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- print('Injected successfully!')
- local player = game.Players.LocalPlayer
- local character = player.Character
- local player_gui = player.PlayerGui
- local color_gui = player_gui.inGameGui
- local color_obj = color_gui.Frame.Color
- local blocks = game.Workspace.Blocks
- color_obj:GetPropertyChangedSignal('BackgroundColor'):Connect(function()
- local current_color = color_obj.BackgroundColor
- for _, object in ipairs(blocks:GetDescendants()) do
- if object:IsA('Model') or object:IsA('TouchInterest') then
- if object.BrickColor == current_color then
- character:MoveTo(object.Position)
- end
- end
- end
- end)
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