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Untitled

Jul 6th, 2017
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  1.  
  2.  
  3.  
  4. --[[
  5.  
  6. ~~DAROACH~~
  7.  
  8.  
  9.  
  10.  
  11.  
  12. @Made by iFractal
  13.  
  14.  
  15.  
  16. ]]--
  17.  
  18. tra = 0.1
  19.  
  20.  
  21.  
  22. Lightning = function(Start,End,Times,Offset,Color,Thickness)
  23.  
  24. local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
  25.  
  26. for i=1,Times do
  27.  
  28. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true
  29.  
  30. li.Name = "lite"
  31.  
  32. li.Material = "Neon"
  33.  
  34. li.Transparency = 0 li.BrickColor = Color
  35.  
  36. li.formFactor = "Custom" li.CanCollide = false
  37.  
  38. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  39.  
  40. local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  41.  
  42. local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
  43.  
  44. if Times == i then
  45.  
  46. local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
  47.  
  48. li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
  49.  
  50. else
  51.  
  52. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  53.  
  54. end
  55.  
  56. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait()
  57.  
  58. li.Transparency = li.Transparency+tra end li:Destroy() end)
  59.  
  60. end
  61.  
  62. end
  63.  
  64.  
  65. ---------
  66.  
  67. p= game.Players.LocalPlayer
  68.  
  69. char = p.Character
  70.  
  71. pchar = char
  72.  
  73. char.Humanoid.JumpPower = 0
  74.  
  75.  
  76.  
  77.  
  78. handle = Instance.new("Part",char)
  79.  
  80. handle.Size = Vector3.new(0.3,3,0.3)
  81.  
  82. handle.BrickColor = BrickColor.new("Really black")
  83.  
  84. handle.TopSurface = 0
  85.  
  86. handle.BottomSurface = 0
  87.  
  88.  
  89.  
  90.  
  91. handlew = Instance.new("Weld",handle)
  92.  
  93. handlew.Part0 = handle
  94. handle.Transparency = 1
  95. handlew.Part1 = char["Right Arm"]
  96.  
  97. handlew.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
  98.  
  99. handlem = Instance.new("CylinderMesh",handle)
  100.  
  101. stars = true
  102.  
  103.  
  104. top = Instance.new("Part",char)
  105.  
  106. top.Size = Vector3.new(0.4,0.4,0.4)
  107.  
  108. top.BrickColor = BrickColor.new("New Yeller")
  109.  
  110. top.TopSurface = 0
  111.  
  112. top.BottomSurface = 0
  113.  
  114. topw = Instance.new("Weld",top)
  115.  
  116. top.Transparency = 1
  117. topw.Part0 = top
  118.  
  119. topw.Part1 = handle
  120.  
  121. topw.C0 = CFrame.new(0,1.5,0)
  122.  
  123. topm = Instance.new("CylinderMesh",top)
  124.  
  125. rad = math.rad
  126.  
  127.  
  128.  
  129.  
  130.  
  131.  
  132.  
  133. top2= Instance.new("Part",char)
  134. top2.Transparency = 1
  135. top2.Size = Vector3.new(0.55,0.05,0.55)
  136.  
  137. top2.BrickColor = BrickColor.new("New Yeller")
  138.  
  139. top2.TopSurface = 0
  140.  
  141. top2.BottomSurface = 0
  142.  
  143. topw2 = Instance.new("Weld",top2)
  144.  
  145. topw2.Part0 = top2
  146.  
  147. topw2.Part1 = top
  148.  
  149. topw2.C0 = CFrame.new(0,0.3,0)
  150.  
  151. topm2 = Instance.new("CylinderMesh",top2)
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162. top3= Instance.new("Part",char)
  163.  
  164. top3.Size = Vector3.new(0.4,0.02,0.4)
  165. top3.Transparency = 1
  166. top3.BrickColor = BrickColor.new("Really red")
  167.  
  168. top3.TopSurface = 0
  169.  
  170. top3.BottomSurface = 0
  171.  
  172. topw3 = Instance.new("Weld",top3)
  173.  
  174. topw3.Part0 = top3
  175.  
  176. topw3.Part1 = top2
  177.  
  178. topw3.C0 = CFrame.new(0,0.05,0)
  179.  
  180. topm3 = Instance.new("CylinderMesh",top3)
  181.  
  182. camp = Instance.new("Part",char)
  183.  
  184. camp.Transparency = 1
  185.  
  186. camp.Size = Vector3.new(1,1,1)
  187.  
  188. campw = Instance.new("Weld",camp)
  189.  
  190. campw.Part0 = camp
  191.  
  192. campw.Part1 = char.Torso
  193.  
  194. campw.C0 = CFrame.new(0,-1,0)
  195.  
  196. camp.CanCollide = false
  197.  
  198. Rod = Instance.new("Part",char)
  199.  
  200. Rod.Size = Vector3.new(0.3,4,0.3)
  201.  
  202. Rod.BrickColor = BrickColor.new("New Yeller")
  203.  
  204. Rod.TopSurface = 0
  205.  
  206. Rod.BottomSurface = 0
  207.  
  208. Rod.CanCollide = false
  209.  
  210.  
  211. Rodw = Instance.new("Weld",Rod)
  212.  
  213. Rodw.Part0 = Rod
  214. Rod.Transparency = 1
  215. Rodw.Part1 = char["Right Arm"]
  216.  
  217. Rodw.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
  218.  
  219. Rodm = Instance.new("CylinderMesh",Rod)
  220.  
  221. tip = Instance.new("Part",char)
  222. tip.CanCollide = false
  223. tip.TopSurface = 0
  224. tip.BottomSurface =0
  225. tip.BrickColor = BrickColor.new("New Yeller")
  226. tip.Size = Vector3.new(1,1,1)
  227. tip.Transparency = 1
  228. tipw = Instance.new("Weld",tip)
  229. tipw.Part0 = tip
  230. tipw.Part1 = Rod
  231. tipw.C0 = CFrame.new(0,2,0)
  232.  
  233. RobeBack = Instance.new("Part",char)
  234.  
  235. RobeBack.Size = Vector3.new(2.5,0.6,0.1)
  236.  
  237. RobeBack.BrickColor = BrickColor.new("Magenta")
  238.  
  239. RobeBack.TopSurface = 0
  240.  
  241. RobeBack.BottomSurface = 0
  242. Hat = Instance.new("Part",char)
  243. Hat.Size = Vector3.new(1,1,1)
  244. Hat.BrickColor = BrickColor.new("Magenta")
  245. Hatm = Instance.new("SpecialMesh",Hat)
  246. Hatm.MeshType = "FileMesh"
  247. Hatm.MeshId = "rbxassetid://442068331"
  248. Hatm.Scale = Vector3.new(.155,.155,.1)
  249. Hatw = Instance.new("Weld",Hat)
  250. Hatw.Part0 = Hat
  251. Hatw.Part1 = char.Head
  252. Hatw.C0 = CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  253. sin = math.sin
  254.  
  255. iceblast = true
  256.  
  257. Welo = Instance.new("Weld",RobeBack)
  258.  
  259. Welo.Part0 = RobeBack
  260.  
  261. Welo.Part1 = char.Torso
  262.  
  263. Welo.C0 = CFrame.new(0,-1.3,0.1) * CFrame.Angles(math.rad(-30),0,0)
  264.  
  265.  
  266.  
  267.  
  268. capers={}
  269.  
  270. torso=char.Torso
  271.  
  272.  
  273.  
  274.  
  275. local WorldUp = Vector3.new(0,1,0)
  276.  
  277. function look2(Vec1,Vec2)
  278.  
  279. local Orig = Vec1
  280.  
  281. Vec1 = Vec1+Vector3.new(0,1,0)
  282.  
  283. Vec2 = Vec2+Vector3.new(0,1,0)
  284.  
  285. local Forward = (Vec2-Vec1).unit
  286.  
  287. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  288.  
  289. local Right = Up:Cross(Forward).unit
  290.  
  291. Forward = -Forward
  292.  
  293. Right = -Right
  294.  
  295. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  296.  
  297. end
  298.  
  299.  
  300.  
  301.  
  302. function look(CFr,Vec2)
  303.  
  304. local A = Vector3.new(0,0,0)
  305.  
  306. local B = CFr:inverse()*Vec2
  307.  
  308. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  309.  
  310. if B.Z > 0 then
  311.  
  312. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  313.  
  314. elseif B.Z == 0 then
  315.  
  316. if B.Y > 0 then
  317.  
  318. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  319.  
  320. elseif B.Y < 0 then
  321.  
  322. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  323.  
  324. else
  325.  
  326. CF = CFr
  327.  
  328. end
  329.  
  330. end
  331.  
  332. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  333.  
  334. local Up = Vector3.new(X,Y,Z)
  335.  
  336. local Forward = (Vec2-CFr.p).unit
  337.  
  338. local Right = Up:Cross(Forward)
  339.  
  340. Forward = -Forward
  341.  
  342. Right = -Right
  343.  
  344. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  345.  
  346. end
  347.  
  348.  
  349.  
  350.  
  351. function simulate(j,d,m,r,t)
  352.  
  353. local joint = j
  354.  
  355. for i,v in ipairs(t) do
  356.  
  357. if v[1]:FindFirstChild("Weld") then
  358.  
  359. local stiff = m.CFrame.lookVector*0.1
  360.  
  361. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  362.  
  363. local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
  364.  
  365. local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
  366.  
  367. local pos = joint.p+(dir*(d*0.5))
  368.  
  369. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  370.  
  371. local inv = v[1].Weld.Part0.CFrame
  372.  
  373. local rel1 = inv:inverse()*pos
  374.  
  375. local rel2 = inv:inverse()*(pos-(dir*dis))
  376.  
  377. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  378.  
  379. v[1].Weld.C0 = cf
  380.  
  381. v[2] = inv*cf
  382.  
  383. --v[1].CFrame = cf
  384.  
  385. end
  386.  
  387. end
  388.  
  389. end
  390.  
  391. for i=1,6 do
  392.  
  393. local cp = Instance.new("Part",char)
  394.  
  395. cp.Anchored = false
  396.  
  397. cp.BrickColor = BrickColor.new("Magenta")
  398.  
  399. cp.CanCollide = false
  400.  
  401. cp.FormFactor="Custom"
  402.  
  403. cp.Material = "SmoothPlastic"
  404.  
  405. cp.TopSurface = "SmoothNoOutlines"
  406.  
  407. cp.BottomSurface = "SmoothNoOutlines"
  408.  
  409. cp.RightSurface = "SmoothNoOutlines"
  410.  
  411. cp.LeftSurface = "SmoothNoOutlines"
  412.  
  413. cp.FrontSurface = "SmoothNoOutlines"
  414.  
  415. cp.BackSurface = "SmoothNoOutlines"
  416.  
  417.  
  418.  
  419.  
  420. cp.Size=Vector3.new(2.2,.2,0.2)
  421.  
  422. cp:BreakJoints()
  423.  
  424. mesh = Instance.new("BlockMesh",cp)
  425.  
  426. mesh.Scale = Vector3.new(1,1,4)
  427.  
  428. local w = Instance.new("Motor6D",cp)
  429.  
  430. w.Part0 = capers[i-1] and capers[i-1][1] or torso
  431.  
  432. w.Part1 = cp
  433.  
  434. w.Name = "Weld"
  435.  
  436. --table.insert(capers,cp)
  437.  
  438. capers[i] = {cp,cp.CFrame}
  439.  
  440.  
  441.  
  442.  
  443. end
  444.  
  445. game:service"RunService".Stepped:connect(function()
  446.  
  447. simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),capers)
  448.  
  449. end)
  450.  
  451. --workspace.CurrentCamera.CameraSubject = camp
  452.  
  453. workspace.CurrentCamera.CoordinateFrame = CFrame.new(0,5,0)
  454.  
  455. torso = char.Torso
  456.  
  457. char.Humanoid.WalkSpeed = 0
  458. m = p:GetMouse()
  459.  
  460. humanoid = char.Humanoid
  461.  
  462. mus = Instance.new("Sound",char.Torso)
  463.  
  464. mus.SoundId = "rbxassetid://473308481"
  465.  
  466. mus.Volume=1
  467.  
  468. height = 0
  469.  
  470. mus.Volume = 1
  471.  
  472. mus.Looped = false
  473.  
  474. mus:Play()
  475. --wait(26) this is 4 a buildup whatever lol
  476. char.Humanoid.WalkSpeed = 16
  477. mus1 = Instance.new("Sound",char.Torso)
  478.  
  479. mus1.SoundId = "rbxassetid://473308594"
  480.  
  481. mus1.Volume=1
  482.  
  483.  
  484.  
  485. mus1.Volume = 1
  486.  
  487. mus1.Looped = true
  488.  
  489. mus1:Play()
  490.  
  491. bomb = true
  492. m.KeyDown:connect(function(key)
  493.  
  494. if key == "e" then
  495.  
  496. height = height - 1.5
  497.  
  498. LerpTo.Body = CFrame.new(0,height,0)* CFrame.Angles(math.rad(78),0,0)
  499.  
  500.  
  501.  
  502. elseif key=="q" then
  503.  
  504. height = height + 1.5
  505.  
  506. LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(math.rad(78),0,0)
  507.  
  508. end
  509.  
  510. end)
  511. m.KeyDown:connect(function(k)
  512. if k == "b" then
  513. if bomb == true then
  514. bomb = false
  515. active = true
  516. LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(-20),0,math.rad(80))
  517. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(20),0,math.rad(-80))
  518. wait()
  519.  
  520. LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,math.rad(-90))
  521. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,math.rad(90))
  522. bom = Instance.new("Part",char)
  523. bom.Size = Vector3.new(4,4,4)
  524. bom.TopSurface = 0
  525. bom.BottomSurface = 0
  526.  
  527. bom.CFrame = char.Torso.CFrame * CFrame.new(0,0,-2)
  528.  
  529.  
  530. bom.BrickColor = BrickColor.new("Bright red")
  531. bomm = Instance.new("SpecialMesh",bom)
  532. bomm.MeshType = "Sphere"
  533. wait(0.3)
  534. active = false
  535. wait(4)
  536. sound = Instance.new("Sound",bom)
  537.  
  538. sound.SoundId="http://www.roblox.com/asset/?id= 258057783"
  539. sound.Pitch = 1
  540. sound:Play()
  541.  
  542. for i = 1,20 do wait()
  543. local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end
  544. local reg = CreateRegion3FromLocAndSize(bom.Position, bom.Size*8)
  545.  
  546. for i, v in pairs(game:service'Workspace':FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do print(v) Spawn(function() ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") humanoid:TakeDamage(math.random(1,0.7)) end) end) end
  547.  
  548. local rng1 = Instance.new("Part", char)
  549. rng1.Anchored = true
  550. rng1.BrickColor = BrickColor.new("Deep orange")
  551. rng1.CanCollide = false
  552. rng1.FormFactor = 3
  553. rng1.Name = "Ring"
  554. rng1.Size = Vector3.new(1, 1, 1)
  555. rng1.Transparency = 0.35
  556. rng1.TopSurface = 0
  557. rng1.BottomSurface = 0
  558. rng1.Position = bom.Position - Vector3.new(0,0,0)
  559. rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  560. local rngm1 = Instance.new("SpecialMesh", rng1)
  561. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  562. rngm1.Scale = Vector3.new(1, 1.3, 2)
  563. local rng = Instance.new("Part", char)
  564. rng.Anchored = true
  565. rng.BrickColor = BrickColor.new("Deep orange")
  566. rng.CanCollide = false
  567. rng.FormFactor = 3
  568. rng.Name = "Ring"
  569. rng.Size = Vector3.new(1, 1, 1)
  570. rng.Transparency = 0
  571. rng.TopSurface = 0
  572. rng.BottomSurface = 0
  573. rng.Material = "Neon"
  574. rng.Position =bom.Position - Vector3.new(0,0,0)
  575. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  576. local rngm = Instance.new("SpecialMesh", rng)
  577. rngm.MeshType = "Sphere"
  578. rngm.Scale = Vector3.new(1, 1.3, 2)
  579.  
  580.  
  581.  
  582.  
  583. local rng3 = Instance.new("Part", char)
  584. rng3.Anchored = true
  585. rng3.BrickColor = BrickColor.new("Deep orange")
  586. rng3.CanCollide = false
  587. rng3.FormFactor = 3
  588. rng3.Name = "Ring"
  589. rng3.Size = Vector3.new(1, 1, 1)
  590. rng3.Transparency = 0
  591. rng3.TopSurface = 0
  592. rng3.BottomSurface = 0
  593. rng3.Material = "Neon"
  594. rng3.Position = bom.Position - Vector3.new(0,0,0)
  595. rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  596. local rngm3 = Instance.new("CylinderMesh", rng3)
  597.  
  598. rngm3.Scale = Vector3.new(1, 1.3, 2)
  599. wait(0.1)
  600.  
  601. coroutine.wrap(function()
  602. for i = 1, 4, 0.2 do
  603. rngm.Scale = Vector3.new(2 + i*6, 2 + i*6, 2+i*6)
  604. rng.Transparency = i/5
  605. rngm3.Scale = Vector3.new(3 + i*2, 10+i*30, 3+i*2)
  606. rng3.Transparency = i/5
  607. rngm1.Scale = Vector3.new(2 + i*12, 2 + i*12, 1)
  608. rng1.Transparency = i/5
  609. wait()
  610.  
  611.  
  612. end
  613.  
  614. wait()
  615.  
  616. rng:Destroy()
  617. rng1:Remove()
  618. rng3:Remove()
  619. bom:Remove()
  620.  
  621.  
  622.  
  623. wait()
  624. end)()
  625.  
  626.  
  627.  
  628.  
  629. end
  630. active = false
  631. wait(3)
  632.  
  633.  
  634. bomb = true
  635. end
  636. end
  637. end)
  638. m.KeyDown:connect(function(k)
  639. if k == "f" then
  640.  
  641. if stars == true then
  642. stars = false
  643. active = true
  644.  
  645. Rod.Transparency = 0
  646. tip.Transparency = 0
  647. LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
  648.  
  649.  
  650.  
  651.  
  652. LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
  653. LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
  654. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
  655.  
  656. CFrame.Angles(0,0,0)
  657.  
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665.  
  666.  
  667.  
  668. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(90),0,rad(-30))
  669. wait(.3)
  670.  
  671. LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(88),0,0)
  672. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0.5,0,rad(30))
  673.  
  674.  
  675. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
  676.  
  677. CFrame.Angles(0,0,0)
  678. end1 = Instance.new("Part",char)
  679. end1.CFrame = m.Hit * CFrame.new(-10,0,0)
  680. end1.Anchored = true
  681. end1.Transparency = 1
  682. end1.CanCollide = false
  683. end2 = Instance.new("Part",char)
  684. end2.CFrame = m.Hit * CFrame.new(10,0,0)
  685. end2.Anchored = true
  686. char["Head"].BrickColor = BrickColor.new("Really black")
  687. char["Right Leg"].BrickColor = BrickColor.new("Really black")
  688. char["Left Arm"].BrickColor = BrickColor.new("Really black")
  689. char["Left Leg"].BrickColor = BrickColor.new("Really black")
  690. char["Right Arm"].BrickColor = BrickColor.new("Really black")
  691. end2.Transparency = 1
  692. end2.CanCollide = false
  693. local ray = Ray.new(char.Torso.CFrame.p, (m.Hit.p - char.Torso.CFrame.p).unit * 100)
  694. local part, position = workspace:FindPartOnRay(ray, p.Character, false, true)
  695. star = Instance.new("Part",char)
  696. star.BrickColor = BrickColor.new("New Yeller")
  697. star.CanCollide = false
  698. star.Size = Vector3.new(2,2,2)
  699. stm = Instance.new("SpecialMesh",star)
  700. stm.MeshType = "Sphere"
  701. star.Material = "Neon"
  702. star.CFrame = tip.CFrame
  703. bp = Instance.new("BodyPosition",star)
  704. bp.P = 400
  705. bp.Position = position
  706. bp.D = 100
  707.  
  708.  
  709. star2 = Instance.new("Part",char)
  710. star2.BrickColor = BrickColor.new("New Yeller")
  711. star2.Size = Vector3.new(2,2,2)
  712. star2.Material = "Neon"
  713. stm2 = Instance.new("SpecialMesh",star2)
  714. stm2.MeshType = "Sphere"
  715. star2.CanCollide = false
  716. star2.CFrame = tip.CFrame
  717. bp2 = Instance.new("BodyPosition",star2)
  718. bp2.P = 400
  719. bp2.Position = end1.Position
  720. bp2.D = 100
  721.  
  722.  
  723.  
  724. star3 = Instance.new("Part",char)
  725. star3.BrickColor = BrickColor.new("New Yeller")
  726. star3.Size = Vector3.new(2,2,2)
  727. star3.CanCollide = false
  728. star3.Material = "Neon"
  729. stm3 = Instance.new("SpecialMesh",star3)
  730. stm3.MeshType = "Sphere"
  731. star3.CFrame = tip.CFrame
  732. bp3 = Instance.new("BodyPosition",star3)
  733. bp3.P = 400
  734. bp3.Position = end2.Position
  735. bp3.D = 100
  736. wait(0.8)
  737. Rod.Transparency = 1
  738. tip.Transparency = 1
  739. stars = true
  740. active = false
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754. repeat
  755. wait() until (star.Position-position).magnitude < 10
  756.  
  757.  
  758. local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end
  759. local reg = CreateRegion3FromLocAndSize(star.Position, star.Size*3)
  760.  
  761. for i, v in pairs(game:service'Workspace':FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do print(v) Spawn(function() ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") humanoid:TakeDamage(math.random(10)) end) end) end
  762.  
  763. local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end
  764. local reg = CreateRegion3FromLocAndSize(star2.Position, star2.Size*3)
  765.  
  766. for i, v in pairs(game:service'Workspace':FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do print(v) Spawn(function() ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") humanoid:TakeDamage(math.random(10)) end) end) end
  767.  
  768. local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end
  769. local reg = CreateRegion3FromLocAndSize(star3.Position, star3.Size*3)
  770.  
  771. for i, v in pairs(game:service'Workspace':FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do print(v) Spawn(function() ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") humanoid:TakeDamage(math.random(10)) end) end) end
  772.  
  773.  
  774. for i = 5,10,1 do wait()
  775.  
  776. stm3.Scale = Vector3.new(i,i,i)
  777.  
  778. star3.Transparency= i/10
  779.  
  780.  
  781. stm2.Scale = Vector3.new(i,i,i)
  782.  
  783. star2.Transparency= i/10
  784.  
  785. stm.Scale = Vector3.new(i,i,i)
  786.  
  787. star.Transparency= i/10
  788.  
  789. end
  790.  
  791.  
  792. end
  793. end
  794. end)
  795.  
  796. m.KeyDown:connect(function(k)
  797.  
  798. if k == "x" then
  799.  
  800. if iceblast == true then
  801.  
  802. iceblast = false
  803.  
  804. active = true
  805.  
  806. char.Humanoid.WalkSpeed = 0
  807. handle.Transparency = 0
  808. top.Transparency = 0
  809. top2.Transparency = 0
  810. top3.Transparency = 0
  811. LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
  812.  
  813.  
  814.  
  815.  
  816. LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836.  
  837.  
  838. LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
  853.  
  854. CFrame.Angles(0,0,0)
  855.  
  856.  
  857.  
  858.  
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865.  
  866.  
  867.  
  868. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(120),0,rad(0))
  869.  
  870. swing = Instance.new("Sound",char.Torso)
  871.  
  872. swing.SoundId = "rbxassetid://158037267"
  873.  
  874. swing.Volume = 1
  875.  
  876. swing.Pitch = 1.4
  877.  
  878. swing:Play()
  879.  
  880. for i = 1,7,1 do wait()
  881.  
  882. as = 0.4
  883.  
  884. LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
  885.  
  886.  
  887.  
  888. end
  889.  
  890. LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
  891.  
  892. as = 0.2
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908. LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
  909.  
  910. CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
  911.  
  912.  
  913.  
  914. ball = Instance.new("Part",char)
  915.  
  916. ball.Size = Vector3.new(0.1,0.1,0.1)
  917.  
  918. ball.BrickColor = BrickColor.new("Pastel light blue")
  919.  
  920. ballw = Instance.new("Weld",ball)
  921.  
  922. ballw.Part0=ball
  923.  
  924. ballw.Part1=top3
  925.  
  926.  
  927. ball.TopSurface = 0
  928.  
  929. ball.BottomSurface = 0
  930. ball.Material = "Neon"
  931. ball.CanCollide = false
  932.  
  933. ballm = Instance.new("SpecialMesh",ball)
  934.  
  935. ballm.MeshType = "Sphere"
  936.  
  937. for i = 1,25,4 do wait()
  938.  
  939.  
  940.  
  941. ballm.Scale = Vector3.new(i,i,i)
  942.  
  943.  
  944.  
  945. end
  946.  
  947.  
  948.  
  949.  
  950.  
  951. LerpTo.RightLeg = CFrame.new(0.5,-0.4,-0.5) *CFrame.Angles(rad(-30),0,0)
  952.  
  953.  
  954.  
  955.  
  956. LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(78),0,0)
  957.  
  958.  
  959.  
  960.  
  961.  
  962.  
  963.  
  964.  
  965.  
  966.  
  967.  
  968.  
  969.  
  970.  
  971.  
  972. LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
  973.  
  974.  
  975.  
  976.  
  977.  
  978.  
  979.  
  980.  
  981.  
  982.  
  983. LerpTo.LeftLeg = CFrame.new(-0.5,-0.3,-.5) * CFrame.Angles(rad(-30),0,0)
  984.  
  985.  
  986.  
  987.  
  988.  
  989.  
  990.  
  991.  
  992.  
  993.  
  994.  
  995.  
  996.  
  997. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(12),0,0) *
  998.  
  999. CFrame.Angles(0,0,0)
  1000.  
  1001.  
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(110),0,rad(0))
  1014.  
  1015.  
  1016.  
  1017.  
  1018.  
  1019.  
  1020.  
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026.  
  1027. ends = Instance.new("Part",char)
  1028.  
  1029. ends.Transparency = 1
  1030.  
  1031. ends.Anchored = true
  1032.  
  1033. beams = Instance.new("Sound",char.Torso)
  1034.  
  1035. beams.SoundId = "rbxassetid://154230112"
  1036.  
  1037. beams.Volume = 1
  1038.  
  1039. beams.Pitch = 0.7
  1040.  
  1041. beams:Play()
  1042.  
  1043.  
  1044.  
  1045.  
  1046. effect = Instance.new("Part",char)
  1047.  
  1048.  
  1049.  
  1050.  
  1051. effect.Size = Vector3.new(1,1,1)
  1052.  
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058.  
  1059.  
  1060.  
  1061.  
  1062. effect.BrickColor = BrickColor.new("Pastel light blue")
  1063.  
  1064. effectm = Instance.new("SpecialMesh",effect)
  1065.  
  1066. effectm.MeshType = "FileMesh"
  1067.  
  1068. effectm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1069.  
  1070. effect:BreakJoints()
  1071.  
  1072. effectw = Instance.new("Weld",effect)
  1073. placeholder = Instance.new("Part",char)
  1074. placeholder.Size = Vector3.new(1,1,1)
  1075. placeholderw = Instance.new("Weld",placeholder)
  1076. placeholderw.Part0 = placeholder
  1077. placeholderw.Part1 = ball
  1078. placeholder.Transparency = 1
  1079. placeholderw.C0 = CFrame.new(0,3,0)
  1080. effectw.Part0 = effect
  1081.  
  1082. effectw.Part1 = top3
  1083.  
  1084. effectw.C0 = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(0),0,0)
  1085. wait(0.2)
  1086. for i = 1,12,0.2 do wait()
  1087.  
  1088. ends.CFrame = char.Head.CFrame * CFrame.new(0,0,-100)
  1089.  
  1090. effectm.Scale = Vector3.new(i,i,i)
  1091.  
  1092. effect.Transparency = i/4
  1093.  
  1094.  
  1095.  
  1096.  
  1097.  
  1098. --[[Lightning(
  1099.  
  1100. top3.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Pastel light blue"),2
  1101.  
  1102. )]]--
  1103.  
  1104. local ray = Ray.new(placeholder.CFrame.p, (ends.CFrame.p - placeholder.CFrame.p).unit * 100)
  1105. local part, position = workspace:FindPartOnRay(ray, p.Character, false, true)
  1106.  
  1107.  
  1108.  
  1109. local beam = Instance.new("Part", workspace)
  1110. beam.BrickColor = BrickColor.new("Pastel light blue")
  1111. beam.FormFactor = "Custom"
  1112. beam.Material = "Neon"
  1113. beam.Transparency = 0.25
  1114. beam.Anchored = true
  1115. beam.Locked = true
  1116. beam.CanCollide = false
  1117.  
  1118. local distance = (top3.CFrame.p - position).magnitude
  1119. beam.Size = Vector3.new(4,4, distance)
  1120. beam.CFrame = CFrame.new(top3.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1121.  
  1122. game:GetService("Debris"):AddItem(beam, 0.5)
  1123.  
  1124.  
  1125.  
  1126. game:GetService("Debris"):AddItem(pww, 0.3)
  1127.  
  1128. if part then
  1129.  
  1130. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1131.  
  1132.  
  1133.  
  1134. if not humanoid then
  1135.  
  1136. humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  1137.  
  1138. end
  1139.  
  1140.  
  1141.  
  1142. if humanoid then
  1143.  
  1144.  
  1145.  
  1146. humanoid:TakeDamage(20)
  1147.  
  1148. end
  1149.  
  1150. end
  1151.  
  1152. end
  1153.  
  1154. wait(0.5)
  1155.  
  1156. humanoid.WalkSpeed = 20
  1157.  
  1158. active = false
  1159.  
  1160. ball:Remove()
  1161.  
  1162. effect:Remove()
  1163.  
  1164. wait()
  1165.  
  1166. LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
  1167. handle.Transparency = 1
  1168. top.Transparency = 1
  1169. top2.Transparency = 1
  1170. top3.Transparency = 1
  1171. placeholder:Remove()
  1172. wait(0.5)
  1173.  
  1174. iceblast = true
  1175.  
  1176. end
  1177.  
  1178. end
  1179.  
  1180. end)
  1181.  
  1182. torsoj = char.HumanoidRootPart.RootJoint
  1183.  
  1184.  
  1185.  
  1186.  
  1187. original = torsoj.C0
  1188.  
  1189.  
  1190.  
  1191.  
  1192. as = 0.2
  1193.  
  1194.  
  1195.  
  1196.  
  1197. active = false
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205. anglespeed = 1/2
  1206.  
  1207.  
  1208.  
  1209.  
  1210.  
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222. RightShoulder = Instance.new("Weld",pchar.Torso)
  1223.  
  1224.  
  1225.  
  1226.  
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236. RightShoulder.Part0 = pchar.Torso
  1237.  
  1238.  
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250. RightShoulder.Part1 = pchar['Right Arm']
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259.  
  1260.  
  1261.  
  1262.  
  1263.  
  1264. RightShoulder.C0 = CFrame.new(1,0.5,0)
  1265.  
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278. RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316.  
  1317.  
  1318.  
  1319. Torso2 = pchar.HumanoidRootPart.RootJoint
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326.  
  1327.  
  1328.  
  1329.  
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343.  
  1344.  
  1345.  
  1346.  
  1347.  
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366.  
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385.  
  1386.  
  1387. LeftShoulder = Instance.new("Weld",pchar.Torso)
  1388.  
  1389.  
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401. LeftShoulder.Part0 = pchar.Torso
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407.  
  1408.  
  1409.  
  1410.  
  1411.  
  1412.  
  1413.  
  1414.  
  1415. LeftShoulder.Part1 = pchar['Left Arm']
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423.  
  1424.  
  1425.  
  1426.  
  1427.  
  1428.  
  1429. LeftShoulder.C0 = CFrame.new(-1,0.5,0)
  1430.  
  1431.  
  1432.  
  1433.  
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443. LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538. RightHip = Instance.new("Weld",pchar.Torso)
  1539.  
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552. RightHip.Part0 = pchar.Torso
  1553.  
  1554.  
  1555.  
  1556.  
  1557.  
  1558.  
  1559.  
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565.  
  1566. RightHip.Part1 = pchar['Right Leg']
  1567.  
  1568.  
  1569.  
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580. RightHip.C0 = CFrame.new(0.5,-2,0)
  1581.  
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593.  
  1594. RightHip.C1 = CFrame.new(0,1.5,0)
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614.  
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695.  
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. LeftHip = Instance.new("Weld",pchar.Torso)
  1717.  
  1718.  
  1719.  
  1720.  
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729.  
  1730. LeftHip.Part0 = pchar.Torso
  1731.  
  1732.  
  1733.  
  1734.  
  1735.  
  1736.  
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744. LeftHip.Part1 = pchar['Left Leg']
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. LeftHip.C0 = CFrame.new(-0.5,-2,0)
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772. LeftHip.C1 = CFrame.new(0,1.5,0)
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867. Neck = Instance.new("Weld",pchar.Torso)
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881. Neck.Part0 = pchar.Torso
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888.  
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895. Neck.Part1 = pchar['Head']
  1896.  
  1897.  
  1898.  
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905.  
  1906.  
  1907.  
  1908.  
  1909. Neck.C0 = CFrame.new(0,1.5,0)
  1910.  
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929.  
  1930.  
  1931.  
  1932.  
  1933.  
  1934.  
  1935.  
  1936.  
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943.  
  1944.  
  1945.  
  1946.  
  1947.  
  1948.  
  1949.  
  1950.  
  1951.  
  1952.  
  1953.  
  1954.  
  1955.  
  1956. function height11()
  1957.  
  1958.  
  1959.  
  1960.  
  1961. if height > 7 then
  1962.  
  1963. height = 7
  1964.  
  1965. end
  1966.  
  1967. if height < 0 then
  1968.  
  1969. height = 0
  1970.  
  1971. end
  1972.  
  1973.  
  1974.  
  1975.  
  1976. end
  1977.  
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983.  
  1984.  
  1985.  
  1986.  
  1987.  
  1988.  
  1989.  
  1990.  
  1991.  
  1992.  
  1993.  
  1994.  
  1995.  
  1996. -------------------------
  1997.  
  1998.  
  1999.  
  2000.  
  2001.  
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009.  
  2010. -- From 0,0,0 to 10,22,3 with lerps
  2011.  
  2012.  
  2013.  
  2014.  
  2015.  
  2016.  
  2017.  
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025.  
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032.  
  2033.  
  2034.  
  2035.  
  2036.  
  2037.  
  2038.  
  2039.  
  2040.  
  2041.  
  2042.  
  2043.  
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049.  
  2050.  
  2051. deg = math.deg
  2052.  
  2053.  
  2054.  
  2055.  
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062.  
  2063.  
  2064.  
  2065. rad = math.rad
  2066.  
  2067.  
  2068.  
  2069.  
  2070.  
  2071.  
  2072.  
  2073.  
  2074.  
  2075.  
  2076.  
  2077.  
  2078.  
  2079. asin = math.asin
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091.  
  2092.  
  2093. atan2 = math.atan2
  2094.  
  2095.  
  2096.  
  2097.  
  2098.  
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105.  
  2106.  
  2107. cos = math.cos
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120.  
  2121. sin = math.sin
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135. rad = math.sin
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149. function getAngles(cf) -- this is for later
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163. local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
  2164.  
  2165.  
  2166.  
  2167.  
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176.  
  2177. return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
  2178.  
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191. end
  2192.  
  2193.  
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202.  
  2203.  
  2204.  
  2205. Lerp = {
  2206.  
  2207.  
  2208.  
  2209.  
  2210.  
  2211.  
  2212.  
  2213.  
  2214.  
  2215.  
  2216.  
  2217.  
  2218.  
  2219. Number = function(C1,C2,inc)
  2220.  
  2221.  
  2222.  
  2223.  
  2224.  
  2225.  
  2226.  
  2227.  
  2228.  
  2229.  
  2230.  
  2231.  
  2232.  
  2233. return C1 + (C2 - C1) * inc
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240.  
  2241.  
  2242.  
  2243.  
  2244.  
  2245.  
  2246.  
  2247. end;
  2248.  
  2249.  
  2250.  
  2251.  
  2252.  
  2253.  
  2254.  
  2255.  
  2256.  
  2257.  
  2258.  
  2259.  
  2260.  
  2261. CFrame = function(a,b,m)
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267.  
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275. local c,d={a:components()},{b:components()}
  2276.  
  2277.  
  2278.  
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289. table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301.  
  2302.  
  2303. return CFrame.new(unpack(c))
  2304.  
  2305.  
  2306.  
  2307.  
  2308.  
  2309.  
  2310.  
  2311.  
  2312.  
  2313.  
  2314.  
  2315.  
  2316.  
  2317. end;
  2318.  
  2319.  
  2320.  
  2321.  
  2322.  
  2323.  
  2324.  
  2325.  
  2326.  
  2327.  
  2328.  
  2329.  
  2330.  
  2331. }
  2332.  
  2333.  
  2334.  
  2335.  
  2336.  
  2337.  
  2338.  
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344.  
  2345. local Jumping = false
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351.  
  2352.  
  2353.  
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359. humanoid.Jumping:connect(function()
  2360.  
  2361.  
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369.  
  2370.  
  2371.  
  2372.  
  2373. if Jumping then return end
  2374.  
  2375.  
  2376.  
  2377.  
  2378.  
  2379.  
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387. print'asd im jumping'
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393.  
  2394.  
  2395.  
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401. Jumping = true
  2402.  
  2403.  
  2404.  
  2405.  
  2406.  
  2407.  
  2408.  
  2409.  
  2410.  
  2411.  
  2412.  
  2413.  
  2414.  
  2415. repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3
  2416.  
  2417.  
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426.  
  2427.  
  2428.  
  2429. print'asd jump over'
  2430.  
  2431.  
  2432.  
  2433.  
  2434.  
  2435.  
  2436.  
  2437.  
  2438.  
  2439.  
  2440.  
  2441.  
  2442.  
  2443. Jumping = false
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451.  
  2452.  
  2453.  
  2454.  
  2455.  
  2456.  
  2457. end)
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463.  
  2464.  
  2465.  
  2466.  
  2467.  
  2468.  
  2469.  
  2470.  
  2471. local Falling= false
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479.  
  2480.  
  2481.  
  2482.  
  2483.  
  2484.  
  2485. humanoid.FreeFalling:connect(function()
  2486.  
  2487.  
  2488.  
  2489.  
  2490.  
  2491.  
  2492.  
  2493.  
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499. if Jumping then return end
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505.  
  2506.  
  2507.  
  2508.  
  2509.  
  2510.  
  2511.  
  2512.  
  2513. print'asd im fallin'
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527. Falling = true
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535.  
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560.  
  2561.  
  2562.  
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568. repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100
  2569.  
  2570.  
  2571.  
  2572.  
  2573.  
  2574.  
  2575.  
  2576.  
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. print'hit ground!'
  2583.  
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591.  
  2592.  
  2593.  
  2594.  
  2595.  
  2596. Falling = false
  2597.  
  2598.  
  2599.  
  2600.  
  2601.  
  2602.  
  2603.  
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610. end)
  2611.  
  2612.  
  2613.  
  2614.  
  2615.  
  2616.  
  2617.  
  2618.  
  2619.  
  2620.  
  2621.  
  2622.  
  2623.  
  2624. -----------
  2625.  
  2626.  
  2627.  
  2628.  
  2629.  
  2630.  
  2631.  
  2632.  
  2633.  
  2634.  
  2635.  
  2636.  
  2637.  
  2638. angle = 0
  2639.  
  2640.  
  2641.  
  2642.  
  2643.  
  2644.  
  2645.  
  2646.  
  2647.  
  2648.  
  2649.  
  2650.  
  2651.  
  2652. sin = math.sin
  2653.  
  2654.  
  2655.  
  2656.  
  2657.  
  2658.  
  2659.  
  2660.  
  2661.  
  2662.  
  2663.  
  2664.  
  2665.  
  2666. rad = math.rad
  2667.  
  2668.  
  2669.  
  2670.  
  2671.  
  2672.  
  2673.  
  2674.  
  2675.  
  2676.  
  2677.  
  2678.  
  2679.  
  2680.  
  2681.  
  2682.  
  2683.  
  2684.  
  2685.  
  2686.  
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693.  
  2694.  
  2695.  
  2696.  
  2697.  
  2698. function updateanims()
  2699.  
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705.  
  2706.  
  2707.  
  2708.  
  2709.  
  2710.  
  2711.  
  2712. if active == false then
  2713.  
  2714.  
  2715.  
  2716.  
  2717.  
  2718.  
  2719.  
  2720.  
  2721.  
  2722.  
  2723.  
  2724.  
  2725.  
  2726. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then
  2727.  
  2728.  
  2729.  
  2730.  
  2731.  
  2732.  
  2733.  
  2734.  
  2735.  
  2736.  
  2737.  
  2738.  
  2739.  
  2740. anglespeed = 1/2
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746.  
  2747.  
  2748.  
  2749.  
  2750.  
  2751.  
  2752.  
  2753.  
  2754.  
  2755.  
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762.  
  2763.  
  2764.  
  2765.  
  2766.  
  2767.  
  2768.  
  2769.  
  2770.  
  2771.  
  2772.  
  2773.  
  2774.  
  2775.  
  2776.  
  2777.  
  2778.  
  2779.  
  2780.  
  2781.  
  2782.  
  2783.  
  2784.  
  2785.  
  2786.  
  2787.  
  2788.  
  2789.  
  2790.  
  2791.  
  2792.  
  2793.  
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799.  
  2800.  
  2801.  
  2802.  
  2803.  
  2804.  
  2805.  
  2806.  
  2807.  
  2808.  
  2809.  
  2810.  
  2811.  
  2812.  
  2813.  
  2814.  
  2815.  
  2816.  
  2817. LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
  2818.  
  2819. CFrame.Angles(-sin(angle)*.1,0,0)
  2820.  
  2821.  
  2822.  
  2823.  
  2824. LerpTo.Body = CFrame.new(0,height+sin(angle)*0.4,0) * CFrame.Angles(rad(80),0,0)
  2825.  
  2826.  
  2827.  
  2828.  
  2829.  
  2830.  
  2831.  
  2832.  
  2833.  
  2834.  
  2835.  
  2836.  
  2837.  
  2838.  
  2839.  
  2840.  
  2841.  
  2842.  
  2843.  
  2844.  
  2845.  
  2846. LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.7) * CFrame.Angles(rad(-20),0,0)
  2847.  
  2848. * CFrame.new(0,sin(angle)*0.07,0)
  2849.  
  2850.  
  2851.  
  2852.  
  2853.  
  2854.  
  2855.  
  2856.  
  2857.  
  2858.  
  2859. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) *
  2860.  
  2861. CFrame.Angles(sin(angle)*0.1,0,0)
  2862.  
  2863.  
  2864.  
  2865.  
  2866.  
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874.  
  2875. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30),0,rad(0))
  2876.  
  2877.  
  2878.  
  2879.  
  2880. * CFrame.Angles(sin(angle)*0.2,0,0)
  2881.  
  2882.  
  2883.  
  2884.  
  2885.  
  2886.  
  2887.  
  2888.  
  2889.  
  2890.  
  2891.  
  2892.  
  2893.  
  2894.  
  2895.  
  2896.  
  2897.  
  2898.  
  2899.  
  2900.  
  2901.  
  2902. LerpTo.LeftArm = CFrame.new(-1.7,0.8,-0.5) *
  2903.  
  2904. CFrame.Angles(sin(angle)*0.1,rad(15),rad(170))*CFrame.Angles(rad(5),0,rad(0))
  2905.  
  2906.  
  2907.  
  2908.  
  2909.  
  2910.  
  2911.  
  2912.  
  2913.  
  2914.  
  2915.  
  2916.  
  2917.  
  2918.  
  2919.  
  2920.  
  2921.  
  2922.  
  2923.  
  2924.  
  2925.  
  2926.  
  2927.  
  2928.  
  2929.  
  2930.  
  2931.  
  2932.  
  2933.  
  2934.  
  2935.  
  2936.  
  2937.  
  2938.  
  2939.  
  2940.  
  2941.  
  2942.  
  2943.  
  2944.  
  2945.  
  2946.  
  2947.  
  2948.  
  2949.  
  2950.  
  2951.  
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957.  
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963.  
  2964.  
  2965.  
  2966.  
  2967.  
  2968.  
  2969.  
  2970.  
  2971.  
  2972.  
  2973. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then
  2974.  
  2975.  
  2976.  
  2977.  
  2978.  
  2979.  
  2980.  
  2981.  
  2982.  
  2983.  
  2984.  
  2985.  
  2986.  
  2987. anglespeed = 3
  2988.  
  2989.  
  2990.  
  2991.  
  2992.  
  2993.  
  2994.  
  2995.  
  2996.  
  2997.  
  2998.  
  2999.  
  3000.  
  3001.  
  3002.  
  3003.  
  3004.  
  3005.  
  3006.  
  3007.  
  3008.  
  3009.  
  3010.  
  3011.  
  3012.  
  3013.  
  3014.  
  3015. LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
  3016.  
  3017. CFrame.Angles(-sin(angle)*.1,0,0)
  3018.  
  3019.  
  3020.  
  3021.  
  3022. LerpTo.Body = CFrame.new(0,height+sin(angle)*0.15,0) * CFrame.Angles(rad(78),0,0)
  3023.  
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029.  
  3030.  
  3031.  
  3032.  
  3033.  
  3034.  
  3035.  
  3036.  
  3037.  
  3038.  
  3039.  
  3040.  
  3041.  
  3042.  
  3043.  
  3044. LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.5) * CFrame.Angles(rad(-30),0,0)
  3045.  
  3046. * CFrame.new(0,sin(angle)*0.1,0)
  3047.  
  3048.  
  3049.  
  3050.  
  3051.  
  3052.  
  3053.  
  3054.  
  3055.  
  3056.  
  3057. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) *
  3058.  
  3059. CFrame.Angles(0,0,0)
  3060.  
  3061.  
  3062.  
  3063.  
  3064.  
  3065.  
  3066.  
  3067.  
  3068.  
  3069.  
  3070.  
  3071.  
  3072.  
  3073. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30,0),0,rad(0))
  3074.  
  3075.  
  3076.  
  3077.  
  3078. * CFrame.Angles(sin(angle)*0.2,0,0)
  3079.  
  3080.  
  3081.  
  3082.  
  3083.  
  3084.  
  3085.  
  3086.  
  3087.  
  3088.  
  3089.  
  3090.  
  3091.  
  3092.  
  3093.  
  3094.  
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100. LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
  3101.  
  3102. CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
  3103.  
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109.  
  3110.  
  3111.  
  3112.  
  3113.  
  3114.  
  3115.  
  3116.  
  3117.  
  3118.  
  3119.  
  3120.  
  3121.  
  3122.  
  3123.  
  3124.  
  3125.  
  3126.  
  3127.  
  3128.  
  3129.  
  3130.  
  3131.  
  3132.  
  3133.  
  3134.  
  3135.  
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141.  
  3142.  
  3143.  
  3144.  
  3145.  
  3146.  
  3147.  
  3148.  
  3149.  
  3150.  
  3151.  
  3152.  
  3153.  
  3154.  
  3155.  
  3156.  
  3157.  
  3158.  
  3159.  
  3160.  
  3161.  
  3162.  
  3163.  
  3164.  
  3165.  
  3166.  
  3167.  
  3168.  
  3169.  
  3170.  
  3171.  
  3172.  
  3173.  
  3174.  
  3175.  
  3176.  
  3177.  
  3178.  
  3179.  
  3180.  
  3181.  
  3182.  
  3183.  
  3184.  
  3185.  
  3186.  
  3187.  
  3188.  
  3189.  
  3190.  
  3191.  
  3192.  
  3193.  
  3194.  
  3195.  
  3196.  
  3197.  
  3198.  
  3199.  
  3200.  
  3201.  
  3202.  
  3203.  
  3204.  
  3205.  
  3206.  
  3207.  
  3208.  
  3209.  
  3210.  
  3211.  
  3212.  
  3213.  
  3214.  
  3215.  
  3216. elseif Falling then
  3217.  
  3218.  
  3219.  
  3220.  
  3221.  
  3222.  
  3223.  
  3224.  
  3225.  
  3226.  
  3227.  
  3228.  
  3229.  
  3230. LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
  3231.  
  3232.  
  3233.  
  3234.  
  3235.  
  3236.  
  3237.  
  3238.  
  3239.  
  3240.  
  3241.  
  3242.  
  3243.  
  3244. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
  3245.  
  3246.  
  3247. LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
  3248.  
  3249.  
  3250.  
  3251.  
  3252. LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
  3253.  
  3254.  
  3255.  
  3256.  
  3257.  
  3258.  
  3259.  
  3260. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
  3261.  
  3262.  
  3263.  
  3264.  
  3265.  
  3266. elseif Jumping and not Falling then
  3267.  
  3268.  
  3269. print'asd this is seeing the jump!'
  3270.  
  3271.  
  3272.  
  3273.  
  3274. LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
  3275.  
  3276.  
  3277.  
  3278.  
  3279.  
  3280.  
  3281.  
  3282.  
  3283.  
  3284.  
  3285.  
  3286.  
  3287.  
  3288. LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
  3289.  
  3290.  
  3291.  
  3292.  
  3293.  
  3294.  
  3295.  
  3296.  
  3297.  
  3298.  
  3299.  
  3300.  
  3301.  
  3302. LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
  3303.  
  3304.  
  3305.  
  3306.  
  3307.  
  3308. LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
  3309.  
  3310.  
  3311. LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0)
  3312.  
  3313. end
  3314.  
  3315. end
  3316.  
  3317. end
  3318.  
  3319. Spawn(function()
  3320.  
  3321.  
  3322. while wait()do
  3323.  
  3324.  
  3325. angle = (angle % 100) + anglespeed/10
  3326.  
  3327.  
  3328. end
  3329. end)
  3330.  
  3331. ---------
  3332.  
  3333.  
  3334.  
  3335.  
  3336.  
  3337.  
  3338.  
  3339.  
  3340.  
  3341.  
  3342.  
  3343.  
  3344.  
  3345. LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp
  3346.  
  3347.  
  3348.  
  3349.  
  3350.  
  3351.  
  3352.  
  3353.  
  3354.  
  3355.  
  3356.  
  3357.  
  3358.  
  3359. RightArm = CFrame.new(1,0.5,0);
  3360.  
  3361.  
  3362.  
  3363.  
  3364.  
  3365.  
  3366.  
  3367.  
  3368.  
  3369.  
  3370.  
  3371.  
  3372.  
  3373. LeftArm = CFrame.new(-1,0.5,0);
  3374.  
  3375.  
  3376.  
  3377.  
  3378.  
  3379.  
  3380.  
  3381. Staff = handlew.C0;
  3382.  
  3383.  
  3384.  
  3385.  
  3386. LeftLeg = CFrame.new(-0.5,-0.5,0);
  3387.  
  3388.  
  3389.  
  3390.  
  3391.  
  3392.  
  3393.  
  3394.  
  3395.  
  3396.  
  3397.  
  3398.  
  3399.  
  3400. RightLeg = CFrame.new(0.5,-0.5,0);
  3401.  
  3402.  
  3403.  
  3404.  
  3405.  
  3406.  
  3407.  
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413.  
  3414.  
  3415.  
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421.  
  3422.  
  3423. Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0));
  3424.  
  3425.  
  3426.  
  3427.  
  3428.  
  3429.  
  3430.  
  3431.  
  3432.  
  3433.  
  3434.  
  3435.  
  3436.  
  3437. Head = CFrame.new(0,1.5,0);
  3438.  
  3439.  
  3440.  
  3441.  
  3442.  
  3443.  
  3444.  
  3445.  
  3446.  
  3447.  
  3448.  
  3449.  
  3450.  
  3451. }
  3452.  
  3453.  
  3454.  
  3455.  
  3456.  
  3457.  
  3458.  
  3459.  
  3460.  
  3461.  
  3462.  
  3463.  
  3464.  
  3465. ---
  3466.  
  3467.  
  3468.  
  3469.  
  3470.  
  3471.  
  3472.  
  3473.  
  3474.  
  3475.  
  3476.  
  3477.  
  3478.  
  3479.  
  3480.  
  3481.  
  3482.  
  3483.  
  3484.  
  3485.  
  3486.  
  3487.  
  3488.  
  3489.  
  3490.  
  3491.  
  3492.  
  3493.  
  3494.  
  3495.  
  3496.  
  3497.  
  3498.  
  3499.  
  3500.  
  3501.  
  3502.  
  3503.  
  3504.  
  3505.  
  3506. RunService = game:service'RunService'
  3507.  
  3508.  
  3509.  
  3510.  
  3511.  
  3512.  
  3513.  
  3514.  
  3515.  
  3516.  
  3517.  
  3518.  
  3519.  
  3520. RunService.RenderStepped:connect(function()
  3521.  
  3522.  
  3523.  
  3524.  
  3525.  
  3526.  
  3527.  
  3528. if humanoid.PlatformStand == true then
  3529. humanoid.PlatformStand = false
  3530. end
  3531.  
  3532.  
  3533. updateanims()
  3534.  
  3535.  
  3536.  
  3537.  
  3538.  
  3539.  
  3540.  
  3541. height11()
  3542.  
  3543.  
  3544.  
  3545.  
  3546.  
  3547.  
  3548.  
  3549.  
  3550.  
  3551.  
  3552.  
  3553.  
  3554.  
  3555.  
  3556.  
  3557.  
  3558.  
  3559.  
  3560.  
  3561.  
  3562.  
  3563.  
  3564.  
  3565.  
  3566.  
  3567.  
  3568.  
  3569.  
  3570.  
  3571.  
  3572.  
  3573.  
  3574.  
  3575.  
  3576.  
  3577.  
  3578.  
  3579.  
  3580.  
  3581.  
  3582.  
  3583.  
  3584.  
  3585.  
  3586.  
  3587.  
  3588.  
  3589.  
  3590.  
  3591.  
  3592.  
  3593.  
  3594.  
  3595.  
  3596.  
  3597. RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as)
  3598.  
  3599.  
  3600.  
  3601.  
  3602.  
  3603.  
  3604.  
  3605.  
  3606.  
  3607.  
  3608.  
  3609.  
  3610.  
  3611. LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as)
  3612.  
  3613.  
  3614.  
  3615.  
  3616.  
  3617.  
  3618.  
  3619.  
  3620.  
  3621.  
  3622.  
  3623.  
  3624.  
  3625. RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as)
  3626.  
  3627.  
  3628.  
  3629.  
  3630.  
  3631.  
  3632.  
  3633.  
  3634.  
  3635.  
  3636.  
  3637.  
  3638.  
  3639. LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as)
  3640.  
  3641.  
  3642.  
  3643.  
  3644.  
  3645.  
  3646.  
  3647.  
  3648.  
  3649.  
  3650.  
  3651.  
  3652.  
  3653. Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as)
  3654.  
  3655.  
  3656.  
  3657.  
  3658.  
  3659.  
  3660.  
  3661.  
  3662.  
  3663.  
  3664.  
  3665.  
  3666.  
  3667. torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as)
  3668.  
  3669.  
  3670.  
  3671.  
  3672.  
  3673.  
  3674.  
  3675. handlew.C0 = Lerp.CFrame(handlew.C0,LerpTo.Staff,as)
  3676.  
  3677.  
  3678.  
  3679.  
  3680.  
  3681.  
  3682.  
  3683.  
  3684.  
  3685.  
  3686.  
  3687.  
  3688.  
  3689.  
  3690.  
  3691.  
  3692.  
  3693.  
  3694.  
  3695.  
  3696.  
  3697.  
  3698.  
  3699.  
  3700.  
  3701.  
  3702.  
  3703.  
  3704.  
  3705.  
  3706.  
  3707.  
  3708.  
  3709.  
  3710.  
  3711.  
  3712.  
  3713.  
  3714.  
  3715.  
  3716. end)
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