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Josemmoya

boss

Jan 23rd, 2019
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  1. ---------------
  2. --Nahid [boss beta]--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  17. local Player,game,owner = owner,game
  18. local RealPlayer = Player
  19. do
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local Mouse = Player:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,a)
  82. if a then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88.  
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98.  
  99. ----Sandboxed game object that allows the usage of client-side methods and services
  100. --Real game object
  101. local _rg = game
  102.  
  103. --Metatable for fake service
  104. local fsmt = {
  105. __index = function(self,k)
  106. local s = rawget(self,"_RealService")
  107. if s then return s[k] end
  108. end,
  109. __newindex = function(self,k,v)
  110. local s = rawget(self,"_RealService")
  111. if s then s[k]=v end
  112. end,
  113. __call = function(self,...)
  114. local s = rawget(self,"_RealService")
  115. if s then return s(...) end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return self[s]
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. }
  134. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  135. g.service = g.GetService
  136.  
  137. g.RunService = FakeService({
  138. RenderStepped = _rg:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146.  
  147. setmetatable(g,{
  148. __index=function(self,s)
  149. return _rg:GetService(s) or typeof(_rg[s])=="function"
  150. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  151. end,
  152. __newindex = fsmt.__newindex,
  153. __call = fsmt.__call
  154. })
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = g,g.Players.LocalPlayer
  157. end
  158.  
  159. Player = owner
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179.  
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182.  
  183. -------------------------------------------------------
  184.  
  185. local FavIDs = {
  186. 340106355, --Nefl Crystals
  187. 927529620, --Dimension
  188. 876981900, --Fantasy
  189. 398987889, --Ordinary Days
  190. 1117396305, --Oh wait, it's you.
  191. 885996042, --Action Winter Journey
  192. 919231299, --Sprawling Idiot Effigy
  193. 743466274, --Good Day Sunshine
  194. 727411183, --Knife Fight
  195. 1402748531, --The Earth Is Counting On You!
  196. 595230126 --Robot Language
  197. }
  198.  
  199.  
  200.  
  201. --The reality of my life isn't real but a Universe -makhail07
  202. wait(0.2)
  203. local plr = game:service'Players'.LocalPlayer
  204. print('Local User is '..plr.Name)
  205. print('SCRIPTNAME Loaded')
  206. print('SCRIPT DESCRIPTION')
  207. local char = plr.Character
  208. local hum = char.Humanoid
  209. local hed = char.Head
  210. local root = char.HumanoidRootPart
  211. local rootj = root.RootJoint
  212. local tors = char.Torso
  213. local ra = char["Right Arm"]
  214. local la = char["Left Arm"]
  215. local rl = char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local neck = tors["Neck"]
  218. local mouse = plr:GetMouse()
  219. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  220. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  221. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  222. local maincolor = BrickColor.new("Institutional white")
  223.  
  224. -------------------------------------------------------
  225. --Start Good Stuff--
  226. -------------------------------------------------------
  227. cam = game.Workspace.CurrentCamera
  228. CF = CFrame.new
  229. angles = CFrame.Angles
  230. attack = false
  231. Euler = CFrame.fromEulerAnglesXYZ
  232. Rad = math.rad
  233. IT = Instance.new
  234. BrickC = BrickColor.new
  235. Cos = math.cos
  236. Acos = math.acos
  237. Sin = math.sin
  238. Asin = math.asin
  239. Abs = math.abs
  240. Mrandom = math.random
  241. Floor = math.floor
  242. -------------------------------------------------------
  243. --End Good Stuff--
  244. -------------------------------------------------------
  245. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246. RSH, LSH = nil, nil
  247. RW = Instance.new("Weld")
  248. LW = Instance.new("Weld")
  249. RH = tors["Right Hip"]
  250. LH = tors["Left Hip"]
  251. RSH = tors["Right Shoulder"]
  252. LSH = tors["Left Shoulder"]
  253. RSH.Parent = nil
  254. LSH.Parent = nil
  255. RW.Name = "RW"
  256. RW.Part0 = tors
  257. RW.C0 = CF(1.5, 0.5, 0)
  258. RW.C1 = CF(0, 0.5, 0)
  259. RW.Part1 = ra
  260. RW.Parent = tors
  261. LW.Name = "LW"
  262. LW.Part0 = tors
  263. LW.C0 = CF(-1.5, 0.5, 0)
  264. LW.C1 = CF(0, 0.5, 0)
  265. LW.Part1 = la
  266. LW.Parent = tors
  267. Effects = {}
  268. -------------------------------------------------------
  269. --Start HeartBeat--
  270. -------------------------------------------------------
  271. ArtificialHB = Instance.new("BindableEvent", script)
  272. ArtificialHB.Name = "Heartbeat"
  273. script:WaitForChild("Heartbeat")
  274.  
  275. frame = 1 / 60
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279.  
  280.  
  281. lastframe = tick()
  282. script.Heartbeat:Fire()
  283.  
  284.  
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. script.Heartbeat:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. script.Heartbeat:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304. -------------------------------------------------------
  305. --End HeartBeat--
  306. -------------------------------------------------------
  307.  
  308. -------------------------------------------------------
  309. --Start Important Functions--
  310. -------------------------------------------------------
  311. function swait(num)
  312. if num == 0 or num == nil then
  313. game:service("RunService").Stepped:wait(0)
  314. else
  315. for i = 0, num do
  316. game:service("RunService").Stepped:wait(0)
  317. end
  318. end
  319. end
  320. function thread(f)
  321. coroutine.resume(coroutine.create(f))
  322. end
  323. function clerp(a, b, t)
  324. local qa = {
  325. QuaternionFromCFrame(a)
  326. }
  327. local qb = {
  328. QuaternionFromCFrame(b)
  329. }
  330. local ax, ay, az = a.x, a.y, a.z
  331. local bx, by, bz = b.x, b.y, b.z
  332. local _t = 1 - t
  333. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  334. end
  335. function QuaternionFromCFrame(cf)
  336. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  337. local trace = m00 + m11 + m22
  338. if trace > 0 then
  339. local s = math.sqrt(1 + trace)
  340. local recip = 0.5 / s
  341. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  342. else
  343. local i = 0
  344. if m00 < m11 then
  345. i = 1
  346. end
  347. if m22 > (i == 0 and m00 or m11) then
  348. i = 2
  349. end
  350. if i == 0 then
  351. local s = math.sqrt(m00 - m11 - m22 + 1)
  352. local recip = 0.5 / s
  353. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  354. elseif i == 1 then
  355. local s = math.sqrt(m11 - m22 - m00 + 1)
  356. local recip = 0.5 / s
  357. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  358. elseif i == 2 then
  359. local s = math.sqrt(m22 - m00 - m11 + 1)
  360. local recip = 0.5 / s
  361. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  362. end
  363. end
  364. end
  365. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  366. local xs, ys, zs = x + x, y + y, z + z
  367. local wx, wy, wz = w * xs, w * ys, w * zs
  368. local xx = x * xs
  369. local xy = x * ys
  370. local xz = x * zs
  371. local yy = y * ys
  372. local yz = y * zs
  373. local zz = z * zs
  374. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  375. end
  376. function QuaternionSlerp(a, b, t)
  377. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  378. local startInterp, finishInterp
  379. if cosTheta >= 1.0E-4 then
  380. if 1 - cosTheta > 1.0E-4 then
  381. local theta = math.acos(cosTheta)
  382. local invSinTheta = 1 / Sin(theta)
  383. startInterp = Sin((1 - t) * theta) * invSinTheta
  384. finishInterp = Sin(t * theta) * invSinTheta
  385. else
  386. startInterp = 1 - t
  387. finishInterp = t
  388. end
  389. elseif 1 + cosTheta > 1.0E-4 then
  390. local theta = math.acos(-cosTheta)
  391. local invSinTheta = 1 / Sin(theta)
  392. startInterp = Sin((t - 1) * theta) * invSinTheta
  393. finishInterp = Sin(t * theta) * invSinTheta
  394. else
  395. startInterp = t - 1
  396. finishInterp = t
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400. function rayCast(Position, Direction, Range, Ignore)
  401. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  402. end
  403. local RbxUtility = LoadLibrary("RbxUtility")
  404. local Create = RbxUtility.Create
  405.  
  406. -------------------------------------------------------
  407. --Start Damage Function--
  408. -------------------------------------------------------
  409. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  410. if hit.Parent == nil then
  411. return
  412. end
  413. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  414. for _, v in pairs(hit.Parent:children()) do
  415. if v:IsA("Humanoid") then
  416. h = v
  417. end
  418. end
  419. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  420.  
  421. hit.Parent:FindFirstChild("Head"):BreakJoints()
  422. end
  423.  
  424. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  425. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  426. if hit.Parent.DebounceHit.Value == true then
  427. return
  428. end
  429. end
  430. if insta == true then
  431. hit.Parent:FindFirstChild("Head"):BreakJoints()
  432. end
  433. local c = Create("ObjectValue"){
  434. Name = "creator",
  435. Value = game:service("Players").LocalPlayer,
  436. Parent = h,
  437. }
  438. game:GetService("Debris"):AddItem(c, .5)
  439. if HitSound ~= nil and HitPitch ~= nil then
  440. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  441. end
  442. local Damage = math.random(minim, maxim)
  443. local blocked = false
  444. local block = hit.Parent:findFirstChild("Block")
  445. if block ~= nil then
  446. if block.className == "IntValue" then
  447. if block.Value > 0 then
  448. blocked = true
  449. block.Value = block.Value - 1
  450. print(block.Value)
  451. end
  452. end
  453. end
  454. if blocked == false then
  455. h.Health = h.Health - Damage
  456. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  457. else
  458. h.Health = h.Health - (Damage / 2)
  459. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  460. end
  461. if Type == "Knockdown" then
  462. local hum = hit.Parent.Humanoid
  463. hum.PlatformStand = true
  464. coroutine.resume(coroutine.create(function(HHumanoid)
  465. swait(1)
  466. HHumanoid.PlatformStand = false
  467. end), hum)
  468. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  469. local bodvol = Create("BodyVelocity"){
  470. velocity = angle * knockback,
  471. P = 5000,
  472. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  473. Parent = hit,
  474. }
  475. local rl = Create("BodyAngularVelocity"){
  476. P = 3000,
  477. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  478. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodvol, .5)
  482. game:GetService("Debris"):AddItem(rl, .5)
  483. elseif Type == "Normal" then
  484. local vp = Create("BodyVelocity"){
  485. P = 500,
  486. maxForce = Vector3.new(math.huge, 0, math.huge),
  487. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  488. }
  489. if knockback > 0 then
  490. vp.Parent = hit.Parent.Torso
  491. end
  492. game:GetService("Debris"):AddItem(vp, .5)
  493. elseif Type == "Up" then
  494. local bodyVelocity = Create("BodyVelocity"){
  495. velocity = Vector3.new(0, 20, 0),
  496. P = 5000,
  497. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  498. Parent = hit,
  499. }
  500. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  501. elseif Type == "DarkUp" then
  502. coroutine.resume(coroutine.create(function()
  503. for i = 0, 1, 0.1 do
  504. swait()
  505. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  506. end
  507. end))
  508. local bodyVelocity = Create("BodyVelocity"){
  509. velocity = Vector3.new(0, 20, 0),
  510. P = 5000,
  511. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  512. Parent = hit,
  513. }
  514. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  515. elseif Type == "Snare" then
  516. local bp = Create("BodyPosition"){
  517. P = 2000,
  518. D = 100,
  519. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  520. position = hit.Parent.Torso.Position,
  521. Parent = hit.Parent.Torso,
  522. }
  523. game:GetService("Debris"):AddItem(bp, 1)
  524. elseif Type == "Freeze" then
  525. local BodPos = Create("BodyPosition"){
  526. P = 50000,
  527. D = 1000,
  528. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  529. position = hit.Parent.Torso.Position,
  530. Parent = hit.Parent.Torso,
  531. }
  532. local BodGy = Create("BodyGyro") {
  533. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  534. P = 20e+003,
  535. Parent = hit.Parent.Torso,
  536. cframe = hit.Parent.Torso.CFrame,
  537. }
  538. hit.Parent.Torso.Anchored = true
  539. coroutine.resume(coroutine.create(function(Part)
  540. swait(1.5)
  541. Part.Anchored = false
  542. end), hit.Parent.Torso)
  543. game:GetService("Debris"):AddItem(BodPos, 3)
  544. game:GetService("Debris"):AddItem(BodGy, 3)
  545. end
  546. local debounce = Create("BoolValue"){
  547. Name = "DebounceHit",
  548. Parent = hit.Parent,
  549. Value = true,
  550. }
  551. game:GetService("Debris"):AddItem(debounce, Delay)
  552. c = Create("ObjectValue"){
  553. Name = "creator",
  554. Value = Player,
  555. Parent = h,
  556. }
  557. game:GetService("Debris"):AddItem(c, .5)
  558. end
  559. end
  560. -------------------------------------------------------
  561. --End Damage Function--
  562. -------------------------------------------------------
  563.  
  564. -------------------------------------------------------
  565. --Start Damage Function Customization--
  566. -------------------------------------------------------
  567. function ShowDamage(Pos, Text, Time, Color)
  568. local Rate = (1 / 30)
  569. local Pos = (Pos or Vector3.new(0, 0, 0))
  570. local Text = (Text or "")
  571. local Time = (Time or 2)
  572. local Color = (Color or Color3.new(1, 0, 1))
  573. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  574. EffectPart.Anchored = true
  575. local BillboardGui = Create("BillboardGui"){
  576. Size = UDim2.new(3, 0, 3, 0),
  577. Adornee = EffectPart,
  578. Parent = EffectPart,
  579. }
  580. local TextLabel = Create("TextLabel"){
  581. BackgroundTransparency = 1,
  582. Size = UDim2.new(1, 0, 1, 0),
  583. Text = Text,
  584. Font = "Bodoni",
  585. TextColor3 = Color,
  586. TextScaled = true,
  587. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  588. Parent = BillboardGui,
  589. }
  590. game.Debris:AddItem(EffectPart, (Time))
  591. EffectPart.Parent = game:GetService("Workspace")
  592. delay(0, function()
  593. local Frames = (Time / Rate)
  594. for Frame = 1, Frames do
  595. wait(Rate)
  596. local Percent = (Frame / Frames)
  597. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  598. TextLabel.TextTransparency = Percent
  599. end
  600. if EffectPart and EffectPart.Parent then
  601. EffectPart:Destroy()
  602. end
  603. end)
  604. end
  605. -------------------------------------------------------
  606. --End Damage Function Customization--
  607. -------------------------------------------------------
  608.  
  609. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  610. for _, c in pairs(workspace:children()) do
  611. local hum = c:findFirstChild("Humanoid")
  612. if hum ~= nil then
  613. local head = c:findFirstChild("Head")
  614. if head ~= nil then
  615. local targ = head.Position - Part.Position
  616. local mag = targ.magnitude
  617. if magni >= mag and c.Name ~= plr.Name then
  618. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  619. end
  620. end
  621. end
  622. end
  623. end
  624.  
  625.  
  626. CFuncs = {
  627. Part = {
  628. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  629. local Part = Create("Part")({
  630. Parent = Parent,
  631. Reflectance = Reflectance,
  632. Transparency = Transparency,
  633. CanCollide = false,
  634. Locked = true,
  635. BrickColor = BrickColor.new(tostring(BColor)),
  636. Name = Name,
  637. Size = Size,
  638. Material = Material
  639. })
  640. RemoveOutlines(Part)
  641. return Part
  642. end
  643. },
  644. Mesh = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh)({
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale
  650. })
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end
  657. },
  658. Mesh = {
  659. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh)({
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale
  664. })
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end
  671. },
  672. Weld = {
  673. Create = function(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld")({
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1
  680. })
  681. return Weld
  682. end
  683. },
  684. Sound = {
  685. Create = function(id, par, vol, pit)
  686. coroutine.resume(coroutine.create(function()
  687. local S = Create("Sound")({
  688. Volume = vol,
  689. Pitch = pit or 1,
  690. SoundId = id,
  691. Parent = par or workspace
  692. })
  693. wait()
  694. S:play()
  695. game:GetService("Debris"):AddItem(S, 6)
  696. end))
  697. end
  698. },
  699. ParticleEmitter = {
  700. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  701. local fp = Create("ParticleEmitter")({
  702. Parent = Parent,
  703. Color = ColorSequence.new(Color1, Color2),
  704. LightEmission = LightEmission,
  705. Size = Size,
  706. Texture = Texture,
  707. Transparency = Transparency,
  708. ZOffset = ZOffset,
  709. Acceleration = Accel,
  710. Drag = Drag,
  711. LockedToPart = LockedToPart,
  712. VelocityInheritance = VelocityInheritance,
  713. EmissionDirection = EmissionDirection,
  714. Enabled = Enabled,
  715. Lifetime = LifeTime,
  716. Rate = Rate,
  717. Rotation = Rotation,
  718. RotSpeed = RotSpeed,
  719. Speed = Speed,
  720. VelocitySpread = VelocitySpread
  721. })
  722. return fp
  723. end
  724. }
  725. }
  726. function RemoveOutlines(part)
  727. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  728. end
  729. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part")({
  731. formFactor = FormFactor,
  732. Parent = Parent,
  733. Reflectance = Reflectance,
  734. Transparency = Transparency,
  735. CanCollide = false,
  736. Locked = true,
  737. BrickColor = BrickColor.new(tostring(BColor)),
  738. Name = Name,
  739. Size = Size,
  740. Material = Material
  741. })
  742. RemoveOutlines(Part)
  743. return Part
  744. end
  745. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. function CreateWeld(Parent, Part0, Part1, C0, C1)
  758. local Weld = Create("Weld")({
  759. Parent = Parent,
  760. Part0 = Part0,
  761. Part1 = Part1,
  762. C0 = C0,
  763. C1 = C1
  764. })
  765. return Weld
  766. end
  767.  
  768.  
  769. -------------------------------------------------------
  770. --Start Effect Function--
  771. -------------------------------------------------------
  772. EffectModel = Instance.new("Model", char)
  773. Effects = {
  774. Block = {
  775. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  776. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  777. prt.Anchored = true
  778. prt.CFrame = cframe
  779. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  780. game:GetService("Debris"):AddItem(prt, 10)
  781. if Type == 1 or Type == nil then
  782. table.insert(Effects, {
  783. prt,
  784. "Block1",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. elseif Type == 2 then
  792. table.insert(Effects, {
  793. prt,
  794. "Block2",
  795. delay,
  796. x3,
  797. y3,
  798. z3,
  799. msh
  800. })
  801. else
  802. table.insert(Effects, {
  803. prt,
  804. "Block3",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end
  812. end
  813. },
  814. Sphere = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Cylinder = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. },
  850. Wave = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3 / 60,
  862. y3 / 60,
  863. z3 / 60,
  864. msh
  865. })
  866. end
  867. },
  868. Ring = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. },
  886. Break = {
  887. Create = function(brickcolor, cframe, x1, y1, z1)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  889. prt.Anchored = true
  890. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. local num = math.random(10, 50) / 1000
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Shatter",
  897. num,
  898. prt.CFrame,
  899. math.random() - math.random(),
  900. 0,
  901. math.random(50, 100) / 100
  902. })
  903. end
  904. },
  905. Spiral = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. },
  923. Push = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. }
  941. }
  942. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  943. local fp = IT("Part")
  944. fp.formFactor = formfactor
  945. fp.Parent = parent
  946. fp.Reflectance = reflectance
  947. fp.Transparency = transparency
  948. fp.CanCollide = false
  949. fp.Locked = true
  950. fp.BrickColor = brickcolor
  951. fp.Name = name
  952. fp.Size = size
  953. fp.Position = tors.Position
  954. RemoveOutlines(fp)
  955. fp.Material = "SmoothPlastic"
  956. fp:BreakJoints()
  957. return fp
  958. end
  959.  
  960. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  961. local mesh = IT(Mesh)
  962. mesh.Parent = part
  963. if Mesh == "SpecialMesh" then
  964. mesh.MeshType = meshtype
  965. if meshid ~= "nil" then
  966. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  967. end
  968. end
  969. mesh.Offset = offset
  970. mesh.Scale = scale
  971. return mesh
  972. end
  973.  
  974. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  975. local type = type
  976. local rng = Instance.new("Part", char)
  977. rng.Anchored = true
  978. rng.BrickColor = color
  979. rng.CanCollide = false
  980. rng.FormFactor = 3
  981. rng.Name = "Ring"
  982. rng.Material = "Neon"
  983. rng.Size = Vector3.new(1, 1, 1)
  984. rng.Transparency = 0
  985. rng.TopSurface = 0
  986. rng.BottomSurface = 0
  987. rng.CFrame = pos
  988. local rngm = Instance.new("SpecialMesh", rng)
  989. rngm.MeshType = MType
  990. rngm.Scale = scale
  991. local scaler2 = 1
  992. if type == "Add" then
  993. scaler2 = 1 * value
  994. elseif type == "Divide" then
  995. scaler2 = 1 / value
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. for i = 0, 10 / bonuspeed, 0.1 do
  999. swait()
  1000. if type == "Add" then
  1001. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1002. elseif type == "Divide" then
  1003. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1004. end
  1005. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1006. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1007. end
  1008. rng:Destroy()
  1009. end))
  1010. end
  1011.  
  1012. function Eviscerate(dude)
  1013. if dude.Name ~= char then
  1014. local bgf = IT("BodyGyro", dude.Head)
  1015. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1016. local val = IT("BoolValue", dude)
  1017. val.Name = "IsHit"
  1018. local ds = coroutine.wrap(function()
  1019. dude:WaitForChild("Head"):BreakJoints()
  1020. wait(0.5)
  1021. target = nil
  1022. coroutine.resume(coroutine.create(function()
  1023. for i, v in pairs(dude:GetChildren()) do
  1024. if v:IsA("Accessory") then
  1025. v:Destroy()
  1026. end
  1027. if v:IsA("Humanoid") then
  1028. v:Destroy()
  1029. end
  1030. if v:IsA("CharacterMesh") then
  1031. v:Destroy()
  1032. end
  1033. if v:IsA("Model") then
  1034. v:Destroy()
  1035. end
  1036. if v:IsA("Part") or v:IsA("MeshPart") then
  1037. for x, o in pairs(v:GetChildren()) do
  1038. if o:IsA("Decal") then
  1039. o:Destroy()
  1040. end
  1041. end
  1042. coroutine.resume(coroutine.create(function()
  1043. v.Material = "Neon"
  1044. v.CanCollide = false
  1045. local PartEmmit1 = IT("ParticleEmitter", v)
  1046. PartEmmit1.LightEmission = 1
  1047. PartEmmit1.Texture = "rbxassetid://284205403"
  1048. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1049. PartEmmit1.Rate = 150
  1050. PartEmmit1.Lifetime = NumberRange.new(1)
  1051. PartEmmit1.Size = NumberSequence.new({
  1052. NumberSequenceKeypoint.new(0, 0.75, 0),
  1053. NumberSequenceKeypoint.new(1, 0, 0)
  1054. })
  1055. PartEmmit1.Transparency = NumberSequence.new({
  1056. NumberSequenceKeypoint.new(0, 0, 0),
  1057. NumberSequenceKeypoint.new(1, 1, 0)
  1058. })
  1059. PartEmmit1.Speed = NumberRange.new(0, 0)
  1060. PartEmmit1.VelocitySpread = 30000
  1061. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1062. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1063. local BodPoss = IT("BodyPosition", v)
  1064. BodPoss.P = 3000
  1065. BodPoss.D = 1000
  1066. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1067. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1068. v.Color = maincolor.Color
  1069. coroutine.resume(coroutine.create(function()
  1070. for i = 0, 49 do
  1071. swait(1)
  1072. v.Transparency = v.Transparency + 0.08
  1073. end
  1074. wait(0.5)
  1075. PartEmmit1.Enabled = false
  1076. wait(3)
  1077. v:Destroy()
  1078. dude:Destroy()
  1079. end))
  1080. end))
  1081. end
  1082. end
  1083. end))
  1084. end)
  1085. ds()
  1086. end
  1087. end
  1088.  
  1089. function FindNearestHead(Position, Distance, SinglePlayer)
  1090. if SinglePlayer then
  1091. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1092. end
  1093. local List = {}
  1094. for i, v in pairs(workspace:GetChildren()) do
  1095. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1096. table.insert(List, v)
  1097. end
  1098. end
  1099. return List
  1100. end
  1101.  
  1102. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1103. local type = type
  1104. local rng = Instance.new("Part", char)
  1105. rng.Anchored = true
  1106. rng.BrickColor = color
  1107. rng.CanCollide = false
  1108. rng.FormFactor = 3
  1109. rng.Name = "Ring"
  1110. rng.Material = "Neon"
  1111. rng.Size = Vector3.new(1, 1, 1)
  1112. rng.Transparency = 0
  1113. rng.TopSurface = 0
  1114. rng.BottomSurface = 0
  1115. rng.CFrame = pos
  1116. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1117. local rngm = Instance.new("SpecialMesh", rng)
  1118. rngm.MeshType = MType
  1119. rngm.Scale = Vector3.new(x1, y1, z1)
  1120. local scaler2 = 1
  1121. local speeder = FastSpeed
  1122. if type == "Add" then
  1123. scaler2 = 1 * value
  1124. elseif type == "Divide" then
  1125. scaler2 = 1 / value
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 0, 10 / bonuspeed, 0.1 do
  1129. swait()
  1130. if type == "Add" then
  1131. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1132. elseif type == "Divide" then
  1133. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1134. end
  1135. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1137. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1138. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1139. end
  1140. rng:Destroy()
  1141. end))
  1142. end
  1143.  
  1144. function SoulSteal(dude)
  1145. if dude.Name ~= char then
  1146. local bgf = IT("BodyGyro", dude.Head)
  1147. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1148. local val = IT("BoolValue", dude)
  1149. val.Name = "IsHit"
  1150. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1151. local soulst = coroutine.wrap(function()
  1152. local soul = Instance.new("Part",dude)
  1153. soul.Size = Vector3.new(1,1,1)
  1154. soul.CanCollide = false
  1155. soul.Anchored = false
  1156. soul.Position = torso.Position
  1157. soul.Transparency = 1
  1158. local PartEmmit1 = IT("ParticleEmitter", soul)
  1159. PartEmmit1.LightEmission = 1
  1160. PartEmmit1.Texture = "rbxassetid://569507414"
  1161. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1162. PartEmmit1.Rate = 250
  1163. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1164. PartEmmit1.Size = NumberSequence.new({
  1165. NumberSequenceKeypoint.new(0, 1, 0),
  1166. NumberSequenceKeypoint.new(1, 0, 0)
  1167. })
  1168. PartEmmit1.Transparency = NumberSequence.new({
  1169. NumberSequenceKeypoint.new(0, 0, 0),
  1170. NumberSequenceKeypoint.new(1, 1, 0)
  1171. })
  1172. PartEmmit1.Speed = NumberRange.new(0, 0)
  1173. PartEmmit1.VelocitySpread = 30000
  1174. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1175. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1176. local BodPoss = IT("BodyPosition", soul)
  1177. BodPoss.P = 3000
  1178. BodPoss.D = 1000
  1179. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1180. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1181. wait(1.6)
  1182. soul.Touched:connect(function(hit)
  1183. if hit.Parent == char then
  1184. soul:Destroy()
  1185. end
  1186. end)
  1187. wait(1.2)
  1188. while soul do
  1189. swait()
  1190. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1191. BodPoss.Position = tors.Position
  1192. end
  1193. end)
  1194. soulst()
  1195. end
  1196. end
  1197. function FaceMouse()
  1198. local Cam = workspace.CurrentCamera
  1199. return {
  1200. CFrame.new(char.Torso.Position, Vector3.new(Mouse.Hit.p.x, char.Torso.Position.y, Mouse.Hit.p.z)),
  1201. Vector3.new(Mouse.Hit.p.x, Mouse.Hit.p.y, Mouse.Hit.p.z)
  1202. }
  1203. end
  1204. BTAUNT = Instance.new("Sound", tors)
  1205. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1255569288"
  1206. BTAUNT.Volume = 10
  1207. BTAUNT.Pitch = 1
  1208. BTAUNT.Looped = true
  1209. BTAUNT.TimePosition = 1
  1210. -------------------------------------------------------
  1211. --End Effect Function--
  1212. -------------------------------------------------------
  1213. function Cso(ID, PARENT, VOLUME, PITCH)
  1214. local NSound = nil
  1215. coroutine.resume(coroutine.create(function()
  1216. NSound = IT("Sound", PARENT)
  1217. NSound.Volume = VOLUME
  1218. NSound.Pitch = PITCH
  1219. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1220. swait()
  1221. NSound:play()
  1222. game:GetService("Debris"):AddItem(NSound, 200)
  1223. end))
  1224. return NSound
  1225. end
  1226. function CameraEnshaking(Length, Intensity)
  1227. coroutine.resume(coroutine.create(function()
  1228. local intensity = 1 * Intensity
  1229. local rotM = 0.01 * Intensity
  1230. for i = 0, Length, 0.1 do
  1231. swait()
  1232. intensity = intensity - 0.05 * Intensity / Length
  1233. rotM = rotM - 5.0E-4 * Intensity / Length
  1234. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1235. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1236. end
  1237. hum.CameraOffset = Vector3.new(0, 0, 0)
  1238. end))
  1239. end
  1240. local RbxUtility = LoadLibrary("RbxUtility")
  1241. local Create = RbxUtility.Create
  1242. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1243. local type = type
  1244. local rng = Instance.new("Part", char)
  1245. rng.Anchored = true
  1246. rng.BrickColor = color
  1247. rng.CanCollide = false
  1248. rng.FormFactor = 3
  1249. rng.Name = "Ring"
  1250. rng.Material = "Neon"
  1251. rng.Size = Vector3.new(1, 1, 1)
  1252. rng.Transparency = 0
  1253. rng.TopSurface = 0
  1254. rng.BottomSurface = 0
  1255. rng.CFrame = pos
  1256. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1257. local rngm = Instance.new("SpecialMesh", rng)
  1258. rngm.MeshType = "Brick"
  1259. if rainbowmode == true then
  1260. rng.Color = Color3.new(r/255,g/255,b/255)
  1261. end
  1262. local scaler2 = 1
  1263. local speeder = FastSpeed/10
  1264. if type == "Add" then
  1265. scaler2 = 1*value
  1266. elseif type == "Divide" then
  1267. scaler2 = 1/value
  1268. end
  1269. coroutine.resume(coroutine.create(function()
  1270. for i = 0,10/bonuspeed,0.1 do
  1271. swait()
  1272. if type == "Add" then
  1273. scaler2 = scaler2 - 0.01*value/bonuspeed
  1274. elseif type == "Divide" then
  1275. scaler2 = scaler2 - 0.01/value*bonuspeed
  1276. end
  1277. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1278. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1279. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1280. end
  1281. rng:Destroy()
  1282. end))
  1283. end
  1284. -------------------------------------------------------
  1285. --End Important Functions--
  1286. -------------------------------------------------------
  1287.  
  1288.  
  1289. -------------------------------------------------------
  1290. --Start Customization--
  1291. -------------------------------------------------------
  1292. local Player_Size = 1
  1293. if Player_Size ~= 1 then
  1294. root.Size = root.Size * Player_Size
  1295. tors.Size = tors.Size * Player_Size
  1296. hed.Size = hed.Size * Player_Size
  1297. ra.Size = ra.Size * Player_Size
  1298. la.Size = la.Size * Player_Size
  1299. rl.Size = rl.Size * Player_Size
  1300. ll.Size = ll.Size * Player_Size
  1301. ----------------------------------------------------------------------------------
  1302. rootj.Parent = root
  1303. neck.Parent = tors
  1304. RW.Parent = tors
  1305. LW.Parent = tors
  1306. RH.Parent = tors
  1307. LH.Parent = tors
  1308. ----------------------------------------------------------------------------------
  1309. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1310. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1311. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1312. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1313. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1314. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1315. ----------------------------------------------------------------------------------
  1316. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1317. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1318. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1319. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1320. --hat.Parent = Character
  1321. end
  1322. ----------------------------------------------------------------------------------
  1323. local equipped = false
  1324. local idle = 0
  1325. local change = 1
  1326. local val = 0
  1327. local toim = 0
  1328. local idleanim = 0.4
  1329. local sine = 0
  1330. local Sit = 1
  1331. ----------------------------------------------------------------------------------
  1332. hum.WalkSpeed = 8
  1333. hum.JumpPower = 57
  1334. ----------------------------------------------------------------------------------
  1335.  
  1336. -------------------------------------------------------
  1337. --End Customization--
  1338. -------------------------------------------------------
  1339.  
  1340. -------------------------------------------------------
  1341. --Start Attacks N Stuff--
  1342. -------------------------------------------------------
  1343. BTAUNT:Play()
  1344. wait(0.5)
  1345. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1346. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1347. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1348. wait(0.5)
  1349. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1350. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1351. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1352. wait(0.5)
  1353. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1354. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1355. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1356. wait(0.5)
  1357. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1358. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1359. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1360. wait(0.5)
  1361. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1362. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1363. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1364. wait(0.5)
  1365. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1366. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1367. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1368. wait(0.5)
  1369. for i = 0, 1, 0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1375. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1377. end
  1378. -----------------intro------
  1379. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1380. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1381. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1382. wait(0.1)
  1383. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1384. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1385. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1386. wait(0.1)
  1387. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1388. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1389. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1390. wait(0.1)
  1391. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1392. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1393. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1394. wait(0.1)
  1395. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1396. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1397. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1398. wait(0.1)
  1399. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1400. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1401. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1402. wait(0.1)
  1403. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1404. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1405. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1406. wait(0.1)
  1407. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1408. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1409. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1410. wait(0.1)
  1411. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1412. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1413. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1414. wait(0.1)
  1415. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1416. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1417. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1418. wait(0.1)
  1419. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1420. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1421. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1422. wait(0.1)
  1423. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1424. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1425. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1426. wait(0.1)
  1427. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1428. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1429. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1430. wait(0.1)
  1431. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1432. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1433. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1434. wait(0.1)
  1435. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1436. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1437. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1438. wait(0.1)
  1439. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1440. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1441. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1442. wait(0.1)
  1443. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1444. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1445. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1446. wait(0.1)
  1447. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1448. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1449. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1450. wait(0.1)
  1451. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1452. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1453. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1454. wait(0.1)
  1455. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1456. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1457. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1458. wait(0.1)
  1459. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1460. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1461. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1462. wait(0.1)
  1463. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1464. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1465. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1466. wait(0.1)
  1467. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1468. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1469. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1470. wait(0.1)
  1471. ----------------------------------------------------
  1472. local Transforming = true
  1473. --------------------------------------------------------
  1474. local username = game:GetService("Players").LocalPlayer.Character.Name or game.Players.LocalPlayer.Character.Name
  1475.  
  1476. local p = game.Players.LocalPlayer
  1477. local char, Character = p.Character, p.Character
  1478. local mouse = p:GetMouse()
  1479. local larm, RightArm = char["Left Arm"], char["Left Arm"]
  1480. local rarm, RightArm = char["Right Arm"], char["Right Arm"]
  1481. local lleg = char["Left Leg"]
  1482. local rleg = char["Right Leg"]
  1483. local hed = char.Head
  1484. local torso, Torso = char.Torso, char.Torso
  1485. local hum = char.Humanoid
  1486. local cam = game.Workspace.CurrentCamera
  1487. local root = char.HumanoidRootPart
  1488. local deb = false
  1489. local shot = 0
  1490. local debris=game:service"Debris"
  1491. local l = game:GetService("Lighting")
  1492. local rs = game:GetService("RunService").RenderStepped
  1493. ns = NumberSequence.new
  1494. nsk = NumberSequenceKeypoint.new
  1495. nr = NumberRange.new
  1496. cs = ColorSequence.new
  1497. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1498. local animpose = "Idle"
  1499. local lastanimpose = "Idle"
  1500. local stanceToggle = "Normal"
  1501. local colorthree = "1020" -- 1020
  1502.  
  1503. local lightspeed = math.random(0.1,0.2)
  1504. local holy = false -- Is in holy/boosted form?
  1505. local eColors = {"1020", "Really black"}
  1506. local idz = {"161006212", "161006195"}
  1507. local Effects={}
  1508. local attackvalue = 1
  1509. local username = game:GetService("Players").LocalPlayer.Character.Name or game.Players.LocalPlayer.Character.Name
  1510.  
  1511. local p = game.Players.LocalPlayer
  1512. local char, Character = p.Character, p.Character
  1513. local mouse = p:GetMouse()
  1514. local larm, RightArm = char["Left Arm"], char["Left Arm"]
  1515. local rarm, RightArm = char["Right Arm"], char["Right Arm"]
  1516. local lleg = char["Left Leg"]
  1517. local rleg = char["Right Leg"]
  1518. local hed = char.Head
  1519. local torso, Torso = char.Torso, char.Torso
  1520. local hum = char.Humanoid
  1521. local cam = game.Workspace.CurrentCamera
  1522. local root = char.HumanoidRootPart
  1523. local deb = false
  1524. local shot = 0
  1525. local debris=game:service"Debris"
  1526. local l = game:GetService("Lighting")
  1527. local rs = game:GetService("RunService").RenderStepped
  1528. ns = NumberSequence.new
  1529. nsk = NumberSequenceKeypoint.new
  1530. nr = NumberRange.new
  1531. cs = ColorSequence.new
  1532. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1533. local animpose = "Idle"
  1534. local lastanimpose = "Idle"
  1535. local stanceToggle = "Normal"
  1536. local colorthree = "1020" -- 1020
  1537.  
  1538. local lightspeed = math.random(0.1,0.2)
  1539. local holy = false -- Is in holy/boosted form?
  1540. local eColors = {"1020", "Really black"}
  1541. local idz = {"161006212", "161006195"}
  1542. local Effects={}
  1543. local attackvalue = 1
  1544. New = function(Object, Parent, Name, Data)
  1545. local Object = Instance.new(Object)
  1546. for Index, Value in pairs(Data or {}) do
  1547. Object[Index] = Value
  1548. end
  1549. Object.Parent = Parent
  1550. Object.Name = Name
  1551. return Object
  1552. end
  1553.  
  1554. DeathClaw = New("Model",Character,"DeathClaw",{})
  1555.  
  1556. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -3.11434269e-06, 8.30739737e-07, -1.00000107, 0.34202829, 0.939689636, -3.18491402e-07, 0.939689755, -0.342028916, -3.46451998e-06),C1 = CFrame.new(-0.0377616882, 1.42554593, 0.405014038, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1557. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.550999999, 0.200000003),CFrame = CFrame.new(-8.59500027, 2.89503574, -8.1300106, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1558. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1559. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(-0.40500164, -0.104999542, -0.0300006866, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1560. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 3.06003571, -8.04001141, 1, 6.13489965e-06, 3.32129116e-06, -6.97362293e-06, 0.866024673, 0.500001252, 1.91137516e-07, -0.500001252, 0.866024673),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1561. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1562. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91137516e-07, 6.13489919e-06, 0.866024673, -0.500001252, 3.32129093e-06, 0.500001252, 0.866024673),C1 = CFrame.new(-0.40500164, 0.0600004196, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1563. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.73003602, -8.04001141, 1, 5.94368294e-06, -3.65236247e-06, -6.97355335e-06, 0.866026044, -0.500001729, 1.91185379e-07, 0.500001729, 0.866026044),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1564. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1565. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355335e-06, 1.91185379e-07, 5.94368294e-06, 0.866026044, 0.500001729, -3.65236247e-06, -0.500001729, 0.866026044),C1 = CFrame.new(-0.404999733, -0.269999266, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1566. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.200000003, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.89053583, -7.98001146, 1, 6.97355881e-06, -1.91176355e-07, -6.97355881e-06, 1, 1.86264515e-07, 1.91177477e-07, -1.86264515e-07, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1567. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1568. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355881e-06, 1.91177477e-07, 6.97355881e-06, 1, -1.86264515e-07, -1.91176355e-07, 1.86264515e-07, 1),C1 = CFrame.new(-0.405000687, -0.109499454, 0.119998455, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1569. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.64528942, 2.08194613, -7.50872564, 0.57357645, -0.409576029, 0.709406495, 2.84217094e-14, 0.866025388, 0.5, -0.819152057, -0.286788225, 0.496731758),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1570. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.57357645, 2.84217094e-14, -0.819152057, -0.409576029, 0.866025388, -0.286788225, 0.709406495, 0.5, 0.496731758),C1 = CFrame.new(0.544714928, -0.918082476, 0.591284275, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1571. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.46966791, 1.04344952, -7.39113998, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1572. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.72034359, -1.95657802, 0.708869457, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1573. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.72338438, 0.601107359, -7.56879187, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1574. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1575. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.466629982, -2.39892173, 0.531217575, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1576. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.68504524, 2.08194637, -8.59320354, -0.707107365, -0.353553772, 0.612371683, -5.68434189e-14, 0.866024971, 0.500000894, -0.707106352, 0.353554249, -0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1577. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, -0.353553772, 0.866024971, 0.353554249, 0.612371683, 0.500000894, -0.612372518),C1 = CFrame.new(0.50495863, -0.918082476, -0.493193626, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1578. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.53874874, 1.0434494, -8.74573803, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1579. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.651262283, -1.95657837, -0.645728111, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1580. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.75776386, 0.601107359, -8.52672577, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1581. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1582. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.4322505, -2.39892197, -0.426715851, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1583. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.1899929, 3.28953266, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1584. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, 0.289500237, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1585. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.18999863, 2.47953296, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1586. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, -0.520499468, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1587. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.731000006, 1.00999999),CFrame = CFrame.new(-8.189991, 3.64503241, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1588. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(1.90734863e-06, 0.644999981, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1589. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.699999988, 0.699999988),CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426e-08, -1, 0, 1, -4.37112071e-08, 1.42108547e-14, 1.42108547e-14, 0, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1590. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.980000019, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1591. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -4.37112426e-08, 1, 7.10542736e-15, -1, -4.37112071e-08, 0, 0, 7.10542736e-15, 1),C1 = CFrame.new(5.7220459e-06, -1.21499884, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1592. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.76894283, 2.02194643, -8.5701561, -0.573575079, 0.409577131, -0.709406972, -3.83693077e-13, 0.86602509, 0.500000715, 0.81915313, 0.286787927, -0.496730298),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1593. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, 0.409577131, 0.86602509, 0.286787927, -0.709406972, 0.500000715, -0.496730298),C1 = CFrame.new(-0.578938484, -0.978090048, -0.470146179, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1594. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.94456291, 0.983449459, -8.68774033, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1595. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.754550934, -2.01658821, -0.587730408, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1596. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.69085026, 0.541107416, -8.51008987, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1597. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1598. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.500835419, -2.45892859, -0.410079956, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1599. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.8754797, 0.983449221, -7.33314657, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1600. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.68546772, -2.01658797, 0.766863346, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1601. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("1020"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.65646744, 0.541107178, -7.55215645, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
  1602. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1603. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.466452599, -2.45892859, 0.54785347, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1604. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.72918701, 2.02194619, -7.48567963, 0.707107365, 0.353553772, -0.612371683, 5.68434189e-14, 0.866024971, 0.500000834, 0.707106352, -0.353554249, 0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1605. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, 0.353553772, 0.866024971, -0.353554249, -0.612371683, 0.500000834, 0.612372518),C1 = CFrame.new(-0.539182663, -0.978090048, 0.614330292, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1606. ------------------------------------------------------
  1607. New = function(Object, Parent, Name, Data)
  1608. local Object = Instance.new(Object)
  1609. for Index, Value in pairs(Data or {}) do
  1610. Object[Index] = Value
  1611. end
  1612. Object.Parent = Parent
  1613. Object.Name = Name
  1614. return Object
  1615. end
  1616.  
  1617. local p = game.Players.LocalPlayer
  1618. local char, Character = p.Character, p.Character
  1619. local mouse = p:GetMouse()
  1620. local larm, LeftArm = char["Left Arm"], char["Left Arm"]
  1621. local rarm, RightArm = char["Right Arm"], char["Right Arm"]
  1622. local lleg = char["Left Leg"]
  1623. local rleg = char["Right Leg"]
  1624. local hed = char.Head
  1625. local torso, Torso = char.Torso, char.Torso
  1626. local hum = char.Humanoid
  1627. local cam = game.Workspace.CurrentCamera
  1628. local root = char.HumanoidRootPart
  1629. local deb = false
  1630. local shot = 0
  1631. local debris=game:service"Debris"
  1632. local l = game:GetService("Lighting")
  1633. local rs = game:GetService("RunService").RenderStepped
  1634. ns = NumberSequence.new
  1635. nsk = NumberSequenceKeypoint.new
  1636. nr = NumberRange.new
  1637. cs = ColorSequence.new
  1638. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1639. local animpose = "Idle"
  1640. local lastanimpose = "Idle"
  1641. local stanceToggle = "Normal"
  1642. local colorthree = "1020" -- 1020
  1643.  
  1644. local lightspeed = math.random(0.1,0.2)
  1645. local holy = false -- Is in holy/boosted form?
  1646. local eColors = {"1020", "Really black"}
  1647. local idz = {"161006212", "161006195"}
  1648. local Effects={}
  1649. local attackvalue = 1
  1650. --attack 1
  1651. attack = true
  1652. Cso("464600985", hed, 3.5, 1)
  1653. local orb = Instance.new("Part", char)
  1654. orb.Anchored = true
  1655. orb.BrickColor = BrickC("Really black")
  1656. orb.CanCollide = false
  1657. orb.FormFactor = 3
  1658. orb.Name = "Ring"
  1659. orb.Material = "Neon"
  1660. orb.Size = Vector3.new(1, 1, 1)
  1661. orb.Transparency = 0
  1662. orb.TopSurface = 0
  1663. orb.BottomSurface = 0
  1664. local orbm = Instance.new("SpecialMesh", orb)
  1665. orbm.MeshType = "Sphere"
  1666. orbm.Name = "SizeMesh"
  1667. orbm.Scale = Vector3.new(0, 0, 0)
  1668. local scaled = 0.1
  1669. local posid = 0
  1670. for i = 0, 12, 0.1 do
  1671. swait()
  1672. scaled = scaled + 0.001
  1673. posid = posid - scaled
  1674. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1675. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1678. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1679. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1682. end
  1683. for i = 0, 2, 0.1 do
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1687. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1688. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1689. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1690. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1691. end
  1692. coroutine.resume(coroutine.create(function()
  1693. orb.Anchored = false
  1694. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1695. local a = Instance.new("Part", workspace)
  1696. a.Name = "Direction"
  1697. a.Anchored = true
  1698. a.BrickColor = BrickC("Really black")
  1699. a.Material = "Neon"
  1700. a.Transparency = 1
  1701. a.CanCollide = false
  1702. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1703. local ignore = orb
  1704. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1705. a.BottomSurface = 10
  1706. a.TopSurface = 10
  1707. local distance = (orb.CFrame.p - position).magnitude
  1708. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1709. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1710. orb.CFrame = a.CFrame
  1711. a:Destroy()
  1712. local bv = Instance.new("BodyVelocity")
  1713. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1714. bv.velocity = orb.CFrame.lookVector * 125
  1715. bv.Parent = orb
  1716. local hitted = false
  1717. game:GetService("Debris"):AddItem(orb, 15)
  1718. swait()
  1719. local hit = orb.Touched:connect(function(hit)
  1720. if hitted == false then
  1721. hitted = true
  1722. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1723. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1724. if v:FindFirstChild("Head") then
  1725. Eviscerate(v)
  1726. end
  1727. end
  1728. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1729. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1730. for i = 0, 9 do
  1731. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1732. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1733. end
  1734. orb.Anchored = true
  1735. orb.Transparency = 1
  1736. wait(8)
  1737. orb:Destroy()
  1738. end
  1739. end)
  1740. end))
  1741. for i = 0, 1, 0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1745. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1746. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1747. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1749. end
  1750. attack = true
  1751. Cso("464600985", hed, 3.5, 1)
  1752. local orb = Instance.new("Part", char)
  1753. orb.Anchored = true
  1754. orb.BrickColor = BrickC("Really black")
  1755. orb.CanCollide = false
  1756. orb.FormFactor = 3
  1757. orb.Name = "Ring"
  1758. orb.Material = "Neon"
  1759. orb.Size = Vector3.new(1, 1, 1)
  1760. orb.Transparency = 0
  1761. orb.TopSurface = 0
  1762. orb.BottomSurface = 0
  1763. local orbm = Instance.new("SpecialMesh", orb)
  1764. orbm.MeshType = "Sphere"
  1765. orbm.Name = "SizeMesh"
  1766. orbm.Scale = Vector3.new(0, 0, 0)
  1767. local scaled = 0.1
  1768. local posid = 0
  1769. for i = 0, 12, 0.1 do
  1770. swait()
  1771. scaled = scaled + 0.001
  1772. posid = posid - scaled
  1773. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1774. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1781. end
  1782. for i = 0, 2, 0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1786. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1787. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1788. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1790. end
  1791. coroutine.resume(coroutine.create(function()
  1792. orb.Anchored = false
  1793. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1794. local a = Instance.new("Part", workspace)
  1795. a.Name = "Direction"
  1796. a.Anchored = true
  1797. a.BrickColor = BrickC("Really black")
  1798. a.Material = "Neon"
  1799. a.Transparency = 1
  1800. a.CanCollide = false
  1801. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1802. local ignore = orb
  1803. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1804. a.BottomSurface = 10
  1805. a.TopSurface = 10
  1806. local distance = (orb.CFrame.p - position).magnitude
  1807. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1808. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1809. orb.CFrame = a.CFrame
  1810. a:Destroy()
  1811. local bv = Instance.new("BodyVelocity")
  1812. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1813. bv.velocity = orb.CFrame.lookVector * 125
  1814. bv.Parent = orb
  1815. local hitted = false
  1816. game:GetService("Debris"):AddItem(orb, 15)
  1817. swait()
  1818. local hit = orb.Touched:connect(function(hit)
  1819. if hitted == false then
  1820. hitted = true
  1821. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1822. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1823. if v:FindFirstChild("Head") then
  1824. Eviscerate(v)
  1825. end
  1826. end
  1827. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1828. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1829. for i = 0, 9 do
  1830. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1831. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1832. end
  1833. orb.Anchored = true
  1834. orb.Transparency = 1
  1835. wait(8)
  1836. orb:Destroy()
  1837. end
  1838. end)
  1839. end))
  1840. for i = 0, 1, 0.1 do
  1841. swait()
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1844. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1845. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1846. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1847. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1848. end
  1849. attack = true
  1850. Cso("464600985", hed, 3.5, 1)
  1851. local orb = Instance.new("Part", char)
  1852. orb.Anchored = true
  1853. orb.BrickColor = BrickC("Really black")
  1854. orb.CanCollide = false
  1855. orb.FormFactor = 3
  1856. orb.Name = "Ring"
  1857. orb.Material = "Neon"
  1858. orb.Size = Vector3.new(1, 1, 1)
  1859. orb.Transparency = 0
  1860. orb.TopSurface = 0
  1861. orb.BottomSurface = 0
  1862. local orbm = Instance.new("SpecialMesh", orb)
  1863. orbm.MeshType = "Sphere"
  1864. orbm.Name = "SizeMesh"
  1865. orbm.Scale = Vector3.new(0, 0, 0)
  1866. local scaled = 0.1
  1867. local posid = 0
  1868. for i = 0, 12, 0.1 do
  1869. swait()
  1870. scaled = scaled + 0.001
  1871. posid = posid - scaled
  1872. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1873. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1876. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1877. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1878. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1879. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1880. end
  1881. for i = 0, 2, 0.1 do
  1882. swait()
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1885. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1886. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1887. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1889. end
  1890. coroutine.resume(coroutine.create(function()
  1891. orb.Anchored = false
  1892. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1893. local a = Instance.new("Part", workspace)
  1894. a.Name = "Direction"
  1895. a.Anchored = true
  1896. a.BrickColor = BrickC("Really black")
  1897. a.Material = "Neon"
  1898. a.Transparency = 1
  1899. a.CanCollide = false
  1900. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1901. local ignore = orb
  1902. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1903. a.BottomSurface = 10
  1904. a.TopSurface = 10
  1905. local distance = (orb.CFrame.p - position).magnitude
  1906. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1907. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1908. orb.CFrame = a.CFrame
  1909. a:Destroy()
  1910. local bv = Instance.new("BodyVelocity")
  1911. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1912. bv.velocity = orb.CFrame.lookVector * 125
  1913. bv.Parent = orb
  1914. local hitted = false
  1915. game:GetService("Debris"):AddItem(orb, 15)
  1916. swait()
  1917. local hit = orb.Touched:connect(function(hit)
  1918. if hitted == false then
  1919. hitted = true
  1920. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1921. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1922. if v:FindFirstChild("Head") then
  1923. Eviscerate(v)
  1924. end
  1925. end
  1926. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1927. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1928. for i = 0, 9 do
  1929. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1930. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1931. end
  1932. orb.Anchored = true
  1933. orb.Transparency = 1
  1934. wait(8)
  1935. orb:Destroy()
  1936. end
  1937. end)
  1938. end))
  1939. for i = 0, 1, 0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1947. end
  1948. --attack 2
  1949. for i = 0, 1, 0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  1954. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  1955. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  1957. end
  1958. attack = true
  1959. hum.WalkSpeed = 0
  1960. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1961. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1962. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1963. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1964.  
  1965. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  1966. if v:FindFirstChild("Head") then
  1967. Eviscerate(v)
  1968. end
  1969. end
  1970. for i = 0, 1, 0.1 do
  1971. swait()
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1974. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  1975. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  1976. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  1978. end
  1979. attack = true
  1980. hum.WalkSpeed = 0
  1981. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1982. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1983. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1984. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1985.  
  1986. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  1987. if v:FindFirstChild("Head") then
  1988. Eviscerate(v)
  1989. end
  1990. end
  1991. for i = 0, 1, 0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  1996. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  1997. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  1999. end
  2000. attack = true
  2001. hum.WalkSpeed = 0
  2002. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2003. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2004. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2005. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2006.  
  2007. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2008. if v:FindFirstChild("Head") then
  2009. Eviscerate(v)
  2010. end
  2011. end
  2012. for i = 0, 1, 0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2018. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2020. end
  2021. attack = true
  2022. hum.WalkSpeed = 0
  2023. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2024. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2025. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2026. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2027.  
  2028. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2029. if v:FindFirstChild("Head") then
  2030. Eviscerate(v)
  2031. end
  2032. end
  2033. for i = 0, 1, 0.1 do
  2034. swait()
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2038. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2039. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2041. end
  2042. attack = true
  2043. hum.WalkSpeed = 0
  2044. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2045. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2046. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2047. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2048.  
  2049. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2050. if v:FindFirstChild("Head") then
  2051. Eviscerate(v)
  2052. end
  2053. end
  2054. for i = 0, 1, 0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2060. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2062. end
  2063. attack = true
  2064. hum.WalkSpeed = 0
  2065. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2066. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2067. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2068. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2069.  
  2070. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2071. if v:FindFirstChild("Head") then
  2072. Eviscerate(v)
  2073. end
  2074. end
  2075. for i = 0, 1, 0.1 do
  2076. swait()
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2081. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2083. end
  2084. attack = true
  2085. hum.WalkSpeed = 0
  2086. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2087. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2088. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2089. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2090.  
  2091. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2092. if v:FindFirstChild("Head") then
  2093. Eviscerate(v)
  2094. end
  2095. end
  2096.  
  2097. for i = 0, 1, 0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2103. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2105. end
  2106. attack = true
  2107. hum.WalkSpeed = 0
  2108. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2109. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2110. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2111. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2112.  
  2113. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2114. if v:FindFirstChild("Head") then
  2115. Eviscerate(v)
  2116. end
  2117. end
  2118. for i = 0, 1, 0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2124. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2126. end
  2127. attack = true
  2128. hum.WalkSpeed = 0
  2129. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2130. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2131. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2132. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2133.  
  2134. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2135. if v:FindFirstChild("Head") then
  2136. Eviscerate(v)
  2137. end
  2138. end
  2139. for i = 0, 1, 0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2144. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2145. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2147. end
  2148. attack = true
  2149. hum.WalkSpeed = 0
  2150. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2151. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2152. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2153. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2154.  
  2155. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2156. if v:FindFirstChild("Head") then
  2157. Eviscerate(v)
  2158. end
  2159. end
  2160. for i = 0, 1, 0.1 do
  2161. swait()
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2165. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2166. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2168. end
  2169. attack = true
  2170. hum.WalkSpeed = 0
  2171. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2172. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2173. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2174. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2175.  
  2176. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2177. if v:FindFirstChild("Head") then
  2178. Eviscerate(v)
  2179. end
  2180. end
  2181. for i = 0, 1, 0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2187. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2189. end
  2190. attack = true
  2191. hum.WalkSpeed = 0
  2192. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2193. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2194. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2195. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2196.  
  2197. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2198. if v:FindFirstChild("Head") then
  2199. Eviscerate(v)
  2200. end
  2201. end
  2202. for i = 0, 1, 0.1 do
  2203. swait()
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2206. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2207. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2208. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2210. end
  2211. attack = true
  2212. hum.WalkSpeed = 0
  2213. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2214. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2215. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2216. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2217.  
  2218. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2219. if v:FindFirstChild("Head") then
  2220. Eviscerate(v)
  2221. end
  2222. end
  2223. for i = 0, 1, 0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2228. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2229. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2231. end
  2232. attack = true
  2233. hum.WalkSpeed = 0
  2234. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2235. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2236. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2237. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2238.  
  2239. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2240. if v:FindFirstChild("Head") then
  2241. Eviscerate(v)
  2242. end
  2243. end
  2244.  
  2245. for i = 0, 1, 0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2250. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2251. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2253. end
  2254. attack = true
  2255. hum.WalkSpeed = 0
  2256. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2257. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2258. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2259. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2260.  
  2261. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2262. if v:FindFirstChild("Head") then
  2263. Eviscerate(v)
  2264. end
  2265. end
  2266. for i = 0, 1, 0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2271. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2272. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2274. end
  2275. attack = true
  2276. hum.WalkSpeed = 0
  2277. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2278. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2279. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2280. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2281.  
  2282. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2283. if v:FindFirstChild("Head") then
  2284. Eviscerate(v)
  2285. end
  2286. end
  2287. for i = 0, 1, 0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2292. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2293. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2295. end
  2296. attack = true
  2297. hum.WalkSpeed = 0
  2298. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2299. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2300. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2301. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2302.  
  2303. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2304. if v:FindFirstChild("Head") then
  2305. Eviscerate(v)
  2306. end
  2307. end
  2308. for i = 0, 1, 0.1 do
  2309. swait()
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2314. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2316. end
  2317. attack = true
  2318. hum.WalkSpeed = 0
  2319. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2320. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2321. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2322. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2323.  
  2324. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2325. if v:FindFirstChild("Head") then
  2326. Eviscerate(v)
  2327. end
  2328. end
  2329. for i = 0, 1, 0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2335. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2337. end
  2338. attack = true
  2339. hum.WalkSpeed = 0
  2340. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2341. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2342. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2343. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2344.  
  2345. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2346. if v:FindFirstChild("Head") then
  2347. Eviscerate(v)
  2348. end
  2349. end
  2350. for i = 0, 1, 0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2356. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2358. end
  2359. attack = true
  2360. hum.WalkSpeed = 0
  2361. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2362. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2363. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2364. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2365.  
  2366. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2367. if v:FindFirstChild("Head") then
  2368. Eviscerate(v)
  2369. end
  2370. end
  2371. for i = 0, 1, 0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2376. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2377. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2379. end
  2380. attack = true
  2381. hum.WalkSpeed = 0
  2382. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2383. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2384. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2385. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2386.  
  2387. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2388. if v:FindFirstChild("Head") then
  2389. Eviscerate(v)
  2390. end
  2391. end
  2392.  
  2393. for i = 0, 1, 0.1 do
  2394. swait()
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2399. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2401. end
  2402. attack = true
  2403. hum.WalkSpeed = 0
  2404. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2405. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2406. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2407. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2408.  
  2409. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2410. if v:FindFirstChild("Head") then
  2411. Eviscerate(v)
  2412. end
  2413. end
  2414. for i = 0, 1, 0.1 do
  2415. swait()
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2420. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2422. end
  2423. attack = true
  2424. hum.WalkSpeed = 0
  2425. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2426. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2427. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2428. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2429.  
  2430. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2431. if v:FindFirstChild("Head") then
  2432. Eviscerate(v)
  2433. end
  2434. end
  2435. for i = 0, 1, 0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2440. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2441. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2443. end
  2444. attack = true
  2445. hum.WalkSpeed = 0
  2446. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2447. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2448. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2449. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2450.  
  2451. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2452. if v:FindFirstChild("Head") then
  2453. Eviscerate(v)
  2454. end
  2455. end
  2456. for i = 0, 1, 0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2462. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2464. end
  2465. attack = true
  2466. hum.WalkSpeed = 0
  2467. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2468. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2469. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2470. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2471.  
  2472. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2473. if v:FindFirstChild("Head") then
  2474. Eviscerate(v)
  2475. end
  2476. end
  2477. for i = 0, 1, 0.1 do
  2478. swait()
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2482. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2483. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2485. end
  2486. attack = true
  2487. hum.WalkSpeed = 0
  2488. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2489. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2490. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2491. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2492.  
  2493. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2494. if v:FindFirstChild("Head") then
  2495. Eviscerate(v)
  2496. end
  2497. end
  2498. for i = 0, 1, 0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2503. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2504. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2506. end
  2507. attack = true
  2508. hum.WalkSpeed = 0
  2509. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2510. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2511. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2512. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2513.  
  2514. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2515. if v:FindFirstChild("Head") then
  2516. Eviscerate(v)
  2517. end
  2518. end
  2519. for i = 0, 1, 0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2524. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2525. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2527. end
  2528. attack = true
  2529. hum.WalkSpeed = 0
  2530. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2531. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2532. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2533. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2534.  
  2535. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2536. if v:FindFirstChild("Head") then
  2537. Eviscerate(v)
  2538. end
  2539. end
  2540.  
  2541. for i = 0, 1, 0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2546. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2547. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2549. end
  2550. attack = true
  2551. hum.WalkSpeed = 0
  2552. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2553. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2554. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2555. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2556.  
  2557. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2558. if v:FindFirstChild("Head") then
  2559. Eviscerate(v)
  2560. end
  2561. end
  2562. for i = 0, 1, 0.1 do
  2563. swait()
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2568. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2570. end
  2571. attack = true
  2572. hum.WalkSpeed = 0
  2573. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2574. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2575. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2576. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2577.  
  2578. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2579. if v:FindFirstChild("Head") then
  2580. Eviscerate(v)
  2581. end
  2582. end
  2583. for i = 0, 1, 0.1 do
  2584. swait()
  2585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2589. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2591. end
  2592. attack = true
  2593. hum.WalkSpeed = 0
  2594. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2595. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2596. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2597. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2598.  
  2599. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2600. if v:FindFirstChild("Head") then
  2601. Eviscerate(v)
  2602. end
  2603. end
  2604. for i = 0, 1, 0.1 do
  2605. swait()
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2609. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2610. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2612. end
  2613. attack = true
  2614. hum.WalkSpeed = 0
  2615. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2616. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2617. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2618. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2619.  
  2620. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2621. if v:FindFirstChild("Head") then
  2622. Eviscerate(v)
  2623. end
  2624. end
  2625. for i = 0, 1, 0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2630. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2631. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2633. end
  2634. attack = true
  2635. hum.WalkSpeed = 0
  2636. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2637. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2638. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2639. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2640.  
  2641. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2642. if v:FindFirstChild("Head") then
  2643. Eviscerate(v)
  2644. end
  2645. end
  2646. for i = 0, 1, 0.1 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2651. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2652. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2654. end
  2655. attack = true
  2656. hum.WalkSpeed = 0
  2657. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2658. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2659. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2660. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2661.  
  2662. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2663. if v:FindFirstChild("Head") then
  2664. Eviscerate(v)
  2665. end
  2666. end
  2667. for i = 0, 1, 0.1 do
  2668. swait()
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2671. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2672. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2673. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2675. end
  2676. attack = true
  2677. hum.WalkSpeed = 0
  2678. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2679. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2680. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2681. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2682.  
  2683. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2684. if v:FindFirstChild("Head") then
  2685. Eviscerate(v)
  2686. end
  2687. end
  2688. --attack 3
  2689. attack = true
  2690. local Ring1 = Instance.new("Part", char)
  2691. Ring1.Anchored = true
  2692. Ring1.BrickColor = maincolor
  2693. Ring1.CanCollide = false
  2694. Ring1.FormFactor = 3
  2695. Ring1.Name = "Ring"
  2696. Ring1.Material = "Neon"
  2697. Ring1.Size = Vector3.new(1, 0.05, 1)
  2698. Ring1.Transparency = 1
  2699. Ring1.TopSurface = 0
  2700. Ring1.BottomSurface = 0
  2701. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2702. Ring1Mesh.MeshType = "Brick"
  2703. Ring1Mesh.Name = "SizeMesh"
  2704. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2705. local InnerRing1 = Ring1:Clone()
  2706. InnerRing1.Parent = char
  2707. InnerRing1.Transparency = 0
  2708. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2709. InnerRing1.Size = Vector3.new(1, 1, 1)
  2710. local InnerRing1Mesh = InnerRing1.SizeMesh
  2711. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2712. InnerRing1Mesh.MeshType = "Sphere"
  2713. Ring1:Destroy()
  2714. for i = 0, 5, 0.1 do
  2715. swait()
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2718. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2719. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2722. end
  2723. for i = 0, 5, 0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2727. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2728. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2731. end
  2732. wait(1.5)
  2733. InnerRing1.Transparency = 1
  2734. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  2735. local a = IT("Part", char)
  2736. a.Name = "Direction"
  2737. a.Anchored = true
  2738. a.BrickColor = maincolor
  2739. a.Material = "Neon"
  2740. a.Transparency = 0
  2741. a.Shape = "Cylinder"
  2742. a.CanCollide = false
  2743. local a2 = IT("Part", char)
  2744. a2.Name = "Direction"
  2745. a2.Anchored = true
  2746. a2.BrickColor = maincolor
  2747. a2.Color = maincolor.Color
  2748. a2.Material = "Neon"
  2749. a2.Transparency = 0.5
  2750. a2.Shape = "Cylinder"
  2751. a2.CanCollide = false
  2752. local ba = IT("Part", char)
  2753. ba.Name = "HitDirect"
  2754. ba.Anchored = true
  2755. ba.BrickColor = maincolor
  2756. ba.Material = "Neon"
  2757. ba.Transparency = 1
  2758. ba.CanCollide = false
  2759. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2760. local ignore = char
  2761. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2762. a.BottomSurface = 10
  2763. a.TopSurface = 10
  2764. a2.BottomSurface = 10
  2765. a2.TopSurface = 10
  2766. local distance = (InnerRing1.CFrame.p - position).magnitude
  2767. a.Size = Vector3.new(distance, 1, 1)
  2768. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2769. a2.Size = Vector3.new(distance, 1, 1)
  2770. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2771. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2772. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2773. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2774. game:GetService("Debris"):AddItem(a, 20)
  2775. game:GetService("Debris"):AddItem(a2, 20)
  2776. game:GetService("Debris"):AddItem(ba, 20)
  2777. local msh = Instance.new("SpecialMesh", a)
  2778. msh.MeshType = "Sphere"
  2779. msh.Scale = Vector3.new(1, 25, 25)
  2780. local msh2 = Instance.new("SpecialMesh", a2)
  2781. msh2.MeshType = "Sphere"
  2782. msh2.Scale = Vector3.new(1, 30, 30)
  2783. for i = 0, 10, 0.1 do
  2784. swait()
  2785. root.CFrame = FaceMouse()[1]
  2786. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2787. a2.Color = maincolor.Color
  2788. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  2789. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2790. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2791. distance = (InnerRing1.CFrame.p - position).magnitude
  2792. a.Size = Vector3.new(distance, 1, 1)
  2793. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2794. a2.Size = Vector3.new(distance, 1, 1)
  2795. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2796. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2797. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2798. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2799. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  2800. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  2801. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2802. if v:FindFirstChild("Head") then
  2803. Eviscerate(v)
  2804. end
  2805. end
  2806. end
  2807. a:Destroy()
  2808. a2:Destroy()
  2809. ba:Destroy()
  2810. InnerRing1:Destroy()
  2811. attack = false
  2812. hum.CameraOffset = Vector3.new(0,0,0)
  2813. attack = true
  2814. local Ring1 = Instance.new("Part", char)
  2815. Ring1.Anchored = true
  2816. Ring1.BrickColor = maincolor
  2817. Ring1.CanCollide = false
  2818. Ring1.FormFactor = 3
  2819. Ring1.Name = "Ring"
  2820. Ring1.Material = "Neon"
  2821. Ring1.Size = Vector3.new(1, 0.05, 1)
  2822. Ring1.Transparency = 1
  2823. Ring1.TopSurface = 0
  2824. Ring1.BottomSurface = 0
  2825. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2826. Ring1Mesh.MeshType = "Brick"
  2827. Ring1Mesh.Name = "SizeMesh"
  2828. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2829. local InnerRing1 = Ring1:Clone()
  2830. InnerRing1.Parent = char
  2831. InnerRing1.Transparency = 0
  2832. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2833. InnerRing1.Size = Vector3.new(1, 1, 1)
  2834. local InnerRing1Mesh = InnerRing1.SizeMesh
  2835. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2836. InnerRing1Mesh.MeshType = "Sphere"
  2837. Ring1:Destroy()
  2838. for i = 0, 5, 0.1 do
  2839. swait()
  2840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2842. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2843. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2846. end
  2847. for i = 0, 5, 0.1 do
  2848. swait()
  2849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2851. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2852. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2855. end
  2856. wait(1.5)
  2857. InnerRing1.Transparency = 1
  2858. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  2859.  
  2860. local a = IT("Part", char)
  2861. a.Name = "Direction"
  2862. a.Anchored = true
  2863. a.BrickColor = maincolor
  2864. a.Material = "Neon"
  2865. a.Transparency = 0
  2866. a.Shape = "Cylinder"
  2867. a.CanCollide = false
  2868. local a2 = IT("Part", char)
  2869. a2.Name = "Direction"
  2870. a2.Anchored = true
  2871. a2.BrickColor = maincolor
  2872. a2.Color = maincolor.Color
  2873. a2.Material = "Neon"
  2874. a2.Transparency = 0.5
  2875. a2.Shape = "Cylinder"
  2876. a2.CanCollide = false
  2877. local ba = IT("Part", char)
  2878. ba.Name = "HitDirect"
  2879. ba.Anchored = true
  2880. ba.BrickColor = maincolor
  2881. ba.Material = "Neon"
  2882. ba.Transparency = 1
  2883. ba.CanCollide = false
  2884. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2885. local ignore = char
  2886. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2887. a.BottomSurface = 10
  2888. a.TopSurface = 10
  2889. a2.BottomSurface = 10
  2890. a2.TopSurface = 10
  2891. local distance = (InnerRing1.CFrame.p - position).magnitude
  2892. a.Size = Vector3.new(distance, 1, 1)
  2893. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2894. a2.Size = Vector3.new(distance, 1, 1)
  2895. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2896. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2897. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2898. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2899. game:GetService("Debris"):AddItem(a, 20)
  2900. game:GetService("Debris"):AddItem(a2, 20)
  2901. game:GetService("Debris"):AddItem(ba, 20)
  2902. local msh = Instance.new("SpecialMesh", a)
  2903. msh.MeshType = "Sphere"
  2904. msh.Scale = Vector3.new(1, 25, 25)
  2905. local msh2 = Instance.new("SpecialMesh", a2)
  2906. msh2.MeshType = "Sphere"
  2907. msh2.Scale = Vector3.new(1, 30, 30)
  2908. for i = 0, 10, 0.1 do
  2909. swait()
  2910. root.CFrame = FaceMouse()[1]
  2911. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2912. a2.Color = maincolor.Color
  2913. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  2914. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2915. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2916. distance = (InnerRing1.CFrame.p - position).magnitude
  2917. a.Size = Vector3.new(distance, 1, 1)
  2918. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2919. a2.Size = Vector3.new(distance, 1, 1)
  2920. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2921. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2922. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2923. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2924. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  2925. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  2926. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2927. if v:FindFirstChild("Head") then
  2928. Eviscerate(v)
  2929. end
  2930. end
  2931. end
  2932. a:Destroy()
  2933. a2:Destroy()
  2934. ba:Destroy()
  2935. InnerRing1:Destroy()
  2936. attack = false
  2937. hum.CameraOffset = Vector3.new(0,0,0)
  2938. attack = true
  2939. local Ring1 = Instance.new("Part", char)
  2940. Ring1.Anchored = true
  2941. Ring1.BrickColor = maincolor
  2942. Ring1.CanCollide = false
  2943. Ring1.FormFactor = 3
  2944. Ring1.Name = "Ring"
  2945. Ring1.Material = "Neon"
  2946. Ring1.Size = Vector3.new(1, 0.05, 1)
  2947. Ring1.Transparency = 1
  2948. Ring1.TopSurface = 0
  2949. Ring1.BottomSurface = 0
  2950. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2951. Ring1Mesh.MeshType = "Brick"
  2952. Ring1Mesh.Name = "SizeMesh"
  2953. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2954. local InnerRing1 = Ring1:Clone()
  2955. InnerRing1.Parent = char
  2956. InnerRing1.Transparency = 0
  2957. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2958. InnerRing1.Size = Vector3.new(1, 1, 1)
  2959. local InnerRing1Mesh = InnerRing1.SizeMesh
  2960. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2961. InnerRing1Mesh.MeshType = "Sphere"
  2962. Ring1:Destroy()
  2963. for i = 0, 5, 0.1 do
  2964. swait()
  2965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2967. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2971. end
  2972. for i = 0, 5, 0.1 do
  2973. swait()
  2974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2976. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  2977. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  2978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2980. end
  2981. wait(1.5)
  2982. InnerRing1.Transparency = 1
  2983. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  2984. local a = IT("Part", char)
  2985. a.Name = "Direction"
  2986. a.Anchored = true
  2987. a.BrickColor = maincolor
  2988. a.Material = "Neon"
  2989. a.Transparency = 0
  2990. a.Shape = "Cylinder"
  2991. a.CanCollide = false
  2992. local a2 = IT("Part", char)
  2993. a2.Name = "Direction"
  2994. a2.Anchored = true
  2995. a2.BrickColor = maincolor
  2996. a2.Color = maincolor.Color
  2997. a2.Material = "Neon"
  2998. a2.Transparency = 0.5
  2999. a2.Shape = "Cylinder"
  3000. a2.CanCollide = false
  3001. local ba = IT("Part", char)
  3002. ba.Name = "HitDirect"
  3003. ba.Anchored = true
  3004. ba.BrickColor = maincolor
  3005. ba.Material = "Neon"
  3006. ba.Transparency = 1
  3007. ba.CanCollide = false
  3008. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  3009. local ignore = char
  3010. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3011. a.BottomSurface = 10
  3012. a.TopSurface = 10
  3013. a2.BottomSurface = 10
  3014. a2.TopSurface = 10
  3015. local distance = (InnerRing1.CFrame.p - position).magnitude
  3016. a.Size = Vector3.new(distance, 1, 1)
  3017. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  3018. a2.Size = Vector3.new(distance, 1, 1)
  3019. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  3020. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  3021. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  3022. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  3023. game:GetService("Debris"):AddItem(a, 20)
  3024. game:GetService("Debris"):AddItem(a2, 20)
  3025. game:GetService("Debris"):AddItem(ba, 20)
  3026. local msh = Instance.new("SpecialMesh", a)
  3027. msh.MeshType = "Sphere"
  3028. msh.Scale = Vector3.new(1, 25, 25)
  3029. local msh2 = Instance.new("SpecialMesh", a2)
  3030. msh2.MeshType = "Sphere"
  3031. msh2.Scale = Vector3.new(1, 30, 30)
  3032. for i = 0, 10, 0.1 do
  3033. swait()
  3034. root.CFrame = FaceMouse()[1]
  3035. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  3036. a2.Color = maincolor.Color
  3037. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  3038. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  3039. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3040. distance = (InnerRing1.CFrame.p - position).magnitude
  3041. a.Size = Vector3.new(distance, 1, 1)
  3042. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  3043. a2.Size = Vector3.new(distance, 1, 1)
  3044. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  3045. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  3046. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  3047. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  3048. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  3049. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  3050. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  3051. if v:FindFirstChild("Head") then
  3052. Eviscerate(v)
  3053. end
  3054. end
  3055. end
  3056. a:Destroy()
  3057. a2:Destroy()
  3058. ba:Destroy()
  3059. InnerRing1:Destroy()
  3060. attack = false
  3061. hum.CameraOffset = Vector3.new(0,0,0)
  3062. --attack 4
  3063. attack = true
  3064. for i = 0,2,0.05 do
  3065. swait()
  3066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3072. end
  3073. CameraEnshaking(2, 15)
  3074. for i = 1,2,0.1 do
  3075. swait()
  3076. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3077. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3078. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  3080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  3081. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  3082. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  3083. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  3084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  3085. end
  3086. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3087. if v:FindFirstChild("Head") then
  3088. Eviscerate(v)
  3089. end
  3090. end
  3091. coroutine.resume(coroutine.create(function()
  3092. for i = 0,2.8,0.1 do
  3093. swait()
  3094. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3095. end
  3096. for i = 0,1.8,0.1 do
  3097. swait()
  3098. hum.CameraOffset = Vector3.new(0,0,0)
  3099. end
  3100. end))
  3101. wait(.6)
  3102. attack = false
  3103. attack = true
  3104. for i = 0,2,0.05 do
  3105. swait()
  3106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3112. end
  3113. CameraEnshaking(2, 15)
  3114. for i = 1,2,0.1 do
  3115. swait()
  3116. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3117. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3118. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  3120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  3121. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  3122. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  3123. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  3124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  3125. end
  3126. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3127. if v:FindFirstChild("Head") then
  3128. Eviscerate(v)
  3129. end
  3130. end
  3131. coroutine.resume(coroutine.create(function()
  3132. for i = 0,2.8,0.1 do
  3133. swait()
  3134. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3135. end
  3136. for i = 0,1.8,0.1 do
  3137. swait()
  3138. hum.CameraOffset = Vector3.new(0,0,0)
  3139. end
  3140. end))
  3141. wait(.6)
  3142. attack = false
  3143. attack = true
  3144. for i = 0,2,0.05 do
  3145. swait()
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3152. end
  3153. CameraEnshaking(2, 15)
  3154. for i = 1,2,0.1 do
  3155. swait()
  3156. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3157. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3158. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  3161. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  3162. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  3163. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  3165. end
  3166. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3167. if v:FindFirstChild("Head") then
  3168. Eviscerate(v)
  3169. end
  3170. end
  3171. coroutine.resume(coroutine.create(function()
  3172. for i = 0,2.8,0.1 do
  3173. swait()
  3174. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3175. end
  3176. for i = 0,1.8,0.1 do
  3177. swait()
  3178. hum.CameraOffset = Vector3.new(0,0,0)
  3179. end
  3180. end))
  3181. wait(.6)
  3182. attack = false
  3183. -- END GAME --
  3184. plr = game.Players.LocalPlayer
  3185. char = plr.Character
  3186. ra = char["Right Arm"]
  3187. la = char["Left Arm"]
  3188. rl = char["Right Leg"]
  3189. ll = char["Left Leg"]
  3190. h = char.Head
  3191. t = char.Torso
  3192. mouse = plr:GetMouse()
  3193. tweens = game:GetService("TweenService")
  3194. ---------------------
  3195. ------Part Creation------
  3196. function CreatePart( parent, material, reflectance, transparency, brickcolor, name, size, anchor,cancollide)
  3197. local NEWPART = Instance.new("Part")
  3198. NEWPART.Reflectance = reflectance
  3199. NEWPART.Transparency = transparency
  3200. NEWPART.CanCollide = false
  3201. NEWPART.Locked = true
  3202. NEWPART.Anchored = true
  3203. NEWPART.CanCollide = cancollide
  3204. if anchor == false then
  3205. NEWPART.Anchored = false
  3206. end
  3207. NEWPART.BrickColor = BrickColor.new(tostring(brickcolor))
  3208. NEWPART.Name = name
  3209. NEWPART.Size = size
  3210. NEWPART.Position = t.Position
  3211. NEWPART.Material = material
  3212. NEWPART:BreakJoints()
  3213. NEWPART.Parent = parent
  3214. return NEWPART
  3215. end
  3216. ------Mesh Creation------
  3217. function createMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3218. local NEWMESH = it(MESH)
  3219. if MESH == "SpecialMesh" then
  3220. NEWMESH.MeshType = MESHTYPE
  3221. if MESHID ~= "nil" and MESHID ~= "" then
  3222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3223. end
  3224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3226. end
  3227. end
  3228. NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
  3229. NEWMESH.Scale = SCALE
  3230. NEWMESH.Parent = PARENT
  3231. return NEWMESH
  3232. end
  3233. ------Weld Creation------
  3234. function CreateWeld(Type, parent, part0, part1, C0, C1)
  3235. local newweld = Instance.new(Type)
  3236. newweld.Part0 = part0
  3237. newweld.Part1 = part1
  3238. newweld.C0 = C0
  3239. newweld.C1 = C1
  3240. newweld.Parent = parent
  3241. return newweld
  3242. end
  3243. ---------Ragdoll--------
  3244. at2 = t:findFirstChild("RightCollarAttachment") at2.Position = Vector3.new(1,.8,0)
  3245. at = Instance.new("Attachment",ra) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
  3246. balls = Instance.new("BallSocketConstraint",ra) balls.Attachment0 = at2 balls.Attachment1 = at
  3247. at21 = t:findFirstChild("LeftCollarAttachment") at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
  3248. at1 = Instance.new("Attachment",la) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
  3249. balls1 = Instance.new("BallSocketConstraint",la) balls1.Attachment0 = at21 balls1.Attachment1 = at1
  3250. nek = Instance.new("Attachment",h) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h) nball.Attachment0 = nek nball.Attachment1 = t:findFirstChild("NeckAttachment")
  3251. owihatedis = Instance.new("Attachment",t) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
  3252. owihatedis2 = Instance.new("Attachment",t) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
  3253. hum.Died:connect(function()
  3254. mus:Destroy()
  3255. rut:Destroy()
  3256. local dying = Instance.new("Sound",char) dying.Volume = 5 dying.SoundId = "rbxassetid://0" dying:Play() hum.DisplayDistanceType = "None"
  3257. local boom = Instance.new("Explosion",char) boom.Position = t.Position h.face.Texture = "http://www.roblox.com/asset/?id=41679365" boom.BlastRadius = 1
  3258. ouch = Instance.new("Model",char) ouch1 = Instance.new("Part",ouch) ouch1.CFrame = h.CFrame ouch1.Size = Vector3.new(.4,.4,.4) ouch1.CanCollide = false ouch1.Name = "Head" ouch.Name = "OW" ouch2 = Instance.new("Humanoid",ouch) ouch3 = Instance.new("Attachment",ouch1) ouch4 = Instance.new("BallSocketConstraint",ouch1) ouch4.Attachment0 = ouch3 ouch4.Attachment1 = h.FaceCenterAttachment
  3259. end)
  3260. ----------------
  3261. local a13 = Instance.new("Sound",t) a13.SoundId = "rbxassetid://0" a13.Looped = true a13.Volume = 0 a13:Play()
  3262. local bochka = Instance.new("Sound",t) bochka.Looped = true bochka.SoundId = "rbxassetid://0" bochka.Volume = 0 bochka:Play()
  3263. local tripoloski = Instance.new("Sound",t) tripoloski.Looped = true tripoloski.SoundId = "rbxassetid://0" tripoloski.Volume = 0 tripoloski:Play()
  3264. local cm = Instance.new("Sound",t) cm.Looped = true cm.EmitterSize = 30 cm.Volume = 0 cm.SoundId = "rbxassetid://0" cm:Play()
  3265. mus = Instance.new("Sound",t) mus.SoundId = "rbxassetid://0" mus.Volume = 2 mus.Looped = true mus:Play()
  3266. --------------
  3267. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  3268. -------------Dead Sky----------
  3269. using = true
  3270. function die1(hit)
  3271. if hit.Parent ~= nil then
  3272. local hum = hit.Parent:findFirstChildOfClass("Humanoid")
  3273. if hum ~= nil then
  3274. hit:Destroy()
  3275. end
  3276. end
  3277. end
  3278. for i = 1,6 do
  3279. mus.Volume = mus.Volume -.5
  3280. wait(.2)
  3281. end
  3282. hum.WalkSpeed = 70 hum.JumpPower = 120
  3283. hum.DisplayDistanceType = "None" hum.HealthDisplayType = "AlwaysOff"
  3284. h.face.Transparency = 1
  3285. eh = Instance.new("Decal",h) eh.Texture = "http://www.roblox.com/asset/?id=0"
  3286. scm = Instance.new("Sound",workspace) scm.Volume = 1 scm.SoundId = "rbxassetid://0" scm:Play()
  3287. hewill = Instance.new("Sound",workspace) hewill.Pitch = .9 hewill.Volume = 10 hewill.SoundId = "rbxassetid://0" hewill:Play()
  3288. for i = 1,70 do
  3289. wait()
  3290. wait()
  3291. end
  3292. wait(0.1)
  3293. lau = Instance.new("Sound",t) lau.SoundId = "rbxassetid://0" lau.Volume = 5 lau:Play()
  3294. hum.WalkSpeed = 0 hum.JumpPower = 0
  3295. blid = Instance.new("Part",workspace) blid.Anchored = true blid.CanCollide = false blid.BrickColor = BrickColor.new("Light Pink") blid.Material = "Neon" blid.Size = Vector3.new(1,.05,1) blid.CFrame = t.CFrame * CFrame.new(0,-2.85,0) bm = Instance.new("SpecialMesh",blid) bm.MeshType = "Sphere"
  3296. for i = 1,15 do
  3297. blid.Size = blid.Size + Vector3.new(1,0,1)
  3298. wait()
  3299. end
  3300. hewill:Destroy()
  3301. wot = Instance.new("Part",workspace) wot.CanCollide = false wot.Transparency = 1 wot.Size = Vector3.new(1000, 1000, 60) wot.Anchored = true wot.CFrame = t.CFrame * CFrame.new(0,100,0) wot.CFrame = wot.CFrame * CFrame.fromEulerAnglesXYZ(4.7,0,0) wot.BrickColor = BrickColor.new("Light Pink") wot.Material = "Glass" wot.Transparency = 1 li = Instance.new("SurfaceLight",wot) li.Angle = 180 li.Brightness = 100 li.Color = Color3.fromRGB(220, 144, 149) li.Range = 100 li.Face = "Front" wot.Name = "onoweded" hum.WalkSpeed = 0 hum.JumpPower = 0
  3302. dy3 = wot.Touched:connect(die1)
  3303. for i = 1,5 do
  3304. wot.Transparency = wot.Transparency -.14
  3305. wait()
  3306. end
  3307. for i = 1,15 do
  3308. blid.Size = blid.Size - Vector3.new(1,0,1)
  3309. wait()
  3310. end
  3311. blid.Transparency = 1
  3312. for i = 1,14 do
  3313. wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
  3314. wait(.1)
  3315. end
  3316. lau:Destroy()
  3317. for i = 1,26 do
  3318. wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
  3319. wait(.1)
  3320. end
  3321. wait(1)
  3322. blid.Transparency = 0
  3323. for i = 1,15 do
  3324. blid.Size = blid.Size + Vector3.new(1,0,1)
  3325. wait()
  3326. end
  3327. scm:Destroy()
  3328.  
  3329. for i = 1,6 do
  3330. mus.Volume = mus.Volume +.5
  3331. wait()
  3332. end
  3333. for i = 1,7 do
  3334. wot.Transparency = wot.Transparency +.1
  3335. wait()
  3336. end
  3337. rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
  3338. ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
  3339. rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
  3340. lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
  3341. nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
  3342. hum.DisplayDistanceType = "Viewer" hum.HealthDisplayType = "DisplayWhenDamaged"
  3343. for i = 1,5 do
  3344. wait()
  3345. end
  3346. for i = 1,10 do
  3347. blid.Transparency = blid.Transparency +.1
  3348. wait(.05)
  3349. end
  3350. blid:Destroy()
  3351. wait(.1)
  3352. using = false
  3353. for i = 0,2,0.05 do
  3354. swait()
  3355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3361. end
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