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Apr 26th, 2023
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  1. loadstring(game:HttpGet(('https://pastebin.com/raw/fWBgEjDH'),true))() - - Reanim
  2.  
  3. local script = game:GetObjects("rbxassetid://13196734827")[1]
  4. script.Parent = game:GetService("Players").LocalPlayer.Character
  5.  
  6. --13196734827
  7. local Player = game.Players:GetPlayerFromCharacter(script.Parent) --<=== Replace With Your Name
  8.  
  9.  
  10. local Player = game:GetService("Players").LocalPlayer Mouse = Player:GetMouse()
  11. --local Mouse--,mouse,UserInputService,ContextActionService
  12. do
  13. local CAS = {Actions={}}
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInputEvent"
  16. Event.Parent = Player.Character
  17. local fakeEvent = function()
  18. local t = {_fakeEvent=true}
  19. t.Connect = function(self,f)self.Function=f end
  20. t.connect = t.Connect
  21. return t
  22. end
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. function CAS:BindAction(name,fun,touch,...)
  26. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  27. end
  28. function CAS:UnbindAction(name)
  29. CAS.Actions[name] = nil
  30. end
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39. Event.OnClientEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. if io.UserInputState == Enum.UserInputState.Begin then
  46. m:TrigEvent("Button1Down")
  47. else
  48. m:TrigEvent("Button1Up")
  49. end
  50. else
  51. for n,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. if io.UserInputState == Enum.UserInputState.Begin then
  59. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  60. UIS:TrigEvent("InputBegan",io,false)
  61. else
  62. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent("InputEnded",io,false)
  64. end
  65. end
  66. end)
  67. --Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  68. end
  69.  
  70. ---------Replace All "LocalPlayer" With Your Name.
  71. --Remove "Mouse =" or "local mouse =" at the start.
  72. --Replace Kermat161 At The Top Of The Script With You Name.
  73. -----------------------------Script In The Line's.
  74. --//====================================================\\--
  75. --|| CREATED BY SHACKLUSTER
  76. --\\====================================================//--
  77.  
  78. wait(0.2)
  79.  
  80. Player = game:GetService("Players").LocalPlayer--.Character
  81. PlayerGui = Player.PlayerGui
  82. Cam = workspace.CurrentCamera
  83. Backpack = Player.Backpack
  84. Character = Player.Character
  85. Humanoid = Character.Humanoid
  86. RootPart = Character["HumanoidRootPart"]
  87. Torso = Character["Torso"]
  88. Head = Character["Head"]
  89. RightArm = Character["Right Arm"]
  90. LeftArm = Character["Left Arm"]
  91. RightLeg = Character["Right Leg"]
  92. LeftLeg = Character["Left Leg"]
  93. RootJoint = RootPart["RootJoint"]
  94. Neck = Torso["Neck"]
  95. RightShoulder = Torso["Right Shoulder"]
  96. LeftShoulder = Torso["Left Shoulder"]
  97. RightHip = Torso["Right Hip"]
  98. LeftHip = Torso["Left Hip"]
  99.  
  100. IT = Instance.new
  101. CF = CFrame.new
  102. VT = Vector3.new
  103. RAD = math.rad
  104. C3 = Color3.new
  105. UD2 = UDim2.new
  106. BRICKC = BrickColor.new
  107. ANGLES = CFrame.Angles
  108. EULER = CFrame.fromEulerAnglesXYZ
  109. COS = math.cos
  110. ACOS = math.acos
  111. SIN = math.sin
  112. ASIN = math.asin
  113. ABS = math.abs
  114. MRANDOM = math.random
  115. FLOOR = math.floor
  116.  
  117. --//=================================\\
  118. --|| USEFUL VALUES
  119. --\\=================================//
  120.  
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123. local Speed = 10
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.65, -0.15, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.65, -0.15, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local DAMAGEMULTIPLIER = 1
  129. local ANIM = "Idle"
  130. local ATTACK = false
  131. local EQUIPPED = false
  132. local HOLD = false
  133. local COMBO = 1
  134. local Rooted = false
  135. local SINE = 0
  136. local KEYHOLD = false
  137. local CHANGE = 2 / Animation_Speed
  138. local WALKINGANIM = false
  139. local VALUE1 = false
  140. local VALUE2 = false
  141. local ROBLOXIDLEANIMATION = IT("Animation")
  142. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  143. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  144. --ROBLOXIDLEANIMATION.Parent = Humanoid
  145. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  146. WEAPONGUI.Name = "SB_Blind_Reaper"
  147. local Effects = IT("Folder", Character)
  148. Effects.Name = "Effects"
  149. local ANIMATOR = Humanoid.Animator
  150. local ANIMATE = Character.Animate
  151. local UNANCHOR = true
  152. local SWIPES = {28144268,28144277,28144291,28144295}
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157.  
  158. --//=================================\\
  159. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  160. --\\=================================//
  161.  
  162. ArtificialHB = Instance.new("BindableEvent", script)
  163. ArtificialHB.Name = "ArtificialHB"
  164.  
  165. script:WaitForChild("ArtificialHB")
  166.  
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173.  
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197. --//=================================\\
  198. --|| SOME FUNCTIONS
  199. --\\=================================//
  200.  
  201. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  202. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  203. end
  204.  
  205. function PositiveAngle(NUMBER)
  206. if NUMBER >= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function NegativeAngle(NUMBER)
  213. if NUMBER <= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function Swait(NUMBER)
  220. if NUMBER == 0 or NUMBER == nil then
  221. ArtificialHB.Event:wait()
  222. else
  223. for i = 1, NUMBER do
  224. ArtificialHB.Event:wait()
  225. end
  226. end
  227. end
  228.  
  229. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  230. local NEWMESH = IT(MESH)
  231. if MESH == "SpecialMesh" then
  232. NEWMESH.MeshType = MESHTYPE
  233. if MESHID ~= "nil" and MESHID ~= "" then
  234. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  235. end
  236. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  237. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  238. end
  239. end
  240. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  241. NEWMESH.Scale = SCALE
  242. NEWMESH.Parent = PARENT
  243. return NEWMESH
  244. end
  245.  
  246. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  247. local NEWPART = IT("Part")
  248. NEWPART.formFactor = FORMFACTOR
  249. NEWPART.Reflectance = REFLECTANCE
  250. NEWPART.Transparency = TRANSPARENCY
  251. NEWPART.CanCollide = false
  252. NEWPART.Locked = true
  253. NEWPART.Anchored = true
  254. if ANCHOR == false then
  255. NEWPART.Anchored = false
  256. end
  257. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  258. NEWPART.Name = NAME
  259. NEWPART.Size = SIZE
  260. NEWPART.Position = Torso.Position
  261. NEWPART.Material = MATERIAL
  262. NEWPART:BreakJoints()
  263. NEWPART.Parent = PARENT
  264. return NEWPART
  265. end
  266.  
  267. local function weldBetween(a, b)
  268. local weldd = Instance.new("ManualWeld")
  269. weldd.Part0 = a
  270. weldd.Part1 = b
  271. weldd.C0 = CFrame.new()
  272. weldd.C1 = b.CFrame:inverse() * a.CFrame
  273. weldd.Parent = a
  274. return weldd
  275. end
  276.  
  277.  
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m11 > m00 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  304. end
  305. end
  306. end
  307.  
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319.  
  320. function QuaternionSlerp(a, b, t)
  321. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  322. local startInterp, finishInterp;
  323. if cosTheta >= 0.0001 then
  324. if (1 - cosTheta) > 0.0001 then
  325. local theta = ACOS(cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((1 - t) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = 1 - t
  331. finishInterp = t
  332. end
  333. else
  334. if (1 + cosTheta) > 0.0001 then
  335. local theta = ACOS(-cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((t - 1) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = t - 1
  341. finishInterp = t
  342. end
  343. end
  344. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  345. end
  346.  
  347. function Clerp(a, b, t)
  348. local qa = {QuaternionFromCFrame(a)}
  349. local qb = {QuaternionFromCFrame(b)}
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355.  
  356. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  357. local frame = IT("Frame")
  358. frame.BackgroundTransparency = TRANSPARENCY
  359. frame.BorderSizePixel = BORDERSIZEPIXEL
  360. frame.Position = POSITION
  361. frame.Size = SIZE
  362. frame.BackgroundColor3 = COLOR
  363. frame.BorderColor3 = BORDERCOLOR
  364. frame.Name = NAME
  365. frame.Parent = PARENT
  366. return frame
  367. end
  368.  
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370. local label = IT("TextLabel")
  371. label.BackgroundTransparency = 1
  372. label.Size = UD2(1, 0, 1, 0)
  373. label.Position = UD2(0, 0, 0, 0)
  374. label.TextColor3 = TEXTCOLOR
  375. label.TextStrokeTransparency = STROKETRANSPARENCY
  376. label.TextTransparency = TRANSPARENCY
  377. label.FontSize = TEXTFONTSIZE
  378. label.Font = TEXTFONT
  379. label.BorderSizePixel = BORDERSIZEPIXEL
  380. label.TextScaled = false
  381. label.Text = TEXT
  382. label.Name = NAME
  383. label.Parent = PARENT
  384. return label
  385. end
  386.  
  387. function NoOutlines(PART)
  388. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. local S = IT("Sound")
  402. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  403. local NEWSOUND = nil
  404. coroutine.resume(coroutine.create(function()
  405. NEWSOUND = S:Clone()
  406. NEWSOUND.Parent = PARENT
  407. NEWSOUND.Volume = VOLUME
  408. NEWSOUND.Pitch = PITCH
  409. NEWSOUND.SoundId = "rbxassetid://"..ID
  410. NEWSOUND:play()
  411. if DOESLOOP == true then
  412. NEWSOUND.Looped = true
  413. else
  414. repeat wait(1) until NEWSOUND.Playing == false
  415. NEWSOUND:remove()
  416. end
  417. end))
  418. return NEWSOUND
  419. end
  420.  
  421. function CFrameFromTopBack(at, top, back)
  422. local right = top:Cross(back)
  423. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  424. end
  425.  
  426. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  427. function WACKYEFFECT(Table)
  428. local TYPE = (Table.EffectType or "Sphere")
  429. local SIZE = (Table.Size or VT(1,1,1))
  430. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  431. local TRANSPARENCY = (Table.Transparency or 0)
  432. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  433. local CFRAME = (Table.CFrame or Torso.CFrame)
  434. local MOVEDIRECTION = (Table.MoveToPos or nil)
  435. local ROTATION1 = (Table.RotationX or 0)
  436. local ROTATION2 = (Table.RotationY or 0)
  437. local ROTATION3 = (Table.RotationZ or 0)
  438. local MATERIAL = (Table.Material or "Neon")
  439. local COLOR = (Table.Color or C3(1,1,1))
  440. local TIME = (Table.Time or 45)
  441. local SOUNDID = (Table.SoundID or nil)
  442. local SOUNDPITCH = (Table.SoundPitch or nil)
  443. local SOUNDVOLUME = (Table.SoundVolume or nil)
  444. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  445. local BOOMERANG = (Table.Boomerang or 0)
  446. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  447. coroutine.resume(coroutine.create(function()
  448. local PLAYSSOUND = false
  449. local SOUND = nil
  450. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  451. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  452. PLAYSSOUND = true
  453. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  454. end
  455. EFFECT.Color = COLOR
  456. local MSH = nil
  457. if TYPE == "Sphere" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  459. elseif TYPE == "Block" or TYPE == "Box" then
  460. MSH = IT("BlockMesh",EFFECT)
  461. MSH.Scale = SIZE
  462. elseif TYPE == "Wave" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  464. elseif TYPE == "Ring" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  466. elseif TYPE == "Slash" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  468. elseif TYPE == "Round Slash" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  470. elseif TYPE == "Swirl" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Skull" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  474. elseif TYPE == "Crystal" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  476. end
  477. if MSH ~= nil then
  478. local BOOMR1 = 1+BOOMERANG/50
  479. local BOOMR2 = 1+SIZEBOOMERANG/50
  480. local MOVESPEED = nil
  481. if MOVEDIRECTION ~= nil then
  482. if USEBOOMERANGMATH == true then
  483. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  484. else
  485. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  486. end
  487. end
  488. local GROWTH = nil
  489. if USEBOOMERANGMATH == true then
  490. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  491. else
  492. GROWTH = (SIZE - ENDSIZE)
  493. end
  494. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  495. if TYPE == "Block" then
  496. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  497. else
  498. EFFECT.CFrame = CFRAME
  499. end
  500. if USEBOOMERANGMATH == true then
  501. for LOOP = 1, TIME+1 do
  502. Swait()
  503. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  504. if TYPE == "Wave" then
  505. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  506. end
  507. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  512. end
  513. if MOVEDIRECTION ~= nil then
  514. local ORI = EFFECT.Orientation
  515. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  516. EFFECT.Orientation = ORI
  517. end
  518. end
  519. else
  520. for LOOP = 1, TIME+1 do
  521. Swait()
  522. MSH.Scale = MSH.Scale - GROWTH/TIME
  523. if TYPE == "Wave" then
  524. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  525. end
  526. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  527. if TYPE == "Block" then
  528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529. else
  530. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  531. end
  532. if MOVEDIRECTION ~= nil then
  533. local ORI = EFFECT.Orientation
  534. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  535. EFFECT.Orientation = ORI
  536. end
  537. end
  538. end
  539. EFFECT.Transparency = 1
  540. if PLAYSSOUND == false then
  541. EFFECT:remove()
  542. else
  543. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  544. EFFECT:remove()
  545. end
  546. else
  547. if PLAYSSOUND == false then
  548. EFFECT:remove()
  549. else
  550. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  551. EFFECT:remove()
  552. end
  553. end
  554. end))
  555. end
  556.  
  557. --[[function MakeForm(PART,TYPE)
  558. if TYPE == "Cyl" then
  559. local MSH = IT("CylinderMesh",PART)
  560. elseif TYPE == "Ball" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Sphere"
  563. elseif TYPE == "Wedge" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Wedge"
  566. end
  567. end]]
  568.  
  569. Debris = game:GetService("Debris")
  570.  
  571. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  572. local DIRECTION = CF(StartPos,EndPos).lookVector
  573. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  574. end
  575.  
  576. function AttackGyro()
  577. local GYRO = IT("BodyGyro",RootPart)
  578. GYRO.D = 25
  579. GYRO.P = 20000
  580. GYRO.MaxTorque = VT(0,4000000,0)
  581. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  582. coroutine.resume(coroutine.create(function()
  583. repeat
  584. Swait()
  585. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  586. until ATTACK == false
  587. GYRO:Remove()
  588. end))
  589. end
  590.  
  591. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  592. local CHILDREN = workspace:GetDescendants()
  593. for index, CHILD in pairs(CHILDREN) do
  594. if CHILD.ClassName == "Model" then
  595. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  596. if HUM then
  597. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  598. if TORSO then
  599. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  600. local CAMSHAKER = script.CamShake:Clone()
  601. CAMSHAKER.Shake.Value = INTENSITY
  602. CAMSHAKER.Timer.Value = TIME
  603. CAMSHAKER.Parent = CHILD
  604. CAMSHAKER.Disabled = false
  605. end
  606. end
  607. end
  608. end
  609. end
  610. end
  611.  
  612. function CharacterFade(COLOR,TIMER)
  613. coroutine.resume(coroutine.create(function()
  614. local FADE = IT("Model",Effects)
  615. FADE.Name = "FadingEffect"
  616. for _, c in pairs(Character:GetChildren()) do
  617. if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then
  618. local FADER = c:Clone()
  619. FADER.Color = COLOR
  620. FADER.CFrame = c.CFrame
  621. FADER.Parent = FADE
  622. FADER.Anchored = true
  623. FADER.Transparency = 0.25+c.Transparency
  624. FADER:BreakJoints()
  625. FADER.CanCollide = false
  626. FADER.Material = "Neon"
  627. if FADER.Name == "Head" then
  628. FADER:ClearAllChildren()
  629. FADER.Size = VT(1,1,1)
  630. end
  631. FADER.CanCollide = false
  632. end
  633. end
  634. local TRANS = 0.75/TIMER
  635. for i = 1, TIMER do
  636. Swait()
  637. for _, c in pairs(FADE:GetChildren()) do
  638. if c.ClassName == "Part" then
  639. c.Transparency = c.Transparency + TRANS
  640. end
  641. end
  642. end
  643. FADE:remove()
  644. end))
  645. end
  646.  
  647. --//=================================\\
  648. --|| GUIS AND MISC
  649. --\\=================================//
  650.  
  651. local BOOSTSOUND = 240429289
  652.  
  653. local BASECOLOR = C3(160/255, 56/255, 47/255)
  654. local SKILLFONT = "Fantasy"
  655. local SKILLTEXTSIZE = 5
  656.  
  657. local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"}
  658.  
  659. local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui")
  660. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame")
  661. BASE.Rotation = 35
  662. CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text")
  663. SKILLFRAME.Rotation = 5
  664. for i = 1, #ATTACKS do
  665. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  666. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  667. SKILLTEXT.TextXAlignment = "Right"
  668. SKILLTEXT.Rotation = i*3
  669. end
  670.  
  671. local BMUSIC = IT("Sound",RootPart)
  672. local VOLUME = 2
  673. local PITCH = .85
  674. local SONGID = 1551788627
  675.  
  676. for i = 1, 10 do
  677. --local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  678. --FACE.Color = C3(0,0,0)
  679. --Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  680. --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  681. end
  682.  
  683. local SCYTHE = script.Scythe
  684. SCYTHE.Parent = Character
  685. local BLADE = SCYTHE.Blade
  686.  
  687. SCYTHE.Blade.Transparency = 1
  688. BLADE.Transparency = 1
  689. --Blade.Transparency = 1
  690.  
  691. for _, c in pairs(SCYTHE:GetChildren()) do
  692. if c:IsA("BasePart") then
  693. c.Anchored = false
  694. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  695. if c ~= SCYTHE.PrimaryPart then
  696. weldBetween(SCYTHE.PrimaryPart,c)
  697. end
  698. c.Locked = true
  699. end
  700. end
  701. local FIRE = SCYTHE.Neon.Fire
  702. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0))
  703. local TRAIL = SCYTHE.Trail
  704. local SHOTGUN = script.Shotgun
  705. SHOTGUN.Parent = Character
  706.  
  707. local lp = game:GetService("Players").LocalPlayer
  708. local rs = game:GetService("RunService")
  709. local stepped = rs.Stepped
  710. local heartbeat = rs.Heartbeat
  711. local renderstepped = rs.RenderStepped
  712. local sg = game:GetService("StarterGui")
  713. local ws = game:GetService("Workspace")
  714. local cf = CFrame.new
  715. local v3 = Vector3.new
  716. local v3_0 = Vector3.zero
  717. local inf = math.huge
  718.  
  719. local cplayer = lp.Character
  720.  
  721. local v3 = Vector3.new
  722.  
  723. local function gp(parent, name, className)
  724. if typeof(parent) == "Instance" then
  725. for i, v in pairs(parent:GetChildren()) do
  726. if (v.Name == name) and v:IsA(className) then
  727. return v
  728. end
  729. end
  730. end
  731. return nil
  732. end
  733.  
  734.  
  735. local hat2 = gp(cplayer, "Surfboard", "Accessory")
  736. local handle2 = gp(hat2, "Handle", "BasePart")
  737. local att2 = gp(handle2, "att1_Handle", "Attachment")
  738. att2.Parent = SCYTHE.Blade
  739. att2.Position = Vector3.new(2.5, 5, -0)
  740. att2.Rotation = Vector3.new(90, -23, 0)
  741.  
  742. local hat2 = gp(cplayer, "TurtleHelmet", "Accessory")
  743. local handle2 = gp(hat2, "Handle", "BasePart")
  744. local att2 = gp(handle2, "att1_Handle", "Attachment")
  745. att2.Parent = SCYTHE.Blade
  746. att2.Position = Vector3.new(-2, 2.74, -0)
  747. att2.Rotation = Vector3.new(0, 0, -30)
  748.  
  749. local hat2 = gp(cplayer, "Turtle", "Accessory")
  750. local handle2 = gp(hat2, "Handle", "BasePart")
  751. local att2 = gp(handle2, "att1_Handle", "Attachment")
  752. att2.Parent = SCYTHE.Blade
  753. att2.Position = Vector3.new(1, 1, -0)
  754. att2.Rotation = Vector3.new(0, -0, -30)
  755.  
  756.  
  757.  
  758. for _, c in pairs(SHOTGUN:GetChildren()) do
  759. if c:IsA("BasePart") then
  760. c.Anchored = false
  761. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  762. if c ~= SHOTGUN.PrimaryPart then
  763. weldBetween(SHOTGUN.PrimaryPart,c)
  764. end
  765. c.Locked = true
  766. end
  767. end
  768. local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0))
  769. local TOPBARREL = SHOTGUN.TopHole
  770. local LOWERBARREL = SHOTGUN.LowerHole
  771. local GUNBARRELS = {TOPBARREL,LOWERBARREL}
  772.  
  773. SHOTGUN.PrimaryPart.Transparency = 1
  774. SHOTGUN.LowerHole.Transparency = 1
  775. SHOTGUN.TopHole.Transparency = 1
  776. --TOPBARREL,LOWERBARREL.Transparency = 1
  777.  
  778. local hat2 = gp(cplayer, "PogoStick", "Accessory")
  779. local handle2 = gp(hat2, "Handle", "BasePart")
  780. local att2 = gp(handle2, "att1_Handle", "Attachment")
  781. att2.Parent = SHOTGUN.LowerHole
  782. att2.Position = Vector3.new(0, -1.2, -0.5)
  783. att2.Rotation = Vector3.new(0, -90, -142.5)
  784.  
  785. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  786. v:Stop();
  787. end
  788. for _, c in pairs(Character:GetChildren()) do
  789. if c and c.Parent then
  790. if c.ClassName == "Accessory" then
  791. --local ACCESSORY = c
  792. --local HANDLE = c.Handle
  793. --HANDLE.Parent = Character
  794. if c then
  795. --if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  796. --local WLD = weldBetween(Head,HANDLE)
  797. else
  798. --local WLD = weldBetween(Torso,HANDLE)
  799. --end
  800. end
  801. --HANDLE.Name = ACCESSORY.Name
  802. --ACCESSORY:remove()
  803. end
  804. end
  805. end
  806. local BODY = {}
  807. for _, c in pairs(Character:GetDescendants()) do
  808. --if c:IsA("BasePart") and c.Name ~= "Handle" then
  809. --if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  810. --c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  811. --end
  812. --table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  813. --elseif c:IsA("JointInstance") then
  814. --table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  815. --end
  816. end
  817. function refit()
  818. SCYTHE.Parent = Character
  819. SHOTGUN.Parent = Character
  820. --Character.Parent = workspace
  821. Effects.Parent = Character
  822. for e = 1, #BODY do
  823. if BODY[e] ~= nil then
  824. local STUFF = BODY[e]
  825. local PART = STUFF[1]
  826. local PARENT = STUFF[2]
  827. local MATERIAL = STUFF[3]
  828. local COLOR = STUFF[4]
  829. local TRANSPARENCY = STUFF[5]
  830. --local SIZE = STUFF[6]
  831. local NAME = STUFF[7]
  832. if PART.ClassName == "Part" and PART ~= RootPart then
  833. PART.Material = MATERIAL
  834. PART.Transparency = TRANSPARENCY
  835. PART.Name = NAME
  836. end
  837. if PART.Parent ~= PARENT then
  838. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  839. --Humanoid:remove()
  840. end
  841. PART.Parent = PARENT
  842. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  843. --Humanoid = IT("Humanoid",Character)
  844. end
  845. end
  846. end
  847. end
  848. end
  849.  
  850. --[[Humanoid.Died:connect(function()
  851. refit()
  852. end)]]
  853.  
  854. --//=================================\\
  855. --|| DAMAGING
  856. --\\=================================//
  857.  
  858. --[[function REAP(MODEL)
  859. local HUM = MODEL:FindFirstChildOfClass("Humanoid")
  860. if HUM then
  861. for index, CHILD in pairs(MODEL:GetChildren()) do
  862. if CHILD:IsA("BasePart") then
  863. if CHILD.Name == "Head" then
  864. WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  865. elseif CHILD.Name ~= "HumanoidRootPart" then
  866. WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  867. end
  868. if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  869. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  870. end
  871. --CHILD:Destroy()
  872. end
  873. end
  874. --HUM.Health = 0
  875. end
  876. --MODEL:remove()
  877. end
  878.  
  879. function ApplyAoE(POSITION,RANGE)
  880. for index, CHILD in pairs(workspace:GetDescendants()) do
  881. if CHILD.ClassName == "Model" and CHILD ~= Character then
  882. --local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  883. if HUM then
  884. --local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  885. if TORSO then
  886. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  887. REAP(CHILD)
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end]]
  894.  
  895. --//=================================\\
  896. --|| ATTACK FUNCTIONS AND STUFF
  897. --\\=================================//
  898.  
  899. function Reap()
  900. ATTACK = true
  901. Rooted = false
  902. for i=0, 0.3, 0.1 / Animation_Speed do
  903. Swait()
  904. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. if ANIM == "Fall" or ANIM == "Jump" then
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. else
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. end
  918. local HIT = BLADE.Touched:Connect(function(HIT)
  919. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  920. SHAKECAM(BLADE.Position,12,5,12)
  921. REAP(HIT.Parent)
  922. end
  923. end)
  924. TRAIL.Enabled = true
  925. CreateSound(211059653,BLADE,10,0.7,false)
  926. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false)
  927. for i=0, 0.8, 0.1 / Animation_Speed do
  928. Swait()
  929. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  930. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. if ANIM == "Fall" or ANIM == "Jump" then
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. else
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  941. end
  942. end
  943. HIT:Disconnect()
  944. TRAIL.Enabled = false
  945. for i=0, 0.1, 0.1 / Animation_Speed do
  946. Swait()
  947. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  953. if ANIM == "Fall" or ANIM == "Jump" then
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. else
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. end
  960. end
  961. ATTACK = false
  962. Rooted = false
  963. end
  964. function Unload()
  965. ATTACK = true
  966. Rooted = false
  967. AttackGyro()
  968. for i=0, 0.2, 0.1 / Animation_Speed do
  969. Swait()
  970. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. if ANIM == "Fall" or ANIM == "Jump" then
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. else
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed)
  982. end
  983. end
  984. CreateSound(1498950813,LeftArm,5,0.8,false)
  985. for i=0, 0.1, 0.1 / Animation_Speed do
  986. Swait()
  987. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed)
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993. if ANIM == "Fall" or ANIM == "Jump" then
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. else
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. end
  1000. end
  1001. for i=0, 0.5, 0.1 / Animation_Speed do
  1002. Swait()
  1003. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. if ANIM == "Fall" or ANIM == "Jump" then
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. else
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. end
  1016. end
  1017. local FIRING = false
  1018. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1019. if NEWKEY == "c" then
  1020. FIRING = true
  1021. end
  1022. end)
  1023. repeat
  1024. local bv = Instance.new("BodyVelocity")
  1025. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1026. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55
  1027. bv.Parent = RootPart
  1028. Debris:AddItem(bv,0.02)
  1029. FIRING = false
  1030. SHAKECAM(TOPBARREL.Position,16,8,8)
  1031. for E = 1, #GUNBARRELS do
  1032. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1033. for A = 1, 3 do
  1034. local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p
  1035. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1036. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1037. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1038. if HIT then
  1039. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1040. --REAP(HIT.Parent)
  1041. end
  1042. end
  1043. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1044. end
  1045. end
  1046. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1047. for E = 1, 30 do
  1048. Swait()
  1049. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055. if ANIM == "Fall" or ANIM == "Jump" then
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. else
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. end
  1063. for i=0, 0.1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1071. if ANIM == "Fall" or ANIM == "Jump" then
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. else
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. end
  1079. until FIRING == false
  1080. KEY:Disconnect()
  1081. ATTACK = false
  1082. Rooted = false
  1083. end
  1084. function TenderRain()
  1085. ATTACK = true
  1086. Rooted = true
  1087. CreateSound(1498950813,LeftArm,5,0.8,false)
  1088. for i=0, 0.1, 0.1 / Animation_Speed do
  1089. Swait()
  1090. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1096. if ANIM == "Fall" or ANIM == "Jump" then
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. else
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. end
  1104. for i=0, 0.4, 0.1 / Animation_Speed do
  1105. Swait()
  1106. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. if ANIM == "Fall" or ANIM == "Jump" then
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. else
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. end
  1120. repeat
  1121. SHAKECAM(TOPBARREL.Position,16,8,8)
  1122. for E = 1, #GUNBARRELS do
  1123. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1124. for A = 1, 3 do
  1125. local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p
  1126. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1127. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1128. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1129. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1130. end
  1131. end
  1132. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1133. for E = 1, 15 do
  1134. Swait()
  1135. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141. if ANIM == "Fall" or ANIM == "Jump" then
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. else
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. coroutine.resume(coroutine.create(function()
  1151. local POS = Mouse.Hit.p
  1152. for i = 1, 12 do
  1153. Swait()
  1154. local AIRPOS = POS+VT(0,250,0)
  1155. local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2
  1156. local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character)
  1157. local DISTANCE = (POS - AIRPOS).Magnitude
  1158. if HIT then
  1159. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1160. REAP(HIT.Parent)
  1161. end
  1162. end
  1163. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15})
  1164. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1165. end
  1166. end))
  1167. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character)
  1168. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1169. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1170. SHAKECAM(POS,22,10,8)
  1171. ApplyAoE(POS,12)
  1172. end))
  1173. for i=0, 0.1, 0.1 / Animation_Speed do
  1174. Swait()
  1175. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed)
  1181. if ANIM == "Fall" or ANIM == "Jump" then
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. else
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. end
  1188. end
  1189. until KEYHOLD == false
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193. function SpiritFire()
  1194. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1195. if HITFLOOR then
  1196. ATTACK = true
  1197. Rooted = true
  1198. AttackGyro()
  1199. FIRE.Enabled = true
  1200. CreateSound(874376217,BLADE,7,1,false)
  1201. CreateSound(463598785,BLADE,10,1.2,false)
  1202. for i=0, 2, 0.1 / Animation_Speed do
  1203. Swait()
  1204. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1205. local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p
  1206. WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1207. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1208. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. if ANIM == "Fall" or ANIM == "Jump" then
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. else
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. end
  1222. TRAIL.Enabled = true
  1223. CreateSound(211059653,BLADE,10,0.7,false)
  1224. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false)
  1225. for i=0, 0.2, 0.1 / Animation_Speed do
  1226. Swait()
  1227. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1228. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233. if ANIM == "Fall" or ANIM == "Jump" then
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. else
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1239. end
  1240. end
  1241. local CFRAME = RootPart.CFrame*CF(0,0,-4)
  1242. local AIM = CFRAME*CF(0,0,-50000)
  1243. local SPOTS = {}
  1244. local CRACKPARTS = {}
  1245. --ApplyAoE(BLADE.Position,15)
  1246. SHAKECAM(BLADE.Position,25,5,13)
  1247. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1248. coroutine.resume(coroutine.create(function()
  1249. local DONE = 0
  1250. for CRACKS = 1, 2 do
  1251. coroutine.resume(coroutine.create(function()
  1252. local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1253. if HITFLOOR then
  1254. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1255. local LASTPART = nil
  1256. for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do
  1257. Swait()
  1258. if LASTPART == nil then
  1259. local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p
  1260. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1261. CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4)
  1262. LASTPART = CRACK
  1263. else
  1264. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1265. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4)
  1266. LASTPART = CRACK
  1267. end
  1268. table.insert(CRACKPARTS,LASTPART)
  1269. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1270. if HITFLOOR == nil then
  1271. LASTPART:remove()
  1272. break
  1273. else
  1274. if MRANDOM(1,2) == 1 and PARTS > 1 then
  1275. table.insert(SPOTS,LASTPART.Position)
  1276. end
  1277. end
  1278. end
  1279. DONE = DONE + 1
  1280. end
  1281. end))
  1282. end
  1283. repeat wait() until DONE >= 2
  1284. wait(0.15)
  1285. for E = 1, #SPOTS do
  1286. Swait(5)
  1287. local SPOT = SPOTS[E]
  1288. --ApplyAoE(SPOT,25)
  1289. SHAKECAM(SPOT,60,5,13)
  1290. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0))
  1291. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1292. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1293. for i = 1, 3 do
  1294. WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25})
  1295. end
  1296. end
  1297. wait(0.3)
  1298. for i = 1, 15 do
  1299. Swait()
  1300. for E = 1, #CRACKPARTS do
  1301. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1302. end
  1303. end
  1304. for E = 1, #CRACKPARTS do
  1305. CRACKPARTS[E]:remove()
  1306. end
  1307. end))
  1308. FIRE.Enabled = false
  1309. for i=0, 0.6, 0.1 / Animation_Speed do
  1310. Swait()
  1311. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1312. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. if ANIM == "Fall" or ANIM == "Jump" then
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. else
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1323. end
  1324. end
  1325. TRAIL.Enabled = false
  1326. for i=0, 0.1, 0.1 / Animation_Speed do
  1327. Swait()
  1328. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. if ANIM == "Fall" or ANIM == "Jump" then
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. else
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. end
  1341. end
  1342. ATTACK = false
  1343. Rooted = false
  1344. end
  1345. end
  1346. function ReapersBallad()
  1347. ATTACK = true
  1348. Rooted = true
  1349. for i=0, 0.2, 0.1 / Animation_Speed do
  1350. Swait()
  1351. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. if ANIM == "Fall" or ANIM == "Jump" then
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. else
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. end
  1365. CreateSound(435742675,Head,5,1,false)
  1366. local SHOUTING = true
  1367. coroutine.resume(coroutine.create(function()
  1368. repeat
  1369. Swait()
  1370. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1371. if HITFLOOR then
  1372. WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373. end
  1374. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. if ANIM == "Fall" or ANIM == "Jump" then
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. else
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. end
  1387. until SHOUTING == false
  1388. end))
  1389. wait(3)
  1390. local CRACKPARTS = {}
  1391. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1392. if HITFLOOR then
  1393. CreateSound(765590102,RootPart,5,1,false)
  1394. for i = 1, 15 do
  1395. local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500)
  1396. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1397. local LASTPART = nil
  1398. for PARTS = 1, MRANDOM(3,5) do
  1399. if LASTPART == nil then
  1400. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1401. CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2)
  1402. LASTPART = CRACK
  1403. else
  1404. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1405. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2)
  1406. LASTPART = CRACK
  1407. end
  1408. table.insert(CRACKPARTS,LASTPART)
  1409. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1410. if HITFLOOR == nil then
  1411. LASTPART:remove()
  1412. break
  1413. end
  1414. end
  1415. end
  1416. wait(1.5)
  1417. SHOUTING = false
  1418. local bv = Instance.new("BodyVelocity")
  1419. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1420. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125
  1421. bv.Parent = RootPart
  1422. local GYRO = IT("BodyGyro",RootPart)
  1423. GYRO.D = 2
  1424. GYRO.P = 20000
  1425. GYRO.MaxTorque = VT(0,4000000,0)
  1426. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1427. for i=0, 0.2, 0.1 / Animation_Speed do
  1428. Swait()
  1429. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1435. if ANIM == "Fall" or ANIM == "Jump" then
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. else
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. end
  1442. end
  1443. bv:remove()
  1444. GYRO:remove()
  1445. for i=0, 0.3, 0.1 / Animation_Speed do
  1446. Swait()
  1447. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. if ANIM == "Fall" or ANIM == "Jump" then
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. else
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. end
  1461. local CONTROLLING = true
  1462. FIRE.Enabled = true
  1463. CreateSound(463598785,BLADE,10,1.2,false)
  1464. AttackGyro()
  1465. local LOC = CF(HITPOS)
  1466. SHAKECAM(HITPOS,45,5,13)
  1467. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1468. coroutine.resume(coroutine.create(function()
  1469. coroutine.resume(coroutine.create(function()
  1470. for i = 1, 15 do
  1471. Swait()
  1472. for E = 1, #CRACKPARTS do
  1473. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1474. end
  1475. end
  1476. for E = 1, #CRACKPARTS do
  1477. CRACKPARTS[E]:remove()
  1478. end
  1479. end))
  1480. wait(0.25)
  1481. coroutine.resume(coroutine.create(function()
  1482. repeat
  1483. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character)
  1484. LOC = Clerp(LOC,CF(HITPOS),0.05)
  1485. Swait()
  1486. if MRANDOM(1,6) == 1 then
  1487. local SPOT = LOC.p
  1488. --ApplyAoE(SPOT,45)
  1489. SHAKECAM(SPOT,160,7,22)
  1490. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0))
  1491. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1492. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1493. end
  1494. for i = 1, 3 do
  1495. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496. end
  1497. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1498. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1499. until CONTROLLING == false
  1500. end))
  1501. repeat
  1502. Swait()
  1503. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1509. if ANIM == "Fall" or ANIM == "Jump" then
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. else
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1515. end
  1516. until CONTROLLING == false
  1517. FIRE.Enabled = false
  1518. end))
  1519. wait(7)
  1520. CONTROLLING = false
  1521. else
  1522. wait(1)
  1523. SHOUTING = false
  1524. end
  1525. ATTACK = false
  1526. Rooted = false
  1527. end
  1528. function ForcedSpeed()
  1529. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1530. if HITFLOOR then
  1531. ATTACK = true
  1532. Rooted = true
  1533. for i = 1, 5 do
  1534. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1535. WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1536. end
  1537. local bv = Instance.new("BodyVelocity")
  1538. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1539. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125
  1540. bv.Parent = RootPart
  1541. local GYRO = IT("BodyGyro",RootPart)
  1542. GYRO.D = 2
  1543. GYRO.P = 20000
  1544. GYRO.MaxTorque = VT(0,4000000,0)
  1545. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1546. for i=0, 0.2, 0.1 / Animation_Speed do
  1547. Swait()
  1548. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. if ANIM == "Fall" or ANIM == "Jump" then
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. else
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. end
  1561. end
  1562. local LOOPED = 0
  1563. repeat
  1564. Swait()
  1565. LOOPED = LOOPED + 1
  1566. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. if ANIM == "Fall" or ANIM == "Jump" then
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. else
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. until KEYHOLD == false or LOOPED > 50
  1580. bv:Remove()
  1581. local LANDED = nil
  1582. local POS = nil
  1583. coroutine.resume(coroutine.create(function()
  1584. repeat
  1585. Swait()
  1586. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. until LANDED ~= nil
  1595. end))
  1596. repeat
  1597. Swait()
  1598. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  1599. if HITFLOOR then
  1600. LANDED = HITFLOOR
  1601. POS = HITPOS
  1602. end
  1603. until LANDED ~= nil
  1604. SHAKECAM(POS,35,15,7)
  1605. for i = 1, 3 do
  1606. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  1607. end
  1608. --ApplyAoE(POS,17)
  1609. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1610. GYRO:Remove()
  1611. ATTACK = false
  1612. Rooted = false
  1613. wait(0.2)
  1614. ApplyAoE(POS,23)
  1615. end
  1616. end
  1617. function AttackTemplate()
  1618. ATTACK = true
  1619. Rooted = false
  1620. for i=0, 1, 0.1 / Animation_Speed do
  1621. Swait()
  1622. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. if ANIM == "Fall" or ANIM == "Jump" then
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. else
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. end
  1635. end
  1636. ATTACK = false
  1637. Rooted = false
  1638. end
  1639.  
  1640. --//=================================\\
  1641. --|| ASSIGN THINGS TO KEYS
  1642. --\\=================================//
  1643.  
  1644. function MouseDown(Mouse)
  1645. if ATTACK == false then
  1646. Reap()
  1647. end
  1648. end
  1649.  
  1650. function MouseUp(Mouse)
  1651. HOLD = false
  1652. end
  1653.  
  1654. function KeyDown(Key)
  1655. KEYHOLD = true
  1656. if Key == "c" and ATTACK == false then
  1657. Unload()
  1658. end
  1659.  
  1660. if Key == "v" and ATTACK == false then
  1661. TenderRain()
  1662. end
  1663.  
  1664. if Key == "b" and ATTACK == false then
  1665. SpiritFire()
  1666. end
  1667.  
  1668. if Key == "x" and ATTACK == false then
  1669. ReapersBallad()
  1670. end
  1671.  
  1672. if Key == "f" and ATTACK == false then
  1673. ForcedSpeed()
  1674. end
  1675. end
  1676.  
  1677. function KeyUp(Key)
  1678. KEYHOLD = false
  1679. end
  1680.  
  1681. Mouse.Button1Down:connect(function(NEWKEY)
  1682. MouseDown(NEWKEY)
  1683. end)
  1684. Mouse.Button1Up:connect(function(NEWKEY)
  1685. MouseUp(NEWKEY)
  1686. end)
  1687. Mouse.KeyDown:connect(function(NEWKEY)
  1688. KeyDown(NEWKEY)
  1689. end)
  1690. Mouse.KeyUp:connect(function(NEWKEY)
  1691. KeyUp(NEWKEY)
  1692. end)
  1693.  
  1694. --//=================================\\
  1695. --\\=================================//
  1696.  
  1697. function unanchor()
  1698. for _, c in pairs(Character:GetChildren()) do
  1699. if c:IsA("BasePart") and c ~= RootPart then
  1700. c.Anchored = false
  1701. end
  1702. end
  1703. if UNANCHOR == true then
  1704. RootPart.Anchored = false
  1705. else
  1706. RootPart.Anchored = true
  1707. end
  1708. end
  1709.  
  1710. --//=================================\\
  1711. --|| WRAP THE WHOLE SCRIPT UP
  1712. --\\=================================//
  1713.  
  1714. Humanoid.Changed:connect(function(Jump)
  1715. if Jump == "Jump" and (Disable_Jump == true) then
  1716. Humanoid.Jump = false
  1717. end
  1718. end)
  1719.  
  1720. while true do
  1721. Swait()
  1722. ANIMATE.Parent = nil
  1723. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1724. v:Stop();
  1725. end
  1726. SINE = SINE + CHANGE
  1727. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1728. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1729. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1730. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1731. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1732. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1733. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1734. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1735. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1736. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1737. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1738. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1739. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1740. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1741. end
  1742. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1743. ANIM = "Jump"
  1744. if ATTACK == false then
  1745. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1755. ANIM = "Fall"
  1756. if ATTACK == false then
  1757. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1767. ANIM = "Idle"
  1768. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1769. if ATTACK == false then
  1770. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1780. ANIM = "Walk"
  1781. if ATTACK == false then
  1782. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1790. end
  1791. end
  1792. unanchor()
  1793. Humanoid.MaxHealth = "inf"
  1794. Humanoid.Health = "inf"
  1795. if Rooted == false then
  1796. Disable_Jump = false
  1797. Humanoid.WalkSpeed = Speed
  1798. elseif Rooted == true then
  1799. Disable_Jump = true
  1800. Humanoid.WalkSpeed = 0
  1801. end
  1802. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1803. BMUSIC.Looped = true
  1804. BMUSIC.Pitch = PITCH
  1805. BMUSIC.Volume = VOLUME
  1806. BMUSIC.Playing = true
  1807. if BMUSIC.Parent ~= RootPart then
  1808. BMUSIC = IT("Sound",RootPart)
  1809. end
  1810. Humanoid.Name = "NONHUM"
  1811. refit()
  1812. end
  1813.  
  1814. --//=================================\\
  1815. --\\=================================//
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821. --//====================================================\\--
  1822. --|| END OF SCRIPT
  1823. --\\====================================================//--
  1824.  
  1825.  
  1826.  
  1827.  
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