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ArcDesLHK

Mythical (my help towards a pal)

Jun 15th, 2023
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  1. Mythical Warrior Gawain
  2. Level 4 DARK Warrior/Effect
  3. 1500/800
  4. You can Tribute this card; Special Summon 1 Level 4 or lower "Mythical" monster from your Deck, except "Mythical Warrior Gawain". You can banish this card from your GY, then target 1 "Mythical" monster you control; it gains 1500 ATK until the end of this turn. You can only use each effect of "Mythical Warrior Gawain" once per turn.
  5.  
  6. Mythical Warrior Shadow
  7. Level 4 DARK Warrior/Effect
  8. 1200/1900
  9. If this card is Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Mythical" card to your hand, also shuffle the rest into your Deck. If this card is sent to the GY: You can Special Summon 1 "Mythical" monster from your Deck to your hand, except "Mythical Warrior Shadow". You can only use 1 "Mythical Warrior Shadow" effect per turn, and only once that turn.
  10.  
  11. Mythical Warrior Bane
  12. Level 4 DARK Warrior/Effect
  13. 1400/800
  14. During your Main Phase, you can Normal Summon 1 "Mythical" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  15.  
  16. Mythical Warrior Chaser
  17. Level 3 WIND Warrior/Tuner/Effect
  18. 600/1200
  19. This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack, you can: Immediately after this effect resolves, Synchro Summon using this card you control. If this card is sent to the GY as Synchro Material for the Synchro Summon of a "Mythical" Synchro Monster: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use this effect of "Mythical Warrior Chaser" once per turn.
  20.  
  21. Mythical Warrior Brightbreaker
  22. Level 4 LIGHT Warrior/Effect
  23. 1800/1200
  24. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Mythical" monster from your Deck.
  25.  
  26. Mythical Warrior Visage
  27. Level 4 LIGHT Warrior/Effect
  28. 1800/600
  29. If you control a "Mythical" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythical Warrior Visage" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage.
  30.  
  31. Mythical Warrior Ravager
  32. Level 5 DARK Warrior/Effect
  33. 2000/2400
  34. If only your opponent controls a monster, you can Special Summon this card (from your hand). At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  35.  
  36. Mythical Warrior Rocketron
  37. Level 2 LIGHT Warrior/Tuner/Effect
  38. 800/0
  39. This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can Special Summon 1 "Mythical" monster from your hand, except "Mythical Warrior Rocketron".
  40.  
  41. Mythical Warrior Duncan
  42. Level 4 DARK Warrior/Effect
  43. 1600/500
  44. If this card is Normal or Special Summoned: You can Special Summon 1 "Mythical" monster from your hand or GY with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Mythical Warrior Duncan" once per turn.
  45.  
  46. Mythical Warrior Armornite
  47. Level 4 Scale 8 EARTH Warrior/Pendulum/Effect
  48. 1000/2000
  49. You can target 1 "Mythical" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Mythical Warrior Armornite" once per turn.
  50. ----
  51. If this card is in your hand: You can target 1 face-up monster your opponent controls; Special Summon this card, and if you do, change that monster to face-down Defense Position. You can only use this effect of "Mythical Warrior Armornite" once per turn.
  52.  
  53. Mythical Warrior Voltron
  54. Level 4 Scale 4 LIGHT Warrior/Pendulum/Effect
  55. 1600/1400
  56. You can target 1 "Mythical" Normal Monster in your GY; Special Summon that target, then destroy this card. You can only use this effect of "Mythical Warrior Voltron" once per turn.
  57. ----
  58. If this card would be destroyed by battle, or if this card in your Monster Zone would be destroyed by card effect, you can destroy 1 card from your hand or field instead.
  59.  
  60. Mythical Warrior Tyrouge
  61. Level 3 Scale 3 EARTH Warrior/Pendulum/Effect
  62. 1400/600
  63. Once per turn, if you have a "Mythical" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 9 until the end of this turn.
  64. ----
  65. If you control a "Mythical" monster (Quick Effect): You can target 1 Warrior monster you control, except "Mythical Warrior Tyrouge", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. You can only use this effect of "Mythical Warrior Tyrouge" once per turn.
  66.  
  67. Mythical Warrior Riodu
  68. Level 4 Scale 8 DARK Warrior/Pendulum/Effect
  69. 1900/500
  70. If a "Mythical" monster(s) you control would be destroyed by battle or card effect, destroy this card instead.
  71. ----
  72. When this card destroys an opponent's monster by battle: You can add 1 "Mythical" monster from your Deck to your hand, except "Mythical Warrior Riodu".
  73.  
  74. Mythical Warrior Dragius
  75. Level 7 Scale 5 FIRE Warrior/Pendulum/Effect
  76. 2300/1500
  77. If a "Mythical" monster(s) is Pendulum Summoned to your field: All "Mythical" monsters you currently control gain 500 ATK for each "Mythical" monster you control, until the end of this turn (even if this card leaves the field).
  78. ----
  79. If this card is in your hand or GY (Quick Effect): You can target 2 face-up cards you control; destroy the targeted cards, and if you do, Special Summon this card. You can only use this effect of "Mythical Warrior Dragius" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  80.  
  81. Mythical Beast Power Gorilla
  82. Level 6 EARTH Beast/Effect
  83. 2400/500
  84. If you control 2 or more "Mythical" cards, you can Normal Summon this card without Tributing. When this card declares an attack: You can return as many Spells and Traps your opponent controls as possible to the hand, and if you do, this card gains 300 ATK for each card returned, until the end of this turn.
  85.  
  86. Mythical Fairy Leafa
  87. Level 2 WIND Fairy/Effect
  88. 500/800
  89. When another "Mythical" monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. If this card is destroyed by battle and sent to the GY: End the Battle Phase.
  90.  
  91. Mythical Fairy Artina
  92. Level 3 LIGHT Fairy/Effct
  93. 1300/600
  94. When your opponent activates a card or effect that targets a "Mythical" monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Mythical Fairy Artina" once per turn.
  95.  
  96. Mythical Fairy Seraphina
  97. Level 4 DARK Fairy/Effect
  98. 1500/900
  99. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 "Mythical" monster from your GY; Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Mythical" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use each effect of "Mythical Fairy Seraphina" once per turn.
  100.  
  101. Mythical Fairy Natalie
  102. Level 4 LIGHT Fairy/Effect
  103. 500/1800
  104. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 1 "Mythical" monster in your GY, except "Mythical Fairy Natalie"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card is Special Summoned: You can discard 1 "Mythical" monster, and if you do, draw 2 cards. You can only use each effect of "Mythical Fairy Natalie" once per turn.
  105.  
  106. Mythical Fairy Sylph
  107. Level 2 WIND Fairy/Tuner/Effect
  108. 500/1200
  109. If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
  110.  
  111. Mythical Fairy Scarlet
  112. Level 4 FIRE Fairy/Effect
  113. 1600/1400
  114. You can Special Summon this card (from your hand) by banishing 1 "Mythical" monster from your GY. You can only Special Summon "Mythical Fairy Scarlet" once per turn this way. Monsters your opponent controls lose 200 ATK for each "Mythical" monster you control.
  115.  
  116. Mythical Fairy Valorie
  117. Level 4 DARK Fairy/Tuner/Effect
  118. 1200/500
  119. If you control no monsters, or you control a "Mythical" monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Mythical" monsters. You can only use this effect of "Mythical Fairy Valorie" once per turn. If this card you control is used as Synchro Material for a "Mythical" monster, you can treat it as a non-Tuner.
  120.  
  121. Mythical Fairy Kagura
  122. Level 4 WATER Fairy/Effect
  123. 1500/800
  124. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Mythical Fairy" monster from your Deck.
  125.  
  126. Mythical Fairy Isis
  127. Level 2 WATER Fairy/Effect
  128. 800/1200
  129. If this card is in your hand or GY: You can target 1 "Mythical" monster you control, except "Mythical Fairy Isis"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Mythical" monsters. You can only use this effect of "Mythical Fairy Isis" once per turn.
  130.  
  131. Mythical Fairy Flora
  132. Level 3 WIND Fairy/Effect
  133. 1000/1000
  134. If this card is destroyed by battle and sent to the GY: Gain 500 LP, and if you do, inflict 500 damage to your opponent, then you can Special Summon any number of "Mythical Fairy Flora" from your Deck in face-up Defense Position.
  135.  
  136. Mythical Fairy Maie
  137. Level 3 WATER Fairy/Effect
  138. 1000/300
  139. If this card is destroyed by battle and sent to the GY: Target 1 face-up card your opponent controls; return it to the hand, then you can Special Summon any number of "Mythical Fairy Maie" from your Deck in face-down Defense Position.
  140.  
  141. Mythical Warrior Armor Dragius
  142. Level 7 EARTH Warrior/Fusion/Effect
  143. 2000/3000
  144. "Mythical Warrior Dragius" + "Mythical Warrior Armordrillo"
  145. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them.
  146.  
  147. Mythical Warrior Aqua Altair
  148. Level 7 WATER Warrior/Fusion/Effect
  149. 2500/2000
  150. "Mythical Warrior Altair" + 1 WATER monster
  151. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks an opponent's monster, it gains 500 ATK during the Damage Step only. Negate the effects of a monster destroyed by battle with this card (including in the GY).
  152.  
  153. Mythical Warrior Necro Altair
  154. Level 7 WATER Warrior/Fusion/Effect
  155. 2500/2000
  156. "Mythical Warrior Altair" + "Mythical Warrior Necroxus"
  157. Must be Fusion Summoned using the above monsters on the field. If this card is Fusion Summoned: You can target 1 "Mythical" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Mythical" monster from your hand. You can only use each effect of "Mythical Warrior Necro Altair" once per turn.
  158.  
  159. Mythical Warrior Hurricaneninja
  160. Level 7 WIND Warrior/Fusion/Effect
  161. 2800/1800
  162. "Mythical Warrior Hawktor" + "Mythical Warrior Conductroid" + "Mythical Warrior Croaninja"
  163. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  164.  
  165. Mythical Warrior Spike Armor Dragonoid
  166. Level 7 FIRE Warrior/Fusion/Effect
  167. 2000/3000
  168. "Mythical Warrior Dragonoid" + "Mythical Warrior Armornaught"
  169. Once per turn: You can discard 1 card; destroy 1 face-up card your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Banish any monster destroyed by battle with this card.
  170.  
  171. Mythical Warrior Armorninja
  172. Level 7 WATER Warrior/Fusion/Effect
  173. 2300/2000
  174. "Mythical Warrior Armornaught" + "Mythical Warrior Croaninja"
  175. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can make this card gain 1000 ATK until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Mythical Warrior" monster from your GY. You can only use this effect of "Mythical Warrior Armorninja" once per turn.
  176.  
  177. Mythical Warrior Armor Blade Altair
  178. Level 8 WIND Warrior/Fusion/Effect
  179. 3000/2500
  180. "Mythical Warrior Altair" + "Mythical Warrior Armornaught" + "Mythical Warrior Bladenite"
  181. Must be Fusion Summoned using the above monsters on the field. If this card is Fusion Summoned: You can target 1 "Mythical" monster in your GY; Special Summon that target. You can target 1 "Mythical" monster you control and 1 monster your opponent controls; destroy them. You can only use each effect of "Mythical Warrior Armor Blade Altair" once per turn.
  182.  
  183. Mythical Warrior Titanic Altair
  184. Level 7 EARTH Warrior/Fusion/Effect
  185. 2500/2000
  186. "Mythical Warrior Altair" + "Mythical Warrior Titanic"
  187. Must be Fusion Summoned using the above monsters on the field. The first two times this card would be destroyed by battle each turn, it is not destroyed. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  188.  
  189. Mythical Warrior Sonic Croaninja
  190. Level 7 WATER Warrior/Fusion/Effect
  191. 1900/2100
  192. "Mythical Warrior Croaninja" + "Mythical Warrior Super Croaninja"
  193. Once per turn: You can discard 1 card; send 1 random card from your opponent's hand to the GY, and if you do, apply the following effects based on the card type of your opponent's sent card (Monster/Spell/Trap). ● Monster: Inflict damage to your opponent equal to that monster's ATK. ● Spell: This card gains 500 ATK. ● Trap: Change this card's battle position.
  194.  
  195. Mythical Warrior Nitro Altair
  196. Level 9 FIRE Warrior/Fusion/Effect
  197. 3300/2600
  198. "Mythical Warrior Altair" + 1 "Nitro" monster
  199. When this card is Fusion Summoned using a Synchro Monster as Fusion Material: It gains 300 ATK for each "Mythical" monster with different name in your GY, until the end of this turn. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it.
  200.  
  201. Mythical Warrior Turbo Altair
  202. Level 8 WIND Warrior/Fusion/Effect
  203. 3000/2500
  204. "Mythical Warrior Altair" + "Turbo Warrior"
  205. Must be Fusion Summoned using the above monsters on the field. Your opponent cannot target this card with Level 6 or lower monster effects. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, if all materials used for this card's Fusion Summon are in your GY, shuffle them into the Deck.
  206.  
  207. Mythical Warrior Elemental Altair
  208. Level 8 LIGHT Warrior/Fusion/Effect
  209. 3000/2500
  210. "Mythical Warrior Altair" + 1 EARTH, WATER, FIRE, or WIND monster Special Summoned from the Extra Deck
  211. Must be Fusion Summoned using the above monsters on the field. Cannot be destroyed by your opponent's card effects. Once per turn, if this card destroys a monster by battle and sends it to the GY: It can make a second attack in a row. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, if all materials used for this card's Fusion Summon are in your GY, shuffle them into the Deck.
  212.  
  213. Mythical Warrior Battle Lancer
  214. Level 6 EARTH Warrior/Synchro/Effect
  215. 2300/1400
  216. 1 Tuner + 1+ non-Tuner monsters
  217. Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Battle Lancer" once per turn.
  218.  
  219. Mythical Warrior Cordius
  220. Level 7 WATER Warrior/Synchro/Effect
  221. 2300/1400
  222. 1 Tuner + 1+ non-Tuner monsters
  223. Once per turn: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Cordius" once per turn.
  224.  
  225. Mythical Warrior Lancelot
  226. Level 7 LIGHT Warrior/Synchro/Effect
  227. 2500/2000
  228. 1 Tuner + 1+ non-Tuner monsters
  229. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can banish 1 "Mythical" monster from your GY; negate the activation, and if you do, destroy it. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Lancelot" once per turn.
  230.  
  231. Mythical Warrior Solidad
  232. Level 7 FIRE Warrior/Synchro/Effect
  233. 2300/1400
  234. 1 Tuner + 1+ non-Tuner monsters
  235. Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Solidad" once per turn.
  236.  
  237. Mythical Warrior Exodius
  238. Level 7 WIND Warrior/Synchro/Effect
  239. 2300/1500
  240. 1 Tuner + 1+ non-Tuner monsters
  241. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Mythical" monsters you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Exodius" once per turn.
  242.  
  243. Mythical Warrior Cardinal
  244. Level 7 LIGHT Warrior/Synchro/Effect
  245. 2400/1200
  246. 1 Tuner + 1+ non-Tuner monsters
  247. During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Mythical" monsters you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Cardinal" once per turn.
  248.  
  249. Mythical Warrior Shinkiro
  250. Level 7 DARK Warrior/Synchro/Effect
  251. 2300/1400
  252. 1 Tuner + 1+ non-Tuner monsters
  253. Once per turn: You can target 1 Set card your opponent controls; destroy it. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Shinkiro" once per turn.
  254.  
  255. Mythical Warrior Tristan
  256. Level 7 WIND Warrior/Synchro/Effect
  257. 2300/1400
  258. 1 Tuner + 1+ non-Tuner monsters
  259. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Tristan" once per turn.
  260.  
  261. Mythical Warrior Mordred
  262. Level 7 EARTH Warrior/Synchro/Effect
  263. 2300/1400
  264. 1 Tuner + 1+ non-Tuner monsters
  265. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, send 1 random card from your opponent's hand to the GY. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Mordred" once per turn.
  266.  
  267. Mythical Warrior Alexander
  268. Level 7 WIND Warrior/Synchro/Effect
  269. 2300/1400
  270. 1 Tuner + 1+ non-Tuner monsters
  271. When this card is Synchro Summoned: You can choose unused Main Monster Zones equal to the number of "Mythical" monsters used for this card's Synchro Summon; those zones cannot be used while this monster is face-up on the field. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Alexander" once per turn.
  272.  
  273. Mythical Warrior Hydron
  274. Rank 4 WATER Warrior/Xyz/Effect
  275. 2300/1500
  276. 2 Level 4 monsters
  277. At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of "Mythical" monsters you currently control. You can only use each of the following effects of "Mythical Warrior Hydron" once per turn. You can detach 1 material from this card; it gains 1000 ATK. You can Tribute this card, then target 1 card on the field; destroy it, and if you do, draw 1 card.
  278.  
  279. Mythical Warrior Sonicdroid
  280. Rank 4 LIGHT Warrior/Xyz/Effect
  281. 2100/1000
  282. 2 Level 4 monsters
  283. You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls; take control of it, until the End Phase. You can only use this effect of "Mythical Warrior Sonicdroid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can banish 1 "Mythical" card from your GY instead.
  284.  
  285. Mythical Warrior Necromorph
  286. Rank 4 LIGHT Warrior/Xyz/Effect
  287. 2300/1500
  288. 2 Level 4 monsters
  289. You can detach 2 materials from this card; destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Mythical" monster from your GY during the Standby Phase of the next turn, except "Mythical Warrior Necromorph", and if you Special Summoned an Xyz Monster, attach this card to that monster as material. You can only use each effect of "Mythical Warrior Necromorph" once per turn.
  290.  
  291. Mythical Arc
  292. Normal Trap
  293. Target 1 "Mythical" monster in your GY; Special Summon it, then you can apply this effect.
  294. ● Fusion Summon 1 "Mythical" Fusion Monster from your Extra Deck, using monsters from your hand or field as materials, including the Summoned monster.
  295. You can only activate 1 "Mythical Arc" per turn.
  296.  
  297. Mythical Flash
  298. Normal Trap
  299. Special Summon 1 "Mythical Warrior Altair" from your hand, Deck, or GY.
  300.  
  301. Converging Unite
  302. Normal Trap
  303. If you have 5 or more "Mythical" monsters with different names in your GY: Special Summon 1 "Mythical Warrior Altair" from your Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all "Mythical" Fusion, Synchro, and Xyz Monsters in your GY.
  304.  
  305. Mythical Mirror
  306. Counter Trap
  307. When your opponent activates a monster effect: Destroy 1 "Mythical" Fusion, Synchro, or Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can inflict 1000 damage to your opponent. You can only activate 1 "Mythical Mirror" per turn.
  308.  
  309. Haunting Awakening
  310. Normal Trap
  311. Target 1 "Mythical" monster that was destroyed by battle or card effect and sent to your GY this turn; Special Summon it.
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