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Memeus V2

Jun 3rd, 2023
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Convert by Epic
  9.  
  10. --Dont press "P" or ded :1
  11. --Oh yah, R15 supported
  12. --This script has a lot of keybinds
  13. -------------------------------------------------------
  14.  
  15. --[[
  16.  
  17. Required Hats:
  18. www.roblox.com/catalog/3443038622/International-Fedora-Peru
  19. www.roblox.com/catalog/3656493304/International-Fedora-South-Korea
  20. www.roblox.com/catalog/4819740796/Robox
  21. www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
  22. www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
  23.  
  24. ]]
  25.  
  26. local FavIDs = {
  27. 340106355, --Nefl Crystals
  28. 927529620, --Dimension
  29. 876981900, --Fantasy
  30. 398987889, --Ordinary Days
  31. 1117396305, --Oh wait, it's you.
  32. 885996042, --Action Winter Journey
  33. 919231299, --Sprawling Idiot Effigy
  34. 743466274, --Good Day Sunshine
  35. 727411183, --Knife Fight
  36. 1402748531, --The Earth Is Counting On You!
  37. 595230126 --Robot Language
  38. }
  39.  
  40. --Reanimate
  41. loadstring(game:HttpGet(("https://pastebin.com/raw/YBMWtriH"),true))()
  42.  
  43. FELOADLIBRARY = {}
  44. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  45. local Create = FELOADLIBRARY.Create
  46.  
  47. --The reality of my life isn't real but a Universe -makhail07
  48. wait()
  49. local Player = game.Players.localPlayer
  50. local Character = Player.Character
  51. local plr = game:service'Players'.LocalPlayer
  52. local Humanoid = Character.Humanoid
  53. local char = Character
  54. local hum = char.Humanoid
  55. local ra = char["Right Arm"]
  56. local la= char["Left Arm"]
  57. local rl= char["Right Leg"]
  58. local ll = char["Left Leg"]
  59. local hed = char.Head
  60. local root = char.HumanoidRootPart
  61. local rootj = root.RootJoint
  62. local tors = char.Torso
  63. local mouse = plr:GetMouse()
  64. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  65. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  66. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  67. local cam = game.Workspace.CurrentCamera
  68. trazx = Instance.new("ParticleEmitter")
  69. c = game.Players.LocalPlayer.Character
  70.  
  71. --where i put all the warn things
  72.  
  73. -------------------------------------------------------
  74. --Start Good Stuff--
  75. -------------------------------------------------------
  76. CF = CFrame.new
  77. angles = CFrame.Angles
  78. attack = false
  79. timetofly = true
  80. Euler = CFrame.fromEulerAnglesXYZ
  81. Rad = math.rad
  82. IT = Instance.new
  83. BrickC = BrickColor.new
  84. Cos = math.cos
  85. Acos = math.acos
  86. Sin = math.sin
  87. Asin = math.asin
  88. Abs = math.abs
  89. Mrandom = math.random
  90. Floor = math.floor
  91. random = math.random
  92. radian = math.rad
  93. Vec3 = Vector3.new
  94. cFrame = CFrame.new
  95. Euler = CFrame.fromEulerAnglesXYZ
  96. -------------------------------------------------------
  97. --End Good Stuff--
  98. -------------------------------------------------------
  99. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. RSH, LSH = nil, nil
  101. RW = Instance.new("Weld")
  102. LW = Instance.new("Weld")
  103. RH = tors["Right Hip"]
  104. LH = tors["Left Hip"]
  105. RSH = tors["Right Shoulder"]
  106. LSH = tors["Left Shoulder"]
  107. RSH.Parent = nil
  108. LSH.Parent = nil
  109. RW.Name = "RW"
  110. RW.Part0 = tors
  111. RW.C0 = CF(1.5, 0.5, 0)
  112. RW.C1 = CF(0, 0.5, 0)
  113. RW.Part1 = ra
  114. RW.Parent = tors
  115. LW.Name = "LW"
  116. LW.Part0 = tors
  117. LW.C0 = CF(-1.5, 0.5, 0)
  118. LW.C1 = CF(0, 0.5, 0)
  119. LW.Part1 = la
  120. LW.Parent = tors
  121. Effects = {}
  122.  
  123. -------------------------------------------------------
  124. --Start HeartBeat--
  125. -------------------------------------------------------
  126. ArtificialHB = Instance.new("BindableEvent", script)
  127. ArtificialHB.Name = "Heartbeat"
  128. script:WaitForChild("Heartbeat")
  129.  
  130. frame = 1 / 60
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134.  
  135.  
  136. lastframe = tick()
  137. script.Heartbeat:Fire()
  138.  
  139.  
  140. game:GetService("RunService").Heartbeat:connect(function(s, p)
  141. tf = tf + s
  142. if tf >= frame then
  143. if allowframeloss then
  144. script.Heartbeat:Fire()
  145. lastframe = tick()
  146. else
  147. for i = 1, math.floor(tf / frame) do
  148. script.Heartbeat:Fire()
  149. end
  150. lastframe = tick()
  151. end
  152. if tossremainder then
  153. tf = 0
  154. else
  155. tf = tf - frame * math.floor(tf / frame)
  156. end
  157. end
  158. end)
  159. -------------------------------------------------------
  160. --End HeartBeat--
  161. -------------------------------------------------------
  162.  
  163. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  164. coroutine.resume(coroutine.create(function()
  165. local intensity = 1 * Intensity
  166. local rotM = 0.01 * Intensity
  167. for i = 0, Length, 0.1 do
  168. swait()
  169. intensity = intensity - 0.05 * Intensity / Length
  170. rotM = rotM - 5.0E-4 * Intensity / Length
  171. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  172. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  173. end
  174. Humanoid.CameraOffset = Vec3(0, 0, 0)
  175. end))
  176. end
  177.  
  178. local joyemoji = Instance.new('ParticleEmitter', tors)
  179. joyemoji.VelocitySpread = 2000
  180. joyemoji.Lifetime = NumberRange.new(1)
  181. joyemoji.Speed = NumberRange.new(40)
  182. joy= {}
  183. for i=0, 19 do
  184. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  185. end
  186. joyemoji.Size = NumberSequence.new(joy)
  187. joyemoji.Rate = 0
  188. joyemoji.LockedToPart = false
  189. joyemoji.LightEmission = 0
  190. joyemoji.Texture = "rbxassetid://1176402123"
  191. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  192.  
  193.  
  194. local LIT = Instance.new('ParticleEmitter', tors)
  195. LIT.VelocitySpread = 2000
  196. LIT.Lifetime = NumberRange.new(1)
  197. LIT.Speed = NumberRange.new(45)
  198. nani= {}
  199. for i=0, 19 do
  200. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  201. end
  202. LIT.Size = NumberSequence.new(nani)
  203. LIT.Rate = 0
  204. LIT.LockedToPart = false
  205. LIT.LightEmission = 0
  206. LIT.Texture = "rbxassetid://1492670151"
  207. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  208.  
  209. local toast = Instance.new('ParticleEmitter', tors)
  210. toast.VelocitySpread = 2000
  211. toast.Lifetime = NumberRange.new(1)
  212. toast.Speed = NumberRange.new(60)
  213. toasterstoasttoast= {}
  214. for i=0, 19 do
  215. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  216. end
  217. toast.Size = NumberSequence.new(toasterstoasttoast)
  218. toast.Rate = 0
  219. toast.LockedToPart = false
  220. toast.LightEmission = 0
  221. toast.Texture = "rbxassetid://436096230"
  222. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  223.  
  224. local ok = Instance.new('ParticleEmitter', tors)
  225. ok.VelocitySpread = 2000
  226. ok.Lifetime = NumberRange.new(1)
  227. ok.Speed = NumberRange.new(50)
  228. cool= {}
  229. for i=0, 19 do
  230. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  231. end
  232. ok.Size = NumberSequence.new(cool)
  233. ok.Rate = 0
  234. ok.LockedToPart = false
  235. ok.LightEmission = 0
  236. ok.Texture = "rbxassetid://636768448"
  237. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  238.  
  239. -------------------------------------------------------
  240. --Start Kyu's shitty stuff--
  241. -------------------------------------------------------
  242.  
  243. function ragdoll(model)
  244. local char = model
  245. torso = char.HumanoidRootPart
  246. torso2 = char.Torso
  247. LW.Parent = nil
  248. RW.Parent = nil
  249. LH.Parent = nil
  250. RH.Parent = nil
  251. if hum ~= nil then
  252. hum.PlatformStand = true
  253. end
  254.  
  255. local Head = char:FindFirstChild("Head")
  256. if Head then
  257. local Neck = Instance.new("Weld")
  258. Neck.Name = "Neck"
  259. Neck.Part0 = torso
  260. Neck.Part1 = Head
  261. Neck.C0 = CFrame.new(0, 1.5, 0)
  262. Neck.C1 = CFrame.new()
  263. Neck.Parent = torso
  264. end
  265. local Limb = char:FindFirstChild("Right Arm")
  266. if Limb then
  267.  
  268. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  269. local Joint = Instance.new("Glue")
  270. Joint.Name = "RightShoulder"
  271. Joint.Part0 = torso
  272. Joint.Part1 = Limb
  273. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  274. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  275. Joint.Parent = torso
  276.  
  277. local B = Instance.new("Part")
  278. B.TopSurface = 0
  279. B.BottomSurface = 0
  280. B.formFactor = "Symmetric"
  281. B.Size = Vector3.new(1, 1, 1)
  282. B.Transparency = 1
  283. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  284. B.Parent = char
  285. local W = Instance.new("Weld")
  286. W.Part0 = Limb
  287. W.Part1 = B
  288. W.C0 = CFrame.new(0, -0.5, 0)
  289. W.Parent = Limb
  290.  
  291. end
  292. local Limb = char:FindFirstChild("Left Arm")
  293. if Limb then
  294.  
  295. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  296. local Joint = Instance.new("Glue")
  297. Joint.Name = "LeftShoulder"
  298. Joint.Part0 = torso
  299. Joint.Part1 = Limb
  300. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  301. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  302. Joint.Parent = torso
  303.  
  304. local B = Instance.new("Part")
  305. B.TopSurface = 0
  306. B.BottomSurface = 0
  307. B.formFactor = "Symmetric"
  308. B.Size = Vector3.new(1, 1, 1)
  309. B.Transparency = 1
  310. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  311. B.Parent = char
  312. local W = Instance.new("Weld")
  313. W.Part0 = Limb
  314. W.Part1 = B
  315. W.C0 = CFrame.new(0, -0.5, 0)
  316. W.Parent = Limb
  317.  
  318. end
  319. local Limb = char:FindFirstChild("Right Leg")
  320. if Limb then
  321.  
  322. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  323. local Joint = Instance.new("Glue")
  324. Joint.Name = "RightHip"
  325. Joint.Part0 = torso
  326. Joint.Part1 = Limb
  327. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  328. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  329. Joint.Parent = torso
  330.  
  331. local B = Instance.new("Part")
  332. B.TopSurface = 0
  333. B.BottomSurface = 0
  334. B.formFactor = "Symmetric"
  335. B.Size = Vector3.new(1, 1, 1)
  336. B.Transparency = 1
  337. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  338. B.Parent = char
  339. local W = Instance.new("Weld")
  340. W.Part0 = Limb
  341. W.Part1 = B
  342. W.C0 = CFrame.new(0, -0.5, 0)
  343. W.Parent = Limb
  344.  
  345. end
  346. local Limb = char:FindFirstChild("Left Leg")
  347. if Limb then
  348.  
  349. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  350. local Joint = Instance.new("Glue")
  351. Joint.Name = "LeftHip"
  352. Joint.Part0 = torso
  353. Joint.Part1 = Limb
  354. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  355. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  356. Joint.Parent = torso
  357.  
  358. local B = Instance.new("Part")
  359. B.TopSurface = 0
  360. B.BottomSurface = 0
  361. B.formFactor = "Symmetric"
  362. B.Size = Vector3.new(1, 1, 1)
  363. B.Transparency = 1
  364. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  365. B.Parent = char
  366. local W = Instance.new("Weld")
  367. W.Part0 = Limb
  368. W.Part1 = B
  369. W.C0 = CFrame.new(0, -0.5, 0)
  370. W.Parent = Limb
  371.  
  372. end
  373. --[
  374. local Bar = Instance.new("Part")
  375. Bar.TopSurface = 0
  376. Bar.BottomSurface = 0
  377. Bar.formFactor = "Symmetric"
  378. Bar.Size = Vector3.new(1, 1, 1)
  379. Bar.Transparency = 1
  380. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  381. Bar.Parent = char
  382. local Weld = Instance.new("Weld")
  383. Weld.Part0 = torso
  384. Weld.Part1 = Bar
  385. Weld.C0 = CFrame.new(0, 0.5, 0)
  386. Weld.Parent = torso
  387. --]]
  388.  
  389. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  390.  
  391. end
  392.  
  393. -------------------------------------------------------
  394. --End Kyu's shitty stuff--
  395. -------------------------------------------------------
  396.  
  397. -------------------------------------------------------
  398. --Start Important Functions--
  399. -------------------------------------------------------
  400. function swait(num)
  401. if num == 0 or num == nil then
  402. game:service("RunService").Stepped:wait(0)
  403. else
  404. for i = 0, num do
  405. game:service("RunService").Stepped:wait(0)
  406. end
  407. end
  408. end
  409. function thread(f)
  410. coroutine.resume(coroutine.create(f))
  411. end
  412. function clerp(a, b, t)
  413. local qa = {
  414. QuaternionFromCFrame(a)
  415. }
  416. local qb = {
  417. QuaternionFromCFrame(b)
  418. }
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1 - t
  422. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  423. end
  424. function QuaternionFromCFrame(cf)
  425. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  426. local trace = m00 + m11 + m22
  427. if trace > 0 then
  428. local s = math.sqrt(1 + trace)
  429. local recip = 0.5 / s
  430. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  431. else
  432. local i = 0
  433. if m00 < m11 then
  434. i = 1
  435. end
  436. if m22 > (i == 0 and m00 or m11) then
  437. i = 2
  438. end
  439. if i == 0 then
  440. local s = math.sqrt(m00 - m11 - m22 + 1)
  441. local recip = 0.5 / s
  442. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  443. elseif i == 1 then
  444. local s = math.sqrt(m11 - m22 - m00 + 1)
  445. local recip = 0.5 / s
  446. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  447. elseif i == 2 then
  448. local s = math.sqrt(m22 - m00 - m11 + 1)
  449. local recip = 0.5 / s
  450. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  451. end
  452. end
  453. end
  454. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  455. local xs, ys, zs = x + x, y + y, z + z
  456. local wx, wy, wz = w * xs, w * ys, w * zs
  457. local xx = x * xs
  458. local xy = x * ys
  459. local xz = x * zs
  460. local yy = y * ys
  461. local yz = y * zs
  462. local zz = z * zs
  463. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  464. end
  465. function QuaternionSlerp(a, b, t)
  466. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  467. local startInterp, finishInterp
  468. if cosTheta >= 1.0E-4 then
  469. if 1 - cosTheta > 1.0E-4 then
  470. local theta = math.acos(cosTheta)
  471. local invSinTheta = 1 / Sin(theta)
  472. startInterp = Sin((1 - t) * theta) * invSinTheta
  473. finishInterp = Sin(t * theta) * invSinTheta
  474. else
  475. startInterp = 1 - t
  476. finishInterp = t
  477. end
  478. elseif 1 + cosTheta > 1.0E-4 then
  479. local theta = math.acos(-cosTheta)
  480. local invSinTheta = 1 / Sin(theta)
  481. startInterp = Sin((t - 1) * theta) * invSinTheta
  482. finishInterp = Sin(t * theta) * invSinTheta
  483. else
  484. startInterp = t - 1
  485. finishInterp = t
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489. function rayCast(Position, Direction, Range, Ignore)
  490. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  491. end
  492.  
  493. local Create = FELOADLIBRARY.Create
  494.  
  495. -------------------------------------------------------
  496. --Start Damage Function--
  497. -------------------------------------------------------
  498. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  499. if hit.Parent == nil then
  500. return
  501. end
  502. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  503. for _, v in pairs(hit.Parent:children()) do
  504. if v:IsA("Humanoid") then
  505. h = v
  506. end
  507. end
  508.  
  509. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  510. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  511. if hit.Parent.DebounceHit.Value == true then
  512. return
  513. end
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. end
  533. end
  534. end
  535. if blocked == false then
  536. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  537. else
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. end
  540. if Type == "Knockdown" then
  541. local hum = hit.Parent.Humanoid
  542. hum.PlatformStand = true
  543. coroutine.resume(coroutine.create(function(HHumanoid)
  544. swait(1)
  545. HHumanoid.PlatformStand = false
  546. end), hum)
  547. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  548. local bodvol = Create("BodyVelocity"){
  549. velocity = angle * knockback,
  550. P = 5000,
  551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  552. Parent = hit,
  553. }
  554. local rl = Create("BodyAngularVelocity"){
  555. P = 3000,
  556. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  557. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  558. Parent = hit,
  559. }
  560. game:GetService("Debris"):AddItem(bodvol, .5)
  561. game:GetService("Debris"):AddItem(rl, .5)
  562. elseif Type == "Normal" then
  563. local vp = Create("BodyVelocity"){
  564. P = 500,
  565. maxForce = Vector3.new(math.huge, 0, math.huge),
  566. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  567. }
  568. if knockback > 0 then
  569. vp.Parent = hit.Parent.Torso
  570. end
  571. game:GetService("Debris"):AddItem(vp, .5)
  572. elseif Type == "Up" then
  573. local bodyVelocity = Create("BodyVelocity"){
  574. velocity = Vector3.new(0, 20, 0),
  575. P = 5000,
  576. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  577. Parent = hit,
  578. }
  579. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  580. elseif Type == "DarkUp" then
  581. coroutine.resume(coroutine.create(function()
  582. for i = 0, 1, 0.1 do
  583. swait()
  584. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  585. end
  586. end))
  587. local bodyVelocity = Create("BodyVelocity"){
  588. velocity = Vector3.new(0, 20, 0),
  589. P = 5000,
  590. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  591. Parent = hit,
  592. }
  593. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  594. elseif Type == "Snare" then
  595. local bp = Create("BodyPosition"){
  596. P = 2000,
  597. D = 100,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. game:GetService("Debris"):AddItem(bp, 1)
  603. elseif Type == "Freeze" then
  604. local BodPos = Create("BodyPosition"){
  605. P = 50000,
  606. D = 1000,
  607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  608. position = hit.Parent.Torso.Position,
  609. Parent = hit.Parent.Torso,
  610. }
  611. local BodGy = Create("BodyGyro") {
  612. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  613. P = 20e+003,
  614. Parent = hit.Parent.Torso,
  615. cframe = hit.Parent.Torso.CFrame,
  616. }
  617. hit.Parent.Torso.Anchored = true
  618. coroutine.resume(coroutine.create(function(Part)
  619. swait(1.5)
  620. Part.Anchored = false
  621. end), hit.Parent.Torso)
  622. game:GetService("Debris"):AddItem(BodPos, 3)
  623. game:GetService("Debris"):AddItem(BodGy, 3)
  624. end
  625. local debounce = Create("BoolValue"){
  626. Name = "DebounceHit",
  627. Parent = hit.Parent,
  628. Value = true,
  629. }
  630. game:GetService("Debris"):AddItem(debounce, Delay)
  631. c = Create("ObjectValue"){
  632. Name = "creator",
  633. Value = Player,
  634. Parent = h,
  635. }
  636. game:GetService("Debris"):AddItem(c, .5)
  637. end
  638. end
  639. -------------------------------------------------------
  640. --End Damage Function--
  641. -------------------------------------------------------
  642.  
  643. -------------------------------------------------------
  644. --Start Damage Function Customization--
  645. -------------------------------------------------------
  646. function ShowDamage(Pos, Text, Time, Color)
  647. local Rate = (1 / 30)
  648. local Pos = (Pos or Vector3.new(0, 0, 0))
  649. local Text = (Text or "")
  650. local Time = (Time or 2)
  651. local Color = (Color or Color3.new(1, 0, 1))
  652. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  653. EffectPart.Anchored = true
  654. local BillboardGui = Create("BillboardGui"){
  655. Size = UDim2.new(3, 0, 3, 0),
  656. Adornee = EffectPart,
  657. Parent = EffectPart,
  658. }
  659. local TextLabel = Create("TextLabel"){
  660. BackgroundTransparency = 1,
  661. Size = UDim2.new(1, 0, 1, 0),
  662. Text = Text,
  663. Font = "Highway",
  664. TextColor3 = Color,
  665. TextScaled = true,
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. -------------------------------------------------------
  1021. --End Effect Function--
  1022. -------------------------------------------------------
  1023.  
  1024. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1025. local NSound = nil
  1026. coroutine.resume(coroutine.create(function()
  1027. NSound = Instance.new("Sound", PARENT)
  1028. NSound.Volume = VOLUME
  1029. NSound.Pitch = PITCH
  1030. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1031. swait()
  1032. NSound:play()
  1033. game:GetService("Debris"):AddItem(NSound, 10)
  1034. end))
  1035. return NSound
  1036. end
  1037.  
  1038.  
  1039.  
  1040.  
  1041.  
  1042. -------------------------------------------------------
  1043. --End Important Functions--
  1044. -------------------------------------------------------
  1045.  
  1046. chargeup = Instance.new("Sound", hed)
  1047. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1048. chargeup.Volume = 10
  1049. chargeup.Pitch = 1
  1050. chargeup.Looped = true
  1051. chargeup.TimePosition = 1
  1052.  
  1053. meme = Instance.new("Sound", hed)
  1054. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1055. meme.Volume = 10
  1056. meme.Pitch = 1
  1057. meme.Looped = true
  1058. meme.TimePosition = 1
  1059.  
  1060. local ohno = Instance.new("Sound")
  1061. ohno.Parent = hed
  1062. ohno.Volume = 10
  1063. ohno.Pitch = 1
  1064. ohno.Looped = true
  1065.  
  1066. local bass = Instance.new("Sound") --why
  1067. bass.Parent = hed
  1068. bass.Volume = 7
  1069. bass.Pitch = 1
  1070. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1071. bass.Looped = true
  1072.  
  1073. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1074. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1075. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1076. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1077. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1078. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1079.  
  1080. STHAP = Instance.new("Sound", hed)
  1081. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1082. STHAP.Volume = 10
  1083. STHAP.Pitch = 1
  1084. STHAP.Looped = false
  1085.  
  1086. forevergone = Instance.new("Sound", tors)
  1087. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1088. forevergone.Volume = 10
  1089. forevergone.Pitch = 1
  1090. forevergone.Looped = true
  1091. forevergone.TimePosition = 24
  1092.  
  1093. -------------------------------------------------------
  1094. --Start Music Option--
  1095. -------------------------------------------------------
  1096. local Music = Instance.new("Sound",tors)
  1097. Music.Volume = 2.5
  1098. Music.SoundId = "rbxassetid://"
  1099. Music.Looped = true
  1100. Music.Pitch = 1 --Pitcher
  1101. Music:Play()
  1102. -------------------------------------------------------
  1103. --End Music Option--
  1104. -------------------------------------------------------
  1105. --hi fat >:)
  1106. -------------------------------------------------------
  1107. --Start Attacks N Stuff--
  1108. -------------------------------------------------------
  1109. local sine=0
  1110. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1111. local Hitboxpart = Instance.new("Part", EffectModel)
  1112. RemoveOutlines(Hitboxpart)
  1113. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1114. Hitboxpart.CanCollide = false
  1115. Hitboxpart.Transparency = 1
  1116. Hitboxpart.Anchored = true
  1117. Hitboxpart.CFrame = Pose
  1118. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1119. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1120. end
  1121. function GEtOuT()
  1122. attack = true
  1123. hum.WalkSpeed = 10
  1124. --Character.Head.face.Texture = "rbxassetid://494811799"
  1125. CreateSound("814652778", hed, 10, 1)
  1126. CreateSound("537371462", hed, 10, 1)
  1127. local vel3 = Instance.new("BodyVelocity",tors)
  1128. vel3.Velocity = Vector3.new(0,25,0)
  1129. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1130. for i = 0,12,0.1 do
  1131. swait()
  1132. CameraEnshaking(1, 2)
  1133. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1139. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1140. end
  1141. vel3:Destroy()
  1142. --Character.Head.face.Texture = "rbxassetid://620619801"
  1143. attack = false
  1144. Humanoid.JumpPower = 50
  1145. hum.WalkSpeed = 16
  1146. end
  1147.  
  1148. function GEtOuT2()
  1149. attack = true
  1150. hum.WalkSpeed = 10
  1151. Humanoid.JumpPower = 0
  1152. --Character.Head.face.Texture = "rbxassetid://494811799"
  1153. CreateSound("814652778", hed, 10, 1)
  1154. CreateSound("537371462", hed, 10, 1)
  1155. root.Velocity = root.CFrame.lookVector * 20
  1156. for i = 0,12,0.1 do
  1157. swait()
  1158. CameraEnshaking(1, 2)
  1159. root.Velocity = root.CFrame.lookVector * 50
  1160. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1166. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1167. end
  1168. --Character.Head.face.Texture = "rbxassetid://620619801"
  1169. attack = false
  1170. Humanoid.JumpPower = 50
  1171. hum.WalkSpeed = 16
  1172. end
  1173. function Flight() --wowthatsdiffrent
  1174. attack = true
  1175. --Character.Head.face.Texture = "rbxassetid://269748407"
  1176. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1177. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1178. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1179. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1180. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1181. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1182. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1183. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1184. local vel4 = Instance.new("BodyVelocity",ll)
  1185. vel4.Velocity = Vector3.new(0,4,0)
  1186. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1187. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1188. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1189. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1190. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1191. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1192. Trail2.Enabled = true
  1193. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1194. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1195. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1196. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1197. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1198. Trail3.Enabled = true
  1199. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1200. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1201. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1202. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1203. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1204. Trail4.Enabled = true
  1205. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1206. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1207. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1208. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1209. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1210. Trail5.Enabled = true
  1211. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1212. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1213. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1214. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1215. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1216. Trail.Enabled = false
  1217. ragdoll(char)
  1218. wait(1)
  1219. --Character.Head.face.Texture = "rbxassetid://249062487"
  1220. CreateSound("948494432", hed, 10, 1)
  1221. wait(2)
  1222. --Character.Head.face.Texture = "rbxassetid://269748407"
  1223. CreateSound("633394595", hed, 10, 1)
  1224. wait(2)
  1225. --Character.Head.face.Texture = "rbxassetid://494811799"
  1226. STHAP:play()
  1227. wait(11)
  1228. forevergone:play()
  1229. end
  1230.  
  1231. function OBJECTION()
  1232. attack = true
  1233. hum.WalkSpeed = 10
  1234. --Character.Head.face.Texture = "rbxassetid://55831869"
  1235. CreateSound("330859085", hed, 10, 1)
  1236. for i = 0,8,0.1 do
  1237. swait()
  1238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1244. end
  1245. attack = false
  1246. --Character.Head.face.Texture = "rbxassetid://620619801"
  1247. hum.WalkSpeed = 16
  1248. end
  1249.  
  1250. function Hello()
  1251. attack = true
  1252. hum.WalkSpeed = 10
  1253. --Character.Head.face.Texture = "rbxassetid://334668738"
  1254. CreateSound("855338765", hed, 10, 0.9)
  1255. for i = 0,3,0.1 do
  1256. swait()
  1257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1263. end
  1264. attack = false
  1265. --Character.Head.face.Texture = "rbxassetid://620619801"
  1266. hum.WalkSpeed = 16
  1267. end
  1268.  
  1269. function Victory()
  1270. attack = true
  1271. hum.WalkSpeed = 1.01
  1272. --Character.Head.face.Texture = "rbxassetid://616284160"
  1273. Humanoid.Jump = true
  1274. CreateSound("130834939", hed, 10, 1)
  1275. for i = 0,3.7,0.1 do
  1276. swait()
  1277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1282. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1283. end
  1284. Humanoid.Jump = true
  1285. for i = 0,3.7,0.1 do
  1286. swait()
  1287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1291. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1292. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1293. end
  1294. Humanoid.Jump = true
  1295. for i = 0,3.7,0.1 do
  1296. swait()
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1303. end
  1304. Humanoid.Jump = true
  1305. for i = 0,3.7,0.1 do
  1306. swait()
  1307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1311. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1312. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1313. end
  1314. Humanoid.Jump = true
  1315. for i = 0,3.7,0.1 do
  1316. swait()
  1317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1322. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1323. end
  1324. attack = false
  1325. --Character.Head.face.Texture = "rbxassetid://620619801"
  1326. hum.WalkSpeed = 16
  1327. end
  1328.  
  1329. function ShutTheHellUp()
  1330. attack = true
  1331. hum.WalkSpeed = 2.01
  1332. --Character.Head.face.Texture = "rbxassetid://963148419"
  1333. CreateSound("336377340", hed, 10, 1)
  1334. for i = 0,3,0.1 do
  1335. swait()
  1336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1342. end
  1343. for i = 0,1.2,0.1 do
  1344. swait()
  1345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1351. end
  1352. for i = 0,1.2,0.1 do
  1353. swait()
  1354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1360. end
  1361. for i = 0,1.2,0.1 do
  1362. swait()
  1363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1369. end
  1370. for i = 0,1.2,0.1 do
  1371. swait()
  1372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1378. end
  1379. for i = 0,2,0.1 do
  1380. swait()
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1387. end
  1388. for i = 0,2,0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1396. end
  1397. hum.WalkSpeed = 16
  1398. --Character.Head.face.Texture = "rbxassetid://620619801"
  1399. attack = false
  1400. end
  1401.  
  1402. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1403. attack = true
  1404. hum.WalkSpeed = 5
  1405. Humanoid.JumpPower = 175
  1406. --Character.Head.face.Texture = "rbxassetid://1223903433"
  1407. CreateSound("145799973", hed, 10, 1)
  1408. local vel2 = Instance.new("BodyVelocity",tors)
  1409. vel2.Velocity = Vector3.new(0,1.2,0)
  1410. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1411. for i = 0,60,0.1 do
  1412. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1413. swait()
  1414. CameraEnshaking(1, 1)
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1421. end
  1422. hum.WalkSpeed = 16
  1423. vel2:Destroy()
  1424. --Character.Head.face.Texture = "rbxassetid://620619801"
  1425. Humanoid.JumpPower = 50
  1426. attack = false
  1427. end
  1428.  
  1429. function EndMySufferingV2() --why
  1430. attack = true
  1431. hum.WalkSpeed = 1.01
  1432. --Character.Head.face.Texture = "rbxassetid://202210455"
  1433. local A = math.random(1,5)
  1434. if A == 1 then
  1435. meme.SoundId = "rbxassetid://295810519"
  1436. end
  1437. if A == 2 then
  1438. meme.SoundId = "rbxassetid://1124778077"
  1439. end
  1440. if A == 3 then
  1441. meme.SoundId = "rbxassetid://464157070"
  1442. end
  1443. if A == 4 then
  1444. meme.SoundId = "rbxassetid://146334595"
  1445. end
  1446. if A == 5 then
  1447. meme.SoundId = "rbxassetid://145536915"
  1448. end
  1449. meme:Play()
  1450. bass:Play()
  1451. joyemoji.Rate = 70
  1452. LIT.Rate = 70
  1453. ok.Rate = 70
  1454. toast.Rate = 70
  1455.  
  1456. for i = 0,50,0.1 do
  1457. swait()
  1458. CameraEnshaking(1, 10)
  1459. bass.Parent = hed
  1460. meme.Parent = hed
  1461. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1462. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1463. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1464. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1465. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1466. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1467. end
  1468. bass:Stop()
  1469. meme:Stop()
  1470. joyemoji.Rate = 0
  1471. LIT.Rate = 0
  1472. ok.Rate = 0
  1473. toast.Rate = 0
  1474. --Character.Head.face.Texture = "rbxassetid://620619801"
  1475. attack = false
  1476. hum.WalkSpeed = 16
  1477. end
  1478.  
  1479. function HELP()
  1480. attack = true
  1481. hum.WalkSpeed = 1.01
  1482. --Character.Head.face.Texture = "rbxassetid://307972876"
  1483. CreateSound("1123321019", hed, 10, 1)
  1484. for i = 0,15,0.1 do
  1485. swait()
  1486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1488. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1489. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1491. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1492. end
  1493. CreateSound("198462271", hed, 10, 1)
  1494. for i = 0,8,0.1 do
  1495. --Character.Head.face.Texture = "rbxassetid://341497730"
  1496. swait()
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1499. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1500. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1502. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1503. end
  1504. for i = 0,8,0.1 do
  1505. --Character.Head.face.Texture = "rbxassetid://341497730"
  1506. swait()
  1507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1509. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1512. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1513. end
  1514. CreateSound("948494432", hed, 10, 1)
  1515. for i = 0,7.5,0.1 do
  1516. --Character.Head.face.Texture = "rbxassetid://249062487"
  1517. swait()
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1520. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1523. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1524. end
  1525. CreateSound("1542642349", hed, 10, 1)
  1526. for i = 0,10,0.1 do
  1527. --Character.Head.face.Texture = "rbxassetid://270636807"
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1531. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535. end
  1536. CreateSound("269597232", hed, 10, 1)
  1537. for i = 0,6,0.1 do
  1538. --Character.Head.face.Texture = "rbxassetid://265057155"
  1539. swait()
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1542. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1544. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1545. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1546. end
  1547. attack = false
  1548. --Character.Head.face.Texture = "rbxassetid://620619801"
  1549. hum.WalkSpeed = 16
  1550. end
  1551.  
  1552. function Choose()
  1553. attack = true
  1554. hum.WalkSpeed = 1.01
  1555. --Character.Head.face.Texture = "rbxassetid://374187112"
  1556. CreateSound("130784263", hed, 10, 1)
  1557. for i = 0,4,0.1 do
  1558. swait()
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1565. end
  1566. for i = 0,5,0.1 do
  1567. swait()
  1568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1574. end
  1575. attack = false
  1576. --Character.Head.face.Texture = "rbxassetid://620619801"
  1577. hum.WalkSpeed = 16
  1578. end
  1579.  
  1580. function slap()
  1581. attack = true
  1582. hum.WalkSpeed = 10
  1583. CreateSound("146163534", hed, 10, 1)
  1584. --Character.Head.face.Texture = "rbxassetid://293603561"
  1585. CameraEnshaking(1, 2)
  1586. for i = 0,4,0.1 do
  1587. swait()
  1588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1594. end
  1595. --Character.Head.face.Texture = "rbxassetid://620619801"
  1596. attack = false
  1597. hum.WalkSpeed = 16
  1598. end
  1599.  
  1600. function MYSPAGHETTTTTTT() --ow
  1601. attack = true
  1602. hum.WalkSpeed = 1.01
  1603. CreateSound("1282149571", hed, 10, 1)
  1604. --Character.Head.face.Texture = "rbxassetid://1329282756"
  1605. CameraEnshaking(1, 2.2)
  1606. for i = 0,4,0.1 do
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1613. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1614. end
  1615. for i = 0,5,0.1 do
  1616. swait()
  1617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1623. end
  1624. for i = 0,6,0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1632. end
  1633. attack = false
  1634. --Character.Head.face.Texture = "rbxassetid://620619801"
  1635. hum.WalkSpeed = 16
  1636. end
  1637.  
  1638.  
  1639. function dead()
  1640. attack = true
  1641. hum.WalkSpeed = 0.20
  1642. CreateSound("137225991", hed, 10, 1)
  1643. --Character.Head.face.Texture = "rbxassetid://297512410"
  1644. for i = 0,1.1,0.1 do
  1645. swait()
  1646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1650. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1651. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1652. end
  1653. for i = 0,1.1,0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1661. end
  1662. for i = 0,1.1,0.1 do
  1663. swait()
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1668. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1670. end
  1671. for i = 0,1.1,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1679. end
  1680. for i = 0,1.1,0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1688. end
  1689. for i = 0,1.1,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1697. end
  1698. for i = 0,1.1,0.1 do
  1699. swait()
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1704. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1706. end
  1707. for i = 0,1.1,0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1715. end
  1716. for i = 0,1.1,0.1 do
  1717. swait()
  1718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1722. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1723. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1724. end
  1725. --Character.Head.face.Texture = "rbxassetid://273309187"
  1726. for i = 0,9,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1734. end
  1735. attack = false
  1736. --Character.Head.face.Texture = "rbxassetid://620619801"
  1737. hum.WalkSpeed = 16
  1738. end
  1739.  
  1740. function hap() --much hap
  1741. attack = true
  1742. hum.WalkSpeed = 0.10
  1743. CreateSound("363808674", hed, 10, 1)
  1744. --Character.Head.face.Texture = "rbxassetid://315792941"
  1745. for i = 0,12,0.1 do
  1746. swait()
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1753. end
  1754. CreateSound("233168827", hed, 10, 1)
  1755. --Character.Head.face.Texture = "rbxassetid://335761015"
  1756. for i = 0,10,0.1 do
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1764. end
  1765. CreateSound("363808674", hed, 10, 1)
  1766. attack = false
  1767. --Character.Head.face.Texture = "rbxassetid://620619801"
  1768. hum.WalkSpeed = 16
  1769. end
  1770.  
  1771. function HAAAAA() --KONO POWA
  1772. attack = true
  1773. hum.WalkSpeed = 1.01
  1774. --Character.Head.face.Texture = "rbxassetid://305068389"
  1775. chargeup.Pitch = 1
  1776. for i = 0,7,0.1 do
  1777. swait()
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1782. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1784. end
  1785. --Character.Head.face.Texture = "rbxassetid://313921371"
  1786. chargeup:play()
  1787. for i = 0,30,0.1 do
  1788. swait()
  1789. CameraEnshaking(1, 2)
  1790. chargeup.Parent = hed
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1796. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1797. end
  1798. chargeup:stop()
  1799. chargeup.Pitch = 1.1
  1800. chargeup.TimePosition = 1
  1801. chargeup:play()
  1802. --Character.Head.face.Texture = "rbxassetid://304942859"
  1803. for i, v in pairs(c:children()) do
  1804. if v.ClassName == "Part" then
  1805. local tra = trazx:clone()
  1806. tra.Parent = v
  1807. tra.LightEmission = 1
  1808. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1809. tra.Rate = 15
  1810. tra.Rotation = NumberRange.new(-5, 5)
  1811. tra.Lifetime = NumberRange.new(1.5, 2)
  1812. tra.Size = NumberSequence.new({
  1813. NumberSequenceKeypoint.new(0, 0.1, 0),
  1814. NumberSequenceKeypoint.new(1, 0, 0)
  1815. })
  1816. tra.Transparency = NumberSequence.new({
  1817. NumberSequenceKeypoint.new(0, 1, 0),
  1818. NumberSequenceKeypoint.new(0.135, 0, 0),
  1819. NumberSequenceKeypoint.new(0.875, 0, 0),
  1820. NumberSequenceKeypoint.new(1, 1, 0)
  1821. })
  1822. tra.Speed = NumberRange.new(0.5)
  1823. tra.VelocitySpread = 360
  1824. tra.VelocityInheritance = 0.5
  1825. tra.ZOffset = 2
  1826. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1827. end
  1828. end
  1829. local tra = trazx:clone()
  1830. tra.Parent = c.HumanoidRootPart
  1831. tra.Texture = "rbxassetid://347730682"
  1832. tra.LightEmission = 0.8
  1833. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1834. tra.Rate = 250
  1835. tra.Rotation = NumberRange.new(-5, 5)
  1836. tra.Lifetime = NumberRange.new(0.75)
  1837. tra.Size = NumberSequence.new({
  1838. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1839. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1840. })
  1841. tra.Transparency = NumberSequence.new({
  1842. NumberSequenceKeypoint.new(0, 1, 0),
  1843. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1844. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1845. NumberSequenceKeypoint.new(0.699, 1, 0),
  1846. NumberSequenceKeypoint.new(1, 1, 0)
  1847. })
  1848. tra.Speed = NumberRange.new(15)
  1849. tra.VelocitySpread = 360
  1850. tra.VelocityInheritance = 0.5
  1851. tra.ZOffset = 3.5
  1852. tra.Acceleration = Vector3.new(0, 25, 0)
  1853. for i = 0,35,0.1 do
  1854. swait()
  1855. ohno.Parent = hed
  1856. CameraEnshaking(1, 3)
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1863. end
  1864. chargeup:stop()
  1865. chargeup.Pitch = 1.3
  1866. chargeup.TimePosition = 1
  1867. chargeup:play()
  1868. tra:Destroy()
  1869. tra:Destroy()
  1870. --Character.Head.face.Texture = "rbxassetid://280233855"
  1871. local tra = trazx:clone()
  1872. tra.Parent = c.HumanoidRootPart
  1873. tra.Texture = "rbxassetid://347730682"
  1874. tra.LightEmission = 0.8
  1875. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1876. tra.Rate = 250
  1877. tra.Rotation = NumberRange.new(-5, 5)
  1878. tra.Lifetime = NumberRange.new(0.3)
  1879. tra.Size = NumberSequence.new({
  1880. NumberSequenceKeypoint.new(0, 8, 0.875),
  1881. NumberSequenceKeypoint.new(1, 10, 0.875)
  1882. })
  1883. tra.Transparency = NumberSequence.new({
  1884. NumberSequenceKeypoint.new(0, 1, 0),
  1885. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1886. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1887. NumberSequenceKeypoint.new(0.699, 1, 0),
  1888. NumberSequenceKeypoint.new(1, 1, 0)
  1889. })
  1890. for i = 0,32,0.1 do
  1891. swait()
  1892. CameraEnshaking(1, 5)
  1893. chargeup.Parent = hed
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1900. end
  1901. chargeup:stop()
  1902. CreateSound("681582832", hed, 10, 1)
  1903. game.Players.LocalPlayer.Character:BreakJoints()
  1904. local S = Instance.new("Explosion",workspace)
  1905. S.Position = tors.Position
  1906. S.BlastPressure = 9
  1907. S.BlastRadius = 30
  1908. S.ExplosionType = 0
  1909. attack = false
  1910. hum.WalkSpeed = 16
  1911. --Character.Head.face.Texture = "rbxassetid://295197013"
  1912. tra:Destroy()
  1913. CameraEnshaking(4, 30)
  1914. error("WARNING, TO MUCH ENERGY.")
  1915. end
  1916.  
  1917. function NEN()
  1918. attack = true
  1919. hum.WalkSpeed = 1.01
  1920. CreateSound("230292011", hed, 10, 1)
  1921. --Character.Head.face.Texture = "rbxassetid://705269463"
  1922. for i = 0,4,0.1 do
  1923. swait()
  1924. CameraEnshaking(1, 3)
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1931. end
  1932. attack = false
  1933. --Character.Head.face.Texture = "rbxassetid://620619801"
  1934. hum.WalkSpeed = 16
  1935. end
  1936.  
  1937. function FLYSKYHIGH()
  1938. attack = true
  1939. timetofly = false
  1940. hum.WalkSpeed = 0.05
  1941. --Character.Head.face.Texture = "rbxassetid://705269463"
  1942. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1943. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1944. Humanoid.JumpPower = 0
  1945. for i = 0,300,0.1 do --thatsalongtime
  1946. swait()
  1947. CameraEnshaking(1, 7)
  1948. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1949. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1950. root.Velocity = root.CFrame.lookVector * 225
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1957. end
  1958. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1959. attack = false
  1960. Humanoid.JumpPower = 50
  1961. --Character.Head.face.Texture = "rbxassetid://620619801"
  1962. hum.WalkSpeed = 16
  1963. wait(45)
  1964. timetofly = true
  1965. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1966. end
  1967.  
  1968.  
  1969. function highnoon()
  1970. attack = true
  1971. hum.WalkSpeed = 1.01
  1972. CreateSound("495316660", hed, 10, 1)
  1973. --Character.Head.face.Texture = "rbxassetid://155195214"
  1974. CameraEnshaking(2, 4)
  1975. local Blobby = Instance.new("Part", char)
  1976. Blobby.Name = "Blob"
  1977. Blobby.CanCollide = false
  1978. Blobby.BrickColor = BrickColor.new("Really black")
  1979. Blobby.Transparency = 0
  1980. Blobby.Material = "Plastic"
  1981. Blobby.Size = Vector3.new(1, 1, 2)
  1982. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1983. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1984.  
  1985. local Weld = Instance.new("Weld", Blobby)
  1986. Weld.Part0 = ra
  1987. Weld.Part1 = Blobby
  1988. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1989. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1990.  
  1991. local M2 = Instance.new("SpecialMesh")
  1992. M2.Parent = Blobby
  1993. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1994. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1995. M2.Scale = Vector3.new(.002, .002, .002)
  1996. for i = 0,7.75,0.1 do
  1997. swait()
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2004. end
  2005. for i = 0,16.5,0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2013. end
  2014. Blobby.Transparency = 1
  2015. Blobby:Destroy()
  2016. attack = false
  2017. --Character.Head.face.Texture = "rbxassetid://620619801"
  2018. hum.WalkSpeed = 16
  2019. end
  2020.  
  2021. function somuchcancerwhy() --o no
  2022. attack = true
  2023. hum.WalkSpeed = 0.10
  2024. --Character.Head.face.Texture = "rbxassetid://315074049"
  2025. local A = math.random(1,13)
  2026. if A == 1 then
  2027. ohno.SoundId = "rbxassetid://295810519"
  2028. ohno.TimePosition = 1
  2029. end
  2030. if A == 2 then
  2031. ohno.SoundId = "rbxassetid://488472970"
  2032. ohno.TimePosition = 2
  2033. end
  2034. if A == 3 then
  2035. ohno.SoundId = "rbxassetid://917045199"
  2036. ohno.TimePosition = 3
  2037. end
  2038. if A == 4 then
  2039. ohno.SoundId = "rbxassetid://324205173"
  2040. ohno.TimePosition = 1
  2041. end
  2042. if A == 5 then
  2043. ohno.SoundId = "rbxassetid://376134741"
  2044. ohno.TimePosition = 8
  2045. end
  2046. if A == 6 then
  2047. ohno.SoundId = "rbxassetid://164147183"
  2048. ohno.TimePosition = 0
  2049. end
  2050. if A == 7 then
  2051. ohno.SoundId = "rbxassetid://825526716"
  2052. ohno.TimePosition = 1
  2053. end
  2054. if A == 8 then
  2055. ohno.SoundId = "rbxassetid://185460366"
  2056. ohno.TimePosition = 0
  2057. end
  2058. if A == 9 then
  2059. ohno.SoundId = "rbxassetid://273319633"
  2060. ohno.TimePosition = 1
  2061. end
  2062. if A == 10 then
  2063. ohno.SoundId = "rbxassetid://506212392"
  2064. ohno.TimePosition = 2
  2065. end
  2066. if A == 11 then
  2067. ohno.SoundId = "rbxassetid://708297448"
  2068. ohno.TimePosition = 4
  2069. end
  2070. if A == 12 then
  2071. ohno.SoundId = "rbxassetid://497199103"
  2072. ohno.TimePosition = 9
  2073. end
  2074. if A == 13 then
  2075. ohno.SoundId = "rbxassetid://152833989"
  2076. ohno.TimePosition = 1
  2077. end
  2078. ohno:Play()
  2079. for i = 0,100,0.1 do
  2080. swait()
  2081. CameraEnshaking(2, 3)
  2082. ohno.Parent = hed
  2083. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2084. end
  2085. attack = false
  2086. ohno:Stop()
  2087. --Character.Head.face.Texture = "rbxassetid://620619801"
  2088. hum.WalkSpeed = 16
  2089. end
  2090.  
  2091. function WRY() --WRYYYYYYY
  2092. attack = true
  2093. hum.WalkSpeed = 0.30
  2094. CreateSound("794081034", hed, 10, 1)
  2095. --Character.Head.face.Texture = "rbxassetid://396389196"
  2096. for i = 0,2,0.1 do
  2097. swait()
  2098. CameraEnshaking(1, 2)
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2105. end
  2106. for i = 0,14.7,0.1 do
  2107. swait()
  2108. CameraEnshaking(1, 3)
  2109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2111. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2112. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2115. end
  2116. attack = false
  2117. --Character.Head.face.Texture = "rbxassetid://620619801"
  2118. hum.WalkSpeed = 16
  2119. end
  2120.  
  2121. function BOI()
  2122. attack = true
  2123. hum.WalkSpeed = 1.01
  2124. CreateSound("390901873", hed, 10, 1)
  2125. --Character.Head.face.Texture = "rbxassetid://282463320"
  2126. for i = 0,4,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2134. end
  2135. for i = 0,4,0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2143. end
  2144. attack = false
  2145. --Character.Head.face.Texture = "rbxassetid://620619801"
  2146. hum.WalkSpeed = 16
  2147. end
  2148.  
  2149. function WhatHuh()
  2150. attack = true
  2151. hum.WalkSpeed = 1.01
  2152. CreateSound("130766865", hed, 10, 1)
  2153. --Character.Head.face.Texture = "rbxassetid://276732672"
  2154. for i = 0,4,0.1 do
  2155. swait()
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2162. end
  2163. for i = 0,6.7,0.1 do
  2164. swait()
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2171. end
  2172. for i = 0,8.1,0.1 do
  2173. swait()
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2180. end
  2181. for i = 0,1,0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2189. end
  2190. for i = 0,1,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2198. end
  2199. for i = 0,4,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2207. end
  2208. attack = false
  2209. --Character.Head.face.Texture = "rbxassetid://620619801"
  2210. hum.WalkSpeed = 16
  2211. end
  2212.  
  2213. function NothingPersonal()
  2214. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2215. local HITBODY = mouse.Target.Parent
  2216. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2217. local HEAD = HITBODY:FindFirstChild("Head")
  2218. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2219. if TORS ~= nil and HUMAN ~= nil then
  2220. attack = true
  2221. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2222. TORS.Anchored = true
  2223. hum.WalkSpeed = 0
  2224. --Character.Head.face.Texture = "rbxassetid://40770311"
  2225. CreateSound("1255922819", hed, 10, 1)
  2226. CameraEnshaking(2, 4)
  2227. end
  2228. wait(3.5)
  2229. for i = 0,9,0.1 do
  2230. swait()
  2231. for i = 1,2 do
  2232. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2233. CameraEnshaking(1, 7)
  2234. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2235. end
  2236. end
  2237. wait(.5)
  2238. TORS.Anchored = false
  2239. attack = false
  2240. --Character.Head.face.Texture = "rbxassetid://620619801"
  2241. hum.WalkSpeed = 16
  2242. end
  2243. end
  2244.  
  2245. function VeryMuchWorrying()
  2246. attack = true
  2247. hum.WalkSpeed = 1.01
  2248. --Character.Head.face.Texture = "rbxassetid://111523405"
  2249. CreateSound("1395854043", hed, 10, 1)
  2250. for i = 0,14,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2258. end
  2259. attack = false
  2260. --Character.Head.face.Texture = "rbxassetid://620619801"
  2261. hum.WalkSpeed = 16
  2262. end
  2263.  
  2264. function Ashes() --Straight from... Whatever it was called.
  2265. attack = true
  2266. hum.WalkSpeed = 1.01
  2267. --Character.Head.face.Texture = "rbxassetid://360687027"
  2268. CreateSound("290084602", tors, 10, 1)
  2269. for i = 0,6.2,0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2277. end
  2278. for i = 0,6.2,0.1 do
  2279. swait()
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2286. end
  2287. attack = false
  2288. --Character.Head.face.Texture = "rbxassetid://620619801"
  2289. hum.WalkSpeed = 16
  2290. end
  2291.  
  2292. function AnotherOne() --WhAT ANOTHER ONE
  2293. attack = true
  2294. hum.WalkSpeed = 1.01
  2295. local icri = CreateSound("1205111204", hed, 10, 1)
  2296. swait(165)
  2297. local FRAME = tors.CFrame
  2298. repeat
  2299. swait()
  2300. --Character.Head.face.Texture = "rbxassetid://582931093"
  2301. CameraEnshaking(1, 10)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2307. tors.CFrame = FRAME * CF(0,1,0)
  2308. swait()
  2309. tors.CFrame = FRAME
  2310. until icri.Playing == false
  2311. --Character.Head.face.Texture = "rbxassetid://620619801"
  2312. attack = false
  2313. hum.WalkSpeed = 16
  2314. end
  2315.  
  2316. function Dance()
  2317. attack = true
  2318. hum.WalkSpeed = 1.01
  2319. CreateSound("838766490", hed, 10, 1)
  2320. --Character.Head.face.Texture = "rbxassetid://258591579"
  2321. for i = 0,2,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2329. end
  2330. for i = 0,4,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2338. end
  2339. for i = 0,4,0.1 do
  2340. swait()
  2341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2347. end
  2348. for i = 0,4,0.1 do
  2349. swait()
  2350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2356. end
  2357. for i = 0,4,0.1 do
  2358. swait()
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2365. end
  2366. for i = 0,4,0.1 do
  2367. swait()
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2374. end
  2375. for i = 0,4,0.1 do
  2376. swait()
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2383. end
  2384. for i = 0,4,0.1 do
  2385. swait()
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2392. end
  2393. for i = 0,4,0.1 do
  2394. swait()
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2401. end
  2402. for i = 0,4,0.1 do
  2403. swait()
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2410. end
  2411. for i = 0,4,0.1 do
  2412. swait()
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2419. end
  2420. for i = 0,4,0.1 do
  2421. swait()
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2428. end
  2429. for i = 0,4,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2437. end
  2438. for i = 0,4,0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2446. end
  2447. for i = 0,4,0.1 do
  2448. swait()
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2455. end
  2456. for i = 0,3,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2464. end
  2465. attack = false
  2466. --Character.Head.face.Texture = "rbxassetid://620619801"
  2467. hum.WalkSpeed = 16
  2468. end
  2469.  
  2470. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2471. attack = true
  2472. --Character.Head.face.Texture = "rbxassetid://266304560"
  2473. for i = 0,6,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2481. end
  2482. CreateSound("1093102664", hed, 10, 1)
  2483. CameraEnshaking(3, 8)
  2484. for i = 0,2,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2491. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2492. end
  2493. --Character.Head.face.Texture = "rbxassetid://30128383"
  2494. hum.MaxHealth = 0
  2495. ragdoll(char)
  2496. CreateSound("534269232", hed, 5, 1)
  2497. error("Seems like you just died.")
  2498. end
  2499.  
  2500. MoreTaunts = false
  2501. mouse.KeyDown:connect(function(key)
  2502. if attack == false then
  2503. if MoreTaunts == false then
  2504. if key == 'q' then
  2505. GEtOuT()
  2506. elseif key == 'e' then
  2507. GEtOuT2()
  2508. elseif key == 'x' then
  2509. OBJECTION()
  2510. elseif key == 'n' then
  2511. BOI()
  2512. elseif key == 'u' then
  2513. Victory()
  2514. elseif key == '3' then
  2515. hap()
  2516. elseif key == '6' then
  2517. Flight()
  2518. elseif key == '9' and timetofly then
  2519. FLYSKYHIGH()
  2520. elseif key == '9' then
  2521. local A = math.random(1,10)
  2522. if A == 1 then
  2523. warn ("This has a Cooldown, Please wait. :>")
  2524. end
  2525. if A == 2 then
  2526. warn ("You can't Fly All day, you know.")
  2527. end
  2528. if A == 3 then
  2529. warn ("Calm down there.")
  2530. end
  2531. if A == 4 then
  2532. warn ("Take a Break.")
  2533. end
  2534. if A == 5 then
  2535. warn ("*Elevator Music plays in the backround*")
  2536. end
  2537. if A == 6 then
  2538. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2539. end
  2540. if A == 7 then
  2541. warn ("Can you wait a LITTLE Longer?")
  2542. end
  2543. if A == 8 then
  2544. warn ("Like a tiger defying the laws of gravity...")
  2545. end
  2546. if A == 9 then
  2547. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2548. end
  2549. if A == 10 then
  2550. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2551. end
  2552. elseif key == 'k' then
  2553. Hello()
  2554. elseif key == '5' then
  2555. HAAAAA()
  2556. elseif key == '4' then
  2557. Dance()
  2558. elseif key == '1' then
  2559. HELP()
  2560. elseif key == '2' then
  2561. dead()
  2562. elseif key == 'j' then
  2563. WhatHuh()
  2564. elseif key == 'l' then
  2565. ShutTheHellUp()
  2566. elseif key == 'c' then
  2567. Choose()
  2568. elseif key == 'r' then
  2569. MYSPAGHETTTTTTT()
  2570. elseif key == 't' then
  2571. SpinMeDad()
  2572. elseif key == 'y' then
  2573. EndMySufferingV2()
  2574. elseif key == 'f' then
  2575. NEN()
  2576. elseif key == 'z' then
  2577. NothingPersonal()
  2578. elseif key == '7' then
  2579. somuchcancerwhy()
  2580. elseif key == '8' then
  2581. highnoon()
  2582. elseif key == 'v' then
  2583. VeryMuchWorrying()
  2584. elseif key == 'b' then
  2585. Ashes()
  2586. elseif key == 'p' then
  2587. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2588. elseif key == 'g' then
  2589. AnotherOne()
  2590. elseif key == 'h' then
  2591. slap()
  2592. elseif key == 'm' then
  2593. WRY()
  2594. end
  2595. end
  2596. end
  2597. end)
  2598.  
  2599. -------------------------------------------------------
  2600. --End Attacks N Stuff--
  2601. -------------------------------------------------------
  2602.  
  2603.  
  2604.  
  2605.  
  2606. while jumping do
  2607. Humanoid.Jump = true
  2608. wait(0.9)
  2609. end
  2610.  
  2611.  
  2612.  
  2613.  
  2614. -------------------------------------------------------
  2615. --Start Animations--
  2616. -------------------------------------------------------
  2617. local equipped = false
  2618. local idle = 0
  2619. local change = 1
  2620. local val = 0
  2621. local toim = 0
  2622. local idleanim = 0.4
  2623. hum.Animator.Parent = nil
  2624. while true do
  2625. swait()
  2626. sine = sine + change
  2627. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2628. local velderp = root.Velocity.y
  2629. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2630. if equipped == true or equipped == false then
  2631. if attack == false then
  2632. idle = idle + 1
  2633. else
  2634. idle = 0
  2635. end
  2636. if 1 < root.Velocity.y and hitfloor == nil then
  2637. Anim = "Jump"
  2638. if attack == false then
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2641. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2644. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2645. end
  2646. elseif -1 > root.Velocity.y and hitfloor == nil then
  2647. Anim = "Fall"
  2648. if attack == false then
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2653. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2654. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2655. end
  2656. elseif torvel < 1 and hitfloor ~= nil then
  2657. Anim = "Idle"
  2658. change = 1
  2659. if attack == false then
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2666. end
  2667. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2668. Anim = "Walk"
  2669. change = 1
  2670. if attack == false then
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2674. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2677. end
  2678. end
  2679. end
  2680. if 0 < #Effects then
  2681. for e = 1, #Effects do
  2682. if Effects[e] ~= nil then
  2683. local Thing = Effects[e]
  2684. if Thing ~= nil then
  2685. local Part = Thing[1]
  2686. local Mode = Thing[2]
  2687. local Delay = Thing[3]
  2688. local IncX = Thing[4]
  2689. local IncY = Thing[5]
  2690. local IncZ = Thing[6]
  2691. if 1 >= Thing[1].Transparency then
  2692. if Thing[2] == "Block1" then
  2693. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2694. local Mesh = Thing[1].Mesh
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Block2" then
  2698. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2699. local Mesh = Thing[7]
  2700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2702. elseif Thing[2] == "Block3" then
  2703. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2704. local Mesh = Thing[7]
  2705. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2706. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2707. elseif Thing[2] == "Cylinder" then
  2708. local Mesh = Thing[1].Mesh
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Blood" then
  2712. local Mesh = Thing[7]
  2713. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2714. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2716. elseif Thing[2] == "Elec" then
  2717. local Mesh = Thing[1].Mesh
  2718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2720. elseif Thing[2] == "Disappear" then
  2721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2722. elseif Thing[2] == "Shatter" then
  2723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2724. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2725. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2726. Thing[6] = Thing[6] + Thing[5]
  2727. end
  2728. else
  2729. Part.Parent = nil
  2730. table.remove(Effects, e)
  2731. end
  2732. end
  2733. end
  2734. end
  2735. end
  2736. end
  2737. -------------------------------------------------------
  2738. --End Animations And Script--
  2739. -------------------------------------------------------
  2740.  
  2741. --cool beans boibiparti
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