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- const int led_red = 2; // Output pins for the LEDs
- const int led_blue = 3;
- const int led_yellow = 4;
- const int led_green = 5;
- const int red_button = 12; // Input pins for the buttons
- const int blue_button = 11;
- const int yellow_button = 10;
- const int green_button = 9;
- int count = 0; // Hit (score) counter
- int playTime = 10; // Amount of "Moles" to pop out.
- /*
- functions to flash LEDs and pop up that "Mole" - (aka LED).
- */
- void flash_red() {
- digitalWrite(led_red, HIGH);
- delay(1000);
- if (digitalRead(red_button) == LOW) { // Red button
- count=count+1;
- Serial.println(count);
- }
- digitalWrite(led_red, LOW);
- }
- void flash_blue() {
- digitalWrite(led_blue, HIGH);
- delay(1000);
- if (digitalRead(blue_button) == LOW) { // Blue button
- count=count+1;
- Serial.println(count);
- }
- digitalWrite(led_blue, LOW);
- }
- void flash_yellow() {
- digitalWrite(led_yellow, HIGH);
- delay(1000);
- if (digitalRead(yellow_button) == LOW) { // Yellow button
- count=count+1;
- Serial.println(count);
- }
- digitalWrite(led_yellow, LOW);
- }
- void flash_green() {
- digitalWrite(led_green, HIGH);
- delay(1000);
- if (digitalRead(green_button) == LOW) { // Green button
- count=count+1;
- Serial.println(count);
- }
- digitalWrite(led_green, LOW);
- }
- /* a function to select which mole to popup
- */
- void MolePopup(long led) {
- switch (led) {
- case 0:
- flash_red();
- break;
- case 1:
- flash_green();
- break;
- case 2:
- flash_yellow();
- break;
- case 3:
- flash_blue();
- break;
- }
- delay(50);
- }
- // function to end the game (repeats 5 times)
- void GameEnd() {
- for(int i = 0; i < 5; i++) {
- digitalWrite(led_red, HIGH); // turn all LEDs on
- digitalWrite(led_green, HIGH);
- digitalWrite(led_yellow, HIGH);
- digitalWrite(led_blue, HIGH);
- delay(1000);
- digitalWrite(led_red, LOW); // turn all LEDs off
- digitalWrite(led_green, LOW);
- digitalWrite(led_yellow, LOW);
- digitalWrite(led_blue, LOW);
- delay(1000);
- }
- count = 0; // reset score
- }
- // function to build and play the randomized sequence
- void playGame() {
- for (int i = 0; i < playTime; i++) { // loop for length of playTime
- MolePopup(random(4)); // Have a random "mole" pop up.
- }
- }
- // standard sketch setup function
- void setup() {
- pinMode(led_red, OUTPUT); // configure LEDs on outputs
- pinMode(led_green, OUTPUT);
- pinMode(led_yellow, OUTPUT);
- pinMode(led_blue, OUTPUT);
- pinMode(red_button, INPUT); // configure buttons on inputs
- digitalWrite(red_button, HIGH); // turn on pullup resistors
- pinMode(green_button, INPUT);
- digitalWrite(green_button, HIGH);
- pinMode(yellow_button, INPUT);
- digitalWrite(yellow_button, HIGH);
- pinMode(blue_button, INPUT);
- digitalWrite(blue_button, HIGH);
- randomSeed(analogRead(5)); // random seed for sequence generation
- Serial.begin(9600); // Where the score is displayed
- }
- // standard sketch loop function
- void loop() {
- playGame(); // play the game
- delay(1000); // wait a sec
- GameEnd(); // Play the game END flashing sequence.
- }
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