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Sonic Heroes Dreamcast 0005CAM_0.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0005cam_0.nja_camera2 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0005cam_0.nja_camera2[]
  9. START
  10.     MKEYF( 0,  -0.000000F,  2.452464F, 10.025805F ),
  11.     MKEYF( 80,  -18.403360F,  2.452235F,  1.660640F ),
  12.     MKEYF( 119,  -18.403360F,  2.452123F, -12.018863F ),
  13.     MKEYF( 161,  -18.223341F,  2.452003F, -13.274680F ),
  14.     MKEYF( 163,  -5.795343F,  0.845395F, -12.777347F ),
  15.     MKEYF( 209,   0.062104F,  0.845395F, -12.777347F ),
  16.     MKEYF( 239,   0.062104F,  0.845395F, -12.777347F ),
  17. END
  18.  
  19. CVECTOR vec_0005cam_0.nja_camera2[]
  20. START
  21.     MKEYF( 0,   0.000000F, -0.127008F, -0.991902F ),
  22.     MKEYF( 98,   0.994475F, -0.103961F, -0.014555F ),
  23.     MKEYF( 99,   0.994579F, -0.103979F,  0.000202F ),
  24.     MKEYF( 162,   0.831212F, -0.022220F,  0.555511F ),
  25.     MKEYF( 163,   0.592331F,  0.131396F,  0.794908F ),
  26.     MKEYF( 239,  -0.007878F,  0.163079F,  0.986582F ),
  27. END
  28.  
  29. CROLL roll_0005cam_0.nja_camera2[]
  30. START
  31.     MKEYSA1( 0,   0.000000F ),
  32.     MKEYSA1( 239,   0.000000F ),
  33. END
  34.  
  35. MDATA3 mdata_0005cam_0.nja_camera2[]
  36. START
  37.     pos_0005cam_0.nja_camera2, vec_0005cam_0.nja_camera2, roll_0005cam_0.nja_camera2, 7, 6, 2,
  38. END
  39.  
  40.  
  41. MOTION motion_0005cam_0.nja_camera2[]
  42. START
  43. MdataArray     mdata_0005cam_0.nja_camera2,
  44. MFrameNum      240,
  45. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6),
  46. InterpolFctF   (FMT_L|FMD_3),
  47. END
  48.  
  49. CAMERA_MOTION_END
  50.  
  51. DEFAULT_START
  52.  
  53. #ifndef DEFAULT_CMOTION_NAME
  54. #define DEFAULT_CMOTION_NAME motion_0005cam_0.nja_camera2
  55. #endif
  56.  
  57. DEFAULT_END
  58.  
  59.  
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