(math.rad(90),0,0)
- used = false
- function GetDistance(Obj,Mag)
- for _,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" and v.Size >= Vector3.new(2,2,2) then
- if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
- local Mag2 = (v.Torso.Position - Obj.Position).magnitude
- if Mag2 < Mag then
- return v
- end
- end
- end
- end
- end
- function sbexe(cmd, plr)
- if not type(cmd) == 'string' then
- return
- end
- if plr then
- if type(plr) == 'userdata' then
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- elseif type(plr) == 'string' then
- plr = game:GetService('Players'):FindFirstChild(plr)
- plr:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- else
- for i, v in pairs(game:GetService('Players'):children()) do
- v:findFirstChild("SB_CommandRemote", true).Value = cmd
- end
- end
- end
- for g,plr in pairs(game.Players:GetPlayers()) do
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Leg2") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Model") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Star Platinum") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Hand") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character.Head:findFirstChild("BillboardGui") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Hair") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- wait(1.5)
- if plr.Character:findFirstChild("Model") then
- plr.Character:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- if used == true then return end
- used = true
- RAWeld:remove()
- BV = Instance.new("BodyVelocity",Bottle)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BV.Velocity = Char.Torso.CFrame.lookVector *100
- BV.Velocity = BV.Velocity +Vector3.new(0,50,0)
- game.Debris:AddItem(BV,0.1)
- wait(1)
- smoke = Instance.new("Smoke",Bottle)
- smoke.Color = Color3.new(1,1,1)
- smoke.Opacity = 0.8
- smoke.Size = 25
- smoke.RiseVelocity = 0
- while true do
- Body = GetDistance(Bottle,25)
- if Body ~= nil then
- if dmoke == nil then
- dmoke = Instance.new("Smoke",Bottle)
- dmoke.Color = Color3.new(1,1,1)
- dmoke.Opacity = 0.8
- dmoke.Size = 25
- dmoke.RiseVelocity = 10
- end
- if Body.Humanoid.MaxHealth >= 200 then
- Body.Humanoid.MaxHealth = Body.Humanoid.MaxHealth -10
- end
- end
- wait()
- end
- end)
- end
- wait(10)
- BModel:Destroy()
- end
- end
- mouse.Button1Down:connect(function()
- if used == true then return end
- used = true
- RAWeld:remove()
- BV = Instance.new("BodyVelocity",Bottle)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BV.Velocity = Char.Torso.CFrame.lookVector *100
- BV.Velocity = BV.Velocity +Vector3.new(0,50,0)
- game.Debris:AddItem(BV,0.1)
- wait(1)
- smoke = Instance.new("Smoke",Bottle)
- smoke.Color = Color3.new(1,1,1)
- smoke.Opacity = 0.8
- smoke.Size = 25
- smoke.RiseVelocity = 0
- while true do
- Body = GetDistance(Bottle,25)
- if Body ~= nil then
- if dmoke == nil then
- dmoke = Instance.new("Smoke",Bottle)
- dmoke.Color = Color3.new(1,1,1)
- dmoke.Opacity = 0.8
- dmoke.Size = 25
- dmoke.RiseVelocity = 10
- end
- if Body.Humanoid.MaxHealth >= 200 then
- Body.Humanoid.MaxHealth = Body.Humanoid.MaxHealth -10
- end
- end
- wait()
- end
- end)
- end
- mouse.KeyDown:connect(function(key)
- if key == 'k' then
- newscript()
- end
- end)
- mouse.Button1Down:connect(function()
- if used == true then return end
- used = true
- RAWeld:remove()
- BV = Instance.new("BodyVelocity",Bottle)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BV.Velocity = Char.Torso.CFrame.lookVector *100
- BV.Velocity = BV.Velocity +Vector3.new(0,50,0)
- game.Debris:AddItem(BV,0.1)
- wait(1)
- smoke = Instance.new("Smoke",Bottle)
- smoke.Color = Color3.new(1,1,1)
- smoke.Opacity = 0.8
- smoke.Size = 25
- smoke.RiseVelocity = 0
- while true do
- Body = GetDistance(Bottle,25)
- if Body ~= nil then
- if dmoke == nil then
- dmoke = Instance.new("Smoke",Bottle)
- dmoke.Color = Color3.new(1,1,1)
- dmoke.Opacity = 0.8
- dmoke.Size = 25
- dmoke.RiseVelocity = 10
- end
- if Body.Humanoid.MaxHealth >= 200 then
- Body.Humanoid.MaxHealth = Body.Humanoid.MaxHealth -10
- end
- end
- wait()
- end
- end)
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