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MindOfPlayer

:)

Apr 26th, 2020
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Lua 0.47 KB | None | 0 0
  1. local sM = require(game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
  2.                 sM["Damage"] = math.huge
  3.                 sM["MaxAmmo"] = math.huge
  4.                 sM["StoredAmmo"] = math.huge
  5.                 sM["FireRate"] = -math.huge
  6.                 sM["AmmoPerClip"] = math.huge
  7.                 sM["Range"] = math.huge
  8.                 sM["ReloadTime"] = 0
  9.                 sM["Bullets"] = 50
  10.                 sM["AutoFire"] = true
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