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- Mythical Warrior Gawain
- Level 4 DARK Warrior/Effect
- 1500/800
- You can Tribute this card; Special Summon 1 Level 4 or lower "Mythical" monster from your Deck, except "Mythical Warrior Gawain". You can banish this card from your GY, then target 1 "Mythical" monster you control; it gains 1500 ATK until the end of this turn. You can only use each effect of "Mythical Warrior Gawain" once per turn.
- Mythical Warrior Shadow
- Level 4 DARK Warrior/Effect
- 1200/1900
- If this card is Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Mythical" card to your hand, also shuffle the rest into your Deck. If this card is sent to the GY: You can Special Summon 1 "Mythical" monster from your Deck to your hand, except "Mythical Warrior Shadow". You can only use 1 "Mythical Warrior Shadow" effect per turn, and only once that turn.
- Mythical Warrior Bane
- Level 4 DARK Warrior/Effect
- 1400/800
- During your Main Phase, you can Normal Summon 1 "Mythical" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Mythical Warrior Chaser
- Level 3 WIND Warrior/Tuner/Effect
- 600/1200
- This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack, you can: Immediately after this effect resolves, Synchro Summon using this card you control. If this card is sent to the GY as Synchro Material for the Synchro Summon of a "Mythical" Synchro Monster: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use this effect of "Mythical Warrior Chaser" once per turn.
- Mythical Warrior Brightbreaker
- Level 4 LIGHT Warrior/Effect
- 1800/1200
- When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Mythical" monster from your Deck.
- Mythical Warrior Visage
- Level 4 LIGHT Warrior/Effect
- 1800/600
- If you control a "Mythical" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythical Warrior Visage" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Mythical Warrior Ravager
- Level 5 DARK Warrior/Effect
- 2000/2400
- If only your opponent controls a monster, you can Special Summon this card (from your hand). At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- Mythical Warrior Rocketron
- Level 2 LIGHT Warrior/Tuner/Effect
- 800/0
- This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can Special Summon 1 "Mythical" monster from your hand, except "Mythical Warrior Rocketron".
- Mythical Warrior Duncan
- Level 4 DARK Warrior/Effect
- 1600/500
- If this card is Normal or Special Summoned: You can Special Summon 1 "Mythical" monster from your hand or GY with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Mythical Warrior Duncan" once per turn.
- Mythical Warrior Armornite
- Level 4 Scale 8 EARTH Warrior/Pendulum/Effect
- 1000/2000
- You can target 1 "Mythical" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Mythical Warrior Armornite" once per turn.
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- If this card is in your hand: You can target 1 face-up monster your opponent controls; Special Summon this card, and if you do, change that monster to face-down Defense Position. You can only use this effect of "Mythical Warrior Armornite" once per turn.
- Mythical Warrior Voltron
- Level 4 Scale 4 LIGHT Warrior/Pendulum/Effect
- 1600/1400
- You can target 1 "Mythical" Normal Monster in your GY; Special Summon that target, then destroy this card. You can only use this effect of "Mythical Warrior Voltron" once per turn.
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- If this card would be destroyed by battle, or if this card in your Monster Zone would be destroyed by card effect, you can destroy 1 card from your hand or field instead.
- Mythical Warrior Tyrouge
- Level 3 Scale 3 EARTH Warrior/Pendulum/Effect
- 1400/600
- Once per turn, if you have a "Mythical" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 9 until the end of this turn.
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- If you control a "Mythical" monster (Quick Effect): You can target 1 Warrior monster you control, except "Mythical Warrior Tyrouge", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. You can only use this effect of "Mythical Warrior Tyrouge" once per turn.
- Mythical Warrior Riodu
- Level 4 Scale 8 DARK Warrior/Pendulum/Effect
- 1900/500
- If a "Mythical" monster(s) you control would be destroyed by battle or card effect, destroy this card instead.
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- When this card destroys an opponent's monster by battle: You can add 1 "Mythical" monster from your Deck to your hand, except "Mythical Warrior Riodu".
- Mythical Warrior Dragius
- Level 7 Scale 5 FIRE Warrior/Pendulum/Effect
- 2300/1500
- If a "Mythical" monster(s) is Pendulum Summoned to your field: All "Mythical" monsters you currently control gain 500 ATK for each "Mythical" monster you control, until the end of this turn (even if this card leaves the field).
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- If this card is in your hand or GY (Quick Effect): You can target 2 face-up cards you control; destroy the targeted cards, and if you do, Special Summon this card. You can only use this effect of "Mythical Warrior Dragius" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- Mythical Beast Power Gorilla
- Level 6 EARTH Beast/Effect
- 2400/500
- If you control 2 or more "Mythical" cards, you can Normal Summon this card without Tributing. When this card declares an attack: You can return as many Spells and Traps your opponent controls as possible to the hand, and if you do, this card gains 300 ATK for each card returned, until the end of this turn.
- Mythical Fairy Leafa
- Level 2 WIND Fairy/Effect
- 500/800
- When another "Mythical" monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. If this card is destroyed by battle and sent to the GY: End the Battle Phase.
- Mythical Fairy Artina
- Level 3 LIGHT Fairy/Effct
- 1300/600
- When your opponent activates a card or effect that targets a "Mythical" monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Mythical Fairy Artina" once per turn.
- Mythical Fairy Seraphina
- Level 4 DARK Fairy/Effect
- 1500/900
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 "Mythical" monster from your GY; Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Mythical" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use each effect of "Mythical Fairy Seraphina" once per turn.
- Mythical Fairy Natalie
- Level 4 LIGHT Fairy/Effect
- 500/1800
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 1 "Mythical" monster in your GY, except "Mythical Fairy Natalie"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card is Special Summoned: You can discard 1 "Mythical" monster, and if you do, draw 2 cards. You can only use each effect of "Mythical Fairy Natalie" once per turn.
- Mythical Fairy Sylph
- Level 2 WIND Fairy/Tuner/Effect
- 500/1200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
- Mythical Fairy Scarlet
- Level 4 FIRE Fairy/Effect
- 1600/1400
- You can Special Summon this card (from your hand) by banishing 1 "Mythical" monster from your GY. You can only Special Summon "Mythical Fairy Scarlet" once per turn this way. Monsters your opponent controls lose 200 ATK for each "Mythical" monster you control.
- Mythical Fairy Valorie
- Level 4 DARK Fairy/Tuner/Effect
- 1200/500
- If you control no monsters, or you control a "Mythical" monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Mythical" monsters. You can only use this effect of "Mythical Fairy Valorie" once per turn. If this card you control is used as Synchro Material for a "Mythical" monster, you can treat it as a non-Tuner.
- Mythical Fairy Kagura
- Level 4 WATER Fairy/Effect
- 1500/800
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Mythical Fairy" monster from your Deck.
- Mythical Fairy Isis
- Level 2 WATER Fairy/Effect
- 800/1200
- If this card is in your hand or GY: You can target 1 "Mythical" monster you control, except "Mythical Fairy Isis"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Mythical" monsters. You can only use this effect of "Mythical Fairy Isis" once per turn.
- Mythical Fairy Flora
- Level 3 WIND Fairy/Effect
- 1000/1000
- If this card is destroyed by battle and sent to the GY: Gain 500 LP, and if you do, inflict 500 damage to your opponent, then you can Special Summon any number of "Mythical Fairy Flora" from your Deck in face-up Defense Position.
- Mythical Fairy Maie
- Level 3 WATER Fairy/Effect
- 1000/300
- If this card is destroyed by battle and sent to the GY: Target 1 face-up card your opponent controls; return it to the hand, then you can Special Summon any number of "Mythical Fairy Maie" from your Deck in face-down Defense Position.
- Mythical Warrior Armor Dragius
- Level 7 EARTH Warrior/Fusion/Effect
- 2000/3000
- "Mythical Warrior Dragius" + "Mythical Warrior Armordrillo"
- This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them.
- Mythical Warrior Aqua Altair
- Level 7 WATER Warrior/Fusion/Effect
- 2500/2000
- "Mythical Warrior Altair" + 1 WATER monster
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks an opponent's monster, it gains 500 ATK during the Damage Step only. Negate the effects of a monster destroyed by battle with this card (including in the GY).
- Mythical Warrior Necro Altair
- Level 7 WATER Warrior/Fusion/Effect
- 2500/2000
- "Mythical Warrior Altair" + "Mythical Warrior Necroxus"
- Must be Fusion Summoned using the above monsters on the field. If this card is Fusion Summoned: You can target 1 "Mythical" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Mythical" monster from your hand. You can only use each effect of "Mythical Warrior Necro Altair" once per turn.
- Mythical Warrior Hurricaneninja
- Level 7 WIND Warrior/Fusion/Effect
- 2800/1800
- "Mythical Warrior Hawktor" + "Mythical Warrior Conductroid" + "Mythical Warrior Croaninja"
- Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
- Mythical Warrior Spike Armor Dragonoid
- Level 7 FIRE Warrior/Fusion/Effect
- 2000/3000
- "Mythical Warrior Dragonoid" + "Mythical Warrior Armornaught"
- Once per turn: You can discard 1 card; destroy 1 face-up card your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Banish any monster destroyed by battle with this card.
- Mythical Warrior Armorninja
- Level 7 WATER Warrior/Fusion/Effect
- 2300/2000
- "Mythical Warrior Armornaught" + "Mythical Warrior Croaninja"
- Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can make this card gain 1000 ATK until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Mythical Warrior" monster from your GY. You can only use this effect of "Mythical Warrior Armorninja" once per turn.
- Mythical Warrior Armor Blade Altair
- Level 8 WIND Warrior/Fusion/Effect
- 3000/2500
- "Mythical Warrior Altair" + "Mythical Warrior Armornaught" + "Mythical Warrior Bladenite"
- Must be Fusion Summoned using the above monsters on the field. If this card is Fusion Summoned: You can target 1 "Mythical" monster in your GY; Special Summon that target. You can target 1 "Mythical" monster you control and 1 monster your opponent controls; destroy them. You can only use each effect of "Mythical Warrior Armor Blade Altair" once per turn.
- Mythical Warrior Titanic Altair
- Level 7 EARTH Warrior/Fusion/Effect
- 2500/2000
- "Mythical Warrior Altair" + "Mythical Warrior Titanic"
- Must be Fusion Summoned using the above monsters on the field. The first two times this card would be destroyed by battle each turn, it is not destroyed. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
- Mythical Warrior Sonic Croaninja
- Level 7 WATER Warrior/Fusion/Effect
- 1900/2100
- "Mythical Warrior Croaninja" + "Mythical Warrior Super Croaninja"
- Once per turn: You can discard 1 card; send 1 random card from your opponent's hand to the GY, and if you do, apply the following effects based on the card type of your opponent's sent card (Monster/Spell/Trap). ● Monster: Inflict damage to your opponent equal to that monster's ATK. ● Spell: This card gains 500 ATK. ● Trap: Change this card's battle position.
- Mythical Warrior Nitro Altair
- Level 9 FIRE Warrior/Fusion/Effect
- 3300/2600
- "Mythical Warrior Altair" + 1 "Nitro" monster
- When this card is Fusion Summoned using a Synchro Monster as Fusion Material: It gains 300 ATK for each "Mythical" monster with different name in your GY, until the end of this turn. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it.
- Mythical Warrior Turbo Altair
- Level 8 WIND Warrior/Fusion/Effect
- 3000/2500
- "Mythical Warrior Altair" + "Turbo Warrior"
- Must be Fusion Summoned using the above monsters on the field. Your opponent cannot target this card with Level 6 or lower monster effects. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, if all materials used for this card's Fusion Summon are in your GY, shuffle them into the Deck.
- Mythical Warrior Elemental Altair
- Level 8 LIGHT Warrior/Fusion/Effect
- 3000/2500
- "Mythical Warrior Altair" + 1 EARTH, WATER, FIRE, or WIND monster Special Summoned from the Extra Deck
- Must be Fusion Summoned using the above monsters on the field. Cannot be destroyed by your opponent's card effects. Once per turn, if this card destroys a monster by battle and sends it to the GY: It can make a second attack in a row. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, if all materials used for this card's Fusion Summon are in your GY, shuffle them into the Deck.
- Mythical Warrior Battle Lancer
- Level 6 EARTH Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Battle Lancer" once per turn.
- Mythical Warrior Cordius
- Level 7 WATER Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Cordius" once per turn.
- Mythical Warrior Lancelot
- Level 7 LIGHT Warrior/Synchro/Effect
- 2500/2000
- 1 Tuner + 1+ non-Tuner monsters
- When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can banish 1 "Mythical" monster from your GY; negate the activation, and if you do, destroy it. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Lancelot" once per turn.
- Mythical Warrior Solidad
- Level 7 FIRE Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Solidad" once per turn.
- Mythical Warrior Exodius
- Level 7 WIND Warrior/Synchro/Effect
- 2300/1500
- 1 Tuner + 1+ non-Tuner monsters
- During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Mythical" monsters you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Exodius" once per turn.
- Mythical Warrior Cardinal
- Level 7 LIGHT Warrior/Synchro/Effect
- 2400/1200
- 1 Tuner + 1+ non-Tuner monsters
- During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Mythical" monsters you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Cardinal" once per turn.
- Mythical Warrior Shinkiro
- Level 7 DARK Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can target 1 Set card your opponent controls; destroy it. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Shinkiro" once per turn.
- Mythical Warrior Tristan
- Level 7 WIND Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Tristan" once per turn.
- Mythical Warrior Mordred
- Level 7 EARTH Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, send 1 random card from your opponent's hand to the GY. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Mythical Warrior Mordred" once per turn.
- Mythical Warrior Alexander
- Level 7 WIND Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- When this card is Synchro Summoned: You can choose unused Main Monster Zones equal to the number of "Mythical" monsters used for this card's Synchro Summon; those zones cannot be used while this monster is face-up on the field. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY used as its material; Special Summon it in Defense Position. You can only use each effect of "Mythical Warrior Alexander" once per turn.
- Mythical Warrior Hydron
- Rank 4 WATER Warrior/Xyz/Effect
- 2300/1500
- 2 Level 4 monsters
- At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of "Mythical" monsters you currently control. You can only use each of the following effects of "Mythical Warrior Hydron" once per turn. You can detach 1 material from this card; it gains 1000 ATK. You can Tribute this card, then target 1 card on the field; destroy it, and if you do, draw 1 card.
- Mythical Warrior Sonicdroid
- Rank 4 LIGHT Warrior/Xyz/Effect
- 2100/1000
- 2 Level 4 monsters
- You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls; take control of it, until the End Phase. You can only use this effect of "Mythical Warrior Sonicdroid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can banish 1 "Mythical" card from your GY instead.
- Mythical Warrior Necromorph
- Rank 4 LIGHT Warrior/Xyz/Effect
- 2300/1500
- 2 Level 4 monsters
- You can detach 2 materials from this card; destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Mythical" monster from your GY during the Standby Phase of the next turn, except "Mythical Warrior Necromorph", and if you Special Summoned an Xyz Monster, attach this card to that monster as material. You can only use each effect of "Mythical Warrior Necromorph" once per turn.
- Mythical Arc
- Normal Trap
- Target 1 "Mythical" monster in your GY; Special Summon it, then you can apply this effect.
- ● Fusion Summon 1 "Mythical" Fusion Monster from your Extra Deck, using monsters from your hand or field as materials, including the Summoned monster.
- You can only activate 1 "Mythical Arc" per turn.
- Mythical Flash
- Normal Trap
- Special Summon 1 "Mythical Warrior Altair" from your hand, Deck, or GY.
- Converging Unite
- Normal Trap
- If you have 5 or more "Mythical" monsters with different names in your GY: Special Summon 1 "Mythical Warrior Altair" from your Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all "Mythical" Fusion, Synchro, and Xyz Monsters in your GY.
- Mythical Mirror
- Counter Trap
- When your opponent activates a monster effect: Destroy 1 "Mythical" Fusion, Synchro, or Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can inflict 1000 damage to your opponent. You can only activate 1 "Mythical Mirror" per turn.
- Haunting Awakening
- Normal Trap
- Target 1 "Mythical" monster that was destroyed by battle or card effect and sent to your GY this turn; Special Summon it.
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