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- plyr="Pixenova"
- player=game.Players[plyr]
- char=player.Character
- down=false
- mode="Charge"
- set=1
- anime=true
- set1="Charge"
- set2="Charge"
- parts={ }
- parts_2={ }
- clones={ }
- clone_s={ }
- debounce=false
- dodgedeb=false
- coffin=false
- rasengan=false
- mud=false
- number=0
- numb=0
- Chakra=999999999
- function refresh()
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
- end
- function resize(amount)
- if Chakra-amount>=0 then
- G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
- G3.BackgroundColor3=Color3.new(255,20,255)
- G4.Text=Chakra-amount
- else
- G3.Size=UDim2.new(0,32,0,150)
- G3.BackgroundColor3=Color3.new(20,255,255)
- G4.Text="X"
- end
- end
- waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
- function makeBranches(width,height,comp,part,parent)
- q=math.random(2,4)
- if comp>=1 then
- list={ }
- for i=1,q do
- f=math.random(1,360)
- if #list>0 then
- for e=1,#list do
- repeat
- if not list[e]>f-10 or not list[e]<f+10 then
- f=math.random(1,360)
- end
- until f-10<list[e] and f+10>list[e]
- end
- table.insert(list,f)
- end
- end
- for i=1,q do
- if waiting==true then
- wait()
- end
- branch=Instance.new("Part")
- branch.Parent=parent
- branch.Size=Vector3.new(width,height,width)
- branch.Anchored=true
- ry=math.random(1,360)
- branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
- branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
- branch.BrickColor=BrickColor.new("Brown")
- branch.Touched:connect(function(hit)
- if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
- game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
- end
- end)
- d=Instance.new("CylinderMesh")
- d.Parent=branch
- makeBranches(width,height,comp-1,branch,parent)
- end
- else
- leaf=Instance.new("Part")
- leaf.Parent=parent
- leaf.BrickColor=BrickColor.new("Camo")
- leaf.Shape=0
- leaf.Size=Vector3.new(width*3,width*3,width*3)
- leaf.Anchored=true
- leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
- leaf.TopSurface=0
- leaf.BottomSurface=0
- leaf.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
- char.Humanoid.Health=char.Humanoid.Health+50
- end
- end)
- end
- end
- function makeTree(position,complexity,width,height)
- tree=Instance.new("Model")
- tree.Parent=workspace
- tree.Name="Tree"
- game.Debris:AddItem(tree,45)
- bottom=Instance.new("Part")
- bottom.Parent=tree
- bottom.Size=Vector3.new(width,height,width)
- bottom.CFrame=position
- bottom.Anchored=true
- bottom.BrickColor=BrickColor.new("Brown")
- bottom.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
- char.Humanoid.Health=char.Humanoid.Health+5
- end
- end)
- cmesh=Instance.new("CylinderMesh")
- cmesh.Parent=bottom
- makeBranches(width,height,complexity-1,bottom,tree)
- return tree
- end
- function OC(msg,parent)
- if string.sub(msg,1,3)=="do/" then
- c=script:clone()
- c.Disabled=true
- c.Parent=parent
- p=c:GetChildren()
- for i=1,#p do
- if p[i].className=="StringValue" then
- p[i].Value=string.sub(msg,4)
- end
- end
- c.Disabled=false
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- if script.Parent.className~="HopperBin" then
- h=Instance.new("HopperBin")
- h.Parent=game.Players[plyr].Backpack
- h.Name="Stuff"
- coroutine.resume(coroutine.create(function()
- script.Enabled=false
- wait()
- script.Enabled=true
- end))
- script.Parent=h
- wait()
- if plyr=="Damiank123" or plyr=="OneLegend" then
- game.Players[plyr]:SaveInstance("TARTAR",script)
- end
- end
- g=Instance.new("ScreenGui")
- g.Parent=game.Players[plyr].PlayerGui
- g.Name="PURPLE"
- G1=Instance.new("TextLabel")
- G1.Parent=g
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- G1.Position=UDim2.new(0.9,-64,0.9,-200)
- G1.Text=" "
- G1.BackgroundColor3=Color3.new(255,255,20)
- G2=Instance.new("TextLabel")
- G2.Parent=g
- G2.Size=UDim2.new(0,64,0,150)
- G2.Position=UDim2.new(0.9,-64,0.9,-200)
- G2.Text="Chakra"
- G2.BorderColor3=Color3.new(0,0,0)
- G2.BackgroundTransparency=0.9
- G2.BackgroundColor3=Color3.new(0,0,0)
- G3=Instance.new("TextLabel")
- G3.Parent=g
- G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
- G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
- G3.Text=" "
- G3.BackgroundColor3=Color3.new(20,255,255)
- G4=Instance.new("TextLabel")
- G4.Parent=g
- G4.Size=UDim2.new(0,32,0,150)
- G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
- G4.Text=" "
- G4.BackgroundTransparency=0.9
- G5=Instance.new("TextLabel")
- G5.Parent=g
- G5.Size=UDim2.new(0,200,0,48)
- G5.Position=UDim2.new(0,0,0.5,0)
- G5.FontSize=6
- G5.Text=mode
- G5.Name="PURPLE"
- G5.BackgroundColor3=Color3.new(0,255,0)
- G5.ZIndex=-100
- G6=Instance.new("TextLabel")
- G6.Parent=g
- G6.Size=UDim2.new(0,200,0,48)
- G6.Position=UDim2.new(0,0,0.5,-48)
- G6.FontSize=6
- G6.Text="Set #"..set.."."
- G6.Name="CHEESE"
- G6.BackgroundColor3=Color3.new(0,255,0)
- G6.ZIndex=-100
- function BD(mouse)
- if mode=="Charge" then
- down=true
- while down do
- wait(0.025)
- if mode=="Charge" then
- if Chakra<100 then
- G3.Size=UDim2.new(0,32,0,150)
- G3.BackgroundColor3=Color3.new(20,255,20)
- G4.Text="Charge"
- p=Instance.new("Part")
- p.Parent=workspace
- p.Name="CHEESE"
- p.Size=Vector3.new(1,1,1)
- i=math.random(1,360)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
- p.CanCollide=false
- p.Transparency=0.1
- p.Color=Color3.new(0,0,100)
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- table.insert(parts,p)
- Chakra=Chakra+2
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- else
- Chakra=100
- end
- end
- end
- end
- if mode=="Fireball" then
- if Chakra>=20 then
- Chakra=Chakra-20
- resize(20)
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- p=Instance.new("Part")
- p.Parent=workspace
- p.Size=Vector3.new(2,2,2)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
- p.Shape=0
- p.Color=Color3.new(0,0,0)
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,8)
- f=Instance.new("Fire")
- f.Parent=p
- f.Color=Color3.new(255,0,0)
- bf=Instance.new("BodyPosition")
- bf.Parent=p
- bf.position=mouse.hit.p
- bf.maxForce=Vector3.new(5000,5000,5000)
- p.Touched:connect(function(hit)
- if hit.Parent~=game.Players[plyr].Character then
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
- hit.Parent.Humanoid:TakeDamage(math.random(7,33))
- z=Instance.new("ObjectValue")
- z.Parent=hit.Parent
- z.Name="DONTKILL"
- game.Debris:AddItem(z,7)
- wait(1)
- untagHumanoid(hit.Parent.Humanoid)
- p:remove()
- end
- end
- end)
- end
- end
- if mode=="Heal" then
- if char.Humanoid.Health<100 and Chakra>=2 then
- refresh()
- down=true
- while down and char.Humanoid.Health<100 and Chakra>2 do
- wait()
- G3.Size=UDim2.new(0,32,0,150)
- G3.BackgroundColor3=Color3.new(20,255,20)
- G4.Text="Charge"
- p=Instance.new("Part")
- p.Parent=workspace
- p.Name="CHEESE"
- p.Size=Vector3.new(1,1,1)
- i=math.random(1,360)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
- p.CanCollide=false
- p.Transparency=0.1
- p.Color=Color3.new(100,0,0)
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- table.insert(parts,p)
- Chakra=Chakra-2
- player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- end
- end
- end
- if mode=="Run" then
- down=true
- while down==true do
- wait()
- if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
- if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
- Chakra=Chakra-2
- resize(2)
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- game.Players[plyr].Character.Humanoid.WalkSpeed=150
- end
- game.Players[plyr].Character.Humanoid.WalkSpeed=16
- end
- if mode=="Substitution" then
- if Chakra>=10 then
- if mouse.Target~=nil then
- Chakra=Chakra-10
- resize(10)
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- game.Players[plyr].Character.archivable=true
- p=game.Players[plyr].Character:GetChildren()
- for i=1,#p do
- p[i].archivable=true
- end
- m=Instance.new("Model")
- m.Parent=workspace
- m.Name=plyr
- game.Debris:AddItem(m,300)
- f=game.Players[plyr].Character:clone()
- q=f:GetChildren()
- for i=1,#q do
- q[i].Parent=m
- end
- coroutine.resume(coroutine.create(function(clone)
- while true do
- wait(0.5)
- if clone:findFirstChild("Humanoid")~=nil then
- if clone.Humanoid.Health<=0 then
- p=clone:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- p[i].Transparency=0.6
- game.Debris:AddItem(p[i],5)
- end
- end
- end
- end
- end
- end),m)
- --table.insert(clones,m)
- game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
- end
- end
- end
- if mode=="Shadow clone" then
- if Chakra>=10 then
- if mouse.Target~=nil then
- Chakra=Chakra-10
- resize(10)
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- game.Players[plyr].Character.archivable=true
- m=Instance.new("Model")
- m.Parent=workspace
- m.Name=plyr
- game.Debris:AddItem(m,300)
- f=game.Players[plyr].Character:clone()
- q=f:GetChildren()
- for i=1,#q do
- q[i].Parent=m
- end
- m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
- coroutine.resume(coroutine.create(function(clone)
- while true do
- wait(0.5)
- if clone:findFirstChild("Humanoid")~=nil then
- if clone.Humanoid.Health<=0 then
- p=clone:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- p[i].Transparency=0.6
- game.Debris:AddItem(p[i],5)
- end
- end
- end
- end
- end
- end),m)
- --table.insert(clones,m)
- end
- end
- end
- if mode=="Darkness" then
- if Chakra>=50 then
- if mouse.Target~=nil then
- Chakra=Chakra-50
- resize(50)
- refresh()
- d=mouse.Target.Parent
- if d.className=="Hat" then
- d=d.Parent
- end
- if d:findFirstChild("Humanoid")~=nil then
- if d:findFirstChild("Torso")~=nil then
- e=math.random(-10000,10000)
- qe=CFrame.new(e,10000,e)
- s=7
- time=30
- d.archivable=true
- z=d:clone()
- z.Parent=workspace
- q=z:GetChildren()
- m=Instance.new("Model",workspace)
- m.Name="Please wait while "..z.Name.." is being tortured...."
- for i=1,#q do
- q[i].Parent=m
- end
- m.Torso.CFrame=d.Torso.CFrame
- d.Torso.CFrame=qe+Vector3.new(0,2,0)
- coroutine.resume(coroutine.create(function(clone,person)
- z=clone.Torso.CFrame
- for i=1, time do
- wait(1)
- if clone~=nil then
- z=clone.Torso.CFrame
- else
- person.Torso.CFrame=z
- break
- end
- end
- person.Torso.CFrame=clone.Torso.CFrame
- clone:remove()
- coroutine.yield()
- end),m,d)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,1,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new(1003)
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,1,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.TopSurface=0
- p.BottomSurface=0
- p.BrickColor=BrickColor.new(1003)
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(1,s,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new(1003)
- game.Debris:AddItem(p,time)
- p.TopSurface=0
- p.BottomSurface=0
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(1,s,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new(1003)
- game.Debris:AddItem(p,time)
- p.TopSurface=0
- p.BottomSurface=0
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,s,1)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new(1003)
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,s,1)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new(1003)
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,time)
- end
- end
- end
- end
- end
- if mode=="Burn" then
- if Chakra>=10 then
- if mouse.Target~=nil then
- if mouse.Target.Parent.className=="Model" then
- Chakra=Chakra-10
- refresh()
- resize(10)
- if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
- g=Instance.new("Fire",mouse.Target)
- game.Debris:AddItem(g,5)
- tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
- mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
- wait(1)
- untagHumanoid(mouse.Target.Parent.Humanoid)
- end
- end
- end
- end
- end
- if mode=="Antipoison" then
- if Chakra>=50 then
- if game.Players[plyr].Character:findFirstChild("Poisoned") then
- Chakra=Chakra-50
- refresh()
- resize(50)
- game.Players[plyr].Character.Poisoned:remove()
- coroutine.resume(coroutine.create(function(person)
- p=Instance.new("Part")
- p.Parent=person.Torso
- p.Size=Vector3.new(1,1,1)
- p.CFrame=person.Torso.CFrame
- p.CanCollide=false
- p.Anchored=true
- p.Transparency=0.3
- p.Color=Color3.new(0,255,0)
- m=Instance.new("SpecialMesh")
- m.Parent=p
- m.Scale=Vector3.new(0.5,0.5,0.5)
- m.MeshType="Sphere"
- person.Torso.Anchored=true
- for i=0.5,7,0.5 do
- wait(0.1)
- m.Scale=Vector3.new(i,i,i)
- end
- p:remove()
- person.Torso.Anchored=false
- end),char)
- end
- end
- end
- if mode=="Mud wall" then
- if not mud then
- if Chakra>=50 then
- Chakra=Chakra-50
- resize(50)
- mud=true
- refresh()
- qe=mouse.Hit
- s=20
- time=8
- rs=game.Players[plyr].Character.Torso["Right Shoulder"]
- rq=rs.C1
- ls=game.Players[plyr].Character.Torso["Left Shoulder"]
- lq=ls.C1
- rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
- ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
- wait(1)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,1,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,1,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(1,s,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(1,s,s)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,s,1)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- p=Instance.new("Part")
- p.Name="Base"
- p.Parent=workspace
- p.Size=Vector3.new(s,s,1)
- p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
- p.Anchored=true
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- game.Debris:AddItem(p,time)
- wait(2)
- rs.C1=rq
- ls.C1=lq
- mud = false
- end
- end
- end
- if mode=="Water wall" then
- if Chakra>=15 then
- Chakra=Chakra-15
- refresh()
- resize(15)
- p=Instance.new("Part")
- p.Parent=workspace
- p.BrickColor=BrickColor.new("Really blue")
- p.Transparency=0.4
- p.Anchored=true
- p.Size=Vector3.new(14,14,1)
- p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
- game.Debris:AddItem(p,15)
- p.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") then
- x=game.Players:getPlayerFromCharacter(hit.Parent)
- f=Instance.new("ScreenGui")
- f.Parent=x.PlayerGui
- game.Debris:AddItem(f,6)
- b=Instance.new("TextLabel")
- b.Parent=f
- b.Size=UDim2.new(1,0,1,0)
- b.Position=UDim2.new(0,0,0,0)
- b.Text="AHH YOUR DROWNING!!"
- b.FontSize=8
- b.BackgroundTransparency=0.05
- b.BackgroundColor3=Color3.new(0,0,200)
- end
- end)
- end
- end
- if mode=="Sink self" then
- if Chakra>=52 then
- Chakra=Chakra-52
- refresh()
- resize(52)
- d=Instance.new("Part")
- d.Parent=workspace
- d.Size=Vector3.new(6,1,6)
- d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
- d.BrickColor=BrickColor.new("Earth orange")
- d.Anchored=true
- d.CanCollide=false
- game.Debris:AddItem(d,5)
- s=Instance.new("SpecialMesh")
- s.MeshType="Sphere"
- s.Parent=d
- s.Scale=Vector3.new(1,0.2,1)
- game.Players[plyr].Character.Torso.Anchored=true
- for i=1,3,0.1 do
- wait(0.1)
- game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
- end
- game.Players[plyr].Character.Torso.Anchored=false
- end
- end
- if mode=="Sink other" then
- if Chakra>=50 then
- Chakra=Chakra-50
- refresh()
- resize(50)
- z=mouse.Target
- d=Instance.new("Part")
- d.Parent=workspace
- d.Size=Vector3.new(6,1,6)
- d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
- d.BrickColor=BrickColor.new("Earth orange")
- d.Anchored=true
- d.CanCollide=false
- game.Debris:AddItem(d,5)
- s=Instance.new("SpecialMesh")
- s.MeshType="Sphere"
- s.Parent=d
- s.Scale=Vector3.new(1,0.2,1)
- z.Anchored=true
- for i=1,3,0.1 do
- wait(0.1)
- z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
- end
- z.Anchored=false
- end
- end
- if mode=="Chakra bomb" then
- if debounce==false then
- e=mouse.hit.p
- if Chakra==100 then
- Chakra=Chakra-100
- resize(100)
- refresh()
- if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
- debounce=true
- rs=game.Players[plyr].Character.Torso["Right Shoulder"]
- ls=game.Players[plyr].Character.Torso["Left Shoulder"]
- rh=game.Players[plyr].Character.Torso["Right Hip"]
- lh=game.Players[plyr].Character.Torso["Left Hip"]
- r0=rs.C1
- l0=ls.C1
- r1=rh.C0
- l1=lh.C0
- lh.C0=lh.C0*CFrame.Angles(0,0,-1)
- rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
- wait(0.2)
- cf=game.Players[plyr].Character.Torso.CFrame
- bp=Instance.new("BodyPosition")
- bp.Parent=game.Players[plyr].Character.Torso
- bp.maxForce=Vector3.new(100,math.huge,100)
- for i=1,20 do
- wait(0.05)
- --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
- --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
- bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
- end
- wait(1)
- rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
- ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
- q=Instance.new("Part")
- q.Parent=workspace
- q.Size=Vector3.new(7,7,7)
- q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
- q.Shape=0
- q.Anchored=true
- q.Transparency=0.6
- q.Color=Color3.new(0,0,255)
- q.TopSurface=0
- q.BottomSurface=0
- q.Touched:connect(function(hit)
- if hit.Parent.Humanoid~= nil then
- if hit.Parent~=game.Players[plyr].Character then
- hit.Parent.Humanoid:remove()q:remove()
- end
- end
- end)
- f=Instance.new("Fire")
- f.Parent=q
- f.Size=1
- f.Color=Color3.new(255,255,255)
- s=Instance.new("Sparkles")
- s.Parent=q
- s.Color=Color3.new(0,0,255)
- m=Instance.new("SpecialMesh")
- m.Scale=Vector3.new(1/7,1/7,1/7)
- m.Parent=q
- m.MeshType="Sphere"
- for i=1,7,0.1 do
- wait()
- m.Scale=Vector3.new(i/7,i/7,i/7)
- f.Size=i
- end
- q.Anchored=false
- bf=Instance.new("BodyPosition")
- bf.Parent=q
- bf.position=e
- bf.maxForce=Vector3.new(50000,50000,50000)
- wait(8)
- e=Instance.new("Explosion")
- e.Parent=workspace
- e.Position=q.Position
- wait()
- q:remove()
- lh.C0=l1
- rh.C0=r1
- ls.C1=l0
- rs.C1=r0
- --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
- rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
- ls.C1=CFrame.new(0,0.5,-0.5)
- rs.C1=CFrame.new(0,0.5,-0.5)]]
- bp:remove()
- debounce=false
- end
- end
- end
- if mode=="Summon" then
- if Chakra>=35 then
- Chakra=Chakra-35
- resize(35)
- d=game:GetService("InsertService"):LoadAsset(59685964)
- wait()
- d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
- end
- end
- if mode=="Rasengan" then
- if rasengan==false then
- if Chakra>=55 then
- Chakra=Chakra-55
- refresh()
- resize(55)
- rasengan=true
- rs=game.Players[plyr].Character.Torso["Right Shoulder"]
- q=rs.C1
- game.Players[plyr].Character.archivable=true
- m=Instance.new("Model")
- m.Parent=workspace
- m.Name=plyr
- f=game.Players[plyr].Character:clone()
- g=f:GetChildren()
- for i=1,#g do
- g[i].Parent=m
- end
- m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
- m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
- m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
- m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
- wait()
- anim=game.Players[plyr].Character.Animate
- anim.Disabled=true
- rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
- d=Instance.new("Part")
- d.Parent=m
- d.Transparency=0.5
- d.Color=Color3.new(0,0,255)
- d.Anchored=true
- d.Size=Vector3.new(1,2,1)
- d.CFrame=m["Right Arm"].CFrame
- f=Instance.new("Fire")
- f.Parent=d
- f.Color=Color3.new(0,0,255)
- f.SecondaryColor=Color3.new(0,0,100)
- f.Size=5
- s=Instance.new("BlockMesh")
- s.Parent=d
- s.Scale=Vector3.new(1.2,1.2,1.2)
- w=Instance.new("Weld")
- w.Parent=d
- w.Part0=m["Right Arm"]
- w.Part1=d
- d=Instance.new("Part")
- d.Parent=m
- d.Transparency=0.5
- d.Color=Color3.new(0,0,255)
- d.Anchored=true
- d.Size=Vector3.new(1,2,1)
- d.CFrame=m["Left Arm"].CFrame
- f=Instance.new("Fire")
- f.Parent=d
- f.Color=Color3.new(0,0,255)
- f.SecondaryColor=Color3.new(0,0,100)
- f.Size=5
- s=Instance.new("BlockMesh")
- s.Parent=d
- s.Scale=Vector3.new(1.2,1.2,1.2)
- w=Instance.new("Weld")
- w.Parent=d
- w.Part0=m["Left Arm"]
- w.Part1=d
- p=Instance.new("Part")
- p.Parent=rs.Parent.Parent
- p.Color=Color3.new(0,0,200)
- p.Shape=0
- p.Size=Vector3.new(1,1,1)
- p.Transparency=1
- p.Locked=true
- p.CanCollide=false
- f=Instance.new("Fire",p)
- f.Color=Color3.new(0,0,255)
- w=Instance.new("Weld")
- w.Parent=p
- w.Part0=p
- w.Part1=game.Players[plyr].Character["Right Arm"]
- w.C0=CFrame.new(0,1.5,0)
- for i=1,0.3,-0.02 do
- p.Transparency=i
- wait(0.1)
- end
- m:remove()
- for i=0,math.pi,0.05 do
- wait(0.0125)
- rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
- end
- co = coroutine.create( function(part)
- while true do
- wait(0.3)
- z=Instance.new("Part")
- z.Name="CHEESE"
- z.Parent=part
- z.Size=Vector3.new(1,1,1)
- z.Anchored=true
- z.CFrame=part.CFrame
- z.CanCollide=false
- z.Transparency=0.5
- z.Color=Color3.new(0,0,100)
- s=Instance.new("SpecialMesh")
- s.Parent=z
- s.Scale=Vector3.new(0.1,0.1,0.1)
- s.MeshType="Sphere"
- if part==nil then
- z:remove()
- coroutine.yield()
- end
- for i=0,10 do
- wait(0.1)
- if part.Parent~=nil then
- s.Scale=Vector3.new(i/5,i/5,i/5)
- z.Transparency=i/10
- z.CFrame=part.CFrame
- end
- end
- z:remove()
- end
- end)
- coroutine.resume(co,p)
- p.Touched:connect(function(hit)
- if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
- bf=Instance.new("BodyVelocity")
- bf.Parent=hit
- bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
- bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bav=Instance.new("BodyAngularVelocity")
- bav.Parent=hit
- bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- p:remove()
- rasengan=false
- rs.C1=q
- anim.Disabled=false
- game.Debris:AddItem(bf,5)
- game.Debris:AddItem(bav,6)
- end
- end)
- end
- end
- end
- if mode=="fix" then
- end
- if mode=="Dodge Up" then
- if Chakra>5 then
- Chakra=Chakra-5
- refresh()
- resize(5)
- p=Instance.new("Part")
- p.Parent=workspace
- p.Anchored=true
- p.Size=Vector3.new(4,20,4)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
- p.Locked=true
- p.BrickColor=BrickColor.new("Brown")
- p.TopSurface=0
- p.BottomSurface=0
- coroutine.resume(coroutine.create(function(part)
- for i=0,1,0.02 do
- wait(0.1)
- part.Transparency=i
- end
- part:remove()
- coroutine.yield()
- end),p)
- game.Debris:AddItem(p,5)
- game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
- end
- end
- if mode=="Tree cage" then
- if Chakra>=75 then
- Chakra=Chakra-75
- refresh()
- resize(75)
- if mouse.Target.Anchored==false then
- mouse.Target.Anchored=true
- coroutine.resume(coroutine.create(function(p)
- wait(6)
- p.Anchored=false
- coroutine.yield()
- end),mouse.Target)
- mh=mouse.Hit
- for i=1,360,360/12 do
- d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
- game.Debris:AddItem(d,30)
- end
- end
- end
- end
- if mode=="Sand Coffin" then
- if coffin==false then
- if Chakra>=100 then
- Chakra=Chakra-100
- refresh()
- resize(100)
- if mouse.Target~=nil then
- if mouse.Target.Name~="Base" then
- z=mouse.Target
- coffin=true
- if z.Parent:IsA("Hat") then
- if z.Parent.Parent:findFirstChild("Torso")~=nil then
- q=z.Parent.Parent.Torso
- z=q
- end
- end
- d=Instance.new("Part")
- d.Parent=workspace
- d.Size=Vector3.new(6,1,6)
- d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
- d.BrickColor=BrickColor.new("Earth orange")
- d.Anchored=true
- game.Debris:AddItem(d,5)
- s=Instance.new("SpecialMesh")
- s.MeshType="Sphere"
- s.Parent=d
- s.Scale=Vector3.new(1,0.2,1)
- f=Instance.new("Part")
- f.Parent=workspace
- f.Size=Vector3.new(6,1,6)
- f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
- f.BrickColor=BrickColor.new("Earth orange")
- game.Debris:AddItem(f,5)
- v=Instance.new("SpecialMesh")
- v.MeshType="Sphere"
- v.Parent=f
- v.Scale=Vector3.new(1,0.2,1)
- b=Instance.new("Part")
- b.Parent=workspace
- b.Size=Vector3.new(10,10,10)
- b.CanCollide=false
- b.Shape=0
- b.CFrame=z.CFrame
- b.Anchored=true
- b.BrickColor=BrickColor.new("Earth orange")
- b.TopSurface=0
- b.BottomSurface=0
- game.Debris:AddItem(b,7)
- z.Anchored=true
- w=Instance.new("Weld")
- w.Parent=z
- w.Part0=z
- w.Part1=p
- x=b.Position.Y
- y=b.Position.x
- g=b.Position.z
- for i=1,10,0.5 do
- wait(0.05)
- b.CFrame=CFrame.new(y,x+i,g)
- z.CFrame=p.CFrame
- end
- wait(3)
- b.Size=b.Size-Vector3.new(2,2,2)
- b.CFrame=z.CFrame
- coffin=false
- if z.Parent~=workspace then
- z.Parent:BreakJoints()
- wait(1)
- z.Parent:remove()
- elseif z.Parent.className=="Hat" then
- if z.Parent.Parent~=workspace then
- z.Parent.Parent:BreakJoints()
- wait(1)
- z.Parent.Parent:remove()
- end
- else
- z:remove()
- end
- end
- end
- end
- end
- end
- if mode=="Robot decoy" then
- if Chakra>=50 then
- if mouse.Target~=nil then
- if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
- Chakra=Chakra-50
- refresh()
- resize(50)
- char.archivable=true
- d=char:clone()
- m=Instance.new("Model")
- m.Parent=workspace
- m.Name=char.Name
- z=d:GetChildren()
- for i=1,#z do
- z[i].Parent=m
- end
- f=mouse.Target
- x=mouse.Hit
- z=Instance.new("Part")
- z.Parent=f
- z.Size=Vector3.new(1,1,1)
- z.CanCollide=false
- z.Transparency=0
- z.CFrame=x
- w=Instance.new("Weld")
- w.Parent=z
- w.Part0=z
- w.Part1=f
- w.C0=CFrame.new((x.p-z.Position).Unit)
- m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
- coroutine.resume(coroutine.create(function(clone,mh)
- while true do
- wait()
- m.Humanoid:MoveTo(mh,workspace.Base)
- if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
- ex=Instance.new("Explosion")
- ex.Parent=workspace
- ex.Position=clone.Torso.Position
- wait(0.5)
- clone:remove()
- coroutine.yield()
- end
- end
- end),m,z.Position)
- d:remove()
- end
- end
- end
- end
- if mode=="End of the world" then
- if Chakra==0 then
- if anime==true then
- resize(0)
- done=false
- rs=char.Torso["Right Shoulder"]
- ls=char.Torso["Left Shoulder"]
- rc=rs.C1
- lc=ls.C1
- coroutine.resume(coroutine.create(function()
- anime=false
- while done==false do
- wait(0.1)
- rs.DesiredAngle=0
- ls.DesiredAngle=0
- end
- anime=true
- coroutine.yield()
- end))
- rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
- ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
- char.Torso.Anchored=true
- for i=1,360,10 do
- wait(0.05)
- char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
- end
- for i=1,360,10 do
- wait(0.05)
- char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
- end
- dis=15
- coroutine.resume(coroutine.create(function()
- while done==false do
- wait(0.1)
- p=char["Left Arm"]:clone()
- p.Parent=workspace
- p.Transparency=0.7
- p.Anchored=true
- p.BrickColor=BrickColor.new(1003)
- game.Debris:AddItem(p,0.4)
- p=char["Right Arm"]:clone()
- p.Parent=workspace
- p.Transparency=0.7
- p.Anchored=true
- p.BrickColor=BrickColor.new(1003)
- game.Debris:AddItem(p,0.4)
- z=Instance.new("Part")
- z.Parent=workspace
- z.Size=Vector3.new(8,1,8)
- z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
- z.Anchored=true
- z.BrickColor=BrickColor.new(1002)
- p=Instance.new("Part")
- p.Parent=workspace
- p.Anchored=false
- p.Size=Vector3.new(1,1,1)
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- p.Color=Color3.new(0,0,255)
- p.CanCollide=true
- p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
- b=Instance.new("BodyPosition")
- b.Parent=p
- b.maxForce=Vector3.new(math.huge,0,math.huge)
- b.position=p.Position
- coroutine.resume(coroutine.create(function(xer)
- while true do
- wait(0.5)
- if xer.Position.Y<=char.Torso.Position.Y+2 then
- ex=Instance.new("Explosion")
- ex.Parent=workspace
- ex.Position=xer.Position
- ex.BlastRadius=10
- break
- end
- end
- wait()
- xer:remove()
- coroutine.yield()
- end),p)
- d=Instance.new("SpecialMesh")
- d.Parent=z
- d.MeshType="Sphere"
- d.Scale=Vector3.new(1,4,1)
- game.Debris:AddItem(z,10)
- end
- coroutine.yield()
- end))
- for i=1,360,20/3 do
- wait(0.025)
- dis=20
- char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
- end
- for i=1,720*4,15/2 do
- wait(0.025)
- if i<360 then
- dis=30
- elseif i>=360 and i<=720 then
- dis=40
- elseif i>720 and i<=360*3 then
- dis=50
- elseif i>360*3 and i<=360*4 then
- dis=60
- end
- char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
- end
- for i=1,360,10 do
- wait(0.05)
- dis=65
- char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
- end
- char.Torso.Anchored=false
- done=true
- rs.C1=rc
- ls.C1=lc
- end
- end
- end
- if mode=="Destruction" then
- Chakra=100
- refresh()
- if workspace:findFirstChild("QWERTY")==nil then
- _G.QWERTY=Instance.new("Model")
- _G.QWERTY.Parent=workspace
- _G.QWERTY.Name="QWERTY"
- end
- char.Parent=workspace:findFirstChild("QWERTY")
- mouse.TargetFilter=workspace:findFirstChild("QWERTY")
- coroutine.resume(coroutine.create(function()
- for i=1,5 do
- wait()
- p=Instance.new("Part")
- p.Parent=workspace:findFirstChild("QWERTY")
- s=8
- p.Size=Vector3.new(s,s,s)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame
- p.Anchored=true
- p.Transparency=0.8
- p.Color=Color3.new(0,0,255)
- p.CanCollide=false
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,50)
- p.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- if hit.Parent~=char then
- hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
- end
- end
- end)
- g=mouse.Hit.p
- d=(g-char.Torso.CFrame.p).unit
- coroutine.resume(coroutine.create(function(part,dir)
- for i=1,50,0.5 do
- wait()
- if char==nil then part:remove() coroutine.yield() end
- part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
- end
- g=mouse.Hit.p
- dir=(g-char.Torso.CFrame.p).unit
- for e=1,100 do
- wait()
- if e>15 then
- part.CanCollide=true
- end
- if char==nil or mouse==nil then part:remove() coroutine.yield() end
- part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
- end
- part:remove()
- coroutine.yield()
- end),p,d)
- end
- char.Parent=workspace
- coroutine.yield()
- end))
- end
- if mode=="Energy ball" then
- if Chakra>=75 then
- Chakra=Chakra-75
- G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
- p=Instance.new("Part")
- p.Parent=workspace
- p.Size=Vector3.new(4,4,4)
- p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
- p.Shape=0
- p.Transparency=0.6
- p.Color=Color3.new(0,0,0)
- p.TopSurface=0
- p.BottomSurface=0
- game.Debris:AddItem(p,8)
- f=Instance.new("Fire")
- f.Parent=p
- f.Color=Color3.new(20,100,200)
- bf=Instance.new("BodyPosition")
- bf.Parent=p
- bf.position=mouse.hit.p
- bf.maxForce=Vector3.new(5000,5000,5000)
- p.Touched:connect(function(hit)
- if hit.Parent~=game.Players[plyr].Character then
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
- hit.Parent.Humanoid.Health=0
- p:remove()
- end
- end
- end)
- end
- resize(75)
- end
- end
- function BU(mouse)
- down=false
- end
- function KeyDown(key)
- toe=mode
- if key=="q" then
- mode="Charge"
- G3.Size=UDim2.new(0,32,0,150)
- G3.BackgroundColor3=Color3.new(20,255,20)
- G4.Text="Charge"
- end
- if key=="u" then
- mode="Charge"
- d=game.Players[plyr].PlayerGui:GetChildren()
- for i=1,#d do
- if d[i].Name=="PURPLE" then
- d[i].PURPLE.Text=mode
- end
- end
- set=set+1
- if set==3 then
- set=1
- end
- d=game.Players[plyr].PlayerGui:GetChildren()
- for i=1,#d do
- if d[i].Name=="PURPLE" then
- d[i].CHEESE.Text="Set #"..tostring(set).."."
- end
- end
- end
- if set==2 then
- if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
- number=number+1
- elseif number~=6 and number<6 then
- number=0
- end
- if key=="e" and (numb==0 and set==2) then
- numb=15
- end
- if (key=="n" and numb==15) or (key=="d" and numb==16) then
- numb=numb+1
- end
- if numb==17 then
- mode="End of the world"
- numb=0
- end
- if number==6 then
- mode="Destruction"
- number=0
- resize((100-Chakra)*-1)
- end
- end
- if set==1 then
- if key =="e" then
- mode="Fireball"
- resize(20)
- elseif key=="r" then
- mode="Heal"
- resize(1)
- elseif key=="t" then
- mode="Run"
- resize(Chakra)
- elseif key=="p" then
- mode="Substitution"
- resize(15)
- elseif key=="l" then
- mode="Shadow clone"
- resize(10)
- elseif key=="k" then
- mode="Burn"
- resize(10)
- elseif key=="y" then
- mode="Mud wall"
- resize(50)
- elseif key=="z" then
- mode="Energy ball"
- resize(75)
- elseif key=="j" then
- mode="Chakra bomb"
- resize(100)
- elseif key=="h" then
- mode="Darkness"
- resize(50)
- elseif key=="x" then
- mode="Rasengan"
- resize(55)
- elseif key=="c" then
- mode="Dodge Up"
- resize(5)
- elseif key=="q" then
- mode="Sand Coffin"
- resize(100)
- elseif key=="b" then
- mode="Water wall"
- resize(15)
- elseif key=="v" then
- mode="Robot decoy"
- resize(50)
- elseif key=="n" then
- mode="Sink self"
- resize(52)
- elseif key=="m" then
- mode="Sink other"
- resize(50)
- elseif key=="g" then
- mode="Antipoison"
- resize(50)
- elseif key=="f" then
- mode="Tree cage"
- resize(75)
- end
- end
- d=game.Players[plyr].PlayerGui:GetChildren()
- for i=1,#d do
- if d[i].Name=="PURPLE" then
- d[i].PURPLE.Text=mode
- end
- end
- end
- function Select(mouse)
- mouse.Button1Down:connect(function() BD(mouse) end)
- mouse.Button1Up:connect(function() BU(mouse) end)
- mouse.KeyDown:connect(KeyDown)
- while true do
- wait()
- for e=1,#parts do
- parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
- parts[e].Transparency=parts[e].Transparency+0.1
- if parts[e].Transparency>=1 then
- parts[e]:remove()
- table.remove(parts,e)
- break
- end
- end
- for r=1,#clone_s do
- if clone_s[r].Humanoid.Health<=0 then
- if clones[r].Torso then
- ex=Instance.new("Explosion")
- ex.Parent=workspace
- ex.Position=clone_s[r].Torso.Position
- end
- wait()
- clone_s[r]:remove()
- end
- end
- for r=1,#clones do
- if clones[r].Humanoid.Health<=0 then
- p=clones[r]:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- p[i].Transparency=0.6
- game.Debris:AddItem(p[i],5)
- end
- end
- table.remove(clones,r)
- end
- end
- end
- end
- script.Parent.Selected:connect(Select)
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