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- _G.FarmValue = false -- farm value obviously
- _G.Kill = false -- kill the yeti
- if _G.FarmValue then
- local oh1 = "hit"
- local oh2 = ""
- local oh3 = nil
- for i , v in pairs(game:GetService("Workspace").steps:GetDescendants()) do
- if v.Name == 'bossName' and v.Value == 'Bad Batch Gingey' and v.Parent.Name == 'Boss' and v.Parent.Parent.Name == 'bossLedge' then
- oh2 = v.Value
- oh3 = v.Parent.Boss.Humanoid
- end;end
- repeat
- game:GetService("RunService").Heartbeat:wait()
- game:GetService("ReplicatedStorage").ThisGame.Calls.bossReward:FireServer(oh1, oh2, oh3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1638.38647, 3445.92188, 21.1544399)
- until _G.FarmValue ~= true
- end
- if _G.Kill == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- for i , v in pairs(game:GetService("Workspace").steps:GetDescendants()) do
- if v.Name == 'Boss' and v.ClassName == 'Model' then
- game:GetService("RunService").Heartbeat:wait()
- local oh1 = "hit"
- local oh2 = v
- local oh3 = v.PrimaryPart.Position
- game:GetService("ReplicatedStorage").ThisGame.Calls.hitBoss:FireServer(oh1, oh2, oh3)
- end;end
- until _G.Kill ~= true
- end
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