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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild('ufo') then
- game.Players.LocalPlayer.PlayerGui.ufo:Destroy()
- if game.Workspace:FindFirstChild('ufoparthaha') then
- game.Workspace.ufoparthaha:Destroy()
- end
- end
- wait()
- local VanGui = Instance.new("ScreenGui")
- local Van = Instance.new("Frame")
- local idk = Instance.new("TextBox")
- local dsa = Instance.new("TextButton")
- VanGui.Name = "ufo"
- VanGui.Parent = game.Players.LocalPlayer.PlayerGui
- Van.Name = "ufo"
- Van.Parent = VanGui
- Van.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- Van.BorderColor3 = Color3.new(0, 0, 0)
- Van.Position = UDim2.new(0, 5, 0.8, 0)
- Van.Size = UDim2.new(0, 200, 0, 45)
- idk.Name = "idk"
- idk.Parent = Van
- idk.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- idk.BorderColor3 = Color3.new(0, 0, 0)
- idk.Size = UDim2.new(1, 0, 0, 20)
- idk.Font = Enum.Font.SciFi
- idk.FontSize = Enum.FontSize.Size14
- idk.Text = "Username"
- idk.TextColor3 = Color3.new(1, 1, 1)
- idk.TextScaled = true
- idk.TextStrokeTransparency = 0
- idk.TextWrapped = true
- dsa.Name = "dsa"
- dsa.Parent = Van
- dsa.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- dsa.BorderColor3 = Color3.new(0, 0, 0)
- dsa.Position = UDim2.new(0, 0, 1, -25)
- dsa.Size = UDim2.new(1, 0, 0, 25)
- dsa.Font = Enum.Font.SciFi
- dsa.FontSize = Enum.FontSize.Size14
- dsa.Text = "UFO"
- dsa.TextColor3 = Color3.new(1, 1, 1)
- dsa.TextScaled = true
- dsa.TextStrokeTransparency = 0
- dsa.TextWrapped = true
- dsa.MouseButton1Click:connect(function()
- Victim = idk.Text
- if game.Players:FindFirstChild(Victim) and game.Workspace:FindFirstChild('ufoparthaha') == nil then
- local u1 = Instance.new('Part')
- u1.Name = 'ufoparthaha'
- u1.Parent = game.Workspace
- u1.Material = Enum.Material.DiamondPlate
- u1.Anchored = true
- u1.Size = Vector3.new(20,3,20)
- u1.CFrame = CFrame.new(0,50,0)
- local u2 = Instance.new('SpecialMesh')
- u2.Parent = u1
- u2.MeshType = Enum.MeshType.Sphere
- local u3 = Instance.new('Part')
- u3.Parent = u1
- u3.Material = Enum.Material.SmoothPlastic
- u3.Anchored = true
- u3.Size = Vector3.new(15,10,15)
- u3.CFrame = CFrame.new(0,54,0)
- u3.Transparency = 0.6
- u3.BrickColor = BrickColor.new('Cyan')
- local u4 = Instance.new('SpecialMesh')
- u4.Parent = u3
- local u5 = Instance.new('Part')
- u5.Parent = u1
- u5.Material = Enum.Material.Neon
- u5.Anchored = true
- u5.Size = Vector3.new(5,1,5)
- u5.CFrame = CFrame.new(0,49,0)
- u5.Transparency = 0.7
- u5.BrickColor = BrickColor.new('Toothpaste')
- u5.CanCollide = false
- local u6 = Instance.new('Part')
- u6.CFrame = CFrame.new(0,5,0)
- u6.Parent = u1
- u6.Anchored = true
- u6.CanCollide = false
- u6.Transparency = 1
- local u7 = Instance.new('Part')
- u7.CFrame = CFrame.new(0,8,0)
- u7.Parent = u1
- u7.Anchored = true
- u7.CanCollide = false
- u7.Transparency = 1
- local u8 = Instance.new('Part')
- u8.CFrame = CFrame.new(0,11,0)
- u8.Parent = u1
- u8.Anchored = true
- u8.CanCollide = false
- u8.Transparency = 1
- local u9 = Instance.new('Part')
- u9.CFrame = CFrame.new(0,14,0)
- u9.Parent = u1
- u9.Anchored = true
- u9.CanCollide = false
- u9.Transparency = 1
- local u10 = Instance.new('Part')
- u10.CFrame = CFrame.new(0,17,0)
- u10.Parent = u1
- u10.Anchored = true
- u10.CanCollide = false
- u10.Transparency = 1
- local u11 = Instance.new('Part')
- u11.CFrame = CFrame.new(0,20,0)
- u11.Parent = u1
- u11.Anchored = true
- u11.CanCollide = false
- u11.Transparency = 1
- local u12 = Instance.new('Part')
- u12.CFrame = CFrame.new(0,23,0)
- u12.Parent = u1
- u12.Anchored = true
- u12.CanCollide = false
- u12.Transparency = 1
- local u13 = Instance.new('Part')
- u13.CFrame = CFrame.new(0,26,0)
- u13.Parent = u1
- u13.Anchored = true
- u13.CanCollide = false
- u13.Transparency = 1
- local u14 = Instance.new('Part')
- u14.CFrame = CFrame.new(0,29,0)
- u14.Parent = u1
- u14.Anchored = true
- u14.CanCollide = false
- u14.Transparency = 1
- local u15 = Instance.new('Part')
- u15.CFrame = CFrame.new(0,32,0)
- u15.Parent = u1
- u15.Anchored = true
- u15.CanCollide = false
- u15.Transparency = 1
- local u16 = Instance.new('Part')
- u16.CFrame = CFrame.new(0,35,0)
- u16.Parent = u1
- u16.Anchored = true
- u16.CanCollide = false
- u16.Transparency = 1
- local u17 = Instance.new('Part')
- u17.CFrame = CFrame.new(0,38,0)
- u17.Parent = u1
- u17.Anchored = true
- u17.CanCollide = false
- u17.Transparency = 1
- local u18 = Instance.new('Part')
- u18.CFrame = CFrame.new(0,41,0)
- u18.Parent = u1
- u18.Anchored = true
- u18.CanCollide = false
- u18.Transparency = 1
- local u19 = Instance.new('Part')
- u19.CFrame = CFrame.new(0,44,0)
- u19.Parent = u1
- u19.Anchored = true
- u19.CanCollide = false
- u19.Transparency = 1
- local u20 = Instance.new('Part')
- u20.CFrame = CFrame.new(0,47,0)
- u20.Parent = u1
- u20.Anchored = true
- u20.CanCollide = false
- u20.Transparency = 1
- local u21 = Instance.new('Part')
- u21.CFrame = CFrame.new(0,50,0)
- u21.Parent = u1
- u21.Anchored = true
- u21.CanCollide = false
- u21.Transparency = 1
- local u22 = Instance.new('Part')
- u22.CFrame = CFrame.new(0,53,0)
- u22.Parent = u1
- u22.Anchored = true
- u22.CanCollide = false
- u22.Transparency = 1
- local u23 = Instance.new('Part')
- u23.CFrame = CFrame.new(0,54,0)
- u23.Parent = u1
- u23.Anchored = true
- u23.CanCollide = false
- u23.Transparency = 1
- function tractordown()
- for i=1, 47 do
- local cf = u5.CFrame
- u5.Size = u5.Size + Vector3.new(0,1,0)
- u5.CFrame = cf - Vector3.new(0,0.5,0)
- wait()
- end
- end
- function tractorup()
- for i=1, 47 do
- local cf = u5.CFrame
- u5.Size = u5.Size - Vector3.new(0,1,0)
- u5.CFrame = cf + Vector3.new(0,0.5,0)
- wait()
- end
- end
- function MoveX(model, Position)
- model.CFrame = model.CFrame + Vector3.new(Position,0,0)
- for _,part in pairs (model:GetChildren()) do
- if part.ClassName == "Part" then
- part.CFrame = part.CFrame + Vector3.new(Position,0,0)
- end
- end
- end
- function MoveSpawn(model, PLAYERPOS)
- model.CFrame = model.CFrame + PLAYERPOS + Vector3.new(300,-5,0)
- for _,part in pairs (model:GetChildren()) do
- if part.ClassName == "Part" then
- part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(300,-5,0)
- end
- end
- end
- if game.Players:FindFirstChild(Victim) ~= nil then
- game.Players[Victim].Character.HumanoidRootPart.Anchored = true
- game.Players[Victim].Character.Humanoid.WalkSpeed = 0
- game.Players[Victim].Character.Humanoid.JumpPower = 0
- MoveSpawn(u1,game.Players[Victim].Character.HumanoidRootPart.Position)
- end
- for i=1,100 do
- MoveX(u1,-3)
- wait()
- end
- tractordown()
- game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029"
- SCREAM = Instance.new("Sound")
- SCREAM.Parent = game.Players[Victim].Character.Head
- SCREAM.SoundId = "rbxassetid://138167455"
- SCREAM:Play()
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u6.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u7.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u8.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u9.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u10.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u11.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u12.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u13.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u14.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u15.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u16.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u17.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u18.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u19.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u20.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u22.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame
- tractorup()
- for i=1,50 do
- MoveX(u1,-3)
- if game.Players[Victim] ~= nil then
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame
- end
- wait(.05)
- end
- wait(0.5)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame
- game.Players[Victim].Character.Humanoid.Health = 0
- game.Players[Victim].Character.HumanoidRootPart.Anchored = false
- for i=1,50 do
- MoveX(u1,-3)
- wait()
- end
- u1:Destroy()
- end
- end)
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