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Nov 28th, 2018
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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. print("Load Finished")
  89. print("Edited By InfiniteOneWithdank Hello User")
  90. print("=====| 100 Percent Done Version |=====")
  91. print(">=Updates")
  92. print("!=Big Changes")
  93. print("*=Small Changes")
  94. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  95. print(">Gun is now a rainbow color")
  96. print("*Changed Fire Size by 1")
  97. print("*Changed Taunts/Voices A Bit")
  98. print(">Added Wave Emote when u click")
  99. print(">Added in intro text")
  100. print(">Added New Smexy moves")
  101. warn("Make Them All Suffer For Their Sins")
  102. warn("In Fact Make them Burn")
  103.  
  104.  
  105. script:ClearAllChildren()
  106. wait(0.2)
  107.  
  108. Player = owner
  109. PlayerGui = Player.PlayerGui
  110. Cam = workspace.CurrentCamera
  111. Backpack = Player.Backpack
  112. Character = Player.Character
  113. Humanoid = Character.Humanoid
  114. RootPart = Character["HumanoidRootPart"]
  115. Torso = Character["Torso"]
  116. Head = Character["Head"]
  117. RightArm = Character["Right Arm"]
  118. LeftArm = Character["Left Arm"]
  119. RightLeg = Character["Right Leg"]
  120. LeftLeg = Character["Left Leg"]
  121. RootJoint = RootPart["RootJoint"]
  122. Neck = Torso["Neck"]
  123. RightShoulder = Torso["Right Shoulder"]
  124. LeftShoulder = Torso["Left Shoulder"]
  125. RightHip = Torso["Right Hip"]
  126. LeftHip = Torso["Left Hip"]
  127. local TIME = 0
  128. local sick = Instance.new("Sound",Torso)
  129.  
  130. IT = Instance.new
  131. CF = CFrame.new
  132. VT = Vector3.new
  133. RAD = math.rad
  134. C3 = Color3.new
  135. UD2 = UDim2.new
  136. BRICKC = BrickColor.new
  137. ANGLES = CFrame.Angles
  138. EULER = CFrame.fromEulerAnglesXYZ
  139. COS = math.cos
  140. ACOS = math.acos
  141. SIN = math.sin
  142. ASIN = math.asin
  143. ABS = math.abs
  144. MRANDOM = math.random
  145. FLOOR = math.floor
  146. local RWINGS = {}
  147. local LWINGS = {}
  148. local GunPoint
  149. Player_Size = 1
  150.  
  151. -- Thingy To Make Song Work
  152.  
  153. p = owner
  154.  
  155. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  156. local s = Instance.new("Sound",char)
  157. s.Name = "BGMusic"
  158. s.SoundId = "rbxassetid://1416617454"
  159. s.Pitch = 1
  160. s.Volume = 40
  161. s.Looped = true
  162. s.archivable = false
  163. s.Parent = char.Head
  164. wait(0.1)
  165. s:play()
  166.  
  167. -- Rest of Script
  168. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  169.  
  170. --//=================================\\
  171. --|| PARTICLES N STUFF
  172. --\\=================================//
  173.  
  174. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  175. particleemitter.VelocitySpread = 350
  176. particleemitter.Lifetime = NumberRange.new(1)
  177. particleemitter.Speed = NumberRange.new(0)
  178. cringememe= {}
  179. for i=0, 19 do
  180. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  181. end
  182. particleemitter.Size = NumberSequence.new(cringememe)
  183. particleemitter.Rate = 20
  184. particleemitter.LockedToPart = true
  185. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  186. particleemitter.LightEmission = 1
  187. particleemitter.Texture = "rbxassetid://38727848"
  188. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  189.  
  190. local particleemitter = Instance.new('ParticleEmitter', Torso)
  191. particleemitter.VelocitySpread = 250
  192. particleemitter.Lifetime = NumberRange.new(3)
  193. particleemitter.Speed = NumberRange.new(1.5)
  194. youAreATHOT = {}
  195. for i=0, 19 do
  196. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  197. end
  198. particleemitter.Size = NumberSequence.new(youAreATHOT)
  199. particleemitter.Rate = 10
  200. particleemitter.LockedToPart = false
  201. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  202. particleemitter.LightEmission = 1
  203. particleemitter.Texture = "rbxassetid://253188763"
  204. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  205.  
  206. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  207. particleemitter.VelocitySpread = 350
  208. particleemitter.Lifetime = NumberRange.new(1)
  209. particleemitter.Speed = NumberRange.new(0)
  210. cringememe2= {}
  211. for i=0, 19 do
  212. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  213. end
  214. particleemitter.Size = NumberSequence.new(cringememe2)
  215. particleemitter.Rate = 20
  216. particleemitter.LockedToPart = true
  217. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  218. particleemitter.LightEmission = 1
  219. particleemitter.Texture = "rbxassetid://38727848"
  220. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  221.  
  222. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  223. particleemitter.VelocitySpread = 350
  224. particleemitter.Lifetime = NumberRange.new(1)
  225. particleemitter.Speed = NumberRange.new(0)
  226. cringememe3= {}
  227. for i=0, 19 do
  228. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  229. end
  230. particleemitter.Size = NumberSequence.new(cringememe3)
  231. particleemitter.Rate = 30
  232. particleemitter.LockedToPart = true
  233. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  234. particleemitter.LightEmission = 1
  235. particleemitter.Texture = "rbxassetid://38727848"
  236. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  237.  
  238. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  239. particleemitter.VelocitySpread = 350
  240. particleemitter.Lifetime = NumberRange.new(1)
  241. particleemitter.Speed = NumberRange.new(0)
  242. cringememe4= {}
  243. for i=0, 19 do
  244. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  245. end
  246. particleemitter.Size = NumberSequence.new(cringememe4)
  247. particleemitter.Rate = 30
  248. particleemitter.LockedToPart = true
  249. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  250. particleemitter.LightEmission = 1
  251. particleemitter.Texture = "rbxassetid://38727848"
  252. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  253.  
  254. --//=================================\\
  255. --|| USEFUL VALUES
  256. --\\=================================//
  257.  
  258. Animation_Speed = 1.5
  259. local FORCERESET = false
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261. local Speed = 16
  262. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  263. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  265. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  266. local DAMAGEMULTIPLIER = 1
  267. local ANIM = "Idle"
  268. local ATTACK = false
  269. local EQUIPPED = false
  270. local HOLD = false
  271. local COMBO = 1
  272. local Rooted = false
  273. local SINE = 0
  274. local KEYHOLD = false
  275. local CHANGE = 2 / Animation_Speed
  276. local WALKINGANIM = false
  277. local VALUE1 = false
  278. local VALUE2 = false
  279. local ROBLOXIDLEANIMATION = IT("Animation")
  280. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  281. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  282. --ROBLOXIDLEANIMATION.Parent = Humanoid
  283. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  284. WEAPONGUI.Name = "BanishV3Gui"
  285. local Weapon = IT("Model")
  286. Weapon.Name = "Adds"
  287. local Effects = IT("Folder", Weapon)
  288. Effects.Name = "Effects"
  289. local ANIMATOR = Humanoid.Animator
  290. local ANIMATE = Character:FindFirstChild("Animate")
  291. local UNANCHOR = true
  292. local TOBANISH = {}
  293. script.Parent = PlayerGui
  294.  
  295. function StatLabel(CFRAME, TEXT, COLOR)
  296. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  297. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  298. local BODYGYRO = IT("BodyGyro", STATPART)
  299. game:GetService("Debris"):AddItem(STATPART ,5)
  300. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  301. BILLBOARDGUI.Adornee = STATPART
  302. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  303. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  304. BILLBOARDGUI.AlwaysOnTop = false
  305. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  306. TEXTLABEL.BackgroundTransparency = 1
  307. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  308. TEXTLABEL.Text = TEXT
  309. TEXTLABEL.Font = SKILLFONT
  310. TEXTLABEL.FontSize="Size42"
  311. TEXTLABEL.TextColor3 = COLOR
  312. TEXTLABEL.TextStrokeTransparency = 0
  313. TEXTLABEL.TextScaled = true
  314. TEXTLABEL.TextWrapped = true
  315. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  316. for i = 1, 50 do
  317. Swait()
  318. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  319. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  320. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  321. end
  322. THEPART.Parent = nil
  323. end),STATPART, TEXTLABEL)
  324. end
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369. --//=================================\\
  370. --|| SOME TAG EDIT
  371. --\\=================================//
  372.  
  373. m = game.Players.LocalPlayer
  374. char = m.Character
  375. local txt = Instance.new("BillboardGui", char)
  376. txt.Adornee = char.Head
  377. txt.Name = "_status"
  378. txt.Size = UDim2.new(2, 0, 1.2, 0)
  379. txt.StudsOffset = Vector3.new(-9, 8, 0)
  380. local text = Instance.new("TextLabel", txt)
  381. text.Size = UDim2.new(10, 0, 7, 0)
  382. text.FontSize = "Size24"
  383. text.TextScaled = true
  384. text.TextTransparency = 0
  385. text.BackgroundTransparency = 1
  386. text.TextTransparency = 0
  387. text.TextStrokeTransparency = 0
  388. text.Font = "Bodoni"
  389. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  390. v = Instance.new("Part")
  391. v.Name = "ColorBrick"
  392. v.Parent = m.Character
  393. v.FormFactor = "Symmetric"
  394. v.Anchored = true
  395. v.CanCollide = false
  396. v.BottomSurface = "Smooth"
  397. v.TopSurface = "Smooth"
  398. v.Size = Vector3.new(10, 5, 3)
  399. v.Transparency = 1
  400. v.CFrame = char.Torso.CFrame
  401. v.BrickColor = BrickColor.new("Really black")
  402. v.Transparency = 1
  403. v.Shape = "Block"
  404. spawn(function()
  405. local TweenService = game:GetService("TweenService")
  406. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  407. local Int = 0
  408. while wait(0.5) do
  409. if Int == #Colours then Int = 0 end
  410. Int = Int+1
  411. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  412. end
  413. end)
  414. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  415. wait(2)
  416. text.Text = "People thought i was gone but no i return to tell you this..."
  417. wait(3)
  418. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  419. wait(2)
  420. text.Text = "Burning Hope"
  421.  
  422. --//=================================\\
  423. --\\=================================//
  424.  
  425. --//=================================\\
  426. --|| SOME FUNCTIONS
  427. --\\=================================//
  428.  
  429. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  430. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  431. end
  432.  
  433. function PositiveAngle(NUMBER)
  434. if NUMBER >= 0 then
  435. NUMBER = 0
  436. end
  437. return NUMBER
  438. end
  439.  
  440. function NegativeAngle(NUMBER)
  441. if NUMBER <= 0 then
  442. NUMBER = 0
  443. end
  444. return NUMBER
  445. end
  446.  
  447. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  449. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  450. wave.CFrame = CFRAME
  451. coroutine.resume(coroutine.create(function(PART)
  452. for i = 1, WAIT do
  453. Swait()
  454. mesh.Scale = mesh.Scale + GROW
  455. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  456. if DOESROT == true then
  457. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  458. end
  459. wave.Transparency = wave.Transparency + 0.5 / WAIT
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  468. for _, c in pairs(PARENT:GetChildren()) do
  469. if c.ClassName == "Model" then
  470. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  471. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  472. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  473. if DIST > (TORSO.Position - FROM).Magnitude then
  474. table.insert(TABLE, c)
  475. end
  476. AddChildrenToTable(FROM, c, DIST, TABLE)
  477. elseif c.ClassName == "Folder" then
  478. AddChildrenToTable(FROM, c, DIST, TABLE)
  479. end
  480. end
  481. end
  482. end
  483.  
  484. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  485. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  486. local mesh
  487. if KIND == "Base" then
  488. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  489. elseif KIND == "Thin" then
  490. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  491. elseif KIND == "Round" then
  492. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  493. end
  494. wave.CFrame = CFRAME
  495. coroutine.resume(coroutine.create(function(PART)
  496. for i = 1, WAIT do
  497. Swait()
  498. mesh.Scale = mesh.Scale + GROW / 10
  499. wave.Transparency = wave.Transparency + 0.5 / WAIT
  500. if wave.Transparency > 0.99 then
  501. wave:remove()
  502. end
  503. end
  504. end))
  505. end
  506.  
  507. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  509. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale + GROW
  515. wave.Transparency = wave.Transparency + 1 / WAIT
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  524. local TORSO = Torso
  525. local HUM = Humanoid
  526. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  527. coroutine.wrap(function()
  528. VT = Vector3.new
  529. MRANDOM = math.random
  530. local A = TIME
  531. local B = INTENSITY
  532. local C = true
  533. local HUMANOID = Humanoid
  534. local TIMER = A or 35
  535. local SHAKE = B or 5
  536. local FADE = C or true
  537. if HUMANOID then
  538. local FADER = SHAKE / TIMER
  539. for i = 1, TIMER do
  540. wait()
  541. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  542. end
  543. HUMANOID.CameraOffset = VT(0, 0, 0)
  544. end
  545.  
  546. end)()
  547. end
  548. end
  549.  
  550. function Effect(data)
  551. local FX = data.Effect or 'ResizeAndFade'
  552. local Parent = data.Parent or Effects
  553. local Color = data.Color or C3.N(0,0,0)
  554. local Size = data.Size or V3.N(1,1,1)
  555. local MoveDir = data.MoveDirection or nil
  556. local MeshData = data.Mesh or nil
  557. local SndData = data.Sound or nil
  558. local Frames = data.Frames or 45
  559. local Manual = data.Manual or nil
  560. local Material = data.Material or nil
  561. local CFra = data.CFrame or Torso.CFrame
  562. local Settings = data.FXSettings or {}
  563. local Snd,Prt,Msh;
  564. local Shape = data.Shape or Enum.PartType.Block
  565. coroutine.resume(coroutine.create(function()
  566. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  567. Prt = Manual
  568. else
  569. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  570. Prt.Shape = Shape
  571. end
  572. if(typeof(MeshData) == 'table')then
  573. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  574. elseif(typeof(MeshData) == 'Instance')then
  575. Msh = MeshData:Clone()
  576. Msh.Parent = Prt
  577. elseif(Shape == Enum.PartType.Block)then
  578. Msh = Mesh(Prt,Enum.MeshType.Brick)
  579. end
  580. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  581. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  582. end
  583. if(Snd)then
  584. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  585. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  586. end
  587. local MoveSpeed = nil;
  588. if(MoveDir)then
  589. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  590. end
  591. local Inc = M.RNG()-M.RNG()
  592. local Thingie = 0
  593. local Thingie2 = M.RNG(50,100)/100
  594. if(FX ~= 'Arc')then
  595. for i = 1, Frames do
  596. if(swait and typeof(swait) == 'function')then
  597. swait()
  598. else
  599. wait()
  600. end
  601. if(FX == 'ResizeAndFade')then
  602. if(not Settings.EndSize)then
  603. Settings.EndSize = V3.N(0,0,0)
  604. end
  605. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  606. if(Settings.EndIsIncrement)then
  607. Prt.Size = Prt.Size + Settings.EndSize
  608. else
  609. Prt.Size = Prt.Size - grow/Frames
  610. end
  611. Prt.Transparency = (i/Frames)
  612. elseif(FX == 'Fade')then
  613. Prt.Transparency = (i/Frames)
  614. end
  615.  
  616. if(Settings.RandomizeCFrame)then
  617. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  618. end
  619. if(MoveDir and MoveSpeed)then
  620. local Orientation = Prt.Orientation
  621. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  622. Prt.Orientation = Orientation
  623. end
  624. end
  625. Prt:destroy()
  626. else
  627. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  628. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  629. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  630. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  631. assert(start ~= nil,"You need to specify a start point!")
  632. assert(endP ~= nil,"You need to specify an end point!")
  633. for i = 0, 1, Settings.Speed or 0.01 do
  634. if(swait and typeof(swait) == 'function')then
  635. swait()
  636. else
  637. wait()
  638. end
  639. if(Settings.Home)then
  640. endP = Settings.Home.CFrame
  641. end
  642. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  643. end
  644. if(Settings.RemoveOnGoal)then
  645. Prt:destroy()
  646. end
  647. end
  648. end))
  649. return Prt,Msh,Snd
  650. end
  651.  
  652. function RightWing()
  653. for i = 1, 2 do
  654. local PART
  655. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  656. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  657. table.insert(RWINGS, WingWeld)
  658. PART = Wing
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  661. PART = Wing
  662. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  663. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  665. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  666. PART = Wing
  667. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  668. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  670. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  672. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  673. PART = Wing
  674. table.insert(RWINGS, WingWeld)
  675. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  676. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  683. PART = Wing
  684. table.insert(RWINGS, WingWeld)
  685. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  686. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  687. PART = Wing
  688. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  689. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  690. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  691. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  692. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  693. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  694. PART = Wing
  695. table.insert(RWINGS, WingWeld)
  696. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  697. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  699. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  701. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  703. table.insert(EYES, Wing1)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  707. PART = Wing
  708. table.insert(RWINGS, WingWeld)
  709. end
  710. BODY = {}
  711. for _, c in pairs(Character:GetDescendants()) do
  712. if c:IsA("BasePart") then
  713. table.insert(BODY, {
  714. c,
  715. c.Parent,
  716. c.Material,
  717. c.Color
  718. })
  719. elseif c:IsA("JointInstance") then
  720. table.insert(BODY, {
  721. c,
  722. c.Parent,
  723. nil,
  724. nil
  725. })
  726. end
  727. end
  728. end
  729. function LeftWing()
  730. for i = 1, 2 do
  731. local PART
  732. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  733. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  734. table.insert(LWINGS, WingWeld)
  735. PART = Wing
  736. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  737. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  738. PART = Wing
  739. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  742. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  743. PART = Wing
  744. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  749. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  750. PART = Wing
  751. table.insert(LWINGS, WingWeld)
  752. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  753. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  757. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  758. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  759. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  760. PART = Wing
  761. table.insert(LWINGS, WingWeld)
  762. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  763. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  764. PART = Wing
  765. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  766. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  769. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  770. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  771. PART = Wing
  772. table.insert(LWINGS, WingWeld)
  773. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  774. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  778. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  779. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  780. table.insert(EYES, Wing1)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  784. PART = Wing
  785. table.insert(LWINGS, WingWeld)
  786. end
  787. BODY = {}
  788. for _, c in pairs(Character:GetDescendants()) do
  789. if c:IsA("BasePart") then
  790. table.insert(BODY, {
  791. c,
  792. c.Parent,
  793. c.Material,
  794. c.Color
  795. })
  796. elseif c:IsA("JointInstance") then
  797. table.insert(BODY, {
  798. c,
  799. c.Parent,
  800. nil,
  801. nil
  802. })
  803. end
  804. end
  805. end
  806.  
  807. function Swait(NUMBER)
  808. if NUMBER == 0 or NUMBER == nil then
  809. ArtificialHB.Event:wait()
  810. else
  811. for i = 1, NUMBER do
  812. ArtificialHB.Event:wait()
  813. end
  814. end
  815. end
  816.  
  817. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  818. local NEWMESH = IT(MESH)
  819. if MESH == "SpecialMesh" then
  820. NEWMESH.MeshType = MESHTYPE
  821. if MESHID ~= "nil" and MESHID ~= "" then
  822. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  823. end
  824. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  825. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  826. end
  827. end
  828. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  829. NEWMESH.Scale = SCALE
  830. NEWMESH.Parent = PARENT
  831. return NEWMESH
  832. end
  833.  
  834. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  835. local NEWPART = IT("Part")
  836. NEWPART.formFactor = FORMFACTOR
  837. NEWPART.Reflectance = REFLECTANCE
  838. NEWPART.Transparency = TRANSPARENCY
  839. NEWPART.CanCollide = false
  840. NEWPART.Locked = true
  841. NEWPART.Anchored = true
  842. if ANCHOR == false then
  843. NEWPART.Anchored = false
  844. end
  845. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  846. NEWPART.Name = NAME
  847. NEWPART.Size = SIZE
  848. NEWPART.Position = Torso.Position
  849. NEWPART.Material = MATERIAL
  850. NEWPART:BreakJoints()
  851. NEWPART.Parent = PARENT
  852. return NEWPART
  853. end
  854.  
  855. local function weldBetween(a, b)
  856. local weldd = Instance.new("ManualWeld")
  857. weldd.Part0 = a
  858. weldd.Part1 = b
  859. weldd.C0 = CFrame.new()
  860. weldd.C1 = b.CFrame:inverse() * a.CFrame
  861. weldd.Parent = a
  862. return weldd
  863. end
  864.  
  865.  
  866. function QuaternionFromCFrame(cf)
  867. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  868. local trace = m00 + m11 + m22
  869. if trace > 0 then
  870. local s = math.sqrt(1 + trace)
  871. local recip = 0.5 / s
  872. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  873. else
  874. local i = 0
  875. if m11 > m00 then
  876. i = 1
  877. end
  878. if m22 > (i == 0 and m00 or m11) then
  879. i = 2
  880. end
  881. if i == 0 then
  882. local s = math.sqrt(m00 - m11 - m22 + 1)
  883. local recip = 0.5 / s
  884. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  885. elseif i == 1 then
  886. local s = math.sqrt(m11 - m22 - m00 + 1)
  887. local recip = 0.5 / s
  888. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  889. elseif i == 2 then
  890. local s = math.sqrt(m22 - m00 - m11 + 1)
  891. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  892. end
  893. end
  894. end
  895.  
  896. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  897. local xs, ys, zs = x + x, y + y, z + z
  898. local wx, wy, wz = w * xs, w * ys, w * zs
  899. local xx = x * xs
  900. local xy = x * ys
  901. local xz = x * zs
  902. local yy = y * ys
  903. local yz = y * zs
  904. local zz = z * zs
  905. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  906. end
  907.  
  908. function QuaternionSlerp(a, b, t)
  909. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  910. local startInterp, finishInterp;
  911. if cosTheta >= 0.0001 then
  912. if (1 - cosTheta) > 0.0001 then
  913. local theta = ACOS(cosTheta)
  914. local invSinTheta = 1 / SIN(theta)
  915. startInterp = SIN((1 - t) * theta) * invSinTheta
  916. finishInterp = SIN(t * theta) * invSinTheta
  917. else
  918. startInterp = 1 - t
  919. finishInterp = t
  920. end
  921. else
  922. if (1 + cosTheta) > 0.0001 then
  923. local theta = ACOS(-cosTheta)
  924. local invSinTheta = 1 / SIN(theta)
  925. startInterp = SIN((t - 1) * theta) * invSinTheta
  926. finishInterp = SIN(t * theta) * invSinTheta
  927. else
  928. startInterp = t - 1
  929. finishInterp = t
  930. end
  931. end
  932. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  933. end
  934.  
  935. function Clerp(a, b, t)
  936. local qa = {QuaternionFromCFrame(a)}
  937. local qb = {QuaternionFromCFrame(b)}
  938. local ax, ay, az = a.x, a.y, a.z
  939. local bx, by, bz = b.x, b.y, b.z
  940. local _t = 1 - t
  941. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  942. end
  943.  
  944. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  945. local frame = IT("Frame")
  946. frame.BackgroundTransparency = TRANSPARENCY
  947. frame.BorderSizePixel = BORDERSIZEPIXEL
  948. frame.Position = POSITION
  949. frame.Size = SIZE
  950. frame.BackgroundColor3 = COLOR
  951. frame.BorderColor3 = BORDERCOLOR
  952. frame.Name = NAME
  953. frame.Parent = PARENT
  954. return frame
  955. end
  956.  
  957. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  958. local label = IT("TextLabel")
  959. label.BackgroundTransparency = 1
  960. label.Size = UD2(1, 0, 1, 0)
  961. label.Position = UD2(0, 0, 0, 0)
  962. label.TextColor3 = TEXTCOLOR
  963. label.TextStrokeTransparency = STROKETRANSPARENCY
  964. label.TextTransparency = TRANSPARENCY
  965. label.FontSize = TEXTFONTSIZE
  966. label.Font = TEXTFONT
  967. label.BorderSizePixel = BORDERSIZEPIXEL
  968. label.TextScaled = false
  969. label.Text = TEXT
  970. label.Name = NAME
  971. label.Parent = PARENT
  972. return label
  973. end
  974.  
  975. function NoOutlines(PART)
  976. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  977. end
  978.  
  979. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  980. local NEWWELD = IT(TYPE)
  981. NEWWELD.Part0 = PART0
  982. NEWWELD.Part1 = PART1
  983. NEWWELD.C0 = C0
  984. NEWWELD.C1 = C1
  985. NEWWELD.Parent = PARENT
  986. return NEWWELD
  987. end
  988.  
  989. local S = IT("Sound")
  990. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  991. local NEWSOUND = nil
  992. coroutine.resume(coroutine.create(function()
  993. NEWSOUND = S:Clone()
  994. NEWSOUND.Parent = PARENT
  995. NEWSOUND.Volume = VOLUME
  996. NEWSOUND.Pitch = PITCH
  997. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  998. NEWSOUND:play()
  999. if DOESLOOP == true then
  1000. NEWSOUND.Looped = true
  1001. else
  1002. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1003. NEWSOUND:remove()
  1004. end
  1005. end))
  1006. return NEWSOUND
  1007. end
  1008.  
  1009. function CFrameFromTopBack(at, top, back)
  1010. local right = top:Cross(back)
  1011. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1012. end
  1013.  
  1014. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1015. function Lightning(Table)
  1016. local Color = Table.Color or C3(1,1,1)
  1017. local StartPos = Table.Start or Torso.Position
  1018. local EndPos = Table.End or Mouse.Hit.p
  1019. local SegmentLength = Table.SegmentL or 2
  1020. local Thickness = Table.Thickness or 0.1
  1021. local Dissapear = Table.DoesFade or false
  1022. local Parent = Table.Ignore or Character
  1023. local MaxDist = Table.MaxDist or 400
  1024. local Branches = Table.Branches or false
  1025. local Thicken = Table.Thicken or false
  1026. local FadeTime = Table.FadeTime or 15
  1027. local FadeIn = Table.FadeIn or false
  1028. local Material = Table.Material or "Neon"
  1029. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1030. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1031. local LIGHTNINGMODEL = IT("Model",Effects)
  1032. LIGHTNINGMODEL.Name = "Lightning"
  1033. local LastBolt = nil
  1034. for E = 1, DISTANCE do
  1035. local ExtraSize = 0
  1036. if Thicken == true then
  1037. ExtraSize = (DISTANCE-E)/15
  1038. end
  1039. local TRANSPARENCY = 0
  1040. if FadeIn == true then
  1041. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1042. if TRANSPARENCY < 0 then
  1043. TRANSPARENCY = 0
  1044. end
  1045. end
  1046. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1047. PART.Color = Color
  1048. MakeForm(PART,"Cyl")
  1049. if LastBolt == nil then
  1050. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1051. else
  1052. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1053. end
  1054. LastBolt = PART
  1055. if Branches == true and E < (DISTANCE-5) then
  1056. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1057. if CHOICE == 1 then
  1058. local LASTBRANCH = nil
  1059. for i = 1, MRANDOM(2,5) do
  1060. local ExtraSize2 = 0
  1061. if Thicken == true then
  1062. ExtraSize = ((DISTANCE-E)/25)/i
  1063. end
  1064. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1065. PART.Color = Color
  1066. MakeForm(PART,"Cyl")
  1067. if LASTBRANCH == nil then
  1068. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1069. else
  1070. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1071. end
  1072. LASTBRANCH = PART
  1073. end
  1074. end
  1075. end
  1076. end
  1077. if Dissapear == true then
  1078. coroutine.resume(coroutine.create(function()
  1079. for i = 1, FadeTime do
  1080. Swait()
  1081. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1082. if c.ClassName == "Part" then
  1083. c.Transparency = c.Transparency + (i/FadeTime)/10
  1084. end
  1085. end
  1086. end
  1087. LIGHTNINGMODEL:remove()
  1088. end))
  1089. elseif Dissapear == false then
  1090. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1091. end
  1092. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1093. end
  1094.  
  1095. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1096. local cR=255
  1097. local cG=0
  1098. local cB=0
  1099. local flg5=1 local omgidk=1
  1100. local add=15
  1101. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1102. if omgidk>10000 then omgidk=0 end
  1103. omgidk=omgidk+1
  1104. if cR>=255 then flg5=1 end
  1105. if cG>=255 then flg5=2 end
  1106. if cB>=255 then flg5=3 end
  1107. if flg5==1 then cR=cR-add cG=cG+add end
  1108. if flg5==2 then cG=cG-add cB=cB+add end
  1109. if flg5==3 then cB=cB-add cR=cR+add end
  1110. color=Color3.fromRGB(cR,cG,cB)
  1111. function WACKYEFFECT(Table)
  1112. local TYPE = (Table.EffectType or "Sphere")
  1113. local SIZE = (Table.Size or VT(6,6,6))
  1114. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1115. local TRANSPARENCY = (Table.Transparency or 0)
  1116. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1117. local CFRAME = (Table.CFrame or Torso.CFrame)
  1118. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1119. local ROTATION1 = (Table.RotationX or 0)
  1120. local ROTATION2 = (Table.RotationY or 0)
  1121. local ROTATION3 = (Table.RotationZ or 0)
  1122. local MATERIAL = "Neon"
  1123. local COLOR = color
  1124. local TIME = (Table.Time or 45)
  1125. local SOUNDID = (Table.SoundID or nil)
  1126. local SOUNDPITCH = (Table.SoundPitch or nil)
  1127. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1128. coroutine.resume(coroutine.create(function()
  1129. local PLAYSSOUND = false
  1130. local SOUND = nil
  1131. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1132. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1133. PLAYSSOUND = true
  1134. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1135. end
  1136. EFFECT.Color = color
  1137. local MSH = nil
  1138. if TYPE == "Sphere" then
  1139. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1140. elseif TYPE == "Block" then
  1141. MSH = IT("BlockMesh",EFFECT)
  1142. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1143. elseif TYPE == "Wave" then
  1144. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1145. elseif TYPE == "Ring" then
  1146. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1147. elseif TYPE == "Slash" then
  1148. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1149. elseif TYPE == "Round Slash" then
  1150. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1151. elseif TYPE == "Swirl" then
  1152. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1153. elseif TYPE == "Skull" then
  1154. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1155. elseif TYPE == "Crystal" then
  1156. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1157. end
  1158. if MSH ~= nil then
  1159. local MOVESPEED = nil
  1160. if MOVEDIRECTION ~= nil then
  1161. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1162. end
  1163. local GROWTH = SIZE - ENDSIZE
  1164. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1165. if TYPE == "Block" then
  1166. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1167. else
  1168. EFFECT.CFrame = CFRAME
  1169. end
  1170. for LOOP = 1, TIME+1 do
  1171. Swait()
  1172. MSH.Scale = MSH.Scale - GROWTH/TIME
  1173. if TYPE == "Wave" then
  1174. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1175. end
  1176. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1177. if TYPE == "Block" then
  1178. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1179. else
  1180. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1181. end
  1182. if MOVEDIRECTION ~= nil then
  1183. local ORI = EFFECT.Orientation
  1184. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1185. EFFECT.Orientation = ORI
  1186. end
  1187. end
  1188. if PLAYSSOUND == false then
  1189. EFFECT:remove()
  1190. else
  1191. SOUND.Stopped:Connect(function()
  1192. EFFECT:remove()
  1193. end)
  1194. end
  1195. else
  1196. if PLAYSSOUND == false then
  1197. EFFECT:remove()
  1198. else
  1199. repeat Swait() until SOUND.Playing == false
  1200. EFFECT:remove()
  1201. end
  1202. end
  1203. end))
  1204. end
  1205. end)
  1206. function MakeForm(PART,TYPE)
  1207. if TYPE == "Cyl" then
  1208. local MSH = IT("CylinderMesh",PART)
  1209. elseif TYPE == "Ball" then
  1210. local MSH = IT("SpecialMesh",PART)
  1211. MSH.MeshType = "Sphere"
  1212. elseif TYPE == "Wedge" then
  1213. local MSH = IT("SpecialMesh",PART)
  1214. MSH.MeshType = "Wedge"
  1215. end
  1216. end
  1217. function SpawnTrail(FROM,TO,BIG)
  1218. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1219. MakeForm(TRAIL,"Cyl")
  1220. local cR=255
  1221. local cG=0
  1222. local cB=0
  1223. local flg5=1 local omgidk=1
  1224. local add=15
  1225. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1226. if omgidk>10000 then omgidk=0 end
  1227. omgidk=omgidk+1
  1228. if cR>=255 then flg5=1 end
  1229. if cG>=255 then flg5=2 end
  1230. if cB>=255 then flg5=3 end
  1231. if flg5==1 then cR=cR-add cG=cG+add end
  1232. if flg5==2 then cG=cG-add cB=cB+add end
  1233. if flg5==3 then cB=cB-add cR=cR+add end
  1234. color=Color3.fromRGB(cR,cG,cB)
  1235. TRAIL.Color = color
  1236. end)
  1237. local DIST = (FROM - TO).Magnitude
  1238. if BIG == true then
  1239. TRAIL.Size = VT(5,DIST,5)
  1240. else
  1241. TRAIL.Size = VT(5,DIST,5)
  1242. end
  1243. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 1, 55 do
  1246. Swait()
  1247. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1248. end
  1249. TRAIL:remove()
  1250. end))
  1251. end
  1252.  
  1253. Debris = game:GetService("Debris")
  1254.  
  1255. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1256. local DIRECTION = CF(StartPos,EndPos).lookVector
  1257. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1258. end
  1259.  
  1260. function turnto(position)
  1261. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1262. end
  1263.  
  1264. --//=================================\\
  1265. --|| WEAPON CREATION
  1266. --\\=================================//
  1267. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1268.  
  1269. for i = 1, 35 do
  1270. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1271. FACE.Color = C3(0,0,0)
  1272. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1273. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1274. end
  1275. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1276. MakeForm(Eye,"Ball")
  1277. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1278. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1279. MakeForm(Eye,"Ball")
  1280. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1281. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1282. MakeForm(Eye,"Ball")
  1283. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1284. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1285. MakeForm(Eye,"Ball")
  1286. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1287.  
  1288. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1289. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1290.  
  1291. local Particle = IT("ParticleEmitter",nil)
  1292. Particle.Enabled = false
  1293. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1294. Particle.LightEmission = 0.5
  1295. Particle.Rate = 150
  1296. Particle.ZOffset = 0.2
  1297. Particle.Rotation = NumberRange.new(-180, 180)
  1298. Particle.RotSpeed = NumberRange.new(-180, 180)
  1299. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1300. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1301.  
  1302. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1303. function ParticleEmitter(Table)
  1304. local PRTCL = Particle:Clone()
  1305. local Speed = Table.Speed or 5
  1306. local Drag = Table.Drag or 0
  1307. local Size1 = Table.Size1 or 1
  1308. local Size2 = Table.Size2 or 5
  1309. local Lifetime1 = Table.Lifetime1 or 1
  1310. local Lifetime2 = Table.Lifetime2 or 1.5
  1311. local Parent = Table.Parent or Torso
  1312. local Emit = Table.Emit or 100
  1313. local Offset = Table.Offset or 360
  1314. local Acel = Table.Acel or VT(0,0,0)
  1315. local Enabled = Table.Enabled or false
  1316. PRTCL.Parent = Parent
  1317. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1318. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1319. PRTCL.Speed = NumberRange.new(Speed)
  1320. PRTCL.VelocitySpread = Offset
  1321. PRTCL.Drag = Drag
  1322. PRTCL.Acceleration = Acel
  1323. if Enabled == false then
  1324. PRTCL:Emit(Emit)
  1325. Debris:AddItem(PRTCL,Lifetime2)
  1326. else
  1327. PRTCL.Enabled = true
  1328. end
  1329. return PRTCL
  1330. end
  1331.  
  1332. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1333. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1335. MakeForm(Part,"Wedge")
  1336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1337. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1338. MakeForm(Part,"Wedge")
  1339. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1340. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1345. MakeForm(Part,"Cyl")
  1346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. for i = 1, 8 do
  1348. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1349. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1350. end
  1351. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1352. MakeForm(Part,"Cyl")
  1353. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1355. MakeForm(Part,"Ball")
  1356. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1357. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1358. MakeForm(Part,"Wedge")
  1359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1360. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1362. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1363. MakeForm(Part,"Cyl")
  1364. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1365. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1366. MakeForm(Part,"Cyl")
  1367. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1368. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1369. MakeForm(Part,"Cyl")
  1370. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1371. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1372. MakeForm(Part,"Wedge")
  1373. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1374. local LASTPART = Handle
  1375. for i = 1, 10 do
  1376. if LASTPART == Handle then
  1377. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1378. LASTPART = Part
  1379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1380. else
  1381. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1382. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1383. LASTPART = Part
  1384. end
  1385. end
  1386.  
  1387. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1388. MakeForm(Barrel,"Cyl")
  1389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1391. MakeForm(Part,"Cyl")
  1392. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1393. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1394. MakeForm(Part,"Wedge")
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1397. MakeForm(Hole,"Cyl")
  1398. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1400. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1401. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1402. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1403. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1404. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1405. coroutine.resume(coroutine.create(function()
  1406. while wait() do
  1407. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1408. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1409. end
  1410. end))
  1411.  
  1412. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1413. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1414.  
  1415. local cR=255
  1416. local cG=0
  1417. local cB=0
  1418. local flg5=1 local omgidk=1
  1419. local add=15
  1420. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1421. if omgidk>10000 then omgidk=0 end
  1422. omgidk=omgidk+1
  1423. if cR>=255 then flg5=1 end
  1424. if cG>=255 then flg5=2 end
  1425. if cB>=255 then flg5=3 end
  1426. if flg5==1 then cR=cR-add cG=cG+add end
  1427. if flg5==2 then cG=cG-add cB=cB+add end
  1428. if flg5==3 then cB=cB-add cR=cR+add end
  1429. color=Color3.fromRGB(cR,cG,cB)
  1430. for _, c in pairs(Weapon:GetDescendants()) do
  1431. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1432. c.Material = "Glass"
  1433. c.Color = C3(0,0,0)
  1434. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1435. c.Color = color
  1436. c.Material = "Neon"
  1437. end
  1438. end
  1439. end)
  1440. Weapon.Parent = Character
  1441. for _, c in pairs(Weapon:GetChildren()) do
  1442. if c.ClassName == "Part" then
  1443. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1444. end
  1445. end
  1446.  
  1447. function swait(num)
  1448. if num == 0 or num == nil then
  1449. ArtificialHB.Event:wait()
  1450. else
  1451. for i = 0, num do
  1452. ArtificialHB.Event:wait()
  1453. end
  1454. end
  1455. end
  1456.  
  1457. function chatfunc(text)
  1458. local chat = coroutine.wrap(function()
  1459. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1460. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1461. end
  1462. local Bill = Instance.new("BillboardGui",Character)
  1463. Bill.Size = UDim2.new(0,100,0,40)
  1464. Bill.StudsOffset = Vector3.new(0,3,0)
  1465. Bill.Adornee = Character.Head
  1466. Bill.Name = "TalkingBillBoard"
  1467. local Hehe = Instance.new("TextLabel",Bill)
  1468. Hehe.BackgroundTransparency = 1
  1469. Hehe.BorderSizePixel = 0
  1470. Hehe.Text = ""
  1471. Hehe.Font = "Bodoni"
  1472. Hehe.TextSize = 40
  1473. Hehe.TextStrokeTransparency = 0
  1474. Hehe.Size = UDim2.new(1,0,0.5,0)
  1475. coroutine.resume(coroutine.create(function()
  1476. while Hehe ~= nil do
  1477. swait()
  1478. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1479. Hehe.Rotation = math.random(-5,5)
  1480. Hehe.TextColor3 = Color3.new(0,255,0)
  1481. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1482. end
  1483. end))
  1484. for i = 1,string.len(text),1 do
  1485. swait()
  1486. Hehe.Text = string.sub(text,1,i)
  1487. end
  1488. swait(90)--Re[math.random(1, 93)]
  1489. for i = 0, 1, .025 do
  1490. swait()
  1491. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1492. Hehe.TextStrokeTransparency = i
  1493. Hehe.TextTransparency = i
  1494. end
  1495. Bill:Destroy()
  1496. end)
  1497. chat()
  1498. end
  1499.  
  1500. function onChatted(msg)
  1501. chatfunc(msg)
  1502. end
  1503.  
  1504. Player.Chatted:connect(onChatted)
  1505.  
  1506. local BODY = {}
  1507. for _, c in pairs(Character:GetDescendants()) do
  1508. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1509. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1510. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1511. end
  1512. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1513. elseif c:IsA("JointInstance") then
  1514. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1515. end
  1516. end
  1517.  
  1518. function refit()
  1519. Character.Parent = workspace
  1520. for e = 1, #BODY do
  1521. if BODY[e] ~= nil then
  1522. local STUFF = BODY[e]
  1523. local PART = STUFF[1]
  1524. local PARENT = STUFF[2]
  1525. local MATERIAL = STUFF[3]
  1526. local COLOR = STUFF[4]
  1527. local TRANSPARENCY = STUFF[5]
  1528. --local SIZE = STUFF[6]
  1529. local NAME = STUFF[7]
  1530. if PART.ClassName == "Part" and PART ~= RootPart then
  1531. PART.Material = MATERIAL
  1532. PART.Transparency = TRANSPARENCY
  1533. PART.Name = NAME
  1534. end
  1535. if PART.Parent ~= PARENT then
  1536. Humanoid:remove()
  1537. PART.Parent = PARENT
  1538. Humanoid = IT("Humanoid",Character)
  1539. end
  1540. end
  1541. end
  1542. end
  1543.  
  1544. local SKILLTEXTCOLOR = C3(0,255,0)
  1545. local SKILLFONT = "Code"
  1546. local SKILLTEXTSIZE = 7
  1547.  
  1548. Humanoid.Died:connect(function()
  1549. refit()
  1550. end)
  1551.  
  1552. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1553. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1554. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1555. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1556. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1557. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1558. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1559. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1560. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1561. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1562. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1563. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1564.  
  1565. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1566. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1567. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1568. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1569. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1570. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1571. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1572. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1573. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1574. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1575. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1576. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1577.  
  1578. function printbye(Name)
  1579. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1580. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1581. end
  1582.  
  1583. workspace.ChildAdded:connect(function(instance)
  1584. for BANISH = 1, #TOBANISH do
  1585. if TOBANISH[BANISH] ~= nil then
  1586. if instance.Name == TOBANISH[BANISH] then
  1587. coroutine.resume(coroutine.create(function()
  1588. printbye(instance.Name)
  1589. instance:ClearAllChildren()
  1590. Debris:AddItem(instance,0.0005)
  1591. end))
  1592. end
  1593. end
  1594. end
  1595. end)
  1596.  
  1597. --//=================================\\
  1598. --|| DAMAGING
  1599. --\\=================================//
  1600.  
  1601. function Banish(Foe)
  1602. if Foe then
  1603. coroutine.resume(coroutine.create(function()
  1604. --if game.Players:FindFirstChild(Foe.Name) then
  1605. table.insert(TOBANISH,Foe.Name)
  1606. printbye(Foe.Name)
  1607. --end
  1608. Foe.Archivable = true
  1609. local CLONE = Foe:Clone()
  1610. Foe:Destroy()
  1611. CLONE.Parent = Effects
  1612. CLONE:BreakJoints()
  1613. local MATERIALS = {"Glass","Neon"}
  1614. for _, c in pairs(CLONE:GetDescendants()) do
  1615. if c:IsA("BasePart") then
  1616. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1617. CreateSound(340722848, c, 10, 1, false)
  1618. end
  1619. c.Anchored = true
  1620. c.Transparency = c.Transparency + 0.2
  1621. c.Material = MATERIALS[MRANDOM(1,2)]
  1622. c.Color = C3(0,255,0)
  1623. if c.ClassName == "MeshPart" then
  1624. c.TextureID = ""
  1625. end
  1626. if c:FindFirstChildOfClass("SpecialMesh") then
  1627. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1628. end
  1629. if c:FindFirstChildOfClass("Decal") then
  1630. c:FindFirstChildOfClass("Decal"):remove()
  1631. end
  1632. c.Name = "Banished"
  1633. c.CanCollide = false
  1634. else
  1635. c:remove()
  1636. end
  1637. end
  1638. local A = false
  1639. for i = 1, 35 do
  1640. if A == false then
  1641. A = true
  1642. elseif A == true then
  1643. A = false
  1644. end
  1645. for _, c in pairs(CLONE:GetDescendants()) do
  1646. if c:IsA("BasePart") then
  1647. c.Anchored = true
  1648. c.Material = MATERIALS[MRANDOM(1,2)]
  1649. c.Transparency = c.Transparency + 0.8/35
  1650. if A == false then
  1651. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1652. elseif A == true then
  1653. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1654. end
  1655. end
  1656. end
  1657. Swait()
  1658. end
  1659. CLONE:remove()
  1660. end))
  1661. end
  1662. end
  1663.  
  1664. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1665. local CHILDREN = workspace:GetDescendants()
  1666. for index, CHILD in pairs(CHILDREN) do
  1667. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1668. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1669. if HUM then
  1670. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1671. if TORSO then
  1672. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1673. if ISBANISH == true then
  1674. Banish(CHILD)
  1675. else
  1676. if ISBANISH == "Gravity" then
  1677. HUM.PlatformStand = true
  1678. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1679. local grav = Instance.new("BodyPosition",TORSO)
  1680. grav.D = 15
  1681. grav.P = 20000
  1682. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1683. grav.position = TORSO.Position
  1684. grav.Name = "V3BanishForce"..Player.Name
  1685. else
  1686. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1687. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1688. end
  1689. else
  1690. HUM.PlatformStand = false
  1691. end
  1692. end
  1693. elseif ISBANISH == "Gravity" then
  1694. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1695. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1696. HUM.PlatformStand = false
  1697. end
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704.  
  1705. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1706.  
  1707. --//=================================\\
  1708. --|| ATTACK FUNCTIONS AND STUFF
  1709. --\\=================================//
  1710. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1711.  
  1712. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1713. MakeForm(RightHole,"Cyl")
  1714. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1715. MakeForm(LeftHole,"Cyl")
  1716.  
  1717. function getbloody(victim,amount)
  1718. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1719. PART.CFrame = victim.CFrame
  1720. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1721. Debris:AddItem(PART,5)
  1722. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1723. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1724. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1725. local prtcl = asd:Clone()
  1726. prtcl.Parent = PART
  1727. prtcl:Emit(amount*10)
  1728. end
  1729.  
  1730. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1731.  
  1732. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1733. if DoesCourontine == false then
  1734. local Direction = CF(Part.Position, ToLocation)
  1735. local Distance = (Part.Position - ToLocation).magnitude
  1736. for i = 1, AmountOfTime do
  1737. Swait()
  1738. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1739. Direction = Part.CFrame
  1740. end
  1741. Part:remove()
  1742. elseif DoesCourontine == true then
  1743. coroutine.resume(coroutine.create(function()
  1744. local Direction = CF(Part.Position, ToLocation)
  1745. local Distance = (Part.Position - ToLocation).magnitude
  1746. for i = 1, AmountOfTime do
  1747. Swait()
  1748. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1749. Direction = Part.CFrame
  1750. end
  1751. Part:remove()
  1752. end))
  1753. end
  1754. end
  1755.  
  1756. function Absoluteum()
  1757. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1758. if HITFLOOR ~= nil then
  1759. do
  1760. local HITBODIES = {}
  1761. ATTACK = true
  1762. Rooted = true
  1763. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1764. MakeForm(ABSOLUTE, "Ball")
  1765. CreateSound("416200578", RootPart, 10, 1)
  1766. for i = 0, 8, 0.1 / Animation_Speed do
  1767. Swait()
  1768. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1769. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1770. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1771. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1772. MakeForm(CHARGE, "Ball")
  1773. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1774. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1775. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. end
  1782. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1783. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1784. for i = 1, 45 do
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. coroutine.resume(coroutine.create(function()
  1794. local IMPACT = false
  1795. local BULLET = ABSOLUTE
  1796. MakeForm(BULLET, "Ball")
  1797. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1798. for i = 1, 500 do
  1799. Swait()
  1800. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1801. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1802. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1803. if HIT ~= nil then
  1804. IMPACT = true
  1805. break
  1806. end
  1807. end
  1808. if IMPACT == false then
  1809. for i = 1, 40 do
  1810. Swait()
  1811. BULLET.Size = BULLET.Size * 0.9
  1812. end
  1813. BULLET:remove()
  1814. else
  1815. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1816. for i = 1, 175 do
  1817. Swait()
  1818. BULLET.Size = BULLET.Size * 0.99
  1819. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1820. end
  1821. CreateSound("438666001", BULLET, 10, 3)
  1822. Swait(35)
  1823. BULLET.Transparency = 1
  1824. for i = 1, 20 do
  1825. for e = 1, 5 do
  1826. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1827. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1828. end
  1829. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1830. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1831. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1832. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1833. Swait(5)
  1834. for e = 1, #HITBODIES do
  1835. if HITBODIES[e] ~= nil then
  1836. local BOD = HITBODIES[e]
  1837. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1838. if TORS then
  1839. BOD:BreakJoints()
  1840. for _, c in pairs(BOD:GetChildren()) do
  1841. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1842. local bv = Instance.new("BodyVelocity")
  1843. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1844. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1845. bv.Parent = c
  1846. Debris:AddItem(bv, 0.2)
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1853. end
  1854. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1855. Debris:AddItem(BULLET, 10)
  1856. end
  1857. end))
  1858. ATTACK = false
  1859. Rooted = false
  1860. end
  1861. end
  1862. end
  1863.  
  1864. function Nuke()
  1865. ATTACK = true
  1866. Rooted = true
  1867. local CHARGE = false
  1868. local BLASTS = {468991944, 468991990}
  1869. coroutine.resume(coroutine.create(function()
  1870. repeat
  1871. Swait()
  1872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1878. until CHARGE == true
  1879. for i = 0, 0.4, 0.1 / Animation_Speed do
  1880. Swait()
  1881. WACKYEFFECT({
  1882. Time = 15,
  1883. EffectType = "Sphere",
  1884. Size = VT(60, 60, 60),
  1885. Size2 = VT(0, 0, 0),
  1886. Transparency = 1,
  1887. Transparency2 = 0.7,
  1888. CFrame = CF(RootPart.Position),
  1889. MoveToPos = nil,
  1890. RotationX = 0,
  1891. RotationY = 0,
  1892. RotationZ = 0,
  1893. Material = "Neon",
  1894. Color = C3(1, 1, 1),
  1895. SoundID = nil,
  1896. SoundPitch = nil,
  1897. SoundVolume = nil
  1898. })
  1899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. end
  1906. coroutine.resume(coroutine.create(function()
  1907. local POS = RootPart.Position
  1908. wait(0.2)
  1909. for i = 1, 5 do
  1910. WACKYEFFECT({
  1911. Time = 65,
  1912. EffectType = "Sphere",
  1913. Size = VT(2, 2, 2),
  1914. Size2 = VT(0, 0, 500),
  1915. Transparency = 1,
  1916. Transparency2 = 0,
  1917. CFrame = CF(POS),
  1918. MoveToPos = nil,
  1919. RotationX = MRANDOM(-2, 2),
  1920. RotationY = MRANDOM(-12, 12),
  1921. RotationZ = MRANDOM(-2, 2),
  1922. Material = "Neon",
  1923. Color = C3(1, 1, 1),
  1924. SoundID = nil,
  1925. SoundPitch = nil,
  1926. SoundVolume = nil
  1927. })
  1928. end
  1929. wait(1)
  1930. SHAKECAM(POS, 9999999999, 25, 25)
  1931. ApplyAoE(POS, 450)
  1932. WACKYEFFECT({
  1933. Time = 85,
  1934. EffectType = "Sphere",
  1935. Size = VT(120, 120, 120),
  1936. Size2 = VT(350, 350, 350),
  1937. Transparency = 0,
  1938. Transparency2 = 1,
  1939. CFrame = CF(POS),
  1940. MoveToPos = nil,
  1941. RotationX = 0,
  1942. RotationY = 0,
  1943. RotationZ = 0,
  1944. Material = "Neon",
  1945. Color = C3(1, 1, 1),
  1946. SoundID = nil,
  1947. SoundPitch = 1,
  1948. SoundVolume = 10
  1949. })
  1950. for i = 1, 20 do
  1951. WACKYEFFECT({
  1952. Time = 85,
  1953. EffectType = "Sphere",
  1954. Size = VT(120, 120, 120),
  1955. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1956. Transparency = 0.8,
  1957. Transparency2 = 1,
  1958. CFrame = CF(POS),
  1959. MoveToPos = nil,
  1960. RotationX = 0,
  1961. RotationY = 0,
  1962. RotationZ = 0,
  1963. Material = "Neon",
  1964. Color = C3(1, 1, 1),
  1965. SoundID = nil,
  1966. SoundPitch = 1,
  1967. SoundVolume = 10
  1968. })
  1969. WACKYEFFECT({
  1970. Time = 100,
  1971. EffectType = "Wave",
  1972. Size = VT(25, 2, 25),
  1973. Size2 = VT(400, 0, 400) * 1.2,
  1974. Transparency = 0,
  1975. Transparency2 = 1,
  1976. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1977. MoveToPos = nil,
  1978. RotationX = 0,
  1979. RotationY = 0,
  1980. RotationZ = 0,
  1981. Material = "Neon",
  1982. Color = C3(1, 1, 1),
  1983. SoundID = nil,
  1984. SoundPitch = nil,
  1985. SoundVolume = nil
  1986. })
  1987. end
  1988. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1989. for i = 1, 5 do
  1990. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1991. WACKYEFFECT({
  1992. Time = 120,
  1993. EffectType = "Wave",
  1994. Size = VT(150, 2, 150),
  1995. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1996. Transparency = 0,
  1997. Transparency2 = 1,
  1998. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1999. MoveToPos = nil,
  2000. RotationX = 0,
  2001. RotationY = 0,
  2002. RotationZ = 0,
  2003. Material = "Neon",
  2004. Color = C3(1, 1, 1),
  2005. SoundID = nil,
  2006. SoundPitch = nil,
  2007. SoundVolume = nil
  2008. })
  2009. end
  2010. end))
  2011. for i = 0, 1, 0.1 / Animation_Speed do
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. ATTACK = false
  2021. Rooted = false
  2022. end))
  2023. for i = 1, 30 do
  2024. wait(0.01)
  2025. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2026. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2027. if HITFLOOR then
  2028. ApplyAoE(HITPOS, 65, true)
  2029. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2030. WACKYEFFECT({
  2031. Time = 25,
  2032. EffectType = "Sphere",
  2033. Size = VT(22, 22, 22),
  2034. Size2 = VT(85, 85, 85),
  2035. Transparency = 0,
  2036. Transparency2 = 1,
  2037. CFrame = CF(HITPOS),
  2038. MoveToPos = nil,
  2039. RotationX = 0,
  2040. RotationY = 0,
  2041. RotationZ = 0,
  2042. Material = "Neon",
  2043. Color = C3(1, 1, 1),
  2044. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2045. SoundPitch = MRANDOM(9, 12) / 10,
  2046. SoundVolume = 10
  2047. })
  2048. for e = 1, 3 do
  2049. WACKYEFFECT({
  2050. EffectType = "Wave",
  2051. Size = VT(25, 0, 25),
  2052. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2053. Transparency = 0,
  2054. Transparency2 = 1,
  2055. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2056. MoveToPos = nil,
  2057. RotationX = 0,
  2058. RotationY = 3,
  2059. RotationZ = 0,
  2060. Material = "Neon",
  2061. Color = C3(1, 1, 1),
  2062. SoundID = nil,
  2063. SoundPitch = nil,
  2064. SoundVolume = nil
  2065. })
  2066. WACKYEFFECT({
  2067. Time = 35,
  2068. EffectType = "Sphere",
  2069. Size = VT(22, 45, 22),
  2070. Size2 = VT(25, 45 + e * 75, 25),
  2071. Transparency = 0,
  2072. Transparency2 = 1,
  2073. CFrame = CF(HITPOS) * TURN,
  2074. MoveToPos = nil,
  2075. RotationX = 0,
  2076. RotationY = 0,
  2077. RotationZ = 0,
  2078. Material = "Neon",
  2079. Color = C3(1, 1, 1),
  2080. SoundID = nil,
  2081. SoundPitch = MRANDOM(9, 12) / 10,
  2082. SoundVolume = 10
  2083. })
  2084. end
  2085. end
  2086. end
  2087. CHARGE = true
  2088. end
  2089.  
  2090. function SpectralBanishing()
  2091. ATTACK = true
  2092. Rooted = false
  2093. chatfunc("If you desire to be a ghost...", 20)
  2094. for i = 0, 5, 0.1 / Animation_Speed do
  2095. Swait()
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2102. end
  2103. chatfunc("Then move on to the afterlife!", 6)
  2104. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2105. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2106. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2107. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2108. local distance = (GunPoint.Position - Way).magnitude
  2109. for i = 1, 5 do
  2110. local laser = Instance.new("Part", Effects)
  2111. laser.Transparency = 0
  2112. laser.CanCollide = false
  2113. laser.Anchored = true
  2114. laser.Color = C3(1, 0, 0)
  2115. laser.Material = "Neon"
  2116. laser.formFactor = Enum.FormFactor.Custom
  2117. laser.Size = Vector3.new(0.15, 0.15, distance)
  2118. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2119. table.insert(Effects2, {
  2120. laser,
  2121. "Disappear",
  2122. 0.1,
  2123. 1,
  2124. 1,
  2125. 1,
  2126. 2
  2127. })
  2128. end
  2129. coroutine.resume(coroutine.create(function()
  2130. Swait(15)
  2131. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2132. for i = 1, 25 do
  2133. Swait()
  2134. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2135. end
  2136. local GAME = game.Players:GetChildren()
  2137. for PLAYER = 1, #GAME do
  2138. do
  2139. local PLAY = GAME[PLAYER]
  2140. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2141. PLAY.Character.Parent = nil
  2142. coroutine.resume(coroutine.create(function()
  2143. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2144. PLAY.Character.Parent = workspace
  2145. local Value = IT("BoolValue", Delete)
  2146. Value.Name = PLAY.Name
  2147. end
  2148. end))
  2149. end
  2150. end
  2151. end
  2152. for i = 1, 25 do
  2153. Swait()
  2154. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2155. end
  2156. end))
  2157. for i = 0, 2, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2165. end
  2166. ATTACK = false
  2167. Rooted = false
  2168. end
  2169.  
  2170. function Madness()
  2171. ATTACK = true
  2172. Rooted = false
  2173. local GYRO = IT("BodyGyro",RootPart)
  2174. GYRO.D = 750
  2175. GYRO.P = 20000
  2176. GYRO.MaxTorque = VT(0,40000000,0)
  2177. local LOCKED = true
  2178. local SHOT = false
  2179. coroutine.resume(coroutine.create(function()
  2180. for i=0, 1, 0.1 / Animation_Speed do
  2181. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2182. Swait()
  2183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2187. end
  2188. LOCKED = false
  2189. SHOT = true
  2190. repeat
  2191. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2192. Swait()
  2193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2197. until HOLD == false and SHOT == false
  2198. for i=0, 0.3, 0.1 / Animation_Speed do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. end
  2205. GYRO:remove()
  2206. ATTACK = false
  2207. Rooted = false
  2208. end))
  2209. repeat wait() until LOCKED == false
  2210. repeat
  2211. SHOT = true
  2212. wait(0.2)
  2213. SHOT = false
  2214. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2215. local HIT = BULLET.Hit
  2216. local HITPOS = BULLET.End
  2217. if HIT then
  2218. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2219. Banish(HIT.Parent)
  2220. end
  2221. end
  2222. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2223. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2224. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2225. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2226. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2227. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2228. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2229. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2230. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2231. until HOLD == false
  2232. end
  2233.  
  2234. function EMOTE()
  2235. ATTACK = true
  2236. Rooted = false
  2237. local LOOP = 0
  2238. for i=0, 0.1, 0.1 / Animation_Speed do
  2239. Swait()
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244. end
  2245. for i=0, 3, 0.1 / Animation_Speed do
  2246. Swait()
  2247. LOOP = LOOP + 1
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2252. end
  2253. for i=0, 0.1, 0.1 / Animation_Speed do
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. end
  2260. ATTACK = false
  2261. Rooted = false
  2262. end
  2263.  
  2264. function Kill(Char)
  2265. local NewCharacter = IT("Model",Effects)
  2266. NewCharacter.Name = "Ow im ded ;-;"
  2267. for _, c in pairs(Char:GetDescendants()) do
  2268. if c:IsA("BasePart") and c.Transparency == 0 then
  2269. if c.Parent == Char then
  2270. getbloody(c,5)
  2271. end
  2272. c:BreakJoints()
  2273. c.Material = "Glass"
  2274. c.Color = C3(0.5,0,0)
  2275. c.CanCollide = true
  2276. c.Transparency = 0.3
  2277. if c:FindFirstChildOfClass("SpecialMesh") then
  2278. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2279. end
  2280. if c.Name == "Head" then
  2281. c:ClearAllChildren()
  2282. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2283. end
  2284. if c.ClassName == "MeshPart" then
  2285. c.TextureID = ""
  2286. end
  2287. if c:FindFirstChildOfClass("BodyPosition") then
  2288. c:FindFirstChildOfClass("BodyPosition"):remove()
  2289. end
  2290. if c:FindFirstChildOfClass("ParticleEmitter") then
  2291. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2292. end
  2293. c.Parent = NewCharacter
  2294. c.Name = "DeadPart"
  2295. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2296. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2297. end
  2298. end
  2299. Char:remove()
  2300. Debris:AddItem(NewCharacter,5)
  2301. end
  2302.  
  2303. function Taunt()
  2304. ATTACK = true
  2305. Rooted = true
  2306. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2307. repeat
  2308. Swait()
  2309. TAUNT.Parent = Torso
  2310. TAUNT.Playing = true
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. until TAUNT.TimePosition >= 1.25
  2318. for i=0, 1.6, 0.1 / Animation_Speed do
  2319. Swait()
  2320. TAUNT.Parent = Torso
  2321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. end
  2328. ATTACK = false
  2329. Rooted = false
  2330. end
  2331.  
  2332. function oofBeam()
  2333. ATTACK = true
  2334. Rooted = false
  2335. VALUE2 = true
  2336. local GYRO = IT("BodyGyro", RootPart)
  2337. GYRO.D = 20
  2338. GYRO.P = 4000
  2339. GYRO.MaxTorque = VT(0, 40000, 0)
  2340. local POS = RootPart.Position + VT(0, 25, 0)
  2341. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. coroutine.resume(coroutine.create(function()
  2349. local E = 0
  2350. repeat
  2351. E = E + 5
  2352. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2353. Swait()
  2354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2360. until ATTACK == false
  2361. GYRO:remove()
  2362. end))
  2363. for i = 1, 50 do
  2364. Swait()
  2365. end
  2366. for i = 1, 25 do
  2367. Swait()
  2368. WACKYEFFECT({
  2369. Time = 15,
  2370. EffectType = "Skull",
  2371. Size = VT(4, 4, 4),
  2372. Size2 = VT(0, 0, 0),
  2373. Transparency = 1,
  2374. Transparency2 = 0,
  2375. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2376. MoveToPos = Eon.Position,
  2377. RotationX = 0,
  2378. RotationY = 0,
  2379. RotationZ = 0,
  2380. Material = "Neon",
  2381. Color = C3(1, 0, 0),
  2382. SoundID = nil,
  2383. SoundPitch = nil,
  2384. SoundVolume = nil
  2385. })
  2386. end
  2387. local LOOP = 0
  2388. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2389. MakeForm(BEAMO, "Ball")
  2390. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2391. MakeForm(BEAM, "Cyl")
  2392. repeat
  2393. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2394. if DISTANCE < 2000 then
  2395. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2396. BEAMO.CFrame = CF(Eon.Position)
  2397. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2398. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2399. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2400. WACKYEFFECT({
  2401. Time = 35,
  2402. EffectType = "Sphere",
  2403. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2404. Size2 = VT(5, 75, 5),
  2405. Transparency = 0,
  2406. Transparency2 = 1,
  2407. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2408. MoveToPos = nil,
  2409. RotationX = 0,
  2410. RotationY = 0,
  2411. RotationZ = 0,
  2412. Material = "Neon",
  2413. Color = C3(1, 0, 0),
  2414. SoundID = nil,
  2415. SoundPitch = MRANDOM(9, 12) / 10,
  2416. SoundVolume = 10
  2417. })
  2418. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2419. Swait()
  2420. LOOP = LOOP + 1
  2421. end
  2422. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2423. coroutine.resume(coroutine.create(function()
  2424. for i = 1, 15 do
  2425. Swait()
  2426. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2427. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2428. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2429. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2430. end
  2431. BEAM:remove()
  2432. BEAMO:remove()
  2433. end))
  2434. ATTACK = false
  2435. Rooted = false
  2436. VALUE2 = false
  2437. end
  2438.  
  2439. function TakeOnMe()
  2440. Speed = 5
  2441. local MEME = CreateSound(0, Effects, 2, 1, false)
  2442. ATTACK = true
  2443. Rooted = false
  2444. local DANCE = true
  2445. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2446. if NEWKEY == "p" then
  2447. DANCE = false
  2448. end
  2449. end)
  2450. PLAYSONG = false
  2451. while true do
  2452. for i = 1, 15 do
  2453. Swait()
  2454. MEME.Parent = Effects
  2455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. end
  2462. if DANCE == false then
  2463. break
  2464. end
  2465. for i = 1, 15 do
  2466. Swait()
  2467. MEME.Parent = Effects
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. end
  2475. end
  2476. PLAYSONG = true
  2477. KEY:Disconnect()
  2478. MEME:remove()
  2479. Speed = 25
  2480. ATTACK = false
  2481. Rooted = false
  2482. end
  2483.  
  2484. function Banisher_Bullet()
  2485. ATTACK = true
  2486. Rooted = false
  2487. for i=0, 0.05, 0.1 / Animation_Speed do
  2488. Swait()
  2489. turnto(Mouse.Hit.p)
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2496. end
  2497. repeat
  2498. for i=0, 0.05, 0.1 / Animation_Speed do
  2499. Swait()
  2500. turnto(Mouse.Hit.p)
  2501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2507. end
  2508. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2509. SpawnTrail(Hole.Position,POS)
  2510. if HIT ~= nil then
  2511. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2512. Banish(HIT.Parent)
  2513. end
  2514. end
  2515. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2517. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2518. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2519. for i=0, 0.05, 0.1 / Animation_Speed do
  2520. Swait()
  2521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2527. end
  2528. until KEYHOLD == false
  2529. ATTACK = false
  2530. Rooted = false
  2531. end
  2532. function Execute()
  2533. ATTACK = true
  2534. Rooted = false
  2535. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2536. Part.Color = C3(0,0,0)
  2537. MakeForm(Part,"Wedge")
  2538. Part.CanCollide = true
  2539. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2540. for i=0, 1, 0.1 / Animation_Speed do
  2541. Swait()
  2542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. end
  2549. CreateSound(541909867, RightBarrel, 7, 1, false)
  2550. local TOCH = Part.Touched:Connect(function(hit)
  2551. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2552. Banish(hit.Parent)
  2553. end
  2554. end)
  2555. for i=0, 0.35, 0.1 / Animation_Speed do
  2556. Swait()
  2557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. end
  2564. TOCH:disconnect()
  2565. for i=0, 0.35, 0.1 / Animation_Speed do
  2566. Swait()
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. end
  2574. Part:remove()
  2575. ATTACK = false
  2576. Rooted = false
  2577. end
  2578. function Banisher_Burn()
  2579. ATTACK = true
  2580. Rooted = true
  2581. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2582. for i=0, 1, 0.1 / Animation_Speed do
  2583. Swait()
  2584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. end
  2591. coroutine.resume(coroutine.create(function()
  2592. local POS = Mouse.Hit.p
  2593. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2594. MakeForm(RAY,"Cyl")
  2595. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2596. MakeForm(SPHERE,"Ball")
  2597. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2598. MakeForm(SHIELD,"Ball")
  2599. SHIELD.CFrame = CF(POS)
  2600. RAY.CFrame = CF(POS)
  2601. SPHERE.CFrame = CF(POS)
  2602. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2603. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2604. for i = 1, 200 do
  2605. Swait()
  2606. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2608. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2609. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2610. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2611. end
  2612. for i = 1, 45 do
  2613. Swait()
  2614. RAY.Transparency = RAY.Transparency + 1/45
  2615. SPHERE.Transparency = RAY.Transparency
  2616. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2617. end
  2618. RAY:remove()
  2619. SHIELD:remove()
  2620. SPHERE:remove()
  2621. end))
  2622. for i=0, 1, 0.1 / Animation_Speed do
  2623. Swait()
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. ATTACK = false
  2632. Rooted = false
  2633. end
  2634. function Teleport()
  2635. ATTACK = true
  2636. Rooted = false
  2637. for i=0, 0.5, 0.1 / Animation_Speed do
  2638. Swait()
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2641. end
  2642. for e = 1, #BODY do
  2643. if BODY[e] ~= nil then
  2644. local STUFF = BODY[e]
  2645. local PART = STUFF[1]
  2646. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2647. local PRT = PART:Clone()
  2648. PRT.Anchored = true
  2649. PRT.CanCollide = false
  2650. PRT.Material = "Neon"
  2651. PRT.Color = C3(255,100,255)
  2652. PRT.Name = "WarpEffect"
  2653. PRT.Parent = Effects
  2654. PRT.CFrame = PART.CFrame
  2655. PRT:BreakJoints()
  2656. if PRT:FindFirstChildOfClass("Sound") then
  2657. PRT:FindFirstChildOfClass("Sound"):remove()
  2658. end
  2659. if PRT:FindFirstChildOfClass("Decal") then
  2660. PRT:FindFirstChildOfClass("Decal"):remove()
  2661. end
  2662. coroutine.resume(coroutine.create(function()
  2663. for i = 1, 100 do
  2664. Swait()
  2665. PRT.Transparency = PRT.Transparency + 1/100
  2666. end
  2667. PRT:remove()
  2668. end))
  2669. end
  2670. end
  2671. end
  2672. CreateSound(217767125, Torso, 10, 1)
  2673. local POS = RootPart.Orientation
  2674. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2675. RootPart.Orientation = POS
  2676. RootJoint.Parent = RootPart
  2677. for i=0, 0.5, 0.1 / Animation_Speed do
  2678. Swait()
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2681. end
  2682. for i=0, 0.1, 0.1 / Animation_Speed do
  2683. Swait()
  2684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2685. end
  2686. ATTACK = false
  2687. Rooted = false
  2688. end
  2689. function BanishmentBeam()
  2690. ATTACK = true
  2691. Rooted = false
  2692. local GYRO = IT("BodyGyro",RootPart)
  2693. GYRO.D = 100
  2694. GYRO.P = 2000
  2695. GYRO.MaxTorque = VT(0,4000000,0)
  2696. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2697. CreateSound("93724183", RightArm, 5, 1, false)
  2698. for i=1, 35 do
  2699. Swait()
  2700. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2701. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. end
  2709. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2710. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2711. local TOCH = BEAM.Touched:Connect(function(hit)
  2712. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2713. Kill(hit)
  2714. end
  2715. end)
  2716. local I = 0
  2717. repeat
  2718. Swait()
  2719. I = I + 1
  2720. if I <= 10 then
  2721. BEAM.Transparency = BEAM.Transparency - 0.1
  2722. end
  2723. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2724. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2725. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2726. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2727. BEAM.Size = VT(2,2,DISTANCE)
  2728. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2729. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2730. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2731. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. if ENDHIT ~= nil then
  2739. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2740. Banish(ENDHIT)
  2741. end
  2742. end
  2743. until LOOP.Playing == false
  2744. GYRO:remove()
  2745. BEAM:remove()
  2746. ATTACK = false
  2747. Rooted = false
  2748. end
  2749. function Deathbound()
  2750. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2751. ATTACK = true
  2752. Rooted = true
  2753. for i=0, 1, 0.1 / Animation_Speed do
  2754. Swait()
  2755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. end
  2762. local DONE = false
  2763. local GATE = nil
  2764. local GATESPIN = true
  2765. coroutine.resume(coroutine.create(function()
  2766. repeat
  2767. Swait()
  2768. if GATE ~= nil then
  2769. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2770. end
  2771. until GATESPIN == false
  2772. end))
  2773. coroutine.resume(coroutine.create(function()
  2774. repeat
  2775. Swait()
  2776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. until DONE == true
  2783. Swait(50)
  2784. for i = 1, 35 do
  2785. Swait(4)
  2786. local FIRED = false
  2787. local CHILDREN = workspace:GetDescendants()
  2788. for index, CHILD in pairs(CHILDREN) do
  2789. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2790. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2791. if HUM then
  2792. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2793. if TORSO then
  2794. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2795. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2796. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2798. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2799. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2800. Banish(CHILD)
  2801. FIRED = true
  2802. break
  2803. end
  2804. end
  2805. end
  2806. end
  2807. end
  2808. if FIRED == false then
  2809. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2810. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2811. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2812. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2813. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2814. if HITBOD ~= nil then
  2815. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2816. Kill(HITBOD.Parent)
  2817. end
  2818. end
  2819. end
  2820. end
  2821. for i = 1, 45 do
  2822. Swait()
  2823. GATE.Size = GATE.Size - VT(3,0,3)
  2824. end
  2825. GATESPIN = false
  2826. GATE:remove()
  2827. end))
  2828. Swait(15)
  2829. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2830. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2831. local DECAL = IT("Decal",GATE)
  2832. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2833. DECAL.Face = "Top"
  2834. GATE.CFrame = CF(HITPOS)
  2835. CreateSound(160772554, GATE, 7, 1.3, false)
  2836. for i = 1, 45 do
  2837. Swait()
  2838. GATE.Size = GATE.Size + VT(3,0,3)
  2839. end
  2840. CreateSound(213603013, RightHole, 7, 1, false)
  2841. CreateSound(213603013, LeftHole, 7, 1, false)
  2842. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2843. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2844. ATTACK = false
  2845. Rooted = false
  2846. DONE = true
  2847. end
  2848.  
  2849.  
  2850. --//=================================\\
  2851. --|| ASSIGN THINGS TO KEYS
  2852. --\\=================================//
  2853.  
  2854. function MouseDown(Mouse)
  2855. if ATTACK == false then
  2856. EMOTE()
  2857. end
  2858. end
  2859.  
  2860. function MouseUp(Mouse)
  2861. HOLD = false
  2862. end
  2863.  
  2864. function KeyDown(Key)
  2865. KEYHOLD = true
  2866. if Key == "z" and ATTACK == false then
  2867. Banisher_Bullet()
  2868. end
  2869.  
  2870. if Key == "b" and ATTACK == false then
  2871. Banisher_Burn()
  2872. end
  2873.  
  2874. if Key == "c" and ATTACK == false then
  2875. BanishmentBeam()
  2876. end
  2877.  
  2878. if Key == "v" and ATTACK == false then
  2879. Teleport()
  2880. end
  2881.  
  2882. if Key == "t" and ATTACK == false then
  2883. Taunt()
  2884. end
  2885.  
  2886. if Key == "e" and ATTACK == false then
  2887. Madness()
  2888. end
  2889.  
  2890. if Key == "j" and ATTACK == false then
  2891. Nuke()
  2892. end
  2893.  
  2894. if Key == "y" and ATTACK == false then
  2895. oofBeam()
  2896. end
  2897.  
  2898. if Key == "u" and ATTACK == false then
  2899. Absoluteum()
  2900. end
  2901.  
  2902. if Key == "g" and ATTACK == false then
  2903. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2904. TOBANISH = {}
  2905. end
  2906.  
  2907. if Key == "p" and ATTACK == false then
  2908. TakeOnMe()
  2909. end
  2910.  
  2911. if Key == "x" and ATTACK == false then
  2912. Deathbound()
  2913. end
  2914. end
  2915.  
  2916. function KeyUp(Key)
  2917. KEYHOLD = false
  2918. end
  2919.  
  2920. Mouse.Button1Down:connect(function(NEWKEY)
  2921. MouseDown(NEWKEY)
  2922. end)
  2923. Mouse.Button1Up:connect(function(NEWKEY)
  2924. MouseUp(NEWKEY)
  2925. end)
  2926. Mouse.KeyDown:connect(function(NEWKEY)
  2927. KeyDown(NEWKEY)
  2928. end)
  2929. Mouse.KeyUp:connect(function(NEWKEY)
  2930. KeyUp(NEWKEY)
  2931. end)
  2932.  
  2933. --//=================================\\
  2934. --\\=================================//
  2935.  
  2936.  
  2937. function unanchor()
  2938. if UNANCHOR == true then
  2939. g = Character:GetChildren()
  2940. for i = 1, #g do
  2941. if g[i].ClassName == "Part" then
  2942. g[i].Anchored = false
  2943. end
  2944. end
  2945. end
  2946. end
  2947.  
  2948.  
  2949. --//=================================\\
  2950. --|| WRAP THE WHOLE SCRIPT UP
  2951. --\\=================================//
  2952.  
  2953. Humanoid.Changed:connect(function(Jump)
  2954. if Jump == "Jump" and (Disable_Jump == true) then
  2955. Humanoid.Jump = false
  2956. end
  2957. end)
  2958.  
  2959. local CONNECT = nil
  2960.  
  2961. while true do
  2962. Swait()
  2963. ANIMATE.Parent = nil
  2964. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2965. Humanoid = IT("Humanoid",Character)
  2966. end
  2967. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2968. v:Stop();
  2969. end
  2970. SINE = SINE + CHANGE
  2971. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2972. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2973. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2974. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2975. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2976. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2977. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2978. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2979. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2980. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2981. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2982. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2983. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2984. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2985. end
  2986. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2987. ANIM = "Jump"
  2988. if ATTACK == false then
  2989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2995. end
  2996. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2997. ANIM = "Fall"
  2998. if ATTACK == false then
  2999. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3005. end
  3006. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3007. ANIM = "Idle"
  3008. if ATTACK == false then
  3009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3015. end
  3016. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3017. ANIM = "Walk"
  3018. if ATTACK == false then
  3019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3023. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3025. end
  3026. end
  3027. unanchor()
  3028. Humanoid.MaxHealth = "inf"
  3029. Humanoid.Health = "inf"
  3030. if Rooted == false then
  3031. Disable_Jump = false
  3032. Humanoid.WalkSpeed = Speed
  3033. elseif Rooted == true then
  3034. Disable_Jump = true
  3035. Humanoid.WalkSpeed = 0
  3036. end
  3037. refit()
  3038. sick.Parent = Torso
  3039. sick:resume()
  3040. sick.Volume = 5
  3041. sick.Pitch = 1
  3042. sick.SoundId = "rbxassetid://0"
  3043. sick.Name = "BanishV3Music"
  3044. end
  3045.  
  3046. --//=================================\\
  3047. --\\=================================//
  3048.  
  3049.  
  3050.  
  3051.  
  3052.  
  3053. --//====================================================\\--
  3054. --|| END OF SCRIPT
  3055. --\\====================================================//--
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