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- local RunService = game:GetService("RunService")
- function antiSit()
- if game.Players.LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end
- end
- RunService:BindToRenderStep("tempBinding", 1000, antiSit)
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