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- local a = Instance.new("Part")
- a.Name = "TV"
- a.Anchored = true
- a.CanCollide = false
- a.Parent = game.Workspace
- while true do
- game.Workspace.TV.Reflectance = 0.1
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.2
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.3
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.4
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.5
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.6
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.7
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.8
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.9
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.8
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.7
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.6
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.5
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.4
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.3
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.2
- wait(0.1)
- game.Workspace.TV.Reflectance = 0.1
- end
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