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- local SamuraiApi = {}
- -- Vars
- local HS = game:GetService('RunService').Heartbeat
- local plr = game.Players.LocalPlayer
- local Slice = plr.Character.swrdhandle.Slice
- local Slice2 = plr.Character.swrdhandle.Slice2
- local Cancel = plr.PlayerGui.QuestHandler.ScreenGui.Frame.TextButton
- -- Cock n Ball Torture
- getgenv().GodMode = true
- getgenv().infStamina = true
- function SamuraiApi:getQuest2()
- repeat HS:wait()
- for i,v in pairs(game:GetService("Workspace").builds.map.Board:GetDescendants()) do
- if v.Name == 'Hitbox' and v.Parent.Name == 'Paper' and v.name.Value == 'Assassinate' and v:IsA('Part') then
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart').CFrame = v.CFrame + v.CFrame.lookVector * -2.5
- fireclickdetector(v.ClickDetector)
- end
- end
- until #game.Players.LocalPlayer.Missions:GetChildren() ~= 0
- end
- --
- function SamuraiApi:god()
- while GodMode do wait(1)
- pcall(function()
- game.Players.LocalPlayer.Character.Blocking:Destroy()
- end)
- end
- end
- --
- function SamuraiApi:infStamina()
- while infStamina do wait(1)
- pcall(function()
- game.Players.LocalPlayer.Character.MaxStamina:Destroy()
- end)
- end
- end
- --
- function SamuraiApi:killTarget(name)
- local Target = game.Players:FindFirstChild(name)
- while Target.Character:WaitForChild("Humanoid").Health > 0 and game.Players:FindFirstChild(name) do HS:wait()
- if Target.Character.Humanoid.Health > 6 then
- Slice:FireServer()
- plr.Character:WaitForChild('HumanoidRootPart').CFrame = Target.Character:WaitForChild('HumanoidRootPart').CFrame * CFrame.new(0,5,0) * CFrame.Angles(math.rad(-90),0,0)
- elseif Target.Character.Humanoid.Health <= 6 then
- Slice2:FireServer(1)
- plr.Character:WaitForChild('HumanoidRootPart').CFrame = Target.Character:WaitForChild('HumanoidRootPart').CFrame + Target.Character:WaitForChild('HumanoidRootPart').CFrame.lookVector * -1
- end
- end
- firesignal(Cancel.MouseButton1Click)
- end
- --
- function SamuraiApi:HideYaShit()
- pcall(function()
- plr.Character:WaitForChild('HumanoidRootPart').CFrame = game:GetService("Workspace").builds.map.Board.Object.Main.CFrame * CFrame.new(0,-8,0)
- plr.Character:WaitForChild('Torso').Anchored = true
- wait(1)
- plr.Character:WaitForChild('HumanoidRootPart').RootJoint:Destroy()
- wait(2)
- end)
- end
- return SamuraiApi
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