Advertisement
Theskyler900

Untitled

Dec 3rd, 2018
337
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. Instance.new("ForceField",game.Players.LocalPlayer.Character)
  10. Forcefield.Visible = false
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://1167151479"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 1
  37. sick:Play()
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. --naeeym2.PlayerToHideFrom = Player
  46. naeeym2.MaxDistance = 200
  47. local tecks2 = Instance.new("TextLabel",naeeym2)
  48. tecks2.BackgroundTransparency = 1
  49. tecks2.TextScaled = true
  50. tecks2.BorderSizePixel = 0
  51. tecks2.Text = "₱Ɽł₴₥"
  52. tecks2.Font = "SciFi"
  53. tecks2.TextSize = 30
  54. tecks2.TextStrokeTransparency = 1
  55. tecks2.TextColor3 = Color3.new(255,255,255)
  56. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  57. tecks2.Size = UDim2.new(1,0,0.5,0)
  58. tecks2.Parent = naeeym2
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76.  
  77. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  78. local NEWMESH = IT(MESH)
  79. if MESH == "SpecialMesh" then
  80. NEWMESH.MeshType = MESHTYPE
  81. if MESHID ~= "nil" and MESHID ~= "" then
  82. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  83. end
  84. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  85. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  86. end
  87. end
  88. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  89. NEWMESH.Scale = SCALE
  90. NEWMESH.Parent = PARENT
  91. return NEWMESH
  92. end
  93.  
  94. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  95. local NEWPART = IT("Part")
  96. NEWPART.formFactor = FORMFACTOR
  97. NEWPART.Reflectance = REFLECTANCE
  98. NEWPART.Transparency = TRANSPARENCY
  99. NEWPART.CanCollide = false
  100. NEWPART.Locked = true
  101. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  102. NEWPART.Name = NAME
  103. NEWPART.Size = SIZE
  104. NEWPART.Position = Torso.Position
  105. NEWPART.Material = MATERIAL
  106. NEWPART:BreakJoints()
  107. NEWPART.Parent = PARENT
  108. return NEWPART
  109. end
  110.  
  111.  
  112. --//=================================\\
  113. --|| CUSTOMIZATION
  114. --\\=================================//
  115.  
  116. Class_Name = "₱Ɽł₴₥.exe"
  117. Weapon_Name = "Add-ons"
  118.  
  119. Custom_Colors = {
  120. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  121. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  122.  
  123. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  124. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  125. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  126. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  127. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  128.  
  129. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  130. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  131. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  132. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  133. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  134. }
  135.  
  136.  
  137. Player_Size = 1 --Size of the player.
  138. Animation_Speed = 3
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140.  
  141. local Speed = 16
  142. local Effects2 = {}
  143.  
  144. --//=================================\\
  145. --|| END OF CUSTOMIZATION
  146. --\\=================================//
  147.  
  148. local function weldBetween(a, b)
  149. local weldd = Instance.new("ManualWeld")
  150. weldd.Part0 = a
  151. weldd.Part1 = b
  152. weldd.C0 = CFrame.new()
  153. weldd.C1 = b.CFrame:inverse() * a.CFrame
  154. weldd.Parent = a
  155. return weldd
  156. end
  157.  
  158. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  159. local acs = Instance.new("Part")
  160. acs.CanCollide = false
  161. acs.Anchored = false
  162. acs.Size = Vector3.new(0,0,0)
  163. acs.CFrame = attachmentpart.CFrame
  164. acs.Parent = Character
  165. acs.BrickColor = color
  166. local meshs = Instance.new("SpecialMesh")
  167. meshs.MeshId = mesh
  168. meshs.TextureId = texture
  169. meshs.Parent = acs
  170. meshs.Scale = scale
  171. meshs.Offset = offset
  172. weldBetween(attachmentpart,acs)
  173. end
  174.  
  175. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  176. if TYPE == "Gem" then
  177. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  178. acs.Anchored = false
  179. acs.CanCollide = false
  180. acs.CFrame = PART.CFrame
  181. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  182. weldBetween(PART,acs)
  183. elseif TYPE == "Skull" then
  184. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  189. weldBetween(PART,acs)
  190. elseif TYPE == "Eye" then
  191. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  192. acs.Anchored = false
  193. acs.CanCollide = false
  194. acs.CFrame = PART.CFrame
  195. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  196. weldBetween(PART,acs)
  197. end
  198. end
  199.  
  200. --//=================================\\
  201. --|| USEFUL VALUES
  202. --\\=================================//
  203.  
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local CO1 = 0
  209. local CO2 = 0
  210. local CO3 = 0
  211. local CO4 = 0
  212. local CHANGEDEFENSE = 0
  213. local CHANGEDAMAGE = 0
  214. local CHANGEMOVEMENT = 0
  215. local ANIM = "Idle"
  216. local ATTACK = false
  217. local EQUIPPED = false
  218. local HOLD = false
  219. local COMBO = 1
  220. local LASTPOINT = nil
  221. local BLCF = nil
  222. local SCFR = nil
  223. local STAGGERHITANIM = false
  224. local STAGGERANIM = false
  225. local STUNANIM = false
  226. local CRITCHANCENUMBER = 0
  227. local IDLENUMBER = 0
  228. local DONUMBER = 0
  229. local HANDIDLE = false
  230. local SINE = 0
  231. local CHANGE = 2 / Animation_Speed
  232. local WALKINGANIM = false
  233. local WALK = 0
  234. local KEYHOLD = false
  235. local DISABLEJUMPING = false
  236. local HASBEENBLOCKED = false
  237. local STUNDELAYNUMBER = 0
  238. local MANADELAYNUMBER = 0
  239. local SECONDARYMANADELAYNUMBER = 0
  240. local ROBLOXIDLEANIMATION = IT("Animation")
  241. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  242. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  243. --ROBLOXIDLEANIMATION.Parent = Humanoid
  244. local WEAPONGUI = IT("ScreenGui", nil)
  245. WEAPONGUI.Name = "Weapon GUI"
  246. local WEAPONTOOL = IT("HopperBin", nil)
  247. WEAPONTOOL.Name = Weapon_Name
  248. local Weapon = IT("Model")
  249. Weapon.Name = Weapon_Name
  250. local Effects = IT("Folder", Weapon)
  251. Effects.Name = "Effects"
  252. local ANIMATOR = Humanoid.Animator
  253. local ANIMATE = Character.Animate
  254. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  255. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  256. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  257. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  258. local CUTSOUNDS = {"645750958","645747150"}
  259. local VICIOUSWOOSH = "658941933"
  260. local RELEASESOUND = "565538688"
  261. local CHARGESOUND = "565538601"
  262. local UNANCHOR = true
  263. local MAGICPARTICLE = "1229782954"
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268. --//=================================\\
  269. --|| STATS
  270. --\\=================================//
  271.  
  272. if Character:FindFirstChild("Stats") ~= nil then
  273. Character:FindFirstChild("Stats").Parent = nil
  274. end
  275.  
  276. local Stats = IT("Folder", nil)
  277. Stats.Name = "Stats"
  278. local ChangeStat = IT("Folder", Stats)
  279. ChangeStat.Name = "ChangeStat"
  280. local Defense = IT("NumberValue", Stats)
  281. Defense.Name = "Defense"
  282. Defense.Value = 1
  283. local Movement = IT("NumberValue", Stats)
  284. Movement.Name = "Movement"
  285. Movement.Value = 1
  286. local Damage = IT("NumberValue", Stats)
  287. Damage.Name = "Damage"
  288. Damage.Value = 1
  289. local Mana = IT("NumberValue", Stats)
  290. Mana.Name = "Mana"
  291. Mana.Value = 0
  292. local SecondaryMana = IT("NumberValue", Stats)
  293. SecondaryMana.Name = "SecondaryMana"
  294. SecondaryMana.Value = 0
  295. local CanCrit = IT("BoolValue", Stats)
  296. CanCrit.Name = "CanCrit"
  297. CanCrit.Value = false
  298. local CritChance = IT("NumberValue", Stats)
  299. CritChance.Name = "CritChance"
  300. CritChance.Value = 20
  301. local CanPenetrateArmor = IT("BoolValue", Stats)
  302. CanPenetrateArmor.Name = "CanPenetrateArmor"
  303. CanPenetrateArmor.Value = false
  304. local AntiTeamKill = IT("BoolValue", Stats)
  305. AntiTeamKill.Name = "AntiTeamKill"
  306. AntiTeamKill.Value = false
  307. local Rooted = IT("BoolValue", Stats)
  308. Rooted.Name = "Rooted"
  309. Rooted.Value = false
  310. local Block = IT("BoolValue", Stats)
  311. Block.Name = "Block"
  312. Block.Value = false
  313. local RecentEnemy = IT("ObjectValue", Stats)
  314. RecentEnemy.Name = "RecentEnemy"
  315. RecentEnemy.Value = nil
  316. local StaggerHit = IT("BoolValue", Stats)
  317. StaggerHit.Name = "StaggerHit"
  318. StaggerHit.Value = false
  319. local Stagger = IT("BoolValue", Stats)
  320. Stagger.Name = "Stagger"
  321. Stagger.Value = false
  322. local Stun = IT("BoolValue", Stats)
  323. Stun.Name = "Stun"
  324. Stun.Value = false
  325. local StunValue = IT("NumberValue", Stats)
  326. StunValue.Name = "StunValue"
  327. StunValue.Value = 0
  328.  
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333.  
  334.  
  335.  
  336.  
  337. --//=================================\\
  338. --|| DEBUFFS / BUFFS
  339. --\\=================================//
  340.  
  341. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  342. DEFENSECHANGE1.Name = "ChangeDefense"
  343. DEFENSECHANGE1.Value = 0
  344.  
  345. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  346. MOVEMENTCHANGE1.Name = "ChangeMovement"
  347. MOVEMENTCHANGE1.Value = 0
  348.  
  349. --//=================================\\
  350. --\\=================================//
  351.  
  352.  
  353.  
  354.  
  355.  
  356. --//=================================\\
  357. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  358. --\\=================================//
  359.  
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "ArtificialHB"
  362.  
  363. script:WaitForChild("ArtificialHB")
  364.  
  365. frame = Frame_Speed
  366. tf = 0
  367. allowframeloss = false
  368. tossremainder = false
  369. lastframe = tick()
  370. script.ArtificialHB:Fire()
  371.  
  372. game:GetService("RunService").Heartbeat:connect(function(s, p)
  373. tf = tf + s
  374. if tf >= frame then
  375. if allowframeloss then
  376. script.ArtificialHB:Fire()
  377. lastframe = tick()
  378. else
  379. for i = 1, math.floor(tf / frame) do
  380. script.ArtificialHB:Fire()
  381. end
  382. lastframe = tick()
  383. end
  384. if tossremainder then
  385. tf = 0
  386. else
  387. tf = tf - frame * math.floor(tf / frame)
  388. end
  389. end
  390. end)
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395.  
  396.  
  397.  
  398.  
  399. --//=================================\\
  400. --|| SOME FUNCTIONS
  401. --\\=================================//
  402.  
  403. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  404. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  405. end
  406.  
  407. function PositiveAngle(NUMBER)
  408. if NUMBER >= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function NegativeAngle(NUMBER)
  415. if NUMBER <= 0 then
  416. NUMBER = 0
  417. end
  418. return NUMBER
  419. end
  420.  
  421. function Swait(NUMBER)
  422. if NUMBER == 0 or NUMBER == nil then
  423. ArtificialHB.Event:wait()
  424. else
  425. for i = 1, NUMBER do
  426. ArtificialHB.Event:wait()
  427. end
  428. end
  429. end
  430.  
  431. function QuaternionFromCFrame(cf)
  432. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433. local trace = m00 + m11 + m22
  434. if trace > 0 then
  435. local s = math.sqrt(1 + trace)
  436. local recip = 0.5 / s
  437. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438. else
  439. local i = 0
  440. if m11 > m00 then
  441. i = 1
  442. end
  443. if m22 > (i == 0 and m00 or m11) then
  444. i = 2
  445. end
  446. if i == 0 then
  447. local s = math.sqrt(m00 - m11 - m22 + 1)
  448. local recip = 0.5 / s
  449. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450. elseif i == 1 then
  451. local s = math.sqrt(m11 - m22 - m00 + 1)
  452. local recip = 0.5 / s
  453. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454. elseif i == 2 then
  455. local s = math.sqrt(m22 - m00 - m11 + 1)
  456. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457. end
  458. end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462. local xs, ys, zs = x + x, y + y, z + z
  463. local wx, wy, wz = w * xs, w * ys, w * zs
  464. local xx = x * xs
  465. local xy = x * ys
  466. local xz = x * zs
  467. local yy = y * ys
  468. local yz = y * zs
  469. local zz = z * zs
  470. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475. local startInterp, finishInterp;
  476. if cosTheta >= 0.0001 then
  477. if (1 - cosTheta) > 0.0001 then
  478. local theta = ACOS(cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((1 - t) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = 1 - t
  484. finishInterp = t
  485. end
  486. else
  487. if (1 + cosTheta) > 0.0001 then
  488. local theta = ACOS(-cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((t - 1) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = t - 1
  494. finishInterp = t
  495. end
  496. end
  497. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501. local qa = {QuaternionFromCFrame(a)}
  502. local qb = {QuaternionFromCFrame(b)}
  503. local ax, ay, az = a.x, a.y, a.z
  504. local bx, by, bz = b.x, b.y, b.z
  505. local _t = 1 - t
  506. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510. local frame = IT("Frame")
  511. frame.BackgroundTransparency = TRANSPARENCY
  512. frame.BorderSizePixel = BORDERSIZEPIXEL
  513. frame.Position = POSITION
  514. frame.Size = SIZE
  515. frame.BackgroundColor3 = COLOR
  516. frame.BorderColor3 = BORDERCOLOR
  517. frame.Name = NAME
  518. frame.Parent = PARENT
  519. return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523. local label = IT("TextLabel")
  524. label.BackgroundTransparency = 1
  525. label.Size = UD2(1, 0, 1, 0)
  526. label.Position = UD2(0, 0, 0, 0)
  527. label.TextColor3 = C3(255, 255, 255)
  528. label.TextStrokeTransparency = STROKETRANSPARENCY
  529. label.TextTransparency = TRANSPARENCY
  530. label.FontSize = TEXTFONTSIZE
  531. label.Font = TEXTFONT
  532. label.BorderSizePixel = BORDERSIZEPIXEL
  533. label.TextScaled = true
  534. label.Text = TEXT
  535. label.Name = NAME
  536. label.Parent = PARENT
  537. return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544.  
  545. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  546. local NEWWELD = IT(TYPE)
  547. NEWWELD.Part0 = PART0
  548. NEWWELD.Part1 = PART1
  549. NEWWELD.C0 = C0
  550. NEWWELD.C1 = C1
  551. NEWWELD.Parent = PARENT
  552. return NEWWELD
  553. end
  554.  
  555. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  556. local NEWSOUND = nil
  557. coroutine.resume(coroutine.create(function()
  558. NEWSOUND = IT("Sound", PARENT)
  559. NEWSOUND.Volume = VOLUME
  560. NEWSOUND.Pitch = PITCH
  561. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  562. --Swait()
  563. NEWSOUND:play()
  564. if DOESLOOP == false then
  565. repeat Swait() until NEWSOUND.Playing == false
  566. NEWSOUND:remove()
  567. elseif DOESLOOP == true then
  568. NEWSOUND.Looped = true
  569. end
  570. end))
  571. return NEWSOUND
  572. end
  573.  
  574. function CFrameFromTopBack(at, top, back)
  575. local right = top:Cross(back)
  576. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  577. end
  578.  
  579. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  581. local mesh = IT("SpecialMesh",wave)
  582. mesh.MeshType = "FileMesh"
  583. wave.Anchored = true
  584. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  585. mesh.Scale = VT(size,size,size)
  586. mesh.Offset = VT(0,0,-size/8)
  587. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  588. coroutine.resume(coroutine.create(function(PART)
  589. for i = 1, waitt do
  590. Swait()
  591. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  592. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  593. if doesrotate == true then
  594. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  595. end
  596. wave.Transparency = wave.Transparency + (0.5/waitt)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "FileMesh"
  608. wave.Anchored = true
  609. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  610. mesh.Scale = VT(size,size,size)
  611. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, waitt do
  614. Swait()
  615. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  616. if doesrotate == true then
  617. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  618. end
  619. wave.Transparency = wave.Transparency + (0.5/waitt)
  620. if wave.Transparency > 0.99 then
  621. wave:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  628. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  629. local mesh = IT("SpecialMesh",wave)
  630. mesh.MeshType = "FileMesh"
  631. wave.Anchored = true
  632. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  633. mesh.Scale = VT(size,size,size)
  634. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  635. coroutine.resume(coroutine.create(function(PART)
  636. for i = 1, waitt do
  637. Swait()
  638. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  639. if doesrotate == true then
  640. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  641. end
  642. wave.Transparency = wave.Transparency + (0.5/waitt)
  643. if wave.Transparency > 0.99 then
  644. wave:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  652. local mesh = IT("SpecialMesh",wave)
  653. mesh.MeshType = "FileMesh"
  654. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  655. mesh.Scale = VT(size,size,size)
  656. wave.Anchored = true
  657. mesh.Offset = VT(0,0,0)
  658. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  659. coroutine.resume(coroutine.create(function(PART)
  660. for i = 1, waitt do
  661. Swait()
  662. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  663. if doesrotate == true then
  664. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  665. end
  666. wave.Transparency = wave.Transparency + (0.5/waitt)
  667. if wave.Transparency > 0.99 then
  668. wave:remove()
  669. end
  670. end
  671. end))
  672. end
  673.  
  674. function MagicSphere(size,waitt,part,color)
  675. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  676. local mesh = IT("SpecialMesh",wave)
  677. mesh.MeshType = "Sphere"
  678. wave.Anchored = true
  679. mesh.Scale = VT(size,size,size)
  680. mesh.Offset = VT(0,0,0)
  681. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, waitt do
  684. Swait()
  685. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  686. wave.Transparency = wave.Transparency + (1/waitt)
  687. if wave.Transparency > 0.99 then
  688. wave:remove()
  689. end
  690. end
  691. end))
  692. end
  693.  
  694. function MagicBlock(size,waitt,part,offset,color)
  695. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  696. local mesh = IT("BlockMesh",wave)
  697. wave.Anchored = true
  698. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  699. coroutine.resume(coroutine.create(function(PART)
  700. for i = 1, waitt do
  701. Swait()
  702. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  703. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  704. wave.Transparency = wave.Transparency + (1/waitt)
  705. if wave.Transparency > 0.99 then
  706. wave:remove()
  707. end
  708. end
  709. end))
  710. end
  711.  
  712. local EyeSizes={
  713. NumberSequenceKeypoint.new(0,0.5,0),
  714. NumberSequenceKeypoint.new(1,0.2,0)
  715. }
  716. local EyeTrans={
  717. NumberSequenceKeypoint.new(0,0,0),
  718. NumberSequenceKeypoint.new(1,1,0)
  719. }
  720. local PE=Instance.new("ParticleEmitter")
  721. PE.LightEmission=0.3
  722. PE.Size=NumberSequence.new(EyeSizes)
  723. PE.Transparency=NumberSequence.new(EyeTrans)
  724. PE.Rotation=NumberRange.new(0,360)
  725. PE.LockedToPart = false
  726. PE.Speed = NumberRange.new(0,0,0)
  727. PE.ZOffset = 0.3
  728. PE.Rate = 999
  729. PE.Name = "Particles"
  730.  
  731. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  732. local particle = nil
  733. coroutine.resume(coroutine.create(function(PART)
  734. particle = PE:Clone()
  735. Swait()
  736. particle.Rate = 999
  737. particle.Parent = art
  738. particle.Acceleration = accel
  739. if type == "Fire" then
  740. local EyeSizes={
  741. NumberSequenceKeypoint.new(0,0.5,0.3),
  742. NumberSequenceKeypoint.new(1,0.2,0.2)
  743. }
  744. particle.Size = NumberSequence.new(EyeSizes)
  745. elseif type == "Smoke" then
  746. local EyeSizes={
  747. NumberSequenceKeypoint.new(0,0.5,0),
  748. NumberSequenceKeypoint.new(1,5,0.5)
  749. }
  750. particle.Size = NumberSequence.new(EyeSizes)
  751. elseif type == "Solid" then
  752. local EyeSizes={
  753. NumberSequenceKeypoint.new(0,0.5,0),
  754. NumberSequenceKeypoint.new(1,0.5,0)
  755. }
  756. particle.Size = NumberSequence.new(EyeSizes)
  757. end
  758. particle.Lifetime=NumberRange.new(lifetime)
  759. particle.Drag = drag
  760. if locked == true then
  761. particle.LockedToPart = true
  762. end
  763. particle.Texture = "http://www.roblox.com/asset/?id="..text
  764. particle.Enabled = isenabledbydefault
  765. end))
  766. return particle
  767. end
  768.  
  769. local EyeSizes={
  770. NumberSequenceKeypoint.new(0,0.5,0),
  771. NumberSequenceKeypoint.new(1,0.2,0)
  772. }
  773. local EyeTrans={
  774. NumberSequenceKeypoint.new(0,0,0),
  775. NumberSequenceKeypoint.new(1,1,0)
  776. }
  777. local PE2=Instance.new("ParticleEmitter")
  778. PE2.LightEmission=0.8
  779. PE2.Size=NumberSequence.new(EyeSizes)
  780. PE2.Transparency=NumberSequence.new(EyeTrans)
  781. PE2.Rotation=NumberRange.new(0,360)
  782. PE2.LockedToPart = false
  783. PE2.Speed = NumberRange.new(0,0,0)
  784. PE2.ZOffset = 0.3
  785. PE2.Rate = 999
  786. PE2.VelocitySpread = 90000
  787. PE2.Name = "Particles"
  788.  
  789. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  790. local particle = nil
  791. coroutine.resume(coroutine.create(function(PART)
  792. particle = PE2:Clone()
  793. Swait()
  794. particle.Rate = 999
  795. particle.Parent = art
  796. particle.Acceleration = accel
  797. if type == "Fire" then
  798. local EyeSizes={
  799. NumberSequenceKeypoint.new(0,size,size/2),
  800. NumberSequenceKeypoint.new(1,size/4,size/8)
  801. }
  802. particle.Size = NumberSequence.new(EyeSizes)
  803. elseif type == "Smoke" then
  804. local EyeSizes={
  805. NumberSequenceKeypoint.new(0,0.5,0),
  806. NumberSequenceKeypoint.new(1,5,0.5)
  807. }
  808. particle.Size = NumberSequence.new(EyeSizes)
  809. elseif type == "Solid" then
  810. local EyeSizes={
  811. NumberSequenceKeypoint.new(0,0.5,0),
  812. NumberSequenceKeypoint.new(1,0.5,0)
  813. }
  814. particle.Size = NumberSequence.new(EyeSizes)
  815. end
  816. particle.Lifetime=NumberRange.new(lifetime)
  817. particle.Drag = drag
  818. if locked == true then
  819. particle.LockedToPart = true
  820. end
  821. particle.Speed = NumberRange.new(speed,speed,speed)
  822. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  823. particle.Enabled = isenabledbydefault
  824. --particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
  825. end))
  826. return particle
  827. end
  828.  
  829. local Decal = IT("Decal")
  830.  
  831. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  832. local sinkhole = IT("Part")
  833. sinkhole.Size = VT(size,0,size)
  834. sinkhole.CFrame = cframe
  835. --sinkhole.Orientation = VT(0,0,0)
  836. sinkhole.Parent = Effects
  837. sinkhole.Material = "Neon"
  838. sinkhole.Color = C3(255, 255, 255)
  839. sinkhole.Anchored = true
  840. sinkhole.CanCollide = false
  841. sinkhole.Transparency = 1
  842. local decal = Decal:Clone()
  843. decal.Parent = sinkhole
  844. decal.Face = "Top"
  845. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  846. local decal2 = Decal:Clone()
  847. decal2.Parent = sinkhole
  848. decal2.Face = "Bottom"
  849. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  850. coroutine.resume(coroutine.create(function(PART)
  851. for i = 1, waitt do
  852. Swait()
  853. if doesrotate == true then
  854. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  855. end
  856. if alwaysfade == true then
  857. decal.Transparency = decal.Transparency + (1/waitt)
  858. decal2.Transparency = decal.Transparency + (1/waitt)
  859. end
  860. if i > waitt-11 and (alwaysfade ~= true) then
  861. decal.Transparency = decal.Transparency + 0.1
  862. decal2.Transparency = decal.Transparency + 0.1
  863. end
  864. end
  865. sinkhole.Parent = nil
  866. end))
  867. return sinkhole
  868. end
  869.  
  870. --//=================================\\
  871. --\\=================================//
  872.  
  873.  
  874. --//=================================\\
  875. --|| WEAPON CREATION
  876. --\\=================================//
  877.  
  878. if Player_Size ~= 1 then
  879. for _, v in pairs (Weapon:GetChildren()) do
  880. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  881. local p1 = v.Part1
  882. v.Part1 = nil
  883. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  884. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  885. v.Part1 = p1
  886. elseif v.ClassName == "Part" then
  887. for _, b in pairs (v:GetChildren()) do
  888. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  889. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  890. end
  891. end
  892. end
  893. end
  894. end
  895.  
  896. Swait()
  897.  
  898. local Plate = IT("Part",Weapon)
  899. Plate.Size = VT(1,0.1,1)
  900. Plate.Transparency = 1
  901. Plate.CanCollide = false
  902. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  903. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  904. weldBetween(LeftLeg,Plate)
  905.  
  906. local Plate = IT("Part",Weapon)
  907. Plate.Size = VT(1,0.1,1)
  908. Plate.Transparency = 1
  909. Plate.CanCollide = false
  910. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  911. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  912. weldBetween(RightLeg,Plate)
  913.  
  914. local Plate = IT("Part",Weapon)
  915. Plate.Size = VT(1,0.1,1)
  916. Plate.Transparency = 1
  917. Plate.CanCollide = false
  918. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  919. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  920. weldBetween(RightArm,Plate)
  921.  
  922. local Plate = IT("Part",Weapon)
  923. Plate.Size = VT(1,0.1,1)
  924. Plate.Transparency = 1
  925. Plate.CanCollide = false
  926. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  927. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  928. weldBetween(LeftArm,Plate)
  929.  
  930. local eye = IT("Part",Weapon)
  931. eye.Size = VT(0.2,0.2,0.2)
  932. eye.Shape = "Ball"
  933. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  934. eye.Material = "Neon"
  935. eye.BrickColor = BRICKC("Institutional white")
  936. weldBetween(Head,eye)
  937.  
  938.  
  939.  
  940. for _, c in pairs(Weapon:GetChildren()) do
  941. if c.ClassName == "Part" then
  942. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  943. end
  944. end
  945.  
  946. Weapon.Parent = Character
  947.  
  948. Humanoid.Died:connect(function()
  949. ATTACK = true
  950. end)
  951.  
  952. print(Class_Name.." loaded.")
  953.  
  954. --//=================================\\
  955. --\\=================================//
  956.  
  957.  
  958.  
  959.  
  960.  
  961. --//=================================\\
  962. --|| DAMAGE FUNCTIONS
  963. --\\=================================//
  964.  
  965. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  966. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  967. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  968. local BODYGYRO = IT("BodyGyro", STATPART)
  969. local BODYPOSITION = IT("BodyPosition", STATPART)
  970. BODYPOSITION.P = 2000
  971. BODYPOSITION.D = 100
  972. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  973. if LABELTYPE == "Normal" then
  974. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  975. elseif LABELTYPE == "Debuff" then
  976. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  977. elseif LABELTYPE == "Interruption" then
  978. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  979. end
  980. game:GetService("Debris"):AddItem(STATPART ,5)
  981. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  982. BILLBOARDGUI.Adornee = STATPART
  983. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  984. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  985. BILLBOARDGUI.AlwaysOnTop = false
  986. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  987. TEXTLABEL.BackgroundTransparency = 1
  988. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  989. TEXTLABEL.Text = TEXT
  990. TEXTLABEL.Font = "SciFi"
  991. TEXTLABEL.FontSize="Size42"
  992. TEXTLABEL.TextColor3 = COLOR
  993. TEXTLABEL.TextStrokeTransparency = 1
  994. TEXTLABEL.TextScaled = true
  995. TEXTLABEL.TextWrapped = true
  996. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  997. wait(0.2)
  998. for i=1, 5 do
  999. wait()
  1000. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1001. end
  1002. wait(1.2)
  1003. for i=1, 5 do
  1004. wait()
  1005. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1006. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1007. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1008. end
  1009. THEPART.Parent = nil
  1010. end),STATPART, BODYPOSITION, TEXTLABEL)
  1011. end
  1012.  
  1013.  
  1014. --//=================================\\
  1015. --|| DAMAGING
  1016. --\\=================================//
  1017.  
  1018. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1019. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1020. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1021. local dmg = math.random(min,max)
  1022. if humanoid.Health > 0 then
  1023. if beserk == true then
  1024. humanoid.Health = 0
  1025. else
  1026. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1027. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1028. if math.random(1,100) < critrate+1 then
  1029. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1030. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1031. else
  1032. humanoid.Health = humanoid.Health - dmg
  1033. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1034. end
  1035. local defence = Instance.new("BoolValue",hit.Parent)
  1036. defence.Name = ("HitBy"..Player.Name)
  1037. game:GetService("Debris"):AddItem(defence, 0.5)
  1038. end
  1039. end
  1040. end
  1041. end
  1042.  
  1043. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1044. local dmg = math.random(min,max)
  1045. for i,v in ipairs(workspace:GetChildren()) do
  1046. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1047. local body = v:GetChildren()
  1048. for part = 1, #body do
  1049. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1050. if(body[part].Position - position).Magnitude < radius then
  1051. if v.ClassName == "Model" then
  1052. if v:FindFirstChild("Humanoid") then
  1053. if v.Humanoid.Health ~= 0 then
  1054. if CanBeDodgedByJumping == true then
  1055. if body[part].Position.Y < position.Y+5 then
  1056. if math.random(1,100) < critrate+1 then
  1057. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1058. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1059. else
  1060. v.Humanoid.Health = v.Humanoid.Health - dmg
  1061. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1062. end
  1063. local defence = Instance.new("BoolValue",v)
  1064. defence.Name = ("HitBy"..Player.Name)
  1065. game:GetService("Debris"):AddItem(defence, 0.5)
  1066. end
  1067. else
  1068. if beserk == true then
  1069. v.Humanoid.Health = 0
  1070. end
  1071. if math.random(1,100) < critrate+1 then
  1072. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1073. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1074. else
  1075. v.Humanoid.Health = v.Humanoid.Health - dmg
  1076. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1077. end
  1078. local defence = Instance.new("BoolValue",v)
  1079. defence.Name = ("HitBy"..Player.Name)
  1080. game:GetService("Debris"):AddItem(defence, 0.5)
  1081. end
  1082. end
  1083. end
  1084. end
  1085. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1086. end
  1087. end
  1088. end
  1089. if v.ClassName == "Part" then
  1090. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1091. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1092. end
  1093. end
  1094. end
  1095. end
  1096. end
  1097.  
  1098. function attractnearest(postype,position,range,maxstrength,last)
  1099. if postype == "Vector" then
  1100. for i,v in ipairs(workspace:GetChildren()) do
  1101. local body = v:GetChildren()
  1102. for part = 1, #body do
  1103. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1104. if(body[part].Position - position).Magnitude < range then
  1105. if body[part]:FindFirstChild("ATTRACT") == nil then
  1106. local bv = Instance.new("BodyVelocity")
  1107. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1108. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1109. bv.Parent = body[part]
  1110. bv.Name = "ATTRACT"
  1111. else
  1112. coroutine.resume(coroutine.create(function()
  1113. for i = 1, last/5 do
  1114. Swait(5)
  1115. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1116. end
  1117. body[part].ATTRACT:remove()
  1118. end))
  1119. end
  1120. end
  1121. end
  1122. end
  1123. if v.ClassName == "Part" then
  1124. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1125. if v:FindFirstChild("ATTRACT") == nil then
  1126. local bv = Instance.new("BodyVelocity")
  1127. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1128. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1129. bv.Parent = v
  1130. bv.Name = "ATTRACT"
  1131. else
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, last/5 do
  1134. Swait(5)
  1135. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1136. end
  1137. v.ATTRACT:remove()
  1138. end))
  1139. end
  1140. end
  1141. end
  1142. end
  1143. elseif postype == "Part" then
  1144. for i,v in ipairs(workspace:GetChildren()) do
  1145. local body = v:GetChildren()
  1146. for part = 1, #body do
  1147. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1148. if(body[part].Position - position.Position).Magnitude < range then
  1149. if body[part]:FindFirstChild("ATTRACT") == nil then
  1150. local bv = Instance.new("BodyVelocity")
  1151. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1152. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1153. bv.Parent = body[part]
  1154. bv.Name = "ATTRACT"
  1155. else
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 1, last/5 do
  1158. Swait(5)
  1159. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1160. end
  1161. body[part].ATTRACT:remove()
  1162. end))
  1163. end
  1164. end
  1165. end
  1166. end
  1167. if v.ClassName == "Part" then
  1168. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1169. if v:FindFirstChild("ATTRACT") == nil then
  1170. local bv = Instance.new("BodyVelocity")
  1171. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1172. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1173. bv.Parent = v
  1174. bv.Name = "ATTRACT"
  1175. else
  1176. coroutine.resume(coroutine.create(function()
  1177. for i = 1, last/5 do
  1178. Swait(5)
  1179. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1180. end
  1181. v.ATTRACT:remove()
  1182. end))
  1183. end
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189.  
  1190. function killnearest(position,range,maxstrength,candestroy)
  1191. for i,v in ipairs(workspace:GetChildren()) do
  1192. local body = v:GetChildren()
  1193. for part = 1, #body do
  1194. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1195. if(body[part].Position - position).Magnitude < range then
  1196. if v.ClassName == "Model" then
  1197. v:BreakJoints()
  1198. end
  1199. if candestroy == true then
  1200. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1201. end
  1202. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1203. end
  1204. end
  1205. end
  1206. if v.ClassName == "Part" then
  1207. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1208. if candestroy == true then
  1209. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1210. end
  1211. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1212. end
  1213. end
  1214. end
  1215. end
  1216.  
  1217. --//=================================\\
  1218. --|| ATTACK FUNCTIONS AND STUFF
  1219. --\\=================================//
  1220.  
  1221. function CheckTableForString(Table, String)
  1222. for i, v in pairs(Table) do
  1223. if string.find(string.lower(String), string.lower(v)) then
  1224. return true
  1225. end
  1226. end
  1227. return false
  1228. end
  1229.  
  1230. function CheckIntangible(Hit)
  1231. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1232. if Hit and Hit.Parent then
  1233. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1234. return true
  1235. end
  1236. end
  1237. return false
  1238. end
  1239.  
  1240. Debris = game:GetService("Debris")
  1241.  
  1242. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1243. local Direction = CFrame.new(StartPos, Vec).lookVector
  1244. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1245. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1246. if RayHit and CheckIntangible(RayHit) then
  1247. if DelayIfHit then
  1248. wait()
  1249. end
  1250. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1251. end
  1252. return RayHit, RayPos, RayNormal
  1253. end
  1254.  
  1255. function turnto(pos)
  1256. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1257. end
  1258.  
  1259. function GraviBomb()
  1260. ATTACK = true
  1261. for i=0, 1, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1269. end
  1270. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1271. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1272. coroutine.resume(coroutine.create(function()
  1273. local cframe = CF(Mouse.Hit.p)
  1274. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1275. for i = 1, 5 do
  1276. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1277. local sphere = IT("Part",Effects)
  1278. sphere.Shape = "Ball"
  1279. sphere.Size = VT(50,50,50)
  1280. sphere.Anchored = true
  1281. sphere.CanCollide = false
  1282. sphere.Material = "Neon"
  1283. sphere.BrickColor = BRICKC("Institutional white")
  1284. sphere.Transparency = 0
  1285. sphere.CFrame = cframe
  1286. for i = 1, 10 do
  1287. Swait(2)
  1288. attractnearest("Vector",cframe.p,75,50,10)
  1289. sphere.CFrame = cframe
  1290. sphere.Size = sphere.Size - VT(5,5,5)
  1291. sphere.CFrame = cframe
  1292. end
  1293. sphere:remove()
  1294. end
  1295. local scale = 5
  1296. coroutine.resume(coroutine.create(function()
  1297. CreateSound(RELEASESOUND, Effects, 2, 1)
  1298. MagicSphere(100,125,cframe,"Institutional white")
  1299. MagicSphere(75,125,cframe,"Institutional white")
  1300. CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
  1301. CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
  1302. CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
  1303. for i = 1, 15 do
  1304. Swait()
  1305. killnearest(cframe.p,25,150)
  1306. end
  1307. end))
  1308. end))
  1309. for i=0, 1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1317. end
  1318. ATTACK = false
  1319. end
  1320.  
  1321. function GraviSpear()
  1322. ATTACK = true
  1323. for i=0, 1.5, 0.1 / Animation_Speed do
  1324. Swait()
  1325. turnto(Mouse.Hit.p)
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1332. end
  1333. local spear = IT("Part",Effects)
  1334. spear.Anchored = true
  1335. spear.CanCollide = false
  1336. spear.Shape = "Ball"
  1337. spear.Size = VT(0,0,0)
  1338. spear.Material = "Neon"
  1339. spear.Transparency = 0.2
  1340. spear.BrickColor = BRICKC("Institutional white")
  1341. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1342. local inner = spear:Clone()
  1343. inner.Parent = spear
  1344. inner.Size = VT(0,0,0)
  1345. inner.BrickColor = BRICKC("Institutional white")
  1346. inner.CFrame = spear.CFrame
  1347. for i = 1, 10 do
  1348. Swait()
  1349. turnto(Mouse.Hit.p)
  1350. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1351. inner.CFrame = spear.CFrame
  1352. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1353. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1354. end
  1355. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1356. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1357. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1358. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1359. local bv = Instance.new("BodyVelocity")
  1360. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1361. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1362. bv.Parent = spear
  1363. bv.Name = "MOVE"
  1364. weldBetween(spear,inner)
  1365. spear.Anchored = false
  1366. inner.Anchored = false
  1367. local harm = spear.Touched:Connect(function(hit)
  1368. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1369. local cframe = spear.CFrame
  1370. coroutine.resume(coroutine.create(function()
  1371. spear.Parent = nil
  1372. coroutine.resume(coroutine.create(function()
  1373. CreateSound(RELEASESOUND, Effects, 2, 1)
  1374. MagicSphere(60,125,cframe,"Institutional white")
  1375. MagicSphere(50,125,cframe,"Institutional white")
  1376. CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
  1377. CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
  1378. CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
  1379. for i = 1, 15 do
  1380. Swait()
  1381. killnearest(cframe.p,15,150)
  1382. end
  1383. end))
  1384. end))
  1385. end
  1386. end)
  1387. coroutine.resume(coroutine.create(function()
  1388. repeat
  1389. Swait()
  1390. CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
  1391. attractnearest("Part",spear,65,70,5)
  1392. until spear.Parent == nil
  1393. end))
  1394. ATTACK = false
  1395. end
  1396.  
  1397. function WarpSpear()
  1398. ATTACK = true
  1399. for i=0, 1.5, 0.1 / Animation_Speed do
  1400. Swait()
  1401. turnto(Mouse.Hit.p)
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1408. end
  1409. local spear = IT("Part",Effects)
  1410. spear.Anchored = true
  1411. spear.CanCollide = false
  1412. spear.Shape = "Ball"
  1413. spear.Size = VT(0,0,0)
  1414. spear.Material = "Neon"
  1415. spear.Transparency = 0.2
  1416. spear.BrickColor = BRICKC("Institutional white")
  1417. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1418. local inner = spear:Clone()
  1419. inner.Parent = spear
  1420. inner.Size = VT(0,0,0)
  1421. inner.BrickColor = BRICKC("Institutional white")
  1422. inner.CFrame = spear.CFrame
  1423. for i = 1, 5 do
  1424. Swait()
  1425. turnto(Mouse.Hit.p)
  1426. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1427. inner.CFrame = spear.CFrame
  1428. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1429. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1430. end
  1431. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1432. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1433. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1434. local bv = Instance.new("BodyVelocity")
  1435. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1436. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1437. bv.Parent = spear
  1438. bv.Name = "MOVE"
  1439. weldBetween(spear,inner)
  1440. spear.Anchored = false
  1441. inner.Anchored = false
  1442. local HIT = false
  1443. local harm = spear.Touched:Connect(function(hit)
  1444. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1445. local cframe = spear.CFrame
  1446. HIT = true
  1447. coroutine.resume(coroutine.create(function()
  1448. spear.Parent = nil
  1449. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1450. coroutine.resume(coroutine.create(function()
  1451. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1452. MagicSphere(30,105,cframe,"Institutional white")
  1453. MagicSphere(25,105,cframe,"Institutional white")
  1454. for i = 1, 15 do
  1455. Swait()
  1456. killnearest(cframe.p,7.5,150)
  1457. end
  1458. end))
  1459. end))
  1460. end
  1461. end)
  1462. coroutine.resume(coroutine.create(function()
  1463. Swait(75)
  1464. if HIT == false then
  1465. local cframe = spear.CFrame
  1466. HIT = true
  1467. coroutine.resume(coroutine.create(function()
  1468. spear.Parent = nil
  1469. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1470. coroutine.resume(coroutine.create(function()
  1471. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1472. MagicSphere(30,105,cframe,"Institutional white")
  1473. MagicSphere(25,105,cframe,"Institutional white")
  1474. for i = 1, 15 do
  1475. Swait()
  1476. killnearest(cframe.p,7.5,150)
  1477. end
  1478. end))
  1479. end))
  1480. end
  1481. end))
  1482. coroutine.resume(coroutine.create(function()
  1483. local loop = 0
  1484. repeat
  1485. Swait()
  1486. loop = loop + 1
  1487. if loop == 4 then
  1488. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1489. end
  1490. if loop == 7 then
  1491. loop = 0
  1492. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1493. end
  1494. attractnearest("Part",spear,12.5,50,5)
  1495. until spear.Parent == nil
  1496. end))
  1497. ATTACK = false
  1498. end
  1499.  
  1500. function GravityGlobe()
  1501. ATTACK = true
  1502. Rooted = true
  1503. for i=0, 1, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1511. end
  1512. coroutine.resume(coroutine.create(function()
  1513. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1514. local cframe = RootPart.CFrame
  1515. CreateSound(RELEASESOUND, Effects, 2, 1)
  1516. local sphere = IT("Part",Effects)
  1517. sphere.Shape = "Ball"
  1518. sphere.Size = VT(0,0,0)
  1519. sphere.Anchored = true
  1520. sphere.CanCollide = false
  1521. sphere.Material = "Neon"
  1522. sphere.Transparency = 0.5
  1523. sphere.BrickColor = BRICKC("Institutional white")
  1524. sphere.CFrame = cframe
  1525. local sphere2 = IT("Part",Effects)
  1526. sphere2.Shape = "Ball"
  1527. sphere2.Size = VT(0,0,0)
  1528. sphere2.Anchored = true
  1529. sphere2.CanCollide = false
  1530. sphere2.Material = "Neon"
  1531. sphere2.Transparency = 0.3
  1532. sphere2.BrickColor = BRICKC("Institutional white")
  1533. sphere2.CFrame = cframe
  1534. for i = 1, 10 do
  1535. Swait(2)
  1536. attractnearest("Vector",cframe.p,50,50,10)
  1537. sphere.CFrame = cframe
  1538. sphere.Size = sphere.Size + VT(4,4,4)
  1539. sphere2.CFrame = cframe
  1540. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1541. killnearest(cframe.p,15,0)
  1542. end
  1543. local scale = 0.2
  1544. local mode = "shrink"
  1545. for i = 1, 350 do
  1546. Swait()
  1547. if mode == "shrink" then
  1548. scale = scale + scale
  1549. if scale >= - 65 then
  1550. mode = "grow"
  1551. end
  1552. elseif mode == "grow" then
  1553. scale = scale + -scale*2
  1554. if scale <= - 65 then
  1555. mode = "shrink"
  1556. end
  1557. end
  1558. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
  1559. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1560. attractnearest("Vector",cframe.p,50,50,5)
  1561. killnearest(cframe.p,15,0)
  1562. end
  1563. for i = 1, 10 do
  1564. Swait(2)
  1565. sphere.CFrame = cframe
  1566. sphere.Size = sphere.Size - VT(5,5,5)
  1567. sphere.CFrame = cframe
  1568. sphere2.CFrame = cframe
  1569. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1570. end
  1571. sphere:remove()
  1572. sphere2:remove()
  1573. end))
  1574. for i=0, 1, 0.1 / Animation_Speed do
  1575. Swait()
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1582. end
  1583. Rooted = false
  1584. ATTACK = false
  1585. end
  1586.  
  1587. function GravityBeam()
  1588. ATTACK = true
  1589. Rooted = true
  1590. for i=0, 1.5, 0.1 / Animation_Speed do
  1591. Swait()
  1592. turnto(Mouse.Hit.p)
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1599. end
  1600. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1601. local loop = 0
  1602. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1603. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1604. local pos = nil
  1605. repeat
  1606. if loop < 150 then
  1607. Swait()
  1608. loop = loop + 1
  1609. turnto(Mouse.Hit.p)
  1610. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1611. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1612. else
  1613. loopsound2.Pitch = 1
  1614. loopsound:Stop()
  1615. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1616. turnto(Mouse.Hit.p)
  1617. MagicSphere(35,25,CF(startpos),"Institutional white")
  1618. MagicSphere(32,25,CF(startpos),"Institutional white")
  1619. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1620. local distance = (startpos - RayPos).magnitude
  1621. local laser = Instance.new("Part",Effects)
  1622. laser.Transparency = 0.5
  1623. laser.CanCollide = false
  1624. laser.Anchored = true
  1625. laser.BrickColor = BrickColor.new("Institutional white")
  1626. laser.Material = "Neon"
  1627. laser.formFactor = Enum.FormFactor.Custom
  1628. laser.Size = Vector3.new(2.5, 2.5, distance)
  1629. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1630. local laser2 = Instance.new("Part",Effects)
  1631. laser2.Transparency = 0
  1632. laser2.CanCollide = false
  1633. laser2.Anchored = true
  1634. laser2.BrickColor = BrickColor.new("Institutional white")
  1635. laser2.Material = "Neon"
  1636. laser2.formFactor = Enum.FormFactor.Custom
  1637. laser2.Size = Vector3.new(2, 2, distance)
  1638. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1639. killnearest(RayPos,5,150,true)
  1640. MagicSphere(350,2,CF(RayPos),"Institutional white")
  1641. MagicSphere(320,2,CF(RayPos),"Institutional white")
  1642. if RayHit ~= nil then
  1643. CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white")
  1644. end
  1645. attractnearest("Vector",RayPos,40,50,10)
  1646. pos = RayPos
  1647. Swait()
  1648. laser2:remove()
  1649. laser:remove()
  1650. end
  1651. until KEYHOLD == false
  1652. if loop == 150 then
  1653. local cframe = CF(pos)
  1654. coroutine.resume(coroutine.create(function()
  1655. coroutine.resume(coroutine.create(function()
  1656. CreateSound(RELEASESOUND, Effects, 2, 1)
  1657. MagicSphere(500,55,cframe,"Institutional white")
  1658. MagicSphere(450,55,cframe,"Institutional white")
  1659. for i = 1, 15 do
  1660. Swait()
  1661. killnearest(cframe.p,75,150)
  1662. end
  1663. end))
  1664. end))
  1665. end
  1666. loopsound2:remove()
  1667. loopsound:remove()
  1668. Rooted = false
  1669. ATTACK = false
  1670. end
  1671.  
  1672. --//=================================\\
  1673. --|| ASSIGN THINGS TO KEYS
  1674. --\\=================================//
  1675.  
  1676. Humanoid.Changed:connect(function(Jump)
  1677. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1678. Humanoid.Jump = false
  1679. end
  1680. end)
  1681.  
  1682. function MouseDown(Mouse)
  1683. if ATTACK == false then
  1684. end
  1685. end
  1686.  
  1687. function MouseUp(Mouse)
  1688. HOLD = false
  1689. end
  1690.  
  1691. function KeyDown(Key)
  1692. KEYHOLD = true
  1693. if Key == "q" and ATTACK == false then
  1694. GraviBomb()
  1695. end
  1696.  
  1697. if Key == "e" and ATTACK == false then
  1698. GraviSpear()
  1699. end
  1700.  
  1701. if Key == "r" and ATTACK == false then
  1702. GravityGlobe()
  1703. end
  1704.  
  1705. if Key == "g" and ATTACK == false then
  1706. GravityBeam()
  1707. end
  1708.  
  1709. if Key == "x" and ATTACK == false then
  1710. end
  1711.  
  1712. if Key == "c" and ATTACK == false then
  1713. WarpSpear()
  1714. end
  1715.  
  1716. if Key == "t" and ATTACK == false then
  1717. CreateSound("305685800", Head, 10, 1 ,false)
  1718. end
  1719. end
  1720.  
  1721. function KeyUp(Key)
  1722. KEYHOLD = false
  1723. end
  1724.  
  1725. Mouse.Button1Down:connect(function(NEWKEY)
  1726. MouseDown(NEWKEY)
  1727. end)
  1728. Mouse.Button1Up:connect(function(NEWKEY)
  1729. MouseUp(NEWKEY)
  1730. end)
  1731. Mouse.KeyDown:connect(function(NEWKEY)
  1732. KeyDown(NEWKEY)
  1733. end)
  1734. Mouse.KeyUp:connect(function(NEWKEY)
  1735. KeyUp(NEWKEY)
  1736. end)
  1737.  
  1738. --//=================================\\
  1739. --\\=================================//
  1740.  
  1741.  
  1742. function unanchor()
  1743. if UNANCHOR == true then
  1744. g = Character:GetChildren()
  1745. for i = 1, #g do
  1746. if g[i].ClassName == "Part" then
  1747. g[i].Anchored = false
  1748. end
  1749. end
  1750. end
  1751. end
  1752.  
  1753.  
  1754. --//=================================\\
  1755. --|| WRAP THE WHOLE SCRIPT UP
  1756. --\\=================================//
  1757.  
  1758. Humanoid.Changed:connect(function(Jump)
  1759. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1760. Humanoid.Jump = false
  1761. end
  1762. end)
  1763.  
  1764. ANIMATE.Parent = nil
  1765. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1766. IDLEANIMATION:Play()
  1767.  
  1768. while true do
  1769. Swait()
  1770. SINE = SINE + CHANGE
  1771. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1772. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1773. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1774. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1775. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1776. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1777. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1778. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1779. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1780. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1781. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1782. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1783. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1784. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1786. end
  1787. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1788. ANIM = "Jump"
  1789. if ATTACK == false then
  1790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1796. end
  1797. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1798. ANIM = "Fall"
  1799. if ATTACK == false then
  1800. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1806. end
  1807. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1808. ANIM = "Idle"
  1809. if ATTACK == false then
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816. end
  1817. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1818. ANIM = "Walk"
  1819. WALK = WALK + 1 / Animation_Speed
  1820. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1821. WALK = 0
  1822. if WALKINGANIM == true then
  1823. WALKINGANIM = false
  1824. elseif WALKINGANIM == false then
  1825. WALKINGANIM = true
  1826. end
  1827. end
  1828. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1829. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1830. if ATTACK == false then
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. end
  1838. end
  1839. if #Effects2>0 then
  1840. for e=1,#Effects2 do
  1841. if Effects2[e]~=nil then
  1842. local Thing=Effects2[e]
  1843. if Thing~=nil then
  1844. local Part=Thing[1]
  1845. local Mode=Thing[2]
  1846. local Delay=Thing[3]
  1847. local IncX=Thing[4]
  1848. local IncY=Thing[5]
  1849. local IncZ=Thing[6]
  1850. local Part2=Thing[8]
  1851. if Thing[1].Transparency<=1 then
  1852. if Thing[2]=="Block1" then
  1853. Thing[1].CFrame=Thing[1].CFrame
  1854. Mesh=Thing[1].Mesh
  1855. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1856. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1857. elseif Thing[2]=="Cylinder" then
  1858. Mesh=Thing[1].Mesh
  1859. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1860. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1861. elseif Thing[2]=="Blood" then
  1862. Mesh=Thing[7]
  1863. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1864. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1865. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1866. elseif Thing[2]=="Elec" then
  1867. Mesh=Thing[1].Mesh
  1868. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1869. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1870. elseif Thing[2]=="Disappear" then
  1871. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1872. end
  1873. else
  1874. Part.Parent=nil
  1875. table.remove(Effects2,e)
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. unanchor()
  1882. Humanoid.MaxHealth = "inf"
  1883. Humanoid.Health = "inf"
  1884. if Rooted == false then
  1885. Disable_Jump = false
  1886. Humanoid.WalkSpeed = Speed
  1887. elseif Rooted == true then
  1888. Disable_Jump = true
  1889. Humanoid.WalkSpeed = 0
  1890. end
  1891. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1892. end
  1893.  
  1894. --//=================================\\
  1895. --\\=================================//
  1896.  
  1897.  
  1898.  
  1899.  
  1900.  
  1901. --//====================================================\\--
  1902. --|| END OF SCRIPT
  1903. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement