Dharder

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Oct 4th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  146. local Player,game,owner = owner,game
  147. local RealPlayer = Player
  148. do
  149.     print("FE Compatibility code by Mokiros")
  150.     local rp = RealPlayer
  151.     script.Parent = rp.Character
  152.    
  153.     --RemoteEvent for communicating
  154.     local Event = Instance.new("RemoteEvent")
  155.     Event.Name = "UserInput_Event"
  156.  
  157.     --Fake event to make stuff like Mouse.KeyDown work
  158.     local function fakeEvent()
  159.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  160.         t.connect = t.Connect
  161.         return t
  162.     end
  163.  
  164.     --Creating fake input objects with fake variables
  165.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  166.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  167.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  168.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  169.     end}
  170.     --Merged 2 functions into one by checking amount of arguments
  171.     CAS.UnbindAction = CAS.BindAction
  172.  
  173.     --This function will trigger the events that have been :Connect()'ed
  174.     local function te(self,ev,...)
  175.         local t = m[ev]
  176.         if t and t._fakeEvent then
  177.             for _,f in pairs(t.Functions) do
  178.                 f(...)
  179.             end
  180.         end
  181.     end
  182.     m.TrigEvent = te
  183.     UIS.TrigEvent = te
  184.  
  185.     Event.OnServerEvent:Connect(function(plr,io)
  186.         if plr~=rp then return end
  187.         m.Target = io.Target
  188.         m.Hit = io.Hit
  189.         if not io.isMouse then
  190.             local b = io.UserInputState == Enum.UserInputState.Begin
  191.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  192.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  193.             end
  194.             for _,t in pairs(CAS.Actions) do
  195.                 for _,k in pairs(t.Keys) do
  196.                     if k==io.KeyCode then
  197.                         t.Function(t.Name,io.UserInputState,io)
  198.                     end
  199.                 end
  200.             end
  201.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  202.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  203.         end
  204.     end)
  205.     Event.Parent = NLS([==[
  206.     local Player = game:GetService("Players").LocalPlayer
  207.     local Event = script:WaitForChild("UserInput_Event")
  208.  
  209.     local Mouse = Player:GetMouse()
  210.     local UIS = game:GetService("UserInputService")
  211.     local input = function(io,a)
  212.         if a then return end
  213.         --Since InputObject is a client-side instance, we create and pass table instead
  214.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  215.     end
  216.     UIS.InputBegan:Connect(input)
  217.     UIS.InputEnded:Connect(input)
  218.  
  219.     local h,t
  220.     --Give the server mouse data 30 times every second, but only if the values changed
  221.     --If player is not moving their mouse, client won't fire events
  222.     while wait(1/30) do
  223.         if h~=Mouse.Hit or t~=Mouse.Target then
  224.             h,t=Mouse.Hit,Mouse.Target
  225.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  226.         end
  227.     end]==],Player.Character)
  228.  
  229.     ----Sandboxed game object that allows the usage of client-side methods and services
  230.     --Real game object
  231.     local _rg = game
  232.  
  233.     --Metatable for fake service
  234.     local fsmt = {
  235.         __index = function(self,k)
  236.             local s = rawget(self,"_RealService")
  237.             if s then return s[k] end
  238.         end,
  239.         __newindex = function(self,k,v)
  240.             local s = rawget(self,"_RealService")
  241.             if s then s[k]=v end
  242.         end,
  243.         __call = function(self,...)
  244.             local s = rawget(self,"_RealService")
  245.             if s then return s(...) end
  246.         end
  247.     }
  248.     local function FakeService(t,RealService)
  249.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  250.         return setmetatable(t,fsmt)
  251.     end
  252.  
  253.     --Fake game object
  254.     local g = {
  255.         GetService = function(self,s)
  256.             return self[s]
  257.         end,
  258.         Players = FakeService({
  259.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  260.         },"Players"),
  261.         UserInputService = FakeService(UIS,"UserInputService"),
  262.         ContextActionService = FakeService(CAS,"ContextActionService"),
  263.     }
  264.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  265.     g.service = g.GetService
  266.    
  267.     g.RunService = FakeService({
  268.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  269.         BindToRenderStep = function(self,name,_,fun)
  270.             self._btrs[name] = self.Heartbeat:Connect(fun)
  271.         end,
  272.         UnbindFromRenderStep = function(self,name)
  273.             self._btrs[name]:Disconnect()
  274.         end,
  275.     },"RunService")
  276.  
  277.     setmetatable(g,{
  278.         __index=function(self,s)
  279.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  280.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  281.         end,
  282.         __newindex = fsmt.__newindex,
  283.         __call = fsmt.__call
  284.     })
  285.     --Changing owner to fake player object to support owner:GetMouse()
  286.     game,owner = g,g.Players.LocalPlayer
  287. end
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