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- print('Naruto Loaded')
- p=game.Players.LocalPlayer
- c=p.Character
- m=p:GetMouse()
- Player = game:GetService("Players").LocalPlayer
- mouse=Player:GetMouse()
- Cha = Player.Character
- minrun = false
- rase=false
- Weapon = Instance.new("Model")
- Weapon.Name = "Jutsu"
- Weapon.Parent = Cha
- anim = Cha:findFirstChild("Animate")
- sharin=false
- norm=true
- attacking = false
- sage = false
- bijuu = false
- zero=false
- yosa=false
- debounceforatk=false
- Shadow=false
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- z=Instance.new("Part",Cha)
- z.Size=Cha.Torso.Size
- z.CanCollide=false
- cloud=Instance.new("SpecialMesh",z)
- cloud.MeshId="rbxassetid://1095708"
- cloud.Scale=Vector3.new(20,5,20)
- z.Transparency=1
- Weld(z,Cha.Torso,0,20,0,0,0,0,z)
- --------------Clothes---------------------
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425134"
- Cha.Shirt:Remove()
- Cha.Pants:Remove()
- Shirt = Instance.new("Shirt",Character)
- Shirt.Parent = Cha
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=172422601"
- Pant = Instance.new("Pants",Character)
- Pant.Parent = Cha
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=172422727"
- -------------Lightning Script----------------
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- ----------Chat Gui-------------
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- --[[Skill Script]]--
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" then
- minrun=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -5.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -20.00)
- Cha.Humanoid.WalkSpeed=100
- end
- if key == "q" then
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- Cha.Humanoid.WalkSpeed=16
- minrun=false
- anim.Disabled=false
- end
- if key == "p" and norm ==false and bijuu==true then
- Chat(Cha.Head,"Take some of my Chakra!","Institutional white")
- ama = true
- torso = Player.Character.Torso
- bla=Instance.new('Part',Workspace)
- bla.Size=Vector3.new(5,5,5)
- bla.BrickColor=BrickColor.new("Really red")
- bla.CanCollide = True
- bla.Position=torso.Position+torso.CFrame.lookVector*12
- bla.Transparency = 1
- bla:BreakJoints()
- bv3 = Instance.new('BodyVelocity',bla)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*500
- fire2 = Instance.new("Fire")
- fire2.Size = 30
- fire2.Color = Color3.new(100,0,0)
- fire2.SecondaryColor = Color3.new(100,0,0)
- fire2.Enabled = true
- bla.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- fire2:clone().Parent = hit.Parent:findFirstChild("Torso")
- end
- end)
- wait(10)
- ama = false
- end
- if key == "h" then
- Defense = true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait(4)
- Defense = false
- end
- if key == "x" and bijuu ==true then
- torso = Player.Character.Torso
- anim.Disabled = true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7)
- Chat(Cha.Head,"Tailed Beast Bomb....","Really black")
- wait(1)
- bla=Instance.new('Part',Workspace)
- bla.Size=Vector3.new(1,1,1)
- bla.BrickColor=BrickColor.new("Really black")
- bla.CanCollide = True
- bla.Position=torso.Position+torso.CFrame.lookVector*10
- bla.Transparency = 0.3
- bla:BreakJoints()
- bv3 = Instance.new('BodyVelocity',bla)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*200
- blaMesh = Instance.new("SpecialMesh", bla)
- blaMesh.MeshType = "Sphere"
- blaMesh.Scale = Vector3.new(10,10,10)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = torso.CFrame.lookVector*100
- bla.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20000000000)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 10000
- e.BlastRadius = 10000
- ebv = bv:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- bla:Destroy()
- end
- end)
- wait(0.5)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- anim.Disabled = false
- wait(5)
- firee = false
- end
- if key == "y" and norm ==false then
- norm=true
- sharin=false
- bijuu=false
- sage=false
- Cha.Humanoid.MaxHealth = 100
- wait()
- Cha.Humanoid.Health = 100
- Chat(Cha.Head,"Alright!","Toothpaste")
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=172422601"
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=172422727"
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425134"
- wait(.6)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- end
- if key == "u" and sage ==false and norm ==true then
- norm=false
- sharin=false
- sage=true
- Cha.Humanoid.MaxHealth = 200
- wait()
- Cha.Humanoid.Health = 200
- Chat(Cha.Head,"Sage mode!","Toothpaste")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7)
- wait(1)
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425357"
- wait(.6)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- end
- if key == "f" and norm ==true then
- norm=false
- bijuu=true
- Cha.Humanoid.MaxHealth = 500
- wait()
- Cha.Humanoid.Health = 500
- Chat(Cha.Head,"Lets go!","Brick yellow")
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=183370433"
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=183370482"
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=159139241"
- end
- if key == "r" and norm==true and bijuu == false then
- bijuu=true
- norm=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7)
- Chat(Cha.Head,"Lend me power, Kyuubi-sama","Brick yellow")
- wait(1)
- Cha.Humanoid.MaxHealth = 300
- wait()
- Cha.Humanoid.Health = 300
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=159139227"
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=174588964"
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=174589136"
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- end
- if key == "l" and norm ==true then
- rase=true
- anim.Disabled=true
- Chat(Cha.Head,"Rasengan!","Toothpaste")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Cha.Humanoid.WalkSpeed=50
- r=Instance.new("Part")
- r.Shape="Ball"
- r.TopSurface=0
- r.BottomSurface=0
- r.BrickColor=BrickColor.new("Bright blue")
- r.Anchored=false
- r.CanCollide=false
- r.Reflectance=.3
- r.Transparency=.3
- r.Size=Vector3.new(2,2,2)
- r:BreakJoints()
- w=Instance.new("Weld", c["Right Arm"])
- w.Part0=c["Right Arm"]
- w.Part1=r
- w.C0=w.C0*CFrame.new(0,-1,0)
- r.Parent=c
- d=false
- r.Touched:connect(function(h)
- if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then
- d=true
- o=c.Torso.CFrame
- w.Parent=h.Parent.Torso
- w.Part0=h.Parent.Torso
- w.C0=w.C0*CFrame.new(0,0,-1)
- b=Instance.new("BodyVelocity",h.Parent.Torso)
- b.maxForce=Vector3.new(1/0,1/0,1/0)
- b.velocity=c.Torso.CFrame.lookVector*40
- g=Instance.new("BodyAngularVelocity",h.Parent.Torso)
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.angularvelocity=Vector3.new(0,0,20)
- h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p)
- wait(4)
- h:Destroy()
- anim.Disabled=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- r:Destroy()
- b:Destroy()
- g:Destroy()
- end
- end)
- end
- if key == "j" and norm ==true then
- rase=true
- anim.Disabled=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait(0.01)
- Chat(Cha.Head,"Odama Rasengan!!","Toothpaste")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Cha.Humanoid.WalkSpeed=50
- r=Instance.new("Part")
- r.Shape="Ball"
- r.TopSurface=0
- r.BottomSurface=0
- r.BrickColor=BrickColor.new("Bright blue")
- r.Anchored=false
- r.CanCollide=false
- r.Reflectance=.3
- r.Transparency=.3
- r.Size=Vector3.new(4,4,4)
- r:BreakJoints()
- w=Instance.new("Weld", c["Right Arm"])
- w.Part0=c["Right Arm"]
- w.Part1=r
- w.C0=w.C0*CFrame.new(0,-1,0)
- r.Parent=c
- d=false
- r.Touched:connect(function(h)
- if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then
- d=true
- o=c.Torso.CFrame
- w.Parent=h.Parent.Torso
- w.Part0=h.Parent.Torso
- w.C0=w.C0*CFrame.new(0,0,-1)
- b=Instance.new("BodyVelocity",h.Parent.Torso)
- b.maxForce=Vector3.new(1/0,1/0,1/0)
- b.velocity=c.Torso.CFrame.lookVector*40
- g=Instance.new("BodyAngularVelocity",h.Parent.Torso)
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.angularvelocity=Vector3.new(0,0,20)
- h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p)
- wait(3)
- h:Destroy()
- anim.Disabled=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- r:Destroy()
- b:Destroy()
- g:Destroy()
- end
- end)
- end
- if key == "k" and sage ==true then
- rase=true
- anim.Disabled=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait(0.03)
- Chat(Cha.Head,"Sage Rasengan!!!!!","Toothpaste")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Cha.Humanoid.WalkSpeed=50
- r=Instance.new("Part")
- r.Shape="Ball"
- r.TopSurface=0
- r.BottomSurface=0
- r.BrickColor=BrickColor.new("Toothpaste")
- r.Anchored=false
- r.CanCollide=false
- r.Reflectance=0
- r.Transparency=0
- r.Size=Vector3.new(3,3,3)
- r:BreakJoints()
- w=Instance.new("Weld", c["Right Arm"])
- w.Part0=c["Right Arm"]
- w.Part1=r
- w.C0=w.C0*CFrame.new(0,-1,0)
- r.Parent=c
- d=false
- r.Touched:connect(function(h)
- if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then
- d=true
- o=c.Torso.CFrame
- w.Parent=h.Parent.Torso
- w.Part0=h.Parent.Torso
- w.C0=w.C0*CFrame.new(0,0,-1)
- b=Instance.new("BodyVelocity",h.Parent.Torso)
- b.maxForce=Vector3.new(1/0,1/0,1/0)
- b.velocity=c.Torso.CFrame.lookVector*70
- g=Instance.new("BodyAngularVelocity",h.Parent.Torso)
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.angularvelocity=Vector3.new(0,0,20)
- h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p)
- wait(4)
- h:Destroy()
- anim.Disabled=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- r:Destroy()
- b:Destroy()
- g:Destroy()
- end
- end)
- end
- if key == "l" and bijuu ==true then
- rase=true
- anim.Disabled=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait(0.03)
- Chat(Cha.Head,"Shadow Tailed Beast Rasengan!!","New Yeller")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Cha.Humanoid.WalkSpeed=50
- r=Instance.new("Part")
- r.Shape="Ball"
- r.TopSurface=0
- r.BottomSurface=0
- r.BrickColor=BrickColor.new("Really black")
- r.Anchored=false
- r.CanCollide=false
- r.Reflectance=0
- r.Transparency=0.3
- r.Size=Vector3.new(2,2,2)
- r:BreakJoints()
- w=Instance.new("Weld", mo.ra)
- w.Part0=mo.ra
- w.Part1=r
- w.C0=w.C0*CFrame.new(0,-1,0)
- r.Parent=c
- d=false
- r.Touched:connect(function(h)
- if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then
- d=true
- o=c.Torso.CFrame
- w.Parent=h.Parent.Torso
- w.Part0=h.Parent.Torso
- w.C0=w.C0*CFrame.new(0,0,-1)
- b=Instance.new("BodyVelocity",h.Parent.Torso)
- b.maxForce=Vector3.new(1/0,1/0,1/0)
- b.velocity=c.Torso.CFrame.lookVector*70
- g=Instance.new("BodyAngularVelocity",h.Parent.Torso)
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.angularvelocity=Vector3.new(0,0,20)
- h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p)
- wait(4)
- h:Destroy()
- anim.Disabled=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- r:Destroy()
- b:Destroy()
- g:Destroy()
- end
- end)
- end
- if key == "m" then
- Bv = Instance.new("BodyVelocity")
- Bv.P = 9000
- Bv.maxForce = Vector3.new(0,math.huge,0)
- Bv.velocity = Vector3.new(0,100,0)
- Bv.Parent = Cha.Torso
- game.Debris:AddItem(Bv,1)
- end
- if key == "k" and Shadow==true and bijuu ==true then
- rase=true
- anim.Disabled=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait(0.03)
- Chat(Cha.Head,"Shadow Tailed Beast Rasengan!!","New Yeller")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Cha.Humanoid.WalkSpeed=50
- r=Instance.new("Part")
- r.Shape="Ball"
- r.TopSurface=0
- r.BottomSurface=0
- r.BrickColor=BrickColor.new("Really black")
- r.Anchored=false
- r.CanCollide=false
- r.Reflectance=0
- r.Transparency=0.3
- r.Size=Vector3.new(2,2,2)
- r:BreakJoints()
- w=Instance.new("Weld", mo.RA)
- w.Part0=mo.RA
- w.Part1=r
- w.C0=w.C0*CFrame.new(0,-1,0)
- r.Parent=c
- d=false
- r.Touched:connect(function(h)
- if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then
- d=true
- o=c.Torso.CFrame
- w.Parent=h.Parent.Torso
- w.Part0=h.Parent.Torso
- w.C0=w.C0*CFrame.new(0,0,-1)
- b=Instance.new("BodyVelocity",h.Parent.Torso)
- b.maxForce=Vector3.new(1/0,1/0,1/0)
- b.velocity=c.Torso.CFrame.lookVector*70
- g=Instance.new("BodyAngularVelocity",h.Parent.Torso)
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.angularvelocity=Vector3.new(0,0,20)
- h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p)
- wait(4)
- h:Destroy()
- anim.Disabled=false
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- r:Destroy()
- r:Destroy()
- r:Destroy()
- b:Destroy()
- g:Destroy()
- end
- end)
- end
- if key == "g" and bijuu == true and zero == false then
- Chat(Cha.Head,"Kurama!!","Bright red")
- zero=true
- wait()
- ZeroAbsorb = Instance.new("Part")
- ZeroAbsorb.BrickColor = BrickColor.new("Really red")
- ZeroAbsorb.Size = Vector3.new(20,20,20)
- ZeroAbsorb.TopSurface = "Smooth"
- ZeroAbsorb.BottomSurface = "Smooth"
- ZeroAbsorb.Shape = "Block"
- ZeroAbsorb.CanCollide = false
- ZeroAbsorb.Anchored = true
- ZeroAbsorb.Transparency = 1
- ZeroAbsorb.Reflectance = 0.2
- ZeroAbsorbMesh = Instance.new("SpecialMesh",ZeroAbsorb)
- ZeroAbsorbMesh.MeshType = "Sphere"
- ZeroAbsorbMesh.Scale = Vector3.new(1,1,1)
- ZeroAbsorb.Parent = Workspace
- ZeroAbsorb.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0, 0)
- function onDamage(Part)
- if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil then
- Part.Anchored = true
- if Part:findFirstChild("Mesh") ~= nil then
- z = Part:findFirstChild("Mesh")
- for i = 1,5 do
- z.Scale = z.Scale + Vector3.new(1,1,1)
- wait(0.05)
- z:Destroy()
- end
- end
- end
- end
- ZeroAbsorb.Touched:connect(onDamage)
- wait(10)
- ZeroAbsorb:Destroy()
- wait(1)
- zero = false
- end
- if key == "v" and bijuu==false and yosa == false and debounceforatk == false then
- Chat(Cha.Head,"Shuriken Barrage!!","Really red")
- yosa = true
- debounceforatk =true
- for i = 1,40 do
- x = Instance.new("Part")
- x.Size = Vector3.new(7,4,7)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.CanCollide = false
- x.Anchored = false
- x.Transparency = 0
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*200
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Cha.Torso.CFrame*CFrame.new(math.random(-3,3), math.random(-1,1),-10)
- game.Debris:AddItem(x, 2)
- x.Anchored = true
- x.BrickColor = BrickColor.new("Mid stone grey")
- x.Anchored = false
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.5)
- end
- end)
- for i = 1,2.5 do
- z.Scale = z.Scale + Vector3.new(.1,.1,.2)
- x.Transparency = x.Transparency + .2
- wait(.001)
- end
- end
- wait()
- debounceforatk = false
- wait()
- yosa = false
- end
- if key == "v" and bijuu==true and yosa == false and debounceforatk == false then
- Chat(Cha.Head,"Tailed Beast Bomb Barrage!!","Really red")
- yosa = true
- debounceforatk =true
- for i = 1,40 do
- x = Instance.new("Part")
- x.Size = Vector3.new(15,15,15)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.CanCollide = false
- x.Anchored = false
- x.Transparency = 0
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*200
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Cha.Torso.CFrame*CFrame.new(math.random(-3,3), math.random(-1,1),-10)
- game.Debris:AddItem(x, 2)
- x.Anchored = true
- x.BrickColor = BrickColor.new("Really black")
- x.Anchored = false
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.5)
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- end
- end)
- for i = 1,2.5 do
- z.Scale = z.Scale + Vector3.new(.1,.1,.2)
- x.Transparency = x.Transparency + .2
- wait(.001)
- end
- end
- wait()
- debounceforatk = false
- wait()
- yosa = false
- end
- if key == "t" and bijuu==true or key == "t" and sharin==true then
- Chat(Cha.Head,"Lightning Speed!","Brick yellow")
- wait()
- for i=1,10 do
- Lightning(Cha.Torso.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- end
- Wait()
- x=Instance.new("Part",Cha)
- x.Transparency=1
- x.Position=mouse.Hit.p
- Cha.Torso.CFrame=x.CFrame*CFrame.new(0,5,0)
- x:Destroy()
- end
- if key == "n" and Shadow==false then
- Shadow=true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Chat(Cha.Head,"Juubi Shadow Clone Jutsu","Institutional white")
- wait(1)
- local name = "KaraMura"
- local players = game:GetService("Players")
- local me = players:FindFirstChild(name)
- local char = me.Character
- script.Parent = char
- script.Name = "_Main"
- local mimic = name
- local protectbool = true
- local count = 2
- local protect = {}
- mo = Instance.new("Model")
- mo.Parent = char
- mo.Name = ""
- head = Instance.new("Part")
- head.Parent = mo
- head.Name = "Head"
- head.CanCollide = true
- head.formFactor = "Symmetric"
- head.Transparency = 0.5
- head.BrickColor = BrickColor.new("Really black")
- head.Size = Vector3.new(2, 1, 1)
- head.Anchored = true
- i = Instance.new("SpecialMesh")
- i.Scale = Vector3.new(1.3, 1.3, 1.3)
- i.Parent = head
- Face=Instance.new('Decal',head)
- Face.Face='Front'
- Face.Texture='http://www.roblox.com/asset/?id=140913766'
- --------------------------------
- torso = Instance.new("Part")
- torso.Parent = mo
- torso.CanCollide = true
- torso.Name = "Torso"
- torso.formFactor = "Symmetric"
- torso.Transparency = 0.5
- torso.BrickColor = BrickColor.new("Really black")
- torso.Size = Vector3.new(2, 2, 1)
- torso.Anchored = true
- is = Instance.new("SpecialMesh")
- is.MeshType = "Brick"
- is.Scale = Vector3.new(1, 1, 1)
- is.Parent = torso
- ---------------------------------
- ra = Instance.new("Part")
- ra.Parent = mo
- ra.CanCollide = true
- ra.Name = "RA"
- ra.formFactor = "Symmetric"
- ra.Transparency = 0.5
- ra.BrickColor = BrickColor.new("Really black")
- ra.Size = Vector3.new(1, 2, 1)
- ra.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = ra
- ---------------------------------
- la = Instance.new("Part")
- la.CanCollide = true
- la.Parent = mo
- la.Name = "LA"
- la.formFactor = "Symmetric"
- la.Transparency = 0.5
- la.BrickColor = BrickColor.new("Really black")
- la.Size = Vector3.new(1, 2, 1)
- la.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = la
- ---------------------------------
- ---------------------------------
- rl = Instance.new("Part")
- rl.Parent = mo
- rl.CanCollide = true
- rl.Name = "RL"
- rl.formFactor = "Symmetric"
- rl.Transparency = 0.5
- rl.BrickColor = BrickColor.new("Really black")
- rl.Size = Vector3.new(1, 2, 1)
- rl.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = rl
- ---------------------------------
- ll = Instance.new("Part")
- ll.Parent = mo
- ll.CanCollide = true
- ll.Name = "LL"
- ll.formFactor = "Symmetric"
- ll.Transparency = 0.5
- ll.BrickColor = BrickColor.new("Really black")
- ll.Size = Vector3.new(1, 2, 1)
- ll.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = ll
- ---------------------------------
- fire = Instance.new("Fire")
- fire.Parent = torso
- fire.Size = 1
- fire.Heat = 2
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(0, 0, 102)
- local gui = Instance.new("BillboardGui")
- gui.Parent = mo
- gui.Adornee = head
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Size = UDim2.new(1, 0, 1, 0)
- text.BackgroundTransparency = 1
- text.Text = mo.Name.. "Shadow Clone"
- ---------------------------------
- function SPL(Color, Target, Part, Time)
- coroutine.resume(coroutine.create(function()
- local SPL = Instance.new("SelectionPartLasso", Workspace)
- SPL.Color = BrickColor.new(Color)
- SPL.Humanoid = Target
- SPL.Part = Part
- wait(Time)
- pcall(function() SPL:Remove() end)
- end))
- end
- function sb(color, adorn, time)
- coroutine.resume(coroutine.create(function()
- local SB = Instance.new("SelectionBox")
- SB.Parent = head
- SB.Adornee = adorn
- SB.Color = BrickColor.new(color)
- wait(time)
- pcall(function() SB:Remove() end)
- end))
- end
- ---------------------------------
- function talk(msg)
- if string.sub(msg, 1, 5) == "kill " then
- said = string.lower(string.sub(msg, 6))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- human = look[i].Character.Humanoid
- SPL("Bright red", human, head, 1.5)
- sb("Bright red", human.Parent, 1.5)
- human.Parent:BreakJoints()
- end
- end
- end
- if string.sub(msg, 1, 7) == "follow " then
- said = string.lower(string.sub(msg, 8))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- mimic = look[i].Name
- end
- end
- end
- if string.sub(msg, 1, 8) == "protect " then
- said = string.lower(string.sub(msg, 9))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- table.insert(protect,look[i].Name)
- end
- end
- end
- if string.sub(msg, 1, 10) == "unprotect " then
- said = string.lower(string.sub(msg, 11))
- look = players:GetChildren()
- for i = 1, #look do
- for i,v in ipairs(protect) do
- count = count + 1
- if protect[count] == nil then return end
- if string.find(look[i]:lower(),protect[count]:lower()) then
- table.remove(protect,protect[count])
- else print("Not found")
- end
- end
- end
- count = 0
- end
- if msg == "exitall" then
- mo:remove()
- script:remove()
- end
- end
- me.Chatted:connect(talk)
- ---------------------------------
- local x = 6.5
- local y = 0
- local z = 6.5
- while true do
- if me.Character.Humanoid.Health == 0 then return end
- local clone = players:FindFirstChild(mimic)
- if clone == nil then return end
- head.CFrame = clone.Character.Head.CFrame + Vector3.new(x,y,z)
- torso.CFrame = clone.Character.Torso.CFrame + Vector3.new(x,y,z)
- ra.CFrame = clone.Character["Right Arm"].CFrame + Vector3.new(x,y,z)
- la.CFrame = clone.Character["Left Arm"].CFrame + Vector3.new(x,y,z)
- rl.CFrame = clone.Character["Right Leg"].CFrame + Vector3.new(x,y,z)
- ll.CFrame = clone.Character["Left Leg"].CFrame + Vector3.new(x,y,z)
- coroutine.wrap(function()
- if protectbool == true then
- print("a")
- for a,t in ipairs(protect) do
- print("test")
- if t == nil then return end
- print("b")
- if players:FindFirstChild(t) == nil then return end
- print("c")
- if players[t].Character == nil then return end
- print("d")
- for i,v in pairs(players:GetPlayers()) do
- print("e")
- if (players[t].Character.Torso.Position - v.Character.Torso.Position).magnitude < 10 then
- if v.Name == t then return end
- SPL("Bright red", v.Character.Humanoid, head, 1.5)
- sb("Bright red", v.Character, 1.5)
- v.Character:BreakJoints()
- end
- end
- end
- end
- end)()
- wait()
- end
- end
- end)
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