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- -----------//EXECUTIONER BRUTALLUS\\-----------
- --[[Movelist
- Mouseclick = 2 attacks
- 1 = Slice
- 2 = Smash
- R = Axe throw
- T = Gigantic roar
- Y = Obliterating kick
- F = Power(Makes you extremely powerful)
- ---------]]
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- RootJoint = Root["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- tween = game:GetService("TweenService")
- mouse = Player:GetMouse()
- MseGuide = true
- attacking = false
- debounce = false
- pickdebounce = true
- pickingup = false
- levitate = false
- rotate1 = true
- rotate2 = false
- hitdebounce = false
- blockspawned = false
- darkmode = false
- notthrow = false
- smashdebounce = true
- smashdebounce2 = false
- tauntdebounce = false
- phammerthrow = false
- position = "Idle"
- swingforit = false
- change = 0
- darkvolume = 0
- ws = 10
- jp = 150
- sine = 0
- settime = 0
- dgs = 75
- combo1 = true
- combo2 = false
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- id = 632100439
- ---Titan---
- Root.Size = Root.Size * 3.9
- LeftArm.Size = LeftArm.Size * 4
- Torso.Size = Torso.Size * 4
- RightArm.Size = RightArm.Size * 4
- RightLeg.Size = RightLeg.Size * 4
- LeftLeg.Size = LeftLeg.Size * 4
- Head.Size = Head.Size * 4
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Torso
- TORSOLERP.Part0 = Torso
- TORSOLERP.Part1 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C1 = CFrame.new(5.5,0,0)
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C1 = CFrame.new(-5.5,0,0)
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C1 = CFrame.new(2, -8, 0)
- RIGHTLEGLERP.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(180), math.rad(1.63), math.rad(-173.169998))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C1 = CFrame.new(-2, -8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- trail = Instance.new("Trail", PARENT)
- trail.Attachment0 = A
- trail.Attachment1 = B
- trail.Enabled = true
- trail.Lifetime = LIFETIME
- trail.TextureMode = "Static"
- trail.LightInfluence = 0
- trail.Color = COLOR
- trail.Transparency = NumberSequence.new(0, 1)
- end
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "rbxassetid://471875841"----lol
- Character.Pants.PantsTemplate = "rbxassetid://471875960"
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- leftblockarm = Instance.new("Part",LeftArm)
- leftblockarm.Size = LeftArm.Size + Vector3.new(.1,.1,.1)
- leftblockarm.BrickColor = BrickColor.new("Really black")
- leftblockarm.Anchored = false
- leftblockarm.CanCollide = false
- leftblockarm.Transparency = 1
- leftblockarm.Material = "Neon"
- leftweld = weldBetween(leftblockarm,LeftArm)
- rightblockarm = Instance.new("Part",RightArm)
- rightblockarm.Size = RightArm.Size + Vector3.new(.1,.1,.1)
- rightblockarm.BrickColor = BrickColor.new("Really black")
- rightblockarm.Anchored = false
- rightblockarm.CanCollide = false
- rightblockarm.Transparency = 1
- rightblockarm.Material = "Neon"
- rightweld = weldBetween(rightblockarm,RightArm)
- torsoblock = Instance.new("Part",Torso)
- torsoblock.Size = Torso.Size + Vector3.new(.1,.1,.1)
- torsoblock.BrickColor = BrickColor.new("Really black")
- torsoblock.Anchored = false
- torsoblock.CanCollide = false
- torsoblock.Transparency = 1
- torsoblock.Material = "Neon"
- torsoblockweld = weldBetween(torsoblock,Torso)
- rightlegg = Instance.new("Part",RightLeg)
- rightlegg.Size = RightLeg.Size + Vector3.new(.1,.1,.1)
- rightlegg.BrickColor = BrickColor.new("Really black")
- rightlegg.Anchored = false
- rightlegg.CanCollide = false
- rightlegg.Transparency = 1
- rightlegg.Material = "Neon"
- rightlegweld = weldBetween(rightlegg,RightLeg)
- leftlegg = Instance.new("Part",LeftLeg)
- leftlegg.Size = LeftLeg.Size + Vector3.new(.1,.1,.1)
- leftlegg.BrickColor = BrickColor.new("Really black")
- leftlegg.Anchored = false
- leftlegg.CanCollide = false
- leftlegg.Transparency = 1
- leftlegg.Material = "Neon"
- leftlegweld = weldBetween(leftlegg,LeftLeg)
- TheBull = Instance.new("Part",Character)
- TheBull.Size = Vector3.new(2,2,2)
- TheBull.CFrame = Head.CFrame
- TheBull.CanCollide = false
- TheBull.Name = "tbull"
- TheBullWeld = Instance.new("Weld",TheBull)
- TheBullWeld.Part0 = TheBull
- TheBullWeld.Part1 = Head
- TheBullWeld.C0 = TheBull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-2,-.3)
- mTheBull = Instance.new("SpecialMesh", TheBull)
- mTheBull.MeshType = "FileMesh"
- mTheBull.Scale = Vector3.new(4, 4, 4)
- mTheBull.MeshId,mTheBull.TextureId = 'rbxassetid://101850502','rbxassetid://101850460'
- coroutine.wrap(function()
- m = -.18
- b = 0
- p = 0
- for i = 1, 20 do
- m = m + .2
- p = p + .03
- b = b + 0.01
- local lightpart = Instance.new("Part",Head)
- lightpart.Size = Vector3.new(.7 + p,.2,.5)
- lightpart.Material = "Neon"
- lightpart.Name = "lightpart"
- lightpart.BrickColor = BrickColor.new("Black")
- local lightpartweld = weldBetween(lightpart,Head)
- lightpartweld.C0 = CFrame.new(0,3.59 - m,3 - b)
- lightpart.CanCollide = false
- end
- end)()
- coroutine.wrap(function()
- v = 0
- c = 0
- for i = 1, 20 do
- v = v + .1
- c = c + 0.1
- local lightpart2 = Instance.new("Part",Head)
- lightpart2.Size = Vector3.new(.2,.6,.2 + v)
- lightpart2.Material = "Neon"
- lightpart2.Name = "lightpart2"
- lightpart2.BrickColor = BrickColor.new("Black")
- local lightpart2weld = weldBetween(lightpart2,Head)
- lightpart2weld.C0 = CFrame.new(2 - c ,.2,2)
- lightpart2.CanCollide = false
- local lightpart3 = Instance.new("Part",Head)
- lightpart3.Size = Vector3.new(.2,.6,.2 + v)
- lightpart3.Material = "Neon"
- lightpart3.Name = "lightpart3"
- lightpart3.BrickColor = BrickColor.new("Black")
- local lightpart3weld = weldBetween(lightpart3,Head)
- lightpart3weld.C0 = CFrame.new(-2 + c ,.2,2)
- lightpart3.CanCollide = false
- end
- end)()
- Phammerhandle = Instance.new("Part",Torso)
- Phammerhandle.Size = Vector3.new(2,20,2)
- Phammerhandle.Material = "Slate"
- Phammerhandle.CanCollide = false
- Phammerhandle.BrickColor = BrickColor.new("Really black")
- Phammerhandleweld = weldBetween(Phammerhandle,RightArm)
- Phammerhandleweld.C0 = CFrame.new(0,0,3) * CFrame.Angles(math.rad(20),0,0)
- axehammer = Instance.new("SpecialMesh", Phammerhandle)
- axehammer.MeshType = "FileMesh"
- axehammer.Scale = Vector3.new(.162, .23, .137)
- axehammer.MeshId,axehammer.TextureId = 'rbxassetid://2379879660','rbxassetid://2379879768'
- r = 0
- e = 0
- Phammerholder = Instance.new("Part",Phammerhandle)
- Phammerholder.Size = Vector3.new(15,6,10)
- Phammerholder.Material = "Slate"
- Phammerholder.CanCollide = false
- Phammerholder.Transparency = 1
- Phammerholder.BrickColor = BrickColor.new("Really black")
- Phammerholderweld = weldBetween(Phammerholder,Phammerhandle)
- Phammerholderweld.C0 = CFrame.new(0,0,10)
- hitbox = Instance.new("Part",Phammerhandle)
- hitbox.Size = Vector3.new(22,5,22)
- hitbox.CanCollide = false
- hitbox.Transparency = 1
- hitboxweld = weldBetween(hitbox,Phammerholder)
- hitboxweld.C0 = CFrame.new(0,11,5)
- hitbox.CanCollide = false
- darkheartbeat = Instance.new("Sound",Torso)
- darkheartbeat.Looped = true
- darkheartbeat.Volume = darkvolume
- darkheartbeat.Name = "darkness"
- darkheartbeat.SoundId = 'rbxassetid://2094108818'
- darkheartbeat:Play()
- coroutine.wrap(function()
- while wait() do
- hum.JumpPower = jp
- hum.WalkSpeed = ws
- LeftArm.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- heavyslash = Instance.new("Sound",Phammerholder)
- heavyslash.SoundId = "rbxassetid://2315879303"
- heavyslash.Name = "hevsls"
- heavyslash.Volume = 7
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 5
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..id
- doomtheme:Play()
- heavyfootsteps = Instance.new("Sound",Torso)
- heavyfootsteps.SoundId = "rbxassetid://305695554"
- heavyfootsteps.Volume = 0
- heavyfootsteps.Name = "hfs"
- heavyfootsteps.Pitch = .93
- heavyfootsteps.Looped = true
- heavyfootsteps:Play()
- drag = Instance.new("Sound",Phammerholder)
- drag.SoundId = "rbxassetid://2293193405"
- drag.Volume = 0
- drag.Name = "drag"
- drag.Pitch = 1
- drag.Looped = true
- drag:Play()
- drag2 = Instance.new("Sound",Phammerholder)
- drag2.SoundId = "rbxassetid://2385312610"
- drag2.Volume = 0
- drag2.Name = "drag2"
- drag2.Pitch = 1
- drag2.Looped = true
- drag2:Play()
- twirlsound = Instance.new("Sound",Phammerhandle)
- twirlsound.Volume = 10
- twirlsound.Name = "twirlsound"
- twirlsound.SoundId = "rbxassetid://229409838"
- twirlsound.Looped = true
- twirlsound.Pitch = .7
- phamsmash = Instance.new("Sound",Phammerholder)
- phamsmash.SoundId = "rbxassetid://2315879496"
- phamsmash.Volume = 7
- phamsmash.Name = "phamsmash"
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "hfs" then
- heavyfootsteps = Instance.new("Sound",Torso)
- heavyfootsteps.SoundId = "rbxassetid://1134050898"
- heavyfootsteps.Volume = 0
- heavyfootsteps.Name = "hfs"
- heavyfootsteps.Pitch = .93
- heavyfootsteps.Looped = true
- heavyfootsteps:Play()
- end
- end)
- Phammerholder.ChildRemoved:connect(function(removed)
- if removed.Name == "hevsls" then
- heavyslash = Instance.new("Sound",Phammerholder)
- heavyslash.SoundId = "rbxassetid://2315879303"
- heavyslash.Name = "hevsls"
- heavyslash.Volume = 7
- end
- end)
- Phammerholder.ChildRemoved:connect(function(removed)
- if removed.Name == "drag" then
- drag = Instance.new("Sound",Phammerholder)
- drag.SoundId = "rbxassetid://2293193405"
- drag.Volume = 0
- drag.Pitch = 1
- drag.Looped = true
- drag:Play()
- end
- end)
- Phammerholder.ChildRemoved:connect(function(removed)
- if removed.Name == "drag2" then
- drag2 = Instance.new("Sound",Phammerholder)
- drag2.SoundId = "rbxassetid://2385312610"
- drag2.Volume = 0
- drag2.Name = "drag2"
- drag2.Pitch = 1
- drag2.Looped = true
- drag2:Play()
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "twirlsound" then
- twirlsound = Instance.new("Sound",Phammerhandle)
- twirlsound.Volume = 8
- twirlsound.Name = "twirlsound"
- twirlsound.SoundId = "rbxassetid://229409838"
- twirlsound.Looped = true
- twirlsound.Pitch = .7
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "darkness" then
- darkheartbeat = Instance.new("Sound",Torso)
- darkheartbeat.Looped = true
- darkheartbeat.Name = "darkness"
- darkheartbeat.Volume = darkvolume
- darkheartbeat.SoundId = 'rbxassetid://2094108818'
- darkheartbeat:Play()
- end
- end)
- Phammerholder.ChildRemoved:connect(function(removed)
- if removed.Name == "phamsmash" then
- phamsmash = Instance.new("Sound",Phammerhandle)
- phamsmash.SoundId = "rbxassetid://2315879496"
- phamsmash.Volume = 7
- phamsmash.Name = "phamsmash"
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..id
- doomtheme:Play()
- end
- end)
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='.' then
- hum.Parent:BreakJoints()
- end
- end)
- mouse.Button1Down:connect(function()
- if debounce then return end
- debounce = true
- attacking = true
- if combo2 then
- phamsmash:Play()
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- combo2 = false
- combo1 = true
- ws = 25
- jp = 0
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 20 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,.6) * CFrame.Angles(math.rad(-35),0,math.rad(35)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(-35),math.rad(0)),.3)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4.75,0,7) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,5,0) * CFrame.Angles(math.rad(180),math.rad(-3),math.rad(-2)), 0.4)
- swait()
- end
- ws = 0
- smashdebounce = false
- removeuseless:AddItem(g1,.001)
- swoosh = Instance.new("Sound",Phammerholder)
- swoosh.SoundId = "rbxassetid://1513044886"
- swoosh.Volume = 8
- swoosh.Pitch = .85
- removeuseless:AddItem(swoosh,4)
- swoosh:Play()
- pobrick = Instance.new("Part",Torso)
- pobrick.CFrame = Root.CFrame * CFrame.new(0,-11,-16)
- pobrick.Anchored = true
- pobrick.Name = "pobrick"
- pobrick.Transparency = 1
- removeuseless:AddItem(pobrick,5)
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Name = "shockwave"
- shockwave.Transparency = .75
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(pobrick.Position)
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(6,3,6)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Name = "shockwave2"
- shockwave2.Transparency = .75
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(pobrick.Position)
- shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(4,3,4)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- SOUND(pobrick,168586621,8,false,5)
- Hit = damagealll(30,pobrick.Position)
- for _,v in pairs(Hit) do
- if darkmode then
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- else
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(999,100000))
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(pobrick.Position,torso.Position).lookVector*150
- removeuseless:AddItem(vel,.1)
- end
- coroutine.wrap(function()
- for i = 1, 15 do
- hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- for i = 1, 50 do
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(3,.3,3)
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.5,.4,1.5)
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+18),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-19),0)
- shockwave.Transparency = shockwave.Transparency + 0.014
- shockwave2.Transparency = shockwave2.Transparency + 0.0125
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.8 - .2 * math.sin(sine/12), -.2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/12)), math.rad(15 - 5 * math.sin(sine/12))), 0.36)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.36)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,1,1) * CFrame.Angles(math.rad(-45),math.rad(-3),math.rad(-2)), 0.36)
- swait()
- end
- jp = 150
- ws = 10
- debounce = false
- attacking = false
- smashdebounce = true
- shockwave:Remove()
- shockwave2:Remove()
- elseif combo1 then
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- combo1 = false
- combo2 = true
- ws = 10
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(35),0,math.rad(35)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(35),math.rad(0)),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.3)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(-1,-10,0) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(-0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(.5, 1.5, 1.2) * CFrame.Angles(math.rad(-60), math.rad(-48), math.rad(0)), 0.3)
- swait()
- end
- hitdebounce = false
- Hit = damagealll(999,Phammerholder.Position)
- for _,v in pairs(Hit) do
- if darkmode then
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- else
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(999,10000))
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- heavyslash:Play()
- vel.velocity = CFrame.new(Phammerholder.Position,torso.Position).lookVector*125
- removeuseless:AddItem(vel,.1)
- end
- hitbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") and hit.Parent:findFirstChildOfClass("Humanoid").Health ~= 0 then
- if hitdebounce then return end
- hitdebounce = true
- Slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
- vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- tors = hit.Parent:FindFirstChild("UpperTorso")
- else
- tors = hit.Parent:FindFirstChild("Torso")
- end
- SOUND(tors,541909913,10,false,2)
- coroutine.wrap(function()
- for i = 1, 5 do
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- vel.velocity = CFrame.new(Phammerholder.Position,tors.Position).lookVector*160
- removeuseless:AddItem(vel,.1)
- if darkmode then
- Slachtoffer.Parent:BreakJoints()
- else
- Slachtoffer:TakeDamage(math.random(44,63))
- end
- end
- end)
- SOUND(Phammerholder,1513044886,8,false,2)
- for i = 1, 20 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5,0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,.6) * CFrame.Angles(math.rad(-35),0,math.rad(35)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(-35),math.rad(0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 3.5, 2) * CFrame.Angles(math.rad(-120), math.rad(120), math.rad(0)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- ws = 10
- hitdebounce = true
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='y' then
- if debounce then return end
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- debounce = true
- attacking = true
- damagedebounce = false
- ws = 10
- for i = 1, 15 do
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4.5,0,1) * CFrame.Angles(math.rad(0),math.rad(-75),math.rad(90)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 0.7, 1 - .25 * math.sin(sine/12)) * CFrame.Angles(math.rad(-60 + 2 *math.sin(sine/12)), math.rad(48 + 2 * math.sin(sine/12)), math.rad(2 * math.sin(sine/12))), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,.6) * CFrame.Angles(math.rad(-35),0,math.rad(35)),.45)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.45)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0, 0, 2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.45)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0, 0, -1.7) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.45)
- swait()
- end
- knockbackbox = Instance.new("Part",Root)
- knockbackbox.Size = Vector3.new(1,1,1)
- knockbackbox.CanCollide = false
- knockbackbox.Transparency = 1
- knockbackboxweld = weldBetween(knockbackbox,Root)
- knockbackboxweld.C0 = CFrame.new(2,5,5)
- Hit = damagealll(10,knockbackbox.Position)
- for _,v in pairs(Hit) do
- if darkmode then
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(99)
- else
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(42,50))
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- hitsound = Instance.new("Sound", torso)
- hitsound.SoundId = "rbxassetid://212197666"
- hitsound.Volume = 10
- hitsound:Play()
- coroutine.wrap(function()
- for i = 1, 15 do
- hum.CameraOffset = Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- SOUND(LeftLeg,2053414752,10,false,4)
- removeuseless:AddItem(hitsound,3)
- if darkmode then
- vel.velocity = CFrame.new(LeftLeg.Position,torso.Position).lookVector*1000
- else
- vel.velocity = CFrame.new(LeftLeg.Position,torso.Position).lookVector*300
- end
- removeuseless:AddItem(vel,.1)
- end
- for i = 1, 30 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.2,.7,-1.3) * CFrame.Angles(math.rad(50),math.rad(10),math.rad(0)),.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0, 0, -4) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0, -.5, 2.5) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.5)
- swait()
- end
- ws = 20
- knockbackbox:Remove()
- damagedebounce = true
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='t' then
- if debounce then return end
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- debounce = true
- attacking = true
- ws = 30
- SOUND(Head,246480487,10,false,10)
- for i = 1, 30 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,3,1.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,3,1.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
- swait()
- end
- for i = 1, 10 do
- Hit = damagealll(999999,Torso.Position)
- for _,v in pairs(Hit) do
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*100
- removeuseless:AddItem(vel,.1)
- end
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-3.8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.75,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, .5) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 2, .5) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5, .3, -1.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.5, .3, -1.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.5)
- swait()
- end
- for i = 1, 150 do
- if darkmode then
- Hit = damagealll(999999999999,Torso.Position)
- else
- Hit = damagealll(99999999,Torso.Position)
- end
- for _,v in pairs(Hit) do
- if darkmode then
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- else
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*100
- removeuseless:AddItem(vel,.1)
- end
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-1,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.01)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, .5) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(90)), 0.01)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 2, .5) * CFrame.Angles(math.rad(40), math.rad(20), math.rad(-90)), 0.01)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5, .3, -1.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.01)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.5, .3, -1.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.01)
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- ws = 20
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if debounce then return end
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- debounce = true
- attacking = true
- ws = 20
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 35 do
- swait()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 0 - .0 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 0 - .0 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(-60),0),.25)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,-2,-.5) * CFrame.Angles(math.rad(0),0,0),.25)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4,0,4) * CFrame.Angles(math.rad(90),math.rad(180),math.rad(-50)),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,5,1.4) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0)), 0.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,2,1.4) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0)), 0.25)
- end
- removeuseless:AddItem(g1,.01)
- for i = 1, 6 do
- swait()
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(-0),0),.25)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,-2,-.5) * CFrame.Angles(math.rad(0),0,0),.25)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4,0,4) * CFrame.Angles(math.rad(90),math.rad(180),math.rad(-50)),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,1.1,.7) * CFrame.Angles(math.rad(-60), math.rad(-25), math.rad(0)), 0.35)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,2,1.4) * CFrame.Angles(math.rad(-73), math.rad(42), math.rad(0)), 0.35)
- end
- phammerthrow = true
- twirlsound:Play()
- SOUND(Phammerhandle,608600954,10,false,5)
- coroutine.wrap(function()
- repeat
- wait(.1)
- Hit = damagealll(9999,Phammerhandle.Position)
- for _,v in pairs(Hit) do
- if darkmode then
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- else
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(999,10000))
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Phammerhandle.Position,torso.Position).lookVector*100
- removeuseless:AddItem(vel,.1)
- end
- until phammerthrow == false
- end)()
- l = -3
- k = 0
- Phammerhandleweld.Part1 = Root
- for i = 1, 35 do
- k = k + 15
- l = l - 6
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(20),0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,1.4,1.1) * CFrame.Angles(math.rad(-72), math.rad(-30), math.rad(0)), 0.05)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,2,1.4) * CFrame.Angles(math.rad(-62), math.rad(42), math.rad(0)), 0.05)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,l) * CFrame.Angles(0,math.rad(0),math.rad(0)),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(k),math.rad(0)),.3)
- swait()
- end
- for i = 1, 35 do
- k = k + 11
- l = l + 6
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(0),math.rad(20),0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,1.4,1.1) * CFrame.Angles(math.rad(-72), math.rad(-30), math.rad(0)), 0.05)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,2,1.4) * CFrame.Angles(math.rad(-62), math.rad(42), math.rad(0)), 0.05)
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,l) * CFrame.Angles(math.rad(0),math.rad(0),0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(k),math.rad(0)),.3)
- swait()
- end
- phammerthrow = false
- twirlsound:Stop()
- Phammerhandleweld.Part1 = RightArm
- ws = 30
- pickdebounce = true
- attacking = false
- hitdebounce = true
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='f' then
- if debounce then return end
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- if darkmode then
- debounce = true
- tweentable = {}
- tweentable.Color = BrickColor.new("Black").Color
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart" then
- tweenn = tween:Create(v, TweenInfo.new(3),tweentable)
- tweenn:Play()
- end
- end
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart2" then
- tweenn = tween:Create(v, TweenInfo.new(3),tweentable)
- tweenn:Play()
- end
- end
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart3" then
- tweenn = tween:Create(v, TweenInfo.new(3),tweentable)
- tweenn:Play()
- end
- end
- for i = 1, 50 do
- darkvolume = darkvolume - 0.2
- darkheartbeat.Volume = darkvolume
- leftblockarm.Transparency = leftblockarm.Transparency + .011
- rightblockarm.Transparency = rightblockarm.Transparency + .011
- torsoblock.Transparency = torsoblock.Transparency + .011
- leftlegg.Transparency = leftlegg.Transparency + .011
- rightlegg.Transparency = rightlegg.Transparency + .011
- swait()
- end
- darkvolume = 0
- debounce = false
- darkmode = false
- else
- debounce = true
- attacking = true
- darkmode = true
- ws = 50
- jp = 0
- HEADLERP.Part1 = Torso
- horn = Instance.new("Part",Torso)
- horn.Size = Vector3.new(1,1,1)
- horn.CanCollide = false
- horn.BrickColor = BrickColor.new("Really black")
- hornweld = weldBetween(horn,LeftArm)
- hornweld.C0 = hornweld.C0 * CFrame.Angles(math.rad(90),math.rad(20),math.rad(45))
- hornweld.C1 = CFrame.new(.25,-6,0)
- fuckhorn = Instance.new("SpecialMesh", horn)
- fuckhorn.MeshType = "FileMesh"
- fuckhorn.Scale = Vector3.new(12, 12, 12)
- fuckhorn.MeshId = 'rbxassetid://114019861'
- fuckhorn.TextureId = 'rbxassetid://114019769'
- SOUND(horn,147703453,10,false,10)
- coroutine.wrap(function()
- for i = 1, 30 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.6,0) * CFrame.Angles(math.rad(10),0,0),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,3,1.5) * CFrame.Angles(math.rad(-105),math.rad(25),math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.5, 0, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5, 0, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.5)
- swait()
- end
- end)()
- tweentable = {}
- tweentable.Color = BrickColor.new("Really red").Color
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart" then
- tweenn = tween:Create(v, TweenInfo.new(15),tweentable)
- tweenn:Play()
- end
- end
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart2" then
- tweenn = tween:Create(v, TweenInfo.new(15),tweentable)
- tweenn:Play()
- end
- end
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "lightpart3" then
- tweenn = tween:Create(v, TweenInfo.new(15),tweentable)
- tweenn:Play()
- end
- end
- for i = 1, 500 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 0.7, 1 - .25 * math.sin(sine/12)) * CFrame.Angles(math.rad(-60 + 2 *math.sin(sine/12)), math.rad(48 + 2 * math.sin(sine/12)), math.rad(2 * math.sin(sine/12))), 0.5)
- hum.CameraOffset = Vector3.new(math.random(-.6,.6),math.random(-.6,.6),math.random(-.6,.6))
- darkvolume = darkvolume + 0.015
- darkheartbeat.Volume = darkvolume
- leftblockarm.Transparency = leftblockarm.Transparency - .0011
- rightblockarm.Transparency = rightblockarm.Transparency - .0011
- torsoblock.Transparency = torsoblock.Transparency - .0011
- leftlegg.Transparency = leftlegg.Transparency - .0011
- rightlegg.Transparency = rightlegg.Transparency - .0011
- swait()
- end
- ws = 20
- jp = 150
- HEADLERP.Part1 = Head
- hum.CameraOffset = Vector3.new(0,0,0)
- attacking = false
- debounce = false
- horn:Remove()
- end
- end
- end)
- coroutine.wrap(function()
- while true do
- if darkmode then
- darkheartbeat.Volume = darkvolume
- end
- swait()
- end
- end)()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,4*4,Character)
- if Root.Velocity.y > 1 and hf == nil then
- position = "Jump"
- elseif Root.Velocity.y < -1 and hf == nil then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 10 and hf ~= nil then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 10 and hf ~= nil then
- position = "Walking"
- end
- swait()
- end
- end)
- checks1()
- OrgnC0 = Neck.C0 * CFrame.new(0,0,4.5)
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -6, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*.5), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1.5), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- if levitate then
- eyo1:Remove()
- eyo2:Remove()
- end
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- immortality()
- end
- wait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Jump" and attacking == false then
- change = 1
- ws = 20
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4.5,0,1) * CFrame.Angles(math.rad(0),math.rad(-75),math.rad(90)),.3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 0.7, 1) * CFrame.Angles(math.rad(-60), math.rad(48), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0, -1, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- elseif position == "Falling" and attacking == false then
- change = 1
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4.5,0,1) * CFrame.Angles(math.rad(0),math.rad(-75),math.rad(90)),.3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0, 0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 0.7, 1) * CFrame.Angles(math.rad(-60), math.rad(48), math.rad(0)), 0.5)
- elseif position == "Walking" and attacking == false then
- change = .6
- ws = 10
- heavyfootsteps.Volume = 6
- drag.Volume = 8
- drag2.Volume = 9
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-2,-2,13) * CFrame.Angles(math.rad(103),math.rad(-12),0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.8,0,1*math.sin(sine/6)) * CFrame.Angles(math.rad(-20*math.sin(sine/6)),math.rad(10*math.sin(sine/6)),math.rad(10)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 1.2, -1.15) * CFrame.Angles(math.rad(60), math.rad(8 + 7 * math.sin(sine/6)), math.rad(0)), 0.5)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.4 - .05 * math.sin(sine/4), 0) * CFrame.Angles(math.rad(0),math.rad(8 * math.sin(sine/6)),math.rad(0) + Root.RotVelocity.Y / 45, math.sin(20 * math.sin(sine/6))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0, 0 - 0.35 * math.cos(sine/6)/2.8, -.4+ 2* math.sin(sine/6)) * CFrame.Angles(math.rad(10) + -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/6))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0, 0 + 0.35 * math.cos(sine/8)/2.8, -.4 - 2 * math.sin(sine/6)) * CFrame.Angles(math.rad(10) - -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/6))), 0.3)
- elseif position == "Idle" and attacking == false then
- change = .5
- heavyfootsteps.Volume = 0
- drag.Volume = 0
- drag2.Volume = 0
- Phammerhandleweld.C1 = Phammerhandleweld.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- Phammerhandleweld.C0 = Phammerhandleweld.C0:lerp(CFrame.new(-4.5,0,1) * CFrame.Angles(math.rad(0),math.rad(-75),math.rad(90)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.4 + -.125 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.8 - .2 * math.sin(sine/12), -.2 - .0 * math.sin(sine/12), .2 * -math.sin(sine/12)) * CFrame.Angles(math.rad(2 + 4 * math.sin(sine/12)), math.rad(0 + 3 * math.sin(sine/12)), math.rad(15 - 5 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 0.7, 1 - .25 * math.sin(sine/12)) * CFrame.Angles(math.rad(-60 + 2 *math.sin(sine/12)), math.rad(48 + 2 * math.sin(sine/12)), math.rad(2 * math.sin(sine/12))), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 0 - .125 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 0 - .125 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- end
- swait()
- end
- end)
- anims()
- warn("Shred through everything that stands in your way. Made by Supr14")
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