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- --[[
- Accuracy International Arctic Warfare Magnum Sniper Rifle. Designed by Accuracy International
- to be an accurate, powerful bolt-action sniper rifle that could function perfectly in
- even the most extreme environments.
- .338 Lapua Magnum, 5 round single-stack box magazine.
- --]]
- if script == nil then return end
- Player = game:GetService("Players"):FindFirstChild(script.Parent.chaseplayzrbx_YT)
- Name = "Overkill"
- MC = BrickColor.new("Black")
- DC = BrickColor.new("Black")
- GC = BrickColor.new(147)
- WC = BrickColor.new("Brick yellow")
- BC = BrickColor.new("Black")
- Raycast = false
- Ghillie = true
- WSPenalty = 12
- Bipod = true
- Chambered = false
- MR = 0
- GR = 0
- selected = false
- canDual = true
- dual = true
- Button1Down = false
- damage = 999999999999
- canFire = true
- canFire2 = true
- readyTime = 1.8
- automatic = false
- burst = true
- burstCount = 100
- burstCountMax = 100
- canSilence = true
- silenced = false
- canZoom = true
- zoom = false
- switchToSingle = false
- switchToBurst = false
- switchToAutomatic = false
- ammoGui = Instance.new("ScreenGui")
- ammoGui.Name = AMMO
- local frame = Instance.new("Frame")
- frame.Name = "Frame"
- frame.Size = UDim2.new(0, 165, 0, 60)
- frame.Position = UDim2.new(0, 0, 1, -400)
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- frame.BorderColor3 = Color3.new(0, 0, 0)
- frame.Parent = ammoGui
- local label = Instance.new("TextLabel")
- label.Name = "Weapon"
- label.Text = "Weapon: " ..Name
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.BackgroundColor3 = Color3.new(1, 0, 0)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "MagazinePrefix"
- label.Text = " Magazine:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 20)
- label.BackgroundColor3 = Color3.new(1, 1, 1)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Magazine"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 20)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "AmmoPrefix"
- label.Text = " 8.6x70mm:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 40)
- label.BackgroundColor3 = Color3.new(1, 1, 1)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Ammo"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 40)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- function updateGui()
- if selected == false then return end
- if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
- if Player.PlayerGui:FindFirstChild(Name) == nil then
- ammoGui:Clone().Parent = Player.PlayerGui
- end
- Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
- Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
- end
- function makeParts(format)
- local model = Instance.new("Model")
- model.Name = Name
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.formFactor = "Symmetric"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = GC
- pm.Reflectance = GR
- pm.CanCollide = false
- pm.Transparency = 1
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.28, 1.1, 0.19)
- m.Offset = Vector3.new(0, -0.25, 0.07)
- m.Parent = pm
- if format ~= nil then
- local w = Instance.new("Weld")
- w.Part0 = pm
- if format == "RightHand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.15, 0.7)
- w.C1 = CFrame.new()
- elseif format == "RightHolster" then
- w.Part1 = Player.Character:FindFirstChild("Torso")
- w.C0 = CFrame.new(0.65, -0.85, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(32), math.rad(-90), 0)
- w.C1 = CFrame.new()
- model.Name = Name.. " (Holstered)"
- end
- w.Parent = pm
- model.Parent = Player.Character
- end
- --[[
- sniper1 http://www.roblox.com/asset/?id=1868836
- equip http://www.roblox.com/asset/?id=13510737
- fire1 http://www.roblox.com/asset/?id=2760979
- fire2 http://www.roblox.com/asset/?id=13510352
- fire3 http://www.roblox.com/asset/?id=2692806
- fire4 http://www.roblox.com/asset/?id=2691586 possible
- fire5 http://www.roblox.com/asset/?id=2920959
- fire6 http://www.roblox.com/asset/?id=2697431
- fire7 http://www.roblox.com/asset/?id=2920959
- reload1 http://www.roblox.com/asset/?id=2691591
- reload2 http://www.roblox.com/asset/?id=2697432
- reload3 http://www.roblox.com/asset/?id=2920960
- reload4 http://www.roblox.com/asset/?id=2761842
- shotgun1 http://www.roblox.com/asset/?id=2697294
- --]]
- local s = Instance.new("Sound")
- s.Name = "Fire"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209875"
- s.Volume = 0.4
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Fire2"
- s.SoundId = "http://roblox.com/asset/?id=2691586"
- s.Volume = 1
- s.Pitch = 1.4
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Equip"
- s.SoundId = "http://www.roblox.com/asset/?id=10209881"
- s.Volume = 1
- s.Pitch = 0.6
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Release"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209813"
- s.Volume = 1
- s.Pitch = 3
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Reload"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209845"
- s.Volume = 1
- s.Pitch = 8
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Action2"
- s.SoundId = "http://www.roblox.com/Asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Action1"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209834"
- s.Volume = 0.7
- s.Pitch = 1.5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Action3"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209845"
- s.Volume = 0.6
- s.Pitch = 2.5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Empty"
- s.SoundId = "http://www.roblox.com/asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Switch"
- s.SoundId = "http://www.roblox.com/asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 10
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Bullet"
- s.SoundId = "http://www.roblox.com/Asset/?id=18426149"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Jam"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209636"
- s.Volume = 1
- s.Pitch = 2
- s.Looped = false
- s.Parent = pm
- local p = Instance.new("Part")
- p.Name = "ShellOut"
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Transparency = 1
- p.Locked = true
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(-0.06, 0.62, -0.06) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- w.C1 = CFrame.new()
- w.Parent = p--]]
- local p = Instance.new("Part")
- p.Name = "Grip"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 0.38, 0.8)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.15, -0.46) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Magazine"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.2, 0.5, 0.5)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.5, -0.24)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger Housing"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.2, 0.4, 0.04)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.1, -0.36)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Dark stone grey")
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.18, 0.18, 0.18)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.02, -0.25)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Body1" --------------
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 0.6, 0.38)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.5, -0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Body3" --------------
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 1.4, 0.32)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 1.5, -0.09)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Body2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.32, 1.4, 0.2)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 1.48, -0.08)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GripAngle1"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.3, 0.14, 0.6)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.38, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GripAngle2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.3, 0.38, 0.7)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.12, 1.14) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GripTrigHous"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 0.4, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0, -0.4)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GripCover"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 1, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.35, -0.08)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "BoltBlock" --------------
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.28, 1.2, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.35, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local pb = Instance.new("Part")
- pb.Name = "Bolt"
- pb.formFactor = "Symmetric"
- pb.Size = Vector3.new(1, 1, 1)
- pb.BrickColor = BC
- pb.Reflectance = MR
- pb.Transparency = 0
- pb.CanCollide = false
- pb.Locked = true
- pb.TopSurface = 0
- pb.BottomSurface = 0
- pb.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.26, 0.26, 0.26)
- m.Parent = pb
- local w = Instance.new("Weld")
- w.Part0 = pb
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.2, 0.06)
- w.C1 = CFrame.new()
- w.Parent = pb
- local p = Instance.new("Part")
- p.Name = "Bolt 1"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.16, 0.6, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pb
- w.C0 = CFrame.new(0, 0.28, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local pbb = Instance.new("Part")
- pbb.Name = "BoltKnob"
- pbb.formFactor = "Symmetric"
- pbb.Size = Vector3.new(1, 1, 1)
- pbb.BrickColor = BC
- pbb.Reflectance = MR
- pbb.CanCollide = false
- pbb.Locked = true
- pbb.TopSurface = 0
- pbb.BottomSurface = 0
- pbb.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.2, 0.08, 0.08)
- m.Parent = pbb
- local w = Instance.new("Weld")
- w.Part0 = pbb
- w.Part1 = pb
- w.C0 = CFrame.new(-0.2, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- w.C1 = CFrame.new()
- w.Parent = pbb
- local p = Instance.new("Part")
- p.Name = "Bolt 2"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.18, 0.18, 0.18)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pbb
- w.C0 = CFrame.new(-0.15, 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Barrel 1"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.18, 3, 0.18)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Barrel 2"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1, 3, 0.2)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Barrel 3"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.2, 3, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- if silenced == false then
- p.Name = "Muzzle"
- else
- p.Name = "Muzzle 2"
- end
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.24, 0.8, 0.24)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 3.5, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local s = Instance.new("Smoke")
- s.Enabled = false
- s.Name = "Smoke"
- s.RiseVelocity = -5
- s.Opacity = 0.5
- s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
- s.Size = 2.4
- s.Parent = p
- local f = Instance.new("Fire")
- f.Enabled = false
- f.Name = "Fire"
- f.Heat = -20
- f.Size = 3.6
- f.Parent = p
- local p = Instance.new("Part")
- p.Name = "MuzzleHole"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Really black")
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.16, 0.8, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 3.504, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- if silenced == false then
- p.Name = "Silencer"
- p.Transparency = 1
- else
- p.Name = "Muzzle"
- p.Transparency = 0
- end
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.26, 1, 0.26)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 4, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Silencer1"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.CanCollide = false
- if silenced == false then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.261, 0.6, 0.261)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 4.1, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Silencer2"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Really black")
- p.CanCollide = false
- if silenced == false then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.16, 1.002, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 4, 0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GripStock"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 0.8, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.6, -0.72) * CFrame.fromEulerAnglesXYZ(math.rad(20), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part") -- Standard Stock
- p.Name = "StockT"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 1.4, 0.25)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.6, -0.1)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "CheekRest" --------------
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.26, 0.6, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.84, -0.04)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Stock1"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.34, 0.4, 0.7)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -1.38, -0.3)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Stock2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = GR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.3, 0.4, 0.5)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.38, -1) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
- w.C1 = CFrame.new()
- w.Parent = p--]]
- local ps = Instance.new("Part") -- Scope
- ps.Name = "Scope Center 1"
- ps.CanCollide = false
- ps.formFactor = "Symmetric"
- ps.Size = Vector3.new(1, 1, 1)
- ps.BrickColor = DC
- ps.Reflectance = MR
- ps.Locked = true
- ps.TopSurface = 0
- ps.BottomSurface = 0
- ps.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.2, 0.8, 0.2)
- m.Parent = ps
- local w = Instance.new("Weld")
- w.Part0 = ps
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.3, 0.38)
- w.C1 = CFrame.new()
- w.Parent = ps
- local p = Instance.new("Part")
- p.Name = "Scope Knob"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.18, 0.26, 0.18)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Knob2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.16, 0.26, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Base"
- p.formFactor = "Symmetric"
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1, 0.14, 0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.2, -0.18)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Base"
- p.formFactor = "Symmetric"
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1, 0.14, 0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.2, -0.18)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Back"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.24, 0.375, 0.24)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.5, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Front"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.28, 0.7, 0.28)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.64, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Window F"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("White")
- p.Reflectance = 0.3
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.27, 0.7, 0.27)
- m.Offset = Vector3.new(0, -0.003 ,0)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.64, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Scope Window B"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("White")
- p.Reflectance = 0.3
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.23, 0.375, 0.23)
- m.Offset = Vector3.new(0, 0.003 ,0)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.5, 0)
- w.C1 = CFrame.new()
- w.Parent = p--]]
- if Ghillie == true then --Ghillie Wrap
- local pa = Instance.new("Part")
- pa.Name = "Wrap1"
- pa.CanCollide = false
- pa.formFactor = "Symmetric"
- pa.Size = Vector3.new(1, 1, 1)
- pa.BrickColor = WC
- pa.Locked = true
- pa.TopSurface = 0
- pa.BottomSurface = 0
- pa.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.29, 0.6, 0.29)
- m.Parent = pa
- local w = Instance.new("Weld")
- w.Part0 = pa
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.95, 0.38)
- w.C1 = CFrame.new()
- w.Parent = pa
- local p = Instance.new("Part")
- p.Name = "Wrap1"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = WC
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.05, 0.4, 0.29)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pa
- w.C0 = CFrame.new(-0.115, 0.1, -0.125)
- w.C1 = CFrame.new()
- w.Parent = p
- local pa1 = Instance.new("Part")
- pa1.Name = "Wrap2"
- pa1.CanCollide = false
- pa1.formFactor = "Symmetric"
- pa1.Size = Vector3.new(1, 1, 1)
- pa1.BrickColor = WC
- pa1.Locked = true
- pa1.TopSurface = 0
- pa1.BottomSurface = 0
- pa1.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.27, 0.4, 0.27)
- m.Parent = pa1
- local w = Instance.new("Weld")
- w.Part0 = pa1
- w.Part1 = pm
- w.C0 = CFrame.new(0, 3.5, 0.06)
- w.C1 = CFrame.new()
- w.Parent = pa1
- local p = Instance.new("Part")
- p.Name = "Wrap2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = WC
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.05, 0.2, 0.27)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pa1
- w.C0 = CFrame.new(0.1, 0.1, -0.125)
- w.C1 = CFrame.new()
- w.Parent = p
- local pa2 = Instance.new("Part")
- pa2.Name = "Wrap3"
- pa2.CanCollide = false
- pa2.formFactor = "Symmetric"
- pa2.Size = Vector3.new(1, 1, 1)
- pa2.BrickColor = WC
- pa2.Locked = true
- pa2.TopSurface = 0
- pa2.BottomSurface = 0
- pa2.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.23, 0.6, 0.23)
- m.Parent = pa2
- local w = Instance.new("Weld")
- w.Part0 = pa2
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.8, 0.06)
- w.C1 = CFrame.new()
- w.Parent = pa2
- local p = Instance.new("Part")
- p.Name = "Wrap3"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = WC
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.05, 0.4, 0.21)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pa2
- w.C0 = CFrame.new(-0.08, 0.1, -0.125)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Wrap3"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = WC
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.05, 0.2, 0.21)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pa2
- w.C0 = CFrame.new(0.08, -0.1, -0.125)
- w.C1 = CFrame.new()
- w.Parent = p
- end
- if Bipod == true then
- local p = Instance.new("Part") ---Bipod
- p.Name = "BipodM" --------------
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.17, 0.25, 0.2)
- m.Offset = Vector3.new(0, 0, 0.35)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.05)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "BipodArm"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.15, 1, 0.15)
- m.Offset = Vector3.new(0.09, -0.4 ,0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.05)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "BipodArm"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.BrickColor = DC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.15, 1, 0.15)
- m.Offset = Vector3.new(-0.09, -0.4 ,0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 2.1, 0.05)
- w.C1 = CFrame.new()
- w.Parent = p--]]
- local p = Instance.new("Part") --------------- ButtSpike
- p.Name = "ButtSpike"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.2, 0.6, 0.2)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.5, -1.06) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- else end
- return model
- end
- function removeParts(format)
- if format == "RightHand" then
- pcall(function() Player.Character[Name]:Remove() end)
- elseif format == "LeftHand" then
- pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
- elseif format == "RightHolster" then
- pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
- elseif format == "LeftHolster" then
- pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function playAnimation(format, mouse)
- if format == "equip" then
- Player.Character.Humanoid.WalkSpeed = WSPenalty
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.1, Player.Character)
- ForceAngle(2, 0, Player.Character)
- SetAngle(2, math.rad(-50), Player.Character)
- wait(0.25)
- if Player.Character:FindFirstChild(Name.. " (Holstered)") == nil then makeParts("RightHolster") end
- Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
- w.Parent = Player.Character[Name.. " (Holstered)"].Handle
- SetAngle(2, 0, Player.Character)
- wait(0.25)
- DisableLimb(1, Player.Character)
- ForceAngle(1, 0, Player.Character)
- delay(0.3, function() Player.Character[Name.. " (Holstered)"].Handle.Equip:Play() end)
- for i = 0, 1, 0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
- wait()
- else return false end
- else return false end
- end
- return playAnimation("hold")
- end
- if format == "unequip" then
- Player.Character.Humanoid.WalkSpeed = 16
- Player.Character[Name].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name].Handle
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
- w.Parent = Player.Character[Name].Handle
- for i = 1, 0, -0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
- wait()
- else return false end
- else return false end
- end
- w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.1, Player.Character)
- ForceAngle(2, 0, Player.Character)
- SetAngle(2, math.rad(-50), Player.Character)
- wait(0.25)
- SetAngle(2, 0, Player.Character)
- removeParts("RightHand")
- makeParts("RightHolster")
- wait(0.25)
- makeParts("RightHand")
- removeParts("RightHolster")
- return true
- end
- if format == "hold" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- else return false end
- else return false end
- end
- if format == "reload" then
- for i = 0, 25, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Handle.Release:Play()
- Player.Character[Name].Magazine.Transparency = 1
- magazineDrop = Player.Character[Name].Magazine:Clone()
- magazineDrop.Transparency = 0
- magazineDrop.CanCollide = true
- magazineDrop.Parent = game.Workspace
- coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
- delay(0.1, function() magazineDrop.CanCollide = true end)
- for i = 0, 25, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90))
- wait()
- else return false end
- else return false end
- end
- magazineNew = Player.Character[Name].Magazine:Clone()
- magazineNew.Name = "New Magazine"
- magazineNew.Transparency = 0
- magazineNew.Parent = Player.Character[Name]
- local w = Instance.new("Weld")
- w.Part0 = magazineNew
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0, 1.1, 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- w.Parent = magazineNew
- wait(0.2)
- for i = 25, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9 + ((25 - i) / 30), -0.35, 0.6 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2)))
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Magazine.Transparency = 0
- Player.Character[Name]["New Magazine"]:Remove()
- Player.Character[Name].Handle.Jam:Play()
- wait(0.04)
- Player.Character[Name].Handle.Reload:Play()
- wait(0.1)
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- else return false end
- else return false end
- end
- if format == "bolt" then
- Player.Character[Name].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name].Handle
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(-0.85, -0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15), math.rad(90), 0)
- w.C1 = CFrame.new(0, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(40), 0, 0)
- w.Parent = Player.Character[Name].Handle
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.4, 0.9, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), math.rad(-10), math.rad(-90))
- else return false end
- else return false end
- wait(0.2)
- Player.Character[Name].Handle.Action1:Play()
- for i = 0, 1, 0.25 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0, 0 + i) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].BoltKnob.Weld.C0 = CFrame.new(-0.2, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-15), 0)
- wait(0.08)
- Player.Character[Name].Handle.Action2:Play()
- for i = 0, 1, 0.25 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0 - (i / 1.5), 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Handle.Action3:Play()
- Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, -0.45, 0.06)
- if magazine.Value ~= 0 then
- makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
- else end
- wait(0.08)
- for i = 1, 0, -0.25 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0 - (i / 1.5), 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, -0.2, 0.06)
- wait(0.02)
- removeParts("RightHand")
- makeParts("RightHand")
- playAnimation("hold")
- return true
- end
- if format == "fire" then
- coroutine.resume(coroutine.create(function()
- Player.Character[Name].Trigger.Weld.C0 = CFrame.new(0, -0.08, -0.25)
- Player.Character[Name].Handle.Empty:Play()
- wait(0.2)
- Player.Character[Name].Trigger.Weld.C0 = CFrame.new(0, 0.02, -0.25)
- end))
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- if silenced then
- Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10
- Player.Character[Name].Handle.Fire2.Pitch = math.random(20, 25) / 10
- Player.Character[Name].Handle.Fire2:Play()
- CamShake(10, 2000)
- else
- Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10
- Player.Character[Name].Handle.Fire:Play()
- CamShake(10, 2000)
- end
- else return false end
- if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
- if silenced == false then
- coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
- else end
- else return false end
- for i = 0, 15, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- for i = 15, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- end
- return true
- end
- function CamShake(time, freq)
- coroutine.resume(coroutine.create(function()
- local cam = game:GetService("Workspace").CurrentCamera
- local time = 10
- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
- if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
- if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- for i = 1, time do
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- wait()
- end
- end))
- end
- function makeShell(part)
- if part == nil then return false end
- local casing = Instance.new("Part")
- casing.Name = "Shell"
- casing.formFactor = "Custom"
- casing.Size = Vector3.new(0.2, 0.28, 0.2)
- casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
- casing.BrickColor = BrickColor.new("New Yeller")
- local mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(0.8, 1.4, 0.8)
- mesh.Parent = casing
- local s = Instance.new("Sound")
- s.Name = "Ding"
- s.SoundId = "http://www.roblox.com/Asset/?id=13114759"
- s.Volume = 0.4
- s.Pitch = 2.5
- s.Looped = false
- s.Parent = casing
- casing.Parent = game:GetService("Workspace")
- casing.Ding:Play()
- casing:BreakJoints()
- casing.Velocity = (part.CFrame.lookVector * 65) + Vector3.new(0, 10, 0)
- coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
- end
- function Weld(x, y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = Name
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "shot"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function fire(startPoint, endPoint, hit)
- local damage1 = damage
- if Raycast ~= false then
- if hit ~= nil then
- local Ray = Ray.new(startPoint, (endPoint - startPoint).unit*300)
- local Hit, Position = game.Workspace:FindPartOnRay(Ray, Player.Character)
- if Hit then
- if Hit.Material == "Grass" then
- damage1 = damage1 / 6
- elseif Hit.Material == "DiamondPlate" then
- damage1 = damage1 / 6
- elseif Hit.Material == "Slate" then
- damage1 = damage1 / 6
- elseif Hit.Material == "Plastic" then
- damage1 = damage1 / 4
- elseif Hit.Material == "Ice" then
- damage1 = damage1 / 6
- elseif Hit.Material == "Concrete" then
- damage1 = damage1 / 7
- elseif Hit.Material == "RustedMetal" then
- damage1 = damage1 / 2
- else end
- end
- if Hit.Parent:FindFirstChild("Humanoid") then
- if Hit.Name == "Head" then
- Hit.Parent.Humanoid:TakeDamage(damage1 * 10)
- damage1 = damage1 / 2
- elseif Hit.Name == "Torso" then
- Hit.Parent.Humanoid:TakeDamage(damage1 * 2)
- damage1 = damage1 / 2
- elseif hit.Name == "Left Leg" then
- Hit.Parent.Humanoid:TakeDamage(damage1)
- damage1 = damage1 / 2
- Hit.Parent.Humanoid.Sit = true
- elseif hit.Name == "Right Leg" then
- Hit.Parent.Humanoid:TakeDamage(damage1)
- damage1 = damage1 / 2
- Hit.Parent.Humanoid.Sit = true
- else
- Hit.Parent.Humanoid:TakeDamage(damage1)
- damage1 = damage1 / 2
- end
- end
- else end
- else end
- local trail = Instance.new("Part")
- trail.Name = "Bullet Trail"
- trail.BrickColor = BrickColor.new("Dark stone grey")
- trail.TopSurface = 0
- trail.BottomSurface = 0
- trail.formFactor = 0
- trail.Size = Vector3.new(1, 1, 1)
- trail.Transparency = 0.5
- trail.Anchored = true
- trail.CanCollide = false
- trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
- trail.Parent = game:GetService("Workspace")
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude)
- mesh.Parent = trail
- coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
- if hit ~= nil then
- if hit.Parent == nil then return end
- if hit.Parent.ClassName == "Hat" then
- if hit.Parent.Parent.Humanoid ~= nil then
- hit.Parent.Parent.Humanoid:TakeDamage(damage * 5)
- end
- end
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- tagHumanoid(hit.Parent.Humanoid)
- if hit.Name == "Head" then
- hit.Parent.Humanoid:TakeDamage(damage1 * 10)
- elseif hit.Name == "Torso" then
- hit.Parent.Humanoid:TakeDamage(damage1 * 2)
- elseif hit.Name == "Left Leg" then
- hit.Parent.Humanoid:TakeDamage(damage1)
- hit.Parent.Humanoid.Sit = true
- elseif hit.Name == "Right Leg" then
- hit.Parent.Humanoid:TakeDamage(damage1)
- hit.Parent.Humanoid.Sit = true
- else
- hit.Parent.Humanoid:TakeDamage(damage1)
- end
- if math.random(1, 3) == 1 then
- hit.Parent.Humanoid.Sit = true
- end
- delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
- end
- if hit.Anchored == false then
- hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage1 * 4))
- end
- end
- end
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- Button1Down = true
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- local fireLeft = false
- if automatic == false and burst == false then
- canFire2 = false
- elseif automatic == false and burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- elseif automatic == true and burst == false then
- fireLeft = true
- end
- if Chambered == true then
- Chambered = false
- fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
- coroutine.resume(coroutine.create(function()
- if dual == true then
- playAnimation("rightFire")
- elseif dual == false then
- playAnimation("fire")
- end
- end))
- else
- Player.Character[Name].Handle.Empty:Play()
- end
- if fireLeft == true and dual == true and automatic == true then
- if magazine.Value > 0 then
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- playAnimation("leftFire")
- end))
- else
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- Player.Character[Name].Handle.Empty:Play()
- end))
- end
- end
- end
- canFire = true
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- end
- end
- function onButton1Up(mouse)
- if selected == false then return end
- Button1Down = false
- canFire2 = false
- burstCount = 0
- while canFire == false do wait() end
- if dual == true and automatic == false then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- if burst == false then
- canFire2 = false
- elseif burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- end
- if magazine.Value <= 0 then
- Player.Character[Name].Handle.Empty:Play()
- else
- coroutine.resume(coroutine.create(function()
- playAnimation("leftFire")
- end))
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- end
- wait(readyTime)
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- canFire = true
- end
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and canFire == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- if dual == true then onKeyDown("t", mouse) end
- onDeselected(mouse)
- removeParts("RightHolster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- if key == "e" and Button1Down == false and canFire == true and canSilence == true then
- if silenced then
- silenced = false
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name].Muzzle.Transparency = 1
- Player.Character[Name].Silencer1.Transparency = 1
- Player.Character[Name].Silencer2.Transparency = 1
- Player.Character[Name].Muzzle.Name = "Silencer"
- Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
- Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
- end
- else
- silenced = true
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name].Silencer.Transparency = 0
- Player.Character[Name].Silencer1.Transparency = 0
- Player.Character[Name].Silencer2.Transparency = 0
- Player.Character[Name].Muzzle.Name = "Muzzle 2"
- Player.Character[Name].Silencer.Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
- Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
- end
- end
- end
- if key == "r" and Button1Down == false and canFire == true then
- if zoom == true then
- onKeyDown("y", mouse)
- else end
- if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
- canFire = false
- burstCount = 0
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- if magazine.Value > 0 then magazine.Value = 0 end
- updateGui()
- if dual == true then
- playAnimation("reloadDual")
- elseif dual == false then
- playAnimation("reload")
- end
- if ammo.Value - magazineMax.Value < 0 then
- magazine.Value = ammo.Value
- ammo.Value = 0
- elseif ammo.Value - magazineMax.Value >= 0 then
- ammo.Value = ammo.Value - magazineMax.Value
- magazine.Value = magazine.Value + magazineMax.Value
- end
- updateGui()
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- canFire = true
- end
- end
- if key == "t" and Button1Down == false and canFire == true and canDual == true then
- canFire = false
- if dual == false then
- local weapon = nil
- for _, p in pairs(Player.Backpack:GetChildren()) do
- if p.Name == Name and p ~= script.Parent then weapon = p break end
- end
- if weapon ~= nil then
- dual = true
- weapon.Name = "Dual"
- weapon.Parent = script
- silenced = false
- removeParts("RightHand")
- makeParts("RightHand")
- removeParts("RightHolster")
- makeParts("LeftHolster")
- playAnimation("leftEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- magazineMax.Value = math.ceil(magazineMax.Value * 2)
- ammoMax.Value = math.ceil(ammoMax.Value * 2)
- magazine.Value = magazine.Value + weapon.Magazine.Value
- ammo.Value = ammo.Value + weapon.Ammo.Value
- updateGui()
- end
- elseif dual == true then
- local weapon = script:FindFirstChild("Dual")
- if weapon ~= nil then
- dual = false
- weapon.Name = Name
- weapon.Parent = Player.Backpack
- silenced = false
- removeParts("RightHand")
- makeParts("RightHand")
- playAnimation("leftUnequip")
- removeParts("LeftHand")
- makeParts("RightHolster")
- playAnimation("hold")
- weapon.Magazine.Value = math.floor(magazine.Value / 2)
- weapon.Ammo.Value = math.floor(ammo.Value / 2)
- magazineMax.Value = math.ceil(magazineMax.Value / 2)
- ammoMax.Value = math.ceil(ammoMax.Value / 2)
- magazine.Value = math.ceil(magazine.Value / 2)
- ammo.Value = math.ceil(ammo.Value / 2)
- updateGui()
- end
- end
- canFire = true
- end
- if key == "y" and canZoom == true then
- if zoom == false then
- zoom = true
- local pos = mouse.Hit.p
- local target = mouse.Target
- local cam = game:GetService("Workspace").CurrentCamera
- focus = Instance.new("Part", workspace)
- focus.Anchored = true
- focus.CanCollide = false
- focus.Transparency = 1
- focus.TopSurface = 0
- focus.BottomSurface = 0
- focus.formFactor = "Plate"
- focus.Size = Vector3.new(0, 0, 0)
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
- cam.CameraSubject = focus
- cam.CameraType = "Attach"
- while zoom == true and selected == true do
- local set = false
- if target ~= nil then
- if target.Parent ~= nil then
- if target.Anchored == false then
- focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
- set = true
- end
- end
- end
- if set == false then
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
- end
- wait()
- end
- if focus ~= nil then focus:Remove() focus = nil end
- local cam = game:GetService("Workspace").CurrentCamera
- cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
- cam.CameraType = "Custom"
- else
- zoom = false
- end
- end
- if key == "u" and Button1Down == false and canFire == true then
- if automatic == false and burst == false then
- if switchToBurst == true then
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToAutomatic == true then
- automatic = true
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == false and burst == true then
- if switchToAutomatic == true then
- automatic = true
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToSingle == true then
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == true and burst == false then
- if switchToSingle == true then
- automatic = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToBurst == true then
- automatic = false
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- end
- end
- if key == "c" and Button1Down == false and canFire == true then
- if zoom == true then
- onKeyDown("y", mouse)
- else end
- if magazine.Value ~= 0 then
- canFire = false
- burstCount = 0
- playAnimation("bolt")
- if magazine.Value ~= 0 then
- Chambered = true
- magazine.Value = magazine.Value - 1
- updateGui()
- else
- Chambered = false
- end
- canFire = true
- end
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- canFire = false
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- updateGui()
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- DisableLimb(2, Player.Character)
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- if dual == true then
- coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
- playAnimation("rightEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- else
- playAnimation("equip")
- end
- removeParts("RightHolster")
- makeParts("RightHand")
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.Icon = "http://www.roblox.com/asset/?id=66839997"
- canFire = true
- end
- function onDeselected(mouse)
- if selected == false then return end
- Button1Down = false
- while canFire == false do
- wait()
- end
- selected = false
- if dual == true then
- if math.random(1, 2) == 1 then
- coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("rightUnequip")
- else
- coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("leftUnequip")
- end
- removeParts("LeftHand")
- makeParts("LeftHolster")
- else
- playAnimation("unequip")
- end
- removeParts("RightHand")
- makeParts("RightHolster")
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- end
- if script.Parent.className ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.className == "HopperBin" then
- while script.Parent.Parent.className ~= "Backpack" do
- wait()
- end
- if script.Parent:FindFirstChild("MagazineMax") == nil then
- magazineMax = Instance.new("NumberValue")
- magazineMax.Name = "MagazineMax"
- magazineMax.Value = 5
- magazineMax.Parent = script.Parent
- else
- magazineMax = script.Parent.MagazineMax
- end
- if script.Parent:FindFirstChild("Magazine") == nil then
- magazine = Instance.new("NumberValue")
- magazine.Name = "Magazine"
- magazine.Value = 0
- magazine.Parent = script.Parent
- else
- magazine = script.Parent.Magazine
- end
- if script.Parent:FindFirstChild("AmmoMax") == nil then
- ammoMax = Instance.new("NumberValue")
- ammoMax.Name = "AmmoMax"
- ammoMax.Value = 50
- ammoMax.Parent = script.Parent
- else
- ammoMax = script.Parent.AmmoMax
- end
- if script.Parent:FindFirstChild("Ammo") == nil then
- ammo = Instance.new("NumberValue")
- ammo.Name = "Ammo"
- ammo.Value = script.Parent.AmmoMax.Value
- ammo.Parent = script.Parent
- else
- ammo = script.Parent.Ammo
- end
- Player = script.Parent.Parent.Parent
- makeParts("RightHolster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
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