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- CREATE TABLE `Survive` (
- `ID` INT(6) AUTO_INCREMENT PRIMARY KEY,
- `Name` VARCHAR(30) NOT NULL,
- `Password` VARCHAR(30) NOT NULL,
- `Level` INT(6),
- `Skin` INT(4),
- `X` Float(7),
- `Y` Float(7),
- `Z` Float(7),
- `HP` Float,
- `Colete` Float(7),
- `Capacete` Float(7),
- `Radioatividade` Float(7),
- `Inventory0` INT(7),
- `aInventory0` INT(7),
- `Inventory1` INT(7),
- `aInventory1` INT(7),
- `Inventory2` INT(7),
- `aInventory2` INT(7),
- `Inventory3` INT(7),
- `aInventory3` INT(7),
- `Inventory4` INT(7),
- `aInventory4` INT(7),
- `Inventory5` INT(7),
- `aInventory5` INT(7),
- `Inventory6` INT(7),
- `aInventory6` INT(7),
- `Inventory7` INT(7),
- `aInventory7` INT(7),
- `Inventory8` INT(7),
- `aInventory8` INT(7),
- `Inventory9` INT(7),
- `aInventory9` INT(7),
- `Inventory10` INT(7),
- `aInventory10` INT(7),
- `Inventory11` INT(7),
- `aInventory11` INT(7),
- `Inventory12` INT(7),
- `aInventory12` INT(7),
- `Inventory13` INT(7),
- `aInventory13` INT(7),
- `Inventory14` INT(7),
- `aInventory14` INT(7),
- `Inventory15` INT(7),
- `aInventory15` INT(7),
- `Inventory16` INT(7),
- `aInventory16` INT(7),
- `Inventory17` INT(7),
- `aInventory17` INT(7),
- `Inventory18` INT(7),
- `aInventory18` INT(7),
- `Inventory19` INT(7),
- `aInventory19` INT(7),
- `Weapon0` INT(7),
- `Bullet0` INT(7),
- `Weapon1` INT(7),
- `Bullet1` INT(7),
- `Weapon2` INT(7),
- `Bullet2` INT(7),
- `Weapon3` INT(7),
- `Bullet3` INT(7),
- `Weapon4` INT(7),
- `Bullet4` INT(7),
- `Weapon5` INT(7),
- `Bullet5` INT(7),
- `Weapon6` INT(7),
- `Bullet6` INT(7),
- `Weapon7` INT(7),
- `Bullet7` INT(7),
- `Weapon8` INT(7),
- `Bullet8` INT(7),
- `Weapon9` INT(7),
- `Bullet9` INT(7),
- `Weapon10` INT(7),
- `Bullet10` INT(7),
- `Weapon11` INT(7),
- `Bullet11` INT(7),
- `Agua` INT(7),
- `Sede` Float(7),
- `Comida` INT(7),
- `Fome` Float(7));
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