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- wait(1)
- local DeathStar = Instance.new("Part")
- local BBG = Instance.new("BillboardGui")
- local ImLab = Instance.new("ImageLabel")
- local Sound = Instance.new("Sound")
- Sound.SoundId = "rbxassetid://522569768"
- Sound.MaxDistance = math.huge
- Sound.EmitterSize = math.huge
- Sound.Volume = 1
- Sound.Parent = game.Workspace
- local DISTANCE = 1500
- local SIZE = 750
- local TIMEE = 1500
- DeathStar.Size = Vector3.new(1,1,1)
- DeathStar.BrickColor = BrickColor.new("Lime green")
- DeathStar.Material = Enum.Material.Neon
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Scale = Vector3.new(SIZE,0,SIZE)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Parent = DeathStar
- DeathStar.Transparency = 1
- DeathStar.Anchored = true
- BBG.Size = UDim2.new(SIZE,0,SIZE,0)
- ImLab.Size = UDim2.new(1,0,1,0)
- ImLab.Image = "rbxassetid://150858108"
- ImLab.BackgroundTransparency = 1
- ImLab.ImageTransparency = 1
- ImLab.Parent = BBG
- BBG.Parent = DeathStar
- DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
- DeathStar.Parent = game.Workspace
- wait(1)
- function boom(part)
- if part:IsA("BasePart") and part ~= DeathStar then
- local a = Instance.new("Explosion")
- a.Position = part.Position
- a.Parent = part
- part.Anchored = false
- end
- local b = part:GetChildren()
- for i=1,#b do
- if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
- boom(b[i])
- end
- end
- end
- for i=1,TIMEE do
- wait()
- DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
- ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
- end
- Sound:Play()
- game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
- wait(11)
- for i=1,25 do
- wait()
- if DeathStar.Transparency ~= 0 then
- DeathStar.Transparency = DeathStar.Transparency - 0.2
- end
- if DeathStar.Transparency <= 0 then
- DeathStar.Transparency = 0
- end
- Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
- Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
- end
- game.Lighting.TimeOfDay = 0
- boom(game.Workspace)
- for i=1,25 do
- wait()
- Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
- Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
- end
- for i=1,100 do
- DeathStar.Transparency = DeathStar.Transparency + 1/50
- ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
- BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
- wait()
- end
- game:GetService("Debris"):AddItem(DeathStar,1)
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