Im_Meme

Metal Gloves

Jun 8th, 2018
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  1. --//================================================================\\--
  2. --|| EDITED BY ADAM222334I A.K.A AY ||--
  3. --\\================================================================\\--
  4.  
  5. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  6. textblin.Adornee = cykablyat
  7. textblin.Name = "ky"
  8. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  9. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  10. local textblin= Instance.new("TextLabel", textblin)
  11. textblin.Size = UDim2.new(6, 0, 1, 0)
  12. textblin.FontSize = "Size8"
  13. textblin.TextScaled = true
  14. textblin.TextTransparency = 0
  15. textblin.BackgroundTransparency = 1
  16. textblin.TextTransparency = 0
  17. textblin.TextStrokeTransparency = 0
  18. textblin.Font = "SciFi"
  19. textblin.TextStrokeColor3 = Color3.new(10, 255, 25)
  20. textblin.Text = "Edited by adam"
  21. wait(1.5)
  22. textblin.Text = "Don't leak this"
  23. wait(1.5)
  24. textblin.Text = "lmao"
  25. wait(1,5)
  26. textblin.Text = "Metal Gloves"
  27. ------------------------------------------------
  28.  
  29.  
  30.  
  31. wait(0.2)
  32.  
  33. Player = game:GetService("Players").LocalPlayer
  34. PlayerGui = Player.PlayerGui
  35. Cam = workspace.CurrentCamera
  36. Backpack = Player.Backpack
  37. Character = Player.Character
  38. Humanoid = Character.Humanoid
  39. Mouse = Player:GetMouse()
  40. RootPart = Character["HumanoidRootPart"]
  41. Torso = Character["Torso"]
  42. Head = Character["Head"]
  43. RightArm = Character["Right Arm"]
  44. LeftArm = Character["Left Arm"]
  45. RightLeg = Character["Right Leg"]
  46. LeftLeg = Character["Left Leg"]
  47. RootJoint = RootPart["RootJoint"]
  48. Neck = Torso["Neck"]
  49. RightShoulder = Torso["Right Shoulder"]
  50. LeftShoulder = Torso["Left Shoulder"]
  51. RightHip = Torso["Right Hip"]
  52. LeftHip = Torso["Left Hip"]
  53. local sick = Instance.new("Sound",Character)
  54. sick.SoundId = "rbxassetid://1534958855"
  55. sick.Looped = true
  56. sick.Pitch = 1
  57. sick.Volume = 7
  58. sick:Play()
  59. Character.Head.face.Texture = "rbxassetid://128614017"
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79. local NEWMESH = IT(MESH)
  80. if MESH == "SpecialMesh" then
  81. NEWMESH.MeshType = MESHTYPE
  82. if MESHID ~= "nil" and MESHID ~= "" then
  83. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84. end
  85. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87. end
  88. end
  89. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90. NEWMESH.Scale = SCALE
  91. NEWMESH.Parent = PARENT
  92. return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  96. local NEWPART = IT("Part")
  97. NEWPART.formFactor = FORMFACTOR
  98. NEWPART.Reflectance = REFLECTANCE
  99. NEWPART.Transparency = TRANSPARENCY
  100. NEWPART.CanCollide = false
  101. NEWPART.Locked = true
  102. NEWPART.Anchored = true
  103. if ANCHOR == false then
  104. NEWPART.Anchored = false
  105. end
  106. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  107. NEWPART.Name = NAME
  108. NEWPART.Size = SIZE
  109. NEWPART.Position = Torso.Position
  110. NEWPART.Material = MATERIAL
  111. NEWPART:BreakJoints()
  112. NEWPART.Parent = PARENT
  113. return NEWPART
  114. end
  115.  
  116. --//=================================\\
  117. --|| CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 1.6
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 80
  125. local Effects2 = {}
  126.  
  127. ---//=================================\\
  128. --|| END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. local function weldBetween(a, b)
  132. local weldd = Instance.new("ManualWeld")
  133. weldd.Part0 = a
  134. weldd.Part1 = b
  135. weldd.C0 = CFrame.new()
  136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  137. weldd.Parent = a
  138. return weldd
  139. end
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local CHANGEDEFENSE = 0
  150. local CHANGEDAMAGE = 0
  151. local CHANGEMOVEMENT = 0
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local WALK = 0
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local HITFLOOR = nil
  174. local Effects = IT("Folder", Weapon)
  175. Effects.Name = "Effects"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character.Animate
  178. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  179. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  180. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  181. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  182. local UNANCHOR = true
  183.  
  184. local SKILLTEXTCOLOR = C3(1,1,1)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188.  
  189.  
  190. --//=================================\\
  191. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  192. --\\=================================//
  193.  
  194. ArtificialHB = Instance.new("BindableEvent", script)
  195. ArtificialHB.Name = "ArtificialHB"
  196.  
  197. script:WaitForChild("ArtificialHB")
  198.  
  199. frame = Frame_Speed
  200. tf = 0
  201. allowframeloss = false
  202. tossremainder = false
  203. lastframe = tick()
  204. script.ArtificialHB:Fire()
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. if allowframeloss then
  210. script.ArtificialHB:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. script.ArtificialHB:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end)
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230.  
  231.  
  232.  
  233. --//=================================\\
  234. --|| SOME FUNCTIONS
  235. --\\=================================//
  236.  
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240.  
  241. function PositiveAngle(NUMBER)
  242. if NUMBER >= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function NegativeAngle(NUMBER)
  249. if NUMBER <= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function Swait(NUMBER)
  256. if NUMBER == 0 or NUMBER == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 1, NUMBER do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378.  
  379. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  380. local NEWWELD = IT(TYPE)
  381. NEWWELD.Part0 = PART0
  382. NEWWELD.Part1 = PART1
  383. NEWWELD.C0 = C0
  384. NEWWELD.C1 = C1
  385. NEWWELD.Parent = PARENT
  386. return NEWWELD
  387. end
  388.  
  389. function CreateSound(ID, PARENT, VOLUME, PITCH)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = IT("Sound", PARENT)
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. Swait()
  397. NEWSOUND:play()
  398. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  409. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  410. local mesh = IT("SpecialMesh",wave)
  411. mesh.MeshType = "FileMesh"
  412. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  413. mesh.Scale = SIZE
  414. mesh.Offset = VT(0,0,-SIZE.X/8)
  415. wave.CFrame = CFRAME
  416. coroutine.resume(coroutine.create(function(PART)
  417. for i = 1, WAIT do
  418. Swait()
  419. mesh.Scale = mesh.Scale + GROW
  420. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  421. if DOESROT == true then
  422. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  423. end
  424. wave.Transparency = wave.Transparency + (0.5/WAIT)
  425. if wave.Transparency > 0.99 then
  426. wave:remove()
  427. end
  428. end
  429. end))
  430. end
  431.  
  432. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  434. local mesh = IT("SpecialMesh",wave)
  435. mesh.MeshType = "FileMesh"
  436. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  437. mesh.Scale = SIZE
  438. --mesh.Offset = VT(0,0,-SIZE.X/8)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447. end
  448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "FileMesh"
  460. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  461. mesh.Scale = SIZE
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale + GROW
  467. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  468. if DOESROT == true then
  469. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  470. end
  471. wave.Transparency = wave.Transparency + (0.5/WAIT)
  472. if wave.Transparency > 0.99 then
  473. wave:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479.  
  480. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1), true)
  482. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(1,1,1))
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale * GROW
  488. wave.Transparency = wave.Transparency + (0.5/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really white"), "Effect", VT(1,1,1), true)
  498. local mesh = IT("SpecialMesh",wave)
  499. mesh.MeshType = "Sphere"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(1,1,1)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. wave.Transparency = wave.Transparency + (1/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MakeForm(PART,TYPE)
  516. if TYPE == "Cyl" then
  517. local MSH = IT("CylinderMesh",PART)
  518. elseif TYPE == "Ball" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Sphere"
  521. elseif TYPE == "Wedge" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Wedge"
  524. end
  525. end
  526.  
  527. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  528. if FLOOR ~= nil then
  529. coroutine.resume(coroutine.create(function()
  530. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(1,1,1))
  531. PART.CFrame = CF(POSITION)
  532. for i = 1, 45 do
  533. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  534. RingPiece.Material = FLOOR.Material
  535. RingPiece.Color = FLOOR.Color
  536. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  537. Debris:AddItem(RingPiece,SWAIT/100)
  538. end
  539. PART:remove()
  540. end))
  541. end
  542. end
  543.  
  544. function CheckTableForString(Table, String)
  545. for i, v in pairs(Table) do
  546. if string.find(string.lower(String), string.lower(v)) then
  547. return true
  548. end
  549. end
  550. return false
  551. end
  552.  
  553. function CheckIntangible(Hit)
  554. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  555. if Hit and Hit.Parent then
  556. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  557. return true
  558. end
  559. end
  560. return false
  561. end
  562.  
  563. Debris = game:GetService("Debris")
  564.  
  565. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  566. local Direction = CFrame.new(StartPos, Vec).lookVector
  567. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  568. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  569. if RayHit and CheckIntangible(RayHit) then
  570. if DelayIfHit then
  571. wait()
  572. end
  573. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  574. end
  575. return RayHit, RayPos, RayNormal
  576. end
  577.  
  578. function turnto(position)
  579. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  580. end
  581.  
  582. --//=================================\\
  583. --|| WEAPON CREATION
  584. --\\=================================//
  585.  
  586. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590.  
  591. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  592. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599.  
  600. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  601. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  609. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610.  
  611.  
  612. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  613. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616.  
  617. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  622. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625.  
  626. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  627. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  631. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  635. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636.  
  637. for _, c in pairs(Weapon:GetChildren()) do
  638. if c.ClassName == "Part" then
  639. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  640. end
  641. end
  642.  
  643. Weapon.Parent = Character
  644.  
  645. Humanoid.Died:connect(function()
  646. ATTACK = true
  647. end)
  648.  
  649. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 1 Frame")
  650. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 2 Frame")
  651. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 3 Frame")
  652. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 4 Frame")
  653.  
  654. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Silver Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  655. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Metal Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  656. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  657. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Metal Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  658.  
  659. --//=================================\\
  660. --|| DAMAGE FUNCTIONS
  661. --\\=================================//
  662.  
  663. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  664. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  665. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  666. local BODYGYRO = IT("BodyGyro", STATPART)
  667. local BODYPOSITION = IT("BodyPosition", STATPART)
  668. BODYPOSITION.P = 2000
  669. BODYPOSITION.D = 100
  670. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  671. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  672. game:GetService("Debris"):AddItem(STATPART ,5)
  673. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  674. BILLBOARDGUI.Adornee = STATPART
  675. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  676. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  677. BILLBOARDGUI.AlwaysOnTop = false
  678. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  679. TEXTLABEL.BackgroundTransparency = 1
  680. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  681. TEXTLABEL.Text = TEXT
  682. TEXTLABEL.Font = "SciFi"
  683. TEXTLABEL.FontSize="Size42"
  684. TEXTLABEL.TextColor3 = COLOR
  685. TEXTLABEL.TextStrokeTransparency = 1
  686. TEXTLABEL.TextScaled = true
  687. TEXTLABEL.TextWrapped = true
  688. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  689. if LABELTYPE == "Normal" then
  690. for i = 1, 30 do
  691. Swait()
  692. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  693. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  694. end
  695. elseif LABELTYPE == "Debuff" then
  696. for i = 1, 30 do
  697. Swait()
  698. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  699. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  700. end
  701. elseif LABELTYPE == "Shock" then
  702. local ORIGIN = STATPART.Position
  703. for i = 1, 30 do
  704. Swait()
  705. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  706. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  707. end
  708. end
  709. THEPART.Parent = nil
  710. end),STATPART, BODYPOSITION, TEXTLABEL)
  711. end
  712.  
  713. --//=================================\\
  714. --|| DAMAGING
  715. --\\=================================//
  716.  
  717. function killnearest(position,range,maxstrength,direction)
  718. for i,v in ipairs(workspace:GetChildren()) do
  719. local body = v:GetChildren()
  720. for part = 1, #body do
  721. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  722. if(body[part].Position - position).Magnitude < range then
  723. if v.ClassName == "Model" then
  724. --v:BreakJoints()
  725. end
  726. local POS = position
  727. coroutine.resume(coroutine.create(function()
  728. body[part].Anchored = true
  729. body[part].Parent = Effects
  730. body[part].CanCollide = true
  731. local SIZE = body[part].Size
  732. body[part].Material = "Neon"
  733. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  734. for i = 1, 75 do
  735. Swait()
  736. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  737. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  738. end
  739. coroutine.resume(coroutine.create(function()
  740. while true do
  741. Swait()
  742. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  743. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  744. end
  745. end))
  746. body[part].Anchored = false
  747. body[part].Velocity = direction.lookVector*maxstrength
  748. end))
  749. end
  750. end
  751. end
  752. if v.ClassName == "Part" then
  753. if v.Anchored == false and (v.Position - position).Magnitude < range then
  754. local POS = position
  755. coroutine.resume(coroutine.create(function()
  756. v.Anchored = true
  757. v.Parent = Effects
  758. local SIZE = v.Size
  759. v.Material = "Neon"
  760. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  761. for i = 1, 75 do
  762. Swait()
  763. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  764. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  765. end
  766. coroutine.resume(coroutine.create(function()
  767. while true do
  768. Swait()
  769. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  770. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  771. end
  772. end))
  773. v.Anchored = false
  774. v.Velocity = direction.lookVector*maxstrength
  775. end))
  776. end
  777. end
  778. end
  779. end
  780.  
  781. --//=================================\\
  782. --|| ATTACK FUNCTIONS AND STUFF
  783. --\\=================================//
  784.  
  785. function AttackTemplate()
  786. ATTACK = true
  787. Rooted = false
  788. for i=0, 0, 0.1 / Animation_Speed do
  789. Swait()
  790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  796. end
  797. ATTACK = false
  798. Rooted = false
  799. end
  800.  
  801. function DeathAgreement()
  802. ATTACK = true
  803. Rooted = false
  804. local SPEED = Speed
  805. Speed = 8
  806. CreateSound("153259684", RightArm, 10, 1.1)
  807. for i=0, 0, 0.1 / Animation_Speed do
  808. Swait()
  809. turnto(Mouse.Hit.p)
  810. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  811. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818. end
  819. for i=0, 0, 0.1 / Animation_Speed do
  820. Swait()
  821. turnto(Mouse.Hit.p)
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. end
  829. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really white", "Punch", VT(50,50,50),false)
  830. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  831. PART.Shape = "Ball"
  832. local bv = Instance.new("BodyVelocity")
  833. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  834. bv.velocity = RootPart.CFrame.lookVector*600
  835. bv.Parent = PART
  836. bv.Name = "PROJECTILEVELOCITY"
  837. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(2.5,0.2,2.5))
  838. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really white",VT(3,0.2,3))
  839. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(2,0.6,2))
  840. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really white",VT(2.2,0.6,2.2))
  841. CreateSound("133680244", Effects, 10, MRANDOM(7, 12) / 10)
  842. coroutine.resume(coroutine.create(function()
  843. for i = 1, 10 do
  844. Swait()
  845. PART.Transparency = PART.Transparency + 0.2/10
  846. PART.Size = PART.Size + VT(5,5,5)
  847. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  848. end
  849. PART:Destroy()
  850. end))
  851. for i=0, 1, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  859. end
  860. Speed = SPEED
  861. ATTACK = false
  862. Rooted = false
  863. end
  864.  
  865. function GrabTime()
  866. ATTACK = true
  867. Rooted = false
  868. local HASGRABBED = false
  869. local WELD = nil
  870. local TORS = nil
  871. local hitting = FIST.Touched:connect(function(hit)
  872. if hit.Parent:FindFirstChild("Humanoid") then
  873. if hit.Parent.Humanoid.Health ~= 0 then
  874. UNANCHOR = false
  875. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  876. TORS.Anchored = true
  877. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  878. WELD = weldBetween(RightArm,TORS)
  879. HASGRABBED = true
  880. Rooted = true
  881. end
  882. end
  883. end)
  884. for i=0, 1, 0.1 / Animation_Speed do
  885. Swait()
  886. if HASGRABBED == true then
  887. break
  888. end
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  895. end
  896. hitting:disconnect()
  897. if HASGRABBED == true then
  898. TORS.Anchored = false
  899. RootPart.Anchored = true
  900. for i=0, 2, 0.1 / Animation_Speed do
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  908. end
  909. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  910. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  911. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(1,1,1))
  912. SOUNDPART.CFrame = RootPart.CFrame
  913. Debris:AddItem(SOUNDPART,5)
  914. CreateSound("357202073", SOUNDPART, 2, 1)
  915. for i = 1, 15 do
  916. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  917. end
  918. for i=0, 2, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  926. end
  927. for i=0, 0.25, 0.1 / Animation_Speed do
  928. Swait()
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  935. end
  936. if HITFLOOR ~= nil then
  937. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  938. end
  939. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  940. WELD:remove()
  941. for i = 1, 25 do
  942. Swait()
  943. killnearest(RootPart.Position,45,100,Torso.CFrame)
  944. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  945. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  946. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  947. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  948. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  949. end
  950. end
  951. UNANCHOR = true
  952. ATTACK = false
  953. Rooted = false
  954. end
  955.  
  956. function MaxSpeed()
  957. local ORIGIN = RootPart.Position
  958. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  959. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  960. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(1,1,1))
  961. SOUNDPART.CFrame = RootPart.CFrame
  962. Debris:AddItem(SOUNDPART,5)
  963. CreateSound("357202032", SOUNDPART, 2, 1)
  964. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  965. Swait()
  966. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  967. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  968. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(1,1,1))
  969. SOUNDPART.CFrame = RootPart.CFrame
  970. Debris:AddItem(SOUNDPART,5)
  971. CreateSound("1295446488", SOUNDPART, 2, 1)
  972. if MRANDOM(1,8) == 1 then
  973. ATTACK = true
  974. Rooted = true
  975. local FRUITSTABLE = {
  976. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  977. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  978. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  979. }
  980. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  981. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(1,1,1),false)
  982. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(1,1,1))
  983. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  984. weldBetween(RightArm,FRUITMODEL)
  985. for i=0, 0, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. end
  994. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  995. FRUITMODEL:remove()
  996. for i = 1, 15 do
  997. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  998. end
  999. for i=0, 0, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. end
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011. end
  1012.  
  1013. function GreenUltimate()
  1014. ATTACK = true
  1015. Rooted = true
  1016. CreateSound("137463716", RightArm, 10, 0.8)
  1017. for i=0, 0, 0.001 / Animation_Speed do
  1018. Swait()
  1019. turnto(Mouse.Hit.p)
  1020. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really white",VT(0.2,0,0.2))
  1021. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1022. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1023. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1024. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1025. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. end
  1033. for i=0, 0.15, 0.1 / Animation_Speed do
  1034. Swait()
  1035. turnto(Mouse.Hit.p)
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. end
  1043. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1044. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1045. coroutine.resume(coroutine.create(function()
  1046. Swait(100)
  1047. for i = 1, 5 do
  1048. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really white",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1049. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1050. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1051. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1052. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1053. end
  1054. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1055. for i = 1, 5 do
  1056. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1057. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1058. end
  1059. coroutine.resume(coroutine.create(function()
  1060. for i = 1, 50 do
  1061. Swait()
  1062. for i = 1, 1 do
  1063. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1064. end
  1065. for i = 1, 2 do
  1066. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1067. end
  1068. end
  1069. end))
  1070. end))
  1071. for i=0, 4, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1079. end
  1080. ATTACK = false
  1081. Rooted = false
  1082. end
  1083.  
  1084. --//=================================\\
  1085. --|| ASSIGN THINGS TO KEYS
  1086. --\\=================================//
  1087.  
  1088. function MouseDown(Mouse)
  1089. if ATTACK == false then
  1090. end
  1091. end
  1092.  
  1093. function MouseUp(Mouse)
  1094. HOLD = false
  1095. end
  1096.  
  1097. function KeyDown(Key)
  1098. KEYHOLD = true
  1099. if Key == "z" and ATTACK == false then
  1100. DeathAgreement()
  1101. end
  1102.  
  1103. if Key == "b" and ATTACK == false then
  1104. GrabTime()
  1105. end
  1106.  
  1107. if Key == "c" and ATTACK == false then
  1108. MaxSpeed()
  1109. end
  1110.  
  1111. if Key == "x" and ATTACK == false then
  1112. GreenUltimate()
  1113. end
  1114.  
  1115. if Key == "p" and ATTACK == false then
  1116. if Speed == 16 then
  1117. Speed = 150
  1118. elseif Speed == 150 then
  1119. Speed = 16
  1120. end
  1121. end
  1122. end
  1123.  
  1124. function KeyUp(Key)
  1125. KEYHOLD = false
  1126. end
  1127.  
  1128. Mouse.Button1Down:connect(function(NEWKEY)
  1129. MouseDown(NEWKEY)
  1130. end)
  1131. Mouse.Button1Up:connect(function(NEWKEY)
  1132. MouseUp(NEWKEY)
  1133. end)
  1134. Mouse.KeyDown:connect(function(NEWKEY)
  1135. KeyDown(NEWKEY)
  1136. end)
  1137. Mouse.KeyUp:connect(function(NEWKEY)
  1138. KeyUp(NEWKEY)
  1139. end)
  1140.  
  1141. --//=================================\\
  1142. --\\=================================//
  1143.  
  1144.  
  1145. function unanchor()
  1146. if UNANCHOR == true then
  1147. g = Character:GetChildren()
  1148. for i = 1, #g do
  1149. if g[i].ClassName == "Part" then
  1150. g[i].Anchored = false
  1151. end
  1152. end
  1153. end
  1154. end
  1155.  
  1156.  
  1157. --//=================================\\
  1158. --|| WRAP THE WHOLE SCRIPT UP
  1159. --\\=================================//
  1160.  
  1161. Humanoid.Changed:connect(function(Jump)
  1162. if Jump == "Jump" and (Disable_Jump == true) then
  1163. Humanoid.Jump = false
  1164. end
  1165. end)
  1166.  
  1167. while true do
  1168. Swait()
  1169. ANIMATE.Parent = nil
  1170. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1171. IDLEANIMATION:Play()
  1172. SINE = SINE + CHANGE
  1173. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1174. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1175. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1176. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1177. local WALKSPEEDVALUE = 0
  1178. if Speed < 35 then
  1179. WALKSPEEDVALUE = 6
  1180. else
  1181. WALKSPEEDVALUE = 3
  1182. end
  1183. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1184. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1185. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1186. if Speed < 35 then
  1187. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1188. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189. else
  1190. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1191. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1192. end
  1193. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1194. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1198. end
  1199. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1200. ANIM = "Jump"
  1201. if ATTACK == false then
  1202. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1208. end
  1209. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1210. ANIM = "Fall"
  1211. if ATTACK == false then
  1212. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1218. end
  1219. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1220. ANIM = "Idle"
  1221. if ATTACK == false then
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228. end
  1229. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1230. ANIM = "Walk"
  1231. WALK = WALK + 1 / Animation_Speed
  1232. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1233. WALK = 0
  1234. if WALKINGANIM == true then
  1235. WALKINGANIM = false
  1236. elseif WALKINGANIM == false then
  1237. WALKINGANIM = true
  1238. end
  1239. end
  1240. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1241. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1242. if ATTACK == false then
  1243. if Speed < 35 then
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1250. else
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1257. end
  1258. end
  1259. end
  1260. unanchor()
  1261. Humanoid.MaxHealth = "inf"
  1262. Humanoid.Health = "inf"
  1263. if Rooted == false then
  1264. Disable_Jump = false
  1265. Humanoid.WalkSpeed = Speed
  1266. elseif Rooted == true then
  1267. Disable_Jump = true
  1268. Humanoid.WalkSpeed = 0
  1269. end
  1270. local MATHS = {"0","1"}
  1271. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1272. Humanoid.PlatformStand = false
  1273. end
  1274.  
  1275. --//=================================\\
  1276. --\\=================================//
  1277.  
  1278.  
  1279.  
  1280.  
  1281.  
  1282. --//====================================================\\--
  1283. --|| END OF SCRIPT
  1284. --\\====================================================//--
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