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NoHackJustStevePlayz

Untitled

Nov 11th, 2018
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  1. --Loop Function--
  2. while true do
  3. wait(.01)
  4. chance = math.random(0,100)
  5. if chance < 10 then
  6. sel = math.random(1,3)
  7. if sel == 1 then
  8. tecks.Text = "Ay bro"
  9. elseif sel == 2 then
  10. tecks.Text = "Not gonna die huh?"
  11. elseif sel == 3 then
  12. tecks.Text = "xdd"
  13. end
  14. else tecks.Text = "GamingWithGabrielLol"
  15. end
  16. --Name Tag--
  17. local naeeym = Instance.new("BillboardGui",chara)
  18. naeeym.Size = UDim2.new(0,100,0,40)
  19. naeeym.StudsOffset = Vector3.new(0,2,0)
  20. naeeym.Adornee = chara.Head
  21. local tecks = Instance.new("TextLabel",naeeym)
  22. tecks.BackgroundTransparency = 1
  23. tecks.BorderSizePixel = 0
  24. tecks.Text = "John Doe"
  25. tecks.Font = "Fantasy"
  26. tecks.FontSize = "Size24"
  27. tecks.TextStrokeTransparency = 0
  28. tecks.TextStrokeColor3 = Color3.new(0,0,0)
  29. tecks.TextColor3 = Color3.new(0,0,0)
  30. tecks.Size = UDim2.new(1,0,0.5,0
  31. -----------------------
  32. --MemeusV2--
  33. -------------------------------------------------------
  34. --A script By makhail07
  35.  
  36. --This edit by 2003boobear
  37.  
  38. --Discord Creterisk#2958 (not 2003boobear's discord)
  39. -------------------------------------------------------
  40.  
  41. local FavIDs = {
  42. 340106355, --Nefl Crystals
  43. 927529620, --Dimension
  44. 876981900, --Fantasy
  45. 398987889, --Ordinary Days
  46. 1117396305, --Oh wait, it's you.
  47. 885996042, --Action Winter Journey
  48. 919231299, --Sprawling Idiot Effigy
  49. 743466274, --Good Day Sunshine
  50. 727411183, --Knife Fight
  51. 1402748531, --The Earth Is Counting On You!
  52. 595230126 --Robot Language
  53. }
  54.  
  55.  
  56.  
  57. --The reality of my life isn't real but a Universe -makhail07
  58. wait()
  59. local Player = game.Players.localPlayer
  60. local Character = Player.Character
  61. local plr = game:service'Players'.LocalPlayer
  62. local Humanoid = Character.Humanoid
  63. local char = plr.Character
  64. local hum = char.Humanoid
  65. local ra = char["Right Arm"]
  66. local la= char["Left Arm"]
  67. local rl= char["Right Leg"]
  68. local ll = char["Left Leg"]
  69. local hed = char.Head
  70. local root = char.HumanoidRootPart
  71. local rootj = root.RootJoint
  72. local tors = char.Torso
  73. local mouse = plr:GetMouse()
  74. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  75. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  76. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  77. local cam = game.Workspace.CurrentCamera
  78. trazx = Instance.new("ParticleEmitter")
  79. c = game.Players.LocalPlayer.Character
  80.  
  81. --where i put all the warn things
  82.  
  83. warn ("Well Look at that, I finished it.")
  84. --Looks Like you decided to look though the script. Well, Hello.
  85. warn ("I had a fun time making this edit.")
  86. --I Really DID have fun editing this.
  87. warn ("I hope you Enjoy this. Go have Fun!")
  88. --Just don't abuse.
  89. warn ("Also, the original MemeusV2 was made by makhail07.")
  90. --Support makhail07 for making the original!
  91. warn ("This edit was made by me, 2003boobear.")
  92. --This is one of my best edits BY FAR, though.
  93. Character.Head.face.Texture = "rbxassetid://620619801"
  94.  
  95. -------------------------------------------------------
  96. --Start Good Stuff--
  97. -------------------------------------------------------
  98. CF = CFrame.new
  99. angles = CFrame.Angles
  100. attack = false
  101. timetofly = true
  102. Euler = CFrame.fromEulerAnglesXYZ
  103. Rad = math.rad
  104. IT = Instance.new
  105. BrickC = BrickColor.new
  106. Cos = math.cos
  107. Acos = math.acos
  108. Sin = math.sin
  109. Asin = math.asin
  110. Abs = math.abs
  111. Mrandom = math.random
  112. Floor = math.floor
  113. random = math.random
  114. radian = math.rad
  115. Vec3 = Vector3.new
  116. cFrame = CFrame.new
  117. Euler = CFrame.fromEulerAnglesXYZ
  118. -------------------------------------------------------
  119. --End Good Stuff--
  120. -------------------------------------------------------
  121. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  122. RSH, LSH = nil, nil
  123. RW = Instance.new("Weld")
  124. LW = Instance.new("Weld")
  125. RH = tors["Right Hip"]
  126. LH = tors["Left Hip"]
  127. RSH = tors["Right Shoulder"]
  128. LSH = tors["Left Shoulder"]
  129. RSH.Parent = nil
  130. LSH.Parent = nil
  131. RW.Name = "RW"
  132. RW.Part0 = tors
  133. RW.C0 = CF(1.5, 0.5, 0)
  134. RW.C1 = CF(0, 0.5, 0)
  135. RW.Part1 = ra
  136. RW.Parent = tors
  137. LW.Name = "LW"
  138. LW.Part0 = tors
  139. LW.C0 = CF(-1.5, 0.5, 0)
  140. LW.C1 = CF(0, 0.5, 0)
  141. LW.Part1 = la
  142. LW.Parent = tors
  143. Effects = {}
  144.  
  145. -------------------------------------------------------
  146. --Start HeartBeat--
  147. -------------------------------------------------------
  148. ArtificialHB = Instance.new("BindableEvent", script)
  149. ArtificialHB.Name = "Heartbeat"
  150. script:WaitForChild("Heartbeat")
  151.  
  152. frame = 1 / 60
  153. tf = 0
  154. allowframeloss = false
  155. tossremainder = false
  156.  
  157.  
  158. lastframe = tick()
  159. script.Heartbeat:Fire()
  160.  
  161.  
  162. game:GetService("RunService").Heartbeat:connect(function(s, p)
  163. tf = tf + s
  164. if tf >= frame then
  165. if allowframeloss then
  166. script.Heartbeat:Fire()
  167. lastframe = tick()
  168. else
  169. for i = 1, math.floor(tf / frame) do
  170. script.Heartbeat:Fire()
  171. end
  172. lastframe = tick()
  173. end
  174. if tossremainder then
  175. tf = 0
  176. else
  177. tf = tf - frame * math.floor(tf / frame)
  178. end
  179. end
  180. end)
  181. -------------------------------------------------------
  182. --End HeartBeat--
  183. -------------------------------------------------------
  184.  
  185. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  186. coroutine.resume(coroutine.create(function()
  187. local intensity = 1 * Intensity
  188. local rotM = 0.01 * Intensity
  189. for i = 0, Length, 0.1 do
  190. swait()
  191. intensity = intensity - 0.05 * Intensity / Length
  192. rotM = rotM - 5.0E-4 * Intensity / Length
  193. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  194. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  195. end
  196. Humanoid.CameraOffset = Vec3(0, 0, 0)
  197. end))
  198. end
  199.  
  200. local joyemoji = Instance.new('ParticleEmitter', tors)
  201. joyemoji.VelocitySpread = 2000
  202. joyemoji.Lifetime = NumberRange.new(1)
  203. joyemoji.Speed = NumberRange.new(40)
  204. joy= {}
  205. for i=0, 19 do
  206. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  207. end
  208. joyemoji.Size = NumberSequence.new(joy)
  209. joyemoji.Rate = 0
  210. joyemoji.LockedToPart = false
  211. joyemoji.LightEmission = 0
  212. joyemoji.Texture = "rbxassetid://1176402123"
  213. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  214.  
  215.  
  216. local LIT = Instance.new('ParticleEmitter', tors)
  217. LIT.VelocitySpread = 2000
  218. LIT.Lifetime = NumberRange.new(1)
  219. LIT.Speed = NumberRange.new(45)
  220. nani= {}
  221. for i=0, 19 do
  222. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  223. end
  224. LIT.Size = NumberSequence.new(nani)
  225. LIT.Rate = 0
  226. LIT.LockedToPart = false
  227. LIT.LightEmission = 0
  228. LIT.Texture = "rbxassetid://1492670151"
  229. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  230.  
  231. local toast = Instance.new('ParticleEmitter', tors)
  232. toast.VelocitySpread = 2000
  233. toast.Lifetime = NumberRange.new(1)
  234. toast.Speed = NumberRange.new(60)
  235. toasterstoasttoast= {}
  236. for i=0, 19 do
  237. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  238. end
  239. toast.Size = NumberSequence.new(toasterstoasttoast)
  240. toast.Rate = 0
  241. toast.LockedToPart = false
  242. toast.LightEmission = 0
  243. toast.Texture = "rbxassetid://436096230"
  244. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  245.  
  246. local ok = Instance.new('ParticleEmitter', tors)
  247. ok.VelocitySpread = 2000
  248. ok.Lifetime = NumberRange.new(1)
  249. ok.Speed = NumberRange.new(50)
  250. cool= {}
  251. for i=0, 19 do
  252. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  253. end
  254. ok.Size = NumberSequence.new(cool)
  255. ok.Rate = 0
  256. ok.LockedToPart = false
  257. ok.LightEmission = 0
  258. ok.Texture = "rbxassetid://636768448"
  259. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  260.  
  261. -------------------------------------------------------
  262. --Start Kyu's shitty stuff--
  263. -------------------------------------------------------
  264.  
  265. function ragdoll(model)
  266. local char = model
  267. torso = char.HumanoidRootPart
  268. torso2 = char.Torso
  269. LW.Parent = nil
  270. RW.Parent = nil
  271. LH.Parent = nil
  272. RH.Parent = nil
  273. if hum ~= nil then
  274. hum.PlatformStand = true
  275. end
  276.  
  277. local Head = char:FindFirstChild("Head")
  278. if Head then
  279. local Neck = Instance.new("Weld")
  280. Neck.Name = "Neck"
  281. Neck.Part0 = torso
  282. Neck.Part1 = Head
  283. Neck.C0 = CFrame.new(0, 1.5, 0)
  284. Neck.C1 = CFrame.new()
  285. Neck.Parent = torso
  286. end
  287. local Limb = char:FindFirstChild("Right Arm")
  288. if Limb then
  289.  
  290. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  291. local Joint = Instance.new("Glue")
  292. Joint.Name = "RightShoulder"
  293. Joint.Part0 = torso
  294. Joint.Part1 = Limb
  295. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  296. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  297. Joint.Parent = torso
  298.  
  299. local B = Instance.new("Part")
  300. B.TopSurface = 0
  301. B.BottomSurface = 0
  302. B.formFactor = "Symmetric"
  303. B.Size = Vector3.new(1, 1, 1)
  304. B.Transparency = 1
  305. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  306. B.Parent = char
  307. local W = Instance.new("Weld")
  308. W.Part0 = Limb
  309. W.Part1 = B
  310. W.C0 = CFrame.new(0, -0.5, 0)
  311. W.Parent = Limb
  312.  
  313. end
  314. local Limb = char:FindFirstChild("Left Arm")
  315. if Limb then
  316.  
  317. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  318. local Joint = Instance.new("Glue")
  319. Joint.Name = "LeftShoulder"
  320. Joint.Part0 = torso
  321. Joint.Part1 = Limb
  322. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  323. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  324. Joint.Parent = torso
  325.  
  326. local B = Instance.new("Part")
  327. B.TopSurface = 0
  328. B.BottomSurface = 0
  329. B.formFactor = "Symmetric"
  330. B.Size = Vector3.new(1, 1, 1)
  331. B.Transparency = 1
  332. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  333. B.Parent = char
  334. local W = Instance.new("Weld")
  335. W.Part0 = Limb
  336. W.Part1 = B
  337. W.C0 = CFrame.new(0, -0.5, 0)
  338. W.Parent = Limb
  339.  
  340. end
  341. local Limb = char:FindFirstChild("Right Leg")
  342. if Limb then
  343.  
  344. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  345. local Joint = Instance.new("Glue")
  346. Joint.Name = "RightHip"
  347. Joint.Part0 = torso
  348. Joint.Part1 = Limb
  349. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  350. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  351. Joint.Parent = torso
  352.  
  353. local B = Instance.new("Part")
  354. B.TopSurface = 0
  355. B.BottomSurface = 0
  356. B.formFactor = "Symmetric"
  357. B.Size = Vector3.new(1, 1, 1)
  358. B.Transparency = 1
  359. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  360. B.Parent = char
  361. local W = Instance.new("Weld")
  362. W.Part0 = Limb
  363. W.Part1 = B
  364. W.C0 = CFrame.new(0, -0.5, 0)
  365. W.Parent = Limb
  366.  
  367. end
  368. local Limb = char:FindFirstChild("Left Leg")
  369. if Limb then
  370.  
  371. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  372. local Joint = Instance.new("Glue")
  373. Joint.Name = "LeftHip"
  374. Joint.Part0 = torso
  375. Joint.Part1 = Limb
  376. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  377. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  378. Joint.Parent = torso
  379.  
  380. local B = Instance.new("Part")
  381. B.TopSurface = 0
  382. B.BottomSurface = 0
  383. B.formFactor = "Symmetric"
  384. B.Size = Vector3.new(1, 1, 1)
  385. B.Transparency = 1
  386. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  387. B.Parent = char
  388. local W = Instance.new("Weld")
  389. W.Part0 = Limb
  390. W.Part1 = B
  391. W.C0 = CFrame.new(0, -0.5, 0)
  392. W.Parent = Limb
  393.  
  394. end
  395. --[
  396. local Bar = Instance.new("Part")
  397. Bar.TopSurface = 0
  398. Bar.BottomSurface = 0
  399. Bar.formFactor = "Symmetric"
  400. Bar.Size = Vector3.new(1, 1, 1)
  401. Bar.Transparency = 1
  402. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  403. Bar.Parent = char
  404. local Weld = Instance.new("Weld")
  405. Weld.Part0 = torso
  406. Weld.Part1 = Bar
  407. Weld.C0 = CFrame.new(0, 0.5, 0)
  408. Weld.Parent = torso
  409. --]]
  410.  
  411. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  412.  
  413. end
  414.  
  415. -------------------------------------------------------
  416. --End Kyu's shitty stuff--
  417. -------------------------------------------------------
  418.  
  419. -------------------------------------------------------
  420. --Start Important Functions--
  421. -------------------------------------------------------
  422. function swait(num)
  423. if num == 0 or num == nil then
  424. game:service("RunService").Stepped:wait(0)
  425. else
  426. for i = 0, num do
  427. game:service("RunService").Stepped:wait(0)
  428. end
  429. end
  430. end
  431. function thread(f)
  432. coroutine.resume(coroutine.create(f))
  433. end
  434. function clerp(a, b, t)
  435. local qa = {
  436. QuaternionFromCFrame(a)
  437. }
  438. local qb = {
  439. QuaternionFromCFrame(b)
  440. }
  441. local ax, ay, az = a.x, a.y, a.z
  442. local bx, by, bz = b.x, b.y, b.z
  443. local _t = 1 - t
  444. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  445. end
  446. function QuaternionFromCFrame(cf)
  447. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  448. local trace = m00 + m11 + m22
  449. if trace > 0 then
  450. local s = math.sqrt(1 + trace)
  451. local recip = 0.5 / s
  452. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  453. else
  454. local i = 0
  455. if m00 < m11 then
  456. i = 1
  457. end
  458. if m22 > (i == 0 and m00 or m11) then
  459. i = 2
  460. end
  461. if i == 0 then
  462. local s = math.sqrt(m00 - m11 - m22 + 1)
  463. local recip = 0.5 / s
  464. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  465. elseif i == 1 then
  466. local s = math.sqrt(m11 - m22 - m00 + 1)
  467. local recip = 0.5 / s
  468. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  469. elseif i == 2 then
  470. local s = math.sqrt(m22 - m00 - m11 + 1)
  471. local recip = 0.5 / s
  472. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  473. end
  474. end
  475. end
  476. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  477. local xs, ys, zs = x + x, y + y, z + z
  478. local wx, wy, wz = w * xs, w * ys, w * zs
  479. local xx = x * xs
  480. local xy = x * ys
  481. local xz = x * zs
  482. local yy = y * ys
  483. local yz = y * zs
  484. local zz = z * zs
  485. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  486. end
  487. function QuaternionSlerp(a, b, t)
  488. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  489. local startInterp, finishInterp
  490. if cosTheta >= 1.0E-4 then
  491. if 1 - cosTheta > 1.0E-4 then
  492. local theta = math.acos(cosTheta)
  493. local invSinTheta = 1 / Sin(theta)
  494. startInterp = Sin((1 - t) * theta) * invSinTheta
  495. finishInterp = Sin(t * theta) * invSinTheta
  496. else
  497. startInterp = 1 - t
  498. finishInterp = t
  499. end
  500. elseif 1 + cosTheta > 1.0E-4 then
  501. local theta = math.acos(-cosTheta)
  502. local invSinTheta = 1 / Sin(theta)
  503. startInterp = Sin((t - 1) * theta) * invSinTheta
  504. finishInterp = Sin(t * theta) * invSinTheta
  505. else
  506. startInterp = t - 1
  507. finishInterp = t
  508. end
  509. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  510. end
  511. function rayCast(Position, Direction, Range, Ignore)
  512. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  513. end
  514. local RbxUtility = LoadLibrary("RbxUtility")
  515. local Create = RbxUtility.Create
  516.  
  517. -------------------------------------------------------
  518. --Start Damage Function--
  519. -------------------------------------------------------
  520. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  521. if hit.Parent == nil then
  522. return
  523. end
  524. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  525. for _, v in pairs(hit.Parent:children()) do
  526. if v:IsA("Humanoid") then
  527. h = v
  528. end
  529. end
  530. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  531. warn'No R15 allowed'
  532. hit.Parent:FindFirstChild("Head"):BreakJoints()
  533. end
  534.  
  535. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  536. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  537. if hit.Parent.DebounceHit.Value == true then
  538. return
  539. end
  540. end
  541. if insta == true then
  542. hit.Parent:FindFirstChild("Head"):BreakJoints()
  543. end
  544. local c = Create("ObjectValue"){
  545. Name = "creator",
  546. Value = game:service("Players").LocalPlayer,
  547. Parent = h,
  548. }
  549. game:GetService("Debris"):AddItem(c, .5)
  550. if HitSound ~= nil and HitPitch ~= nil then
  551. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  552. end
  553. local Damage = math.random(minim, maxim)
  554. local blocked = false
  555. local block = hit.Parent:findFirstChild("Block")
  556. if block ~= nil then
  557. if block.className == "IntValue" then
  558. if block.Value > 0 then
  559. blocked = true
  560. block.Value = block.Value - 1
  561. print(block.Value)
  562. end
  563. end
  564. end
  565. if blocked == false then
  566. h.Health = h.Health - Damage
  567. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  568. else
  569. h.Health = h.Health - (Damage / 2)
  570. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  571. end
  572. if Type == "Knockdown" then
  573. local hum = hit.Parent.Humanoid
  574. hum.PlatformStand = true
  575. coroutine.resume(coroutine.create(function(HHumanoid)
  576. swait(1)
  577. HHumanoid.PlatformStand = false
  578. end), hum)
  579. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  580. local bodvol = Create("BodyVelocity"){
  581. velocity = angle * knockback,
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. local rl = Create("BodyAngularVelocity"){
  587. P = 3000,
  588. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  589. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodvol, .5)
  593. game:GetService("Debris"):AddItem(rl, .5)
  594. elseif Type == "Normal" then
  595. local vp = Create("BodyVelocity"){
  596. P = 500,
  597. maxForce = Vector3.new(math.huge, 0, math.huge),
  598. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  599. }
  600. if knockback > 0 then
  601. vp.Parent = hit.Parent.Torso
  602. end
  603. game:GetService("Debris"):AddItem(vp, .5)
  604. elseif Type == "Up" then
  605. local bodyVelocity = Create("BodyVelocity"){
  606. velocity = Vector3.new(0, 20, 0),
  607. P = 5000,
  608. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  609. Parent = hit,
  610. }
  611. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  612. elseif Type == "DarkUp" then
  613. coroutine.resume(coroutine.create(function()
  614. for i = 0, 1, 0.1 do
  615. swait()
  616. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  617. end
  618. end))
  619. local bodyVelocity = Create("BodyVelocity"){
  620. velocity = Vector3.new(0, 20, 0),
  621. P = 5000,
  622. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  623. Parent = hit,
  624. }
  625. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  626. elseif Type == "Snare" then
  627. local bp = Create("BodyPosition"){
  628. P = 2000,
  629. D = 100,
  630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  631. position = hit.Parent.Torso.Position,
  632. Parent = hit.Parent.Torso,
  633. }
  634. game:GetService("Debris"):AddItem(bp, 1)
  635. elseif Type == "Freeze" then
  636. local BodPos = Create("BodyPosition"){
  637. P = 50000,
  638. D = 1000,
  639. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  640. position = hit.Parent.Torso.Position,
  641. Parent = hit.Parent.Torso,
  642. }
  643. local BodGy = Create("BodyGyro") {
  644. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  645. P = 20e+003,
  646. Parent = hit.Parent.Torso,
  647. cframe = hit.Parent.Torso.CFrame,
  648. }
  649. hit.Parent.Torso.Anchored = true
  650. coroutine.resume(coroutine.create(function(Part)
  651. swait(1.5)
  652. Part.Anchored = false
  653. end), hit.Parent.Torso)
  654. game:GetService("Debris"):AddItem(BodPos, 3)
  655. game:GetService("Debris"):AddItem(BodGy, 3)
  656. end
  657. local debounce = Create("BoolValue"){
  658. Name = "DebounceHit",
  659. Parent = hit.Parent,
  660. Value = true,
  661. }
  662. game:GetService("Debris"):AddItem(debounce, Delay)
  663. c = Create("ObjectValue"){
  664. Name = "creator",
  665. Value = Player,
  666. Parent = h,
  667. }
  668. game:GetService("Debris"):AddItem(c, .5)
  669. end
  670. end
  671. -------------------------------------------------------
  672. --End Damage Function--
  673. -------------------------------------------------------
  674.  
  675. -------------------------------------------------------
  676. --Start Damage Function Customization--
  677. -------------------------------------------------------
  678. function ShowDamage(Pos, Text, Time, Color)
  679. local Rate = (1 / 30)
  680. local Pos = (Pos or Vector3.new(0, 0, 0))
  681. local Text = (Text or "")
  682. local Time = (Time or 2)
  683. local Color = (Color or Color3.new(1, 0, 1))
  684. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  685. EffectPart.Anchored = true
  686. local BillboardGui = Create("BillboardGui"){
  687. Size = UDim2.new(3, 0, 3, 0),
  688. Adornee = EffectPart,
  689. Parent = EffectPart,
  690. }
  691. local TextLabel = Create("TextLabel"){
  692. BackgroundTransparency = 1,
  693. Size = UDim2.new(1, 0, 1, 0),
  694. Text = Text,
  695. Font = "Highway",
  696. TextColor3 = Color,
  697. TextScaled = true,
  698. Parent = BillboardGui,
  699. }
  700. game.Debris:AddItem(EffectPart, (Time))
  701. EffectPart.Parent = game:GetService("Workspace")
  702. delay(0, function()
  703. local Frames = (Time / Rate)
  704. for Frame = 1, Frames do
  705. wait(Rate)
  706. local Percent = (Frame / Frames)
  707. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  708. TextLabel.TextTransparency = Percent
  709. end
  710. if EffectPart and EffectPart.Parent then
  711. EffectPart:Destroy()
  712. end
  713. end)
  714. end
  715. -------------------------------------------------------
  716. --End Damage Function Customization--
  717. -------------------------------------------------------
  718.  
  719. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  720. for _, c in pairs(workspace:children()) do
  721. local hum = c:findFirstChild("Humanoid")
  722. if hum ~= nil then
  723. local head = c:findFirstChild("Head")
  724. if head ~= nil then
  725. local targ = head.Position - Part.Position
  726. local mag = targ.magnitude
  727. if magni >= mag and c.Name ~= plr.Name then
  728. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  729. end
  730. end
  731. end
  732. end
  733. end
  734.  
  735.  
  736. CFuncs = {
  737. Part = {
  738. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  739. local Part = Create("Part")({
  740. Parent = Parent,
  741. Reflectance = Reflectance,
  742. Transparency = Transparency,
  743. CanCollide = false,
  744. Locked = true,
  745. BrickColor = BrickColor.new(tostring(BColor)),
  746. Name = Name,
  747. Size = Size,
  748. Material = Material
  749. })
  750. RemoveOutlines(Part)
  751. return Part
  752. end
  753. },
  754. Mesh = {
  755. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  756. local Msh = Create(Mesh)({
  757. Parent = Part,
  758. Offset = OffSet,
  759. Scale = Scale
  760. })
  761. if Mesh == "SpecialMesh" then
  762. Msh.MeshType = MeshType
  763. Msh.MeshId = MeshId
  764. end
  765. return Msh
  766. end
  767. },
  768. Mesh = {
  769. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  770. local Msh = Create(Mesh)({
  771. Parent = Part,
  772. Offset = OffSet,
  773. Scale = Scale
  774. })
  775. if Mesh == "SpecialMesh" then
  776. Msh.MeshType = MeshType
  777. Msh.MeshId = MeshId
  778. end
  779. return Msh
  780. end
  781. },
  782. Weld = {
  783. Create = function(Parent, Part0, Part1, C0, C1)
  784. local Weld = Create("Weld")({
  785. Parent = Parent,
  786. Part0 = Part0,
  787. Part1 = Part1,
  788. C0 = C0,
  789. C1 = C1
  790. })
  791. return Weld
  792. end
  793. },
  794. Sound = {
  795. Create = function(id, par, vol, pit)
  796. coroutine.resume(coroutine.create(function()
  797. local S = Create("Sound")({
  798. Volume = vol,
  799. Pitch = pit or 1,
  800. SoundId = id,
  801. Parent = par or workspace
  802. })
  803. wait()
  804. S:play()
  805. game:GetService("Debris"):AddItem(S, 6)
  806. end))
  807. end
  808. },
  809. ParticleEmitter = {
  810. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  811. local fp = Create("ParticleEmitter")({
  812. Parent = Parent,
  813. Color = ColorSequence.new(Color1, Color2),
  814. LightEmission = LightEmission,
  815. Size = Size,
  816. Texture = Texture,
  817. Transparency = Transparency,
  818. ZOffset = ZOffset,
  819. Acceleration = Accel,
  820. Drag = Drag,
  821. LockedToPart = LockedToPart,
  822. VelocityInheritance = VelocityInheritance,
  823. EmissionDirection = EmissionDirection,
  824. Enabled = Enabled,
  825. Lifetime = LifeTime,
  826. Rate = Rate,
  827. Rotation = Rotation,
  828. RotSpeed = RotSpeed,
  829. Speed = Speed,
  830. VelocitySpread = VelocitySpread
  831. })
  832. return fp
  833. end
  834. }
  835. }
  836. function RemoveOutlines(part)
  837. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  838. end
  839. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  840. local Part = Create("Part")({
  841. formFactor = FormFactor,
  842. Parent = Parent,
  843. Reflectance = Reflectance,
  844. Transparency = Transparency,
  845. CanCollide = false,
  846. Locked = true,
  847. BrickColor = BrickColor.new(tostring(BColor)),
  848. Name = Name,
  849. Size = Size,
  850. Material = Material
  851. })
  852. RemoveOutlines(Part)
  853. return Part
  854. end
  855. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  856. local Msh = Create(Mesh)({
  857. Parent = Part,
  858. Offset = OffSet,
  859. Scale = Scale
  860. })
  861. if Mesh == "SpecialMesh" then
  862. Msh.MeshType = MeshType
  863. Msh.MeshId = MeshId
  864. end
  865. return Msh
  866. end
  867. function CreateWeld(Parent, Part0, Part1, C0, C1)
  868. local Weld = Create("Weld")({
  869. Parent = Parent,
  870. Part0 = Part0,
  871. Part1 = Part1,
  872. C0 = C0,
  873. C1 = C1
  874. })
  875. return Weld
  876. end
  877.  
  878.  
  879. -------------------------------------------------------
  880. --Start Effect Function--
  881. -------------------------------------------------------
  882. EffectModel = Instance.new("Model", char)
  883. Effects = {
  884. Block = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. if Type == 1 or Type == nil then
  892. table.insert(Effects, {
  893. prt,
  894. "Block1",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. elseif Type == 2 then
  902. table.insert(Effects, {
  903. prt,
  904. "Block2",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. else
  912. table.insert(Effects, {
  913. prt,
  914. "Block3",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. end
  923. },
  924. Sphere = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end
  941. },
  942. Cylinder = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. end
  959. },
  960. Wave = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Cylinder",
  970. delay,
  971. x3 / 60,
  972. y3 / 60,
  973. z3 / 60,
  974. msh
  975. })
  976. end
  977. },
  978. Ring = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Break = {
  997. Create = function(brickcolor, cframe, x1, y1, z1)
  998. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  999. prt.Anchored = true
  1000. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1001. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. local num = math.random(10, 50) / 1000
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Shatter",
  1007. num,
  1008. prt.CFrame,
  1009. math.random() - math.random(),
  1010. 0,
  1011. math.random(50, 100) / 100
  1012. })
  1013. end
  1014. },
  1015. Spiral = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1017. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Cylinder",
  1025. delay,
  1026. x3,
  1027. y3,
  1028. z3,
  1029. msh
  1030. })
  1031. end
  1032. },
  1033. Push = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Cylinder",
  1043. delay,
  1044. x3,
  1045. y3,
  1046. z3,
  1047. msh
  1048. })
  1049. end
  1050. }
  1051. }
  1052. -------------------------------------------------------
  1053. --End Effect Function--
  1054. -------------------------------------------------------
  1055.  
  1056. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1057. local NSound = nil
  1058. coroutine.resume(coroutine.create(function()
  1059. NSound = Instance.new("Sound", PARENT)
  1060. NSound.Volume = VOLUME
  1061. NSound.Pitch = PITCH
  1062. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1063. swait()
  1064. NSound:play()
  1065. game:GetService("Debris"):AddItem(NSound, 10)
  1066. end))
  1067. return NSound
  1068. end
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074. -------------------------------------------------------
  1075. --End Important Functions--
  1076. -------------------------------------------------------
  1077.  
  1078. chargeup = Instance.new("Sound", hed)
  1079. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1080. chargeup.Volume = 10
  1081. chargeup.Pitch = 1
  1082. chargeup.Looped = true
  1083. chargeup.TimePosition = 1
  1084.  
  1085. meme = Instance.new("Sound", hed)
  1086. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1087. meme.Volume = 10
  1088. meme.Pitch = 1
  1089. meme.Looped = true
  1090. meme.TimePosition = 1
  1091.  
  1092. local ohno = Instance.new("Sound")
  1093. ohno.Parent = hed
  1094. ohno.Volume = 10
  1095. ohno.Pitch = 1
  1096. ohno.Looped = true
  1097.  
  1098. local bass = Instance.new("Sound") --why
  1099. bass.Parent = hed
  1100. bass.Volume = 7
  1101. bass.Pitch = 1
  1102. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1103. bass.Looped = true
  1104.  
  1105. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1106. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1107. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1108. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1109. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1110. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1111.  
  1112. STHAP = Instance.new("Sound", hed)
  1113. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1114. STHAP.Volume = 10
  1115. STHAP.Pitch = 1
  1116. STHAP.Looped = false
  1117.  
  1118. forevergone = Instance.new("Sound", tors)
  1119. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1120. forevergone.Volume = 10
  1121. forevergone.Pitch = 1
  1122. forevergone.Looped = true
  1123. forevergone.TimePosition = 24
  1124.  
  1125. -------------------------------------------------------
  1126. --Start Music Option--
  1127. -------------------------------------------------------
  1128. local Music = Instance.new("Sound",tors)
  1129. Music.Volume = 2.5
  1130. Music.SoundId = "rbxassetid://"
  1131. Music.Looped = true
  1132. Music.Pitch = 1 --Pitcher
  1133. Music:Play()
  1134. -------------------------------------------------------
  1135. --End Music Option--
  1136. -------------------------------------------------------
  1137. --hi fat >:)
  1138. -------------------------------------------------------
  1139. --Start Attacks N Stuff--
  1140. -------------------------------------------------------
  1141. local sine=0
  1142. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1143. local Hitboxpart = Instance.new("Part", EffectModel)
  1144. RemoveOutlines(Hitboxpart)
  1145. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1146. Hitboxpart.CanCollide = false
  1147. Hitboxpart.Transparency = 1
  1148. Hitboxpart.Anchored = true
  1149. Hitboxpart.CFrame = Pose
  1150. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1151. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1152. end
  1153. function GEtOuT()
  1154. attack = true
  1155. hum.WalkSpeed = 10
  1156. Character.Head.face.Texture = "rbxassetid://494811799"
  1157. CreateSound("814652778", hed, 10, 1)
  1158. CreateSound("537371462", hed, 10, 1)
  1159. local vel3 = Instance.new("BodyVelocity",tors)
  1160. vel3.Velocity = Vector3.new(0,25,0)
  1161. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1162. for i = 0,12,0.1 do
  1163. swait()
  1164. CameraEnshaking(1, 2)
  1165. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1171. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1172. end
  1173. vel3:Destroy()
  1174. Character.Head.face.Texture = "rbxassetid://620619801"
  1175. attack = false
  1176. Humanoid.JumpPower = 50
  1177. hum.WalkSpeed = 16
  1178. end
  1179.  
  1180. function GEtOuT2()
  1181. attack = true
  1182. hum.WalkSpeed = 10
  1183. Humanoid.JumpPower = 0
  1184. Character.Head.face.Texture = "rbxassetid://494811799"
  1185. CreateSound("814652778", hed, 10, 1)
  1186. CreateSound("537371462", hed, 10, 1)
  1187. root.Velocity = root.CFrame.lookVector * 20
  1188. for i = 0,12,0.1 do
  1189. swait()
  1190. CameraEnshaking(1, 2)
  1191. root.Velocity = root.CFrame.lookVector * 50
  1192. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1198. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1199. end
  1200. Character.Head.face.Texture = "rbxassetid://620619801"
  1201. attack = false
  1202. Humanoid.JumpPower = 50
  1203. hum.WalkSpeed = 16
  1204. end
  1205. function Flight() --wowthatsdiffrent
  1206. attack = true
  1207. Character.Head.face.Texture = "rbxassetid://269748407"
  1208. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1209. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1210. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1211. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1212. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1213. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1214. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1215. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1216. local vel4 = Instance.new("BodyVelocity",ll)
  1217. vel4.Velocity = Vector3.new(0,4,0)
  1218. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1219. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1220. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1221. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1222. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1223. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1224. Trail2.Enabled = true
  1225. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1226. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1227. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1228. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1229. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1230. Trail3.Enabled = true
  1231. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1232. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1233. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1234. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1235. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1236. Trail4.Enabled = true
  1237. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1238. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1239. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1240. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1241. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1242. Trail5.Enabled = true
  1243. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1244. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1245. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1246. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1247. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1248. Trail.Enabled = false
  1249. ragdoll(char)
  1250. wait(1)
  1251. Character.Head.face.Texture = "rbxassetid://249062487"
  1252. CreateSound("948494432", hed, 10, 1)
  1253. wait(2)
  1254. Character.Head.face.Texture = "rbxassetid://269748407"
  1255. CreateSound("633394595", hed, 10, 1)
  1256. wait(2)
  1257. Character.Head.face.Texture = "rbxassetid://494811799"
  1258. STHAP:play()
  1259. wait(11)
  1260. forevergone:play()
  1261. end
  1262.  
  1263. function OBJECTION()
  1264. attack = true
  1265. hum.WalkSpeed = 10
  1266. Character.Head.face.Texture = "rbxassetid://55831869"
  1267. CreateSound("330859085", hed, 10, 1)
  1268. for i = 0,8,0.1 do
  1269. swait()
  1270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1276. end
  1277. attack = false
  1278. Character.Head.face.Texture = "rbxassetid://620619801"
  1279. hum.WalkSpeed = 16
  1280. end
  1281.  
  1282. function Hello()
  1283. attack = true
  1284. hum.WalkSpeed = 10
  1285. Character.Head.face.Texture = "rbxassetid://334668738"
  1286. CreateSound("855338765", hed, 10, 0.9)
  1287. for i = 0,3,0.1 do
  1288. swait()
  1289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1295. end
  1296. attack = false
  1297. Character.Head.face.Texture = "rbxassetid://620619801"
  1298. hum.WalkSpeed = 16
  1299. end
  1300.  
  1301. function Victory()
  1302. attack = true
  1303. hum.WalkSpeed = 1.01
  1304. Character.Head.face.Texture = "rbxassetid://616284160"
  1305. Humanoid.Jump = true
  1306. CreateSound("130834939", hed, 10, 1)
  1307. for i = 0,3.7,0.1 do
  1308. swait()
  1309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1315. end
  1316. Humanoid.Jump = true
  1317. for i = 0,3.7,0.1 do
  1318. swait()
  1319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1323. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1324. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1325. end
  1326. Humanoid.Jump = true
  1327. for i = 0,3.7,0.1 do
  1328. swait()
  1329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1334. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1335. end
  1336. Humanoid.Jump = true
  1337. for i = 0,3.7,0.1 do
  1338. swait()
  1339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1343. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1344. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1345. end
  1346. Humanoid.Jump = true
  1347. for i = 0,3.7,0.1 do
  1348. swait()
  1349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1355. end
  1356. attack = false
  1357. Character.Head.face.Texture = "rbxassetid://620619801"
  1358. hum.WalkSpeed = 16
  1359. end
  1360.  
  1361. function ShutTheHellUp()
  1362. attack = true
  1363. hum.WalkSpeed = 2.01
  1364. Character.Head.face.Texture = "rbxassetid://963148419"
  1365. CreateSound("336377340", hed, 10, 1)
  1366. for i = 0,3,0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1374. end
  1375. for i = 0,1.2,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1383. end
  1384. for i = 0,1.2,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1392. end
  1393. for i = 0,1.2,0.1 do
  1394. swait()
  1395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1401. end
  1402. for i = 0,1.2,0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1410. end
  1411. for i = 0,2,0.1 do
  1412. swait()
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1419. end
  1420. for i = 0,2,0.1 do
  1421. swait()
  1422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1428. end
  1429. hum.WalkSpeed = 16
  1430. Character.Head.face.Texture = "rbxassetid://620619801"
  1431. attack = false
  1432. end
  1433.  
  1434. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1435. attack = true
  1436. hum.WalkSpeed = 5
  1437. Humanoid.JumpPower = 175
  1438. Character.Head.face.Texture = "rbxassetid://1223903433"
  1439. CreateSound("145799973", hed, 10, 1)
  1440. local vel2 = Instance.new("BodyVelocity",tors)
  1441. vel2.Velocity = Vector3.new(0,1.2,0)
  1442. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1443. for i = 0,60,0.1 do
  1444. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1445. swait()
  1446. CameraEnshaking(1, 1)
  1447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1453. end
  1454. hum.WalkSpeed = 16
  1455. vel2:Destroy()
  1456. Character.Head.face.Texture = "rbxassetid://620619801"
  1457. Humanoid.JumpPower = 50
  1458. attack = false
  1459. end
  1460.  
  1461. function EndMySufferingV2() --why
  1462. attack = true
  1463. hum.WalkSpeed = 1.01
  1464. Character.Head.face.Texture = "rbxassetid://202210455"
  1465. local A = math.random(1,5)
  1466. if A == 1 then
  1467. meme.SoundId = "rbxassetid://295810519"
  1468. end
  1469. if A == 2 then
  1470. meme.SoundId = "rbxassetid://1124778077"
  1471. end
  1472. if A == 3 then
  1473. meme.SoundId = "rbxassetid://464157070"
  1474. end
  1475. if A == 4 then
  1476. meme.SoundId = "rbxassetid://146334595"
  1477. end
  1478. if A == 5 then
  1479. meme.SoundId = "rbxassetid://145536915"
  1480. end
  1481. meme:Play()
  1482. bass:Play()
  1483. joyemoji.Rate = 70
  1484. LIT.Rate = 70
  1485. ok.Rate = 70
  1486. toast.Rate = 70
  1487.  
  1488. for i = 0,50,0.1 do
  1489. swait()
  1490. CameraEnshaking(1, 10)
  1491. bass.Parent = hed
  1492. meme.Parent = hed
  1493. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1494. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1495. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1496. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1497. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1499. end
  1500. bass:Stop()
  1501. meme:Stop()
  1502. joyemoji.Rate = 0
  1503. LIT.Rate = 0
  1504. ok.Rate = 0
  1505. toast.Rate = 0
  1506. Character.Head.face.Texture = "rbxassetid://620619801"
  1507. attack = false
  1508. hum.WalkSpeed = 16
  1509. end
  1510.  
  1511. function HELP()
  1512. attack = true
  1513. hum.WalkSpeed = 1.01
  1514. Character.Head.face.Texture = "rbxassetid://307972876"
  1515. CreateSound("1123321019", hed, 10, 1)
  1516. for i = 0,15,0.1 do
  1517. swait()
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1520. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1523. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1524. end
  1525. CreateSound("198462271", hed, 10, 1)
  1526. for i = 0,8,0.1 do
  1527. Character.Head.face.Texture = "rbxassetid://341497730"
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1531. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535. end
  1536. for i = 0,8,0.1 do
  1537. Character.Head.face.Texture = "rbxassetid://341497730"
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1541. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1544. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1545. end
  1546. CreateSound("948494432", hed, 10, 1)
  1547. for i = 0,7.5,0.1 do
  1548. Character.Head.face.Texture = "rbxassetid://249062487"
  1549. swait()
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1552. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1553. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1554. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1555. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1556. end
  1557. CreateSound("1542642349", hed, 10, 1)
  1558. for i = 0,10,0.1 do
  1559. Character.Head.face.Texture = "rbxassetid://270636807"
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1567. end
  1568. CreateSound("269597232", hed, 10, 1)
  1569. for i = 0,6,0.1 do
  1570. Character.Head.face.Texture = "rbxassetid://265057155"
  1571. swait()
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1578. end
  1579. attack = false
  1580. Character.Head.face.Texture = "rbxassetid://620619801"
  1581. hum.WalkSpeed = 16
  1582. end
  1583.  
  1584. function Choose()
  1585. attack = true
  1586. hum.WalkSpeed = 1.01
  1587. Character.Head.face.Texture = "rbxassetid://374187112"
  1588. CreateSound("130784263", hed, 10, 1)
  1589. for i = 0,4,0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1597. end
  1598. for i = 0,5,0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1606. end
  1607. attack = false
  1608. Character.Head.face.Texture = "rbxassetid://620619801"
  1609. hum.WalkSpeed = 16
  1610. end
  1611.  
  1612. function slap()
  1613. attack = true
  1614. hum.WalkSpeed = 10
  1615. CreateSound("146163534", hed, 10, 1)
  1616. Character.Head.face.Texture = "rbxassetid://293603561"
  1617. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1618. CameraEnshaking(1, 2)
  1619. for i = 0,4,0.1 do
  1620. swait()
  1621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1626. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1627. end
  1628. Character.Head.face.Texture = "rbxassetid://620619801"
  1629. attack = false
  1630. hum.WalkSpeed = 16
  1631. end
  1632.  
  1633. function MYSPAGHETTTTTTT() --ow
  1634. attack = true
  1635. hum.WalkSpeed = 1.01
  1636. CreateSound("1282149571", hed, 10, 1)
  1637. Character.Head.face.Texture = "rbxassetid://1329282756"
  1638. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1639. CameraEnshaking(1, 2.2)
  1640. for i = 0,4,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1648. end
  1649. for i = 0,5,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1657. end
  1658. for i = 0,6,0.1 do
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1666. end
  1667. attack = false
  1668. Character.Head.face.Texture = "rbxassetid://620619801"
  1669. hum.WalkSpeed = 16
  1670. end
  1671.  
  1672.  
  1673. function dead()
  1674. attack = true
  1675. hum.WalkSpeed = 0.20
  1676. CreateSound("137225991", hed, 10, 1)
  1677. Character.Head.face.Texture = "rbxassetid://297512410"
  1678. for i = 0,1.1,0.1 do
  1679. swait()
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1686. end
  1687. for i = 0,1.1,0.1 do
  1688. swait()
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1695. end
  1696. for i = 0,1.1,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1704. end
  1705. for i = 0,1.1,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1713. end
  1714. for i = 0,1.1,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1722. end
  1723. for i = 0,1.1,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1731. end
  1732. for i = 0,1.1,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1740. end
  1741. for i = 0,1.1,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1749. end
  1750. for i = 0,1.1,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1758. end
  1759. Character.Head.face.Texture = "rbxassetid://273309187"
  1760. for i = 0,9,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1768. end
  1769. attack = false
  1770. Character.Head.face.Texture = "rbxassetid://620619801"
  1771. hum.WalkSpeed = 16
  1772. end
  1773.  
  1774. function hap() --much hap
  1775. attack = true
  1776. hum.WalkSpeed = 0.10
  1777. CreateSound("363808674", hed, 10, 1)
  1778. Character.Head.face.Texture = "rbxassetid://315792941"
  1779. for i = 0,12,0.1 do
  1780. swait()
  1781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1787. end
  1788. CreateSound("233168827", hed, 10, 1)
  1789. Character.Head.face.Texture = "rbxassetid://335761015"
  1790. for i = 0,10,0.1 do
  1791. swait()
  1792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1798. end
  1799. CreateSound("363808674", hed, 10, 1)
  1800. attack = false
  1801. Character.Head.face.Texture = "rbxassetid://620619801"
  1802. hum.WalkSpeed = 16
  1803. end
  1804.  
  1805. function HAAAAA() --KONO POWA
  1806. attack = true
  1807. hum.WalkSpeed = 1.01
  1808. Character.Head.face.Texture = "rbxassetid://305068389"
  1809. chargeup.Pitch = 1
  1810. for i = 0,7,0.1 do
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1818. end
  1819. Character.Head.face.Texture = "rbxassetid://313921371"
  1820. chargeup:play()
  1821. for i = 0,30,0.1 do
  1822. swait()
  1823. CameraEnshaking(1, 2)
  1824. chargeup.Parent = hed
  1825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1827. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1828. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1829. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1830. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1831. end
  1832. chargeup:stop()
  1833. chargeup.Pitch = 1.1
  1834. chargeup.TimePosition = 1
  1835. chargeup:play()
  1836. Character.Head.face.Texture = "rbxassetid://304942859"
  1837. for i, v in pairs(c:children()) do
  1838. if v.ClassName == "Part" then
  1839. local tra = trazx:clone()
  1840. tra.Parent = v
  1841. tra.LightEmission = 1
  1842. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1843. tra.Rate = 15
  1844. tra.Rotation = NumberRange.new(-5, 5)
  1845. tra.Lifetime = NumberRange.new(1.5, 2)
  1846. tra.Size = NumberSequence.new({
  1847. NumberSequenceKeypoint.new(0, 0.1, 0),
  1848. NumberSequenceKeypoint.new(1, 0, 0)
  1849. })
  1850. tra.Transparency = NumberSequence.new({
  1851. NumberSequenceKeypoint.new(0, 1, 0),
  1852. NumberSequenceKeypoint.new(0.135, 0, 0),
  1853. NumberSequenceKeypoint.new(0.875, 0, 0),
  1854. NumberSequenceKeypoint.new(1, 1, 0)
  1855. })
  1856. tra.Speed = NumberRange.new(0.5)
  1857. tra.VelocitySpread = 360
  1858. tra.VelocityInheritance = 0.5
  1859. tra.ZOffset = 2
  1860. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1861. end
  1862. end
  1863. local tra = trazx:clone()
  1864. tra.Parent = c.HumanoidRootPart
  1865. tra.Texture = "rbxassetid://347730682"
  1866. tra.LightEmission = 0.8
  1867. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1868. tra.Rate = 250
  1869. tra.Rotation = NumberRange.new(-5, 5)
  1870. tra.Lifetime = NumberRange.new(0.75)
  1871. tra.Size = NumberSequence.new({
  1872. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1873. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1874. })
  1875. tra.Transparency = NumberSequence.new({
  1876. NumberSequenceKeypoint.new(0, 1, 0),
  1877. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1878. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1879. NumberSequenceKeypoint.new(0.699, 1, 0),
  1880. NumberSequenceKeypoint.new(1, 1, 0)
  1881. })
  1882. tra.Speed = NumberRange.new(15)
  1883. tra.VelocitySpread = 360
  1884. tra.VelocityInheritance = 0.5
  1885. tra.ZOffset = 3.5
  1886. tra.Acceleration = Vector3.new(0, 25, 0)
  1887. for i = 0,35,0.1 do
  1888. swait()
  1889. ohno.Parent = hed
  1890. CameraEnshaking(1, 3)
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1897. end
  1898. chargeup:stop()
  1899. chargeup.Pitch = 1.3
  1900. chargeup.TimePosition = 1
  1901. chargeup:play()
  1902. tra:Destroy()
  1903. tra:Destroy()
  1904. Character.Head.face.Texture = "rbxassetid://280233855"
  1905. local tra = trazx:clone()
  1906. tra.Parent = c.HumanoidRootPart
  1907. tra.Texture = "rbxassetid://347730682"
  1908. tra.LightEmission = 0.8
  1909. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1910. tra.Rate = 250
  1911. tra.Rotation = NumberRange.new(-5, 5)
  1912. tra.Lifetime = NumberRange.new(0.3)
  1913. tra.Size = NumberSequence.new({
  1914. NumberSequenceKeypoint.new(0, 8, 0.875),
  1915. NumberSequenceKeypoint.new(1, 10, 0.875)
  1916. })
  1917. tra.Transparency = NumberSequence.new({
  1918. NumberSequenceKeypoint.new(0, 1, 0),
  1919. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1920. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1921. NumberSequenceKeypoint.new(0.699, 1, 0),
  1922. NumberSequenceKeypoint.new(1, 1, 0)
  1923. })
  1924. for i = 0,32,0.1 do
  1925. swait()
  1926. CameraEnshaking(1, 5)
  1927. chargeup.Parent = hed
  1928. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1931. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1932. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1933. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1934. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1935. end
  1936. chargeup:stop()
  1937. CreateSound("681582832", hed, 10, 1)
  1938. game.Players.LocalPlayer.Character:BreakJoints()
  1939. local S = Instance.new("Explosion",workspace)
  1940. S.Position = tors.Position
  1941. S.BlastPressure = 9
  1942. S.BlastRadius = 30
  1943. S.ExplosionType = 0
  1944. attack = false
  1945. hum.WalkSpeed = 16
  1946. Character.Head.face.Texture = "rbxassetid://295197013"
  1947. tra:Destroy()
  1948. CameraEnshaking(4, 30)
  1949. error("WARNING, TO MUCH ENERGY.")
  1950. end
  1951.  
  1952. function NEN()
  1953. attack = true
  1954. hum.WalkSpeed = 1.01
  1955. CreateSound("230292011", hed, 10, 1)
  1956. Character.Head.face.Texture = "rbxassetid://705269463"
  1957. for i = 0,4,0.1 do
  1958. swait()
  1959. CameraEnshaking(1, 3)
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1966. end
  1967. attack = false
  1968. Character.Head.face.Texture = "rbxassetid://620619801"
  1969. hum.WalkSpeed = 16
  1970. end
  1971.  
  1972. function FLYSKYHIGH()
  1973. attack = true
  1974. timetofly = false
  1975. hum.WalkSpeed = 0.05
  1976. Character.Head.face.Texture = "rbxassetid://705269463"
  1977. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1978. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1979. Humanoid.JumpPower = 0
  1980. for i = 0,300,0.1 do --thatsalongtime
  1981. swait()
  1982. CameraEnshaking(1, 7)
  1983. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1984. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1985. root.Velocity = root.CFrame.lookVector * 225
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1992. end
  1993. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1994. attack = false
  1995. Humanoid.JumpPower = 50
  1996. Character.Head.face.Texture = "rbxassetid://620619801"
  1997. hum.WalkSpeed = 16
  1998. wait(45)
  1999. timetofly = true
  2000. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2001. end
  2002.  
  2003.  
  2004. function highnoon()
  2005. attack = true
  2006. hum.WalkSpeed = 1.01
  2007. CreateSound("495316660", hed, 10, 1)
  2008. Character.Head.face.Texture = "rbxassetid://155195214"
  2009. CameraEnshaking(2, 4)
  2010. local Blobby = Instance.new("Part", char)
  2011. Blobby.Name = "Blob"
  2012. Blobby.CanCollide = false
  2013. Blobby.BrickColor = BrickColor.new("Really black")
  2014. Blobby.Transparency = 0
  2015. Blobby.Material = "Plastic"
  2016. Blobby.Size = Vector3.new(1, 1, 2)
  2017. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2018. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2019.  
  2020. local Weld = Instance.new("Weld", Blobby)
  2021. Weld.Part0 = ra
  2022. Weld.Part1 = Blobby
  2023. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2024. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2025.  
  2026. local M2 = Instance.new("SpecialMesh")
  2027. M2.Parent = Blobby
  2028. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2029. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2030. M2.Scale = Vector3.new(.002, .002, .002)
  2031. for i = 0,7.75,0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2039. end
  2040. for i = 0,16.5,0.1 do
  2041. swait()
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2048. end
  2049. Blobby.Transparency = 1
  2050. Blobby:Destroy()
  2051. attack = false
  2052. Character.Head.face.Texture = "rbxassetid://620619801"
  2053. hum.WalkSpeed = 16
  2054. end
  2055.  
  2056. function somuchcancerwhy() --o no
  2057. attack = true
  2058. hum.WalkSpeed = 0.10
  2059. Character.Head.face.Texture = "rbxassetid://315074049"
  2060. local A = math.random(1,13)
  2061. if A == 1 then
  2062. ohno.SoundId = "rbxassetid://295810519"
  2063. ohno.TimePosition = 1
  2064. end
  2065. if A == 2 then
  2066. ohno.SoundId = "rbxassetid://488472970"
  2067. ohno.TimePosition = 2
  2068. end
  2069. if A == 3 then
  2070. ohno.SoundId = "rbxassetid://917045199"
  2071. ohno.TimePosition = 3
  2072. end
  2073. if A == 4 then
  2074. ohno.SoundId = "rbxassetid://324205173"
  2075. ohno.TimePosition = 1
  2076. end
  2077. if A == 5 then
  2078. ohno.SoundId = "rbxassetid://376134741"
  2079. ohno.TimePosition = 8
  2080. end
  2081. if A == 6 then
  2082. ohno.SoundId = "rbxassetid://164147183"
  2083. ohno.TimePosition = 0
  2084. end
  2085. if A == 7 then
  2086. ohno.SoundId = "rbxassetid://825526716"
  2087. ohno.TimePosition = 1
  2088. end
  2089. if A == 8 then
  2090. ohno.SoundId = "rbxassetid://185460366"
  2091. ohno.TimePosition = 0
  2092. end
  2093. if A == 9 then
  2094. ohno.SoundId = "rbxassetid://273319633"
  2095. ohno.TimePosition = 1
  2096. end
  2097. if A == 10 then
  2098. ohno.SoundId = "rbxassetid://506212392"
  2099. ohno.TimePosition = 2
  2100. end
  2101. if A == 11 then
  2102. ohno.SoundId = "rbxassetid://708297448"
  2103. ohno.TimePosition = 4
  2104. end
  2105. if A == 12 then
  2106. ohno.SoundId = "rbxassetid://497199103"
  2107. ohno.TimePosition = 9
  2108. end
  2109. if A == 13 then
  2110. ohno.SoundId = "rbxassetid://152833989"
  2111. ohno.TimePosition = 1
  2112. end
  2113. ohno:Play()
  2114. for i = 0,100,0.1 do
  2115. swait()
  2116. CameraEnshaking(2, 3)
  2117. ohno.Parent = hed
  2118. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2119. end
  2120. attack = false
  2121. ohno:Stop()
  2122. Character.Head.face.Texture = "rbxassetid://620619801"
  2123. hum.WalkSpeed = 16
  2124. end
  2125.  
  2126. function WRY() --WRYYYYYYY
  2127. attack = true
  2128. hum.WalkSpeed = 0.30
  2129. CreateSound("794081034", hed, 10, 1)
  2130. Character.Head.face.Texture = "rbxassetid://396389196"
  2131. for i = 0,2,0.1 do
  2132. swait()
  2133. CameraEnshaking(1, 2)
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2140. end
  2141. for i = 0,14.7,0.1 do
  2142. swait()
  2143. CameraEnshaking(1, 3)
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2150. end
  2151. attack = false
  2152. Character.Head.face.Texture = "rbxassetid://620619801"
  2153. hum.WalkSpeed = 16
  2154. end
  2155.  
  2156. function BOI()
  2157. attack = true
  2158. hum.WalkSpeed = 1.01
  2159. CreateSound("390901873", hed, 10, 1)
  2160. Character.Head.face.Texture = "rbxassetid://282463320"
  2161. for i = 0,4,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2169. end
  2170. for i = 0,4,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2178. end
  2179. attack = false
  2180. Character.Head.face.Texture = "rbxassetid://620619801"
  2181. hum.WalkSpeed = 16
  2182. end
  2183.  
  2184. function WhatHuh()
  2185. attack = true
  2186. hum.WalkSpeed = 1.01
  2187. CreateSound("130766865", hed, 10, 1)
  2188. Character.Head.face.Texture = "rbxassetid://276732672"
  2189. for i = 0,4,0.1 do
  2190. swait()
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2197. end
  2198. for i = 0,6.7,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2206. end
  2207. for i = 0,8.1,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2215. end
  2216. for i = 0,1,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2224. end
  2225. for i = 0,1,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2233. end
  2234. for i = 0,4,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2242. end
  2243. attack = false
  2244. Character.Head.face.Texture = "rbxassetid://620619801"
  2245. hum.WalkSpeed = 16
  2246. end
  2247.  
  2248. function NothingPersonal()
  2249. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2250. local HITBODY = mouse.Target.Parent
  2251. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2252. local HEAD = HITBODY:FindFirstChild("Head")
  2253. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2254. if TORS ~= nil and HUMAN ~= nil then
  2255. attack = true
  2256. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2257. TORS.Anchored = true
  2258. hum.WalkSpeed = 0
  2259. Character.Head.face.Texture = "rbxassetid://40770311"
  2260. CreateSound("1255922819", hed, 10, 1)
  2261. CameraEnshaking(2, 4)
  2262. end
  2263. wait(3.5)
  2264. for i = 0,9,0.1 do
  2265. swait()
  2266. for i = 1,2 do
  2267. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2268. CameraEnshaking(1, 7)
  2269. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2270. end
  2271. end
  2272. wait(.5)
  2273. TORS.Anchored = false
  2274. attack = false
  2275. Character.Head.face.Texture = "rbxassetid://620619801"
  2276. hum.WalkSpeed = 16
  2277. end
  2278. end
  2279.  
  2280. function VeryMuchWorrying()
  2281. attack = true
  2282. hum.WalkSpeed = 1.01
  2283. Character.Head.face.Texture = "rbxassetid://111523405"
  2284. CreateSound("1395854043", hed, 10, 1)
  2285. for i = 0,14,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2293. end
  2294. attack = false
  2295. Character.Head.face.Texture = "rbxassetid://620619801"
  2296. hum.WalkSpeed = 16
  2297. end
  2298.  
  2299. function Ashes() --Straight from... Whatever it was called.
  2300. attack = true
  2301. hum.WalkSpeed = 1.01
  2302. Character.Head.face.Texture = "rbxassetid://360687027"
  2303. CreateSound("290084602", tors, 10, 1)
  2304. for i = 0,6.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2312. end
  2313. for i = 0,6.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2321. end
  2322. attack = false
  2323. Character.Head.face.Texture = "rbxassetid://620619801"
  2324. hum.WalkSpeed = 16
  2325. end
  2326.  
  2327. function AnotherOne() --WhAT ANOTHER ONE
  2328. attack = true
  2329. hum.WalkSpeed = 1.01
  2330. local icri = CreateSound("1205111204", hed, 10, 1)
  2331. swait(165)
  2332. local FRAME = tors.CFrame
  2333. repeat
  2334. swait()
  2335. Character.Head.face.Texture = "rbxassetid://582931093"
  2336. CameraEnshaking(1, 10)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2342. tors.CFrame = FRAME * CF(0,1,0)
  2343. swait()
  2344. tors.CFrame = FRAME
  2345. until icri.Playing == false
  2346. Character.Head.face.Texture = "rbxassetid://620619801"
  2347. attack = false
  2348. hum.WalkSpeed = 16
  2349. end
  2350.  
  2351. function Dance()
  2352. attack = true
  2353. hum.WalkSpeed = 1.01
  2354. CreateSound("838766490", hed, 10, 1)
  2355. Character.Head.face.Texture = "rbxassetid://258591579"
  2356. for i = 0,2,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2364. end
  2365. for i = 0,4,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2373. end
  2374. for i = 0,4,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2382. end
  2383. for i = 0,4,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2391. end
  2392. for i = 0,4,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2400. end
  2401. for i = 0,4,0.1 do
  2402. swait()
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2409. end
  2410. for i = 0,4,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2418. end
  2419. for i = 0,4,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2427. end
  2428. for i = 0,4,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2436. end
  2437. for i = 0,4,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2445. end
  2446. for i = 0,4,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2454. end
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2463. end
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2472. end
  2473. for i = 0,4,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2481. end
  2482. for i = 0,4,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2490. end
  2491. for i = 0,3,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2499. end
  2500. attack = false
  2501. Character.Head.face.Texture = "rbxassetid://620619801"
  2502. hum.WalkSpeed = 16
  2503. end
  2504.  
  2505. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2506. attack = true
  2507. Character.Head.face.Texture = "rbxassetid://266304560"
  2508. for i = 0,6,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2516. end
  2517. CreateSound("1093102664", hed, 10, 1)
  2518. CameraEnshaking(3, 8)
  2519. for i = 0,2,0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2526. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2527. end
  2528. Character.Head.face.Texture = "rbxassetid://30128383"
  2529. hum.MaxHealth = 0
  2530. ragdoll(char)
  2531. CreateSound("534269232", hed, 5, 1)
  2532. error("Seems like you just died.")
  2533. end
  2534.  
  2535. MoreTaunts = false
  2536. mouse.KeyDown:connect(function(key)
  2537. if attack == false then
  2538. if MoreTaunts == false then
  2539. if key == 'q' then
  2540. GEtOuT()
  2541. elseif key == 'e' then
  2542. GEtOuT2()
  2543. elseif key == 'x' then
  2544. OBJECTION()
  2545. elseif key == 'n' then
  2546. BOI()
  2547. elseif key == 'u' then
  2548. Victory()
  2549. elseif key == '3' then
  2550. hap()
  2551. elseif key == '6' then
  2552. Flight()
  2553. elseif key == '9' and timetofly then
  2554. FLYSKYHIGH()
  2555. elseif key == '9' then
  2556. local A = math.random(1,10)
  2557. if A == 1 then
  2558. warn ("This has a Cooldown, Please wait. :>")
  2559. end
  2560. if A == 2 then
  2561. warn ("You can't Fly All day, you know.")
  2562. end
  2563. if A == 3 then
  2564. warn ("Calm down there.")
  2565. end
  2566. if A == 4 then
  2567. warn ("Take a Break.")
  2568. end
  2569. if A == 5 then
  2570. warn ("*Elevator Music plays in the backround*")
  2571. end
  2572. if A == 6 then
  2573. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2574. end
  2575. if A == 7 then
  2576. warn ("Can you wait a LITTLE Longer?")
  2577. end
  2578. if A == 8 then
  2579. warn ("Like a tiger defying the laws of gravity...")
  2580. end
  2581. if A == 9 then
  2582. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2583. end
  2584. if A == 10 then
  2585. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2586. end
  2587. elseif key == 'k' then
  2588. Hello()
  2589. elseif key == '5' then
  2590. HAAAAA()
  2591. elseif key == '4' then
  2592. Dance()
  2593. elseif key == '1' then
  2594. HELP()
  2595. elseif key == '2' then
  2596. dead()
  2597. elseif key == 'j' then
  2598. WhatHuh()
  2599. elseif key == 'l' then
  2600. ShutTheHellUp()
  2601. elseif key == 'c' then
  2602. Choose()
  2603. elseif key == 'r' then
  2604. MYSPAGHETTTTTTT()
  2605. elseif key == 't' then
  2606. SpinMeDad()
  2607. elseif key == 'y' then
  2608. EndMySufferingV2()
  2609. elseif key == 'f' then
  2610. NEN()
  2611. elseif key == 'z' then
  2612. NothingPersonal()
  2613. elseif key == '7' then
  2614. somuchcancerwhy()
  2615. elseif key == '8' then
  2616. highnoon()
  2617. elseif key == 'v' then
  2618. VeryMuchWorrying()
  2619. elseif key == 'b' then
  2620. Ashes()
  2621. elseif key == 'p' then
  2622. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2623. elseif key == 'g' then
  2624. AnotherOne()
  2625. elseif key == 'h' then
  2626. slap()
  2627. elseif key == 'm' then
  2628. WRY()
  2629. end
  2630. end
  2631. end
  2632. end)
  2633.  
  2634. -------------------------------------------------------
  2635. --End Attacks N Stuff--
  2636. -------------------------------------------------------
  2637.  
  2638.  
  2639.  
  2640.  
  2641. while jumping do
  2642. Humanoid.Jump = true
  2643. wait(0.9)
  2644. end
  2645.  
  2646.  
  2647.  
  2648.  
  2649. -------------------------------------------------------
  2650. --Start Animations--
  2651. -------------------------------------------------------
  2652. local equipped = false
  2653. local idle = 0
  2654. local change = 1
  2655. local val = 0
  2656. local toim = 0
  2657. local idleanim = 0.4
  2658. hum.Animator.Parent = nil
  2659. while true do
  2660. swait()
  2661. sine = sine + change
  2662. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2663. local velderp = root.Velocity.y
  2664. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2665. if equipped == true or equipped == false then
  2666. if attack == false then
  2667. idle = idle + 1
  2668. else
  2669. idle = 0
  2670. end
  2671. if 1 < root.Velocity.y and hitfloor == nil then
  2672. Anim = "Jump"
  2673. if attack == false then
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2679. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2680. end
  2681. elseif -1 > root.Velocity.y and hitfloor == nil then
  2682. Anim = "Fall"
  2683. if attack == false then
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2688. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2689. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2690. end
  2691. elseif torvel < 1 and hitfloor ~= nil then
  2692. Anim = "Idle"
  2693. change = 1
  2694. if attack == false then
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2701. end
  2702. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2703. Anim = "Walk"
  2704. change = 1
  2705. if attack == false then
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2709. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2712. end
  2713. end
  2714. end
  2715. if 0 < #Effects then
  2716. for e = 1, #Effects do
  2717. if Effects[e] ~= nil then
  2718. local Thing = Effects[e]
  2719. if Thing ~= nil then
  2720. local Part = Thing[1]
  2721. local Mode = Thing[2]
  2722. local Delay = Thing[3]
  2723. local IncX = Thing[4]
  2724. local IncY = Thing[5]
  2725. local IncZ = Thing[6]
  2726. if 1 >= Thing[1].Transparency then
  2727. if Thing[2] == "Block1" then
  2728. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2729. local Mesh = Thing[1].Mesh
  2730. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2732. elseif Thing[2] == "Block2" then
  2733. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2734. local Mesh = Thing[7]
  2735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2737. elseif Thing[2] == "Block3" then
  2738. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2739. local Mesh = Thing[7]
  2740. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2742. elseif Thing[2] == "Cylinder" then
  2743. local Mesh = Thing[1].Mesh
  2744. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2745. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2746. elseif Thing[2] == "Blood" then
  2747. local Mesh = Thing[7]
  2748. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2749. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2750. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2751. elseif Thing[2] == "Elec" then
  2752. local Mesh = Thing[1].Mesh
  2753. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2754. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2755. elseif Thing[2] == "Disappear" then
  2756. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2757. elseif Thing[2] == "Shatter" then
  2758. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2759. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2760. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2761. Thing[6] = Thing[6] + Thing[5]
  2762. end
  2763. else
  2764. Part.Parent = nil
  2765. table.remove(Effects, e)
  2766. end
  2767. end
  2768. end
  2769. end
  2770. end
  2771. end
  2772. -------------------------------------------------------
  2773. --End Animations And Script--
  2774. -------------------------------------------------------
  2775.  
  2776. --cool beans boibiparti
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