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- if game.Players.LocalPlayer.Character:FindFirstChild("Body Colors") ~= nil then
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").HeadColor = BrickColor.new("White")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftArmColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftLegColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightArmColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightLegColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").TorsoColor = BrickColor.new("Really black")
- end
- BigTorso=Instance.new("SpecialMesh",game.Players.LocalPlayer.Character.Torso)
- BigTorso.Offset=Vector3.new(0,0,0)
- BigTorso.MeshType="Brick"
- BigTorso.Scale=Vector3.new(1,2,1)
- a=game.Players.LocalPlayer.Character["Right Arm"]
- aa=game.Players.LocalPlayer.Character.Torso["Right Shoulder"]
- a.Size=Vector3.new(1,4,1)
- aa.C0 = CFrame.new(1.5,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.C1 = CFrame.new(0,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.Parent=game.Players.LocalPlayer.Character.Torso
- b=game.Players.LocalPlayer.Character["Right Leg"]
- bb=game.Players.LocalPlayer.Character.Torso["Right Hip"]
- b.Size=Vector3.new(1,7,1)
- bb.C0 = CFrame.new(0.5,-b.Size.y/2+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- bb.C1 = CFrame.new(0,b.Size.y/2,0) * CFrame.Angles(0,math.pi/2,0)
- bb.Parent=game.Players.LocalPlayer.Character.Torso
- c=game.Players.LocalPlayer.Character["Left Arm"]
- cc=game.Players.LocalPlayer.Character.Torso["Left Shoulder"]
- c.Size=Vector3.new(1,4,1)
- cc.C0 = CFrame.new(-1.5,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.C1 = CFrame.new(0,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.Parent=game.Players.LocalPlayer.Character.Torso
- d=game.Players.LocalPlayer.Character["Left Leg"]
- dd=game.Players.LocalPlayer.Character.Torso["Left Hip"]
- d.Size=Vector3.new(1,7,1)
- dd.C0 = CFrame.new(-0.5,-(d.Size.y/2)+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.C1 = CFrame.new(0,d.Size.y/2,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.Parent=game.Players.LocalPlayer.Character.Torso
- e=game.Players.LocalPlayer.Character["Head"]
- ee=game.Players.LocalPlayer.Character.Torso["Neck"]
- ee.C0=CFrame.new(0,2,0,-1,-0,-0,0,0,1,0,1,0)
- ee.Parent=game.Players.LocalPlayer.Character.Torso
- v = game.Players.LocalPlayer
- coroutine.resume(coroutine.create(function()
- if v and v.Character and v.Character:findFirstChild("Head") then
- for c,b in pairs(v.Character:findFirstChild("Head"):GetChildren()) do
- if b.ClassName == "Decal" then
- b:Remove()
- end
- end
- for a, moda in pairs(v.Character:children()) do if moda:findFirstChild("NameTag") then v.Character.Head.Transparency = 0 moda:Destroy() end end
- local char = v.Character
- local moda = Instance.new("Model", char) moda.Name = "FHEAD"
- local cl = char.Head:Clone() cl.Transparency = 0 cl.Parent = moda cl.Name = "Head"
- local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head
- char.Head.Transparency = 1
- end
- end))
- ab = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- ab.Name = "Slender"
- abu = Instance.new("TextButton",ab)
- abu.Text = "Invisible"
- abu.Position = UDim2.new(0,0,1,-30)
- abu.Size = UDim2.new(0,100,0,30)
- abu.MouseButton1Click:connect(function()
- if abu.Text == "Invisible" then
- abu.Text = "Visible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 1
- end
- end
- elseif abu.Text == "Visible" then
- abu.Text = "Invisible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
- v.Transparency = 0
- end
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 0
- end
- end
- end
- end)
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key) local key=key:lower()
- if key=="g" then
- if abu.Text == "Invisible" then
- abu.Text = "Visible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 1
- end
- end
- elseif abu.Text == "Visible" then
- abu.Text = "Invisible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
- v.Transparency = 0
- end
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 0
- end
- end
- end
- end
- end)
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key:byte() == 50 or key:byte() == 49 then
- if Mouse.Target ~= nil then
- Player.Character.HumanoidRootPart.CFrame = Mouse.Hit+Vector3.new(0,9,0)
- end
- end
- end)
- while true do
- for i,a in pairs(game.Players:GetChildren()) do
- local v = a.Character
- if v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') and Player.Character:FindFirstChild('HumanoidRootPart') then
- if v ~= Player.Character then
- if (Player.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude < 10 and Player.Character.Torso.Transparency ~= 1 then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- wait()
- end
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