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Dead eye

Apr 8th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://329896322"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Class_Name = "Void Face"
  98. Weapon_Name = "Add-ons"
  99.  
  100. Player_Size = 1 --Size of the player.
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 16
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --|| END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. local function weldBetween(a, b)
  112. local weldd = Instance.new("ManualWeld")
  113. weldd.Part0 = a
  114. weldd.Part1 = b
  115. weldd.C0 = CFrame.new()
  116. weldd.C1 = b.CFrame:inverse() * a.CFrame
  117. weldd.Parent = a
  118. return weldd
  119. end
  120.  
  121. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  122. local acs = Instance.new("Part")
  123. acs.CanCollide = false
  124. acs.Anchored = false
  125. acs.Size = Vector3.new(0,0,0)
  126. acs.CFrame = attachmentpart.CFrame
  127. acs.Parent = Character
  128. acs.BrickColor = color
  129. local meshs = Instance.new("SpecialMesh")
  130. meshs.MeshId = mesh
  131. meshs.TextureId = texture
  132. meshs.Parent = acs
  133. meshs.Scale = scale
  134. meshs.Offset = offset
  135. weldBetween(attachmentpart,acs)
  136. end
  137.  
  138. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  139. if TYPE == "Gem" then
  140. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  141. acs.Anchored = false
  142. acs.CanCollide = false
  143. acs.CFrame = PART.CFrame
  144. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  145. weldBetween(PART,acs)
  146. elseif TYPE == "Skull" then
  147. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  148. acs.Anchored = false
  149. acs.CanCollide = false
  150. acs.CFrame = PART.CFrame
  151. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  152. weldBetween(PART,acs)
  153. elseif TYPE == "Eye" then
  154. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  155. acs.Anchored = false
  156. acs.CanCollide = false
  157. acs.CFrame = PART.CFrame
  158. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  159. weldBetween(PART,acs)
  160. end
  161. end
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local WALK = 0
  185. local VALUE1 = false
  186. local VALUE2 = false
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Weapon = IT("Model")
  194. Weapon.Name = Weapon_Name
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local TAUNTS = {"368794227","368794903","368794985"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = C3(0.3,0,0.3)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. local sound = IT("Sound",nil)
  412.  
  413. function CreateSound(ID, PARENT, VOLUME, PITCH)
  414. local NEWSOUND = nil
  415. coroutine.resume(coroutine.create(function()
  416. NEWSOUND = sound:Clone()
  417. NEWSOUND.Parent = PARENT
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421. Swait()
  422. NEWSOUND:play()
  423. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438. mesh.Scale = SIZE
  439. mesh.Offset = VT(0,0,-SIZE.X/8)
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446. if DOESROT == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448. end
  449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  459. local mesh = IT("SpecialMesh",wave)
  460. mesh.MeshType = "FileMesh"
  461. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  462. mesh.Scale = SIZE
  463. mesh.Offset = VT(0,0,-SIZE.X/8)
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  470. if DOESROT == true then
  471. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  472. end
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  483. local mesh = IT("SpecialMesh",wave)
  484. mesh.MeshType = "FileMesh"
  485. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  486. mesh.Scale = SIZE
  487. mesh.Offset = VT(0,0,-SIZE.X/8)
  488. wave.CFrame = CFRAME
  489. coroutine.resume(coroutine.create(function(PART)
  490. for i = 1, WAIT do
  491. Swait()
  492. mesh.Scale = mesh.Scale + GROW
  493. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  494. if DOESROT == true then
  495. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  496. end
  497. wave.Transparency = wave.Transparency + (0.5/WAIT)
  498. if wave.Transparency > 0.99 then
  499. wave:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  507. local mesh = IT("SpecialMesh",wave)
  508. mesh.MeshType = "FileMesh"
  509. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  510. mesh.Scale = SIZE
  511. mesh.Offset = VT(0,0,-SIZE.X/8)
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale + GROW
  517. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  518. if DOESROT == true then
  519. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  520. end
  521. wave.Transparency = wave.Transparency + (0.5/WAIT)
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  531. local mesh = IT("SpecialMesh",wave)
  532. mesh.MeshType = "FileMesh"
  533. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  534. mesh.Scale = SIZE
  535. wave.CFrame = CFRAME
  536. coroutine.resume(coroutine.create(function(PART)
  537. for i = 1, WAIT do
  538. Swait()
  539. mesh.Scale = mesh.Scale + GROW
  540. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  541. if DOESROT == true then
  542. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  543. end
  544. wave.Transparency = wave.Transparency + (0.5/WAIT)
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "FileMesh"
  556. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  557. mesh.Scale = SIZE
  558. wave.CFrame = CFRAME
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, WAIT do
  561. Swait()
  562. mesh.Scale = mesh.Scale + GROW
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  576. local mesh = IT("SpecialMesh",wave)
  577. mesh.MeshType = "FileMesh"
  578. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  579. mesh.Scale = SIZE
  580. mesh.Offset = VT(0,0,0)
  581. wave.CFrame = CFRAME
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, WAIT do
  584. Swait()
  585. mesh.Scale = mesh.Scale + GROW
  586. if DOESROT == true then
  587. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  588. end
  589. wave.Transparency = wave.Transparency + (0.5/WAIT)
  590. if wave.Transparency > 0.99 then
  591. wave:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  598. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  599. local mesh = IT("SpecialMesh",wave)
  600. mesh.MeshType = "Sphere"
  601. mesh.Scale = SIZE
  602. mesh.Offset = VT(0,0,0)
  603. wave.CFrame = CFRAME
  604. coroutine.resume(coroutine.create(function(PART)
  605. for i = 1, WAIT do
  606. Swait()
  607. mesh.Scale = mesh.Scale + GROW
  608. wave.Transparency = wave.Transparency + (1/WAIT)
  609. if wave.Transparency > 0.99 then
  610. wave:remove()
  611. end
  612. end
  613. end))
  614. end
  615.  
  616. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  617. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  618. local mesh = IT("BlockMesh",wave)
  619. wave.CFrame = CFRAME
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, WAIT do
  622. Swait()
  623. mesh.Scale = mesh.Scale + GROW
  624. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  625. wave.Transparency = wave.Transparency + (1/WAIT)
  626. if wave.Transparency > 0.99 then
  627. wave:remove()
  628. end
  629. end
  630. end))
  631. end
  632.  
  633. function MakeForm(PART,TYPE)
  634. if TYPE == "Cyl" then
  635. local MSH = IT("CylinderMesh",PART)
  636. elseif TYPE == "Ball" then
  637. local MSH = IT("SpecialMesh",PART)
  638. MSH.MeshType = "Sphere"
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. elseif TYPE == "Head" then
  643. local MSH = IT("SpecialMesh",PART)
  644. MSH.Scale = VT(1.25,1.25,1.25)
  645. end
  646. end
  647.  
  648. function CheckTableForString(Table, String)
  649. for i, v in pairs(Table) do
  650. if string.find(string.lower(String), string.lower(v)) then
  651. return true
  652. end
  653. end
  654. return false
  655. end
  656.  
  657. function CheckIntangible(Hit)
  658. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  659. if Hit and Hit.Parent then
  660. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  661. return true
  662. end
  663. end
  664. return false
  665. end
  666.  
  667. Debris = game:GetService("Debris")
  668.  
  669. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  670. local Direction = CFrame.new(StartPos, Vec).lookVector
  671. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  672. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  673. if RayHit and CheckIntangible(RayHit) then
  674. if DelayIfHit then
  675. wait()
  676. end
  677. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  678. end
  679. return RayHit, RayPos, RayNormal
  680. end
  681.  
  682. function CreateMagicCircle()
  683. local sinkhole = IT("Part")
  684. sinkhole.Size = VT(0,0,0)
  685. sinkhole.Parent = Effects
  686. sinkhole.Material = "Neon"
  687. sinkhole.Color = C3(0,0,0)
  688. sinkhole.Anchored = true
  689. sinkhole.CanCollide = false
  690. sinkhole.Transparency = 1
  691. local decal = IT("Decal",sinkhole)
  692. decal.Face = "Top"
  693. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  694. local decal2 = IT("Decal",sinkhole)
  695. decal2.Face = "Bottom"
  696. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  697. return sinkhole
  698. end
  699.  
  700. function CreateGUICircle(TARGET)
  701. local GUI = Instance.new("BillboardGui",Character)
  702. GUI.Size = UDim2.new(0,0,0,0)
  703. GUI.Adornee = TARGET
  704. local GUI2 = IT("ImageLabel",GUI)
  705. GUI2.BackgroundTransparency = 1
  706. GUI2.BorderSizePixel = 0
  707. GUI2.Size = UDim2.new(1,0,1,0)
  708. GUI2.SizeConstraint = "RelativeYY"
  709. GUI.AlwaysOnTop = true
  710. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  711. return GUI,GUI2
  712. end
  713.  
  714. function CastWarpOutlines(TARGET)
  715. coroutine.resume(coroutine.create(function()
  716. local T = TARGET:GetChildren()
  717. for i = 1, # T do
  718. local child = T[i]
  719. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  720. local clone = child:Clone()
  721. clone.Parent = Effects
  722. clone.Anchored = true
  723. clone.CanCollide = false
  724. clone:ClearAllChildren()
  725. clone.CFrame = child.CFrame
  726. if clone.Name == "Head" then
  727. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  728. end
  729. if clone.ClassName == "MeshPart" then
  730. clone.TextureID = ""
  731. end
  732. clone.BrickColor = BRICKC"Black"
  733. clone.Material = "Neon"
  734. coroutine.resume(coroutine.create(function()
  735. for i = 1, 200 do
  736. Swait()
  737. clone.Transparency = clone.Transparency + 0.005
  738. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  739. end
  740. clone:remove()
  741. end))
  742. end
  743. end
  744. end))
  745. end
  746.  
  747. function turnto(position)
  748. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  749. end
  750.  
  751. --//=================================\\
  752. --|| SPEECH
  753. --\\=================================//
  754.  
  755. function chatfunc(text,waitt)
  756. local chat = coroutine.wrap(function()
  757. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  758. Character:FindFirstChild("TalkingBillBoard"):destroy()
  759. end
  760. local naeeym2 = Instance.new("BillboardGui",Character)
  761. naeeym2.Size = UDim2.new(0,100,0,40)
  762. naeeym2.StudsOffset = Vector3.new(0,5,0)
  763. naeeym2.Adornee = Character.Head
  764. naeeym2.Name = "TalkingBillBoard"
  765. naeeym2.AlwaysOnTop = true
  766. local tecks2 = Instance.new("TextLabel",naeeym2)
  767. tecks2.BackgroundTransparency = 1
  768. tecks2.BorderSizePixel = 0
  769. tecks2.Text = ""
  770. tecks2.Font = "SciFi"
  771. tecks2.TextSize = 30
  772. tecks2.TextStrokeTransparency = 1
  773. tecks2.TextColor3 = SKILLTEXTCOLOR
  774. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  775. tecks2.Size = UDim2.new(1,0,0.5,0)
  776. for i = 1,string.len(text),1 do
  777. tecks2.Text = string.sub(text,1,i)
  778. Swait()
  779. end
  780. wait(waitt)
  781. coroutine.resume(coroutine.create(function()
  782. for i = 1, 10 do
  783. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  784. Swait()
  785. end
  786. naeeym2:Destroy()
  787. end))
  788. end)
  789. chat()
  790. end
  791.  
  792. --//=================================\\
  793. --|| WEAPON CREATION
  794. --\\=================================//
  795.  
  796. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(face,"Head")
  799. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  801. MakeForm(part,"Ball")
  802. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  803. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  804. MakeForm(Eye,"Ball")
  805.  
  806. for _, c in pairs(Weapon:GetChildren()) do
  807. if c.ClassName == "Part" then
  808. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  809. end
  810. end
  811.  
  812. Weapon.Parent = Character
  813.  
  814. Humanoid.Died:connect(function()
  815. ATTACK = true
  816. end)
  817.  
  818. print(Class_Name.." loaded.")
  819.  
  820. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  821. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  822. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  823. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  824.  
  825. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  826. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  827. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
  828. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
  829.  
  830. --//=================================\\
  831. --|| DAMAGE FUNCTIONS
  832. --\\=================================//
  833.  
  834. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  835. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  836. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  837. local BODYGYRO = IT("BodyGyro", STATPART)
  838. local BODYPOSITION = IT("BodyPosition", STATPART)
  839. BODYPOSITION.P = 2000
  840. BODYPOSITION.D = 100
  841. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  842. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  843. game:GetService("Debris"):AddItem(STATPART ,5)
  844. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  845. BILLBOARDGUI.Adornee = STATPART
  846. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  847. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  848. BILLBOARDGUI.AlwaysOnTop = false
  849. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  850. TEXTLABEL.BackgroundTransparency = 1
  851. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  852. TEXTLABEL.Text = TEXT
  853. TEXTLABEL.Font = "SciFi"
  854. TEXTLABEL.FontSize="Size42"
  855. TEXTLABEL.TextColor3 = COLOR
  856. TEXTLABEL.TextStrokeTransparency = 1
  857. TEXTLABEL.TextScaled = true
  858. TEXTLABEL.TextWrapped = true
  859. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  860. if LABELTYPE == "Normal" then
  861. for i = 1, 20 do
  862. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  863. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  864. end
  865. elseif LABELTYPE == "Debuff" then
  866. for i = 1, 20 do
  867. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  868. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  869. end
  870. elseif LABELTYPE == "Shock" then
  871. local ORIGIN = STATPART.Position
  872. for i = 1, 20 do
  873. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  874. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  875. end
  876. end
  877. THEPART.Parent = nil
  878. end),STATPART, BODYPOSITION, TEXTLABEL)
  879. end
  880.  
  881.  
  882. --//=================================\\
  883. --|| DAMAGING
  884. --\\=================================//
  885.  
  886. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  887. local dmg = math.random(min,max)
  888. for i,v in ipairs(workspace:GetChildren()) do
  889. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  890. local body = v:GetChildren()
  891. for part = 1, #body do
  892. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  893. if(body[part].Position - position).Magnitude < radius then
  894. if v.ClassName == "Model" then
  895. if v:FindFirstChildOfClass("Humanoid") then
  896. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  897. if HUMAN.Health ~= 0 then
  898. if HasChain == true then
  899. local defence = Instance.new("BoolValue",v)
  900. defence.Name = ("HitBy"..Player.Name)
  901. game:GetService("Debris"):AddItem(defence, 1)
  902. coroutine.resume(coroutine.create(function()
  903. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  904. if TORSO then
  905. --print("Found "..v.Name.."'s Torso")
  906. local PART = IT("Part",Effects)
  907. PART.Anchored = true
  908. PART.CanCollide = false
  909. PART.Transparency = 1
  910. PART.CFrame = CF(position)
  911. Debris:AddItem(PART,15)
  912. local A = IT("Attachment",PART)
  913. --TORSO.Anchored = true
  914. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  915. --print("Chain start")
  916. Front.CFrame = CF(position)
  917. Front.CanCollide = true
  918. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  919. local B = IT("Attachment",Front)
  920. local ChainLink = IT("Beam",Effects)
  921. ChainLink.Texture = "rbxassetid://1262544869"
  922. ChainLink.TextureSpeed = 0
  923. ChainLink.FaceCamera = true
  924. ChainLink.Width0 = 3
  925. ChainLink.Attachment0 = A
  926. ChainLink.Attachment1 = B
  927. ChainLink.TextureMode = "Static"
  928. local bv = Instance.new("BodyVelocity")
  929. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  930. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  931. bv.Parent = Front
  932. bv.Name = "MOVE"
  933. --print("Chain made")
  934. coroutine.resume(coroutine.create(function()
  935. Swait(30)
  936. bv:remove()
  937. local POS = Front.Position
  938. Front.CanCollide = false
  939. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  940. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  941. for i = 0, 1, 0.07 do
  942. Swait()
  943. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  944. end
  945. Front:remove()
  946. ChainLink:remove()
  947. end))
  948. local harm = Front.Touched:Connect(function(hit)
  949. impale(Front,hit)
  950. end)
  951. end
  952. end))
  953. elseif DoesWarp == true then
  954. local defence = Instance.new("BoolValue",v)
  955. defence.Name = ("HitBy"..Player.Name)
  956. game:GetService("Debris"):AddItem(defence, 0.001)
  957. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  958. Warp(TORSO,Instakill)
  959. else
  960. if CanBeDodgedByJumping == true then
  961. if body[part].Position.Y < position.Y+5 then
  962. if math.random(1,100) < critrate+1 then
  963. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  964. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  965. else
  966. HUMAN.Health = HUMAN.Health - dmg
  967. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  968. end
  969. local defence = Instance.new("BoolValue",v)
  970. defence.Name = ("HitBy"..Player.Name)
  971. game:GetService("Debris"):AddItem(defence, 0.01)
  972. end
  973. else
  974. if beserk == true then
  975. HUMAN.Health = 0
  976. end
  977. if math.random(1,100) < critrate+1 then
  978. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  979. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  980. else
  981. HUMAN.Health = HUMAN.Health - dmg
  982. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  983. end
  984. local defence = Instance.new("BoolValue",v)
  985. defence.Name = ("HitBy"..Player.Name)
  986. game:GetService("Debris"):AddItem(defence, 0.01)
  987. end
  988. end
  989. end
  990. end
  991. end
  992. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  993. end
  994. end
  995. end
  996. if v.ClassName == "Part" then
  997. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  998. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004.  
  1005. function Warp(Victim,WarpToVoid)
  1006. print("Warping "..Victim.Name.."...")
  1007. Victim.Anchored = true
  1008. coroutine.resume(coroutine.create(function()
  1009. local GUI,GUI2 = CreateGUICircle(Victim)
  1010. CreateSound("1208650519", Victim, 10, 1)
  1011. for i = 1, 100 do
  1012. Swait()
  1013. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1014. GUI2.Rotation = GUI2.Rotation + 4
  1015. end
  1016. CastWarpOutlines(Victim.Parent)
  1017. if WarpToVoid == false then
  1018. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1019. CreateSound("1177785010", Victim, 10, 1)
  1020. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1021. if HUMANOID ~= nil then
  1022. local dmg = MRANDOM(75,95)
  1023. HUMANOID.Health = HUMANOID.Health - dmg
  1024. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1025. end
  1026. for i = 1, 50 do
  1027. Swait()
  1028. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1029. GUI2.Rotation = GUI2.Rotation - 8
  1030. end
  1031. Victim.Anchored = false
  1032. GUI:remove()
  1033. elseif WarpToVoid == true then
  1034. CastWarpOutlines(Victim.Parent)
  1035. q = Victim.Parent:GetChildren()
  1036. for i = 1, #q do
  1037. if q[i] ~= Victim then
  1038. q[i]:remove()
  1039. end
  1040. end
  1041. CreateSound("1177785010", Victim, 10, 1)
  1042. Victim.Transparency = 1
  1043. for i = 1, 50 do
  1044. Swait()
  1045. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1046. GUI2.Rotation = GUI2.Rotation - 8
  1047. end
  1048. Victim.Parent:remove()
  1049. end
  1050. end))
  1051. end
  1052.  
  1053. function killnearest(position,range,maxstrength)
  1054. for i,v in ipairs(workspace:GetChildren()) do
  1055. local body = v:GetChildren()
  1056. for part = 1, #body do
  1057. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1058. if(body[part].Position - position).Magnitude < range then
  1059. if v.ClassName == "Model" then
  1060. v:BreakJoints()
  1061. end
  1062. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1063. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1064. end
  1065. end
  1066. end
  1067. if v.ClassName == "Part" then
  1068. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1069. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1070. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1071. end
  1072. end
  1073. end
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --|| ATTACK FUNCTIONS AND STUFF
  1078. --\\=================================//
  1079.  
  1080. function AttackTemplate()
  1081. ATTACK = true
  1082. Rooted = false
  1083. for i=0, 1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1087. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092. end
  1093. ATTACK = false
  1094. Rooted = false
  1095. end
  1096.  
  1097. function VoidWarp()
  1098. ATTACK = true
  1099. Rooted = false
  1100. for i=0, 0.2, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109. end
  1110. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1111. CreateSound("1208650519", Torso, 10, 2.5)
  1112. local GUI,GUI2 = CreateGUICircle(Torso)
  1113. for i = 1, 50 do
  1114. Swait()
  1115. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1116. GUI2.Rotation = GUI2.Rotation + i/10
  1117. end
  1118. CastWarpOutlines(Character)
  1119. local POS = Torso.Position
  1120. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1121. Swait()
  1122. CreateSound("1177785010", Torso, 10, 1)
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 1, 50 do
  1125. Swait()
  1126. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1127. GUI2.Rotation = GUI2.Rotation - i/10
  1128. end
  1129. end))
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. local asd = Instance.new("ParticleEmitter")
  1135. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1136. asd.LightEmission = .1
  1137. asd.Size = NumberSequence.new(0.2)
  1138. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1139. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1140. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1141. asd.Transparency = bbb
  1142. asd.Size = aaa
  1143. asd.ZOffset = .9
  1144. asd.Acceleration = Vector3.new(0, -15, 0)
  1145. asd.LockedToPart = false
  1146. asd.EmissionDirection = "Back"
  1147. asd.Lifetime = NumberRange.new(1, 2)
  1148. asd.Rotation = NumberRange.new(-100, 100)
  1149. asd.RotSpeed = NumberRange.new(-100, 100)
  1150. asd.Speed = NumberRange.new(25,35)
  1151. asd.Enabled = false
  1152. asd.VelocitySpread = 5
  1153.  
  1154. function getbloody(victim,amount)
  1155. local PART = IT("Part",Effects)
  1156. PART.Transparency = 1
  1157. PART.Size = victim.Size
  1158. PART.Anchored = true
  1159. PART.CanCollide = false
  1160. PART.CFrame = CF(victim.Position,Torso.Position)
  1161. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1162. Debris:AddItem(PART,5)
  1163. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1164. local prtcl = asd:Clone()
  1165. prtcl.Parent = PART
  1166. prtcl:Emit(amount*10)
  1167. end
  1168.  
  1169. function impale(chain,hit)
  1170. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1171. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1172. if humanoid.Health ~= 0 then
  1173. hit.Parent:BreakJoints()
  1174. getbloody(hit,15)
  1175. local prtcl = asd:Clone()
  1176. prtcl.Parent = chain
  1177. prtcl.Enabled = true
  1178. prtcl.Speed = NumberRange.new(0)
  1179. prtcl.Size = NumberSequence.new(0.2)
  1180. end
  1181. end
  1182. end
  1183.  
  1184. function clerp(a, b, t)
  1185. return a:lerp(b, t)
  1186. end
  1187.  
  1188. function newBezier(startpos, pos2, pos3, endpos, t)
  1189. local A = clerp(startpos, pos2, t)
  1190. local B = clerp(pos2, pos3, t)
  1191. local C = clerp(pos3, endpos, t)
  1192. local lerp1 = clerp(A, B, t)
  1193. local lerp2 = clerp(B, C, t)
  1194. local cubic = clerp(lerp1, lerp2, t)
  1195. return cubic
  1196. end
  1197.  
  1198. function VoidChain()
  1199. ATTACK = true
  1200. Rooted = false
  1201. for i=0, 2, 0.1 / Animation_Speed do
  1202. turnto(Mouse.Hit.p)
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1206. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. end
  1212. CreateSound("1208650519", RightArm, 10, 2)
  1213. local RING = CreateMagicCircle()
  1214. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1215. for i = 1, 5 do
  1216. turnto(Mouse.Hit.p)
  1217. Swait()
  1218. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1219. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1220. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1221. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1222. RING.Size = RING.Size + VT(1,0,1)
  1223. end
  1224. coroutine.resume(coroutine.create(function()
  1225. local POS = Mouse.Hit.p
  1226. local A = IT("Attachment",RING)
  1227. for i = 1, 15 do
  1228. Swait(MRANDOM(0,5))
  1229. coroutine.resume(coroutine.create(function()
  1230. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1231. --print("Chain start")
  1232. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1233. Front.CanCollide = true
  1234. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1235. local B = IT("Attachment",Front)
  1236. local ChainLink = IT("Beam",RING)
  1237. ChainLink.Texture = "rbxassetid://1262544869"
  1238. ChainLink.TextureSpeed = 0
  1239. ChainLink.FaceCamera = true
  1240. ChainLink.Width0 = 3
  1241. ChainLink.Attachment0 = A
  1242. ChainLink.Attachment1 = B
  1243. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1244. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1245. ChainLink.TextureMode = "Static"
  1246. local bv = Instance.new("BodyVelocity")
  1247. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1248. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1249. bv.Parent = Front
  1250. bv.Name = "MOVE"
  1251. --print("Chain made")
  1252. coroutine.resume(coroutine.create(function()
  1253. Swait(50)
  1254. bv:remove()
  1255. local POS = Front.Position
  1256. Front.CanCollide = false
  1257. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1258. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1259. for i = 0, 1, 0.07 do
  1260. Swait()
  1261. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1262. end
  1263. Front:remove()
  1264. ChainLink:remove()
  1265. end))
  1266. local harm = Front.Touched:Connect(function(hit)
  1267. impale(Front,hit)
  1268. end)
  1269. end))
  1270. end
  1271. Swait(60)
  1272. for i = 1, 5 do
  1273. Swait()
  1274. RING.Size = RING.Size - VT(1,0,1)
  1275. end
  1276. RING:remove()
  1277. end))
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281.  
  1282. function VortexLeash()
  1283. ATTACK = true
  1284. Rooted = true
  1285. for i=0, 1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1289. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1294. end
  1295. local RING = CreateMagicCircle()
  1296. CreateSound("1208650519", RING, 10, 1.5)
  1297. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1298. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1299. for i = 1, 75 do
  1300. Swait()
  1301. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1302. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1303. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1304. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1305. RING.Size = RING.Size + VT(1,0,1)
  1306. end
  1307. coroutine.resume(coroutine.create(function()
  1308. for i = 1, 450 do
  1309. Swait(2)
  1310. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1311. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1312. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1313. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1314. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1315. local A = IT("Attachment",RING)
  1316. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1317. coroutine.resume(coroutine.create(function()
  1318. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1319. --print("Chain start")
  1320. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1321. Front.CanCollide = false
  1322. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1323. local B = IT("Attachment",Front)
  1324. local ChainLink = IT("Beam",RING)
  1325. ChainLink.Texture = "rbxassetid://1262544869"
  1326. ChainLink.TextureSpeed = 0
  1327. ChainLink.FaceCamera = true
  1328. ChainLink.Width0 = 3
  1329. ChainLink.Attachment0 = A
  1330. ChainLink.Attachment1 = B
  1331. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1332. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1333. ChainLink.TextureMode = "Static"
  1334. local bv = Instance.new("BodyVelocity")
  1335. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1336. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1337. bv.Parent = Front
  1338. bv.Name = "MOVE"
  1339. --print("Chain made")
  1340. coroutine.resume(coroutine.create(function()
  1341. Swait(50)
  1342. bv:remove()
  1343. local POS = Front.Position
  1344. Front.CanCollide = false
  1345. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1346. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1347. for i = 0, 1, 0.07 do
  1348. Swait()
  1349. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1350. end
  1351. Front:remove()
  1352. ChainLink:remove()
  1353. end))
  1354. local harm = Front.Touched:Connect(function(hit)
  1355. impale(Front,hit)
  1356. end)
  1357. end))
  1358. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1359. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1360. end
  1361. Swait(65)
  1362. for i = 1, 75 do
  1363. Swait()
  1364. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1365. RING.Size = RING.Size - VT(1,0,1)
  1366. end
  1367. RING:remove()
  1368. end))
  1369. ATTACK = false
  1370. Rooted = false
  1371. end
  1372.  
  1373. function VortexBarrier()
  1374. ATTACK = true
  1375. Rooted = true
  1376. chatfunc("PRISON...",15)
  1377. for i=0, 2, 0.1 / Animation_Speed do
  1378. Swait()
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. end
  1387. for i=0, 0.5, 0.1 / Animation_Speed do
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1396. end
  1397. chatfunc("BARRIER!!!",2)
  1398. CreateSound("1208650519", Effects, 10, 1)
  1399. local GUI,GUI2 = CreateGUICircle(Torso)
  1400. local GUI3,GUI4 = CreateGUICircle(Torso)
  1401. for i = 1, 200 do
  1402. Swait()
  1403. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1404. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1405. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1406. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1407. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1408. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1409. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1410. GUI2.Rotation = GUI2.Rotation + i/10
  1411. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1412. GUI4.Rotation = GUI4.Rotation - i/10
  1413. end
  1414. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1415. Swait(25)
  1416. for i = 1, 100 do
  1417. Swait()
  1418. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1419. GUI2.Rotation = GUI2.Rotation - i/5
  1420. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1421. GUI4.Rotation = GUI4.Rotation + i/5
  1422. end
  1423. GUI:remove()
  1424. GUI3:remove()
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428.  
  1429.  
  1430. --//=================================\\
  1431. --|| ASSIGN THINGS TO KEYS
  1432. --\\=================================//
  1433.  
  1434. function MouseDown(Mouse)
  1435. if ATTACK == false then
  1436. end
  1437. end
  1438.  
  1439. function MouseUp(Mouse)
  1440. HOLD = false
  1441. end
  1442.  
  1443. function KeyDown(Key)
  1444. KEYHOLD = true
  1445. if Key == "z" and ATTACK == false then
  1446. VoidWarp()
  1447. end
  1448.  
  1449. if Key == "b" and ATTACK == false then
  1450. VoidChain()
  1451. end
  1452.  
  1453. if Key == "c" and ATTACK == false then
  1454. VortexLeash()
  1455. end
  1456.  
  1457. if Key == "v" and ATTACK == false then
  1458. VortexBarrier()
  1459. end
  1460.  
  1461. if Key == "x" and ATTACK == false then
  1462. end
  1463.  
  1464. if Key == "t" and ATTACK == false then
  1465. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1466. end
  1467. end
  1468.  
  1469. function KeyUp(Key)
  1470. KEYHOLD = false
  1471. end
  1472.  
  1473. Mouse.Button1Down:connect(function(NEWKEY)
  1474. MouseDown(NEWKEY)
  1475. end)
  1476. Mouse.Button1Up:connect(function(NEWKEY)
  1477. MouseUp(NEWKEY)
  1478. end)
  1479. Mouse.KeyDown:connect(function(NEWKEY)
  1480. KeyDown(NEWKEY)
  1481. end)
  1482. Mouse.KeyUp:connect(function(NEWKEY)
  1483. KeyUp(NEWKEY)
  1484. end)
  1485.  
  1486. --//=================================\\
  1487. --\\=================================//
  1488.  
  1489.  
  1490. function unanchor()
  1491. if UNANCHOR == true then
  1492. g = Character:GetChildren()
  1493. for i = 1, #g do
  1494. if g[i].ClassName == "Part" then
  1495. g[i].Anchored = false
  1496. end
  1497. end
  1498. end
  1499. end
  1500.  
  1501.  
  1502. --//=================================\\
  1503. --|| WRAP THE WHOLE SCRIPT UP
  1504. --\\=================================//
  1505.  
  1506. local FF = IT("ForceField",Character)
  1507. FF.Visible = false
  1508.  
  1509. Humanoid.Changed:connect(function(Jump)
  1510. if Jump == "Jump" and (Disable_Jump == true) then
  1511. Humanoid.Jump = false
  1512. end
  1513. end)
  1514.  
  1515. Speed = 45
  1516.  
  1517. while true do
  1518. Swait()
  1519. ANIMATE.Parent = nil
  1520. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1521. IDLEANIMATION:Play()
  1522. SINE = SINE + CHANGE
  1523. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1524. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1525. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1526. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1527. local WALKSPEEDVALUE = 3
  1528. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1529. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1530. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1531. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1534. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1536. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. end
  1539. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1540. ANIM = "Jump"
  1541. if ATTACK == false then
  1542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1549. end
  1550. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1551. ANIM = "Fall"
  1552. if ATTACK == false then
  1553. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1560. end
  1561. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1562. ANIM = "Idle"
  1563. if ATTACK == false then
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1566. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. end
  1572. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1573. ANIM = "Walk"
  1574. WALK = WALK + 1 / Animation_Speed
  1575. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1576. WALK = 0
  1577. if WALKINGANIM == true then
  1578. WALKINGANIM = false
  1579. elseif WALKINGANIM == false then
  1580. WALKINGANIM = true
  1581. end
  1582. end
  1583. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1584. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1585. if ATTACK == false then
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. end
  1594. end
  1595. if #Effects2>0 then
  1596. for e=1,#Effects2 do
  1597. if Effects2[e]~=nil then
  1598. local Thing=Effects2[e]
  1599. if Thing~=nil then
  1600. local Part=Thing[1]
  1601. local Mode=Thing[2]
  1602. local Delay=Thing[3]
  1603. local IncX=Thing[4]
  1604. local IncY=Thing[5]
  1605. local IncZ=Thing[6]
  1606. local Part2=Thing[8]
  1607. if Thing[1].Transparency<=1 then
  1608. if Thing[2]=="Block1" then
  1609. Thing[1].CFrame=Thing[1].CFrame
  1610. Mesh=Thing[1].Mesh
  1611. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1612. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1613. elseif Thing[2]=="Cylinder" then
  1614. Mesh=Thing[1].Mesh
  1615. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1616. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1617. elseif Thing[2]=="Blood" then
  1618. Mesh=Thing[7]
  1619. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1620. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1621. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1622. elseif Thing[2]=="Elec" then
  1623. Mesh=Thing[1].Mesh
  1624. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1625. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1626. elseif Thing[2]=="Disappear" then
  1627. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1628. end
  1629. else
  1630. Part.Parent=nil
  1631. table.remove(Effects2,e)
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. unanchor()
  1638. Humanoid.MaxHealth = "inf"
  1639. Humanoid.Health = "inf"
  1640. if Rooted == false then
  1641. Disable_Jump = false
  1642. Humanoid.WalkSpeed = Speed
  1643. elseif Rooted == true then
  1644. Disable_Jump = true
  1645. Humanoid.WalkSpeed = 0
  1646. end
  1647. q = Character:GetChildren()
  1648. for u = 1, #q do
  1649. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1650. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1651. q[u].Handle.Transparency = 1
  1652. end
  1653. end
  1654. end
  1655. local MATHS = {"0","1"}
  1656. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1657. Humanoid.PlatformStand = false
  1658. end
  1659.  
  1660. --//=================================\\
  1661. --\\=================================//
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667. --//====================================================\\--
  1668. --|| END OF SCRIPT
  1669. --\\====================================================//--
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