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- LP = game.Players.LocalPlayer
- for i,v in ipairs(LP.Character:GetDescendants()) do
- if v:IsA("MeshPart") then v.Massless = true
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- for i,v in ipairs(game.workspace:GetDescendants()) do
- if v:IsA("Seat") then
- v.Disabled = true
- end
- end
- x = 35
- y = 35
- z = 35
- penis = Vector3.new(x,y,z)
- LP.Character.RightHand.Size = penis
- LP.Character.RightHand.Transparency = 1
- local selectionBox = Instance.new("SelectionBox",LP.Character.RightHand)
- selectionBox.Adornee = LP.Character.RightHand
- selectionBox.Color3 = Color3.new(1,0,0)
- LP.Character.LeftHand.Size = penis
- LP.Character.BodyEffects.SpecialParts.LeftHand.Size = penis
- LP.Character.LeftHand.Transparency = 1
- local selectionBox = Instance.new("SelectionBox",LP.Character.LeftHand)
- selectionBox.Adornee = LP.Character.LeftHand
- selectionBox.Color3 = Color3.new(1,0,0)
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