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doryna2281337

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Jul 30th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386.  
  387. -------------------------------------------------------
  388. --Start Damage Function--
  389. -------------------------------------------------------
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  401.  
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404.  
  405. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. if insta == true then
  412. hit.Parent:FindFirstChild("Head"):BreakJoints()
  413. end
  414. local c = Create("ObjectValue"){
  415. Name = "creator",
  416. Value = game:service("Players").LocalPlayer,
  417. Parent = h,
  418. }
  419. game:GetService("Debris"):AddItem(c, .5)
  420. if HitSound ~= nil and HitPitch ~= nil then
  421. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  422. end
  423. local Damage = math.random(minim, maxim)
  424. local blocked = false
  425. local block = hit.Parent:findFirstChild("Block")
  426. if block ~= nil then
  427. if block.className == "IntValue" then
  428. if block.Value > 0 then
  429. blocked = true
  430. block.Value = block.Value - 1
  431. print(block.Value)
  432. end
  433. end
  434. end
  435. if blocked == false then
  436. h.Health = h.Health - Damage
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. else
  439. h.Health = h.Health - (Damage / 2)
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. end
  442. if Type == "Knockdown" then
  443. local hum = hit.Parent.Humanoid
  444. hum.PlatformStand = true
  445. coroutine.resume(coroutine.create(function(HHumanoid)
  446. swait(1)
  447. HHumanoid.PlatformStand = false
  448. end), hum)
  449. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  450. local bodvol = Create("BodyVelocity"){
  451. velocity = angle * knockback,
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. local rl = Create("BodyAngularVelocity"){
  457. P = 3000,
  458. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  459. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  460. Parent = hit,
  461. }
  462. game:GetService("Debris"):AddItem(bodvol, .5)
  463. game:GetService("Debris"):AddItem(rl, .5)
  464. elseif Type == "Normal" then
  465. local vp = Create("BodyVelocity"){
  466. P = 500,
  467. maxForce = Vector3.new(math.huge, 0, math.huge),
  468. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  469. }
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  487. end
  488. end))
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  496. elseif Type == "Snare" then
  497. local bp = Create("BodyPosition"){
  498. P = 2000,
  499. D = 100,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. game:GetService("Debris"):AddItem(bp, 1)
  505. elseif Type == "Freeze" then
  506. local BodPos = Create("BodyPosition"){
  507. P = 50000,
  508. D = 1000,
  509. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510. position = hit.Parent.Torso.Position,
  511. Parent = hit.Parent.Torso,
  512. }
  513. local BodGy = Create("BodyGyro") {
  514. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  515. P = 20e+003,
  516. Parent = hit.Parent.Torso,
  517. cframe = hit.Parent.Torso.CFrame,
  518. }
  519. hit.Parent.Torso.Anchored = true
  520. coroutine.resume(coroutine.create(function(Part)
  521. swait(1.5)
  522. Part.Anchored = false
  523. end), hit.Parent.Torso)
  524. game:GetService("Debris"):AddItem(BodPos, 3)
  525. game:GetService("Debris"):AddItem(BodGy, 3)
  526. end
  527. local debounce = Create("BoolValue"){
  528. Name = "DebounceHit",
  529. Parent = hit.Parent,
  530. Value = true,
  531. }
  532. game:GetService("Debris"):AddItem(debounce, Delay)
  533. c = Create("ObjectValue"){
  534. Name = "creator",
  535. Value = Player,
  536. Parent = h,
  537. }
  538. game:GetService("Debris"):AddItem(c, .5)
  539. end
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function--
  543. -------------------------------------------------------
  544.  
  545. -------------------------------------------------------
  546. --Start Damage Function Customization--
  547. -------------------------------------------------------
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(1, 0, 1))
  554. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Create("BillboardGui"){
  557. Size = UDim2.new(3, 0, 3, 0),
  558. Adornee = EffectPart,
  559. Parent = EffectPart,
  560. }
  561. local TextLabel = Create("TextLabel"){
  562. BackgroundTransparency = 1,
  563. Size = UDim2.new(1, 0, 1, 0),
  564. Text = Text,
  565. Font = "Bodoni",
  566. TextColor3 = Color,
  567. TextScaled = true,
  568. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function Customization--
  588. -------------------------------------------------------
  589.  
  590. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  591. for _, c in pairs(workspace:children()) do
  592. local hum = c:findFirstChild("Humanoid")
  593. if hum ~= nil then
  594. local head = c:findFirstChild("Head")
  595. if head ~= nil then
  596. local targ = head.Position - Part.Position
  597. local mag = targ.magnitude
  598. if magni >= mag and c.Name ~= plr.Name then
  599. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606.  
  607. CFuncs = {
  608. Part = {
  609. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  610. local Part = Create("Part")({
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. },
  625. Mesh = {
  626. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  627. local Msh = Create(Mesh)({
  628. Parent = Part,
  629. Offset = OffSet,
  630. Scale = Scale
  631. })
  632. if Mesh == "SpecialMesh" then
  633. Msh.MeshType = MeshType
  634. Msh.MeshId = MeshId
  635. end
  636. return Msh
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Weld = {
  654. Create = function(Parent, Part0, Part1, C0, C1)
  655. local Weld = Create("Weld")({
  656. Parent = Parent,
  657. Part0 = Part0,
  658. Part1 = Part1,
  659. C0 = C0,
  660. C1 = C1
  661. })
  662. return Weld
  663. end
  664. },
  665. Sound = {
  666. Create = function(id, par, vol, pit)
  667. coroutine.resume(coroutine.create(function()
  668. local S = Create("Sound")({
  669. Volume = vol,
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace
  673. })
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 6)
  677. end))
  678. end
  679. },
  680. ParticleEmitter = {
  681. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  682. local fp = Create("ParticleEmitter")({
  683. Parent = Parent,
  684. Color = ColorSequence.new(Color1, Color2),
  685. LightEmission = LightEmission,
  686. Size = Size,
  687. Texture = Texture,
  688. Transparency = Transparency,
  689. ZOffset = ZOffset,
  690. Acceleration = Accel,
  691. Drag = Drag,
  692. LockedToPart = LockedToPart,
  693. VelocityInheritance = VelocityInheritance,
  694. EmissionDirection = EmissionDirection,
  695. Enabled = Enabled,
  696. Lifetime = LifeTime,
  697. Rate = Rate,
  698. Rotation = Rotation,
  699. RotSpeed = RotSpeed,
  700. Speed = Speed,
  701. VelocitySpread = VelocitySpread
  702. })
  703. return fp
  704. end
  705. }
  706. }
  707. function RemoveOutlines(part)
  708. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. formFactor = FormFactor,
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. function CreateWeld(Parent, Part0, Part1, C0, C1)
  739. local Weld = Create("Weld")({
  740. Parent = Parent,
  741. Part0 = Part0,
  742. Part1 = Part1,
  743. C0 = C0,
  744. C1 = C1
  745. })
  746. return Weld
  747. end
  748.  
  749.  
  750. -------------------------------------------------------
  751. --Start Effect Function--
  752. -------------------------------------------------------
  753. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  754. local NEWWELD = IT(TYPE)
  755. NEWWELD.Part0 = PART0
  756. NEWWELD.Part1 = PART1
  757. NEWWELD.C0 = C0
  758. NEWWELD.C1 = C1
  759. NEWWELD.Parent = PARENT
  760. return NEWWELD
  761. end
  762. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  763. local NEWMESH = IT(MESH)
  764. if MESH == "SpecialMesh" then
  765. NEWMESH.MeshType = MESHTYPE
  766. if MESHID ~= "nil" and MESHID ~= "" then
  767. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  768. end
  769. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  770. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  771. end
  772. end
  773. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  774. NEWMESH.Scale = SCALE
  775. NEWMESH.Parent = PARENT
  776. return NEWMESH
  777. end
  778.  
  779. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  780. PRT.Color = Color3.new(236, 236, 236)
  781. local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
  782. CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", Vector3.new(1,1,1)*1.05, Vector3.new(0,0,0))
  783. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  784. PRT.Color = Color3.new(27, 42, 53)
  785. EffectModel = Instance.new("Model", char)
  786. Effects = {
  787. Block = {
  788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  789. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. if Type == 1 or Type == nil then
  795. table.insert(Effects, {
  796. prt,
  797. "Block1",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. elseif Type == 2 then
  805. table.insert(Effects, {
  806. prt,
  807. "Block2",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. else
  815. table.insert(Effects, {
  816. prt,
  817. "Block3",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. end
  825. end
  826. },
  827. Sphere = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Cylinder",
  837. delay,
  838. x3,
  839. y3,
  840. z3,
  841. msh
  842. })
  843. end
  844. },
  845. Cylinder = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. },
  863. Wave = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  869. Cso("2755928629", tors, 10, 1)
  870. chatfunc("!print ((you got that))", BrickColor.new("Really red").Color)
  871. wait(0,35)
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Cylinder",
  876. delay,
  877. x3 / 60,
  878. y3 / 60,
  879. z3 / 60,
  880. msh
  881. })
  882. end
  883. },
  884. Ring = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Break = {
  903. Create = function(brickcolor, cframe, x1, y1, z1)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  905. prt.Anchored = true
  906. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. local num = math.random(10, 50) / 1000
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Shatter",
  913. num,
  914. prt.CFrame,
  915. math.random() - math.random(),
  916. 0,
  917. math.random(50, 100) / 100
  918. })
  919. end
  920. },
  921. Spiral = {
  922. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  923. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  924. prt.Anchored = true
  925. prt.CFrame = cframe
  926. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. game:GetService("Debris"):AddItem(prt, 10)
  928. table.insert(Effects, {
  929. prt,
  930. "Cylinder",
  931. delay,
  932. x3,
  933. y3,
  934. z3,
  935. msh
  936. })
  937. end
  938. },
  939. Push = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. table.insert(Effects, {
  947. prt,
  948. "Cylinder",
  949. delay,
  950. x3,
  951. y3,
  952. z3,
  953. msh
  954. })
  955. end
  956. }
  957. }
  958. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  959. local fp = IT("Part")
  960. fp.formFactor = formfactor
  961. fp.Parent = parent
  962. fp.Reflectance = reflectance
  963. fp.Transparency = transparency
  964. fp.CanCollide = false
  965. fp.Locked = true
  966. fp.BrickColor = brickcolor
  967. fp.Name = name
  968. fp.Size = size
  969. fp.Position = tors.Position
  970. RemoveOutlines(fp)
  971. fp.Material = "SmoothPlastic"
  972. fp:BreakJoints()
  973. return fp
  974. end
  975.  
  976. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  977. local mesh = IT(Mesh)
  978. mesh.Parent = part
  979. if Mesh == "SpecialMesh" then
  980. mesh.MeshType = meshtype
  981. if meshid ~= "nil" then
  982. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  983. end
  984. end
  985. mesh.Offset = offset
  986. mesh.Scale = scale
  987. return mesh
  988. end
  989.  
  990. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  991. local type = type
  992. local rng = Instance.new("Part", char)
  993. rng.Anchored = true
  994. rng.BrickColor = color
  995. rng.CanCollide = false
  996. rng.FormFactor = 3
  997. rng.Name = "Ring"
  998. rng.Material = "Neon"
  999. rng.Size = Vector3.new(1, 1, 1)
  1000. rng.Transparency = 0
  1001. rng.TopSurface = 0
  1002. rng.BottomSurface = 0
  1003. rng.CFrame = pos
  1004. local rngm = Instance.new("SpecialMesh", rng)
  1005. rngm.MeshType = MType
  1006. rngm.Scale = scale
  1007. local scaler2 = 1
  1008. if type == "Add" then
  1009. scaler2 = 1 * value
  1010. elseif type == "Divide" then
  1011. scaler2 = 1 / value
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 0, 10 / bonuspeed, 0.1 do
  1015. swait()
  1016. if type == "Add" then
  1017. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1018. elseif type == "Divide" then
  1019. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1020. end
  1021. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1022. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1023. end
  1024. rng:Destroy()
  1025. end))
  1026. end
  1027.  
  1028. function Eviscerate(dude)
  1029. if dude.Name ~= char then
  1030. local bgf = IT("BodyGyro", dude.Head)
  1031. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1032. local val = IT("BoolValue", dude)
  1033. val.Name = "IsHit"
  1034. local ds = coroutine.wrap(function()
  1035. dude:WaitForChild("Head"):BreakJoints()
  1036. wait(0.5)
  1037. target = nil
  1038. coroutine.resume(coroutine.create(function()
  1039. for i, v in pairs(dude:GetChildren()) do
  1040. if v:IsA("Accessory") then
  1041. v:Destroy()
  1042. end
  1043. if v:IsA("Humanoid") then
  1044. v:Destroy()
  1045. end
  1046. if v:IsA("CharacterMesh") then
  1047. v:Destroy()
  1048. end
  1049. if v:IsA("Model") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("Part") or v:IsA("MeshPart") then
  1053. for x, o in pairs(v:GetChildren()) do
  1054. if o:IsA("Decal") then
  1055. o:Destroy()
  1056. end
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. v.Material = "Neon"
  1060. v.CanCollide = false
  1061. local PartEmmit1 = IT("ParticleEmitter", v)
  1062. PartEmmit1.LightEmission = 1
  1063. PartEmmit1.Texture = "rbxassetid://284205403"
  1064. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1065. PartEmmit1.Rate = 150
  1066. PartEmmit1.Lifetime = NumberRange.new(1)
  1067. PartEmmit1.Size = NumberSequence.new({
  1068. NumberSequenceKeypoint.new(0, 0.75, 0),
  1069. NumberSequenceKeypoint.new(1, 0, 0)
  1070. })
  1071. PartEmmit1.Transparency = NumberSequence.new({
  1072. NumberSequenceKeypoint.new(0, 0, 0),
  1073. NumberSequenceKeypoint.new(1, 1, 0)
  1074. })
  1075. PartEmmit1.Speed = NumberRange.new(0, 0)
  1076. PartEmmit1.VelocitySpread = 30000
  1077. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1078. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1079. local BodPoss = IT("BodyPosition", v)
  1080. BodPoss.P = 3000
  1081. BodPoss.D = 1000
  1082. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1083. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1084. v.Color = maincolor.Color
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0, 49 do
  1087. swait(1)
  1088. v.Transparency = v.Transparency + 0.08
  1089. end
  1090. wait(0.5)
  1091. PartEmmit1.Enabled = false
  1092. wait(3)
  1093. v:Destroy()
  1094. dude:Destroy()
  1095. end))
  1096. end))
  1097. end
  1098. end
  1099. end))
  1100. end)
  1101. ds()
  1102. end
  1103. end
  1104.  
  1105. function FindNearestHead(Position, Distance, SinglePlayer)
  1106. if SinglePlayer then
  1107. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1108. end
  1109. local List = {}
  1110. for i, v in pairs(workspace:GetChildren()) do
  1111. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1112. table.insert(List, v)
  1113. end
  1114. end
  1115. return List
  1116. end
  1117.  
  1118. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1119. local type = type
  1120. local rng = Instance.new("Part", char)
  1121. rng.Anchored = true
  1122. rng.BrickColor = color
  1123. rng.CanCollide = false
  1124. rng.FormFactor = 3
  1125. rng.Name = "Ring"
  1126. rng.Material = "Neon"
  1127. rng.Size = Vector3.new(1, 1, 1)
  1128. rng.Transparency = 0
  1129. rng.TopSurface = 0
  1130. rng.BottomSurface = 0
  1131. rng.CFrame = pos
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1133. local rngm = Instance.new("SpecialMesh", rng)
  1134. rngm.MeshType = MType
  1135. rngm.Scale = Vector3.new(x1, y1, z1)
  1136. local scaler2 = 1
  1137. local speeder = FastSpeed
  1138. if type == "Add" then
  1139. scaler2 = 1 * value
  1140. elseif type == "Divide" then
  1141. scaler2 = 1 / value
  1142. end
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 0, 10 / bonuspeed, 0.1 do
  1145. swait()
  1146. if type == "Add" then
  1147. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1148. elseif type == "Divide" then
  1149. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1150. end
  1151. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1152. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1153. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1154. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1155. end
  1156. rng:Destroy()
  1157. end))
  1158. end
  1159.  
  1160. function SoulSteal(dude)
  1161. if dude.Name ~= char then
  1162. local bgf = IT("BodyGyro", dude.Head)
  1163. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1164. local val = IT("BoolValue", dude)
  1165. val.Name = "IsHit"
  1166. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1167. local soulst = coroutine.wrap(function()
  1168. local soul = Instance.new("Part",dude)
  1169. soul.Size = Vector3.new(1,1,1)
  1170. soul.CanCollide = false
  1171. soul.Anchored = false
  1172. soul.Position = torso.Position
  1173. soul.Transparency = 1
  1174. local PartEmmit1 = IT("ParticleEmitter", soul)
  1175. PartEmmit1.LightEmission = 1
  1176. PartEmmit1.Texture = "rbxassetid://569507414"
  1177. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1178. PartEmmit1.Rate = 250
  1179. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1180. PartEmmit1.Size = NumberSequence.new({
  1181. NumberSequenceKeypoint.new(0, 1, 0),
  1182. NumberSequenceKeypoint.new(1, 0, 0)
  1183. })
  1184. PartEmmit1.Transparency = NumberSequence.new({
  1185. NumberSequenceKeypoint.new(0, 0, 0),
  1186. NumberSequenceKeypoint.new(1, 1, 0)
  1187. })
  1188. PartEmmit1.Speed = NumberRange.new(0, 0)
  1189. PartEmmit1.VelocitySpread = 30000
  1190. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1191. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1192. local BodPoss = IT("BodyPosition", soul)
  1193. BodPoss.P = 3000
  1194. BodPoss.D = 1000
  1195. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1196. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1197. wait(1.6)
  1198. soul.Touched:connect(function(hit)
  1199. if hit.Parent == char then
  1200. soul:Destroy()
  1201. end
  1202. end)
  1203. wait(1.2)
  1204. while soul do
  1205. swait()
  1206. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1207. BodPoss.Position = tors.Position
  1208. end
  1209. end)
  1210. soulst()
  1211. end
  1212. end
  1213. function FaceMouse()
  1214. local Cam = workspace.CurrentCamera
  1215. return {
  1216. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1217. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1218. }
  1219. end
  1220.  
  1221. BTAUNT = Instance.new("Sound", tors)
  1222. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
  1223. BTAUNT.Volume = 10
  1224. BTAUNT.Pitch = 1
  1225. BTAUNT.Looped = true
  1226. BTAUNT.TimePosition = 0.2
  1227.  
  1228. BTAUNT1 = Instance.new("Sound", tors)
  1229. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3466386790"
  1230. BTAUNT1.Volume = 10
  1231. BTAUNT1.Pitch = 1
  1232. BTAUNT1.Looped = true
  1233. BTAUNT1.TimePosition = 0.2
  1234.  
  1235. BTAUNT3 = Instance.new("Sound", tors)
  1236. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1237. BTAUNT3.Volume = 10
  1238. BTAUNT3.Pitch = 1
  1239. BTAUNT3.Looped = true
  1240. BTAUNT3.TimePosition = 0.2
  1241.  
  1242. BTAUNT2 = Instance.new("Sound", tors)
  1243. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=689301754"
  1244. BTAUNT2.Volume = 10
  1245. BTAUNT2.Pitch = 1
  1246. BTAUNT2.Looped = true
  1247. BTAUNT2.TimePosition = 0.2
  1248. ------------------------------------------------------
  1249. --End Effect Function--
  1250. -------------------------------------------------------
  1251. function Cso(ID, PARENT, VOLUME, PITCH)
  1252. local NSound = nil
  1253. coroutine.resume(coroutine.create(function()
  1254. NSound = IT("Sound", PARENT)
  1255. NSound.Volume = VOLUME
  1256. NSound.Pitch = PITCH
  1257. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1258. swait()
  1259. NSound:play()
  1260. game:GetService("Debris"):AddItem(NSound, 50)
  1261. end))
  1262. return NSound
  1263. end
  1264. function CameraEnshaking(Length, Intensity)
  1265. coroutine.resume(coroutine.create(function()
  1266. local intensity = 1 * Intensity
  1267. local rotM = 0.01 * Intensity
  1268. for i = 0, Length, 0.1 do
  1269. swait()
  1270. intensity = intensity - 0.05 * Intensity / Length
  1271. rotM = rotM - 5.0E-4 * Intensity / Length
  1272. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1273. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1274. end
  1275. hum.CameraOffset = Vector3.new(0, 0, 0)
  1276. end))
  1277. end
  1278. -------------------------------------------------------
  1279. --End Important Functions--
  1280. -------------------------------------------------------
  1281.  
  1282.  
  1283. -------------------------------------------------------
  1284. --Start Customization--
  1285. -------------------------------------------------------
  1286. local Player_Size = 1
  1287. if Player_Size ~= 1 then
  1288. root.Size = root.Size * Player_Size
  1289. tors.Size = tors.Size * Player_Size
  1290. hed.Size = hed.Size * Player_Size
  1291. ra.Size = ra.Size * Player_Size
  1292. la.Size = la.Size * Player_Size
  1293. rl.Size = rl.Size * Player_Size
  1294. ll.Size = ll.Size * Player_Size
  1295. ----------------------------------------------------------------------------------
  1296. rootj.Parent = root
  1297. neck.Parent = tors
  1298. RW.Parent = tors
  1299. LW.Parent = tors
  1300. RH.Parent = tors
  1301. LH.Parent = tors
  1302. ----------------------------------------------------------------------------------
  1303. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1304. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1305. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1306. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1307. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1308. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1309. ----------------------------------------------------------------------------------
  1310. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1311. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1312. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1313. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1314. --hat.Parent = Character
  1315. end
  1316. ----------------------------------------------------------------------------------
  1317. ----------------------------------------------------------------------------------
  1318. local equipped = false
  1319. local idle = 0
  1320. local change = 1
  1321. local val = 0
  1322. local toim = 0
  1323. local idleanim = 0.4
  1324. local sine = 0
  1325. local Sit = 1
  1326. ----------------------------------------------------------------------------------
  1327. hum.WalkSpeed = 8
  1328. hum.JumpPower = 57
  1329. hum.Animator.Parent = nil
  1330. ----------------------------------------------------------------------------------
  1331. local Blobby = Instance.new("Part", char)
  1332. Blobby.Name = "Blob"
  1333. Blobby.CanCollide = false
  1334. Blobby.BrickColor = BrickColor.new("Really black")
  1335. Blobby.Transparency = 0
  1336. Blobby.Material = "Plastic"
  1337. Blobby.Size = Vector3.new(1, 1, 2)
  1338. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1339. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1340.  
  1341. local Weld = Instance.new("Weld", Blobby)
  1342. Weld.Part0 = ra
  1343. Weld.Part1 = Blobby
  1344. Weld.C1 = CFrame.new(0, -2, 1.1)
  1345. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1346.  
  1347. local M2 = Instance.new("SpecialMesh")
  1348. M2.Parent = Blobby
  1349. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1350. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1351. M2.Scale = Vector3.new(2, 2, 2)
  1352.  
  1353. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1354. naeeym2.AlwaysOnTop = true
  1355. naeeym2.Size = UDim2.new(5,35,2,15)
  1356. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1357. naeeym2.Adornee = hed
  1358. naeeym2.Name = "Name"
  1359. --naeeym2.PlayerToHideFrom = Player
  1360. local tecks2 = Instance.new("TextLabel",naeeym2)
  1361. tecks2.BackgroundTransparency = 1
  1362. tecks2.TextScaled = true
  1363. tecks2.BorderSizePixel = 0
  1364. tecks2.Text = "Fight Me"
  1365. tecks2.Font = Enum.Font.Bodoni
  1366. tecks2.TextSize = 30
  1367. tecks2.TextStrokeTransparency = 0
  1368. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1369. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1370. tecks2.Size = UDim2.new(1,0,0.5,0)
  1371. tecks2.Parent = naeeym2]]
  1372. -------------------------------------------------------
  1373. --End Customization--
  1374. -------------------------------------------------------
  1375.  
  1376. -------------------------------------------------------
  1377. --Start Attacks N Stuff--
  1378. -------------------------------------------------------
  1379. local naeeym2 = Instance.new("BillboardGui",char)
  1380. naeeym2.AlwaysOnTop = true
  1381. naeeym2.Size = UDim2.new(5,35,2,35)
  1382. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1383. naeeym2.Adornee = hed
  1384. naeeym2.Name = "Name"
  1385.  
  1386. local tecks2 = Instance.new("TextLabel",naeeym2)
  1387. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1388. tecks2.BackgroundTransparency = 1
  1389. tecks2.TextScaled = true
  1390. tecks2.BorderSizePixel = 0
  1391. tecks2.Text = ""
  1392. tecks2.Font = "Garamond"
  1393. tecks2.TextSize = 30
  1394. tecks2.TextStrokeTransparency = 0
  1395. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1396. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1397. tecks2.Size = UDim2.new(1,0,0.5,0)
  1398. tecks2.Parent = naeeym2
  1399. textfag = tecks2
  1400. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1401. tecks2.Text = ""
  1402. CFuncs.Sound.Create("rbxassetid://138090596", root, 1.85, 1)
  1403. tecks2.Text = "script by doryna2281337"
  1404. wait(2)
  1405. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1406. tecks2.Text = ""
  1407. BTAUNT:Play()
  1408. coroutine.resume(coroutine.create(function()
  1409. while textfag ~= nil do
  1410. swait()
  1411. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1412. textfag.Rotation = math.random(-3,3)
  1413. end
  1414. end))
  1415.  
  1416. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1417. for i,v in pairs(char:children()) do
  1418. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1419. v:Remove()
  1420. end
  1421. end
  1422. shirt = Instance.new("Shirt", char)
  1423. shirt.Name = "Shirt"
  1424. pants = Instance.new("Pants", char)
  1425. pants.Name = "Pants"
  1426. char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
  1427. char.Pants.PantsTemplate = "rbxassetid://398633812"
  1428. local Hair2 = Instance.new("Part", char)
  1429. Hair2.Name = "Hair2"
  1430. Hair2.CanCollide = false
  1431. Hair2.BrickColor = BrickColor.new("CGA brown")
  1432. Hair2.Transparency = 0
  1433. Hair2.Material = "Plastic"
  1434. Hair2.Size = Vector3.new(1, 1, 2)
  1435. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1436. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1437.  
  1438. local Weld = Instance.new("Weld", Hair2)
  1439. Weld.Part0 = hed
  1440. Weld.Part1 = Hair2
  1441. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1442. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1443.  
  1444. local M2 = Instance.new("SpecialMesh")
  1445. M2.Parent = Hair2
  1446. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1447. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1448. M2.Scale = Vector3.new(1, 1, 1)
  1449. local l = game.Lighting
  1450. local sky = Instance.new("Sky",l)
  1451. l.TimeOfDay = "12:00:00"
  1452. l.Brightness = 1
  1453. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1454. ----------------------------------------------------------------------------------
  1455. wait()
  1456. player = game.Players.LocalPlayer
  1457. torso = player.Character:WaitForChild("Torso")
  1458. mouse = player:GetMouse()
  1459.  
  1460. mouse.KeyDown:connect(function(key)
  1461. if key == "t" then
  1462. Cso("2755928629", tors, 10, 1)
  1463. chatfunc("!function ((teleport))", BrickColor.new("Really red").Color)
  1464. wait(1)
  1465. dist = (torso.Position - mouse.Hit.p).magnitude
  1466. if dist <= 10000 then
  1467. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1468. end
  1469. end
  1470. end)
  1471. ----------------------------------------------------------------------------------
  1472. local AddInstance = function(Object, ...)
  1473. local Obj = Instance.new(Object)
  1474. for i,v in next,(...) do
  1475. Obj[i] = v
  1476. end
  1477. return Obj
  1478. end
  1479. ----------------------------------------------------
  1480. local Reaper = AddInstance("Part",{
  1481. Parent = hed,
  1482. CFrame = hed.CFrame,
  1483. formFactor = "Symmetric",
  1484. Size = Vector3.new(1, 1, 1),
  1485. CanCollide = false,
  1486. TopSurface = "Smooth",
  1487. BottomSurface = "Smooth",
  1488. Locked = true,
  1489. })
  1490. local Weld = AddInstance("Weld",{
  1491. Parent = Reaper,
  1492. Part0 = hed,
  1493. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1494. Part1 = Reaper,
  1495. })
  1496. local Mesh = AddInstance("SpecialMesh",{
  1497. Parent = Reaper,
  1498. MeshId = "rbxassetid://0",
  1499. TextureId = "rbxassetid://0",
  1500. Scale = Vector3.new(1.1, 1.1, 1.1),
  1501. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1502. })
  1503. -------------------------------------------------------
  1504. wait()
  1505. plr = game.Players.LocalPlayer
  1506. char = plr.Character
  1507. mouse = plr:GetMouse()
  1508. whitecolor = Color3.new(1,1,1)
  1509. epicmode = false
  1510. normal = true
  1511. for i,v in pairs(char:GetChildren()) do
  1512. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1513. v:Destroy()
  1514. end
  1515. end
  1516. local shirt = Instance.new("Shirt",char)
  1517. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  1518. local pants = Instance.new("Pants",char)
  1519. pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  1520. local bdycolors = char["Body Colors"]
  1521. bdycolors.HeadColor3 = whitecolor
  1522. bdycolors.LeftArmColor3 = whitecolor
  1523. bdycolors.LeftLegColor3 = whitecolor
  1524. bdycolors.RightArmColor3 = whitecolor
  1525. bdycolors.RightLegColor3 = whitecolor
  1526. bdycolors.TorsoColor3 = whitecolor
  1527. for i,v in pairs(char:GetChildren()) do
  1528. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1529. v:Destroy()
  1530. end
  1531. end
  1532. ----------------------------------------------------------------------
  1533. Circle = nil
  1534. CircleParts = {}
  1535. Equipped = false
  1536.  
  1537. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1538. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1539. end
  1540. Equipped = true
  1541. Circle = Instance.new("Model")
  1542. Circle.Name = "Circle"
  1543. Angle = 0
  1544. for i = 1, 1 do
  1545. local CirclePart = Instance.new("Part")
  1546. CirclePart.Name = "CirclePart"
  1547. CirclePart.Transparency = 1
  1548. CirclePart.BrickColor = BrickColor.new("Really black")
  1549. CirclePart.Material = Enum.Material.Plastic
  1550. CirclePart.Shape = Enum.PartType.Block
  1551. CirclePart.FormFactor = Enum.FormFactor.Custom
  1552. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1553. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1554. CirclePart.Anchored = true
  1555. CirclePart.CanCollide = false
  1556. CirclePart.Locked = true
  1557. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1558. local Aura = Instance.new('ParticleEmitter')
  1559. Aura.Name = "Aura"
  1560. Aura.Texture = "rbxassetid://0"
  1561. Aura.Parent = CirclePart
  1562. Aura.LightEmission = 0
  1563. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1564. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1565. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1566. Aura.LockedToPart = false
  1567. Aura.Lifetime = NumberRange.new(1)
  1568. Aura.Rate = 50
  1569. Aura.Speed = NumberRange.new(2.5)
  1570. Aura.SpreadAngle = Vector2.new(80,80)
  1571. local BlockMesh = Instance.new("BlockMesh")
  1572. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1573. BlockMesh.Parent = CirclePart
  1574. CirclePart.Parent = Circle
  1575. local Star = Instance.new("Decal", CirclePart)
  1576. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1577. Star.Face = "Top"
  1578. local Light = Instance.new("PointLight", CirclePart)
  1579. Light.Color = Color3.new(.20,0,0)
  1580. Light.Brightness = 100
  1581. Light.Range = 15
  1582. table.insert(CircleParts, CirclePart)
  1583. end
  1584. Spawn(function()
  1585. while Equipped and Humanoid.Parent and Torso.Parent do
  1586. if Angle == 360 then
  1587. Angle = 0
  1588. end
  1589. Angle = Angle + 0.05
  1590. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1591. if Hit then
  1592. if not Circle.Parent then
  1593. Circle.Parent = Character
  1594. end
  1595. for i, v in pairs(CircleParts) do
  1596. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1597. end
  1598. else
  1599. Circle.Parent = nil
  1600. end
  1601. wait()
  1602. end
  1603. end)
  1604.  
  1605. function chatfunc(text, color)
  1606. local chat = coroutine.wrap(function()
  1607. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1608. char:FindFirstChild("TalkingBillBoard"):destroy()
  1609. end
  1610. local naeeym2 = Instance.new("BillboardGui", char)
  1611. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1612. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1613. naeeym2.Adornee = hed
  1614. naeeym2.Name = "TalkingBillBoard"
  1615. local tecks2 = Instance.new("TextLabel", naeeym2)
  1616. tecks2.BackgroundTransparency = 1
  1617. tecks2.BorderSizePixel = 0
  1618. tecks2.Text = ""
  1619. tecks2.Font = "SciFi"
  1620. tecks2.TextSize = 30
  1621. tecks2.TextStrokeTransparency = 0
  1622. tecks2.TextColor3 = color
  1623. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1624. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1625. local tecks3 = Instance.new("TextLabel", naeeym2)
  1626. tecks3.BackgroundTransparency = 1
  1627. tecks3.BorderSizePixel = 0
  1628. tecks3.Text = ""
  1629. tecks3.Font = "SciFi"
  1630. tecks3.TextSize = 30
  1631. tecks3.TextStrokeTransparency = 0
  1632. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1633. tecks3.TextStrokeColor3 = color
  1634. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1635. coroutine.resume(coroutine.create(function()
  1636. while true do
  1637. swait(1)
  1638. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1639. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1640. tecks2.Rotation = math.random(-5, 5)
  1641. tecks3.Rotation = math.random(-5, 5)
  1642. end
  1643. end))
  1644. for i = 1, string.len(text) do
  1645. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1646. tecks2.Text = string.sub(text, 1, i)
  1647. tecks3.Text = string.sub(text, 1, i)
  1648. swait(1)
  1649. end
  1650. wait(1)
  1651. local randomrot = math.random(1, 2)
  1652. if randomrot == 1 then
  1653. for i = 1, 50 do
  1654. swait()
  1655. tecks2.Rotation = tecks2.Rotation - 0.75
  1656. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1657. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1658. tecks3.Rotation = tecks2.Rotation + 0.75
  1659. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1660. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1661. end
  1662. elseif randomrot == 2 then
  1663. for i = 1, 50 do
  1664. swait()
  1665. tecks2.Rotation = tecks2.Rotation + 0.75
  1666. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1667. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1668. tecks3.Rotation = tecks2.Rotation - 0.75
  1669. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1670. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1671. end
  1672. end
  1673. naeeym2:Destroy()
  1674. end)
  1675. chat()
  1676. end
  1677.  
  1678. function Ban()
  1679. attack = true
  1680. for i = 0, 2.6, 0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1686. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1688. end
  1689. Cso("357417055", tors, 10, 1)
  1690. CameraEnshaking(2, 15)
  1691. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1692. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1693. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1694. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1695. if v:FindFirstChild("Head") then
  1696. Eviscerate(v)
  1697. end
  1698. end
  1699. for i = 0, 3, 0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1704. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1705. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1707. end
  1708. attack = false
  1709. end
  1710. function fail()
  1711. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1712. chatfunc("!print ((such a skid))", BrickColor.new("Really red").Color)
  1713. Cso("732572828", hed, 3.5, 1)
  1714. attack = true
  1715. hum.WalkSpeed = 2.01
  1716. for i = 0,1.2,0.1 do
  1717. swait()
  1718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1724. end
  1725. for i = 0,1.2,0.1 do
  1726. swait()
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1733. end
  1734. for i = 0,1.2,0.1 do
  1735. swait()
  1736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1742. end
  1743. for i = 0,1.2,0.1 do
  1744. swait()
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1751. end
  1752. for i = 0,1.2,0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1760. end
  1761. for i = 0,1.2,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1769. end
  1770. hum.WalkSpeed = 16
  1771. attack = false
  1772. end
  1773.  
  1774. function sneakonehundred()
  1775. attack = true
  1776. hum.WalkSpeed = 0.03
  1777. Character.Head.face.Texture = "rbxassetid://0"
  1778. for i = 0,20,0.1 do
  1779. swait()
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1785. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1786. end
  1787. wait(0.15)
  1788. Character.Head.face.Texture = "rbxassetid://0"
  1789. for i = 0,7,0.1 do
  1790. swait()
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1796. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1797. end
  1798. Character.Head.face.Texture = "rbxassetid://0"
  1799. attack = false
  1800. hum.WalkSpeed = 16
  1801. end
  1802.  
  1803. function DANCEFORME()
  1804. MERKIO = Instance.new("Sound", tors) --why
  1805. MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
  1806. MERKIO.Volume = 10
  1807. MERKIO.Pitch = 1
  1808. MERKIO.Looped = false
  1809. MERKIO.TimePosition = 0
  1810. attack = true
  1811. Character.Head.face.Texture = "rbxassetid://0"
  1812. MERKIO:Play()
  1813. repeat
  1814. for i = 0,0.7,0.2 do
  1815. swait()
  1816. MERKIO.Parent = tors
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1819. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1820. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1823. end
  1824. for i = 0,0.7,0.2 do
  1825. swait()
  1826. MERKIO.Parent = tors
  1827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1833. end
  1834. until MERKIO.Playing == false
  1835. MERKIO:Stop()
  1836. Character.Head.face.Texture = "rbxassetid://0"
  1837. attack = false
  1838. hum.WalkSpeed = 16
  1839. end
  1840.  
  1841. function dejzrXD()
  1842. attack = true
  1843. hum.WalkSpeed = 20
  1844. for i = 0, 1, 0.1 do
  1845. swait()
  1846. Cso("2755928629", char, 10, 1)
  1847. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1850. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1851. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1852. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1854. end
  1855. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(123, 46, 47), 1, maincolor, "Sphere")
  1856. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(27, 42, 53), 2, maincolor, "Sphere")
  1857. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.5, maincolor, "Sphere")
  1858. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  1859. CameraEnshaking(4, 5)
  1860. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1861. if v:FindFirstChild("Head") then
  1862. Eviscerate(v)
  1863. end
  1864. end
  1865. for i = 0, 1, 0.1 do
  1866. swait()
  1867. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1870. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1871. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1872. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1874. end
  1875. attack = false
  1876. Speed = 20
  1877. end
  1878.  
  1879. function dash()
  1880. dashing = true
  1881. attack = true
  1882. local bv = Instance.new("BodyVelocity")
  1883. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1884. bv.velocity = root.CFrame.lookVector*200
  1885. bv.Parent = root
  1886. for i = 0,1,0.1 do
  1887. swait()
  1888. bv.velocity = root.CFrame.lookVector*200
  1889. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  1890. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  1891. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  1892. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  1893. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  1894. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  1895. end
  1896. bv:Destroy()
  1897. attack = false
  1898. dashing = false
  1899. end
  1900.  
  1901. function special_hell()
  1902. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1903. chatfunc("!make LocalPlayer ((ws)) 40", BrickColor.new("Really red").Color)
  1904. wait(2)
  1905. CHOICE = 6
  1906. Cso("732572828", hed, 3.5, 1)
  1907. CFuncs.Sound.Create("rbxassetid://188035939", root, 1.85, 1)
  1908. hum.WalkSpeed = 40
  1909. attack = false
  1910. end
  1911. function ultra()
  1912. attack = true
  1913. hum.WalkSpeed = 0
  1914. BTAUNT:Remove()
  1915. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1916. local Fire = IT("Sound",Character.Torso)
  1917. Fire.SoundId = "rbxassetid://732572828"
  1918. Fire.Looped = true
  1919. Fire.Pitch = 1
  1920. Fire.Volume = 1
  1921. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1922. fire.Lifetime = NumberRange.new(0.5)
  1923. fire.Speed = NumberRange.new(1, 3)
  1924. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1925. fire.Rate = 0
  1926. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1927. fire.LightEmission = 0.6
  1928. fire.Texture = "http://www.roblox.com/asset/?id=0"
  1929. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1930. Fire:Play()
  1931. BTAUNT1:Play()
  1932. fire.Enabled = true
  1933. fire.Rate =2000
  1934. BTAUNT1:Remove()
  1935. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1936. chatfunc("!print ((dude, i hate skids))", BrickColor.new("Really red").Color)
  1937. wait(1)
  1938. for i = 0,18,0.1 do
  1939. swait()
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1946. end
  1947. chatfunc("!load LocalPlayer function ((dory's Anti-Skid))", BrickColor.new("Really red").Color)
  1948. wait(2)
  1949. for i = 0,1.2,0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1957. end
  1958. for i = 0,1.2,0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1966. end
  1967. tecks2:Remove()
  1968. fire:Remove()
  1969. Fire:Stop()
  1970. local BC = char["Body Colors"]
  1971. BC.HeadColor = BrickColor.new("Really black")
  1972. BC.LeftArmColor = BrickColor.new("Really black")
  1973. BC.LeftLegColor = BrickColor.new("Really black")
  1974. BC.RightArmColor = BrickColor.new("Really black")
  1975. BC.RightLegColor = BrickColor.new("Really black")
  1976. BC.TorsoColor = BrickColor.new("Really black")
  1977. tecks2:Remove()
  1978. BTAUNT3:Play()
  1979. local naeeym2 = Instance.new("BillboardGui",char)
  1980. naeeym2.AlwaysOnTop = true
  1981. naeeym2.Size = UDim2.new(5,35,2,35)
  1982. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1983. naeeym2.Adornee = hed
  1984. naeeym2.Name = "Name"
  1985. local tecks2 = Instance.new("TextLabel",naeeym2)
  1986. tecks2.BackgroundTransparency = 1
  1987. tecks2.TextScaled = true
  1988. tecks2.BorderSizePixel = 0
  1989. tecks2.Font = "Garamond"
  1990. tecks2.TextSize = 30
  1991. tecks2.TextStrokeTransparency = 0
  1992. tecks2.TextColor3 = BrickColor.new('Really white').Color
  1993. tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
  1994. tecks2.Size = UDim2.new(1,0,0.5,0)
  1995. tecks2.Parent = naeeym2
  1996. textfag = tecks2
  1997. wait(1)
  1998. tecks2.Text = "dory's Anti-Skid"
  1999. coroutine.resume(coroutine.create(function()
  2000. while textfag ~= nil do
  2001. swait()
  2002. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2003. textfag.Rotation = math.random(-3,3)
  2004. end
  2005. end))
  2006. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2007. -------------------
  2008. Spawn(function()
  2009. while Equipped and Humanoid.Parent and Torso.Parent do
  2010. if Angle == 360 then
  2011. Angle = 0
  2012. end
  2013. Angle = Angle + 0.05
  2014. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2015. if Hit then
  2016. if not Circle.Parent then
  2017. Circle.Parent = Character
  2018. end
  2019. for i, v in pairs(CircleParts) do
  2020. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2021. end
  2022. else
  2023. Circle.Parent = nil
  2024. end
  2025. wait()
  2026. end
  2027. end)
  2028. attack = false
  2029. hum.WalkSpeed = 16
  2030. end
  2031. function hate()
  2032. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2033. chatfunc("!print ((dO NOt mAkE mE mAD)) :( ErRor?", BrickColor.new("Really red").Color)
  2034. wait(3)
  2035. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2036. chatfunc("!print ((DiE?))", BrickColor.new("Really red").Color)
  2037. wait(2)
  2038. attack = true
  2039. Cso("732572828", hed, 3.5, 1)
  2040. local orb = Instance.new("Part", char)
  2041. orb.Anchored = true
  2042. orb.BrickColor = BrickC("Really white")
  2043. orb.CanCollide = false
  2044. orb.FormFactor = 3
  2045. orb.Name = "Ring"
  2046. orb.Material = "Neon"
  2047. orb.Size = Vector3.new(1, 1, 1)
  2048. orb.Transparency = 0
  2049. orb.TopSurface = 0
  2050. orb.BottomSurface = 0
  2051. local orbm = Instance.new("SpecialMesh", orb)
  2052. orbm.MeshType = "Sphere"
  2053. orbm.Name = "SizeMesh"
  2054. orbm.Scale = Vector3.new(0, 0, 0)
  2055. local scaled = 0.1
  2056. local posid = 0
  2057. for i = 0, 12, 0.1 do
  2058. swait()
  2059. scaled = scaled + 0.001
  2060. posid = posid - scaled
  2061. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2062. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2068. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2069. end
  2070. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2071. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2072. chatfunc("!print ((Do NoT bE a SkId))", BrickColor.new("Really red").Color)
  2073. wait(2)
  2074. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  2075. chatfunc("!make function ((explosion))", BrickColor.new("Really red").Color)
  2076. wait(2)
  2077. for i = 0, 2, 0.1 do
  2078. swait()
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2085. end
  2086. coroutine.resume(coroutine.create(function()
  2087. orb.Anchored = false
  2088. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2089. local a = Instance.new("Part", workspace)
  2090. a.Name = "Direction"
  2091. a.Anchored = true
  2092. a.BrickColor = BrickC("Really red")
  2093. a.Material = "Neon"
  2094. a.Transparency = 1
  2095. a.CanCollide = false
  2096. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2097. local ignore = orb
  2098. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2099. a.BottomSurface = 10
  2100. a.TopSurface = 10
  2101. local distance = (orb.CFrame.p - position).magnitude
  2102. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2103. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2104. orb.CFrame = a.CFrame
  2105. a:Destroy()
  2106. local bv = Instance.new("BodyVelocity")
  2107. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2108. bv.velocity = orb.CFrame.lookVector * 125
  2109. bv.Parent = orb
  2110. local hitted = false
  2111. game:GetService("Debris"):AddItem(orb, 15)
  2112. swait()
  2113. local hit = orb.Touched:connect(function(hit)
  2114. if hitted == false then
  2115. hitted = true
  2116. CFuncs.Sound.Create("rbxassetid://732572828", orb, 5, 1)
  2117. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2118. if v:FindFirstChild("Head") then
  2119. Eviscerate(v)
  2120. end
  2121. end
  2122. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2123. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2124. for i = 0, 9 do
  2125. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2126. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2127. end
  2128. orb.Anchored = true
  2129. orb.Transparency = 1
  2130. wait(8)
  2131. orb:Destroy()
  2132. end
  2133. end)
  2134. end))
  2135. for i = 0, 1, 0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2138. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2140. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2141. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2143. end
  2144. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2145. attack = false
  2146. end
  2147. function THUNDERCLAP()
  2148. attack = true
  2149. for i = 0, 15, 0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2152. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2154. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2155. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2157. end
  2158. CFuncs.Sound.Create("rbxassetid://745717003", root, 1.85, 1)
  2159. for i = 0, 7, 0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2162. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2164. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2167. end
  2168.  
  2169. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2170. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2171. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2172. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2173. if v:FindFirstChild("Head") then
  2174. Eviscerate(v)
  2175. end
  2176. end
  2177. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2178. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2179. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2180. for i = 0, 7, 0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2183. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2185. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2186. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2187. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2188. end
  2189. attack = false
  2190. end
  2191. function TUSKOR661()
  2192. attack = true
  2193. M2.Scale = Vector3.new(5, 5, 5)
  2194. chatfunc("!make mesh ((cosmic bomb))", BrickColor.new("Really red").Color)
  2195. Cso("732572828", hed, 3.5, 1)
  2196. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2197. for i = 0, 15, 0.1 do
  2198. swait()
  2199. hum.CameraOffset = Vector3.new(0, 8, 0)
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2206. end
  2207. for i = 0, 15, 0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2212. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2215. end
  2216. wait(0.1)
  2217. for i = 0, 15, 0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2221. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2222. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2225. end
  2226. Cso("483458132", char, 10, .7)
  2227. CameraEnshaking(6, 65)
  2228. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2229. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2230. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2231. Effects.Ring.Create(BrickColor.new("Really blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2232. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2233. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2234. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2235. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really white"), "Sphere")
  2236. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2237. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really red"), "Sphere")
  2238. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2239. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2240. if v:FindFirstChild("Head") then
  2241. Eviscerate(v)
  2242. end
  2243. end
  2244. for i = 0, 15, 0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2248. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2249. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2250. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2251. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2252. end
  2253. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2254. M2.Scale = Vector3.new(1, 1, 1)
  2255. attack = false
  2256. end
  2257. -------------------------------------------------------
  2258. --End Attacks N Stuff--
  2259. -------------------------------------------------------
  2260. mouse.KeyDown:connect(function(key)
  2261. if attack == false then
  2262. if key == "y" then
  2263. Cso("138088905", tors, 10, 1)
  2264. chatfunc("!print ((your bad))", BrickColor.new("Really red").Color)
  2265. wait(2)
  2266. elseif key == 'q' then
  2267. fail()
  2268. elseif key == 'h' then
  2269. special_hell()
  2270. elseif key == 'f' then
  2271. Cso("2755928629", tors, 10, 1)
  2272. chatfunc("!time ((night))", BrickColor.new("Really red").Color)
  2273. wait(1)
  2274. local l = game.Lighting
  2275. local sky = Instance.new("Sky",l)
  2276. l.TimeOfDay = "00:00:00"
  2277. l.Brightness = 1
  2278. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2279. elseif key == 'x' then
  2280. DANCEFORME()
  2281. ultra()
  2282. elseif key == 'z' then
  2283. hate()
  2284. elseif key == 'c' then
  2285. dash()
  2286. elseif key == 'r' then
  2287. sneakonehundred()
  2288. elseif key == 'e' then
  2289. dejzrXD()
  2290. elseif key == 'g' then
  2291. TUSKOR661()
  2292. elseif key == 'b' then
  2293. THUNDERCLAP()
  2294. elseif key == 'm' then
  2295. Cso("732572828", hed, 3.5, 1)
  2296. end
  2297. end
  2298. end)
  2299. mouse.Button1Down:connect(function(key)
  2300. if attack == false then
  2301. Ban()
  2302. end
  2303. end)
  2304.  
  2305.  
  2306.  
  2307. local eye1 = Instance.new("Part")
  2308. eye1.Parent = Character
  2309. eye1.Size = Vector3.new(0.2,0.2,0.2)
  2310. eye1.Archivable = true
  2311. eye1.Transparency = 0
  2312. eye1.CanCollide = false
  2313. eye1.Material = "Neon"
  2314. eye1.Color = Color3.fromRGB(196, 40, 28)
  2315. local eye1mesh = Instance.new("SpecialMesh",eye1)
  2316. eye1mesh.MeshType = "Sphere"
  2317. eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2318. ko2 = eye1mesh.Scale
  2319. local eye1weld = Instance.new("Weld")
  2320. eye1weld.Parent = eye1
  2321. eye1weld.Part0 = Head
  2322. eye1weld.Part1 = eye1
  2323. eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2324. eye1weld.Part0 = Head
  2325.  
  2326.  
  2327.  
  2328.  
  2329. local eye2 = Instance.new("Part")
  2330. eye2.Parent = Character
  2331. eye2.Size = Vector3.new(0.2,0.2,0.2)
  2332. eye2.Archivable = true
  2333. eye2.Transparency = 0
  2334. eye2.CanCollide = false
  2335. eye2.Material = "Neon"
  2336. eye2.Color = Color3.fromRGB(196, 40, 28)
  2337. local eye2mesh = Instance.new("SpecialMesh",eye2)
  2338. eye2mesh.MeshType = "Sphere"
  2339. eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2340. local eye2weld = Instance.new("Weld")
  2341. eye2weld.Parent = eye2
  2342. eye2weld.Part0 = Head
  2343. eye2weld.Part1 = eye2
  2344. eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2345. eye2weld.Part0 = Head
  2346.  
  2347. -------------------------------------------------------
  2348. --Start Animations--
  2349. -------------------------------------------------------
  2350. while true do
  2351. swait()
  2352. sine = sine + change
  2353. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2354. local velderp = root.Velocity.y
  2355. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2356. if equipped == true or equipped == false then
  2357. if attack == false then
  2358. idle = idle + 1
  2359. else
  2360. idle = 0
  2361. end
  2362. if 1 < root.Velocity.y and hitfloor == nil then
  2363. Anim = "Jump"
  2364. if attack == false then
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2366. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2371. end
  2372. elseif -1 > root.Velocity.y and hitfloor == nil then
  2373. Anim = "Fall"
  2374. if attack == false then
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2376. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2381. end
  2382. elseif torvel < 1 and hitfloor ~= nil then
  2383. Anim = "Idle"
  2384. change = 1
  2385. if attack == false then
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, 0 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 1)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 5 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2388. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-0 - 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2389. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-0 + 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  2391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  2392. end
  2393. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2394. Anim = "Walk"
  2395. change = 1
  2396. if attack == false then
  2397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2399. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2400. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2403. end
  2404. elseif torvel >= 25 and hitfloor ~= nil then
  2405. Anim = "Sprint"
  2406. change = 1.35
  2407. if attack == false then
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2411. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2412. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2414. end
  2415. end
  2416. end
  2417. if 0 < #Effects then
  2418. for e = 1, #Effects do
  2419. if Effects[e] ~= nil then
  2420. local Thing = Effects[e]
  2421. if Thing ~= nil then
  2422. local Part = Thing[1]
  2423. local Mode = Thing[2]
  2424. local Delay = Thing[3]
  2425. local IncX = Thing[4]
  2426. local IncY = Thing[5]
  2427. local IncZ = Thing[6]
  2428. if 1 >= Thing[1].Transparency then
  2429. if Thing[2] == "Block1" then
  2430. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2431. local Mesh = Thing[1].Mesh
  2432. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2433. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2434. elseif Thing[2] == "Block2" then
  2435. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2436. local Mesh = Thing[7]
  2437. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2438. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2439. elseif Thing[2] == "Block3" then
  2440. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2441. local Mesh = Thing[7]
  2442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2444. elseif Thing[2] == "Cylinder" then
  2445. local Mesh = Thing[1].Mesh
  2446. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2448. elseif Thing[2] == "Blood" then
  2449. local Mesh = Thing[7]
  2450. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2451. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2453. elseif Thing[2] == "Elec" then
  2454. local Mesh = Thing[1].Mesh
  2455. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2456. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2457. elseif Thing[2] == "Disappear" then
  2458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2459. elseif Thing[2] == "Shatter" then
  2460. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2461. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2462. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2463. Thing[6] = Thing[6] + Thing[5]
  2464. end
  2465. else
  2466. Part.Parent = nil
  2467. table.remove(Effects, e)
  2468. end
  2469. end
  2470. end
  2471. end
  2472. end
  2473. end
  2474. -------------------------------------------------------
  2475. --End Animations And Script--
  2476. -------------------------------------------------------
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