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DanGT

Tables

Mar 10th, 2015
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  1. CREATE TABLE `Survive` (
  2. `ID` INT(6) AUTO_INCREMENT PRIMARY KEY,
  3. `Name` VARCHAR(30) NOT NULL,
  4. `Password` VARCHAR(30) NOT NULL,
  5. `Level` INT(6),
  6. `Skin` INT(4),
  7. `X` Float(7),
  8. `Y` Float(7),
  9. `Z` Float(7),
  10. `HP` Float,
  11. `Colete` Float(7),
  12. `Capacete` Float(7),
  13. `Radioatividade` Float(7),
  14. `Inventory0` INT(7),
  15. `aInventory0` INT(7),
  16. `Inventory1` INT(7),
  17. `aInventory1` INT(7),
  18. `Inventory2` INT(7),
  19. `aInventory2` INT(7),
  20. `Inventory3` INT(7),
  21. `aInventory3` INT(7),
  22. `Inventory4` INT(7),
  23. `aInventory4` INT(7),
  24. `Inventory5` INT(7),
  25. `aInventory5` INT(7),
  26. `Inventory6` INT(7),
  27. `aInventory6` INT(7),
  28. `Inventory7` INT(7),
  29. `aInventory7` INT(7),
  30. `Inventory8` INT(7),
  31. `aInventory8` INT(7),
  32. `Inventory9` INT(7),
  33. `aInventory9` INT(7),
  34. `Inventory10` INT(7),
  35. `aInventory10` INT(7),
  36. `Inventory11` INT(7),
  37. `aInventory11` INT(7),
  38. `Inventory12` INT(7),
  39. `aInventory12` INT(7),
  40. `Inventory13` INT(7),
  41. `aInventory13` INT(7),
  42. `Inventory14` INT(7),
  43. `aInventory14` INT(7),
  44. `Inventory15` INT(7),
  45. `aInventory15` INT(7),
  46. `Inventory16` INT(7),
  47. `aInventory16` INT(7),
  48. `Inventory17` INT(7),
  49. `aInventory17` INT(7),
  50. `Inventory18` INT(7),
  51. `aInventory18` INT(7),
  52. `Inventory19` INT(7),
  53. `aInventory19` INT(7),
  54. `Weapon0` INT(7),
  55. `Bullet0` INT(7),
  56. `Weapon1` INT(7),
  57. `Bullet1` INT(7),
  58. `Weapon2` INT(7),
  59. `Bullet2` INT(7),
  60. `Weapon3` INT(7),
  61. `Bullet3` INT(7),
  62. `Weapon4` INT(7),
  63. `Bullet4` INT(7),
  64. `Weapon5` INT(7),
  65. `Bullet5` INT(7),
  66. `Weapon6` INT(7),
  67. `Bullet6` INT(7),
  68. `Weapon7` INT(7),
  69. `Bullet7` INT(7),
  70. `Weapon8` INT(7),
  71. `Bullet8` INT(7),
  72. `Weapon9` INT(7),
  73. `Bullet9` INT(7),
  74. `Weapon10` INT(7),
  75. `Bullet10` INT(7),
  76. `Weapon11` INT(7),
  77. `Bullet11` INT(7),
  78. `Agua` INT(7),
  79. `Sede` Float(7),
  80. `Comida` INT(7),
  81. `Fome` Float(7));
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