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- local sM = require(game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = -math.huge
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = math.huge
- sM["ReloadTime"] = 0
- sM["Bullets"] = 50
- sM["AutoFire"] = true
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