Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- it = Instance.new
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- xenabled = true
- cenabled = true
- venabled = true
- zenabled = true
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 100
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- ZTarget = nil
- RocketTarget = nil
- local shoot = false
- player = nil
- mana = 100
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- Humanoid.JumpPower = 100
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW = Instance.new("Weld")
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(FormFactor, Parent, Material, Reflectance, Transparency, BC, Name, Size)
- local Part = Instance.new("Part")
- Part.formFactor = FormFactor
- Part.Parent = Parent
- Part.Reflectance = Reflectance
- Part.Transparency = Transparency
- Part.CanCollide = false
- Part.Locked = true
- Part.BrickColor = BrickColor.new(tostring(BC))
- Part.Name = Name
- Part.Size = Size
- Part.Material = Material
- RemoveOutlines(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Instance.new(Mesh)
- Msh.Parent = Part
- Msh.Offset = OffSet
- Msh.Scale = Scale
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- CreateWeld = function(Parent, P0, P1, c0, c1)
- local W = Instance.new("Weld")
- W.Parent = Parent
- W.Part0 = P0
- W.Part1 = P1
- W.C0 = c0
- W.C1 = c1
- return W
- end
- it = Instance.new
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- makegui = function(ador, text)
- local a = math.random(-10, 10) / 100
- local bg = Instance.new("BillboardGui", m)
- bg.Adornee = ador
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- tl.TextColor3 = Color3.new(255, 255, 255)
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- for i = 1, 50 do
- swait()
- bg.StudsOffset = bg.StudsOffset + Vector3.new(a, 0.1, a)
- end
- wait(1)
- for i = 1, 10 do
- swait()
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- wait(5)
- bg:remove()
- end
- )()
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe1 = it("TextLabel")
- fenframe1.Parent = fengui
- fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe1.BackgroundTransparency = 0.3
- fenframe1.BorderSizePixel = 5
- fenframe1.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1.Text = "Z"
- fenframe1.TextWrapped = true
- fenframe1.FontSize = 7
- fenframe1.TextColor3 = Color3.new(1, 1, 1)
- local fenframe1a = it("TextLabel")
- fenframe1a.Parent = fengui
- fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe1a.BackgroundTransparency = 0.3
- fenframe1a.BorderSizePixel = 5
- fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1a.Text = ""
- local fenframe2 = it("TextLabel")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe2.BackgroundTransparency = 0.3
- fenframe2.BorderSizePixel = 5
- fenframe2.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2.Text = "X"
- fenframe2.TextWrapped = true
- fenframe2.FontSize = 7
- fenframe2.TextColor3 = Color3.new(1, 1, 1)
- local fenframe2a = it("TextLabel")
- fenframe2a.Parent = fengui
- fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe2a.BackgroundTransparency = 0.3
- fenframe2a.BorderSizePixel = 5
- fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2a.Text = ""
- local fenframe3 = it("TextLabel")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe3.BackgroundTransparency = 0.3
- fenframe3.BorderSizePixel = 5
- fenframe3.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3.Text = "C"
- fenframe3.TextWrapped = true
- fenframe3.FontSize = 7
- fenframe3.TextColor3 = Color3.new(1, 1, 1)
- local fenframe3a = it("TextLabel")
- fenframe3a.Parent = fengui
- fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe3a.BackgroundTransparency = 0.3
- fenframe3a.BorderSizePixel = 5
- fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3a.Text = ""
- local fenframe4 = it("TextLabel")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe4.BackgroundTransparency = 0.3
- fenframe4.BorderSizePixel = 5
- fenframe4.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4.Text = "V"
- fenframe4.TextWrapped = true
- fenframe4.FontSize = 7
- fenframe4.TextColor3 = Color3.new(1, 1, 1)
- local fenframe4a = it("TextLabel")
- fenframe4a.Parent = fengui
- fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe4a.BackgroundTransparency = 0.3
- fenframe4a.BorderSizePixel = 5
- fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4a.Text = ""
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- damage = function(hit, mind, maxd, knock, type, prop)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent:IsA("Hat") then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- local D = math.random(mind, maxd)
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- h.Health = h.Health - D
- makegui(h.Parent.Torso, tostring(D))
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if type == 2 then
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- h.Health = h.Health - D
- makegui(h.Parent.Torso, tostring(D))
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Lime green", "Handle", Vector3.new(0.301632881, 2.05244946, 0.301632911))
- Handleweld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.900724411, 0.0686532855, 0.100441933, -9.87591953e-013, -0.999999881, 4.85088272e-012, 5.21260915e-007, -4.85088272e-012, -1, 1, -9.87589351e-013, 5.21260915e-007))
- Handle2 = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Lime green", "Handle2", Vector3.new(0.301632881, 2.05244946, 0.301632911))
- Handleweld2 = CreateWeld(m, Character["Left Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.900724411, 0.0686532855, 0.100441933, -9.87591953e-013, -0.999999881, 4.85088272e-012, 5.21260915e-007, -4.85088272e-012, -1, 1, -9.87589351e-013, 5.21260915e-007))
- CreateMesh("CylinderMesh", Handle2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Lime green", "FakeHandle", Vector3.new(0.301632881, 1.05244946, 0.301632911))
- FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.100000024, 0, 1, 0, 3.49105374e-020, 0, 1, 0, 3.49105374e-020, 0, 1))
- FakeHandle2 = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.3, "Lime green", "FakeHandle2", Vector3.new(0.301632881, 1.05244946, 0.301632911))
- FakeHandleweld2 = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.12, -0.100000024, 1.25, 1, 0, 3.49105374e-020, 0, 1, 0, 3.49105374e-020, 0, 1))
- CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CreateMesh("SpecialMesh", FakeHandle2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=45728702", Vector3.new(0, 0, 0), Vector3.new(2, 3, 3))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Lime green", "Part", Vector3.new(0.200000003, 0.904898763, 1.50816441))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000781536102, 0.000250577927, 6.81403255, -1.49028878e-008, 9.31697571e-007, -0.999994278, 0.999994278, 1.89689118e-007, -1.49028523e-008, 1.89689047e-007, -0.999999702, -1.03599632e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.123669446, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.452449292, 0.200000003, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000460863113, -0.000703811646, 5.1551156, 0.999994278, -2.56082499e-011, -8.24284271e-013, 7.24824226e-013, 6.13397333e-010, 0.999994278, -2.4641773e-011, -0.999999702, -1.0368808e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.904898703, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 0.603265822, 1.05571508))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000776290894, 0.00021648407, 6.58780527, -1.49040176e-008, 1.66174368e-006, -0.999994278, 0.999994278, 1.89681401e-007, -1.4903847e-008, 1.89681316e-007, -0.999999702, -1.76603862e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 4.67530966, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000900506973, -3.72235155, -0.000814437866, 0.999994278, -9.57904242e-011, -5.90481917e-012, 9.48240444e-011, 0.999999702, 7.09023971e-006, 5.73459726e-012, -6.98597478e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.829490483))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.452449292, 0.200000003, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000506877899, -0.000769615173, 4.40096092, 0.999994278, -7.22328586e-011, -4.83882639e-012, 4.68256814e-012, -4.27471787e-006, 0.999994278, -7.12533782e-011, -0.999999702, -4.37899871e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.904898703, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000766277313, -0.226443529, -3.57149124, 1.48977106e-008, 6.26339715e-006, -0.999994278, -0.999994278, -1.93668285e-007, -1.48987827e-008, -1.93668299e-007, 0.999999702, 6.36766708e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.200000003, 4.67530966, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000900506973, -3.72235155, -0.000761985779, 0.999994278, -9.81090348e-011, -6.22590998e-012, 9.71359521e-011, 0.999999702, 7.29890962e-006, 6.05515291e-012, -7.19464515e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.120653138, 1, 0.837031305))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.603265882, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.22638917, -3.94854045, -0.000765800476, 0.999994278, -7.93771299e-011, -4.7180081e-012, 7.83965046e-011, 0.999999702, 5.94327139e-006, 4.55733238e-012, -5.83899919e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 1.65898108, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.22638917, -5.2304635, -0.000760555267, 0.999994278, -6.92162577e-011, -4.20806055e-012, 6.8235681e-011, 0.999999702, 5.52625534e-006, 4.04747373e-012, -5.42198086e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000786304474, 0.226445198, -4.32553482, -1.48974175e-008, -5.79835444e-007, 0.999994278, 0.999994278, -1.89793411e-007, 1.4897128e-008, 1.89791407e-007, 0.999999702, 6.84136694e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000786304474, 0.226443529, 3.57149148, -1.49031347e-008, 8.27100678e-007, -0.999994278, 0.999994278, 1.89686276e-007, -1.49031187e-008, 1.89686205e-007, -0.999999702, -9.31400564e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.452449292, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000460863113, 0.00170040131, 3.48783398, 0.999994278, -6.29633429e-011, -4.78628595e-012, 4.66688624e-012, -3.23251811e-006, 0.999994278, -6.19969701e-011, -0.999999702, -3.33680305e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.942602754, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.452449292, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000460863113, 0.00170660019, 5.14681053, 0.999994278, -6.29633429e-011, -4.78628595e-012, 4.66688624e-012, -3.23251811e-006, 0.999994278, -6.19969701e-011, -0.999999702, -3.33680305e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.942602754, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.301632881, 4.67530966, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -3.72235155, -0.00077009201, 0.999994278, -7.02250896e-011, -3.89532287e-012, 6.9244506e-011, 0.999999702, 5.10900372e-006, 3.73475946e-012, -5.00472652e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.452449292, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000460863113, 0.00170373917, 4.3927021, 0.999994278, -6.29633429e-011, -4.78628595e-012, 4.66688624e-012, -3.23251811e-006, 0.999994278, -6.19969701e-011, -0.999999702, -3.33680305e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.942602754, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000761985779, -0.226445198, 4.32553482, 1.49031258e-008, -6.22759217e-006, 0.999994278, -0.999994278, 1.9377616e-007, 1.49045132e-008, -1.93774227e-007, -0.999999702, -6.3318621e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000786304474, -0.226062298, -3.57149124, 7.45085771e-008, -9.02447312e-007, 0.999994278, 0.999994278, -1.29337536e-007, -7.45088684e-008, 1.2933593e-007, 0.999999702, 1.00674674e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000760555267, 0.226063848, -4.32552719, -7.45085771e-008, 6.58613544e-006, -0.999994278, -0.999994278, -2.54132573e-007, 7.45070352e-008, -2.54131749e-007, 0.999999702, 6.69040401e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.452449352, 0.301632941, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.40486073, 2.28881836e-005, 4.76837158e-007, -7.4510659e-008, 0.999999642, -5.19771334e-007, -0.999999464, 8.94021142e-008, -4.55381871e-010, 1.08580016e-008, 4.77549349e-007, 0.999999642))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.463006377, 0.473563731, 1.8791728))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.452449381, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.5, 4.76837158e-007, 1, 0, 3.49105374e-020, 0, 1, 0, 3.49105374e-020, 0, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -0.706498325, -0.000161170959, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000784397125, -0.226063848, 4.32552719, -7.45085771e-008, 9.38253208e-007, -0.999994278, 0.999994278, 2.58115534e-007, -7.45084705e-008, 2.5811508e-007, -0.999999702, -1.04255219e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.452449381, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -0.404852629, -0.000162601471, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.2649765e-005, 0.952409267, -5.24520874e-006, 1, -2.90482699e-012, -6.25005202e-013, 2.90482742e-012, 1, 3.1322088e-007, 6.25004334e-013, -3.13220937e-007, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, 0.198386788, -0.000166416168, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.603265882, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.226004839, -3.94852328, 0.000782966614, -0.999994278, -6.44144791e-008, 7.45087902e-008, -6.44149978e-008, 0.999999702, 1.63986601e-006, -7.45087405e-008, 1.53557016e-006, -0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 1.65898108, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.226004839, -5.23044777, 0.000778198242, -0.999994278, -6.44043041e-008, 7.45087902e-008, -6.44047944e-008, 0.999999702, 2.05687343e-006, -7.45087618e-008, 1.95257962e-006, -0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632822, 0.301632911, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -1.23431873, -0.000158309937, 0.999994278, -7.58783383e-011, -4.41249901e-012, 7.49053597e-011, 0.999999702, 5.52591155e-006, 4.24203684e-012, -5.42163707e-006, 0.999994278))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.2649765e-005, 0.801642776, -5.24520874e-006, 1, -2.90482699e-012, -6.25005202e-013, 2.90482742e-012, 1, 3.1322088e-007, 6.25004334e-013, -3.13220937e-007, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, 0.047641933, -0.000165462494, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000116825104, 1.10333133, -0.000106334686, 1, -8.73691189e-011, -7.57409153e-012, 8.73691744e-011, 1, 7.19496757e-006, 7.57346269e-012, -7.19496757e-006, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000766277313, 0.226062536, 3.57149148, 7.45085771e-008, -6.33886475e-006, 0.999994278, -0.999994278, 1.25355314e-007, 7.45095434e-008, -1.25354148e-007, -0.999999702, -6.44313423e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.452449292, 0.200000003, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000506877899, -0.000774383545, 3.49609566, 0.999994278, -7.31991967e-011, -4.93830194e-012, 4.78204325e-012, -4.1704161e-006, 0.999994278, -7.22190502e-011, -0.999999702, -4.27469786e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.904898703, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Lime green", "Part", Vector3.new(0.904898703, 4.67530966, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000299930573, -3.72235155, 0.000774860382, -0.999994278, -6.44028191e-008, 7.45117816e-008, -6.44031601e-008, 0.999999702, 3.93397568e-006, -7.45118669e-008, 3.82969256e-006, -0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.0980306864))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.452449292, 0.200000003, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000506877899, -0.000778675079, 2.74198365, 0.999994278, -7.27333055e-011, -4.87426852e-012, 4.67926956e-012, -3.96196538e-006, 0.999994278, -7.17527218e-011, -0.999999702, -4.06624804e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.904898703, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.301632911, 0.452449381))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000200271606, 1.23434317, 0.376773, 1.23888171e-008, 3.24624557e-006, -0.999994278, -8.94632066e-008, -0.999999702, -3.35053187e-006, -0.999994278, 8.94646988e-008, -1.23883597e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.301632911, 0.603265882))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000160217285, -0.301415563, -1.08350956, -1.19206696e-007, -3.91693493e-006, 0.999994278, 0.999994278, 2.97053617e-008, 1.19206646e-007, -2.97066389e-008, 0.999999702, 4.02121714e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.452449381, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000160217285, 1.00810027, 0.301787853, -2.97987164e-008, -4.72161719e-006, 0.999994278, -7.00291214e-011, -0.999999702, -4.8258953e-006, 0.999994278, -7.11414885e-011, 2.9798553e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 1.20653164))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.15527344e-005, -0.376680851, 1.98807502, 6.10957045e-007, 2.30473438e-006, -0.999994278, 0.999994278, -5.97264247e-008, 6.10956761e-007, -5.97237104e-008, -0.999999702, -2.40902614e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632822, 0.316714555, 0.301632941))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.452566624, -0.000160217285, 1.23431873, 0.999994278, -6.81050077e-011, -3.46748129e-012, 3.30411198e-012, -3.64876109e-006, 0.999994278, -6.71349226e-011, -0.999999702, -3.75304512e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 1.20653164))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000101566315, 0.225869298, 1.98805106, -5.51343817e-007, 2.41004295e-006, 0.999994278, -0.999994278, -5.97035381e-008, -5.51343476e-007, 5.97028773e-008, -0.999999702, 2.30572573e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.22638917, -1.30971909, -0.000157833099, 0.999994278, -7.5721332e-011, -4.24837986e-012, 7.47407344e-011, 0.999999702, 5.4216589e-006, 4.08776485e-012, -5.31738306e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 2.11143041, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.226004958, -2.44035769, 0.000785827637, -0.999994278, -6.44114166e-008, 7.45090389e-008, -6.44119211e-008, 0.999999702, 1.84849864e-006, -7.45090034e-008, 1.7442037e-006, -0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.452449292, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000460863113, 0.00169754028, 2.73375678, 0.999994278, -6.29633429e-011, -4.78628595e-012, 4.66688624e-012, -3.23251811e-006, 0.999994278, -6.19969701e-011, -0.999999702, -3.33680305e-006))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.942602754, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -1.00806975, -0.000158786774, 0.999994278, -8.51322832e-011, -5.37915415e-012, 8.41605743e-011, 0.999999702, 6.15139652e-006, 5.21480515e-012, -6.04712568e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.301632822, 0.331796169, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.452520609, -9.58442688e-005, 1.23446751, 0.999994278, -5.5805336e-011, -2.06513279e-012, 1.90487188e-012, -8.32826402e-007, 0.999994278, -5.48248356e-011, -0.999999702, -9.37126288e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.754082322))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -0.857257009, -0.000160217285, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Light stone grey", "Part", Vector3.new(0.200000003, 2.11143041, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.22638917, -2.44035769, -0.000775337219, 0.999994278, -7.71317871e-011, -4.71892274e-012, 7.61511756e-011, 0.999999702, 6.04763136e-006, 4.55825265e-012, -5.94335961e-006, 0.999994278))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.754082203, 1, 0.754082263))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Lime green", "Part", Vector3.new(0.301632881, 0.301632911, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.2649765e-005, -4.76837158e-007, -1.40486121, -1, -4.85088315e-012, -9.87589459e-013, 9.87591953e-013, -5.21260915e-007, -1, 4.85088272e-012, -1, 5.21260915e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.0935061872, 0.18248795, 0.334812433))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.200000003, 0.301632911))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000160694122, -0.103231549, -0.00016450882, 0.999994278, -8.12544892e-011, -4.6401741e-012, 8.02827874e-011, 0.999999702, 5.73445595e-006, 4.46345478e-012, -5.63018284e-006, 0.999994278))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301632881, 0.301632911, 0.452449381))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000157356262, -0.452600718, 1.46049201, 3.77276812e-012, -5.00457736e-006, 0.999994278, -0.999994278, 2.98778282e-008, 4.08561423e-012, -2.98766878e-008, -0.999999702, -5.10885457e-006))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Hitbox = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Lime green", "Hitbox", Vector3.new(0.904898703, 6.27530956, 0.200000003))
- Hitboxweld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000299930573, -4.52235365, 0.000774860382, -0.999994278, -6.44028191e-008, 7.45117816e-008, -6.44031601e-008, 0.999999702, 3.93397568e-006, -7.45118669e-008, 3.82969256e-006, -0.999994278))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.452449381))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00029706955, 0.00348496437, 6.28616476, -1.49025681e-008, 4.09715824e-007, -0.999994278, 0.999994278, 1.89689203e-007, -1.49026409e-008, 1.89689132e-007, -0.999999702, -5.14017074e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.791786313, 0.754082263, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lime green", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00029706955, 0.00348496437, 6.13534832, -1.49025681e-008, 4.0970491e-007, -0.999994278, 0.999994278, 1.89689203e-007, -1.49026409e-008, 1.89689132e-007, -0.999999702, -5.1400616e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.806038439, 0.102555193, 0.754082263))
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666667
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- pwait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- trail = function(color, part)
- trailling = true
- local lastPoint = part.Position
- coroutine.resume(coroutine.create(function()
- while trailling do
- swait()
- local mag = (lastPoint - part.Position).magnitude
- do
- local p = Instance.new("Part", m)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.2
- p.BrickColor = BrickColor.new(color)
- p.Material = "Neon"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(lastPoint, part.Position) * CFrame.new(0, 0, -mag / 2)
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(0.1, 0.1, mag + 0.2)
- lastPoint = part.Position
- coroutine.wrap(function()
- for x = 1, 10 do
- swait()
- mesh.Scale = mesh.Scale - Vector3.new(0.01, 0.01, 0)
- end
- p:remove()
- end
- )()
- end
- end
- end
- ))
- end
- DoubleJump = function()
- attack = true
- Torso.Velocity = vt(0, 100, 0)
- Humanoid.WalkSpeed = 50
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-50)) * angles(math.rad(-6), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(50)) * angles(math.rad(-6), math.rad(0), math.rad(0)), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(230)), 0.3)
- end
- for i = 0, 1, 0.06 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(230)), 0.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, 1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(0, 1.3, 1.3), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- end
- local Con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(5, 10), "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- trail("Lime green", Hitbox)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, -1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.1, 0.1, 1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(0, -0.5, 1), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(0.8, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.5)
- end
- trailling = false
- attack = false
- Con1:disconnect()
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CreateMesh("BlockMesh", prt, "", "", vt(), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 0)
- end
- local EffectPart = CreatePart("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Target" then
- local Targetting = false
- if Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end
- ), ZTarget)
- local TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- local targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- local dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- do
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Hit, Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3)
- end
- end
- end
- end
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, Character, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CreateMesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
- end
- ShootCannon = function(asd, mindam, maxdam, x, y, z, mag)
- so("rbxassetid://263623156", asd, 0.5, 1)
- so("rbxassetid://263610152", asd, 0.5, 1)
- so("rbxassetid://263623139", asd, 0.5, 1)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- num = 30
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, Character)
- local mag = MainPos - pos.magnitude
- MagicCylinder2(BrickColor.new("Lime green"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 8, 0.1, 0.2, 0, 0.2, 0.03)
- MainPos = MainPos + MouseLook.lookVector * 10
- num = num - 1
- if hit ~= nil then
- num = 0
- local ref = CreatePart(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Lime green"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game.Debris:AddItem(ref, 3)
- MagniDamage(ref, hit, 1, mindam, maxdam, 1, "Normal")
- so("rbxassetid://263610039", ref, 1, 1)
- so("rbxassetid://263610111", ref, 1, 1)
- MagicBlock(BrickColor.new("Lime green"), cf(pos), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
- game:GetService("Debris"):AddItem(ref, 1)
- MagniDamage(ref, ref, 5, mindam, maxdam, 10, "Normal")
- end
- until num <= 0
- end
- ))
- end
- Spin = function()
- attack = true
- mana = mana
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(0, 1.3, 1.3), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- end
- local Con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(5, 10), "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- trail("Lime green", Hitbox)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- swait()
- if i >= 0.1 and i >= 0.3 and i <= 0.8 and i <= 0.5 then
- so("http://roblox.com/asset/?id=161006212", FakeHandle, 1, 0.7)
- end
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- for i = 0, 4, 0.2 do
- swait()
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0 + 360 * i), math.rad(-60), math.rad(0)), 0.5)
- end
- end
- ))
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(0.8, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- trailling = false
- attack = false
- Con1:disconnect()
- end
- Throw = function()
- attack = true
- mana = mana
- Humanoid.WalkSpeed = 10
- coroutine.resume(coroutine.create(function()
- for i = 0, 4, 0.2 do
- swait()
- FakeHandleweld2.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(360), math.rad(0), math.rad(0)), 0.5)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(20), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- end
- trail("Lime green", Hitbox)
- MagicCircle(BrickColor.new("Lime green"), FakeHandle2.CFrame, 5, 5, 5, 0.5, 0.5, 0.5, 0.06)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- do
- for i = 0, 1, 0.05 do
- swait()
- local FireColors = {"Lime green", "Really black"}
- local p = Instance.new("Part", Character.Torso)
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new(FireColors[math.random(1, #FireColors)])
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.8, 0.8, 0.8)
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.CFrame = FakeHandle2.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- Instance.new("BlockMesh", p)
- coroutine.wrap(function()
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.CFrame = p.CFrame * CFrame.new(0, -0.15, 0)
- wait()
- end
- end
- )()
- game:service("Debris"):AddItem(p, 2)
- if i == 0.2 then
- MagicCircle(BrickColor.new("Lime green"), FakeHandle2.CFrame, 15, 15, 15, 2, 2, 2, 0.2)
- FakeHandle2.Transparency = 1
- ShootCannon(LeftArm, 10, 15, 5, 5, 5, 3)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- end
- trailling = false
- FakeHandle2.Transparency = 0.5
- Humanoid.WalkSpeed = 16
- attack = false
- end
- VisionDash = function()
- attack = true
- Humanoid.WalkSpeed = 0
- mana = mana
- coroutine.resume(coroutine.create(function()
- for i = 0, 4, 0.2 do
- swait()
- FakeHandleweld2.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(360), math.rad(0), math.rad(0)), 0.5)
- end
- end
- ))
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(-90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(20), math.rad(20), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- end
- trail("Lime green", Hitbox)
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.8)
- MagniDamage(Torso, Torso, 20, 10, 20, 5, "Normal")
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(10, -5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.8)
- MagniDamage(Torso, Torso, 20, 10, 20, 5, "Normal")
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-10, -10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(50), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagniDamage(Torso, Torso, 20, 10, 20, 5, "Normal")
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.8)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(10, -15, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- RootPart.CFrame = RootPart.CFrame * cf(0, 0, -15)
- Humanoid.WalkSpeed = 16
- trailling = false
- FakeHandle2.Transparency = 0.5
- attack = false
- end
- Illusion = function()
- attack = true
- mana = mana
- hitdebounce = false
- local Con1 = Hitbox.Touched:connect(function(hit)
- local ht = hit.Parent
- local hum1 = ht:FindFirstChild("Humanoid")
- if hum1 ~= nil and hitdebounce == false then
- hitdebounce = true
- mana = mana
- Humanoid.WalkSpeed = 0
- trail("Lime green", Hitbox)
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagniDamage(Torso, Torso, 10, 5, 10, 5, "Normal")
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(10, -10, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagniDamage(Torso, Torso, 10, 5, 10, 5, "Normal")
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(10, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(50), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagniDamage(Torso, Torso, 10, 5, 10, 5, "Normal")
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-15, -7.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagniDamage(Torso, Torso, 10, 5, 10, 5, "Normal")
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(15, -7.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if i == 0.4 then
- MagniDamage(Torso, Torso, 10, 5, 10, 5, "Normal")
- MagicCircle(BrickColor.new("Lime green"), Torso.CFrame, 35, 35, 35, 5, 5, 5, 0.06)
- so("http://roblox.com/asset/?id=233856146", Torso, 1, 0.6)
- MagicBlock(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- MagicBlock(BrickColor.new("Lime green"), Torso.CFrame, 25, 25, 25, 0.5, 0.5, 0.5, 0.06)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-10, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(math.rad(0), math.rad(20), math.rad(-100)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- end
- end
- end
- )
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(-90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(20), math.rad(20), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- end
- Humanoid.WalkSpeed = 16
- trailling = false
- FakeHandle2.Transparency = 0.5
- attack = false
- Con1:disconnect()
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, -1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.1, 0.1, 1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(0, -0.5, 1), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(0.8, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.5)
- end
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1.2)
- local Con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(5, 10), "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- trail("Lime green", Hitbox)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, 1.5), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(-0.1, -0.1, -1.5), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(0, 1.3, 2), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(0, 0.7, 0) * angles(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * angles(0, -2.3, 0) * angles(0, 0, 0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(0)), 1)
- end
- trailling = false
- attack = false
- Con1:disconnect()
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, -1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(1.6, -1.4, 0) * angles(1, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.2) * angles(0.7, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(0, 1.6, 0) * angles(0, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(0, -1.6, 0) * angles(0, 0.5, -0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.5)
- end
- local Con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(5, 10), "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- trail("Lime green", Hitbox)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1.2)
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, 1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.6) * angles(1.6, -1.4, 0) * angles(-1, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.2) * angles(-0.7, 0, -0.3), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(0, 1.6, 0) * angles(0, -0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(0, -1.6, 0) * angles(0, -0.5, 0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.5)
- end
- trailling = false
- attack = false
- Con1:disconnect()
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, 1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.6) * angles(1.6, -1.4, 0) * angles(-1, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.2) * angles(-0.7, 0, -0.3), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(0, 1.6, 0) * angles(0, -0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(0, -1.6, 0) * angles(0, -0.5, 0.2), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.5)
- end
- trail("Lime green", Hitbox)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- so("http://roblox.com/asset/?id=320557413", Hitbox, 1, 1)
- local Con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(5, 10), "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.16 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0, 0, -1), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.1, 0.1, 1), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(1.6, -1.4, 0) * angles(2, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.4, -0.3) * angles(0.8, 0, -0.5), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * angles(0, 2.3, 0) * angles(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.3) * angles(0, -0.7, 0) * angles(0, 0, -0.1), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.5)
- end
- trailling = false
- attack = false
- Con1:disconnect()
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- ob1u = function()
- end
- ob1d = function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- else
- if attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if attack == false and k == "z" and mana >= 15 and zenabled == true then
- zenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Spin()
- else
- if attack == false and k == "x" and mana >= 10 and xenabled == true then
- xenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.1 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Throw()
- else
- if attack == false and k == "c" and mana >= 20 and cenabled == true then
- cenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- cenabled = true
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- VisionDash()
- else
- if attack == false and k == "v" and mana >= 45 and venabled == true then
- venabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.001 do
- swait()
- fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- venabled = true
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Illusion()
- end
- end
- end
- end
- end
- Bin = Instance.new("HopperBin", Player.Backpack)
- ds = function(mouse)
- end
- s = function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- local sine = 0
- local change = 1
- local val = 0
- local mananum = 0
- while 1 do
- while 1 do
- while 1 do
- pwait()
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0.5, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.3, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(0.7, 0, 0.3), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(-0.6, 0, -0.5), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(0, 1.6, 0) * angles(-0.1, 0, 0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(0, -1.6, 0) * angles(-0.1, 0, -0.3), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(200)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(0, 0, 0), 1)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0.3, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(0.2, 0, 0.3), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(-1, 0, -0.6), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.5) * angles(0, 1.6, 0) * angles(0, 0, 0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(0, -1.6, 0) * angles(-0.1, 0, 0.5), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(200)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(0, 0, 0), 1)
- end
- else
- if torvel.x < 1 and torvel.z < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(0, 0, 0.5), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(0.1, -0.1, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6, -0.2) * angles(0.5, 0.3, 0.4), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.4, 0.3) * angles(-0.6, 0, 0.3), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * angles(0, 1.3, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(-0.5, -1.4, 0), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(230)), 0.3)
- FakeHandleweld2.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(0, 0, 0), 1)
- end
- else
- if 2 < torvel.x and torvel.z > 2 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 3
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(0.5, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(-0.3, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(0.6, 0, 0.2), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(-0.5, 0, -0.3), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * angles(0, 1.6, 0) * angles(-0.06, 0, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(0, -1.6, 0) * angles(-0.06, 0, -0.4), 0.3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(200)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(0, 0, 0), 1)
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "[Power] <{[ " .. mana .. " ]}> [Power]"
- if 100 <= mana then
- mana = 100
- end
- end
- end
- if attack == false then
- if mananum <= 8 then
- mananum = mananum + 1
- end
- end
- end
- mananum = 0
- mana = mana + 1
- end
Add Comment
Please, Sign In to add comment