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- Size_of_head = 2
- while wait() do
- if game.Workspace.enemies:FindFirstChild("Zombie") then
- for i,v in pairs(game.Workspace.enemies:GetChildren()) do
- wait()
- if v:FindFirstChild("Head") then
- v.Head.CanCollide = false
- v.Head.Size = Vector3.new(Size_of_head,Size_of_head,Size_of_head)
- v.Head.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-10)
- end
- end
- end
- end
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