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marcusa3000

Rolling Motion Text

Aug 27th, 2023
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  1. {
  2. Tools = ordered() {
  3. Polygon1 = PolylineMask {
  4. DrawMode = "InsertAndModify",
  5. DrawMode2 = "InsertAndModify",
  6. Inputs = {
  7. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  8. Invert = Input { Value = 1, },
  9. MaskWidth = Input { Value = 1080, },
  10. MaskHeight = Input { Value = 1080, },
  11. PixelAspect = Input { Value = { 1, 1 }, },
  12. UseFrameFormatSettings = Input { Value = 1, },
  13. ClippingMode = Input { Value = FuID { "None" }, },
  14. Polyline = Input {
  15. Value = Polyline {
  16. Closed = true,
  17. Points = {
  18. { Linear = true, X = -0.337749382306302, Y = 0.782909742587162, LX = 0.173182817058736, LY = 0.02033186403142, RX = 0.00232941205393911, RY = -0.490224828934506 },
  19. { Linear = true, X = -0.330761146144485, Y = -0.687764744216357, LX = -0.00232941205393911, LY = 0.490224828934506, RX = 0.0573147214177573, RY = -0.0114177779712586 },
  20. { Linear = true, X = -0.158816981891213, Y = -0.722018078130133, LX = -0.0573147214177573, LY = 0.0114177779712586, RX = -0.000810161750424337, RY = 0.454700623843239 },
  21. { Linear = true, X = -0.161247467142486, Y = 0.642083793399583, LX = 0.000810161750424337, LY = -0.454700623843239, RX = 0.0343272999197293, RY = 0.020956319980089 },
  22. { Linear = true, X = -0.0582655673832982, Y = 0.70495275333985, LX = -0.0343272999197293, LY = -0.020956319980089, RX = -0.000151561279931596, RY = -0.48397122590671 },
  23. { Linear = true, X = -0.058720251223093, Y = -0.746960924380279, LX = 0.000151561279931596, LY = 0.48397122590671, RX = 0.030413708049123, RY = -0.010861301183882 },
  24. { Linear = true, X = 0.0325208729242761, Y = -0.779544827931925, LX = -0.030413708049123, LY = 0.010861301183882, RX = 7.92681261326001e-05, RY = 0.493990776248841 },
  25. { Linear = true, X = 0.0327586773026739, Y = 0.702427500814598, LX = -7.92681261326001e-05, LY = -0.493990776248841, RX = 0.0140747575238558, RY = -0.0170742612834222 },
  26. { Linear = true, X = 0.0749829498742414, Y = 0.651204716964332, LX = -0.0140747575238558, LY = 0.0170742612834222, RX = 0.00168098732652334, RY = -0.480015205821657 },
  27. { Linear = true, X = 0.0800259118538114, Y = -0.78884090050064, LX = -0.00168098732652334, LY = 0.480015205821657, RX = 0.0339674091136606, RY = 0.00742893404732814 },
  28. { Linear = true, X = 0.181928139194793, Y = -0.766554098358656, LX = -0.0339674091136606, LY = -0.00742893404732814, RX = -4.30234416293381e-05, RY = 0.536819811013359 },
  29. { Linear = true, X = 0.181799068869905, Y = 0.843905334681422, LX = 4.30234416293381e-05, LY = -0.536819811013359, RX = -0.173182817058736, RY = -0.02033186403142 }
  30. }
  31. },
  32. },
  33. Polyline2 = Input {
  34. Value = Polyline {
  35. },
  36. Disabled = true,
  37. },
  38. },
  39. ViewInfo = OperatorInfo { Pos = { -715, 49.5 } },
  40. },
  41. Instance_Transform5 = Transform {
  42. SourceOp = "Transform5",
  43. Inputs = {
  44. EffectMask = Input {
  45. SourceOp = "Polygon1",
  46. Source = "Mask",
  47. },
  48. SettingsNest = Input { },
  49. ApplyMaskInverted = Input { },
  50. TransformNest = Input { },
  51. InvertTransform = Input { Value = 1, },
  52. ReferenceSize = Input { },
  53. Input = Input {
  54. SourceOp = "Text1_1",
  55. Source = "Output",
  56. },
  57. CommentsNest = Input { },
  58. FrameRenderScriptNest = Input { },
  59. StartRenderScripts = Input { },
  60. EndRenderScripts = Input { },
  61. },
  62. ViewInfo = OperatorInfo { Pos = { -660, 82.5 } },
  63. },
  64. Path3 = PolyPath {
  65. DrawMode = "InsertAndModify",
  66. CtrlWZoom = false,
  67. Inputs = {
  68. Displacement = Input {
  69. SourceOp = "Path3Displacement",
  70. Source = "Value",
  71. },
  72. PolyLine = Input {
  73. Value = Polyline {
  74. Points = {
  75. { Linear = true, LockY = true, X = 0, Y = -3.49772179040472, RX = 0, RY = 1.16590726346824 },
  76. { Linear = true, LockY = true, X = 0, Y = 0, LX = 0, LY = -1.16590726346824 }
  77. }
  78. },
  79. },
  80. },
  81. },
  82. Path3Displacement = BezierSpline {
  83. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  84. CtrlWZoom = false,
  85. KeyFrames = {
  86. [0] = { 0, RH = { 10.3, 1.025 }, Flags = { LockedY = true, Extrapolate = true } },
  87. [90] = { 1, LH = { 40.6944444444443, 1 }, Flags = { LockedY = true } }
  88. }
  89. },
  90. Transform5 = Transform {
  91. Inputs = {
  92. EffectMask = Input {
  93. SourceOp = "Polygon1",
  94. Source = "Mask",
  95. },
  96. ApplyMaskInverted = Input { Value = 1, },
  97. MultiplyByMask = Input { Value = 1, },
  98. MotionBlur = Input { Value = 1, },
  99. Quality = Input { Value = 20, },
  100. ShutterAngle = Input { Value = 720, },
  101. Center = Input {
  102. SourceOp = "Path3",
  103. Source = "Position",
  104. },
  105. Edges = Input { Value = 1, },
  106. Input = Input {
  107. SourceOp = "Text1_1",
  108. Source = "Output",
  109. },
  110. },
  111. ViewInfo = OperatorInfo { Pos = { -660, 16.5 } },
  112. },
  113. Text1_1 = TextPlus {
  114. Inputs = {
  115. GlobalOut = Input { Value = 99, },
  116. Width = Input { Value = 1080, },
  117. Height = Input { Value = 182, },
  118. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  119. LayoutRotation = Input { Value = 1, },
  120. TransformRotation = Input { Value = 1, },
  121. TransformSize = Input { Value = 1, },
  122. CharacterSizeX = Input {
  123. SourceOp = "Text1_1CharacterSizeX",
  124. Source = "Value",
  125. },
  126. Softness1 = Input { Value = 1, },
  127. StyledText = Input { Value = "MOTION", },
  128. Font = Input { Value = "Roboto Condensed", },
  129. Style = Input { Value = "Bold", },
  130. Size = Input { Value = 0.3, },
  131. VerticalJustificationNew = Input { Value = 3, },
  132. HorizontalJustificationNew = Input { Value = 3, },
  133. },
  134. ViewInfo = OperatorInfo { Pos = { -825, 49.5 } },
  135. },
  136. Text1_1CharacterSizeX = BezierSpline {
  137. SplineColor = { Red = 28, Green = 132, Blue = 243 },
  138. CtrlWZoom = false,
  139. NameSet = true,
  140. KeyFrames = {
  141. [0] = { 0.25, RH = { 20.6, 1.02 }, Flags = { Linear = true, Extrapolate = true } },
  142. [90] = { 1, LH = { 60, 1 } }
  143. }
  144. },
  145. Rectangle2 = RectangleMask {
  146. Inputs = {
  147. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  148. SoftEdge = Input {
  149. SourceOp = "Rectangle2SoftEdge",
  150. Source = "Value",
  151. },
  152. MaskWidth = Input { Value = 1080, },
  153. MaskHeight = Input { Value = 1080, },
  154. PixelAspect = Input { Value = { 1, 1 }, },
  155. UseFrameFormatSettings = Input { Value = 1, },
  156. ClippingMode = Input { Value = FuID { "None" }, },
  157. Width = Input { Value = 1, },
  158. Height = Input { Value = 1, },
  159. },
  160. ViewInfo = OperatorInfo { Pos = { -550, -49.5 } },
  161. },
  162. Rectangle2SoftEdge = BezierSpline {
  163. SplineColor = { Red = 234, Green = 243, Blue = 3 },
  164. CtrlWZoom = false,
  165. NameSet = true,
  166. KeyFrames = {
  167. [0] = { 0.01, RH = { 30, 0.00285714285714286 }, Flags = { Linear = true } },
  168. [90] = { 0, LH = { 60, 0 } }
  169. }
  170. },
  171. Merge9 = Merge {
  172. Inputs = {
  173. EffectMask = Input {
  174. SourceOp = "Rectangle2",
  175. Source = "Mask",
  176. },
  177. MultiplyByMask = Input { Value = 1, },
  178. Background = Input {
  179. SourceOp = "Instance_Transform5",
  180. Source = "Output",
  181. },
  182. Foreground = Input {
  183. SourceOp = "Transform5",
  184. Source = "Output",
  185. },
  186. PerformDepthMerge = Input { Value = 0, },
  187. },
  188. ViewInfo = OperatorInfo { Pos = { -550, 16.5 } },
  189. },
  190. BrightnessContrast1 = BrightnessContrast {
  191. CtrlWZoom = false,
  192. Inputs = {
  193. EffectMask = Input {
  194. SourceOp = "Rectangle1",
  195. Source = "Mask",
  196. },
  197. Red = Input { Value = 0, },
  198. Gain = Input { Value = 0, },
  199. Input = Input {
  200. SourceOp = "Merge9",
  201. Source = "Output",
  202. },
  203. },
  204. ViewInfo = OperatorInfo { Pos = { -440, 16.5 } },
  205. },
  206. Rectangle1 = RectangleMask {
  207. Inputs = {
  208. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  209. MaskWidth = Input { Value = 1080, },
  210. MaskHeight = Input { Value = 1080, },
  211. PixelAspect = Input { Value = { 1, 1 }, },
  212. UseFrameFormatSettings = Input { Value = 1, },
  213. ClippingMode = Input { Value = FuID { "None" }, },
  214. Center = Input {
  215. SourceOp = "Offset1",
  216. Source = "Position",
  217. },
  218. Width = Input { Value = 0.0950886796848743, },
  219. Height = Input { Value = 0.85491312712945, },
  220. },
  221. ViewInfo = OperatorInfo { Pos = { -440, -49.5 } },
  222. },
  223. Offset1 = Offset {
  224. CtrlWZoom = false,
  225. Inputs = {
  226. Position = Input {
  227. SourceOp = "Path3",
  228. Source = "Position",
  229. },
  230. Offset = Input { Value = { 0.129, 0 }, },
  231. AngleScale = Input { Value = 1, },
  232. },
  233. },
  234. SoftGlow1 = SoftGlow {
  235. Inputs = {
  236. Blend = Input { Value = 0.2, },
  237. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  238. LockXY = Input { Value = 0, },
  239. XGlowSize = Input { Value = 0, },
  240. YGlowSize = Input {
  241. SourceOp = "SoftGlow1YGlowSize",
  242. Source = "Value",
  243. },
  244. ColorScale = Input { Value = 1, },
  245. BlueScale = Input { Value = 1.35, },
  246. Input = Input {
  247. SourceOp = "Merge8",
  248. Source = "Output",
  249. },
  250. },
  251. ViewInfo = OperatorInfo { Pos = { -330, 82.5 } },
  252. },
  253. SoftGlow1YGlowSize = BezierSpline {
  254. SplineColor = { Red = 252, Green = 153, Blue = 92 },
  255. CtrlWZoom = false,
  256. KeyFrames = {
  257. [0] = { 200, RH = { 33.8354749531999, 128.527311334814 }, Flags = { Linear = true, Extrapolate = true } },
  258. [70] = { 0, LH = { 46.6666666666667, 0 } }
  259. }
  260. },
  261. Merge8 = Merge {
  262. Inputs = {
  263. MotionBlur = Input { Value = 1, },
  264. Quality = Input { Value = 5, },
  265. ShutterAngle = Input { Value = 720, },
  266. Background = Input {
  267. SourceOp = "Background_10",
  268. Source = "Output",
  269. },
  270. Foreground = Input {
  271. SourceOp = "BrightnessContrast1",
  272. Source = "Output",
  273. },
  274. Size = Input {
  275. SourceOp = "Merge8Size",
  276. Source = "Value",
  277. },
  278. PerformDepthMerge = Input { Value = 0, },
  279. },
  280. ViewInfo = OperatorInfo { Pos = { -330, 16.5 } },
  281. },
  282. Merge8Size = BezierSpline {
  283. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  284. CtrlWZoom = false,
  285. KeyFrames = {
  286. [0] = { 1.5, RH = { 18.8149913628524, 1.17474084080175 }, Flags = { Linear = true, Extrapolate = true } },
  287. [90] = { 1, LH = { 49.090909090909, 1 } }
  288. }
  289. },
  290. Background_10 = Background {
  291. NameSet = true,
  292. Inputs = {
  293. GlobalOut = Input { Value = 99, },
  294. Width = Input { Value = 1080, },
  295. Height = Input { Value = 1080, },
  296. Depth = Input { Value = 1, },
  297. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  298. TopRightRed = Input { Value = 1, },
  299. TopRightGreen = Input { Value = 1, },
  300. TopRightBlue = Input { Value = 1, },
  301. BottomLeftRed = Input { Value = 1, },
  302. BottomLeftGreen = Input { Value = 0.5, },
  303. BottomRightGreen = Input { Value = 0.5, },
  304. BottomRightBlue = Input { Value = 1, },
  305. Start = Input { Value = { 0.5, 0.5 }, },
  306. Gradient = Input {
  307. Value = Gradient {
  308. Colors = {
  309. [0] = { 1, 1, 1, 1 },
  310. [1] = { 0, 0, 0, 1 }
  311. }
  312. },
  313. },
  314. },
  315. ViewInfo = OperatorInfo { Pos = { -330, -49.5 } },
  316. }
  317. }
  318. }
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