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- include("CacheCacheFullAgi");
- global previousLife = null;
- if (previousLife <= getLife() && canUseChip(CHIP_SPARK, getNearestEnemy()))
- {
- useChip(CHIP_STEROID, getLeek());
- useChip(CHIP_SPARK, getNearestEnemy());
- useChip(CHIP_SPARK, getNearestEnemy());
- }
- useChip(CHIP_WARM_UP, getLeek());
- if (getLife()<getTotalLife()/2)
- useChip(CHIP_VACCINE, getLeek());
- if (getLife() != getTotalLife())
- useChip(CHIP_BANDAGE, getLeek());
- useChip(CHIP_WALL,getLeek());
- useChip(CHIP_ARMOR,getLeek());
- useChip(CHIP_HELMET,getLeek());
- if (getLife() != getTotalLife())
- useChip(CHIP_VACCINE, getLeek());
- //Why not?
- if (getLife() != getTotalLife())
- useChip(CHIP_CURE, getLeek());
- if (getTP()) say("Tu veux jouer à cache cache avec moi? (lama)");
- fuir();
- debug(getInstructionsCount());
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