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Mar 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --LUDWIG VON BALLENCRUSHER TELLS YOU TO GET OFF YOUR DESK, AND BEGIN SQUAT!!!--
  305. --MAKE YOUR HOME COUNTRY PROUD!!!--
  306. --ROOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!!!!!!!!!!!!!!!!!!!!!!--
  307. Player=game:GetService("Players").LocalPlayer
  308. Character=Player.Character
  309. Character.Humanoid.Name = "noneofurbusiness"
  310. hum = Character.noneofurbusiness
  311. LeftArm=Character["Left Arm"]
  312. LeftLeg=Character["Left Leg"]
  313. RightArm=Character["Right Arm"]
  314. RightLeg=Character["Right Leg"]
  315. Root=Character["HumanoidRootPart"]
  316. Head=Character["Head"]
  317. Torso=Character["Torso"]
  318. Neck=Torso["Neck"]
  319. mouse = Player:GetMouse()
  320. walking = false
  321. attacking = false
  322. running = false
  323. up = true
  324. down = false
  325. position = nil
  326. MseGuide = true
  327. squadid = 1947759284
  328. settime = 0.05
  329. sine = 0
  330. n = 0
  331. change = 1
  332. t = 0
  333. dgs = 75
  334. mouse = Player:GetMouse()
  335. RunSrv = game:GetService("RunService")
  336. RenderStepped = game:GetService("RunService").RenderStepped
  337.  
  338. jurgenhurs = Instance.new("Sound",Torso)
  339. jurgenhurs.Volume = 4
  340. jurgenhurs.SoundId = "rbxassetid://1956230717"
  341.  
  342. mouse.KeyDown:connect(function(Press)
  343. Press=Press:lower()
  344. if Press=='t' then
  345. jurgenhurs:Play()
  346. end
  347. end)
  348.  
  349. godmode = coroutine.wrap(function()
  350. while true do
  351. hum.MaxHealth = math.huge
  352. wait(0.0000001)
  353. hum.Health = math.huge
  354. wait()
  355. end
  356. end)
  357. godmode()
  358. ff = Instance.new("ForceField", Character)
  359. ff.Visible = false
  360.  
  361.  
  362. squats = Instance.new("NumberValue")
  363. squats.Value = 0
  364.  
  365. squatmusic = Instance.new("Sound",Torso)
  366. squatmusic.Volume = 5
  367. squatmusic.SoundId = "rbxassetid://"..squadid
  368. squatmusic.Looped = true
  369. squatmusic:Play()
  370.  
  371. upp = Instance.new("Sound",Torso)
  372. upp.Volume = 5
  373. upp.Pitch = 1.1
  374. upp.SoundId = "rbxassetid://1948055056"
  375.  
  376. downn = Instance.new("Sound",Torso)
  377. downn.Volume = 5
  378. downn.Pitch = 1.1
  379. downn.SoundId = "rbxassetid://1948024901"
  380.  
  381. local function weldBetween(a, b)
  382. local weld = Instance.new("ManualWeld", a)
  383. weld.Part0 = a
  384. weld.Part1 = b
  385. weld.C0 = a.CFrame:inverse() * b.CFrame
  386. return weld
  387. end
  388.  
  389. coroutine.wrap(function()
  390. while wait() do
  391. squatmusic.SoundId = "rbxassetid://"..squadid
  392. squatmusic.Looped = true
  393. squatmusic.Pitch = 1
  394. squatmusic.Volume = 5
  395. squatmusic.Parent = Torso
  396. squatmusic:Resume()
  397. upp.Volume = 5
  398. upp.Pitch = 1.1
  399. upp.SoundId = "rbxassetid://1948055056"
  400. downn.Volume = 5
  401. downn.Pitch = 1.1
  402. downn.SoundId = "rbxassetid://1948024901"
  403.  
  404. if squats.Value < 10 then
  405. squadid = 1947759284
  406. squatmusic.SoundId = "rbxassetid://1947759284"
  407. elseif squats.Value < 25 then
  408. squadid = 1947760455
  409. squatmusic.SoundId = "rbxassetid://1947760455"
  410. elseif squats.Value < 50 then
  411. squadid = 1947762276
  412. squatmusic.SoundId = "rbxassetid://1947762276"
  413. elseif squats.Value < 100 then
  414. squadid = 1947763068
  415. squatmusic.SoundId = "rbxassetid://1947763068"
  416. elseif squats.Value < 150 then
  417. squadid = 1947763686
  418. squatmusic.SoundId = "rbxassetid://1947763686"
  419. elseif squats.Value < 199 then
  420. squadid = 1956489244
  421. squatmusic.SoundId = "rbxassetid://1956489244"
  422. elseif squats.Value > 199 then
  423. squadid = 1947764477
  424. squatmusic.Volume = 10
  425. squatmusic.SoundId = "rbxassetid://1947764477"
  426. end
  427. end
  428. end)()
  429.  
  430. coroutine.wrap(function()
  431. while true do
  432. if squats.Value > 199 then
  433. for i = 1, 20 do
  434. game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView - 2
  435. wait()
  436. end
  437. for i = 1, 20 do
  438. game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView + 2
  439. wait()
  440. end
  441. end
  442. wait()
  443. end
  444. end)()
  445.  
  446. DOYOUEVENLIFT = Instance.new("Part",Character)
  447. DOYOUEVENLIFT.Size = Vector3.new(1.01,1.01,1.01)
  448. DOYOUEVENLIFT.CanCollide = false
  449. DOYOUEVENLIFT.Transparency = 0
  450. DOYOUEVENLIFT.BrickColor = BrickColor.new("White")
  451. DOYOUEVENLIFT.Material = "Neon"
  452. DOYOUEVENLIFT.CFrame = Torso.CFrame
  453. DOYOUEVENLIFTmesh = Instance.new("SpecialMesh",DOYOUEVENLIFT)
  454. DOYOUEVENLIFTmesh.MeshId = "rbxassetid://122333663"
  455. DOYOUEVENLIFTmesh.TextureId = "rbxassetid://122333759"
  456. DOYOUEVENLIFTmesh.Scale = Vector3.new(1.9,2,2)
  457. DOYOUEVENLIFTweld = weldBetween(DOYOUEVENLIFT,Torso)
  458. DOYOUEVENLIFTweld.C0 = CFrame.new(0,-2.55,0)
  459.  
  460. local HEADLERP = Instance.new("ManualWeld")
  461. HEADLERP.Parent = Head
  462. HEADLERP.Part0 = Head
  463. HEADLERP.Part1 = Head
  464. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  465.  
  466. local TORSOLERP = Instance.new("ManualWeld")
  467. TORSOLERP.Parent = Root
  468. TORSOLERP.Part0 = Torso
  469. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  470.  
  471. local ROOTLERP = Instance.new("ManualWeld")
  472. ROOTLERP.Parent = Root
  473. ROOTLERP.Part0 = Root
  474. ROOTLERP.Part1 = Torso
  475. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  476.  
  477. local RIGHTARMLERP = Instance.new("ManualWeld")
  478. RIGHTARMLERP.Parent = RightArm
  479. RIGHTARMLERP.Part0 = RightArm
  480. RIGHTARMLERP.Part1 = Torso
  481. RIGHTARMLERP.C0 = CFrame.new(-1.3,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(10))
  482.  
  483. local LEFTARMLERP = Instance.new("ManualWeld")
  484. LEFTARMLERP.Parent = LeftArm
  485. LEFTARMLERP.Part0 = LeftArm
  486. LEFTARMLERP.Part1 = Torso
  487. LEFTARMLERP.C0 = CFrame.new(1.3,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-10))
  488.  
  489. local RIGHTLEGLERP = Instance.new("ManualWeld")
  490. RIGHTLEGLERP.Parent = RightLeg
  491. RIGHTLEGLERP.Part0 = RightLeg
  492. RIGHTLEGLERP.Part1 = Torso
  493. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  494.  
  495. local LEFTLEGLERP = Instance.new("ManualWeld")
  496. LEFTLEGLERP.Parent = LeftLeg
  497. LEFTLEGLERP.Part0 = LeftLeg
  498. LEFTLEGLERP.Part1 = Torso
  499. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  500.  
  501. thetext = "Noob"
  502. coroutine.wrap(function()
  503. while wait() do
  504. if squats.Value < 10 then
  505. thetext = "Noob"
  506. elseif squats.Value < 25 then
  507. thetext = "Rookie"
  508. elseif squats.Value < 50 then
  509. thetext = "Amateur"
  510. elseif squats.Value < 100 then
  511. thetext = "Pro"
  512. elseif squats.Value < 150 then
  513. thetext = "Master"
  514. elseif squats.Value < 199 then
  515. thetext = "Legendary"
  516. elseif squats.Value > 199 then
  517. thetext = "OUT OF THIS WORLD!"
  518. end
  519. end
  520. end)()
  521.  
  522. b1 = Instance.new("BillboardGui",Head)
  523. b1.Size = UDim2.new(0,100,0,40)
  524. b1.StudsOffset = Vector3.new(0,3,0)
  525. b1.Adornee = Head
  526. b2 = Instance.new("TextLabel",b1)
  527. b2.BackgroundTransparency = 1
  528. coroutine.wrap(function()
  529. while wait() do
  530. b2.Text = "Squatting level: "..thetext
  531. end
  532. end)()
  533. b2.Font = "Arcade"
  534. b2.TextSize = 30
  535. b2.TextStrokeTransparency = 0
  536. b2.TextColor3 = BrickColor.new("Lime green").Color
  537. b2.TextStrokeColor3 = Color3.new(0,0,0)
  538. b2.Size = UDim2.new(1,0,0.5,0)
  539.  
  540. screenGui = Instance.new("ScreenGui")
  541. screenGui.Parent = script.Parent
  542.  
  543. fastmodee = Instance.new("TextButton")
  544. fastmodee.Parent = screenGui
  545. fastmodee.TextScaled = true
  546. fastmodee.Font = "Arcade"
  547. fastmodee.BackgroundTransparency = 1
  548. fastmodee.Position = UDim2.new(0, 1200, 0, 530)
  549. fastmodee.Size = UDim2.new(0, 150, 0, 50)
  550. fastmodee.BackgroundColor3 = BrickColor.White().Color
  551. fastmodee.Text = "Fast mode"
  552. fastmodee.TextColor = BrickColor.new("Really red")
  553. fastmode = false
  554.  
  555. fastmodee.MouseButton1Down:connect(function()
  556. if not fastmode then
  557. fastmode = true
  558. fastmodee.TextColor = BrickColor.new("Lime green")
  559. elseif fastmode then
  560. fastmodee.TextColor = BrickColor.new("Really red")
  561. fastmode = false
  562. end
  563. end)
  564.  
  565. squatw = Instance.new("TextLabel")
  566. squatw.Parent = screenGui
  567. squatw.TextScaled = true
  568. squatw.Font = "Arcade"
  569. squatw.BackgroundTransparency = 1
  570. squatw.Position = UDim2.new(0, 620, 0, 530)
  571. squatw.Size = UDim2.new(0, 150, 0, 50)
  572. squatw.BackgroundColor3 = BrickColor.White().Color
  573. squatw.Text = "Squats"
  574.  
  575. squatcounter = Instance.new("TextLabel")
  576. squatcounter.Parent = screenGui
  577. squatcounter.TextScaled = true
  578. squatcounter.Font = "Arcade"
  579. squatcounter.BackgroundTransparency = 1
  580. squatcounter.Position = UDim2.new(0, 544, 0, 555)
  581. squatcounter.Size = UDim2.new(0, 300, 0, 100)
  582. squatcounter.BackgroundColor3 = BrickColor.White().Color
  583. squatcounter.Text = "0"
  584.  
  585. light = Instance.new("PointLight", Torso)
  586. light.Color = Color3.new(0,0,0)
  587. light.Range = 0
  588. light.Brightness = 0
  589.  
  590. coroutine.wrap(function()
  591. c = 0
  592. while wait(.15) do
  593. c = c + 5
  594. squatcounter.Text = squats.Value
  595. if squats.Value > 199 then
  596. light.Range = 40
  597. light.Brightness = 40
  598. light.Color = BrickColor.Random().Color
  599. b2.TextColor3 = BrickColor.Random().Color
  600. squatcounter.TextColor3 = b2.TextColor3
  601. squatw.TextColor3 = b2.TextColor3
  602. end
  603. end
  604. end)()
  605.  
  606. coroutine.wrap(function()
  607. while wait() do
  608. if squats.Value > 199 then break end
  609. end
  610. sound = Instance.new("Sound",Torso)
  611. sound.Volume = 1
  612. sound.SoundId = "rbxassetid://157709133"
  613. sound:Play()
  614. particlemiter1 = Instance.new("ParticleEmitter", Torso)
  615. particlemiter1.Enabled = true
  616. particlemiter1.Texture = "rbxassetid://1955503112"
  617. particlemiter1.Lifetime = NumberRange.new(2.5)
  618. particlemiter1.Size = NumberSequence.new(1,0)
  619. particlemiter1.Rate = 50
  620. particlemiter1.VelocitySpread = 2000
  621. particlemiter1.RotSpeed = NumberRange.new(70)
  622. particlemiter1.Speed = NumberRange.new(50)
  623. particlemiter2 = Instance.new("ParticleEmitter", Torso)
  624. particlemiter2.Enabled = true
  625. particlemiter2.Texture = "rbxassetid://1956041489"
  626. particlemiter2.Lifetime = NumberRange.new(2.5)
  627. particlemiter2.Size = NumberSequence.new(1,0)
  628. particlemiter2.Rate = 50
  629. particlemiter2.VelocitySpread = 2000
  630. particlemiter2.RotSpeed = NumberRange.new(150)
  631. particlemiter2.Speed = NumberRange.new(50)
  632. particlemiter3 = Instance.new("ParticleEmitter", Torso)
  633. particlemiter3.Enabled = true
  634. particlemiter3.Texture = "rbxassetid://1956041141"
  635. particlemiter3.Lifetime = NumberRange.new(2.5)
  636. particlemiter3.Size = NumberSequence.new(1,0)
  637. particlemiter3.Rate = 50
  638. particlemiter3.VelocitySpread = 2000
  639. particlemiter3.RotSpeed = NumberRange.new(150)
  640. particlemiter3.Speed = NumberRange.new(50)
  641. coroutine.wrap(function()
  642. wait(1)
  643. bb1 = Instance.new("BillboardGui",Head)
  644. bb1.Size = UDim2.new(2.4,0,.9,0)
  645. bb1.StudsOffset = Vector3.new(0,6,0)
  646. bb1.AlwaysOnTop = true
  647. bb1.Adornee = Head
  648. smokeweed = Instance.new("ImageLabel",bb1)
  649. smokeweed.BackgroundTransparency = 1
  650. smokeweed.Image = "rbxassetid://293105733"
  651. smokeweed.Size = UDim2.new(1,0,1.5,0)
  652. for i = 1, 20 do
  653. bb1.StudsOffset = bb1.StudsOffset - Vector3.new(0,.28,0)
  654. wait()
  655. end
  656. end)()
  657. frame = Instance.new("Frame")
  658. frame.Parent = screenGui
  659. frame.Position = UDim2.new(0, 8, 0, -500)
  660. frame.Size = UDim2.new(100000000,10000000,10000000,10000000)
  661. frame.BackgroundColor3 = BrickColor.new("White").Color
  662. frame.BackgroundTransparency = 0
  663. ball = Instance.new("Part",Torso)
  664. ball.Shape = "Ball"
  665. ball.Size = Vector3.new(0,0,0)
  666. ball.BrickColor = BrickColor.new("White")
  667. ball.Anchored = true
  668. ball.CanCollide = false
  669. ball.Material = "Neon"
  670. ball.CFrame = Torso.CFrame
  671. coroutine.wrap(function()
  672. for i = 1, 20 do
  673. ball.Transparency = ball.Transparency + 0.05
  674. ball.Size = ball.Size + Vector3.new(2,2,2)
  675. wait()
  676. end
  677. end)()
  678. wait(.5)
  679. for i = 1, 20 do
  680. frame.BackgroundTransparency = frame.BackgroundTransparency + 0.05
  681. wait()
  682. end
  683. end)()
  684.  
  685. coroutine.wrap(function()
  686. settime = 0.05
  687. while wait() do
  688. if squats.Value > 199 then
  689. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  690. squatw.Rotation = squatw.Rotation + 10
  691. squatcounter.Position = UDim2.new(0, math.random(530,550), 0, math.random(550,570))
  692. sine = sine + change
  693. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 + 15 * math.sin(sine/12))),.3)
  694. end
  695. end
  696. end)()
  697.  
  698. mouse.Button1Down:connect(function()
  699. if up then
  700. up = false
  701. down = true
  702. downn:Play()
  703. ROOTLERP.C0 = CFrame.new(0, -.8, 0)
  704. RIGHTLEGLERP.C0 = CFrame.new(-0.52, 1.2, .55) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0))
  705. LEFTLEGLERP.C0 = CFrame.new(0.52, 1.2, .55) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0))
  706. elseif down then
  707. down = false
  708. up = true
  709. upp:Play()
  710. if fastmode then
  711. squats.Value = squats.Value + 5
  712. elseif not fastmode then
  713. squats.Value = squats.Value + 1
  714. end
  715. ROOTLERP.C0 = CFrame.new(0, 0, 0)
  716. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  717. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  718. end
  719. end)
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