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May 10th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY USERNAMEFORCOLAGE
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. root = char.HumanoidRootPart
  32. plr = game.Players.LocalPlayer
  33. char = plr.Character
  34. warn("Star Glitcher Loaded.")
  35. warn("All purpose switcher...")
  36. warn("Edit By Frepix.")
  37. warn("Minor Edit By UndeniableInfinity.")
  38. warn("Please Support The Original Creator Of This Script.")
  39. plr = game.Players.LocalPlayer
  40. char = plr.Character
  41. hum = char.Humanoid
  42. local cam = game.Workspace.CurrentCamera
  43. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  44. Camera = cam
  45. local CamInterrupt = false
  46. local TwoD = false
  47. local TargetInfo = {nil, nil}
  48. cam.CameraType = "Custom"
  49. t = char.Torso
  50. h = char.Head
  51. ra = char["Right Arm"]
  52. la = char["Left Arm"]
  53. rl = char["Right Leg"]
  54. ll = char["Left Leg"]
  55. tors = char.Torso
  56. lleg = char["Left Leg"]
  57. root = char.HumanoidRootPart
  58. hed = char.Head
  59. rleg = char["Right Leg"]
  60. rarm = char["Right Arm"]
  61. larm = char["Left Arm"]
  62. radian = math.rad
  63. random = math.random
  64. Vec3 = Vector3.new
  65. Inst = Instance.new
  66. cFrame = CFrame.new
  67. Euler = CFrame.fromEulerAnglesXYZ
  68. vt = Vector3.new
  69. bc = BrickColor.new
  70. br = BrickColor.random
  71. it = Instance.new
  72. cf = CFrame.new
  73. local sick = Instance.new("Sound",Character)
  74. sick.SoundId = "rbxassetid://847216487"
  75. sick.Looped = true
  76. sick.Pitch = 1
  77. sick.Volume = 1
  78. sick:Play()
  79.  
  80. IT = Instance.new
  81. CF = CFrame.new
  82. VT = Vector3.new
  83. RAD = math.rad
  84. C3 = Color3.new
  85. UD2 = UDim2.new
  86. BRICKC = BrickColor.new
  87. ANGLES = CFrame.Angles
  88. EULER = CFrame.fromEulerAnglesXYZ
  89. COS = math.cos
  90. ACOS = math.acos
  91. SIN = math.sin
  92. ASIN = math.asin
  93. ABS = math.abs
  94. MRANDOM = math.random
  95. FLOOR = math.floor
  96.  
  97. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  98. local NEWMESH = IT(MESH)
  99. if MESH == "SpecialMesh" then
  100. NEWMESH.MeshType = MESHTYPE
  101. if MESHID ~= "nil" and MESHID ~= "" then
  102. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  103. end
  104. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  105. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  106. end
  107. end
  108. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  109. NEWMESH.Scale = SCALE
  110. NEWMESH.Parent = PARENT
  111. return NEWMESH
  112. end
  113.  
  114. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  115. local NEWPART = IT("Part")
  116. NEWPART.formFactor = FORMFACTOR
  117. NEWPART.Reflectance = REFLECTANCE
  118. NEWPART.Transparency = TRANSPARENCY
  119. NEWPART.CanCollide = false
  120. NEWPART.Locked = true
  121. NEWPART.Anchored = true
  122. if ANCHOR == false then
  123. NEWPART.Anchored = false
  124. end
  125. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  126. NEWPART.Name = NAME
  127. NEWPART.Size = SIZE
  128. NEWPART.Position = Torso.Position
  129. NEWPART.Material = MATERIAL
  130. NEWPART:BreakJoints()
  131. NEWPART.Parent = PARENT
  132. return NEWPART
  133. end
  134.  
  135. --//=================================\\
  136. --|| CUSTOMIZATION
  137. --\\=================================//
  138.  
  139. Player_Size = 1 --Size of the player.
  140. Animation_Speed = 3
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142.  
  143. local Speed = 16
  144. local Effects2 = {}
  145.  
  146. --//=================================\\
  147. --|| END OF CUSTOMIZATION
  148. --\\=================================//
  149.  
  150. local function weldBetween(a, b)
  151. local weldd = Instance.new("ManualWeld")
  152. weldd.Part0 = a
  153. weldd.Part1 = b
  154. weldd.C0 = CFrame.new()
  155. weldd.C1 = b.CFrame:inverse() * a.CFrame
  156. weldd.Parent = a
  157. return weldd
  158. end
  159.  
  160. --//=================================\\
  161. --|| USEFUL VALUES
  162. --\\=================================//
  163.  
  164. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  165. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  167. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  168. local CHANGEDEFENSE = 0
  169. local CHANGEDAMAGE = 0
  170. local CHANGEMOVEMENT = 0
  171. local ANIM = "Idle"
  172. local ATTACK = false
  173. local EQUIPPED = false
  174. local HOLD = false
  175. local COMBO = 1
  176. local Rooted = false
  177. local SINE = 0
  178. local KEYHOLD = false
  179. local CHANGE = 2 / Animation_Speed
  180. local WALKINGANIM = false
  181. local WALK = 0
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "Weapon GUI"
  190. local Effects = IT("Folder", Character)
  191. Effects.Name = "Effects"
  192. local ANIMATOR = Humanoid.Animator
  193. local ANIMATE = Character.Animate
  194. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  195. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  196. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  197. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  198. local UNANCHOR = true
  199.  
  200. local SKILLTEXTCOLOR = C3(255,0,0)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205.  
  206. --//=================================\\
  207. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  208. --\\=================================//
  209.  
  210. ArtificialHB = Instance.new("BindableEvent", script)
  211. ArtificialHB.Name = "ArtificialHB"
  212.  
  213. script:WaitForChild("ArtificialHB")
  214.  
  215. frame = Frame_Speed
  216. tf = 0
  217. allowframeloss = false
  218. tossremainder = false
  219. lastframe = tick()
  220. script.ArtificialHB:Fire()
  221.  
  222. game:GetService("RunService").Heartbeat:connect(function(s, p)
  223. tf = tf + s
  224. if tf >= frame then
  225. if allowframeloss then
  226. script.ArtificialHB:Fire()
  227. lastframe = tick()
  228. else
  229. for i = 1, math.floor(tf / frame) do
  230. script.ArtificialHB:Fire()
  231. end
  232. lastframe = tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf / frame)
  238. end
  239. end
  240. end)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245.  
  246.  
  247.  
  248.  
  249. --//=================================\\
  250. --|| SOME FUNCTIONS
  251. --\\=================================//
  252.  
  253. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  254. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  255. end
  256.  
  257. function PositiveAngle(NUMBER)
  258. if NUMBER >= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function NegativeAngle(NUMBER)
  265. if NUMBER <= 0 then
  266. NUMBER = 0
  267. end
  268. return NUMBER
  269. end
  270.  
  271. function Swait(NUMBER)
  272. if NUMBER == 0 or NUMBER == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 1, NUMBER do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280.  
  281. function QuaternionFromCFrame(cf)
  282. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  283. local trace = m00 + m11 + m22
  284. if trace > 0 then
  285. local s = math.sqrt(1 + trace)
  286. local recip = 0.5 / s
  287. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  288. else
  289. local i = 0
  290. if m11 > m00 then
  291. i = 1
  292. end
  293. if m22 > (i == 0 and m00 or m11) then
  294. i = 2
  295. end
  296. if i == 0 then
  297. local s = math.sqrt(m00 - m11 - m22 + 1)
  298. local recip = 0.5 / s
  299. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  300. elseif i == 1 then
  301. local s = math.sqrt(m11 - m22 - m00 + 1)
  302. local recip = 0.5 / s
  303. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  304. elseif i == 2 then
  305. local s = math.sqrt(m22 - m00 - m11 + 1)
  306. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307. end
  308. end
  309. end
  310.  
  311. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  312. local xs, ys, zs = x + x, y + y, z + z
  313. local wx, wy, wz = w * xs, w * ys, w * zs
  314. local xx = x * xs
  315. local xy = x * ys
  316. local xz = x * zs
  317. local yy = y * ys
  318. local yz = y * zs
  319. local zz = z * zs
  320. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  321. end
  322.  
  323. function QuaternionSlerp(a, b, t)
  324. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  325. local startInterp, finishInterp;
  326. if cosTheta >= 0.0001 then
  327. if (1 - cosTheta) > 0.0001 then
  328. local theta = ACOS(cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((1 - t) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = 1 - t
  334. finishInterp = t
  335. end
  336. else
  337. if (1 + cosTheta) > 0.0001 then
  338. local theta = ACOS(-cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((t - 1) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = t - 1
  344. finishInterp = t
  345. end
  346. end
  347. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  348. end
  349.  
  350. function Clerp(a, b, t)
  351. local qa = {QuaternionFromCFrame(a)}
  352. local qb = {QuaternionFromCFrame(b)}
  353. local ax, ay, az = a.x, a.y, a.z
  354. local bx, by, bz = b.x, b.y, b.z
  355. local _t = 1 - t
  356. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  357. end
  358.  
  359. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  360. local frame = IT("Frame")
  361. frame.BackgroundTransparency = TRANSPARENCY
  362. frame.BorderSizePixel = BORDERSIZEPIXEL
  363. frame.Position = POSITION
  364. frame.Size = SIZE
  365. frame.BackgroundColor3 = COLOR
  366. frame.BorderColor3 = BORDERCOLOR
  367. frame.Name = NAME
  368. frame.Parent = PARENT
  369. return frame
  370. end
  371.  
  372. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  373. local label = IT("TextLabel")
  374. label.BackgroundTransparency = 1
  375. label.Size = UD2(1, 0, 1, 0)
  376. label.Position = UD2(0, 0, 0, 0)
  377. label.TextColor3 = TEXTCOLOR
  378. label.TextStrokeTransparency = STROKETRANSPARENCY
  379. label.TextTransparency = TRANSPARENCY
  380. label.FontSize = TEXTFONTSIZE
  381. label.Font = TEXTFONT
  382. label.BorderSizePixel = BORDERSIZEPIXEL
  383. label.TextScaled = false
  384. label.Text = TEXT
  385. label.Name = NAME
  386. label.Parent = PARENT
  387. return label
  388. end
  389.  
  390. function NoOutlines(PART)
  391. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  392. end
  393.  
  394.  
  395. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  396. local NEWWELD = IT(TYPE)
  397. NEWWELD.Part0 = PART0
  398. NEWWELD.Part1 = PART1
  399. NEWWELD.C0 = C0
  400. NEWWELD.C1 = C1
  401. NEWWELD.Parent = PARENT
  402. return NEWWELD
  403. end
  404.  
  405. function CreateSound(ID, PARENT, VOLUME, PITCH)
  406. local NEWSOUND = nil
  407. coroutine.resume(coroutine.create(function()
  408. NEWSOUND = IT("Sound", PARENT)
  409. NEWSOUND.Volume = VOLUME
  410. NEWSOUND.Pitch = PITCH
  411. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  412. Swait()
  413. NEWSOUND:play()
  414. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  415. end))
  416. return NEWSOUND
  417. end
  418.  
  419. function CFrameFromTopBack(at, top, back)
  420. local right = top:Cross(back)
  421. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  422. end
  423.  
  424. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  425. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  426. wave.Color = COLOR
  427. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  434. if DOESROT == true then
  435. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  436. end
  437. wave.Transparency = wave.Transparency + (0.5/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  447. wave.Color = COLOR
  448. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale + GROW
  454. wave.Transparency = wave.Transparency + (1/WAIT)
  455. if wave.Transparency > 0.99 then
  456. wave:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  463. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  464. local mesh = nil
  465. if KIND == "Base" then
  466. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  467. elseif KIND == "Thin" then
  468. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  469. elseif KIND == "Round" then
  470. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  471. end
  472. wave.CFrame = CFRAME
  473. coroutine.resume(coroutine.create(function(PART)
  474. for i = 1, WAIT do
  475. Swait()
  476. mesh.Scale = mesh.Scale + GROW/10
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486. if TYPE == "Cyl" then
  487. local MSH = IT("CylinderMesh",PART)
  488. elseif TYPE == "Ball" then
  489. local MSH = IT("SpecialMesh",PART)
  490. MSH.MeshType = "Sphere"
  491. elseif TYPE == "Wedge" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Wedge"
  494. end
  495. end
  496.  
  497. function CheckTableForString(Table, String)
  498. for i, v in pairs(Table) do
  499. if string.find(string.lower(String), string.lower(v)) then
  500. return true
  501. end
  502. end
  503. return false
  504. end
  505.  
  506. function CheckIntangible(Hit)
  507. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  508. if Hit and Hit.Parent then
  509. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  510. return true
  511. end
  512. end
  513. return false
  514. end
  515.  
  516. Debris = game:GetService("Debris")
  517.  
  518. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  519. local Direction = CFrame.new(StartPos, Vec).lookVector
  520. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  521. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  522. if RayHit and CheckIntangible(RayHit) then
  523. if DelayIfHit then
  524. wait()
  525. end
  526. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  527. end
  528. return RayHit, RayPos, RayNormal
  529. end
  530.  
  531. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  532. if DoesCourontine == false then
  533. local Direction = CF(Part.Position,ToLocation)
  534. local Distance = (Part.Position - ToLocation).magnitude
  535. for i = 1, AmountOfTime do
  536. Swait()
  537. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  538. Direction = Part.CFrame
  539. end
  540. Part:remove()
  541. elseif DoesCourontine == true then
  542. coroutine.resume(coroutine.create(function()
  543. local Direction = CF(Part.Position,ToLocation)
  544. local Distance = (Part.Position - ToLocation).magnitude
  545. for i = 1, AmountOfTime do
  546. Swait()
  547. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  548. Direction = Part.CFrame
  549. end
  550. Part:remove()
  551. end))
  552. end
  553. end
  554.  
  555. function turnto(position)
  556. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. local naeeym2 = Instance.new("BillboardGui",Character)
  564. naeeym2.AlwaysOnTop = true
  565. naeeym2.Size = UDim2.new(5,35,2,15)
  566. naeeym2.StudsOffset = Vector3.new(0,3,0)
  567. naeeym2.Adornee = Character.Head
  568. naeeym2.Name = "Name"
  569. local tecks2 = Instance.new("TextLabel",naeeym2)
  570. tecks2.BackgroundTransparency = 1
  571. tecks2.TextScaled = true
  572. tecks2.BorderSizePixel = 0
  573. tecks2.Text = "Deadly Dark Dominus"
  574. tecks2.Font = "Fantasy"
  575. tecks2.TextSize = 30
  576. tecks2.TextStrokeTransparency = 0
  577. tecks2.TextColor3 = Color3.new(233,0,0)
  578. tecks2.TextStrokeColor3 = Color3.new(233,0,0)
  579. tecks2.Size = UDim2.new(1,0,0.5,0)
  580. tecks2.Parent = naeeym2
  581.  
  582. function Transparency(TRANS)
  583. tecks2.TextTransparency = TRANS
  584. tecks2.TextStrokeTransparency = TRANS
  585. for _, c in pairs(Character:GetChildren()) do
  586. if c.ClassName == "Part" and c ~= RootPart then
  587. c.Transparency = TRANS
  588. if c:FindFirstChildOfClass("Decal") then
  589. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  590. end
  591. elseif c.ClassName == "Accessory" then
  592. c.Handle.Transparency = TRANS
  593. elseif c.ClassName == "Model" then
  594. for _, q in pairs(c:GetChildren()) do
  595. if q.ClassName == "Part" then
  596. q.Transparency = TRANS
  597. if q:FindFirstChildOfClass("Decal") then
  598. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  599. end
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606. Humanoid.Died:connect(function()
  607. Humanoid.Parent = nil
  608. Humanoid.MaxHealth = "inf"
  609. Humanoid.Health = "inf"
  610. refit()
  611. Humanoid.Parent = Character
  612. CreateSound("907330011", Head, 10, 1.2)
  613. end)
  614.  
  615. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 1 Frame")
  616. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 2 Frame")
  617. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 3 Frame")
  618. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill Warp Frame")
  619.  
  620. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Deadly Dark Smite", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  621. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] From The Depths", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  622. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Deadly Devastation Of Darkness", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  623. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Deadly Dark Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  624.  
  625. --//=================================\\
  626. --|| DAMAGING
  627. --\\=================================//
  628.  
  629. function killnearest(position,range,maxstrength)
  630. for i,v in ipairs(workspace:GetChildren()) do
  631. local body = v:GetChildren()
  632. for part = 1, #body do
  633. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  634. if(body[part].Position - position).Magnitude < range then
  635. if v.ClassName == "Model" then
  636. v:BreakJoints()
  637. end
  638. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  639. local bv = Instance.new("BodyVelocity")
  640. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  641. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  642. bv.Parent = body[part]
  643. Debris:AddItem(bv,0.2)
  644. end
  645. end
  646. end
  647. if v.ClassName == "Part" then
  648. if v.Anchored == false and (v.Position - position).Magnitude < range then
  649. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  650. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  651. end
  652. end
  653. end
  654. end
  655.  
  656. --//=================================\\
  657. --|| ATTACK FUNCTIONS AND STUFF
  658. --\\=================================//
  659.  
  660. function Lunar_Blast()
  661. local HITBODIES = {}
  662. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Crimson", "CenterPart", VT(0,0,0))
  663. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  664. CENTER.CFrame = CF(ECH)
  665. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "", "Laser01", VT(25,99999,25))
  666. RAY.Color = C3(.5,0,0)
  667. MakeForm(RAY,"Cyl")
  668. RAY.CFrame = CF(ECH)
  669. for i = 1, 75 do
  670. Swait()
  671. RAY.Transparency = RAY.Transparency - 1/75
  672. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  673. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  674. end
  675. killnearest(ECH,25,25)
  676. MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2))
  677. for i = 1, 25 do
  678. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  679. end
  680. CreateSound("168586621", CENTER, 10, 0.8)
  681. RAY:remove()
  682. Debris:AddItem(CENTER,5)
  683. end
  684.  
  685. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  686. local orb = Instance.new("Part", char)
  687. orb.Anchored = true
  688. orb.BrickColor = color
  689. orb.CanCollide = false
  690. orb.FormFactor = 3
  691. orb.Name = "Ring"
  692. orb.Material = "Neon"
  693. orb.Size = Vector3.new(1, 1, 1)
  694. orb.Transparency = 0
  695. orb.TopSurface = 0
  696. orb.BottomSurface = 0
  697. local orbm = Instance.new("SpecialMesh", orb)
  698. orbm.MeshType = "Sphere"
  699. orb.CFrame = positted
  700. orbm.Name = "SizeMesh"
  701. orbm.Scale = vt(1, 1, 1)
  702. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  703. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  704. coroutine.resume(coroutine.create(function()
  705. wait(timer)
  706. CameraEnshaking(3, ShakePower)
  707. orb.Transparency = 1
  708. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  709. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  710. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  711. wait(3)
  712. orb:Destroy()
  713. end))
  714. end
  715.  
  716. function orb_spawn(positted, timer)
  717. local randomcol = math.random(1, 2)
  718. local orb = Instance.new("Part", char)
  719. orb.Anchored = true
  720. if randomcol == 1 then
  721. orb.BrickColor = BrickColor.new("White")
  722. elseif randomcol == 2 then
  723. orb.BrickColor = BrickColor.new("Really black")
  724. end
  725. orb.CanCollide = false
  726. orb.FormFactor = 3
  727. orb.Name = "Ring"
  728. orb.Material = "Neon"
  729. orb.Size = Vector3.new(1, 1, 1)
  730. orb.Transparency = 0
  731. orb.TopSurface = 0
  732. orb.BottomSurface = 0
  733. local orbm = Instance.new("SpecialMesh", orb)
  734. orbm.MeshType = "Sphere"
  735. orb.CFrame = positted
  736. orbm.Name = "SizeMesh"
  737. orbm.Scale = vt(1, 1, 1)
  738. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  739. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  740. for i = 0, 2 do
  741. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  742. end
  743. coroutine.resume(coroutine.create(function()
  744. wait(timer)
  745. CameraEnshaking(3, 2)
  746. orb.Transparency = 1
  747. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  748. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  749. for i = 0, 4 do
  750. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  751. end
  752. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  753. wait(3)
  754. orb:Destroy()
  755. end))
  756. end
  757.  
  758. function scattercorrupt()
  759. attack = true
  760. local rot = 0
  761. local randomrotations = math.random(1, 2)
  762. local lookv = 2.5
  763. local power = 5
  764. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Dark red"))
  765. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Dark red"))
  766. for i = 0, 9 do
  767. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  768. end
  769. local hite = Instance.new("Part", char)
  770. hite.Anchored = true
  771. hite.CanCollide = false
  772. hite.FormFactor = 3
  773. hite.Name = "Ring"
  774. hite.Material = "Neon"
  775. hite.Size = Vector3.new(1, 1, 1)
  776. hite.Transparency = 1
  777. hite.TopSurface = 0
  778. hite.BottomSurface = 0
  779. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  780. local rem = Instance.new("Part", char)
  781. rem.Anchored = true
  782. rem.CanCollide = false
  783. rem.FormFactor = 3
  784. rem.Name = "Ring"
  785. rem.Material = "Neon"
  786. rem.Size = Vector3.new(1, 1, 1)
  787. rem.Transparency = 1
  788. rem.TopSurface = 0
  789. rem.BottomSurface = 0
  790. rem.CFrame = hite.CFrame
  791. local rem2 = rem:Clone()
  792. rem2.Parent = char
  793. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  794. local rem3 = rem:Clone()
  795. rem3.Parent = char
  796. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  797. local rem4 = rem:Clone()
  798. rem4.Parent = char
  799. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  800. hite:Destroy()
  801. coroutine.resume(coroutine.create(function()
  802. for i = 0, 24 do
  803. swait(1)
  804. if randomrotations == 1 then
  805. rot = rot + 1
  806. elseif randomrotations == 2 then
  807. rot = rot - 1
  808. end
  809. power = power + 0.5
  810. lookv = lookv + 7.5
  811. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  812. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  813. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  814. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  815. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  816. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  817. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  818. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  819. end
  820. end))
  821. attack = false
  822. end
  823.  
  824. function Star_Cutter()
  825. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  826. if HITFLOOR ~= nil then
  827. ATTACK = true
  828. Rooted = true
  829. local GYRO = IT("BodyGyro",RootPart)
  830. GYRO.D = 100
  831. GYRO.P = 2000
  832. GYRO.MaxTorque = VT(0,4000000,0)
  833. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  834. CreateSound("429459101", RightArm, 10, 0.8)
  835. for i=0, 3.5, 0.1 / Animation_Speed do
  836. Swait()
  837. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  838. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Dark red",VT(-0.01,0,-0.01))
  839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. end
  846. GYRO:remove()
  847. for i=0, 0.15, 0.1 / Animation_Speed do
  848. Swait()
  849. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  850. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Dark red",VT(-0.01,0,-0.01))
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. end
  858. local BOMBSPOTS = {}
  859. for i = 1, 25 do
  860. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Blade", VT(8,1,8))
  861. SPOT.Color = SKILLTEXTCOLOR
  862. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  863. table.insert(BOMBSPOTS,SPOT)
  864. MakeForm(SPOT,"Cyl")
  865. end
  866. for i=0, 0.2, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. end
  875. ATTACK = false
  876. Rooted = false
  877. coroutine.resume(coroutine.create(function()
  878. Swait(3)
  879. for i = 1, #BOMBSPOTS do
  880. if BOMBSPOTS[i] ~= nil then
  881. local E = BOMBSPOTS[i]
  882. coroutine.resume(coroutine.create(function()
  883. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Dark red", "Blade", VT(0,0,0))
  884. BLADE.Color = SKILLTEXTCOLOR
  885. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  886. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  887. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  888. for i = 1, 10 do
  889. Swait()
  890. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  891. killnearest(BLADE.Position,6,80)
  892. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  893. BLADE.Transparency = BLADE.Transparency - 0.1
  894. end
  895. Swait(45)
  896. for i = 1, 100 do
  897. Swait()
  898. BLADE.Transparency = BLADE.Transparency + 0.01
  899. E.Transparency = E.Transparency + 0.01
  900. end
  901. BLADE:remove()
  902. E:remove()
  903. end))
  904. end
  905. end
  906. end))
  907. end
  908. end
  909.  
  910. function Supernova()
  911. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  912. if HITFLOOR ~= nil then
  913. local HITBODIES = {}
  914. ATTACK = true
  915. Rooted = true
  916. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Star", VT(0,0,0))
  917. MakeForm(ABSOLUTE,"Ball")
  918. CreateSound("429459101", ABSOLUTE, 10, 1)
  919. for i=0, 4, 0.1 / Animation_Speed do
  920. Swait()
  921. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  922. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  923. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  924. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "Star", VT(1,1,1))
  925. MakeForm(CHARGE,"Ball")
  926. CHARGE.Color = C3(.5,0,0)
  927. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  928. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. end
  936. CreateSound("907330103", Head, 10, 1.2)
  937. for i = 1, 75 do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. end
  946. coroutine.resume(coroutine.create(function()
  947. for i = 1, 13 do
  948. for e = 1, 8 do
  949. Swait()
  950. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  951. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  952. end
  953. for i = 1, 5 do
  954. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  955. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  956. end
  957. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Crimson".Color,VT(i,i*2,i))
  958. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i))
  959. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  960. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  961. killnearest(ABSOLUTE.Position,i*18,i)
  962. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  963. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Crimson".Color,VT(i,i,i)/1.1)
  964. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(.5,0,0),VT(i,i,i))
  965. end
  966. ABSOLUTE.Transparency = 1
  967. Debris:AddItem(ABSOLUTE,10)
  968. end))
  969. ATTACK = false
  970. Rooted = false
  971. end
  972. end
  973.  
  974. local Decal = IT("Decal")
  975.  
  976. function Astral_Hop()
  977. ATTACK = true
  978. Rooted = false
  979. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Warphole", VT(0,0,0))
  980. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  981. local decal = Decal:Clone()
  982. decal.Parent = O1
  983. decal.Face = "Top"
  984. decal.Texture = "http://www.roblox.com/asset/?id=127817290"
  985. local decal2 = Decal:Clone()
  986. decal2.Parent = O1
  987. decal2.Face = "Bottom"
  988. decal2.Texture = "http://www.roblox.com/asset/?id=127817290"
  989. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Warphole", VT(0,0,0))
  990. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  991. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  992. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Warphole", VT(0,0,0))
  993. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  994. local decal = Decal:Clone()
  995. decal.Parent = O2
  996. decal.Face = "Top"
  997. decal.Texture = "http://www.roblox.com/asset/?id=127817290"
  998. local decal2 = Decal:Clone()
  999. decal2.Parent = O2
  1000. decal2.Face = "Bottom"
  1001. decal2.Texture = "http://www.roblox.com/asset/?id=127817290"
  1002. CreateSound("84005018", O1, 10, 0.7)
  1003. CreateSound("84005018", O2, 10, 0.7)
  1004. for i = 1, 75 do
  1005. Swait()
  1006. O1.Size = O1.Size + VT(0.1,0,0.1)
  1007. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1008. O2.Size = O2.Size + VT(0.1,0,0.1)
  1009. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. Rooted = true
  1018. UNANCHOR = false
  1019. RootPart.Anchored = true
  1020. VALUE1 = true
  1021. for i = 1, 15 do
  1022. Transparency(i/15)
  1023. Swait()
  1024. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. end
  1032. RootPart.CFrame = ROOT.CFrame
  1033. ROOT:remove()
  1034. for i = 1, 15 do
  1035. Transparency(1-(i/15))
  1036. Swait()
  1037. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. end
  1045. VALUE1 = false
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 1, 75 do
  1048. Swait()
  1049. O1.Size = O1.Size - VT(0.1,0,0.1)
  1050. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1051. O2.Size = O2.Size - VT(0.1,0,0.1)
  1052. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1053. end
  1054. O1:remove()
  1055. O2:remove()
  1056. end))
  1057. UNANCHOR = true
  1058. RootPart.Anchored = false
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062.  
  1063. --//=================================\\
  1064. --|| ASSIGN THINGS TO KEYS
  1065. --\\=================================//
  1066.  
  1067. function MouseDown(Mouse)
  1068. if ATTACK == false then
  1069. end
  1070. end
  1071.  
  1072. function MouseUp(Mouse)
  1073. HOLD = false
  1074. end
  1075.  
  1076. function KeyDown(Key)
  1077. KEYHOLD = true
  1078. if Key == "z" and ATTACK == false then
  1079. Lunar_Blast()
  1080. end
  1081.  
  1082. if Key == "b" and ATTACK == false then
  1083. Star_Cutter()
  1084. end
  1085.  
  1086. if Key == "v" and ATTACK == false then
  1087. scattercorrupt()
  1088. end
  1089.  
  1090. if Key == "c" and ATTACK == false then
  1091. Supernova()
  1092. end
  1093.  
  1094. if Key == "q" and ATTACK == false then
  1095. Astral_Hop()
  1096. end
  1097. end
  1098.  
  1099. function KeyUp(Key)
  1100. KEYHOLD = false
  1101. end
  1102.  
  1103. Mouse.Button1Down:connect(function(NEWKEY)
  1104. MouseDown(NEWKEY)
  1105. end)
  1106. Mouse.Button1Up:connect(function(NEWKEY)
  1107. MouseUp(NEWKEY)
  1108. end)
  1109. Mouse.KeyDown:connect(function(NEWKEY)
  1110. KeyDown(NEWKEY)
  1111. end)
  1112. Mouse.KeyUp:connect(function(NEWKEY)
  1113. KeyUp(NEWKEY)
  1114. end)
  1115.  
  1116. --//=================================\\
  1117. --\\=================================//
  1118.  
  1119.  
  1120. function unanchor()
  1121. if UNANCHOR == true then
  1122. g = Character:GetChildren()
  1123. for i = 1, #g do
  1124. if g[i].ClassName == "Part" then
  1125. g[i].Anchored = false
  1126. end
  1127. end
  1128. end
  1129. end
  1130.  
  1131.  
  1132. --//=================================\\
  1133. --|| WRAP THE WHOLE SCRIPT UP
  1134. --\\=================================//
  1135.  
  1136. Humanoid.Changed:connect(function(Jump)
  1137. if Jump == "Jump" and (Disable_Jump == true) then
  1138. Humanoid.Jump = false
  1139. end
  1140. end)
  1141.  
  1142. Humanoid.HipHeight = 2
  1143. Head:ClearAllChildren()
  1144. local FF = IT("ForceField",Character)
  1145. FF.Visible = false
  1146. Speed = 35
  1147.  
  1148. function refit()
  1149. RootJoint.Parent = RootPart
  1150. Neck.Parent = Torso
  1151. RightShoulder.Parent = Torso
  1152. LeftShoulder.Parent = Torso
  1153. RightHip.Parent = Torso
  1154. LeftHip.Parent = Torso
  1155. RootPart.Parent = Character
  1156. LeftArm.Parent = Character
  1157. RightArm.Parent = Character
  1158. RightLeg.Parent = Character
  1159. LeftLeg.Parent = Character
  1160. Torso.Parent = Character
  1161. Head.Parent = Character
  1162. end
  1163.  
  1164. local FOUNDFORGOTTEN = false
  1165.  
  1166. while true do
  1167. Swait()
  1168. ANIMATE.Parent = nil
  1169. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1170. IDLEANIMATION:Play()
  1171. SINE = SINE + CHANGE
  1172. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1173. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1174. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1175. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1176. if ATTACK == false then
  1177. if TORSOVELOCITY < 1 then
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. elseif TORSOVELOCITY > 1 then
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. end
  1193. unanchor()
  1194. Humanoid.MaxHealth = "inf"
  1195. Humanoid.Health = "inf"
  1196. if Rooted == false then
  1197. Disable_Jump = false
  1198. Humanoid.WalkSpeed = Speed
  1199. elseif Rooted == true then
  1200. Disable_Jump = true
  1201. Humanoid.WalkSpeed = 0
  1202. end
  1203. for _, c in pairs(Character:GetChildren()) do
  1204. if c.ClassName == "Part" then
  1205. c.Material = "Neon"
  1206. if c:FindFirstChildOfClass("ParticleEmitter") then
  1207. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1208. end
  1209. if c == Torso then
  1210. c.Color = C3(0,0,0)
  1211. elseif c == RightArm then
  1212. c.Color = C3(.1,0,0)
  1213. elseif c == LeftArm then
  1214. c.Color = C3(.1,0,0)
  1215. elseif c == RightLeg then
  1216. c.Color = C3(0.03,0,0.03)
  1217. elseif c == LeftLeg then
  1218. c.Color = C3(0.03,0,0.03)
  1219. elseif c == Head then
  1220. if c:FindFirstChild("Dominus") == nil then
  1221. local M = CreateMesh("SpecialMesh", c, "FileMesh", "391929045", "391929221", VT(1,1,1)*1.1, VT(0,0,0))
  1222. M.Name = "Dominus"
  1223. end
  1224. if c:FindFirstChild("face") then
  1225. c.face:remove()
  1226. end
  1227. end
  1228. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1229. c:remove()
  1230. end
  1231. end
  1232. FF.Parent = Character
  1233. sick.Parent = Character
  1234. refit()
  1235. script.Parent = WEAPONGUI
  1236. Character.Parent = workspace
  1237. Humanoid.PlatformStand = false
  1238. Humanoid.Name = "Astra"
  1239. for _, c in pairs(game.Players:GetChildren()) do
  1240. if c.Character ~= nil then
  1241. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1242. c.Character:BreakJoints()
  1243. end
  1244. end
  1245. end
  1246. FOUNDFORGOTTEN = false
  1247. Humanoid.DisplayDistanceType = "None"
  1248. for _, c in pairs(workspace:GetChildren()) do
  1249. if c.ClassName == "Model" then
  1250. for _, q in pairs(c:GetChildren()) do
  1251. if q.Name == ("Forgotten Dominus") then
  1252. FOUNDFORGOTTEN = true
  1253. end
  1254. end
  1255. end
  1256. end
  1257. if FOUNDFORGOTTEN == true then
  1258. sick:Stop()
  1259. else
  1260. sick.Playing = true
  1261. end
  1262. if VALUE1 == false then
  1263. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1264. end
  1265. end
  1266.  
  1267. --//=================================\\
  1268. --\\=================================//
  1269.  
  1270.  
  1271.  
  1272.  
  1273.  
  1274. --//====================================================\\--
  1275. --|| END OF SCRIPT
  1276. --\\====================================================//--
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